aaded some tests!
This commit is contained in:
@@ -31,6 +31,8 @@
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import java.util.List;
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import java.util.List;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertNotSame;
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/**
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/**
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* this test-class tests the Testcases T132-T169
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* this test-class tests the Testcases T132-T169
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@@ -120,7 +122,6 @@ public class ServerStateTest {
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private SelectedPiecesMessage selectedPiecesMessage;
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private SelectedPiecesMessage selectedPiecesMessage;
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/**
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/**
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* this method is used to initialize the attributes of this test-class
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* this method is used to initialize the attributes of this test-class
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*/
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*/
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@@ -131,10 +132,9 @@ public void setUp() {
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playerHost = new Player("Host");
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playerHost = new Player("Host");
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playerHostColor = Color.CYBER;
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playerHostColor = Color.CYBER;
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playerHost.setColor(playerHostColor);
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playerHost.setColor(playerHostColor);
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PowerCard shield= new ShieldCard();
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PowerCard shield = new ShieldCard();
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selectCard = new SelectCardMessage(shield);
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selectCard = new SelectCardMessage(shield);
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playerHost.addHandCard(shield);
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playerHost.addHandCard(shield);
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playerHost.addHandCard(new SwapCard());
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playerHost.addHandCard(new SwapCard());
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playerHost.addHandCard(new TurboCard());
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playerHost.addHandCard(new TurboCard());
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@@ -145,16 +145,12 @@ public void setUp() {
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hostPiece2 = playerHost.getWaitingArea()[1];
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hostPiece2 = playerHost.getWaitingArea()[1];
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hostPiece3 = playerHost.getWaitingArea()[2];
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hostPiece3 = playerHost.getWaitingArea()[2];
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hostPiece4 = playerHost.getWaitingArea()[3];
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hostPiece4 = playerHost.getWaitingArea()[3];
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game.getBoard().setPieceOnBoard(15,hostPiece1);
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game.getBoard().setPieceOnBoard(15, hostPiece1);
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hostPiece1.setState(PieceState.ACTIVE);
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hostPiece1.setState(PieceState.ACTIVE);
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game.getBoard().setPieceOnBoard(35,hostPiece2);
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game.getBoard().setPieceOnBoard(35, hostPiece2);
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hostPiece2.setState(PieceState.ACTIVE);
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hostPiece2.setState(PieceState.ACTIVE);
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selectedPiecesMessage = new SelectedPiecesMessage(List.of(hostPiece2));
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selectedPiecesMessage = new SelectedPiecesMessage(List.of(hostPiece2));
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playerClient = new Player("Client");
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playerClient = new Player("Client");
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playerClient.addHandCard(new ShieldCard());
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playerClient.addHandCard(new ShieldCard());
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playerClient.addHandCard(new SwapCard());
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playerClient.addHandCard(new SwapCard());
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@@ -166,10 +162,9 @@ public void setUp() {
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playerClient.addHandCard(bonusCardClient);
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playerClient.addHandCard(bonusCardClient);
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game.addPlayer(IDPlayerClient, playerClient);
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game.addPlayer(IDPlayerClient, playerClient);
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pieceClient4 = playerClient.getWaitingArea()[3];
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pieceClient4 = playerClient.getWaitingArea()[3];
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game.getBoard().setPieceOnBoard(22,pieceClient4);
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game.getBoard().setPieceOnBoard(22, pieceClient4);
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pieceClient4.setState(PieceState.ACTIVE);
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pieceClient4.setState(PieceState.ACTIVE);
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serverGameLogic = new ServerGameLogic(new ServerSender() {
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serverGameLogic = new ServerGameLogic(new ServerSender() {
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@Override
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@Override
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public void send(int id, ServerMessage message) {
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public void send(int id, ServerMessage message) {
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@@ -226,7 +221,6 @@ public void accept(Visitor visitor) {
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turnState = gameState.getTurnState();
