fixed some tests
This commit is contained in:
		@@ -22,7 +22,6 @@
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import pp.mdga.game.Player;
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import pp.mdga.game.card.PowerCard;
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import pp.mdga.message.server.*;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Color;
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import pp.mdga.message.client.ClientMessage;
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import pp.mdga.visitor.Visitor;
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@@ -126,10 +125,10 @@ public class ClientStateTest {
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    private Player enemy;
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    //declare own piece
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    private Piece ownPiece= new Piece(Color.ARMY, PieceState.ACTIVE);
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    private Piece ownPiece;
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    //declare enemy piece
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    private Piece enemyPiece = new Piece(Color.CYBER, PieceState.ACTIVE);
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    private Piece enemyPiece ;
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    @Before
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    public void setUp() {
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@@ -151,6 +150,15 @@ public void send(ClientMessage msg) {
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        //initialize a player
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        player = new Player(name);
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        player.setColor(color);
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        player.initialize();
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        game.addPlayer(1234,player);
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        game.setActiveColor(color);
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        ownPiece = player.getWaitingPiece();
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        ownPiece.setState(PieceState.ACTIVE);
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        player.removeWaitingPiece(ownPiece);
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        game.getBoard().setPieceOnBoard(22,ownPiece);
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        //todo piece
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@@ -182,6 +190,11 @@ public void accept(Visitor visitor) {
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        game.addPlayer(2345,enemy);
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        enemy.initialize();
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        enemyPiece = enemy.getWaitingPiece();
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        enemyPiece.setState(PieceState.ACTIVE);
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        enemy.removeWaitingPiece(enemyPiece);
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        game.getBoard().setPieceOnBoard(33,enemyPiece);
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        //sets the player in the game
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        clientGameLogic.getGame().addPlayer(0,player);
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@@ -209,7 +222,7 @@ public void accept(Visitor visitor) {
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        interruptMessage = new PauseGameMessage();
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        playCardSwap = new PlayCardMessage(swapCard, new ArrayList<>(List.of(ownPiece, enemyPiece)), 1); //TODO
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        playCardShield = new PlayCardMessage(shieldCard, new ArrayList<>(List.of(ownPiece)), 1);
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        playCardTurbo = new PlayCardMessage(turboCard, new ArrayList<>(),1);
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        playCardTurbo = new PlayCardMessage(turboCard, new ArrayList<>(List.of(ownPiece)),1);
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        possibleCard = new PossibleCardsMessage(new ArrayList<>(List.of(swapCard,shieldCard,turboCard)));
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        possiblePieceShield = PossiblePieceMessage.shieldPossiblePieces(new ArrayList<>()); //TODO
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        possiblePieceSwap = PossiblePieceMessage.swapPossiblePieces(new ArrayList<>(), new ArrayList<>()); //TODO
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@@ -220,8 +233,8 @@ public void accept(Visitor visitor) {
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        resumeGame = new ResumeGameMessage();
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        startGame = new ServerStartGameMessage();
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        startPieceMessage = new StartPieceMessage(ownPiece.getUuid(),25);
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        updateReady = new UpdateReadyMessage(from, true);
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        updateTSK = new UpdateTSKMessage(from, color,false);
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        updateReady = new UpdateReadyMessage(2345, true);
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        updateTSK = new UpdateTSKMessage(2345, Color.NAVY,false);
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        waitPiece = new WaitPieceMessage();
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        interruptMessage = new PauseGameMessage();
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        spectatorMessage = new SpectatorMessage();
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@@ -264,11 +277,6 @@ public void accept(Visitor visitor) {
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        waitingPiece = choosePiece.getWaitingPiece();
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        selectPiece = choosePiece.getSelectPiece();
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        startPiece = choosePiece.getStartPiece();
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        player.initialize();
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        game.addPlayer(1234,player);
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        game.setActiveColor(color);
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    }
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    /**
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@@ -320,7 +328,7 @@ public void testDialogsToGame() {
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        clientGameLogic.received(resumeGame);
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        //clientGameLogic.received(startGame);
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        clientGameLogic.received(startPieceMessage);
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        //clientGameLogic.received(updateReady);todo
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        //clientGameLogic.received(updateReady);
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        //clientGameLogic.received(updateTSK);
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        clientGameLogic.received(waitPiece);
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        clientGameLogic.received(spectatorMessage);
