Updated 'PowerCardState' class.
Updated the 'PowerCardState' class by updating the content of the 'enter' in it.
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@@ -3,7 +3,7 @@
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import pp.mdga.game.Piece;
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import pp.mdga.game.card.PowerCard;
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import pp.mdga.message.server.DiceNowMessage;
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import pp.mdga.message.server.PossibleCardMessage;
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import pp.mdga.message.server.PossibleCardsMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.game.TurnState;
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import pp.mdga.server.automaton.game.turn.powercard.ChoosePowerCardState;
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@@ -56,7 +56,7 @@ public PowerCardState(TurnState turnAutomaton, ServerGameLogic logic) {
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@Override
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public void enter() {
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LOGGER.log(System.Logger.Level.DEBUG, "Exited PowerCardState state.");
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this.visitor = new ServerCardVisitor(this.turnAutomaton.getPlayer());
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this.visitor = new ServerCardVisitor(this.logic);
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for (PowerCard card : this.turnAutomaton.getPlayer().getHandCards()) {
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card.accept(this.visitor);
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}
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@@ -64,8 +64,9 @@ public void enter() {
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if (this.visitor.getCards().isEmpty()) {
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
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this.turnAutomaton.setCurrentState(this.turnAutomaton.getRollDiceState());
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} else {
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new PossibleCardMessage(this.visitor.getCards()));
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}
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else {
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new PossibleCardsMessage(this.visitor.getCards()));
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}
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}
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