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turnState = gameState.getTurnState();
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animationState = gameState.getAnimationState();
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animationState = gameState.getAnimationState();
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animationEnd = new AnimationEndMessage();
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animationEnd = new AnimationEndMessage();
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deselectTSK = new DeselectTSKMessage(playerClientColor);
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deselectTSK = new DeselectTSKMessage(playerClientColor);
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disconnected = new DisconnectedMessage();
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disconnected = new DisconnectedMessage();
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@@ -271,7 +265,7 @@ public void accept(Visitor visitor) {
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/**
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/**
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* this test-method tests, that the server, when initialized, is in the Lobby-state
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* this test-method tests, that the server, when initialized, is in the Lobby-state
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*
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* <p>
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* serverStateTest1
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* serverStateTest1
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*/
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*/
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@Test
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@Test
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@@ -283,7 +277,7 @@ public void testInitialStateServerState() {
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/**
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/**
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* this method tests that the server, if all players are ready and the startGameMessage is issued,
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* this method tests that the server, if all players are ready and the startGameMessage is issued,
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* changes into the DetermineStartPlayer-state
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* changes into the DetermineStartPlayer-state
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*
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* <p>
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* serverStateTest2
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* serverStateTest2
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*/
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*/
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@Test
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@Test
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@@ -327,7 +321,7 @@ public void testLobbyToDetermineStartPlayer() {
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/**
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/**
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* this method tests, that the server stays in the Lobby
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* this method tests, that the server stays in the Lobby
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*
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* <p>
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* serverStateTest3
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* serverStateTest3
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*/
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*/
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@Test
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@Test
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@@ -357,7 +351,7 @@ public void testStayInLobby() {
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/**
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/**
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* this method tests, that the server can go into the interrupt-state
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* this method tests, that the server can go into the interrupt-state
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*
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* <p>
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* serverStateTest4
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* serverStateTest4
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*/
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*/
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@Test
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@Test
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@@ -375,7 +369,7 @@ public void testServerGameSubStatesToInterrupt() {
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/**
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/**
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* tests the state-change IDPlayerClient Game to Ceremony if the Game is finished
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* tests the state-change IDPlayerClient Game to Ceremony if the Game is finished
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*
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* <p>
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* serverStateTest5
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* serverStateTest5
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*/
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*/
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@Test
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@Test
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@@ -392,7 +386,7 @@ public void testServerGameToCeremony() {
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/**
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/**
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* this method tests that the server goes back to the Game, when the ForceStartGame-message is issued
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* this method tests that the server goes back to the Game, when the ForceStartGame-message is issued
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*
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* <p>
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* serverStateTest6
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* serverStateTest6
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*/
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*/
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@Test
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@Test
