added some gameTests and reformatted ServerStateTests
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@@ -2,25 +2,169 @@
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import org.junit.Before;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.Test;
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import pp.mdga.game.card.PowerCard;
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import pp.mdga.game.card.ShieldCard;
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import pp.mdga.game.card.SwapCard;
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import pp.mdga.game.card.TurboCard;
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import pp.mdga.message.client.LobbyReadyMessage;
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import pp.mdga.message.client.SelectTSKMessage;
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import pp.mdga.message.client.StartGameMessage;
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import pp.mdga.message.server.PlayCardMessage;
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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import java.util.ArrayList;
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import static org.junit.Assert.*;
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/**
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/**
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* this test-class tests the testcases T001-T016
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* this test-class tests the testcases T001-T016
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*/
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*/
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public class GameTest {
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public class GameTest {
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private ServerGameLogic logic;
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private Game game;
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private Player playerHost;
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private int IDHost;
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private Player playerClient;
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private int IDClient;
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/**
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* this method is used to set the variables for this test-class
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*/
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@Before
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@Before
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public void setup() {
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public void setup() {
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game = new Game();
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logic = new ServerGameLogic(new ServerSender() {
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@Override
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public void send(int id, ServerMessage message) {
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}
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}
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@Override
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public void broadcast(ServerMessage message) {
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}
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@Override
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public void disconnectClient(int id) {
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}
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@Override
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public void shutdown() {
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}
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}, game);
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playerHost = new Player("Host");
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IDHost = 1;
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playerClient = new Player("Client");
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IDClient = 2;
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game.addPlayer(IDHost, playerHost);
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game.setHost(IDHost);
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game.addPlayer(IDClient, playerClient);
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}
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/**
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* this method tests, that, at the beginning of the game, all players have one piece on the start-field and one powerCard
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* <p>
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* T001
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*/
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@Test
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@Test
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public void testStartLineUp() {
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public void testStartLineUp() {
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// TODO: Implement test logic for starting line-up
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//tests if both player have no color and are not ready
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assertFalse(playerClient.isReady());
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assertFalse(playerHost.isReady());
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assertEquals(playerClient.getColor(), Color.NONE);
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assertEquals(playerHost.getColor(), Color.NONE);
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//send the selectTSK-message
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logic.received(new SelectTSKMessage(Color.CYBER), IDClient);
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logic.received(new SelectTSKMessage(Color.ARMY), IDHost);
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//tests if the Tsk's are set correctly
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assertFalse(playerClient.isReady());
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assertFalse(playerHost.isReady());
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assertEquals(playerClient.getColor(), Color.CYBER);
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assertEquals(playerHost.getColor(), Color.ARMY);
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//sends and tests the readyMessage for the client
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logic.received(new LobbyReadyMessage(), IDClient);
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assertTrue(playerClient.isReady());
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assertFalse(playerHost.isReady());
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//try to start the game, which should fail
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logic.received(new StartGameMessage(), IDHost);
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assertEquals(logic.getCurrentState(), logic.getLobbyState());
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//sends and tests the readyMessage for the host
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logic.received(new LobbyReadyMessage(), IDHost);
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assertTrue(playerClient.isReady());
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assertTrue(playerHost.isReady());
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//tests if the game has started after the gameStartMessage
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logic.received(new StartGameMessage(), IDHost);
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assertEquals(logic.getCurrentState(), logic.getGameState());
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//tests the start positions for the pieces
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assertTrue(game.getBoard().getInfield()[playerHost.getStartNodeIndex()].isOccupied());
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assertTrue(game.getBoard().getInfield()[playerHost.getStartNodeIndex()].isOccupied(playerHost.getColor()));
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assertTrue(game.getBoard().getInfield()[playerClient.getStartNodeIndex()].isOccupied());
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assertTrue(game.getBoard().getInfield()[playerClient.getStartNodeIndex()].isOccupied(playerClient.getColor()));
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//tests if the players have no handCards
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assertFalse(playerHost.getHandCards().isEmpty());
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assertFalse(playerClient.getHandCards().isEmpty());
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assertEquals(1, playerHost.getHandCards().size());
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assertEquals(1, playerClient.getHandCards().size());
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}
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}
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/**
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* this method tests the drawPile
