Add some javaDoc to client
This commit is contained in:
@@ -10,6 +10,10 @@
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import pp.mdga.client.MdgaApp;
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import pp.mdga.client.acoustic.MdgaSound;
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/**
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* The {@code Explosion} class represents an explosion effect in a 3D environment.
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* It manages the creation, configuration, and triggering of particle emitters for fire and smoke effects.
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*/
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public class Explosion {
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private final Node rootNode;
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@@ -23,11 +27,11 @@ public class Explosion {
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private final Material mat;
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/**
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* Konstruktor für die Explosion.
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* Constructor for the {@code Explosion} class.
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*
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* @param app Die Hauptanwendung.
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* @param rootNode Der Root-Knoten, an den die Explosion angefügt wird.
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* @param location Der Ort der Explosion in World-Koordinaten.
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* @param app The main application managing the explosion.
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* @param rootNode The root node to which the explosion effects will be attached.
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* @param location The location of the explosion in world coordinates.
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*/
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public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
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this.app = app;
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@@ -38,7 +42,8 @@ public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
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}
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/**
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* Initialisiert den Partikel-Emitter für die Explosion.
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* Initializes the particle emitters for the explosion effect.
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* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
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*/
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private void initializeEmitter() {
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fire = new ParticleEmitter("Effect", Type.Triangle,50);
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@@ -77,7 +82,8 @@ private void initializeEmitter() {
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}
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/**
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* Löst die Explosion aus.
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* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
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* Both emitters are automatically detached after a predefined duration.
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*/
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public void trigger() {
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if (!triggered) {
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@@ -17,28 +17,33 @@
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import java.util.UUID;
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/**
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* The {@code JetAnimation} class handles the animation of a jet model in a 3D environment.
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* It creates a jet model, animates its movement along a curved path, triggers an explosion at a target point,
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* and performs additional actions upon animation completion.
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*/
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public class JetAnimation {
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private final MdgaApp app; // Referenz auf die Hauptanwendung
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private final Node rootNode; // Root-Knoten, an dem die Animation hängt
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private Spatial jetModel; // Das Model des "jet"
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private final Vector3f spawnPoint; // Spawnpunkt des Jets
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private final Vector3f nodePoint; // Punkt des überflogenen Knotens
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private final Vector3f despawnPoint; // Punkt, an dem der Jet despawnt
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private final float curveHeight; // Maximale Höhe der Kurve
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private final float animationDuration; // Dauer der Animation
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private final MdgaApp app;
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private final Node rootNode;
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private Spatial jetModel;
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private final Vector3f spawnPoint;
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private final Vector3f nodePoint;
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private final Vector3f despawnPoint;
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private final float curveHeight;
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private final float animationDuration;
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private Explosion explosion;
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private final UUID id;
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/**
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* Konstruktor für die ThrowAnimation-Klasse.
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* Constructor for the {@code JetAnimation} class.
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*
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* @param app Die Hauptanwendung
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* @param rootNode Der Root-Knoten, an dem der Jet angefügt wird
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* @param uuid Die UUID des pieces
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* @param targetPoint Der Punkt, an dem der Jet spawnt
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* @param curveHeight Die maximale Höhe der Flugkurve
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* @param animationDuration Die Gesamtdauer der Animation in Sekunden
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* @param app The main application managing the jet animation.
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* @param rootNode The root node to which the jet model will be attached.
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* @param uuid A unique identifier for the animation.
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* @param targetPoint The target point where the explosion will occur.
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* @param curveHeight The height of the curve for the jet's flight path.
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* @param animationDuration The total duration of the jet animation.
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*/
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public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration) {
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Vector3f spawnPoint = targetPoint.add(170, 50, 50);
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@@ -61,7 +66,7 @@ public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint,
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}
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/**
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* Startet die Animation.
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* Starts the jet animation by spawning the jet model and initiating its movement along the predefined path.
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*/
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public void start() {
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app.getAcousticHandler().playSound(MdgaSound.JET);
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@@ -70,7 +75,7 @@ public void start() {
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}
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/**
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* Spawnt den Jet an der spezifizierten Position.
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* Spawns the jet model at the designated spawn point, applying material, scaling, and rotation.
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*/
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private void spawnJet() {
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jetModel = app.getAssetManager().loadModel(Asset.jet.getModelPath());
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@@ -86,7 +91,8 @@ private void spawnJet() {
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}
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/**
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* Animiert den Jet entlang einer Kurve und lässt ihn anschließend verschwinden.
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* Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time,
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* and performs cleanup operations after the animation completes.