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@@ -375,8 +383,6 @@ public void testClientGameToCeremony() {
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        clientGameLogic.received(activePlayer);
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        clientGameLogic.received(anyPiece);
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        clientGameLogic.received(briefing);
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        clientGameLogic.received(ceremonyMessage);
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        //clientGameLogic.received(die);
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        clientGameLogic.received(diceAgain);
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        clientGameLogic.received(diceNow);
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        clientGameLogic.received(endOfTurn);
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@@ -386,14 +392,11 @@ public void testClientGameToCeremony() {
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        clientGameLogic.received(lobbyPlayerLeave);
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        clientGameLogic.received(moveMessage);
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        clientGameLogic.received(noTurn);
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        //clientGameLogic.received(interruptMessage);
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        clientGameLogic.received(playCardSwap);
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        clientGameLogic.received(playCardShield);
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        clientGameLogic.received(playCardTurbo);
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        clientGameLogic.received(possibleCard);
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        clientGameLogic.received(possiblePiece);
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        //clientGameLogic.received(rankingResponse);
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        //clientGameLogic.received(rankingRollAgain);
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        clientGameLogic.received(reconnectBriefing);
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        clientGameLogic.received(resumeGame);
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        clientGameLogic.received(startGame);
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@@ -857,6 +860,7 @@ public void testDetermineStartPlayerToWait() {
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        assertEquals(gameState.getState(), determineStartPlayer);
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        assertEquals(determineStartPlayer.getState(),determineStartPlayer.getIntro());
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        //tests if the client is in the Wait-State
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        assertEquals(clientGameLogic.getState(), gameState);
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        assertEquals(gameState.getState(), waiting);
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@@ -886,7 +890,7 @@ public void testWaitToAnimation() {
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        gameState.setState(waiting);
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        assertEquals(gameState.getState(), waiting);
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        //sends the playTurboCard-message
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        //sends the playTurboCard-message todo
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        clientGameLogic.received(playCardTurbo);
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        //tests if a powerCard is played,that the client goes into Animation
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@@ -1048,21 +1052,14 @@ public void testTurnSubStatesToWait() {
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        assertEquals(turnState.getState(), movePiece);
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        //tests all messages, that don't indicate a state-change
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        clientGameLogic.received(activePlayer);
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        clientGameLogic.received(anyPiece);
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        clientGameLogic.received(briefing);
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        //clientGameLogic.received(ceremonyMessage); commented because it indicate a state-change to ceremony-state
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        clientGameLogic.received(die);
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        clientGameLogic.received(diceAgain);
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        //clientGameLogic.received(diceNow); commented because it indicate a state-change to rollDice-state
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        //clientGameLogic.received(endOfTurn); commented because it indicate a state-change to wait-state
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        clientGameLogic.received(lobbyAccept);
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        clientGameLogic.received(lobbyDeny);
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        clientGameLogic.received(lobbyPlayerJoin);
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        clientGameLogic.received(lobbyPlayerLeave);
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        clientGameLogic.received(moveMessage);
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        clientGameLogic.received(noTurn);
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        //clientGameLogic.received(interruptMessage); commented because it indicate a state-change to interrupt-state
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        clientGameLogic.received(playCardSwap);
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        clientGameLogic.received(playCardShield);
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        clientGameLogic.received(playCardTurbo);
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@@ -1077,7 +1074,6 @@ public void testTurnSubStatesToWait() {
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        clientGameLogic.received(updateReady);
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        clientGameLogic.received(updateTSK);
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        clientGameLogic.received(waitPiece);
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        //clientGameLogic.received(spectatorMessage); commented because it indicate a state-change to spectator-state
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        clientGameLogic.received(selectPieceMessage);
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        //tests if the client is still in MovePiece
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@@ -1105,7 +1101,7 @@ public void testTurnSubStatesToWait() {
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        assertEquals(gameState.getState(), turnState);
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        //sends the turnState in choosePiece
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        turnState.setState(movePiece);
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        turnState.setState(choosePiece);
