Updated 'PowerCardState' class.

Updated the 'PowerCardState' class by updating the content of the 'enter' in it.
This commit is contained in:
Daniel Grigencha
2024-12-06 01:37:24 +01:00
parent 5708ee6ffe
commit c6761d91d1

View File

@@ -3,7 +3,7 @@
import pp.mdga.game.Piece;
import pp.mdga.game.card.PowerCard;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.PossibleCardMessage;
import pp.mdga.message.server.PossibleCardsMessage;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.TurnState;
import pp.mdga.server.automaton.game.turn.powercard.ChoosePowerCardState;
@@ -56,16 +56,17 @@ public PowerCardState(TurnState turnAutomaton, ServerGameLogic logic) {
@Override
public void enter() {
LOGGER.log(System.Logger.Level.DEBUG, "Exited PowerCardState state.");
this.visitor = new ServerCardVisitor(this.turnAutomaton.getPlayer());
for (PowerCard card: this.turnAutomaton.getPlayer().getHandCards()) {
this.visitor = new ServerCardVisitor(this.logic);
for (PowerCard card : this.turnAutomaton.getPlayer().getHandCards()) {
card.accept(this.visitor);
}
if (this.visitor.getCards().isEmpty()) {
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
this.turnAutomaton.setCurrentState(this.turnAutomaton.getRollDiceState());
} else {
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new PossibleCardMessage(this.visitor.getCards()));
}
else {
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new PossibleCardsMessage(this.visitor.getCards()));
}
}