change shader folder structure
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@@ -65,8 +65,6 @@ public void onAction(String name, boolean isPressed, float tpf) {
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rightMousePressed = isPressed;
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}
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if(name.equals("Click") && isPressed) {
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//check Hover cardLayer
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//check Hover board
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if (app.getView() instanceof GameView gameView) {
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CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayer().getRootNode(), CardControl.class);
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OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
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@@ -23,7 +23,7 @@ public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
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@Override
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protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
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MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/OutlinePro.j3md");
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MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
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material = new Material(matDef);
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material.setVector2("Resolution", new Vector2f(w, h));
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material.setColor("OutlineColor", outlineColor);
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@@ -12,7 +12,7 @@
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public class CardControl extends OutlineControl {
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private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
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private static final int OUTLINE_THICKNESS = 7;
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private static final int OUTLINE_THICKNESS = 9;
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public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
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super(app, fpp, cam, OUTLINE_THICKNESS);
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@@ -13,7 +13,7 @@ MaterialDef Cartoon Edge {
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Technique {
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VertexShader GLSL100: MatDefs/SelectObjectOutliner/Post15.vert
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FragmentShader GLSL100: MatDefs/OutlinePro.frag
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FragmentShader GLSL100: MatDefs/SelectObjectOutliner/OutlinePro.frag
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WorldParameters {
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}
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