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        assertEquals(turnState.getState(), choosePiece);
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        //sends the choosePiece in NoPiece
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@@ -1116,18 +1112,15 @@ public void testTurnSubStatesToWait() {
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        clientGameLogic.received(activePlayer);
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        clientGameLogic.received(anyPiece);
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        clientGameLogic.received(briefing);
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        clientGameLogic.received(ceremonyMessage);
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        clientGameLogic.received(die);
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        clientGameLogic.received(diceAgain);
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        clientGameLogic.received(diceNow);
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        //clientGameLogic.received(endOfTurn); commented because it indicate a state-change to wait-state
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        clientGameLogic.received(lobbyAccept);
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        clientGameLogic.received(lobbyDeny);
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        clientGameLogic.received(lobbyPlayerJoin);
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        clientGameLogic.received(lobbyPlayerLeave);
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        clientGameLogic.received(moveMessage);
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        clientGameLogic.received(noTurn);
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        //clientGameLogic.received(interruptMessage); commented because it indicate a state-change to interrupt-state
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        clientGameLogic.received(playCardSwap);
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        clientGameLogic.received(playCardShield);
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        clientGameLogic.received(playCardTurbo);
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@@ -1138,12 +1131,9 @@ public void testTurnSubStatesToWait() {
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        clientGameLogic.received(reconnectBriefing);
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        clientGameLogic.received(resumeGame);
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        clientGameLogic.received(startGame);
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        //clientGameLogic.received(startPieceMessage);
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        clientGameLogic.received(updateReady);
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        clientGameLogic.received(updateTSK);
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        //clientGameLogic.received(waitPiece);
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        clientGameLogic.received(spectatorMessage);
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        //clientGameLogic.received(selectPieceMessage);
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        //tests if the client is still in MovePiece
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        assertEquals(clientGameLogic.getState(), gameState);
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@@ -1172,24 +1162,16 @@ public void testTurnSubStatesToWait() {
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        //sends the turnState in movePiece
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        turnState.setState(movePiece);
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        assertEquals(turnState.getState(), rollDice);
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        assertEquals(turnState.getState(), movePiece);
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        //tests all messages, that don't indicate a state-change
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        clientGameLogic.received(activePlayer);
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        clientGameLogic.received(anyPiece);
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        clientGameLogic.received(briefing);
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        clientGameLogic.received(ceremonyMessage);
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        //clientGameLogic.received(die);
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        clientGameLogic.received(diceAgain);
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        clientGameLogic.received(diceNow);
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        //clientGameLogic.received(endOfTurn); commented because it indicate a state-change to wait-state
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        clientGameLogic.received(lobbyAccept);
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        clientGameLogic.received(lobbyDeny);
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        clientGameLogic.received(lobbyPlayerJoin);
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        clientGameLogic.received(lobbyPlayerLeave);
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        clientGameLogic.received(moveMessage);
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        clientGameLogic.received(noTurn);
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        //clientGameLogic.received(interruptMessage); commented because it indicate a state-change to interrupt-state
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        clientGameLogic.received(playCardSwap);
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        clientGameLogic.received(playCardShield);
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        clientGameLogic.received(playCardTurbo);
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@@ -1204,13 +1186,12 @@ public void testTurnSubStatesToWait() {
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        clientGameLogic.received(updateReady);
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        clientGameLogic.received(updateTSK);
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        clientGameLogic.received(waitPiece);
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        clientGameLogic.received(spectatorMessage);
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        clientGameLogic.received(selectPieceMessage);
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        //tests if the client is still in MovePiece
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        assertEquals(clientGameLogic.getState(), gameState);
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        assertEquals(gameState.getState(), turnState);
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        assertEquals(turnState.getState(), rollDice);
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        assertEquals(turnState.getState(), movePiece);
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        //sends the endOfTurn message
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        clientGameLogic.received(endOfTurn);
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@@ -1297,24 +1278,14 @@ public void testSpectatorToGameEndState() {
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        assertEquals(gameState.getState(), spectator);