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@@ -431,7 +425,7 @@ public void testInterruptToGameContinue() {
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/**
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/**
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* this method tests, that the server goes back to the game, if the missing client has reconnected
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* this method tests, that the server goes back to the game, if the missing client has reconnected
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*
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* <p>
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* serverStateTest7
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* serverStateTest7
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*/
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*/
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@Test
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@Test
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@@ -448,7 +442,7 @@ public void testInterruptToGameReconnect() {
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/**
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/**
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* this method tests, that th e server continues with the game, if there is no time left on the timer
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* this method tests, that th e server continues with the game, if there is no time left on the timer
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*
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* <p>
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* serverStateTest8
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* serverStateTest8
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*/
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*/
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@Test
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@Test
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@@ -465,7 +459,7 @@ public void testInterruptToGameTimer() {
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/**
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/**
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* this method tests, that the server closes, if the ceremony has ended
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* this method tests, that the server closes, if the ceremony has ended
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*
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* <p>
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* serverStateTest9
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* serverStateTest9
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*/
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*/
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@Test
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@Test
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@@ -550,7 +544,7 @@ public void testDetermineStartPlayerToDetermineStartPlayer2() {
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/**
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/**
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* this method tests that the server goes into Animation-state, if there is an order
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* this method tests that the server goes into Animation-state, if there is an order
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*
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* <p>
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* serverStateTest12
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* serverStateTest12
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*/
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*/
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@Test
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@Test
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@@ -574,7 +568,7 @@ public void testDetermineStartPlayerToAnimation() {
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//sends the two requestDiceMessages
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//sends the two requestDiceMessages
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serverGameLogic.received(requestDie, IDPlayerHost);
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serverGameLogic.received(requestDie, IDPlayerHost);
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serverGameLogic.received(new AnimationEndMessage(),IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerHost);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerHost);
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//tests if the Server is in animationState
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//tests if the Server is in animationState
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@@ -585,7 +579,7 @@ public void testDetermineStartPlayerToAnimation() {
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/**
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/**
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* tests that the server goes IDPlayerClient the animation-state into PowerCardState, if the animation in the client has ended
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* tests that the server goes IDPlayerClient the animation-state into PowerCardState, if the animation in the client has ended
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* and all players have issued a animationEndMessage
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* and all players have issued a animationEndMessage
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*
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* <p>
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* serverStateTest13
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* serverStateTest13
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*/
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*/
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@Test
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@Test
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@@ -616,7 +610,7 @@ public void testAnimationToPowerCard() {
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/**
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/**
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* this method tests that the server changes it's state IDPlayerClient the turn-state to the animation-state, if there are at
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* this method tests that the server changes it's state IDPlayerClient the turn-state to the animation-state, if there are at
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* least two player left
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* least two player left
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*
