Used auto-reformate code.
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@@ -1,9 +1,9 @@
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package pp.mdga.client;
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import com.jme3.app.SimpleApplication;
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import com.jme3.system.AppSettings;
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import com.simsilica.lemur.GuiGlobals;
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import pp.mdga.client.acoustic.AcousticHandler;
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import com.jme3.system.AppSettings;
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import pp.mdga.client.dialog.JoinDialog;
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import pp.mdga.client.view.*;
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@@ -49,7 +49,7 @@ public void exit() {
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* This method will be used to initialize the game and all necessary objects.
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*/
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public void initializeGame() {
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for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
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for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
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this.logic.getGame().getBoard().addPlayerData(entry.getValue().getColor(), new PlayerData(entry.getValue().getColor()));
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}
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}
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@@ -86,7 +86,7 @@ public void received(SelectTSKMessage msg, int from) {
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}
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}
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if(this.logic.getGame().getPlayerById(from).getColor() != Color.NONE) {
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if (this.logic.getGame().getPlayerById(from).getColor() != Color.NONE) {
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this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, this.logic.getGame().getPlayerById(from).getColor(), false));
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}
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@@ -117,7 +117,7 @@ public void received(DeselectTSKMessage msg, int from) {
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@Override
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public void received(LobbyReadyMessage msg, int from) {
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//assign a free color
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if(this.logic.getGame().getPlayerById(from).getColor() == Color.NONE) {
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if (this.logic.getGame().getPlayerById(from).getColor() == Color.NONE) {
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ArrayList<Color> colors = new ArrayList<>();
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colors.add(Color.ARMY);
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colors.add(Color.AIRFORCE);
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@@ -125,12 +125,12 @@ public void received(LobbyReadyMessage msg, int from) {
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colors.add(Color.CYBER);
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for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
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if(colors.contains(entry.getValue().getColor())) {
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if (colors.contains(entry.getValue().getColor())) {
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colors.remove(entry.getValue().getColor());
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}
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}
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if(colors.size() < 1) {
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if (colors.size() < 1) {
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throw new RuntimeException("can not assign a color");
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}
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