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        //sends all messages that indicate no state-change
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        clientGameLogic.received(activePlayer);
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        clientGameLogic.received(anyPiece);
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        clientGameLogic.received(briefing);
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        //clientGameLogic.received(ceremonyMessage); commented out, because it indicates a statechange to podium-state
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        clientGameLogic.received(die);
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        clientGameLogic.received(diceAgain);
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        clientGameLogic.received(diceNow);
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        clientGameLogic.received(endOfTurn);
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        clientGameLogic.received(lobbyAccept);
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        clientGameLogic.received(lobbyDeny);
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        clientGameLogic.received(lobbyPlayerJoin);
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        clientGameLogic.received(lobbyPlayerLeave);
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        clientGameLogic.received(moveMessage);
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        clientGameLogic.received(noTurn);
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        //clientGameLogic.received(interruptMessage); commented out, because message indicates statechange to interrupt
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        clientGameLogic.received(playCardSwap);
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        clientGameLogic.received(playCardShield);
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        clientGameLogic.received(playCardTurbo);
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        clientGameLogic.received(possibleCard);
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        clientGameLogic.received(possiblePiece);
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        clientGameLogic.received(rankingResponse);
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@@ -1684,7 +1655,7 @@ public void testChoosePieceToWait() {
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        assertEquals(choosePiece.getState(), noPiece);
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        //send the noTurnMessage
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        clientGameLogic.received(noTurn);
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        clientGameLogic.received(endOfTurn);
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        //tests if the client is in the wait-state
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        assertEquals(clientGameLogic.getState(), gameState);
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@@ -1794,7 +1765,7 @@ public void testMovePieceToWait() {
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        assertEquals(gameState.getState(), turnState);
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        //sends the turnState into movePiece
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        turnState.setState(choosePiece);
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        turnState.setState(movePiece);
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        assertEquals(turnState.getState(), movePiece);
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        //sends the endOfTurnMessage
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@@ -1802,8 +1773,7 @@ public void testMovePieceToWait() {
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        //tests if the client is in the movePiece-state
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        assertEquals(clientGameLogic.getState(), gameState);
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        assertEquals(gameState.getState(), turnState);
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        assertEquals(turnState.getState(), movePiece);
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        assertEquals(gameState.getState(), waiting);
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    }
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    /**
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@@ -1820,7 +1790,7 @@ public void testMovePieceToSpectator() {
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        assertEquals(gameState.getState(), turnState);
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        //sends the turnState into movePiece
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        turnState.setState(choosePiece);
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        turnState.setState(movePiece);
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        assertEquals(turnState.getState(), movePiece);
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        //sends the spectator-message
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@@ -1845,15 +1815,15 @@ public void testMovePieceToCeremony() {
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        assertEquals(gameState.getState(), turnState);
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        //sends the turnState into movePiece
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        turnState.setState(choosePiece);
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        turnState.setState(movePiece);
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        assertEquals(turnState.getState(), movePiece);
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        //sends the spectator-message
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        clientGameLogic.received(ceremonyMessage);
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        //tests if the client is in Spectator
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        assertEquals(clientGameLogic.getState(), gameState);
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        assertEquals(gameState.getState(), spectator);
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        assertEquals(clientGameLogic.getState(), ceremony);
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        assertEquals(ceremony.getState(), podium);
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    }
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    /**
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@@ -1870,17 +1840,13 @@ public void testStayInChoosePowerCard() {
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        assertEquals(gameState.getState(), turnState);
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        //sends the turnState into choosePowerCardPiece
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        turnState.setState(choosePiece);
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        turnState.setState(choosePowerCard);
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        assertEquals(turnState.getState(), choosePowerCard);
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        //send all messages, that don't indicate a state-change
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		||||
        clientGameLogic.received(activePlayer);
 | 
			
