This commit is contained in:
Cedric Beck
2024-11-14 15:37:25 +01:00
parent 8d02a144eb
commit dfcfe3351e
2 changed files with 141 additions and 1 deletions

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@@ -0,0 +1,63 @@
package pp.mdga.client;
public enum Asset {
bigTent,
cardStack,
cir,
heer,
jet,
lw,
marine,
node_home_blue("./node_home/node_home.j3o", "./node_home/node_home_blue.png"),
node_home_black("./node_home/node_home.j3o", "./node_home/node_home_black.png"),
node_home_green("./node_home/node_home.j3o", "./node_home/node_home_green.png"),
node_home_yellow("./node_home/node_home.j3o", "./node_home/node_home_yellow.png"),
node_normal,
node_start("./node_normal/node_normal.j3o", "./node_normal/node_normal_start.png"),
node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_normal_bonus.png"),
radar,
shieldCard,
ship,
smallTent,
swapCard,
tank,
turboCard,
world(1.1f);
private final String modelPath;
private final String diffPath;
private final float size;
Asset(){
String folderFileName = "./" + name() + "/" + name();
this.modelPath = folderFileName + ".j3o";
this.diffPath = folderFileName + "_diff.png";
this.size = 1f;
}
Asset(String modelPath, String diffPath){
this.modelPath = modelPath;
this.diffPath = diffPath;
this.size = 1f;
}
Asset(float size){
String folderFileName = "./" + name() + "/" + name();
this.modelPath = folderFileName + ".j3o";
this.diffPath = folderFileName + "_diff.png";
this.size = size;
}
public String getModelPath() {
return modelPath;
}
public String getDiffPath() {
return diffPath;
}
public float getSize(){
return size;
}
}

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@@ -1,15 +1,92 @@
package pp.mdga.client;
import com.jme3.app.SimpleApplication;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Spatial;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.system.AppSettings;
public class MdgaApp extends SimpleApplication {
public static void main(String[] args) {
MdgaApp app = new MdgaApp();
ModelConverter app = new ModelConverter();
AppSettings settings = new AppSettings(true);
settings.setSamples(128);
settings.setCenterWindow(true);
settings.setWidth(1300);
settings.setHeight(1000);
app.setSettings(settings);
app.setShowSettings(false);
app.start();
}
@Override
public void simpleInitApp() {
flyCam.setEnabled(true);
int zoom = 20;
cam.setLocation(new Vector3f(zoom,0,zoom));
cam.lookAt(new Vector3f(0,0,0), new Vector3f(0,0,1));
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(-1,0,-1));
rootNode.addLight(sun);
AmbientLight ambient = new AmbientLight();
ambient.setColor(new ColorRGBA(0.3f,0.3f,0.3f,1));
rootNode.addLight(ambient);
final int SHADOWMAP_SIZE=1024*8;
DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 4);
dlsr.setLight(sun);
viewPort.addProcessor(dlsr);
createModel(Asset.lw).setLocalTranslation(new Vector3f(0,-10,0));
createModel(Asset.cir).setLocalTranslation(new Vector3f(0,-8,0));
createModel(Asset.marine).setLocalTranslation(new Vector3f(0,-6,0));
createModel(Asset.heer).setLocalTranslation(new Vector3f(0,-4,0));
createModel(Asset.node_normal).setLocalTranslation(new Vector3f(0,-2.5f,0));
createModel(Asset.node_home_blue).setLocalTranslation(new Vector3f(0,-1,0));
createModel(Asset.smallTent).setLocalTranslation(new Vector3f(0,1,0));
createModel(Asset.tank).setLocalTranslation(new Vector3f(0,5,0));
createModel(Asset.jet).setLocalTranslation(new Vector3f(0,12,0));
createModel(Asset.ship).setLocalTranslation(new Vector3f(0,17,0));
createModel(Asset.radar).setLocalTranslation(new Vector3f(0,20,0));
createModel(Asset.world);
System.out.println(Asset.node_normal.getModelPath());
System.out.println(Asset.node_normal.getDiffPath());
}
private Spatial createModel(Asset asset){
String modelName = asset.getModelPath();
String texName = asset.getDiffPath();
Spatial model = assetManager.loadModel(modelName);
model.scale(asset.getSize());
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(90));
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", assetManager.loadTexture(texName));
model.setMaterial(mat);
rootNode.attachChild(model);
return model;
}
@Override
public void simpleUpdate(float tpf) {
//this method will be called every game tick and can be used to make updates
}
@Override
public void simpleRender(RenderManager rm) {
//add render code here (if any)
}
}