updated the project to pass the checkstyle

This commit is contained in:
Daniel Grigencha
2024-12-01 22:37:49 +01:00
parent 92be52b62a
commit eaf46f3e14
59 changed files with 122 additions and 2165 deletions

View File

@@ -6,7 +6,7 @@
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.mdga.client.board.Outline.*" />
<option name="PATTERN" value="pp.mdga.client.board.outline.*" />
<option name="ENABLED" value="true" />
</pattern>
</extension>
@@ -14,4 +14,4 @@
<option name="Make" enabled="true" />
</method>
</configuration>
</component>
</component>

View File

@@ -44,13 +44,13 @@ public enum Asset {
private final String modelPath;
private final String diffPath;
private final float size;
private static final String root = "Models/";
private static final String ROOT = "Models/";
/**
* Default constructor. Initializes modelPath and diffPath based on the enum name and sets default size to 1.0.
*/
Asset() {
String folderFileName = "./" + root + name() + "/" + name();
String folderFileName = "./" + ROOT + name() + "/" + name();
this.modelPath = folderFileName + ".j3o";
this.diffPath = folderFileName + "_diff.png";
this.size = 1f;
@@ -74,7 +74,7 @@ public enum Asset {
* @param modelPath Path to the 3D model file.
*/
Asset(String modelPath) {
String folderFileName = "./" + root + name() + "/" + name();
String folderFileName = "./" + ROOT + name() + "/" + name();
this.modelPath = modelPath;
this.diffPath = folderFileName + "_diff.png";;
this.size = 1f;
@@ -86,7 +86,7 @@ public enum Asset {
* @param size Scaling factor for the asset.
*/
Asset(float size) {
String folderFileName = "./" + root + name() + "/" + name();
String folderFileName = "./" + ROOT + name() + "/" + name();
this.modelPath = folderFileName + ".j3o";
this.diffPath = folderFileName + "_diff.png";
this.size = size;

View File

@@ -20,7 +20,7 @@ enum MusicAsset {
private final String path;
private final boolean loop;
private final float subVolume;
private static final String root = "Music/";
private static final String ROOT = "Music/";
/**
* Constructs a new MusicAsset object with the specified name and sub-volume.
@@ -30,7 +30,7 @@ enum MusicAsset {
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
*/
MusicAsset(String name, float subVolume) {
this.path = root + name;
this.path = ROOT + name;
this.loop = false;
this.subVolume = subVolume;
}
@@ -43,7 +43,7 @@ enum MusicAsset {
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
*/
MusicAsset(String name, boolean loop, float subVolume) {
this.path = root + name;
this.path = ROOT + name;
this.loop = loop;
this.subVolume = subVolume;
}

View File

@@ -1,79 +0,0 @@
package pp.mdga.client.board.Outline;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.material.MaterialDef;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.post.Filter;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.texture.FrameBuffer;
public class OutlineFilter extends Filter {
private OutlinePreFilter outlinePreFilter;
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
private float outlineWidth = 1;
public OutlineFilter(OutlinePreFilter outlinePreFilter) {
super("OutlineFilter");
this.outlinePreFilter = outlinePreFilter;
}
@Override
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/Outline.j3md");
material = new Material(matDef);
material.setVector2("Resolution", new Vector2f(w, h));
material.setColor("OutlineColor", outlineColor);
material.setFloat("OutlineWidth", outlineWidth);
}
@Override
protected void preFrame(float tpf) {
super.preFrame(tpf);
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
// System.out.println("OutlineFilter.preFrame()");
}
@Override
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
// System.out.println("OutlineFilter.postFrame()");
}
@Override
protected Material getMaterial() {
return material;
}
public ColorRGBA getOutlineColor() {
return outlineColor;
}
public void setOutlineColor(ColorRGBA outlineColor) {
this.outlineColor = outlineColor;
if (material != null) {
material.setColor("OutlineColor", outlineColor);
}
}
public float getOutlineWidth() {
return outlineWidth;
}
public void setOutlineWidth(float outlineWidth) {
this.outlineWidth = outlineWidth;
if (material != null) {
material.setFloat("OutlineWidth", outlineWidth);
}
}
public OutlinePreFilter getOutlinePreFilter() {
return outlinePreFilter;
}
}

View File

@@ -1,67 +0,0 @@
package pp.mdga.client.board.Outline;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.post.Filter;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.Renderer;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
public class OutlinePreFilter extends Filter {
private Pass normalPass;
private RenderManager renderManager;
/**
* Creates a OutlinePreFilter
*/
public OutlinePreFilter() {
super("OutlinePreFilter");
}
@Override
protected boolean isRequiresDepthTexture() {
return true;
}
@Override
protected void postQueue(RenderQueue queue) {
Renderer r = renderManager.getRenderer();
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
renderManager.getRenderer().clearBuffers(true, true, false);
}
@Override
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
}
@Override
protected Material getMaterial() {
return material;
}
public Texture getOutlineTexture() {
return normalPass.getRenderedTexture();
}
@Override
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
this.renderManager = renderManager;
normalPass = new Pass();
normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
material = new Material(manager, "MatDefs/SelectObjectOutliner/OutlinePre.j3md");
}
@Override
protected void cleanUpFilter(Renderer r) {
normalPass.cleanup(r);
}
}

View File

@@ -1,79 +0,0 @@
package pp.mdga.client.board.Outline;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.material.MaterialDef;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.post.Filter;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.texture.FrameBuffer;
public class OutlineProFilter extends Filter {
private OutlinePreFilter outlinePreFilter;
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
private float outlineWidth = 1;
public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
super("OutlineFilter");
this.outlinePreFilter = outlinePreFilter;
}
@Override
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
material = new Material(matDef);
material.setVector2("Resolution", new Vector2f(w, h));
material.setColor("OutlineColor", outlineColor);
material.setFloat("OutlineWidth", outlineWidth);
}
@Override
protected void preFrame(float tpf) {
super.preFrame(tpf);
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
// System.out.println("OutlineFilter.preFrame()");
}
@Override
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
// System.out.println("OutlineFilter.postFrame()");
}
@Override
protected Material getMaterial() {
return material;
}
public ColorRGBA getOutlineColor() {
return outlineColor;
}
public void setOutlineColor(ColorRGBA outlineColor) {
this.outlineColor = outlineColor;
if (material != null) {
material.setColor("OutlineColor", outlineColor);
}
}
public float getOutlineWidth() {
return outlineWidth;
}
public void setOutlineWidth(float outlineWidth) {
this.outlineWidth = outlineWidth;
if (material != null) {
material.setFloat("OutlineWidth", outlineWidth);
}
}
public OutlinePreFilter getOutlinePreFilter() {
return outlinePreFilter;
}
}