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*/
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private void animateJet() {
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Vector3f controlPoint1 = spawnPoint.add(0, curveHeight, 0);
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@@ -126,18 +132,25 @@ protected void controlUpdate(float tpf) {
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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// Wird hier nicht benötigt
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}
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protected void controlRender(RenderManager rm, ViewPort vp) {}
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});
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}
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/**
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* Repräsentiert eine 3D-Bezier-Kurve mit vier Kontrollpunkten.
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* The {@code BezierCurve3f} class represents a 3D cubic Bezier curve.
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* It provides methods to interpolate positions and derivatives along the curve.
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*/
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private static class BezierCurve3f {
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private final Vector3f p0, p1, p2, p3;
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/**
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* Constructor for the {@code BezierCurve3f} class.
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*
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* @param p0 The starting point of the curve.
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* @param p1 The first control point influencing the curve's shape.
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* @param p2 The second control point influencing the curve's shape.
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* @param p3 The endpoint of the curve.
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*/
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public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
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this.p0 = p0;
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this.p1 = p1;
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@@ -145,6 +158,12 @@ public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
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this.p3 = p3;
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}
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/**
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* Interpolates a position along the curve at a given progress value {@code t}.
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*
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* @param t The progress value (0.0 to 1.0) along the curve.
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* @return The interpolated position on the curve.
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*/
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public Vector3f interpolate(float t) {
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float u = 1 - t;
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float tt = t * t;
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@@ -159,6 +178,12 @@ public Vector3f interpolate(float t) {
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return point;
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}
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/**
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* Computes the derivative at a given progress value {@code t}, representing the direction along the curve.
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*
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* @param t The progress value (0.0 to 1.0) along the curve.
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* @return The derivative (direction vector) at the specified progress.
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*/
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public Vector3f interpolateDerivative(float t) {
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float u = 1 - t;
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float tt = t * t;
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@@ -16,25 +16,30 @@
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import java.util.UUID;
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/**
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* The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path
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* towards a target point in a 3D environment. It also triggers an explosion at the target upon impact.
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*/
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public class MissileAnimation {
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private final Node rootNode; // Root-Knoten, an den die Animation gehängt wird
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private final MdgaApp app; // Referenz auf die Hauptanwendung
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private final Vector3f start; // Startpunkt der Rakete
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private final Vector3f target; // Zielpunkt der Rakete
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private final float flightTime; // Gesamtdauer des Flugs
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private final Node rootNode;
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private final MdgaApp app;
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private final Vector3f start;
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private final Vector3f target;
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private final float flightTime;
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private Explosion explosion;
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private Spatial missileModel; // 3D-Modell der Rakete
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private Spatial missileModel;
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private UUID id;
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/**
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* Konstruktor für die MissileAnimation.
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* Constructor for the {@code MissileAnimation} class.
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*
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* @param app Die Hauptanwendung.
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* @param rootNode Der Root-Knoten, an den die Animation gehängt wird.
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* @param target Der Zielpunkt der Rakete.
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* @param flightTime Die Zeit, die die Rakete für den gesamten Flug benötigt.
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* @param app The main application managing the missile animation.
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* @param rootNode The root node to which the missile model will be attached.
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* @param uuid A unique identifier for the missile animation.
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* @param target The target point where the missile will explode.
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* @param flightTime The total flight time of the missile.
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*/
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public MissileAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f target, float flightTime) {
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this.app = app;
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@@ -52,7 +57,7 @@ public MissileAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f target,
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}
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/**
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* Startet die Raketenanimation.
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* Starts the missile animation by loading the missile model and initiating its parabolic movement.
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*/
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public void start() {
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loadMissile();
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@@ -61,21 +66,22 @@ public void start() {
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}
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/**
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* Lädt das Raketenmodell und setzt es auf den Startpunkt.
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* Loads the missile model into the scene, applies scaling, material, and sets its initial position.
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*/
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private void loadMissile() {
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missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath()); // Lade das Missile-Modell
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missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath());
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missileModel.scale(Asset.missile.getSize());
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missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
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missileModel.setMaterial(mat);
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missileModel.setLocalTranslation(start); // Setze Startposition
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rootNode.attachChild(missileModel); // Füge das Modell zur Szene hinzu
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missileModel.setLocalTranslation(start);
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rootNode.attachChild(missileModel);
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}
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/**
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* Animiert die Rakete entlang einer Parabel.
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* Animates the missile along a parabolic path, triggers the explosion near the target,
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* and removes the missile model after the animation completes.
