Merge remote-tracking branch 'origin/development' into development

This commit is contained in:
Fleischer Hanno
2024-12-01 18:16:05 +01:00

View File

@@ -33,19 +33,19 @@ public ServerState(ServerGameLogic logic) {
public abstract void exit(); public abstract void exit();
/** /**
* This method will be called whenever the server received an AnimationEnd message. * This method will be called whenever the server received an AnimationEndMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a AnimationEnd object. * @param msg as the message which was sent by the player as a AnimationEndMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(AnimationEndMessage msg, int from) {} public void received(AnimationEndMessage msg, int from) {}
/** /**
* This method will be called whenever the server received an DeselectTSK message. * This method will be called whenever the server received a DeselectTSKMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a DeselectTSK object. * @param msg as the message which was sent by the player as a DeselectTSKMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(DeselectTSKMessage msg, int from) {} public void received(DeselectTSKMessage msg, int from) {}
@@ -60,136 +60,136 @@ public void received(DeselectTSKMessage msg, int from) {}
public void received(StartGameMessage msg, int from) {} public void received(StartGameMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a JoinServer message. * This method will be called whenever the server received a JoinedLobbyMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a JoinServer object. * @param msg as the message which was sent by the player as a JoinedLobbyMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(JoinedLobbyMessage msg, int from) {} public void received(JoinedLobbyMessage msg, int from) {}
/** /**
* This method will be called whenever the server received an LeaveGame message. * This method will be called whenever the server received an LeaveGameMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a LeaveGame object. * @param msg as the message which was sent by the player as a LeaveGameMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(LeaveGameMessage msg, int from) {} public void received(LeaveGameMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a LobbyReady message. * This method will be called whenever the server received a LobbyReadyMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a LobbyReady object. * @param msg as the message which was sent by the player as a LobbyReadyMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(LobbyReadyMessage msg, int from) {} public void received(LobbyReadyMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a LobbyNotReady message. * This method will be called whenever the server received a LobbyNotReadyMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a LobbyNotReady object. * @param msg as the message which was sent by the player as a LobbyNotReadyMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(LobbyNotReadyMessage msg, int from) {} public void received(LobbyNotReadyMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a Disconnected message. * This method will be called whenever the server received a DisconnectedMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a Disconnected object. * @param msg as the message which was sent by the player as a DisconnectedMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(DisconnectedMessage msg, int from) {} public void received(DisconnectedMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a Briefing message. * This method will be called whenever the server received a RequestBriefingMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a Briefing object. * @param msg as the message which was sent by the player as a RequestBriefingMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(RequestBriefingMessage msg, int from) {} public void received(RequestBriefingMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a Die message. * This method will be called whenever the server received a RequestDieMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a Die object. * @param msg as the message which was sent by the player as a RequestDieMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(RequestDieMessage msg, int from) {} public void received(RequestDieMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a RequestMove message. * This method will be called whenever the server received a RequestMoveMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a RequestMove object. * @param msg as the message which was sent by the player as a RequestMoveMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(RequestMoveMessage msg, int from) {} public void received(RequestMoveMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a PlayCard message. * This method will be called whenever the server received a RequestPlayCardMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a PlayCard object. * @param msg as the message which was sent by the player as a RequestPlayCardMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(RequestPlayCardMessage msg, int from) {} public void received(RequestPlayCardMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a SelectCard message. * This method will be called whenever the server received a SelectCardMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a SelectCard object. * @param msg as the message which was sent by the player as a SelectCardMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(SelectCardMessage msg, int from) {} public void received(SelectCardMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a SelectTSK message. * This method will be called whenever the server received a SelectTSKMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a SelectTSK object. * @param msg as the message which was sent by the player as a SelectTSKMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(SelectTSKMessage msg, int from) {} public void received(SelectTSKMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a ForceContinueGame message. * This method will be called whenever the server received a ForceContinueGameMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a ForceContinueGame object. * @param msg as the message which was sent by the player as a ForceContinueGameMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(ForceContinueGameMessage msg, int from) {} public void received(ForceContinueGameMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a ClientStartGame message. * This method will be called whenever the server received a ClientStartGameMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a ClientStartGame object. * @param msg as the message which was sent by the player as a ClientStartGameMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(ClientStartGameMessage msg, int from) {} public void received(ClientStartGameMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a NoPowerCard message. * This method will be called whenever the server received a NoPowerCardMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a NoPowerCard object. * @param msg as the message which was sent by the player as a NoPowerCardMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(NoPowerCardMessage msg, int from) {} public void received(NoPowerCardMessage msg, int from) {}
/** /**
* This method will be called whenever the server received a SelectedPieces message. * This method will be called whenever the server received a SelectedPiecesMessage message.
* It will also get the client id of the player who send this message. * It will also get the client id of the player who send this message.
* *
* @param msg as the message which was sent by the player as a SelectedPieces object. * @param msg as the message which was sent by the player as a SelectedPiecesMessage object.
* @param from as the client id of the player as an Integer. * @param from as the client id of the player as an Integer.
*/ */
public void received(SelectedPiecesMessage msg, int from) {} public void received(SelectedPiecesMessage msg, int from) {}