View File

@@ -1,88 +0,0 @@
package pp.mdga.client.board.Outline;
import com.jme3.asset.AssetManager;
import com.jme3.math.ColorRGBA;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import pp.mdga.client.MdgaApp;
public class SelectObjectOutliner {
private final FilterPostProcessor fpp;
private final RenderManager renderManager;
private final AssetManager assetManager;
private final Camera cam;
private final int width;
private boolean selected;
private ViewPort outlineViewport = null;
// private OutlineFilter outlineFilter = null;
private OutlineProFilter outlineFilter = null;
private final MdgaApp app;
public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
this.selected = false;
this.fpp = fpp;
this.renderManager = renderManager;
this.assetManager = assetManager;
this.cam = cam;
this.width = width;
this.app = app;
}
public void deselect(Spatial model) {
if(selected){
selected = false;
hideOutlineFilterEffect(model);
}
}
public void select(Spatial model, ColorRGBA color) {
if(!selected){
selected = true;
showOutlineFilterEffect(model, width, color);
}
}
public void select(Spatial model, ColorRGBA color, int width) {
if(!selected){
selected = true;
showOutlineFilterEffect(model, width, color);
}
}
private void hideOutlineFilterEffect(Spatial model) {
// app.enqueue(() -> {
outlineFilter.setEnabled(false);
outlineFilter.getOutlinePreFilter().setEnabled(false);
fpp.removeFilter(outlineFilter);
outlineViewport.detachScene(model);
outlineViewport.clearProcessors();
renderManager.removePreView(outlineViewport);
outlineViewport = null;
// return null;
// });
}
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
// app.enqueue(() -> {
outlineViewport = renderManager.createPreView("outlineViewport", cam);
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
outlineFpp.addFilter(outlinePreFilter);
outlineViewport.attachScene(model);
outlineViewport.addProcessor(outlineFpp);
outlineFilter = new OutlineProFilter(outlinePreFilter);
outlineFilter.setOutlineColor(color);
outlineFilter.setOutlineWidth(width);
fpp.addFilter(outlineFilter);
// return null;
// });
}
}

View File

@@ -8,7 +8,7 @@
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.board.Outline.SelectObjectOutliner;
import pp.mdga.client.board.outline.SelectObjectOutliner;
public class OutlineControl extends AbstractControl {
private static final int THICKNESS_DEFAULT = 6;

View File

@@ -197,14 +197,14 @@ protected void setImageRelative(Picture picture) {
return;
}
final float LARGER = 10;
final float larger = 10;
picture.setWidth(instance.getPreferredSize().x + LARGER);
picture.setHeight(instance.getPreferredSize().y + LARGER);
picture.setWidth(instance.getPreferredSize().x + larger);
picture.setHeight(instance.getPreferredSize().y + larger);
picture.setLocalTranslation(
instance.getLocalTranslation().x - LARGER / 2,
(instance.getLocalTranslation().y - picture.getHeight()) + LARGER / 2,
instance.getLocalTranslation().x - larger / 2,
(instance.getLocalTranslation().y - picture.getHeight()) + larger / 2,
instance.getLocalTranslation().z + 0.01f
);
}

View File

@@ -28,5 +28,6 @@ public void hide() {
}
protected abstract void onShow();
protected abstract void onHide ();
protected abstract void onHide();
}

View File

@@ -65,6 +65,7 @@ public void update(float delta) {
try {
this.connectionFuture.get();
} catch (ExecutionException ignored) {
// todo: implement
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}

View File

@@ -4,7 +4,6 @@
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
@@ -15,16 +14,16 @@
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.texture.Image;
import com.jme3.texture.Texture2D;
import pp.mdga.client.Asset;
import java.util.*;
public class CardLayer extends AbstractAppState {
public static final int SHADOWMAP_SIZE = 1024 * 8;
private Node root;
private Application app;
private boolean init;
@@ -43,7 +42,7 @@ public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTextu
}
@Override
public void initialize(AppStateManager stateManager, Application app ) {
public void initialize(AppStateManager stateManager, Application app) {
this.app = app;
root = new Node("Under gui viewport Root");
@@ -57,11 +56,9 @@ public void initialize(AppStateManager stateManager, Application app ) {
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(.5f,-.5f,-1));
sun.setDirection(new Vector3f(.5f, -.5f, -1));
root.addLight(sun);
final int SHADOWMAP_SIZE=1024*8;
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
dlsf.setLight(sun);
dlsf.setEnabled(true);
@@ -71,25 +68,24 @@ public void initialize(AppStateManager stateManager, Application app ) {
view.addProcessor(fpp);
if(!init) init = true;
if (!init) init = true;
}
public void shutdown(){
public void shutdown() {
cardBuffer.clear();
root.detachAllChildren();
}
@Override
public void render(RenderManager rm) {
root.updateGeometricState();
}
@Override
public void update( float tpf ) {
public void update(float tpf) {
if (init && !cardBuffer.isEmpty()) {
for(Spatial spatial : cardBuffer){
for (Spatial spatial : cardBuffer) {
root.attachChild(spatial);
}
cardBuffer.clear();
@@ -97,19 +93,19 @@ public void update( float tpf ) {
root.updateLogicalState(tpf);
}
public void addSpatial(Spatial card){
public void addSpatial(Spatial card) {
cardBuffer.add(card);
}
public void deleteSpatial(Spatial spatial){
public void deleteSpatial(Spatial spatial) {
root.detachChild(spatial);
}
public Camera getOverlayCam(){
public Camera getOverlayCam() {
return overlayCam;
}
public Node getRootNode(){
public Node getRootNode() {
return root;
}
}