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*/
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private void animateMissile() {
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missileModel.addControl(new AbstractControl() {
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@@ -93,44 +99,39 @@ protected void controlUpdate(float tpf) {
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if (progress >= 1) {
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explosion.trigger();
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// Flug abgeschlossen
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rootNode.detachChild(missileModel); // Entferne Rakete nach dem Ziel
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this.spatial.removeControl(this); // Entferne die Steuerung
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rootNode.detachChild(missileModel);
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this.spatial.removeControl(this);
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return;
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}
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// Berechne die aktuelle Position entlang der Parabel
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Vector3f currentPosition = computeParabolicPath(start, target, progress);
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missileModel.setLocalTranslation(currentPosition);
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// Passe die Ausrichtung an (Nase der Rakete zeigt in Flugrichtung)
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Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
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.subtract(currentPosition)
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.normalizeLocal();
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missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y); // Z ist oben, Y ist "Up"
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missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y);
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missileModel.rotate(0, FastMath.HALF_PI, 0);
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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// Keine Render-Logik benötigt
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}
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});
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}
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/**
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* Berechnet eine Parabelbewegung von `start` zu `target`.
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* Computes a position along a parabolic path at a given progress value {@code t}.
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*
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* @param start Der Startpunkt der Rakete.
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* @param target Der Zielpunkt der Rakete.
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* @param t Der Fortschritt des Flugs (0 bis 1).
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* @return Die Position der Rakete entlang der Parabel.
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* @param start The starting point of the missile's flight.
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* @param target The target point of the missile's flight.
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* @param t The progress value (0.0 to 1.0) along the flight path.
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* @return The interpolated position along the parabolic path.
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*/
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private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
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Vector3f midPoint = start.add(target).multLocal(0.5f); // Berechne die Mitte zwischen Start und Ziel
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midPoint.addLocal(0, 0, 20); // Erhöhe den Scheitelpunkt der Parabel entlang der Z-Achse
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Vector3f midPoint = start.add(target).multLocal(0.5f);
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midPoint.addLocal(0, 0, 20);
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// Quadratische Interpolation (Parabel)
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Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
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Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
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return FastMath.interpolateLinear(t, startToMid, midToTarget);
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@@ -218,16 +218,38 @@ private Spatial displayAsset(AssetOnMap assetOnMap) {
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return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot());
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}
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/**
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* Adds a visual representation of an asset to the scene, attaches a control to it, and returns the control.
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*
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* @param assetOnMap The asset to be displayed in the 3D environment.
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* @param control The control to be added to the spatial representing the asset.
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* @param <T> The type of control, extending {@code AbstractControl}.
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* @return The control that was added to the spatial.
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*/
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private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) {
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Spatial spatial = displayAsset(assetOnMap);
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spatial.addControl(control);
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return control;
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}
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/**
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* Moves a piece in the 3D environment to the location of a specified node.
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*
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* @param pieceControl The control managing the piece to be moved.
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* @param nodeControl The control managing the target node to which the piece will move.
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*/
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private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){
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pieceControl.setLocation(nodeControl.getLocation());
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}
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/**
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* Adds a home node for a specific player color, attaching it to the map of home nodes.
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*
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* @param map The map storing lists of home nodes by player color.
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* @param color The color associated with the home nodes to be added.
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* @param assetOnMap The asset representing the home node in the 3D environment.
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* @throws RuntimeException if more than 4 home nodes are added for a single color.
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*/
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private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
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List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
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if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
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@@ -271,6 +293,16 @@ private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
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movePieceRek(uuid, curIndex, moveIndex);
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}
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/**
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* Adds an item to a list in a map. If the key does not exist in the map, a new list is created.
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*
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* @param map The map containing lists of items.
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* @param key The key associated with the list in the map.
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* @param item The item to be added to the list.
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* @param <T> The type of items in the list.
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* @param <E> The type of the key in the map.
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* @return The updated list associated with the specified key.
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*/
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private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
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List<T> list = map.getOrDefault(key, new ArrayList<>());
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list.add(item);
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@@ -278,12 +310,27 @@ private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
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return list;
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}
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/**
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* Removes an item from a list in a map. If the key does not exist in the map, a new list is created.
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*
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* @param map The map containing lists of items.
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* @param key The key associated with the list in the map.
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* @param item The item to be removed from the list.
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* @param <T> The type of items in the list.
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* @param <E> The type of the key in the map.
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*/
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private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
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List<T> list = map.getOrDefault(key, new ArrayList<>());
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list.remove(item);
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map.put(key, list);
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}
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/**
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* Calculates the mean position of the waiting nodes for a specific color.
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*
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* @param color The color associated with the waiting nodes.
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* @return The mean position of the waiting nodes as a {@code Vector3f}.
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*/
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private Vector3f getWaitingPos(Color color){
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return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
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}
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@@ -18,17 +18,37 @@ public class OutlineControl extends InitControl {
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private static final int THICKNESS_DEFAULT = 6;
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private MdgaApp app;
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/**
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* Constructs an {@code OutlineControl} with default thickness for the object outline.
