fixed minor issues and cleaned up code to not include duplicate code.
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			@@ -9,7 +9,7 @@
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#
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# Specifies the map used by the opponent in single mode.
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# Single mode is activated if this property is set.
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#map.opponent=maps/map2.json
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map.opponent=maps/map2.json
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#
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# Specifies the map used by the player in single mode.
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# The player must define their own map if this property is not set.
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@@ -67,7 +67,7 @@ public BackgroundMusic(BattleshipApp app) {
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     */
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    private AudioNode createAudioNode(String musicFilePath) {
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        AudioNode audioNode = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
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        audioNode.setVolume(volume * app.getMainVolume().getMainVolume());
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        audioNode.setVolume(volume * app.getMainVolumeControl().getMainVolume());
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        audioNode.setPositional(false);
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        audioNode.setLooping(true);
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        audioNode.setName(musicFilePath);
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@@ -152,7 +152,7 @@ public void setVolume(){
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     */
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    public void setVolume(float volume) {
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        this.volume = volume;
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        float mainVolume = app.getMainVolume().getMainVolume();
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        float mainVolume = app.getMainVolumeControl().getMainVolume();
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        menuMusic.setVolume(volume * mainVolume);
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        battleMusic.setVolume(volume * mainVolume);
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        gameOverMusicL.setVolume(volume * mainVolume);
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@@ -455,7 +455,7 @@ public BackgroundMusic getBackgroundMusic(){
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     *
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     * @return an object of MainVolume
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     */
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    public MainVolume getMainVolume(){
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    public MainVolume getMainVolumeControl(){
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        return mainVolume;
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    }
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}
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@@ -137,7 +137,7 @@ public void shipDestroyed() {
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     * @param volume the volume to be set to
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     */
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    public void setSoundVolume(float volume) {
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        float mainVolume = app.getMainVolume().getMainVolume();
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        float mainVolume = app.getMainVolumeControl().getMainVolume();
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        shipDestroyedSound.setVolume(volume);
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        splashSound.setVolume(volume);
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        explosionSound.setVolume(volume);
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@@ -149,7 +149,7 @@ public void setSoundVolume(float volume) {
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     * this method will be used if the main volume changes
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     */
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    public void setSoundVolume() {
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        float mainVolume = app.getMainVolume().getMainVolume();
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        float mainVolume = app.getMainVolumeControl().getMainVolume();
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        shipDestroyedSound.setVolume(volume * mainVolume);
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        splashSound.setVolume(volume * mainVolume);
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        explosionSound.setVolume(volume * mainVolume);
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@@ -56,18 +56,14 @@ public Menu(BattleshipApp app) {
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        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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        addChild(new Label(lookup("menu.main.volume"), new ElementId("label")));
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        Slider mainVolumeSlider = new Slider();
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        mainVolumeSlider.setModel(new DefaultRangedValueModel(SLIDER_MIN_VALUE, SLIDER_MAX_VALUE, app.getMainVolume().getMainVolume()));
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        mainVolumeSlider.setDelta(SLIDER_DELTA);
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        Slider mainVolumeSlider = createSlider(app.getMainVolumeControl().getMainVolume());
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        addChild(mainVolumeSlider);
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        mainVolumeRef = mainVolumeSlider.getModel().createReference();
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        addChild(new Label(lookup("menu.sound.volume"), new ElementId("label")));
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        addChild(new Checkbox(lookup("menu.sound-enabled"),
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                              new StateCheckboxModel(app, GameSound.class)));
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        Slider soundSlider = new Slider();
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        soundSlider.setModel(new DefaultRangedValueModel(SLIDER_MIN_VALUE, SLIDER_MAX_VALUE, app.getStateManager().getState(GameSound.class).getVolume()));
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        soundSlider.setDelta(SLIDER_DELTA);
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        Slider soundSlider = createSlider(app.getStateManager().getState(GameSound.class).getVolume());
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        addChild(soundSlider);
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        soundVolumeRef = soundSlider.getModel().createReference();
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@@ -76,9 +72,7 @@ public Menu(BattleshipApp app) {
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        musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
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        musicToggle.addClickCommands(s -> toggleMusic());
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        addChild(musicToggle);
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        Slider volumeSlider = new Slider();
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        volumeSlider.setModel(new DefaultRangedValueModel(SLIDER_MIN_VALUE, SLIDER_MAX_VALUE, app.getBackgroundMusic().getVolume()));
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        volumeSlider.setDelta(SLIDER_DELTA);
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        Slider volumeSlider = createSlider(app.getBackgroundMusic().getVolume());
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        addChild(volumeSlider);
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        volumeRef = volumeSlider.getModel().createReference();
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@@ -93,6 +87,19 @@ public Menu(BattleshipApp app) {
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        update();
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    }
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    /**
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     * this method creates a slider to be used in the menu
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     *
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     * @param relativePosition the position of the regulator on the slider
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     * @return the creates slider
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     */
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    private Slider createSlider(double relativePosition){
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        Slider slider = new Slider();
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        slider.setModel(new DefaultRangedValueModel(SLIDER_MIN_VALUE, SLIDER_MAX_VALUE, relativePosition));
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        slider.setDelta(SLIDER_DELTA);
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        return slider;
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    }
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    /**
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     * this method is used update the volume when there is a change in the slider
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     * @param tpf time per frame
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@@ -118,7 +125,7 @@ else if (soundVolumeRef.update()) {
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     * @param newVolume the volume to be set as main volume
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     */
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    private void adjustMainVolume(double newVolume) {
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        app.getMainVolume().setMainVolume((float) newVolume);
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        app.getMainVolumeControl().setMainVolume((float) newVolume);
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    }
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    /**
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@@ -56,7 +56,6 @@ public void createHitEffect(Node battleshipNode, Shot shot) {
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        hitEffect.setParticlesPerSec(0);
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        hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
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        LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", hitEffect.getLocalTranslation().toString());
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        LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", hitEffect.getLocalTranslation().toString());
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        hitEffect.emitAllParticles();
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@@ -30,7 +30,7 @@ wait.its.not.your.turn=Warte, Du bist nicht dran!!
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menu.quit=Spiel beenden
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menu.return-to-game=Zurück zum Spiel
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menu.sound-enabled=An/Ausschalten des Sounds
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menu.main.volume=Gesammt Lautst<73>rke
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menu.main.volume=Gesamt Lautst<73>rke
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menu.map.load=Karte von Datei laden...
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menu.map.save=Karte in Datei speichern...
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menu.music.toggle=An/Ausschalten der Musik
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