View File

@@ -16,14 +16,13 @@ public class SymbolControl extends AbstractControl {
private BonusCard state;
private float rotationSpeed = 0.8f;
private Quaternion initialRotation = null;
private float Y = 5;
private float y = 5;
@Override
protected void controlUpdate(float tpf) {
if(state == null) return;
switch (state){
if (state == null) return;
switch (state) {
case SHIELD -> shieldUpdate(tpf);
case SWAP -> swapUpdate(tpf);
case TURBO -> turboUpdate(tpf);
@@ -36,7 +35,7 @@ protected void controlRender(RenderManager rm, ViewPort vp) {
}
private void shieldUpdate(float tpf){
private void shieldUpdate(float tpf) {
if (zoomingIn) {
progress += tpf * zoomSpeed;
if (progress > 1) progress = 1;
@@ -58,13 +57,13 @@ private void shieldUpdate(float tpf){
}
}
private void swapUpdate(float tpf){
private void swapUpdate(float tpf) {
if (initialRotation == null) {
initialRotation = spatial.getLocalRotation().clone();
}
progress += tpf*rotationSpeed;
if(progress < 0) return;
progress += tpf * rotationSpeed;
if (progress < 0) return;
float angle = lerp(0, 360, easeInOut(progress));
@@ -80,12 +79,13 @@ private void swapUpdate(float tpf){
spatial.removeFromParent();
}
}
private void turboUpdate(float tpf){
private void turboUpdate(float tpf) {
if (zoomingIn) {
progress += tpf * zoomSpeed;
if (progress > 1) progress = 1;
float y = lerp(-Y,0, easeOut(progress));
spatial.setLocalTranslation(0,y,0);
float y = lerp(-this.y, 0, easeOut(progress));
spatial.setLocalTranslation(0, y, 0);
if (progress >= 1) {
zoomingIn = false;
zoomingOut = true;
@@ -93,8 +93,8 @@ private void turboUpdate(float tpf){
}
} else if (zoomingOut) {
progress += tpf * zoomSpeed;
float y = lerp(0,Y, easeIn(progress));
spatial.setLocalTranslation(0,y,0);
float y = lerp(0, this.y, easeIn(progress));
spatial.setLocalTranslation(0, y, 0);
if (progress > 1) {
zoomingIn = false;
spatial.removeFromParent();
@@ -103,8 +103,8 @@ private void turboUpdate(float tpf){
}
}
public void shield(){
if(state != null) throw new RuntimeException("another state is avtive");
public void shield() {
if (state != null) throw new RuntimeException("another state is avtive");
state = BonusCard.SHIELD;
zoomingIn = true;
zoomingOut = false;
@@ -112,15 +112,15 @@ public void shield(){
spatial.setLocalScale(1f);
}
public void swap(){
if(state != null) throw new RuntimeException("another state is avtive");
public void swap() {
if (state != null) throw new RuntimeException("another state is avtive");
spatial.setLocalScale(3);
state = BonusCard.SWAP;
progress = -0.2f;
}
public void turbo(){
if(state != null) throw new RuntimeException("another state is avtive");
public void turbo() {
if (state != null) throw new RuntimeException("another state is avtive");
spatial.setLocalScale(2);
state = BonusCard.TURBO;
zoomingIn = true;
@@ -137,7 +137,7 @@ private static float easeOut(float t) {
}
private float easeInOut(float t) {
if(t>1) t=1;
if (t > 1) t = 1;
return (float) -(Math.cos(Math.PI * t) - 1) / 2;
}

View File

@@ -12,15 +12,16 @@ public class ZoomControl extends AbstractControl {
private float zoomSpeed = 1f;
private float zoomFactor = 1f;
public ZoomControl(){}
public ZoomControl() {
}
public ZoomControl(float speed) {
zoomSpeed = speed;
}
@Override
public void setSpatial(Spatial spatial){
if(this.spatial == null && spatial != null){
public void setSpatial(Spatial spatial) {
if (this.spatial == null && spatial != null) {
super.setSpatial(spatial);
initSpatial();
}
@@ -51,7 +52,7 @@ protected void controlUpdate(float tpf) {
}
}
private void end(){
private void end() {
spatial.removeFromParent();
spatial.removeControl(this);
}
@@ -65,14 +66,15 @@ private static float lerp(float start, float end, float t) {
return (1 - t) * start + t * end;
}
// private static float easeOut(float t) {
// private static float easeOut(float t) {
// return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
// }
private float easeOut(float x) {
private float easeOut(float x) {
return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
}
// private float easeIn(float t) {
// private float easeIn(float t) {
// return t * t * t * t;
// }
private float easeIn(float x) {

View File

@@ -53,6 +53,7 @@ public MdgaServer(int port) {
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
logic = new ServerGameLogic(this, new Game());
}
/**
*
*/
@@ -74,8 +75,7 @@ private void startServer() {
myServer.start();
registerListeners();
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
}
catch (IOException e) {
} catch (IOException e) {
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
exit(1);
}
@@ -253,7 +253,7 @@ public void send(int id, ServerMessage message) {
*/
@Override
public void broadcast(ServerMessage message) {
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
this.send(entry.getKey(), message);
}
}

View File

@@ -106,11 +106,13 @@ private void tryHost() {
try {
Thread.sleep(1000);
} catch (InterruptedException ignored) {
// todo: implement
}
hostDialog.connectServerAsClient();
try {
Thread.sleep(1000);
} catch (InterruptedException ignored) {
// todo: implement
}
app.getModelSynchronize().setHost(port);
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);

View File

@@ -84,10 +84,14 @@ public void update(float tpf) {
}
protected abstract void onEnter();
protected abstract void onLeave();
protected void onUpdate(float tpf) {}
protected void onUpdate(float tpf) {
}
protected abstract void onEnterOverlay(Overlay overlay);
protected abstract void onLeaveOverlay(Overlay overlay);
protected Geometry createBackground(String texturePath) {
@@ -162,9 +166,9 @@ private void leaveAdvanced() {
}
public void pressEscape() {
if(settingsDepth == 0) {
if (settingsDepth == 0) {
enterSettings();
} else if(settingsDepth == 1) {
} else if (settingsDepth == 1) {
leaveSettings();
} else {
leaveAdvanced();
@@ -172,20 +176,20 @@ public void pressEscape() {
}
public void pressForward() {
if(this instanceof MainView mainView) {
if (this instanceof MainView mainView) {
mainView.forward(false);
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
}
if(this instanceof LobbyView lobbyView) {
if (this instanceof LobbyView lobbyView) {
lobbyView.ready();
}
if(this instanceof GameView gameView) {
if (this instanceof GameView gameView) {
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
}
if(this instanceof CeremonyView ceremonyView) {
if (this instanceof CeremonyView ceremonyView) {
ceremonyView.forward();
}
}

