edited SeaSynchronizer , EditorState, ServerGameLogic

added JavaDocs for the new and adapted functions
added a new invalid map for testing purposes
fixed implemented the logic to check for invalid maps in the method received in ServerGameLogic
This commit is contained in:
Lukas Bauer
2024-10-03 13:28:41 +02:00
parent 07e922d01e
commit ce5e908349
4 changed files with 107 additions and 7 deletions

View File

@@ -138,7 +138,7 @@ public Spatial visit(Battleship ship) {
/**
* Creates the appropriate graphical representation of the specified battleship.
* The representation is either a detailed model or a simple box based on the length of the ship.
* The representation is a detailed model based on the length of the ship.
*
* @param ship the battleship to be represented
* @return the spatial representing the battleship
@@ -208,6 +208,12 @@ private Spatial createBattleship(Battleship ship) {
return model;
}
/**
* Creates a detailed 3D model to represent a "Big Ship"
* @param ship
* @return the spatial representing the "Big Ship" battleship
*/
private Spatial createBigShip(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(DESTROYER);
@@ -219,6 +225,11 @@ private Spatial createBigShip(Battleship ship) {
return model;
}
/**
* Creates a detailed 3D model to represent a "Medium Ship"
* @param ship
* @return the spatial representing the "Medium Ship" battleship
*/
private Spatial createMediumShip(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(FERRY);
@@ -230,6 +241,11 @@ private Spatial createMediumShip(Battleship ship) {
return model;
}
/**
* Creates a detailed 3D model to represent a "Small Ship"
* @param ship
* @return the spatial representing the "Small Ship" battleship
*/
private Spatial createSmallShip(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(SMALL);