replaced DicaAgain message with DicveNow
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@@ -5,6 +5,7 @@
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import pp.mdga.game.PieceState;
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import pp.mdga.game.PieceState;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.server.DiceAgainMessage;
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import pp.mdga.message.server.DiceAgainMessage;
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import pp.mdga.message.server.DiceNowMessage;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.game.turn.RollDiceState;
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import pp.mdga.server.automaton.game.turn.RollDiceState;
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@@ -65,7 +66,7 @@ public void received(RequestDieMessage msg, int from) {
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DieMessage(roll));
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DieMessage(roll));
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this.rollDiceAutomaton.getTurnAutomaton().setCurrentState(this.rollDiceAutomaton.getTurnAutomaton().getChoosePieceState());
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this.rollDiceAutomaton.getTurnAutomaton().setCurrentState(this.rollDiceAutomaton.getTurnAutomaton().getChoosePieceState());
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} else {
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} else {
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceAgainMessage());
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
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this.rollDiceAutomaton.setCurrentState(this.rollDiceAutomaton.getSecondRollState());
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this.rollDiceAutomaton.setCurrentState(this.rollDiceAutomaton.getSecondRollState());
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}
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}
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}
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}
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