View File

@@ -1,9 +1,8 @@
package pp.mdga.client;
import pp.mdga.client.ceremonyState.CeremonyStates;
import pp.mdga.client.ceremonyState.PodiumState;
import pp.mdga.client.ceremonyState.StatisticsState;
import pp.mdga.notification.CeremonyNotification;
import pp.mdga.client.ceremonystate.CeremonyStates;
import pp.mdga.client.ceremonystate.PodiumState;
import pp.mdga.client.ceremonystate.StatisticsState;
public class CeremonyState extends ClientState {

View File

@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.dialogState.DialogStates;
import pp.mdga.client.dialogState.LobbyState;
import pp.mdga.client.dialogState.NetworkDialogState;
import pp.mdga.client.dialogState.StartDialogState;
import pp.mdga.client.dialogstate.DialogStates;
import pp.mdga.client.dialogstate.LobbyState;
import pp.mdga.client.dialogstate.NetworkDialogState;
import pp.mdga.client.dialogstate.StartDialogState;
import pp.mdga.game.Color;
import pp.mdga.message.server.*;

View File

@@ -1,6 +1,6 @@
package pp.mdga.client;
import pp.mdga.client.gameState.*;
import pp.mdga.client.gamestate.*;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;

View File

@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.settingsState.AudioSettingsState;
import pp.mdga.client.settingsState.MainSettingsState;
import pp.mdga.client.settingsState.SettingStates;
import pp.mdga.client.settingsState.VideoSettingsState;
import pp.mdga.client.settingsstate.AudioSettingsState;
import pp.mdga.client.settingsstate.MainSettingsState;
import pp.mdga.client.settingsstate.SettingStates;
import pp.mdga.client.settingsstate.VideoSettingsState;
public class SettingsState extends ClientState {

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@@ -1,10 +0,0 @@
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class CeremonyStates extends ClientState {
protected CeremonyStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,30 +0,0 @@
package pp.mdga.client.ceremonyState;
import pp.mdga.client.CeremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class PodiumState extends CeremonyStates {
private final CeremonyState parent;
public PodiumState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (CeremonyState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectNext(){
parent.setState(parent.getStatisticsState());
}
}

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@@ -1,25 +0,0 @@
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class StatisticsState extends CeremonyStates {
public StatisticsState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectNext(){
logic.setState(logic.getDialogs());
}
}

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@@ -1,11 +0,0 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class DialogStates extends ClientState {
public DialogStates(ClientState parent, ClientGameLogic logic){
super(parent, logic);
}
}

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@@ -1,102 +0,0 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.DialogsState;
import pp.mdga.game.Color;
import pp.mdga.game.Player;
import pp.mdga.message.client.*;
import pp.mdga.message.server.LobbyPlayerJoinedMessage;
import pp.mdga.message.server.LobbyPlayerLeaveMessage;
import pp.mdga.message.server.ServerStartGameMessage;
import pp.mdga.message.server.UpdateReadyMessage;
import pp.mdga.message.server.UpdateTSKMessage;
import pp.mdga.notification.LobbyReadyNotification;
import pp.mdga.notification.TskSelectNotification;
import pp.mdga.notification.TskUnselectNotification;
public class LobbyState extends DialogStates {
private final DialogsState parent;
public LobbyState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DialogsState) parent;
}
@Override
public void enter() {
logic.send(new JoinedLobbyMessage(parent.getOwnPlayerName()));
}
@Override
public void exit() {
}
@Override
public void selectLeave() {
parent.setState(parent.getStartDialog());
logic.send(new LeaveGameMessage());
}
@Override
public void selectTSK(Color color) {
logic.send(new SelectTSKMessage(color));
}
@Override
public void deselectTSK(Color color) {
logic.send(new DeselectTSKMessage(color));
}
@Override
public void selectReady() {
logic.send(new LobbyReadyMessage());
}
@Override
public void selectUnready(){
logic.send(new LobbyNotReadyMessage());
}
@Override
public void selectStart(){
if(logic.isHost() && logic.getGame().allReady()){
logic.send(new StartGameMessage(false));
} else if(logic.isHost() && !logic.getGame().allReady()) {
logic.send(new StartGameMessage(true));
} else {
LOGGER.log(System.Logger.Level.ERROR, "You are not the host");
}
}
@Override
public void received(ServerStartGameMessage msg){
parent.startGame();
}
@Override
public void received(LobbyPlayerJoinedMessage msg){
logic.addNotification(new TskSelectNotification(msg.getPlayer().getColor(), msg.getPlayer().getName(), parent.getOwnPlayerId()== msg.getId()));
logic.getGame().getPlayers().put(msg.getId(), msg.getPlayer());
}
@Override
public void received(UpdateTSKMessage msg){
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
logic.getGame().getPlayers().get(msg.getId()).setColor(msg.getColor());
logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), parent.getOwnPlayerId()== msg.getId()));
}
@Override
public void received(LobbyPlayerLeaveMessage msg){
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
logic.getGame().getPlayers().remove(msg.getId());
}
@Override
public void received(UpdateReadyMessage msg){
logic.addNotification(new LobbyReadyNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor(), msg.isReady()));
logic.getGame().getPlayers().get(msg.getPlayerId()).setReady(msg.isReady());
}
}

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@@ -1,62 +0,0 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.DialogsState;
import pp.mdga.notification.LobbyDialogNotification;
public class NetworkDialogState extends DialogStates {
private final DialogsState parent;
public NetworkDialogState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DialogsState) parent;
}
private boolean checkIP(String IP){
String[] parts = IP.split("\\.");
// Step 2: Check if there are exactly 4 parts
if (parts.length != 4) {
return false;
}
// Step 3: Check each part for valid number
for (String part : parts) {
try {
// Step 4: Convert each part into a number
int num = Integer.parseInt(part);
// Step 5: Check whether the number lies in between 0 and 255
if (num < 0 || num > 255) {
return false;
}
} catch (NumberFormatException e) {
// If parsing fails, it's not a valid number
return false;
}
}
// If all checks passed, return true
return true;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectLeave() {
parent.setState(parent.getStartDialog());
}
public void selectJoin(String IP) {
parent.setState(parent.getLobby());
logic.addNotification(new LobbyDialogNotification());
}
}