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*
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* @param app The main application managing the outline control.
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* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
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*/
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public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
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this.app = app;
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outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
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}
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/**
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* Constructs an {@code OutlineControl} with default thickness, allowing a custom camera to be specified.
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*
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* @param app The main application managing the outline control.
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* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
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* @param cam The camera used for rendering the outlined objects.
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*/
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public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an {@code OutlineControl} with a specified thickness and custom camera.
|
||||
*
|
||||
* @param app The main application managing the outline control.
|
||||
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||
* @param cam The camera used for rendering the outlined objects.
|
||||
* @param thickness The thickness of the outline.
|
||||
*/
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||
@@ -61,6 +81,11 @@ public void deOutline(){
|
||||
outlineOwn.deselect(spatial);
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the instance of the {@code MdgaApp} associated with this control.
|
||||
*
|
||||
* @return The {@code MdgaApp} instance.
|
||||
*/
|
||||
public MdgaApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,11 @@
|
||||
import pp.mdga.client.button.SliderButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
/**
|
||||
* The {@code AudioSettingsDialog} class represents a dialog for adjusting audio settings in the application.
|
||||
* It provides controls for managing main volume, music volume, and sound effect volume, and includes
|
||||
* a button to return to the previous menu.
|
||||
*/
|
||||
public class AudioSettingsDialog extends Dialog {
|
||||
private final MdgaView view;
|
||||
|
||||
@@ -18,6 +23,13 @@ public class AudioSettingsDialog extends Dialog {
|
||||
|
||||
private boolean active = false;
|
||||
|
||||
/**
|
||||
* Constructs an {@code AudioSettingsDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The current view, used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
@@ -42,6 +54,9 @@ public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Initializes and displays the volume controls and back button.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
active = true;
|
||||
@@ -57,6 +72,9 @@ protected void onShow() {
|
||||
soundVolume.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all volume controls and the back button.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
active = false;
|
||||
@@ -68,6 +86,10 @@ protected void onHide() {
|
||||
soundVolume.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application audio settings based on the current values of the sliders.
|
||||
* This method is called continuously while the dialog is active.
|
||||
*/
|
||||
public void update() {
|
||||
if(!active) {
|
||||
return;
|
||||
|
||||
@@ -10,17 +10,30 @@
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* The {@code CeremonyDialog} class displays a dialog containing statistical data in a tabular format.
|
||||
* It allows adding rows of statistics and manages their visibility when shown or hidden.
|
||||
*/
|
||||
public class CeremonyDialog extends Dialog {
|
||||
private ArrayList<ArrayList<LabelButton>> labels;
|
||||
|
||||
float offsetX;
|
||||
|
||||
/**
|
||||
* Constructs a {@code CeremonyDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
*/
|
||||
public CeremonyDialog(MdgaApp app, Node node) {
|
||||
super(app, node);
|
||||
|
||||
prepare();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Makes all label buttons in the table visible.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
for (ArrayList<LabelButton> row : labels) {
|
||||
@@ -30,6 +43,9 @@ protected void onShow() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all label buttons in the table.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
for (ArrayList<LabelButton> row : labels) {
|
||||
@@ -39,6 +55,17 @@ protected void onHide() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a row of statistical data to the dialog.
|
||||
*
|
||||
* @param name The name of the player or category for the row.
|
||||
* @param v1 The value for the first column.
|
||||
* @param v2 The value for the second column.
|
||||
* @param v3 The value for the third column.
|
||||
* @param v4 The value for the fourth column.
|
||||
* @param v5 The value for the fifth column.
|
||||
* @param v6 The value for the sixth column.
|
||||
*/
|
||||
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
||||
float offsetYSmall = 0.5f;
|
||||
|
||||
@@ -76,6 +103,9 @@ public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5
|
||||
labels.add(row);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepares the initial layout of the dialog, including header labels.
|
||||
*/
|
||||
public void prepare() {
|
||||
offsetX = 0.5f;
|
||||
|
||||
|
||||
@@ -4,30 +4,53 @@
|
||||
import com.simsilica.lemur.Container;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* The {@code Dialog} class serves as an abstract base class for dialogs in the application.
|
||||
* It provides functionality for showing and hiding the dialog and defines abstract methods
|
||||
* for custom behavior when the dialog is shown or hidden.
|
||||
*/
|
||||
public abstract class Dialog {
|
||||
protected final MdgaApp app;
|
||||
protected final Node node = new Node();
|
||||
|
||||
private final Node root;
|
||||
|
||||
/**
|
||||
* Constructs a {@code Dialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node to which the dialog's node will be attached.
