added the possibility when someone rolls a 6 and then has no valid move he can dice again

This commit is contained in:
Hanno Fleischer
2024-12-11 10:54:50 +01:00
parent f251bad97f
commit c1641cdac1
2 changed files with 21 additions and 2 deletions

View File

@@ -4,10 +4,12 @@
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.EndOfTurnMessage;
import pp.mdga.message.server.SelectPieceMessage;
import pp.mdga.message.server.StartPieceMessage;
import pp.mdga.message.server.WaitPieceMessage;
import pp.mdga.notification.DiceNowNotification;
import pp.mdga.notification.SelectableMoveNotification;
import java.util.ArrayList;
@@ -74,4 +76,9 @@ public void received(EndOfTurnMessage msg) {
logic.getGame().setTurboFlag(false);
parent.getParent().getParent().setState(parent.getParent().getParent().getWaiting());
}
@Override
public void received(DiceNowMessage msg){
parent.getParent().setState(parent.getParent().getRollDice());
}
}

View File

@@ -1,7 +1,9 @@
package pp.mdga.server.automaton.game.turn.choosepiece;
import pp.mdga.Resources;
import pp.mdga.game.Color;
import pp.mdga.message.server.ActivePlayerMessage;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.EndOfTurnMessage;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
@@ -22,6 +24,11 @@ public NoTurnState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic)
super(choosePieceAutomaton, logic);
}
/**
* This method is used to end the turn of the active player and determine a new active player
*
* @param color the color of the current active player
*/
private void setActivePlayer(Color color) {
if (!logic.getGame().getPlayerByColor(color.next(logic.getGame())).isFinished()) {
logic.getGame().setActiveColor(logic.getGame().getActiveColor().next(logic.getGame()));
@@ -38,8 +45,13 @@ private void setActivePlayer(Color color) {
@Override
public void enter() {
LOGGER.log(System.Logger.Level.DEBUG, "Entered NoTurnState state.");
logic.getServerSender().send(logic.getGame().getActivePlayerId(), new EndOfTurnMessage());
setActivePlayer(logic.getGame().getActiveColor());
if (logic.getGame().getDiceEyes() == Resources.MAX_EYES){
logic.getServerSender().send(logic.getGame().getActivePlayerId(), new DiceNowMessage());
this.choosePieceAutomaton.getTurnAutomaton().setCurrentState(this.choosePieceAutomaton.getTurnAutomaton().getRollDiceState());
} else {
logic.getServerSender().send(logic.getGame().getActivePlayerId(), new EndOfTurnMessage());
setActivePlayer(logic.getGame().getActiveColor());
}
}
/**