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@@ -1,50 +0,0 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.DialogsState;
public class StartDialogState extends DialogStates {
private final DialogsState parent;
public StartDialogState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DialogsState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectJoin(String name) {
parent.setOwnPlayerName(name);
parent.setState(parent.getNetworkDialog());
logic.setHost(false);
}
@Override
public void selectHost(String name) {
parent.setOwnPlayerName(name);
parent.setState(parent.getLobby());
logic.setHost(true);
}
@Override
public void setName(String name) {
parent.setState(parent.getNetworkDialog());
parent.setOwnPlayerName(name);
}
@Override
public void selectLeave() {
parent.exit();
}
}

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@@ -1,32 +0,0 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.message.client.AnimationEndMessage;
public class AnimationState extends GameStates {
private final GameState parent;
public AnimationState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectAnimationEnd(){
logic.send(new AnimationEndMessage());
parent.setState(parent.getWaiting());
}
}

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@@ -1,77 +0,0 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gameState.determineStartPlayerState.DetermineStartPlayerStates;
import pp.mdga.client.gameState.determineStartPlayerState.RollRankingDiceState;
import pp.mdga.client.gameState.determineStartPlayerState.WaitRankingState;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;
public class DetermineStartPlayerState extends GameStates {
private final GameState parent;
private DetermineStartPlayerStates state;
private final RollRankingDiceState rollRankingDiceState = new RollRankingDiceState(this, logic);
private final WaitRankingState waitRankingState = new WaitRankingState(this, logic);
public DetermineStartPlayerState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
state = rollRankingDiceState;
}
@Override
public void exit() {
state = null;
}
public void setState(DetermineStartPlayerStates state) {
this.state.exit();
state.enter();
this.state = state;
}
@Override
public void selectDice() {
state.selectDice();
}
@Override
public void received(DieMessage msg){
state.received(msg);
}
@Override
public void received(RankingRollAgainMessage msg){
state.received(msg);
}
@Override
public void received(RankingResponseMessage msg){
state.received(msg);
}
public RollRankingDiceState getRollRankingDice() {
return rollRankingDiceState;
}
public WaitRankingState getWaitRanking() {
return waitRankingState;
}
public DetermineStartPlayerStates getState(){
return state;
}
public GameState getParent() {
return parent;
}
}

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@@ -1,51 +0,0 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.game.ShieldState;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.ShieldActiveNotification;
import pp.mdga.notification.ShieldSuppressedNotification;
import pp.mdga.notification.SwapPieceNotification;
import pp.mdga.notification.ThrowPieceNotification;
public abstract class GameStates extends ClientState {
public GameStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
protected void handlePowerCard(PlayCardMessage msg){
if (msg.getCard().equals(BonusCard.TURBO)){
logic.getGame().setDiceModifier(msg.getDiceModifier());
} else if (msg.getCard().equals(BonusCard.SHIELD)){
if (logic.getGame().getBoard().getInfieldIndexOfPiece(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier())) % 10 != 0) {
logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.SUPPRESSED);
logic.addNotification(new ShieldSuppressedNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
} else {
logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.ACTIVE);
logic.addNotification(new ShieldActiveNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
}
} else {
Piece ownPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier());
Piece enemyPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifierEnemy());
int ownIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(ownPiece);
logic.addNotification(new SwapPieceNotification(ownPiece.getUuid(), enemyPiece.getUuid()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(enemyPiece)].setOccupant(ownPiece);
logic.getGame().getBoard().getInfield()[ownIndex].setOccupant(enemyPiece);
}
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).removeHandCard(msg.getCard());
logic.getGame().getDiscardPile().add(msg.getCard());
}
protected void throwPiece(Piece piece){
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(piece.getColor()).addWaitingPiece(piece);
logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
logic.getGame().getPlayerByColor(piece.getColor()).getPlayerStatistic().increasePiecesBeingThrown();
logic.getGame().getGameStatistics().increasePiecesBeingThrown();
piece.setState(PieceState.WAITING);
}
}

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@@ -1,84 +0,0 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
public class SpectatorState extends GameStates {
private final GameState parent;
public SpectatorState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(CeremonyMessage msg){
logic.setState(logic.getCeremony());
}
@Override
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
if(msg.getDiceEye() == 6){
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6();
}
parent.setState(parent.getAnimation());
}
@Override
public void received(PlayCardMessage msg){
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
handlePowerCard(msg);
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
logic.getGame().getGameStatistics().increaseCardsPlayed();
parent.setState(parent.getAnimation());
}
@Override
public void received(ActivePlayerMessage msg){
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getAnimation());
}
@Override
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if (msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
} else {
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
}
}
parent.setState(parent.getAnimation());
}
}

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@@ -1,155 +0,0 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gameState.turnState.MovePieceState;
import pp.mdga.client.gameState.turnState.PlayPowerCardState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gameState.turnState.RollDiceState;
import pp.mdga.client.gameState.turnState.TurnStates;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
public class TurnState extends GameStates {
private GameState parent;
private TurnStates state;
private final ChoosePieceState choosePieceState = new ChoosePieceState(this, logic);
private final MovePieceState movePieceState = new MovePieceState(this, logic);
private final PlayPowerCardState playPowerCardState = new PlayPowerCardState(this, logic);
private final PowerCardState powerCardState = new PowerCardState(this, logic);
private final RollDiceState rollDiceState = new RollDiceState(this, logic);
public TurnState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
state = powerCardState;
}
@Override
public void exit() {
state = null;
}
public void setState(TurnStates state){
this.state.exit();
state.enter();
this.state = state;
}
@Override
public void selectPiece(Piece piece){
state.selectPiece(piece);
}
@Override
public void selectCard(BonusCard card){
state.selectCard(card);
}
@Override
public void selectAnimationEnd(){
state.selectAnimationEnd();
}
@Override
public void received(SelectPieceMessage msg){
state.received(msg);
}
@Override
public void received(WaitPieceMessage msg){
state.received(msg);
}
@Override
public void received(StartPieceMessage msg){
state.received(msg);
}
@Override
public void received(NoTurnMessage msg){
state.received(msg);
}
@Override
public void received(MoveMessage msg){
state.received(msg);
}
@Override
public void received(CeremonyMessage msg){
state.received(msg);
}
@Override
public void received(EndOfTurnMessage msg){
state.received(msg);
}
@Override
public void received(SpectatorMessage msg){
state.received(msg);
}
@Override
public void received(DiceAgainMessage msg){
state.received(msg);
}
@Override
public void received(PossibleCardMessage msg){
state.received(msg);
}
@Override
public void received(PlayCardMessage msg){
state.received(msg);
}
@Override
public void received(DiceNowMessage msg){
state.received(msg);
}
@Override
public void received(DieMessage msg){
state.received(msg);
}
public ChoosePieceState getChoosePiece() {
return choosePieceState;
}
public MovePieceState getMovePiece() {
return movePieceState;
}
public PlayPowerCardState getPlayPowerCard() {
return playPowerCardState;
}
public PowerCardState getPowerCard() {
return powerCardState;
}
public RollDiceState getRollDice() {
return rollDiceState;
}
public GameState getParent(){
return parent;
}
public TurnStates getState(){
return state;
}
}

