Add bonus node logic
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@@ -1,10 +1,9 @@
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package pp.mdga.server.automaton.game.turn.choosepiece;
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import pp.mdga.game.Node;
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import pp.mdga.game.Piece;
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import pp.mdga.game.PieceState;
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import pp.mdga.game.ShieldState;
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import pp.mdga.game.*;
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import pp.mdga.game.card.HiddenCard;
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import pp.mdga.message.client.RequestMoveMessage;
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import pp.mdga.message.server.DrawCardMessage;
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import pp.mdga.message.server.MoveMessage;
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import pp.mdga.message.server.SelectPieceMessage;
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import pp.mdga.server.ServerGameLogic;
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@@ -82,6 +81,17 @@ public void received(RequestMoveMessage msg, int from){
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movePiece.setShield(ShieldState.NONE);
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} else {
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Node targetNode = logic.getGame().getBoard().getInfield()[targIdx];
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if(targetNode.isBonus()) {
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for (Player p : logic.getGame().getPlayersAsList()) {
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if(p.isActive()) {
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(logic.getGame().draw()));
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} else {
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(new HiddenCard()));
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}
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}
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}
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Piece occ = targetNode.getOccupant();
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if (occ != null) {
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logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
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@@ -2,7 +2,10 @@
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import pp.mdga.game.Node;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Player;
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import pp.mdga.game.card.HiddenCard;
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import pp.mdga.message.client.RequestMoveMessage;
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import pp.mdga.message.server.DrawCardMessage;
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import pp.mdga.message.server.MoveMessage;
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import pp.mdga.message.server.StartPieceMessage;
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import pp.mdga.server.ServerGameLogic;
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@@ -42,6 +45,17 @@ public void received(RequestMoveMessage msg, int from){
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if (piece.equals(msg.getPiece())) {
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int targetIndex = calculateTargetIndex(piece);
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Node targetNode = logic.getGame().getBoard().getInfield()[targetIndex];
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if(targetNode.isBonus()) {
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for (Player p : logic.getGame().getPlayersAsList()) {
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if(p.isActive()) {
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(logic.getGame().draw()));
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} else {
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(new HiddenCard()));
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}
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}
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}
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//send MoveMessage
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logic.getServerSender().broadcast(new MoveMessage(piece, false, targetIndex));
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