Aufgabe 13
edited class BattleState in order to implement the 2D map feature edited class GameSound to add the Missile launch sound edited class MapViewSynchronizer in order to implement the 2D map feature edited class ImpactEffectManager removed unused import edited class SeaSynchronizer removed unused code edited class Shell in order to implement the 2D map feature edited class ShellControl in order to implement the 2D map feature edited Sound added Missile launch enum edited FloatMath to improve the animation for the 2D projectile added missileLaunch.wav
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@@ -19,7 +19,7 @@
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* Abstract base class for keeping the scene graph (=view) in sync with the model.
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*/
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public abstract class ModelViewSynchronizer<I> {
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private static final Logger LOGGER = System.getLogger(ModelViewSynchronizer.class.getName());
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protected static final Logger LOGGER = System.getLogger(ModelViewSynchronizer.class.getName());
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private final Node itemNode = new Node("items"); //NON-NLS
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private final Map<I, Spatial> itemMap = new HashMap<>();
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