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* <p>
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* serverStateTest14
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* serverStateTest14
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*/
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*/
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@Test
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@Test
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@@ -655,7 +649,7 @@ public void testTurnToAnimation() {
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/**
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/**
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* this method tests that the server changes it's state IDPlayerClient the turn-state to the ceremony-state,
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* this method tests that the server changes it's state IDPlayerClient the turn-state to the ceremony-state,
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* if there is only one player left
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* if there is only one player left
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*
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* <p>
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* serverStateTest15
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* serverStateTest15
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*/
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*/
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@Test
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@Test
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@@ -677,7 +671,7 @@ public void testTurnToGameEndState() {
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/**
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/**
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* this method tests that the server don't change it's state whe issued with messages,
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* this method tests that the server don't change it's state whe issued with messages,
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* which don't implicate a statechange
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* which don't implicate a statechange
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*
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* <p>
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* serverStateTest16
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* serverStateTest16
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*/
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*/
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@Test
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@Test
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@@ -788,7 +782,7 @@ public void testChoosePieceToMovePiece() {
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game.setActiveColor(playerClientColor);
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game.setActiveColor(playerClientColor);
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turnState.setPlayer(playerClient);
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turnState.setPlayer(playerClient);
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playerClient.removeWaitingPiece(pieceClient4);
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playerClient.removeWaitingPiece(pieceClient4);
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game.getBoard().setPieceOnBoard(25,pieceClient4);
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game.getBoard().setPieceOnBoard(25, pieceClient4);
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pieceClient4.setState(PieceState.ACTIVE);
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pieceClient4.setState(PieceState.ACTIVE);
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//sends the server in Game-State
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//sends the server in Game-State
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@@ -810,8 +804,7 @@ public void testChoosePieceToMovePiece() {
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selectPieceState.setIsHomeMove(new ArrayList<>(List.of(false)));
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selectPieceState.setIsHomeMove(new ArrayList<>(List.of(false)));
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selectPieceState.setTargetIndex(new ArrayList<>(List.of(23)));
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selectPieceState.setTargetIndex(new ArrayList<>(List.of(23)));
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serverGameLogic.received(new RequestMoveMessage(pieceClient4),IDPlayerClient);
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serverGameLogic.received(new RequestMoveMessage(pieceClient4), IDPlayerClient);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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@@ -905,8 +898,8 @@ public void testFirstRollToRollDiceEndState() {
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game.setDie(new Die(1));
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game.setDie(new Die(1));
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serverGameLogic.received(new RequestDieMessage(),IDPlayerClient);
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(),IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//tests if the server is in ChoosePiece
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//tests if the server is in ChoosePiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -952,7 +945,6 @@ public void testFirstRollToSecondRoll() {
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(rollDiceState.getCurrentState(), secondRollState);
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assertEquals(rollDiceState.getCurrentState(), secondRollState);
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}
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}
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/**
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/**
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@@ -985,14 +977,13 @@ public void testSecondRollToRollDiceEndState() {
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game.setDie(new Die(6));
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game.setDie(new Die(6));
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//
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//
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serverGameLogic.received(requestDie,IDPlayerClient);
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serverGameLogic.received(requestDie, IDPlayerClient);
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serverGameLogic.received(animationEnd, IDPlayerClient);
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serverGameLogic.received(animationEnd, IDPlayerClient);