|
||||
*/
|
||||
Dialog(MdgaApp app, Node node) {
|
||||
this.app = app;
|
||||
this.root = node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the dialog by attaching its node to the root node and invoking the {@code onShow} method.
|
||||
*/
|
||||
public void show() {
|
||||
root.attachChild(node);
|
||||
|
||||
onShow();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the dialog by detaching its node from the root node and invoking the {@code onHide} method.
|
||||
*/
|
||||
public void hide() {
|
||||
root.detachChild(node);
|
||||
|
||||
onHide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Subclasses must implement this method to define custom behavior.
|
||||
*/
|
||||
protected abstract void onShow();
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Subclasses must implement this method to define custom behavior.
|
||||
*/
|
||||
protected abstract void onHide();
|
||||
}
|
||||
|
||||
@@ -12,6 +12,10 @@
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* The {@code HostDialog} class represents a dialog for hosting a network game session.
|
||||
* It allows users to input a port number, start hosting a server, and navigate back to the previous view.
|
||||
*/
|
||||
public class HostDialog extends NetworkDialog {
|
||||
private InputButton portInput;
|
||||
|
||||
@@ -22,6 +26,13 @@ public class HostDialog extends NetworkDialog {
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
/**
|
||||
* Constructs a {@code HostDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The main view used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public HostDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||
|
||||
@@ -39,6 +50,9 @@ public HostDialog(MdgaApp app, Node node, MainView view) {
|
||||
offset += 1.5f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
portInput.show();
|
||||
@@ -46,6 +60,9 @@ protected void onShow() {
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
portInput.hide();
|
||||
@@ -53,27 +70,44 @@ protected void onHide() {
|
||||
backButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the port input field.
|
||||
* This method is called periodically to synchronize the dialog state.
|
||||
*/
|
||||
public void update() {
|
||||
portInput.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
|
||||
*
|
||||
* @return The port number as a string.
|
||||
*/
|
||||
public String getPort() {
|
||||
prefs.put("hostPort", portInput.getString());
|
||||
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the port input field to its default value and updates preferences accordingly.
|
||||
*/
|
||||
public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("hostPort", "11111");
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server to host a network game.
|
||||
*/
|
||||
public void hostServer() {
|
||||
startServer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects to the server as a client.
|
||||
*/
|
||||
public void connectServerAsClient() {
|
||||
connectServer();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -10,6 +10,10 @@
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* The {@code InterruptDialog} class represents a dialog that interrupts the game flow,
|
||||
* providing a message and the option to force an action if the user is a host.
|
||||
*/
|
||||
public class InterruptDialog extends Dialog {
|
||||
private ButtonRight forceButton;
|
||||
|
||||
@@ -17,6 +21,12 @@ public class InterruptDialog extends Dialog {
|
||||
|
||||
private String text = "";
|
||||
|
||||
/**
|
||||
* Constructs an {@code InterruptDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
*/
|
||||
public InterruptDialog(MdgaApp app, Node node) {
|
||||
super(app, node);
|
||||
|
||||
@@ -29,6 +39,10 @@ public InterruptDialog(MdgaApp app, Node node) {
|
||||
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays the label and optionally the force button if the user is the host.
|
||||
*/
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
if(app.getGameLogic().isHost()) {
|
||||
@@ -38,12 +52,20 @@ protected void onShow() {
|
||||
label.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides the label and the force button.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
forceButton.hide();
|
||||
label.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the displayed text based on the specified color.
|
||||
*
|
||||
* @param color The color used to determine the text (e.g., "Luftwaffe" for AIRFORCE).
|
||||
*/
|
||||
public void setColor(Color color) {
|
||||
switch (color) {
|
||||
case AIRFORCE:
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* The {@code JoinDialog} class represents a dialog for joining a network game.
|
||||
* It allows users to input an IP address and port number, connect to a server, or navigate back to the previous view.
|
||||
*/
|
||||
public class JoinDialog extends NetworkDialog {
|
||||
private InputButton ipInput;
|
||||
private InputButton portInput;
|
||||
@@ -24,6 +28,13 @@ public class JoinDialog extends NetworkDialog {
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
/**
|
||||
* Constructs a {@code JoinDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The main view used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public JoinDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||
|
||||
@@ -46,6 +57,9 @@ public JoinDialog(MdgaApp app, Node node, MainView view) {
|
||||
offset += 1.5f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
ipInput.show();
|
||||
@@ -54,6 +68,9 @@ protected void onShow() {
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
ipInput.hide();
|
||||
@@ -62,37 +79,62 @@ protected void onHide() {
|
||||
backButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the input fields. This method is called periodically to synchronize the dialog state.
|
||||
*/
|
||||
public void update() {
|
||||
ipInput.update();
|
||||
portInput.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the currently entered IP address, saves it to preferences, and sets it as the hostname.