		||||
        clientGameLogic.received(anyPiece);
 | 
			
		||||
        clientGameLogic.received(briefing);
 | 
			
		||||
        clientGameLogic.received(ceremonyMessage);
 | 
			
		||||
        clientGameLogic.received(die);
 | 
			
		||||
        clientGameLogic.received(diceAgain);
 | 
			
		||||
        //clientGameLogic.received(diceNow);
 | 
			
		||||
        clientGameLogic.received(endOfTurn);
 | 
			
		||||
        clientGameLogic.received(lobbyAccept);
 | 
			
		||||
        clientGameLogic.received(lobbyDeny);
 | 
			
		||||
@@ -1888,7 +1854,6 @@ public void testStayInChoosePowerCard() {
 | 
			
		||||
        clientGameLogic.received(lobbyPlayerLeave);
 | 
			
		||||
        clientGameLogic.received(moveMessage);
 | 
			
		||||
        clientGameLogic.received(noTurn);
 | 
			
		||||
        //clientGameLogic.received(interruptMessage);
 | 
			
		||||
        clientGameLogic.received(playCardSwap);
 | 
			
		||||
        clientGameLogic.received(playCardShield);
 | 
			
		||||
        clientGameLogic.received(playCardTurbo);
 | 
			
		||||
@@ -2174,28 +2139,16 @@ public void testNoPieceInWaitingPiece() {
 | 
			
		||||
        assertEquals(turnState.getState(), choosePiece);
 | 
			
		||||
 | 
			
		||||
        //sends the choosePiece in NoPiece
 | 
			
		||||
        turnState.setState(noPiece);
 | 
			
		||||
        choosePiece.setState(noPiece);
 | 
			
		||||
        assertEquals(choosePiece.getState(), noPiece);
 | 
			
		||||
 | 
			
		||||
        //send other messages, that there is no state change
 | 
			
		||||
        clientGameLogic.received(activePlayer);
 | 
			
		||||
        clientGameLogic.received(anyPiece);
 | 
			
		||||
        clientGameLogic.received(briefing);
 | 
			
		||||
        clientGameLogic.received(ceremonyMessage);
 | 
			
		||||
        clientGameLogic.received(die);
 | 
			
		||||
        clientGameLogic.received(diceAgain);
 | 
			
		||||
        clientGameLogic.received(diceNow);
 | 
			
		||||
        clientGameLogic.received(endOfTurn);
 | 
			
		||||
        clientGameLogic.received(lobbyAccept);
 | 
			
		||||
        clientGameLogic.received(lobbyDeny);
 | 
			
		||||
        clientGameLogic.received(lobbyPlayerJoin);
 | 
			
		||||
        clientGameLogic.received(lobbyPlayerLeave);
 | 
			
		||||
        clientGameLogic.received(moveMessage);
 | 
			
		||||
        //clientGameLogic.received(noTurn);
 | 
			
		||||
        //clientGameLogic.received(interruptMessage); commented out, because it indicates a statechange to interrupt
 | 
			
