Updated 'Game' class.

Updated the 'Game' class by adding the 'getPlayersAsList' method to it.
This commit is contained in:
Daniel Grigencha
2024-12-04 02:43:29 +01:00
parent ab5cece1b3
commit de5c8bf44c

View File

@@ -99,7 +99,7 @@ public void updatePlayerActiveState(int id, boolean active) {
* If yes it will return true, otherwise false.
*
* @param color as the color which should be checked if taken as a Color enumeration.
* @return true or false.
* @return true or false.
*/
public boolean isColorTaken(Color color) {
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
@@ -152,6 +152,15 @@ public Player getPlayerByColor(Color color) {
return null;
}
/**
* This method will be used to return all connected players as a list.
*
* @return players as a List of Player objects.
*/
public List<Player> getPlayersAsList() {
return new ArrayList<>(this.players.values());
}
/**
* This method will be used to return the id of the active player depending on the activeColor attribute of Game
* class.
@@ -166,7 +175,7 @@ public int getActivePlayerId() {
* This method will be used to return the id of the Player defined by the given color parameter.
*
* @param color as the color of the player as a Color enumeration.
* @return the id of the player as an Integer.
* @return the id of the player as an Integer.
*/
public int getPlayerIdByColor(Color color) {
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
@@ -216,8 +225,8 @@ public boolean areAllReady() {
* @return the piece specified by the UUID
*/
public Piece getPieceThroughUUID(UUID pieceId) {
for (var playerData : board.getPlayerData().values()) {
for (var piece : playerData.getPieces()) {
for (var player : this.getPlayers().values()) {
for (var piece : player.getPieces()) {
if (piece.getUuid().equals(pieceId)) {
return piece;
}