|
||||
*
|
||||
* @return The IP address as a string.
|
||||
*/
|
||||
public String getIpt() {
|
||||
prefs.put("joinIp", ipInput.getString());
|
||||
setHostname(ipInput.getString());
|
||||
return ipInput.getString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the IP input field to its default value and updates preferences accordingly.
|
||||
*/
|
||||
public void resetIp() {
|
||||
ipInput.reset();
|
||||
prefs.put("joinIp", "");
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
|
||||
*
|
||||
* @return The port number as a string.
|
||||
*/
|
||||
public String getPort() {
|
||||
prefs.put("joinPort", portInput.getString());
|
||||
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the port input field to its default value and updates preferences accordingly.
|
||||
*/
|
||||
public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("joinPort", "11111");
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects to the server using the current IP address and port number.
|
||||
*/
|
||||
public void connectToServer() {
|
||||
connectServer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnects from the server if a network connection exists.
|
||||
*/
|
||||
public void disconnect() {
|
||||
NetworkSupport network = getNetwork();
|
||||
if (network != null) {
|
||||
@@ -104,4 +146,3 @@ public void disconnect() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
/**
|
||||
* The {@code NetworkDialog} class serves as an abstract base class for dialogs
|
||||
* that involve network-related functionalities, such as connecting to a server or hosting a game.
|
||||
* It provides methods for initializing, connecting to, and managing a network server.
|
||||
*/
|
||||
public abstract class NetworkDialog extends Dialog {
|
||||
|
||||
private NetworkSupport network;
|
||||
@@ -17,19 +22,41 @@ public abstract class NetworkDialog extends Dialog {
|
||||
private MdgaServer serverInstance;
|
||||
private Thread serverThread;
|
||||
|
||||
/**
|
||||
* Constructs a {@code NetworkDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param network The network support instance for managing network interactions.
|
||||
*/
|
||||
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
|
||||
super(app, node);
|
||||
this.network = network;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the hostname for the network connection.
|
||||
*
|
||||
* @param hostname The hostname or IP address of the server.
|
||||
*/
|
||||
public void setHostname(String hostname) {
|
||||
this.hostname = hostname;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the port number for the network connection.
|
||||
*
|
||||
* @param portNumber The port number to use for the connection.
|
||||
*/
|
||||
public void setPortNumber(int portNumber) {
|
||||
this.portNumber = portNumber;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the network connection using the current hostname and port number.
|
||||
*
|
||||
* @return {@code null} if successful, otherwise throws an exception.
|
||||
*/
|
||||
protected Object initNetwork() {
|
||||
try {
|
||||
this.network.initNetwork(this.hostname, this.portNumber);
|
||||
@@ -39,6 +66,9 @@ protected Object initNetwork() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the process of connecting to a server asynchronously.
|
||||
*/
|
||||
protected void connectServer() {
|
||||
try {
|
||||
connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork);
|
||||
@@ -47,6 +77,9 @@ protected void connectServer() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts hosting a server in a separate thread.
|
||||
*/
|
||||
protected void startServer() {
|
||||
serverThread = new Thread(() -> {
|
||||
try {
|
||||
@@ -60,6 +93,9 @@ protected void startServer() {
|
||||
serverThread.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the hosted server and cleans up resources.
|
||||
*/
|
||||
public void shutdownServer() {
|
||||
|
||||
try {
|
||||
@@ -85,6 +121,11 @@ public void shutdownServer() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the connection process.
|
||||
*
|
||||
* @param delta The time elapsed since the last update call.
|
||||
*/
|
||||
public void update(float delta) {
|
||||
if (this.connectionFuture != null && this.connectionFuture.isDone()) {
|
||||
try {
|
||||
@@ -97,6 +138,11 @@ public void update(float delta) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the {@code NetworkSupport} instance associated with this dialog.
|
||||
*
|
||||
* @return The {@code NetworkSupport} instance.
|
||||
*/
|
||||
public NetworkSupport getNetwork() {
|
||||
return network;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
import pp.mdga.client.view.MainView;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
/**
|
||||
* The {@code SettingsDialog} class represents a dialog for navigating to various settings sections,
|
||||
* such as video and audio settings, or returning to the previous view.
|
||||
*/
|
||||
public class SettingsDialog extends Dialog {
|
||||
private MenuButton videoButton;
|
||||
private MenuButton audioButton;
|
||||
@@ -15,6 +19,13 @@ public class SettingsDialog extends Dialog {
|
||||
|
||||
private final MdgaView view;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SettingsDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The view managing navigation and interaction with the settings dialog.