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@@ -1,97 +0,0 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.game.*;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
public class WaitingState extends GameStates {
private final GameState parent;
public WaitingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(CeremonyMessage msg){
logic.setState(logic.getCeremony());
}
@Override
public void received(DiceNowMessage msg){
logic.addNotification(new DiceNowNotification());
parent.setState(parent.getTurn());
}
@Override
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
if(msg.getDiceEye() == 6){
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6();
}
parent.setState(parent.getAnimation());
}
@Override
public void received(PlayCardMessage msg){
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
handlePowerCard(msg);
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
logic.getGame().getGameStatistics().increaseCardsPlayed();
parent.setState(parent.getAnimation());
}
@Override
public void received(ActivePlayerMessage msg){
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getAnimation());
}
@Override
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if (msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
for(int i = msg.getTargetIndex() + 1; i < 4; i++){
if(!logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getHomeNodes()[i].isOccupied()){
pieceToMove.setState(PieceState.HOME);
break;
}
pieceToMove.setState(PieceState.HOMEFINISHED);
}
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
} else {
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
}
}
parent.setState(parent.getAnimation());
}
}

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@@ -1,12 +0,0 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public abstract class DetermineStartPlayerStates extends GameStates {
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,38 +0,0 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.DieMessage;
import pp.mdga.notification.DiceNowNotification;
public class RollRankingDiceState extends DetermineStartPlayerStates {
private final DetermineStartPlayerState parent;
public RollRankingDiceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
@Override
public void enter() {
logic.addNotification(new DiceNowNotification());
}
@Override
public void exit() {
}
@Override
public void selectDice(){
logic.send(new RequestDieMessage());
}
@Override
public void received(DieMessage msg){
parent.setState(parent.getWaitRanking());
}
}

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@@ -1,40 +0,0 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;
import pp.mdga.notification.ActivePlayerNotification;
public class WaitRankingState extends DetermineStartPlayerStates {
private final DetermineStartPlayerState parent;
public WaitRankingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(RankingRollAgainMessage msg){
parent.setState(parent.getRollRankingDice());
}
@Override
public void received(RankingResponseMessage msg){
logic.addNotification(new ActivePlayerNotification(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor()));
logic.getGame().setActiveColor(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor());
parent.getParent().setState(parent.getParent().getWaiting());
}
}

View File

@@ -1,95 +0,0 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.choosePieceState.*;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
public class ChoosePieceState extends TurnStates {
private TurnState parent;
private ChoosePieceStates currentState;
private final NoPieceState noPieceState = new NoPieceState(this, logic);
private final SelectPieceState selectPieceState = new SelectPieceState(this, logic);
private final StartPieceState startPieceState = new StartPieceState(this, logic);
private final WaitingPieceState waitingPieceState = new WaitingPieceState(this, logic);
public ChoosePieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
currentState = noPieceState;
}
@Override
public void exit() {
currentState.exit();
currentState= null;
}
public void setState(ChoosePieceStates state){
currentState.exit();
currentState = state;
currentState.enter();
}
@Override
public void selectPiece(Piece piece){
currentState.selectPiece(piece);
}
@Override
public void received(SelectPieceMessage msg){
currentState.received(msg);
}
@Override
public void received(WaitPieceMessage msg){
currentState.received(msg);
}
@Override
public void received(StartPieceMessage msg){
currentState.received(msg);
}
@Override
public void received(NoTurnMessage msg){
currentState.received(msg);
}
@Override
public void received(MoveMessage msg){
currentState.received(msg);
}
public NoPieceState getNoPiece(){
return noPieceState;
}
public SelectPieceState getSelectPiece(){
return selectPieceState;
}
public StartPieceState getStartPiece(){
return startPieceState;
}
public WaitingPieceState getWaitingPiece(){
return waitingPieceState;
}
public ChoosePieceStates getState(){
return currentState;
}
public TurnState getParent(){
return parent;
}
}

View File

@@ -1,56 +0,0 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*;
public class MovePieceState extends TurnStates {
private final TurnState parent;
public MovePieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectAnimationEnd(){
logic.send(new AnimationEndMessage());
}
@Override
public void received(CeremonyMessage msg){
logic.setState(logic.getCeremony());
}
@Override
public void received(EndOfTurnMessage msg){
parent.getParent().setState(parent.getParent().getWaiting());
}
@Override
public void received(SpectatorMessage msg){
parent.getParent().setState(parent.getParent().getSpectator());
}
@Override
public void received(DiceAgainMessage msg){
parent.setState(parent.getRollDice());
}
public TurnState getParent() {
return parent;
}
}

View File

@@ -1,41 +0,0 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.PlayCardNotification;
public class PlayPowerCardState extends TurnStates {
private final TurnState parent;
private PlayCardMessage playCardMessage;
public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard()));
handlePowerCard(playCardMessage);
}
@Override
public void exit() {
playCardMessage = null;
}
public void setPlayCard(PlayCardMessage playCardMessage) {
this.playCardMessage = playCardMessage;
}
@Override
public void selectAnimationEnd(){
parent.setState(parent.getRollDice());
logic.send(new AnimationEndMessage());
}
}