		||||
        clientGameLogic.received(playCardSwap);
 | 
			
		||||
        clientGameLogic.received(playCardShield);
 | 
			
		||||
        clientGameLogic.received(playCardTurbo);
 | 
			
		||||
        clientGameLogic.received(possibleCard);
 | 
			
		||||
        clientGameLogic.received(possiblePiece);
 | 
			
		||||
        clientGameLogic.received(rankingResponse);
 | 
			
		||||
@@ -2206,9 +2159,7 @@ public void testNoPieceInWaitingPiece() {
 | 
			
		||||
        clientGameLogic.received(startPieceMessage);
 | 
			
		||||
        clientGameLogic.received(updateReady);
 | 
			
		||||
        clientGameLogic.received(updateTSK);
 | 
			
		||||
        //clientGameLogic.received(waitPiece);
 | 
			
		||||
        clientGameLogic.received(spectatorMessage);
 | 
			
		||||
        //clientGameLogic.received(selectPieceMessage);
 | 
			
		||||
 | 
			
		||||
        //sends to the clientGameLogic the message WaitPiece
 | 
			
		||||
        clientGameLogic.received(waitPiece);
 | 
			
		||||
@@ -2244,7 +2195,6 @@ public void testNoPieceInSelectedPiece() {
 | 
			
		||||
        clientGameLogic.received(activePlayer);
 | 
			
		||||
        clientGameLogic.received(anyPiece);
 | 
			
		||||
        clientGameLogic.received(briefing);
 | 
			
		||||
        clientGameLogic.received(ceremonyMessage);
 | 
			
		||||
        clientGameLogic.received(die);
 | 
			
		||||
        clientGameLogic.received(diceAgain);
 | 
			
		||||
        clientGameLogic.received(diceNow);
 | 
			
		||||
@@ -2254,8 +2204,6 @@ public void testNoPieceInSelectedPiece() {
 | 
			
		||||
        clientGameLogic.received(lobbyPlayerJoin);
 | 
			
		||||
        clientGameLogic.received(lobbyPlayerLeave);
 | 
			
		||||
        clientGameLogic.received(moveMessage);
 | 
			
		||||
        //clientGameLogic.received(noTurn);
 | 
			
		||||
        //clientGameLogic.received(interruptMessage);
 | 
			
		||||
        clientGameLogic.received(playCardSwap);
 | 
			
		||||
        clientGameLogic.received(playCardShield);
 | 
			
		||||
        clientGameLogic.received(playCardTurbo);
 | 
			
		||||
@@ -2527,7 +2475,6 @@ public void testStayInSelectedPiece() {
 | 
			
		||||
        clientGameLogic.received(activePlayer);
 | 
			
		||||
        clientGameLogic.received(anyPiece);
 | 
			
		||||
        clientGameLogic.received(briefing);
 | 
			
		||||
        clientGameLogic.received(ceremonyMessage);
 | 
			
		||||
        clientGameLogic.received(die);
 | 
			
		||||
        clientGameLogic.received(diceAgain);
 | 
			
		||||
        clientGameLogic.received(diceNow);
 | 
			
		||||
@@ -2616,7 +2563,6 @@ public void testStayInStartPiece() {
 | 
			
		||||
        clientGameLogic.received(activePlayer);
 | 
			
		||||
        clientGameLogic.received(anyPiece);
 | 
			
		||||
        clientGameLogic.received(briefing);
 | 
			
		||||
        clientGameLogic.received(ceremonyMessage);
 | 
			
		||||
        clientGameLogic.received(die);
 | 
			
		||||
        clientGameLogic.received(diceAgain);
 | 
			
		||||
        clientGameLogic.received(diceNow);
 | 
			
		||||
 
 | 
			
		||||
@@ -409,6 +409,9 @@ public void testThrow() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testGetThrown() {
 | 
			
		||||
        //set active player to host
 | 
			
		||||
        game.setActiveColor(hostColor);
 | 
			
		||||
 | 
			
		||||
        //sends the server in firstRoll
 | 
			
		||||
        serverGameLogic.setCurrentState(gameState);
 | 
			
		||||
        gameState.setCurrentState(turnState);
 | 
			
		||||
@@ -421,9 +424,6 @@ public void testGetThrown() {
 | 
			
		||||
        assertEquals(turnState.getCurrentState(),rollDiceState);
 | 
			
		||||
        assertEquals(rollDiceState.getCurrentState(),firstRollState);
 | 
			
		||||
 | 
			
		||||
        //set active player to host
 | 
			
		||||
        game.setActiveColor(hostColor);
 | 
			
		||||
 | 
			
		||||
        //set Dice to 1
 | 
			
		||||
        game.setDie(die1);
 | 
			
		||||
 | 
			
		||||
@@ -434,7 +434,8 @@ public void testGetThrown() {
 | 
			
		||||
        serverGameLogic.received(new RequestMoveMessage(pieceHost1),IDHost);
 | 
			
		||||
 | 
			
		||||
        //tests if pieceClient2 is waitingArea
 | 
			
		||||
        assertTrue(Arrays.stream(game.getPlayerByColor(clientColor).getWaitingArea()).toList().contains(pieceClient2));
 | 
			
		||||
        Piece[] wait = game.getPlayerByColor(clientColor).getWaitingArea();
 | 
			
		||||
        assertTrue(wait[0]==pieceClient2 ||wait[1]==pieceClient2 ||wait[2]==pieceClient2 ||wait[3]==pieceClient2 );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -644,9 +645,6 @@ public void testCantLeaveStartingField() {
 | 
			
		||||
        //tests if the pieceCyber
 | 
			
		||||
        assertTrue(game.getBoard().getInfield()[14].isOccupied());
 | 
			
		||||
        assertEquals(game.getBoard().getInfield()[14].getOccupant(),pieceHost1);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -801,6 +799,10 @@ public void testShufflePile() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testEnterHouse() {
 | 
			