|
||||
*/
|
||||
public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
@@ -34,6 +45,9 @@ public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all buttons for video settings, audio settings, and back navigation.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
videoButton.show();
|
||||
@@ -41,6 +55,9 @@ protected void onShow() {
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all buttons for video settings, audio settings, and back navigation.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
videoButton.hide();
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
import java.util.Random;
|
||||
import java.util.random.RandomGenerator;
|
||||
|
||||
/**
|
||||
* The {@code StartDialog} class represents the initial dialog in the application,
|
||||
* allowing the user to input their name, host or join a game, or exit the application.
|
||||
*/
|
||||
public class StartDialog extends Dialog {
|
||||
private InputButton nameInput;
|
||||
|
||||
@@ -23,6 +27,13 @@ public class StartDialog extends Dialog {
|
||||
|
||||
private final MainView view;
|
||||
|
||||
/**
|
||||
* Constructs a {@code StartDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The main view used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public StartDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node);
|
||||
|
||||
@@ -48,6 +59,9 @@ public StartDialog(MdgaApp app, Node node, MainView view) {
|
||||
endButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays the name input field and all buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
nameInput.show();
|
||||
@@ -57,6 +71,9 @@ protected void onShow() {
|
||||
endButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides the name input field and all buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide ()
|
||||
{
|
||||
@@ -67,10 +84,18 @@ protected void onHide ()
|
||||
endButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the name input field. This method is called periodically to synchronize the dialog state.
|
||||
*/
|
||||
public void update() {
|
||||
nameInput.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the name entered by the user. If no name is provided, a random name is generated.
|
||||
*
|
||||
* @return The user's name or a randomly generated name.
|
||||
*/
|
||||
public String getName() {
|
||||
String name = nameInput.getString();
|
||||
|
||||
|
||||
@@ -11,6 +11,11 @@
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* The {@code VideoSettingsDialog} class represents a dialog for configuring video settings,
|
||||
* such as resolution and fullscreen mode. It also provides an option to restart the application
|
||||
* when certain settings are changed.
|
||||
*/
|
||||
public class VideoSettingsDialog extends Dialog {
|
||||
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
@@ -29,6 +34,13 @@ public class VideoSettingsDialog extends Dialog {
|
||||
|
||||
private boolean active = false;
|
||||
|
||||
/**
|
||||
* Constructs a {@code VideoSettingsDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The view managing navigation and interaction with the video settings dialog.
|
||||
*/
|
||||
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
@@ -67,6 +79,9 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all buttons and marks the dialog as active.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
active = true;
|
||||
@@ -83,6 +98,9 @@ protected void onShow() {
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all buttons and marks the dialog as inactive.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
active = false;
|
||||
@@ -100,12 +118,23 @@ protected void onHide() {
|
||||
restartButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog's state. This method can be used for periodic updates while the dialog is active.
|
||||
*/
|
||||
public void update() {
|
||||
if(!active) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the resolution settings and optionally triggers the restart button if changes are detected.
|
||||
*
|
||||
* @param width The width of the resolution.
|
||||
* @param height The height of the resolution.
|
||||
* @param imageFactor The scaling factor for the resolution.
|
||||
* @param isFullscreen {@code true} if fullscreen mode is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||
if(width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
|
||||
restartButton.show();
|
||||
|
||||
@@ -10,12 +10,25 @@
|
||||
import pp.mdga.client.animation.ZoomControl;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* The {@code ActionTextHandler} class manages the display of animated and stylized text messages in the game's UI.
|
||||
* It supports dynamic text creation with spacing, color, and effects, such as dice rolls, player actions, and rankings.
|
||||
*/
|
||||
class ActionTextHandler {
|
||||
private Node root;
|
||||
private BitmapFont font;
|
||||
private AppSettings appSettings;
|
||||
private int ranking;
|
||||
|
||||
float paddingRanked = 100;
|
||||
|
||||
/**
|
||||
* Constructs an {@code ActionTextHandler}.
|
||||
*
|
||||
* @param guiNode The GUI node where the text messages will be displayed.
|
||||
* @param assetManager The asset manager used to load fonts and other assets.
|
||||
* @param appSettings The application settings for positioning and sizing.
|
||||
*/
|
||||
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
root = new Node("actionTextRoot");
|
||||
guiNode.attachChild(root);
|
||||
@@ -26,6 +39,16 @@ class ActionTextHandler {
|
||||
ranking = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a {@code Node} containing text with specified spacing, size, and colors for each segment of the text.
|
||||
*
|
||||
* @param textArr An array of strings representing the text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param colorArr An array of {@code ColorRGBA} representing the color for each string in {@code textArr}.
|
||||
* @return A {@code Node} containing the styled text with spacing and color applied.