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//tests if the server is in NoPiece of ChoosePiece
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//tests if the server is in NoPiece of ChoosePiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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}
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}
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/**
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/**
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@@ -1057,7 +1048,7 @@ public void testThirdRollToRollDiceEndState() {
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//die =6
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//die =6
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game.setDie(new Die(6));
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game.setDie(new Die(6));
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serverGameLogic.received(requestDie,IDPlayerClient);
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serverGameLogic.received(requestDie, IDPlayerClient);
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System.out.println(game.getActivePlayer());
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System.out.println(game.getActivePlayer());
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System.out.println(game.getActivePlayer().getStartNodeIndex());
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System.out.println(game.getActivePlayer().getStartNodeIndex());
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serverGameLogic.received(animationEnd, IDPlayerClient);
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serverGameLogic.received(animationEnd, IDPlayerClient);
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@@ -1074,6 +1065,9 @@ public void testThirdRollToRollDiceEndState() {
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*/
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*/
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@Test
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@Test
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public void testThirdRollToTurnEndState() {
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public void testThirdRollToTurnEndState() {
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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//sends the server in Game-State
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//sends the server in Game-State
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -1090,7 +1084,12 @@ public void testThirdRollToTurnEndState() {
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rollDiceState.setCurrentState(thirdRollState);
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rollDiceState.setCurrentState(thirdRollState);
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assertEquals(rollDiceState.getCurrentState(), thirdRollState);
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assertEquals(rollDiceState.getCurrentState(), thirdRollState);
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//Todo
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game.setDie(new Die(4));
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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assertNotSame(game.getActiveColor(), playerClientColor);
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}
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}
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/**
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/**
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@@ -1099,6 +1098,10 @@ public void testThirdRollToTurnEndState() {
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*/
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*/
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@Test
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@Test
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public void testNoPieceToWaitingPiece() {
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public void testNoPieceToWaitingPiece() {
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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//sends the server in GameState
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -1115,13 +1118,12 @@ public void testNoPieceToWaitingPiece() {
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choosePieceState.setCurrentState(noPieceState);
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choosePieceState.setCurrentState(noPieceState);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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//TODO
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//tests if the server is in WaitingPiece
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//tests if the server is in WaitingPiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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assertEquals(turnState.getCurrentState(), powerCardState);
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assertEquals(choosePieceState.getCurrentState(), waitingPieceState);
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assertNotSame(game.getActiveColor(), playerClientColor);
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}
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}
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/**
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/**
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@@ -1304,6 +1306,10 @@ public void testNoPieceToStartPiece() {
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*/
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*/
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@Test
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@Test
|
||||||
public void testStayInSelectPiece() {
|
public void testStayInSelectPiece() {
|
||||||
|
game.setActiveColor(playerClientColor);
|
||||||
|
playerClient.setHandCards(new ArrayList<>());
|
||||||
|
turnState.setPlayer(playerClient);
|
||||||
|
|
||||||
//sends the server in GameState
|
//sends the server in GameState
|
||||||
serverGameLogic.setCurrentState(gameState);
|
serverGameLogic.setCurrentState(gameState);
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -1313,14 +1319,24 @@ public void testStayInSelectPiece() {
|
|||||||
assertEquals(gameState.getCurrentState(), turnState);
|
assertEquals(gameState.getCurrentState(), turnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnState.setCurrentState(choosePieceState);
|
assertEquals(turnState.getCurrentState(), rollDiceState);
|
||||||
assertEquals(turnState.getCurrentState(), choosePieceState);
|
|
||||||
|
|
||||||
//sends the server in SelectPiece
|
game.setDie(new Die(4));
|
||||||
choosePieceState.setCurrentState(selectPieceState);
|
serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
|
||||||
|
serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
|
||||||
|
|
||||||
|
//sends the server in StartPiece
|
||||||