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* <p>
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* T002
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*/
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@Test
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@Test
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public void testCreatePowerCardDeck() {
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public void testCreatePowerCardDeck() {
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// TODO: Implement test logic for creating power card deck
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//tests if both player have no color and are not ready
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assertFalse(playerClient.isReady());
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assertFalse(playerHost.isReady());
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assertEquals(playerClient.getColor(), Color.NONE);
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assertEquals(playerHost.getColor(), Color.NONE);
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//send the selectTSK-message
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logic.received(new SelectTSKMessage(Color.CYBER), IDClient);
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logic.received(new SelectTSKMessage(Color.ARMY), IDHost);
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//sends and tests the readyMessage for the client
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logic.received(new LobbyReadyMessage(), IDClient);
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logic.received(new LobbyReadyMessage(), IDHost);
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assertTrue(playerClient.isReady());
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assertTrue(playerHost.isReady());
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//tests if the game has started after the gameStartMessage
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logic.received(new StartGameMessage(), IDHost);
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assertEquals(logic.getCurrentState(), logic.getGameState());
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//tests if the players have no handCards
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assertFalse(playerHost.getHandCards().isEmpty());
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assertFalse(playerClient.getHandCards().isEmpty());
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assertEquals(1, playerHost.getHandCards().size());
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assertEquals(1, playerClient.getHandCards().size());
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assertEquals(38, game.getDrawPile().size());
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ArrayList<PowerCard> cards = new ArrayList<>(game.getDrawPile());
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cards.add(playerClient.getHandCards().get(0));
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cards.add(playerHost.getHandCards().get(0));
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//tests if the right amount of PowerCards are in the DrawPile
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assertEquals(12, cards.stream().filter((powerCard -> powerCard instanceof ShieldCard)).toArray().length);
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assertEquals(12, cards.stream().filter((powerCard -> powerCard instanceof SwapCard)).toArray().length);
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assertEquals(16, cards.stream().filter((powerCard -> powerCard instanceof TurboCard)).toArray().length);
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}
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}
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// UC-Game-02
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// UC-Game-02
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@@ -70,10 +214,32 @@ public void testChangeActivePlayer() {
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// TODO: Implement test logic for changing the active player
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// TODO: Implement test logic for changing the active player
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}
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}
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// UC-Game-09
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/**
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* this test-method tests the chances fo the turbo-card
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* <p>
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* T012
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*/
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@Test
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@Test
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public void testUseTurbo() {
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public void testUseTurbo() {
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// TODO: Implement test logic for using a turbo power-up
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Die die = new Die();
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ArrayList<Integer> modifier0 = new ArrayList<>();
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ArrayList<Integer> modifier1 = new ArrayList<>();
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ArrayList<Integer> modifier2 = new ArrayList<>();
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for (int i = 0; i < 10000000; i++) {
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die.modify();
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switch (die.getDieModifier()) {
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case 0 -> modifier0.add(0);
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case 1 -> modifier1.add(1);
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default -> modifier2.add(2);
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}
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}
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//System.out.println("modifier2.size(): " + modifier2.size() + " modifier1.size(): " + modifier1.size()+" modifier0.size(): " + modifier0.size());
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//test with 5% range for the correct changes
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assertTrue(5700000 < modifier2.size() && modifier2.size() < 6300000);
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assertTrue(1950000 < modifier1.size() && modifier1.size() < 2050000);
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assertTrue(1950000 < modifier0.size() && modifier0.size() < 2050000);
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}
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}
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@Test
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@Test
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@@ -224,7 +224,6 @@ public void shutdown() {
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pieceClient1.setState(home);
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pieceClient1.setState(home);
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game.getBoard().setPieceOnBoard(19, pieceClient2); //for UC 13, 15
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game.getBoard().setPieceOnBoard(19, pieceClient2); //for UC 13, 15
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pieceClient2.setState(active);
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pieceClient2.setState(active);
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//game.getBoard().setPieceOnBoard(); //todo
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//set the host-pieces here
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//set the host-pieces here
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game.getBoard().setPieceOnBoard(28, pieceHost0); //for UC 02,14 ,15, 03.01,4
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game.getBoard().setPieceOnBoard(28, pieceHost0); //for UC 02,14 ,15, 03.01,4
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@@ -242,7 +241,6 @@ public void shutdown() {
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game.getBoard().setPieceOnBoard(12,pieceCyber1); //
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game.getBoard().setPieceOnBoard(12,pieceCyber1); //
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pieceCyber1.setState(active);
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pieceCyber1.setState(active);
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game.getPlayerByColor(cyberColor).addWaitingPiece(pieceClient3); //for uc 7
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game.getPlayerByColor(cyberColor).addWaitingPiece(pieceClient3); //for uc 7
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//game..... todo
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//initializes the states
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//initializes the states
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gameState= serverGameLogic.getGameState();
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gameState= serverGameLogic.getGameState();
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