View File

@@ -1,97 +0,0 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCardState;
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStates;
import pp.mdga.client.gameState.turnState.powerCardState.ShieldState;
import pp.mdga.client.gameState.turnState.powerCardState.SwapState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.message.server.PossibleCardMessage;
import pp.mdga.message.server.PossiblePieceMessage;
public class PowerCardState extends TurnStates {
private final TurnState parent;
private PowerCardStates state;
private final ChoosePowerCardState choosePowerCardState = new ChoosePowerCardState(this, logic);
private final ShieldState shieldState = new ShieldState(this, logic);
private final SwapState swapState = new SwapState(this, logic);
public PowerCardState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
state = choosePowerCardState;
}
public void exit() {
state.exit();
state = null;
}
public void setState(PowerCardStates state) {
this.state.exit();
state.enter();
this.state = state;
}
@Override
public void received(PossibleCardMessage msg){
state.received(msg);
}
@Override
public void received(PlayCardMessage msg){
state.received(msg);
}
@Override
public void received(DiceNowMessage msg){
state.received(msg);
}
@Override
public void received(PossiblePieceMessage msg){
state.received(msg);
}
@Override
public void selectCard(BonusCard card) {
state.selectCard(card);
}
@Override
public void selectPiece(Piece piece) {
state.selectPiece(piece);
}
public ChoosePowerCardState getChoosePowerCard() {
return choosePowerCardState;
}
public ShieldState getShield() {
return shieldState;
}
public SwapState getSwap() {
return swapState;
}
public TurnState getParent() {
return parent;
}
public PowerCardStates getState() {
return state;
}
}

View File

@@ -1,41 +0,0 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.NoTurnMessage;
public class RollDiceState extends TurnStates {
private final TurnState parent;
public RollDiceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
logic.getGame().setDiceModifier(1);
}
public TurnState getParent() {
return parent;
}
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
parent.setState(parent.getChoosePiece());
}
@Override
public void received(NoTurnMessage msg){
parent.getParent().setState(parent.getParent().getWaiting());
}
}

View File

@@ -1,11 +0,0 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public abstract class TurnStates extends GameStates {
public TurnStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,11 +0,0 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class ChoosePieceStates extends TurnStates {
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,68 +0,0 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
import pp.mdga.message.server.StartPieceMessage;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.SelectableMoveNotification;
import pp.mdga.notification.WaitMoveNotification;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import java.util.stream.Collectors;
public class NoPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
public NoPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(SelectPieceMessage msg) {
parent.setState(parent.getSelectPiece());
ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new));
parent.getSelectPiece().setPossiblePieces(pieces);
logic.addNotification(new SelectableMoveNotification(pieces.stream().map(Piece::getUuid).collect(Collectors.toCollection(ArrayList::new)), msg.getTargetIndex(), msg.getIsHomeMove()));
}
@Override
public void received(WaitPieceMessage msg){
logic.addNotification(new WaitMoveNotification(msg.getPieceID()));
parent.setState(parent.getWaitingPiece());
}
@Override
public void received(StartPieceMessage msg){
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier());
List<UUID> listPiece = new ArrayList<>();
List<Integer> listIndex = new ArrayList<>();
List<Boolean> homeMove = new ArrayList<>();
listPiece.add(piece.getUuid());
listIndex.add(msg.getTargetIndex());
homeMove.add(false);
logic.addNotification(new SelectableMoveNotification(listPiece, listIndex, homeMove));
parent.setState(parent.getStartPiece());
}
@Override
public void received(NoTurnMessage msg){
parent.getParent().getParent().setState(parent.getParent().getParent().getWaiting());
}
}

View File

@@ -1,62 +0,0 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
import pp.mdga.notification.HomeMoveNotification;
import pp.mdga.notification.MovePieceNotification;
import java.util.ArrayList;
public class SelectPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
private ArrayList<Piece> possiblePieces;
public SelectPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
possiblePieces = new ArrayList<>();
}
@Override
public void exit() {
}
public void setPossiblePieces(ArrayList<Piece> possiblePieces){
this.possiblePieces = possiblePieces;
}
@Override
public void selectPiece(Piece piece){
if(possiblePieces.contains(piece)){
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}
@Override
public void received(MoveMessage msg){
Piece piece = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if(msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
logic.addNotification(new MovePieceNotification(piece.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(piece), msg.getTargetIndex()));
}
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

View File

@@ -1,42 +0,0 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
public class StartPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
private Piece moveablePiece;
public StartPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectPiece(Piece piece){
if(moveablePiece.equals(piece)){
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}
@Override
public void received(MoveMessage msg){
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

View File

@@ -1,43 +0,0 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
public class WaitingPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
private Piece moveablePiece;
public WaitingPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
moveablePiece = null;
}
@Override
public void exit() {
}
@Override
public void selectPiece(Piece piece){
if(moveablePiece.equals(piece)){
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}
@Override
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
pieceToMove.setState(PieceState.ACTIVE);
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

View File

@@ -1,113 +0,0 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.game.BonusCard;
import pp.mdga.message.client.NoPowerCardMessage;
import pp.mdga.message.client.SelectCardMessage;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.message.server.PossibleCardMessage;
import pp.mdga.message.server.PossiblePieceMessage;
import pp.mdga.notification.SelectableCardsNotification;
import java.util.ArrayList;
import java.util.stream.Collectors;
/**
* State where the player can choose a power card
*/
public class ChoosePowerCardState extends PowerCardStates {
private final PowerCardState parent;
private ArrayList<BonusCard> possibleCards;
/**
* Constructor
* @param parent parent state
* @param logic game logic
*/
public ChoosePowerCardState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (PowerCardState) parent;
}
/**
* Enter the state
*/
@Override
public void enter() {
possibleCards = new ArrayList<>();
//TODO: logic.send(new RequestPossibleCardsMessage());
}
/**
* Exit the state
*/
@Override
public void exit() {
possibleCards = null;
}
/**
* Set the possible cards
* @param msg possible cards message
*/
@Override
public void received(PossibleCardMessage msg){
possibleCards = (ArrayList<BonusCard>) msg.getPossibleCards();
logic.addNotification(new SelectableCardsNotification(possibleCards));
}
/**
* Select a card
* @param card card to select
*/
@Override
public void selectCard(BonusCard card){
if(card != null){
logic.send(new SelectCardMessage(card));
} else {
logic.send(new NoPowerCardMessage());
}
}
/**
* Receive a card
* @param msg card message
*/
@Override
public void received(PlayCardMessage msg){
if(msg.getCard().equals(BonusCard.TURBO)){
logic.getGame().setDiceModifier(msg.getDiceModifier());
} else {
LOGGER.log(System.Logger.Level.ERROR, "Received card that is not turbo");
}
}
/**
* Receive a die now message
* @param msg dice now message
*/
@Override
public void received(DiceNowMessage msg){
parent.getParent().setState(parent.getParent().getRollDice());
}
/**
* Receive a possible piece message and decide if the player can swap or shield
* @param msg possible piece message
*/
@Override
public void received(PossiblePieceMessage msg){
if (msg.getEnemyPossiblePieces().isEmpty()){
parent.getShield().setPossiblePieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
parent.setState(parent.getShield());
} else {
parent.getSwap().setPossibleOwnPieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
parent.getSwap().setPossibleEnemyPieces(msg.getEnemyPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
parent.setState(parent.getSwap());
}
}
}