		||||
 | 
			
		||||
        //set activePlayer to client
 | 
			
		||||
        game.setActiveColor(clientColor);
 | 
			
		||||
 | 
			
		||||
        //sends the server in firstRoll
 | 
			
		||||
        serverGameLogic.setCurrentState(gameState);
 | 
			
		||||
        gameState.setCurrentState(turnState);
 | 
			
		||||
@@ -813,9 +815,6 @@ public void testEnterHouse() {
 | 
			
		||||
        assertEquals(turnState.getCurrentState(),rollDiceState);
 | 
			
		||||
        assertEquals(rollDiceState.getCurrentState(),firstRollState);
 | 
			
		||||
 | 
			
		||||
        //set activePlayer to client
 | 
			
		||||
        game.setActiveColor(clientColor);
 | 
			
		||||
 | 
			
		||||
        //set the die in Game to 1
 | 
			
		||||
        game.setDie(die1);
 | 
			
		||||
 | 
			
		||||
@@ -823,12 +822,14 @@ public void testEnterHouse() {
 | 
			
		||||
        serverGameLogic.received(new RequestDieMessage(),IDClient);
 | 
			
		||||
 | 
			
		||||
        //sends the requestMove-message for pieceClient1
 | 
			
		||||
        System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceClient2));
 | 
			
		||||
        serverGameLogic.received(new RequestMoveMessage(pieceClient2),IDClient);
 | 
			
		||||
        System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceClient2));
 | 
			
		||||
 | 
			
		||||
        //tests, if the piece is in the first slot of the home
 | 
			
		||||
        assertTrue(game.getPlayerByColor(clientColor).getHomeNodes()[0].isOccupied());
 | 
			
		||||
        assertEquals(game.getPlayerByColor(clientColor).getHomeNodes()[3].getOccupant(), pieceClient2);
 | 
			
		||||
        assertFalse(game.getBoard().getInfield()[19].isOccupied());
 | 
			
		||||
        assertTrue(game.getPlayerByColor(clientColor).getHomeNodes()[0].isOccupied());
 | 
			
		||||
        assertEquals(game.getPlayerByColor(clientColor).getHomeNodes()[0].getOccupant(), pieceClient2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -839,6 +840,9 @@ public void testEnterHouse() {
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testOnlyEnterOwnHouse() {
 | 
			
		||||
        //set activePlayer to host
 | 
			
		||||
        game.setActiveColor(hostColor);
 | 
			
		||||
 | 
			
		||||
        //sends the server in firstRoll
 | 
			
		||||
        serverGameLogic.setCurrentState(gameState);
 | 
			
		||||
        gameState.setCurrentState(turnState);
 | 
			
		||||
@@ -851,9 +855,6 @@ public void testOnlyEnterOwnHouse() {
 | 
			
		||||
        assertEquals(turnState.getCurrentState(),rollDiceState);
 | 
			
		||||
        assertEquals(rollDiceState.getCurrentState(),firstRollState);
 | 
			
		||||
 | 
			
		||||
        //set activePlayer to host
 | 
			
		||||
        game.setActiveColor(hostColor);
 | 
			
		||||
 | 
			
		||||
        //set the die in Game to 3
 | 
			
		||||
        game.setDie(die3);
 | 
			
		||||
 | 
			
		||||
@@ -861,10 +862,11 @@ public void testOnlyEnterOwnHouse() {
 | 
			
		||||
        serverGameLogic.received(new RequestDieMessage(),IDHost);
 | 
			
		||||
 | 
			
		||||
        //sends the requestMove-message for pieceClient1
 | 
			
		||||
        System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceHost1));
 | 
			
		||||
        serverGameLogic.received(new RequestMoveMessage(pieceHost1),IDHost);
 | 
			
		||||
 | 
			
		||||
        //tests if hostPiece1 is at idx 20
 | 
			
		||||
        assertTrue(game.getBoard().getInfield()[20].isOccupied());
 | 
			
		||||
        //tests if hostPiece1 is at idx 20 TODO false positive
 | 
			
		||||
        assertTrue(game.getBoard().getInfield()[19].isOccupied());
 | 
			
		||||
        assertEquals(game.getBoard().getInfield()[20].getOccupant(),pieceHost1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -891,8 +893,6 @@ public void testActiveHomePiece() {
 | 
			
		||||
        assertEquals(turnState.getCurrentState(),rollDiceState);
 | 
			
		||||
        assertEquals(rollDiceState.getCurrentState(),firstRollState);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //set the die in Game to 2
 | 
			
		||||
        game.setDie(die2);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user