|
||||
* @throws RuntimeException if the lengths of {@code textArr} and {@code colorArr} do not match.
|
||||
*/
|
||||
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
|
||||
if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
|
||||
|
||||
@@ -52,18 +75,55 @@ private Node createTextWithSpacing(String[] textArr, float spacing, float size,
|
||||
return textNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a {@code Node} containing text with specified spacing, size, and a single color.
|
||||
*
|
||||
* @param text The text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param color The color of the text.
|
||||
* @return A {@code Node} containing the styled text.
|
||||
*/
|
||||
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
|
||||
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the center position of a rectangle given its width, height, and an origin position.
|
||||
*
|
||||
* @param width The width of the rectangle.
|
||||
* @param height The height of the rectangle.
|
||||
* @param pos The origin position of the rectangle.
|
||||
* @return A {@code Vector3f} representing the center position.
|
||||
*/
|
||||
private Vector3f center(float width, float height, Vector3f pos){
|
||||
return new Vector3f(pos.x+width/2, pos.y+height/2,0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions a single-line text at the top of the screen with a specified vertical offset.
|
||||
*
|
||||
* @param name The text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param color The color of the text.
|
||||
* @param top The vertical offset from the top of the screen.
|
||||
* @return A {@code Node} containing the styled text positioned at the top.
|
||||
*/
|
||||
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
|
||||
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions multi-line text at the top of the screen with specified vertical offset, spacing, and colors.
|
||||
*
|
||||
* @param name An array of strings representing the text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param color An array of {@code ColorRGBA} representing the color for each string in {@code name}.
|
||||
* @param top The vertical offset from the top of the screen.
|
||||
* @return A {@code Node} containing the styled text positioned at the top.
|
||||
*/
|
||||
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
|
||||
Node text = createTextWithSpacing(name, spacing, size, color);
|
||||
text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
|
||||
@@ -71,18 +131,44 @@ private Node createTopText(String[] name, float spacing, float size, ColorRGBA c
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the center position of a rectangle with negative width offset.
|
||||
*
|
||||
* @param width The negative width of the rectangle.
|
||||
* @param height The height of the rectangle.
|
||||
* @param pos The origin position of the rectangle.
|
||||
* @return A {@code Vector3f} representing the center position.
|
||||
*/
|
||||
private Vector3f centerText(float width, float height, Vector3f pos){
|
||||
return center(-width, height, pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating the active player.
|
||||
*
|
||||
* @param name The name of the active player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void activePlayer(String name, Color color){
|
||||
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that the current player is active.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void ownActive(Color color){
|
||||
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a dice roll result for a player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void diceNum(int diceNum, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
@@ -90,38 +176,84 @@ void diceNum(int diceNum, String name, Color color){
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a dice roll result with a multiplier for a player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param mult The multiplier applied to the dice result.
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dice roll result for the current player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
*/
|
||||
void ownDice(int diceNum){
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dice roll result with a multiplier for the current player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param mult The multiplier applied to the dice result.
|
||||
*/
|
||||
void ownDiceMult(int diceNum, int mult){
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that a specified player received a bonus card.
|
||||
*
|
||||
* @param name The name of the player who received the bonus card.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void drawCard(String name, Color color){
|
||||
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that the current player received a bonus card.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void drawCardOwn(Color color){
|
||||
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that a specified player has completed their turn or action.
|
||||
*
|
||||
* @param name The name of the player who finished.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void finishText(String name, Color color){
|
||||
createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that the current player has completed their turn or action.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void finishTextOwn(Color color){
|
||||
createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Converts a player's team color to a corresponding {@code ColorRGBA}.
|
||||
*
|
||||
* @param color The player's team color.
|
||||
* @return The corresponding {@code ColorRGBA}.
|
||||
* @throws RuntimeException if the color is invalid.
|
||||
*/
|
||||
private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
return switch (color){
|
||||
case ARMY -> ColorRGBA.Green;
|
||||
@@ -132,25 +264,41 @@ private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides all text messages displayed by the handler and resets the ranking counter.
|
||||
*/
|
||||
void hide(){
|
||||
ranking = 0;
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
float paddingRanked = 100;
|
||||
|
||||
/**
|
||||
* Displays a ranked dice roll result for a specified player.
|
||||
*
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
* @param eye The dice roll result.
|
||||
*/
|
||||
void rollRankingResult(String name, Color color, int eye){
|
||||
createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a ranked dice roll result for the current player.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
* @param eye The dice roll result.
|
||||
*/
|
||||
void rollRankingResultOwn(Color color, int eye){
|
||||
createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message prompting the player to roll the dice.
|
||||
*/
|
||||
void diceNow(){
|
||||
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user