Updated 'TurnState' class.
Updated the 'TurnState' class by adding the 'player' attribute and its getter method to it.
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@@ -1,5 +1,6 @@
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package pp.mdga.server.automaton.game;
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package pp.mdga.server.automaton.game;
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import pp.mdga.game.Player;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.GameState;
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import pp.mdga.server.automaton.GameState;
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import pp.mdga.server.automaton.game.turn.*;
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import pp.mdga.server.automaton.game.turn.*;
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@@ -22,6 +23,7 @@ public class TurnState extends GameAutomatonState {
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private final RollDiceState rollDiceState;
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private final RollDiceState rollDiceState;
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private final ChoosePieceState choosePieceState;
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private final ChoosePieceState choosePieceState;
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private final MovePieceState movePieceState;
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private final MovePieceState movePieceState;
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private Player player;
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/**
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/**
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* Constructs a server state of the specified game logic.
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* Constructs a server state of the specified game logic.
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@@ -42,6 +44,7 @@ public TurnState(GameState gameAutomaton, ServerGameLogic logic) {
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@Override
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@Override
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public void enter() {
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public void enter() {
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LOGGER.log(System.Logger.Level.DEBUG, "Entered TurnState state.");
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LOGGER.log(System.Logger.Level.DEBUG, "Entered TurnState state.");
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this.player = this.logic.getGame().getPlayerById(this.logic.getGame().getActivePlayerId());
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}
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}
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@Override
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@Override
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@@ -103,6 +106,15 @@ public MovePieceState getMovePieceState() {
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return this.movePieceState;
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return this.movePieceState;
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}
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}
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/**
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* This method will be used to return player attribute of TurnState class.
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*
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* @return player as a Player object.
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*/
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public Player getPlayer() {
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return this.player;
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}
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/**
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/**
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* This method will be used to set currentState attribute of TurnState class to the given state parameter.
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* This method will be used to set currentState attribute of TurnState class to the given state parameter.
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* In Addition, the currentState will be exited, changed and entered.
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* In Addition, the currentState will be exited, changed and entered.
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