View File

@@ -1,11 +0,0 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class PowerCardStates extends TurnStates {
public PowerCardStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,54 +0,0 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.server.PlayCardMessage;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
public class ShieldState extends PowerCardStates {
private final PowerCardState parent;
private ArrayList<Piece> possiblePieces;
public ShieldState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (PowerCardState) parent;
possiblePieces = new ArrayList<>();
}
@Override
public void enter() {
logic.addNotification(null);
//TODO: selectable piece notification
}
@Override
public void exit() {
possiblePieces = null;
}
public void setPossiblePieces(ArrayList<Piece> possiblePieces) {
this.possiblePieces = possiblePieces;
}
public void selectPiece(Piece piece) {
if (possiblePieces.contains(piece)) {
logic.send(RequestPlayCardMessage.requestPlayShield(piece.getUuid()));
} else {
LOGGER.log(Level.DEBUG, "Invalid piece selected");
}
}
@Override
public void received(PlayCardMessage msg) {
parent.getParent().getPlayPowerCard().setPlayCard(msg);
parent.getParent().setState(parent.getParent().getPlayPowerCard());
}
}

View File

@@ -1,68 +0,0 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.SelectableSwapNotification;
import java.util.UUID;
import java.util.ArrayList;
public class SwapState extends PowerCardStates {
private final PowerCardState parent;
private ArrayList<Piece> possibleOwnPieces;
private ArrayList<Piece> possibleEnemyPieces;
private Piece selectedOwnPiece;
private Piece selectedEnemyPiece;
public SwapState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (PowerCardState) parent;
possibleOwnPieces = new ArrayList<>();
possibleEnemyPieces = new ArrayList<>();
}
@Override
public void enter() {
ArrayList<UUID> ownPieces = new ArrayList<>(possibleOwnPieces.stream().map(Piece::getUuid).toList());
ArrayList<UUID> enemyPieces = new ArrayList<>(possibleEnemyPieces.stream().map(Piece::getUuid).toList());
logic.addNotification(new SelectableSwapNotification(ownPieces, enemyPieces));
}
@Override
public void exit() {
possibleOwnPieces = null;
possibleEnemyPieces = null;
}
public void setPossibleOwnPieces(ArrayList<Piece> possibleOwnPieces) {
this.possibleOwnPieces = possibleOwnPieces;
}
public void setPossibleEnemyPieces(ArrayList<Piece> possibleEnemyPieces) {
this.possibleEnemyPieces = possibleEnemyPieces;
}
@Override
public void selectPiece(Piece piece){
if (possibleOwnPieces.contains(piece)){
selectedOwnPiece = piece;
} else if (possibleEnemyPieces.contains(piece)){
selectedEnemyPiece = piece;
}
if (selectedOwnPiece != null && selectedEnemyPiece != null){
logic.send(RequestPlayCardMessage.requestPlaySwap(selectedOwnPiece.getUuid(), selectedEnemyPiece.getUuid()));
}
}
@Override
public void received(PlayCardMessage msg) {
parent.getParent().getPlayPowerCard().setPlayCard(msg);
parent.getParent().setState(parent.getParent().getPlayPowerCard());
}
}

View File

@@ -1,20 +0,0 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class AudioSettingsState extends SettingStates {
public AudioSettingsState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -1,20 +0,0 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class MainSettingsState extends SettingStates {
public MainSettingsState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -1,10 +0,0 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class SettingStates extends ClientState {
public SettingStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,20 +0,0 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class VideoSettingsState extends SettingStates {
public VideoSettingsState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -174,9 +174,9 @@ public LobbyState getLobbyState() {
}
/**
* This method will be used to return gameState attribute of ServerGameLogic class.
* This method will be used to return gamestate attribute of ServerGameLogic class.
*
* @return gameState as a GameState object.
* @return gamestate as a GameState object.
*/
public GameState getGameState() {
return this.gameState;
@@ -192,9 +192,9 @@ public InterruptState getInterruptState() {
}
/**
* This method will be used to return ceremonyState attribute of ServerGameLogic class.
* This method will be used to return ceremonystate attribute of ServerGameLogic class.
*
* @return ceremonyState as a CeremonyState object.
* @return ceremonystate as a CeremonyState object.
*/
public CeremonyState getCeremonyState() {
return this.ceremonyState;

View File

@@ -0,0 +1,31 @@
package pp.mdga.server.automaton.game.turn.rolldice;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.RollDiceState;
public class FirstRollState extends RollDiceAutomatonState {
/**
* Create FirstRollState constants.
*/
private static final System.Logger LOGGER = System.getLogger(FirstRollState.class.getName());
/**
* Constructs a server state of the specified game logic.
*
* @param rollDiceAutomaton as the automaton of the roll dice state as a RollDiceState object.
* @param logic the game logic
*/
public FirstRollState(RollDiceState rollDiceAutomaton, ServerGameLogic logic) {
super(rollDiceAutomaton, logic);
}
@Override
public void enter() {
LOGGER.log(System.Logger.Level.DEBUG, "Entered FirstRollState state.");
}
@Override
public void exit() {
LOGGER.log(System.Logger.Level.DEBUG, "Exited FirstRollStatte state.");
}
}

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@@ -1,7 +0,0 @@
package pp.mdga.server.automaton.game.turn.rolldice;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.RollDiceState;
public class FirstRollStateState {
}