Merge commit

This commit is contained in:
Felix Koppe
2024-12-09 01:53:33 +01:00
3 changed files with 9 additions and 6 deletions

View File

@@ -4,6 +4,7 @@
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.game.card.*;
import pp.mdga.message.client.NoPowerCardMessage;
import pp.mdga.message.client.SelectCardMessage;
@@ -12,6 +13,7 @@
import pp.mdga.message.server.PossibleCardsMessage;
import pp.mdga.message.server.PossiblePieceMessage;
import pp.mdga.notification.SelectableCardsNotification;
import pp.mdga.notification.SelectableShieldNotification;
import java.util.ArrayList;
import java.util.stream.Collectors;
@@ -108,6 +110,7 @@ public void received(PossiblePieceMessage msg){
if (msg.getEnemyPossiblePieces().isEmpty()){
parent.getShield().setPossiblePieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));
parent.setState(parent.getShield());
logic.addNotification(new SelectableShieldNotification(msg.getOwnPossiblePieces().stream().map(Piece::getUuid).toList()));
} else {
System.out.println("Should enter Swap State");
parent.getSwap().setPossibleOwnPieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));

View File

@@ -92,9 +92,9 @@ public Game() {
* This method initializes the draw pile with the predefined number of bonus cards.
*/
private void initializeDrawPile() {
this.addBonusCards(new TurboCard(), AMOUNT_OF_TURBO_CARDS);
this.addBonusCards(new SwapCard(), AMOUNT_OF_SWAP_CARDS);
// this.addBonusCards(new ShieldCard(), AMOUNT_OF_SHIELD_CARDS);
// this.addBonusCards(new TurboCard(), AMOUNT_OF_TURBO_CARDS);
// this.addBonusCards(new SwapCard(), AMOUNT_OF_SWAP_CARDS);
this.addBonusCards(new ShieldCard(), AMOUNT_OF_SHIELD_CARDS);
Collections.shuffle(this.drawPile);
}

View File

@@ -41,9 +41,9 @@ public RequestPlayCardMessage(BonusCard card, UUID ownPieceIdentifier, UUID enem
* Default constructor for serialization purposes.
*/
private RequestPlayCardMessage() {
card = null;
ownPieceIdentifier = null;
enemyPieceIdentifier = null;
card = BonusCard.HIDDEN;
ownPieceIdentifier = UUID.randomUUID();
enemyPieceIdentifier = UUID.randomUUID();
}
/**