assertEquals(choosePieceState.getCurrentState(), selectPieceState);
|
assertEquals(choosePieceState.getCurrentState(), selectPieceState);
|
||||||
|
|
||||||
//TODO
|
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||||
|
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||||
|
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||||
|
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||||
|
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||||
|
serverGameLogic.received(requestBriefing, IDPlayerClient);
|
||||||
|
serverGameLogic.received(requestDie, IDPlayerClient);
|
||||||
|
serverGameLogic.received(selectTSK, IDPlayerClient);
|
||||||
|
serverGameLogic.received(startGame, IDPlayerClient);
|
||||||
|
|
||||||
//tests if the server is in SelectPiece
|
//tests if the server is in SelectPiece
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -1335,6 +1351,10 @@ public void testStayInSelectPiece() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testSelectPieceToMovePiece() {
|
public void testSelectPieceToMovePiece() {
|
||||||
|
game.setActiveColor(playerClientColor);
|
||||||
|
playerClient.setHandCards(new ArrayList<>());
|
||||||
|
turnState.setPlayer(playerClient);
|
||||||
|
|
||||||
//sends the server in GameState
|
//sends the server in GameState
|
||||||
serverGameLogic.setCurrentState(gameState);
|
serverGameLogic.setCurrentState(gameState);
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -1343,15 +1363,17 @@ public void testSelectPieceToMovePiece() {
|
|||||||
gameState.setCurrentState(turnState);
|
gameState.setCurrentState(turnState);
|
||||||
assertEquals(gameState.getCurrentState(), turnState);
|
assertEquals(gameState.getCurrentState(), turnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//tests the server in rollDiceState
|
||||||
turnState.setCurrentState(choosePieceState);
|
assertEquals(turnState.getCurrentState(), rollDiceState);
|
||||||
assertEquals(turnState.getCurrentState(), choosePieceState);
|
|
||||||
|
|
||||||
//sends the server in SelectPiece
|
game.setDie(new Die(4));
|
||||||
choosePieceState.setCurrentState(selectPieceState);
|
serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
|
||||||
|
serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
|
||||||
|
|
||||||
|
//tests if the server in selectPiece
|
||||||
assertEquals(choosePieceState.getCurrentState(), selectPieceState);
|
assertEquals(choosePieceState.getCurrentState(), selectPieceState);
|
||||||
|
|
||||||
//TODO
|
serverGameLogic.received(new RequestMoveMessage(pieceClient4), IDPlayerClient);
|
||||||
|
|
||||||
//tests if the server is in movePiece-state
|
//tests if the server is in movePiece-state
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -1365,6 +1387,12 @@ public void testSelectPieceToMovePiece() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testStayInStartPiece() {
|
public void testStayInStartPiece() {
|
||||||
|
game.setActiveColor(playerClientColor);
|
||||||
|
playerClient.setHandCards(new ArrayList<>());
|
||||||
|
turnState.setPlayer(playerClient);
|
||||||
|
game.getBoard().getInfield()[22].clearOccupant();
|
||||||
|
game.getBoard().setPieceOnBoard(30, pieceClient4);
|
||||||
|
|
||||||
//sends the server in GameState
|
//sends the server in GameState
|
||||||
serverGameLogic.setCurrentState(gameState);
|
serverGameLogic.setCurrentState(gameState);
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -1373,15 +1401,25 @@ public void testStayInStartPiece() {
|
|||||||
gameState.setCurrentState(turnState);
|
gameState.setCurrentState(turnState);
|
||||||
assertEquals(gameState.getCurrentState(), turnState);
|
assertEquals(gameState.getCurrentState(), turnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//tests the server in ChoosePiece
|
||||||
turnState.setCurrentState(choosePieceState);
|
assertEquals(turnState.getCurrentState(), rollDiceState);
|
||||||
assertEquals(turnState.getCurrentState(), choosePieceState);
|
|
||||||
|
|
||||||
//sends the server in StartPiece
|
game.setDie(new Die(4));
|
||||||
choosePieceState.setCurrentState(startPieceState);
|
serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
|
||||||
|
serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
|
||||||
|
|
||||||
|
//tests the server in StartPiece
|
||||||
assertEquals(choosePieceState.getCurrentState(), startPieceState);
|
assertEquals(choosePieceState.getCurrentState(), startPieceState);
|
||||||
|
|
||||||
//TODO
|
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||||
|
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||||
|
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||||
|
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||||
|
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||||
|
serverGameLogic.received(requestBriefing, IDPlayerClient);
|
||||||
|
serverGameLogic.received(requestDie, IDPlayerClient);
|
||||||
|
serverGameLogic.received(selectTSK, IDPlayerClient);
|
||||||
|
serverGameLogic.received(startGame, IDPlayerClient);
|
||||||
|
|
||||||
//tests if the server is in StartPiece
|
//tests if the server is in StartPiece
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -1396,6 +1434,12 @@ public void testStayInStartPiece() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testStartPieceToMovePiece() {
|
public void testStartPieceToMovePiece() {
|
||||||
|
game.setActiveColor(playerClientColor);
|
||||||
|
playerClient.setHandCards(new ArrayList<>());
|
||||||
|
turnState.setPlayer(playerClient);
|
||||||
|
game.getBoard().getInfield()[22].clearOccupant();
|
||||||
|
game.getBoard().setPieceOnBoard(30, pieceClient4);
|
||||||
|
|
||||||
//sends the server in GameState
|
//sends the server in GameState
|
||||||
serverGameLogic.setCurrentState(gameState);
|
serverGameLogic.setCurrentState(gameState);
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -1405,14 +1449,16 @@ public void testStartPieceToMovePiece() {
|
|||||||
assertEquals(gameState.getCurrentState(), turnState);
|
assertEquals(gameState.getCurrentState(), turnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnState.setCurrentState(choosePieceState);
|
assertEquals(turnState.getCurrentState(), rollDiceState);
|
||||||
assertEquals(turnState.getCurrentState(), choosePieceState);
|
|
||||||
|
game.setDie(new Die(4));
|
||||||
|
serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
|
||||||
|
serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
|
||||||
|
|
||||||
//sends the server in StartPiece
|
//sends the server in StartPiece
|
||||||
choosePieceState.setCurrentState(startPieceState);
|
|
||||||
assertEquals(choosePieceState.getCurrentState(), startPieceState);
|
assertEquals(choosePieceState.getCurrentState(), startPieceState);
|
||||||
|
|
||||||
//TODO
|
serverGameLogic.received(new RequestMoveMessage(pieceClient4), IDPlayerClient);
|
||||||
|
|
||||||
//tests if the server is in movePiece-state
|
//tests if the server is in movePiece-state
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
|
|||||||
Reference in New Issue
Block a user