Try fix active player logic
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@@ -36,11 +36,11 @@ public void enter() {
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}
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private void setActivePlayer(Color activePlayer) {
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if (!logic.getGame().getPlayerByColor(activePlayer.next(logic.getGame())).isFinished()) {
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if (logic.getGame().getPlayerByColor(activePlayer.next(logic.getGame())).isFinished()) {
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logic.getGame().setActiveColor(logic.getGame().getActiveColor().next(logic.getGame()));
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logic.getServerSender().broadcast(new ActivePlayerMessage(activePlayer.next(logic.getGame())));
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} else {
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setActivePlayer(activePlayer.next(logic.getGame()));
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setActivePlayer(logic.getGame().getActiveColor());
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}
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}
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@@ -93,7 +93,7 @@ private boolean canHomeMove(Piece piece, int moveIndex){
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protected int calculateTargetIndex(Piece piece){
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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return (logic.getGame().getBoard().getInfieldIndexOfPiece(piece) + steps) % logic.getGame().getBoard().getInfield().length;
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}
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}
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