minor tweaks to make the code pass the check style
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parent
52673dfbce
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@@ -9,7 +9,7 @@
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#
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#
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# Specifies the map used by the opponent in single mode.
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# Specifies the map used by the opponent in single mode.
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# Single mode is activated if this property is set.
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# Single mode is activated if this property is set.
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map.opponent=maps/map2.json
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#map.opponent=maps/map2.json
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#
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#
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# Specifies the map used by the player in single mode.
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# Specifies the map used by the player in single mode.
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# The player must define their own map if this property is not set.
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# The player must define their own map if this property is not set.
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@@ -45,7 +45,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
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private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
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private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
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private static final File CONFIG_FILE = new File("server.properties");
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private static final File CONFIG_FILE = new File("server.properties");
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private static int PORT;
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private static int port;
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private final BattleshipConfig config = new BattleshipConfig();
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private final BattleshipConfig config = new BattleshipConfig();
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private Server myServer;
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private Server myServer;
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@@ -69,7 +69,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
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*/
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*/
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public BattleshipServer(int port) {
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public BattleshipServer(int port) {
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config.readFromIfExists(CONFIG_FILE);
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config.readFromIfExists(CONFIG_FILE);
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PORT = port;
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BattleshipServer.port = port;
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LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
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LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
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logic = new ServerGameLogic(this, config);
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logic = new ServerGameLogic(this, config);
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}
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}
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@@ -83,7 +83,7 @@ public void run() {
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private void startServer() {
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private void startServer() {
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try {
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try {
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LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
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LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
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myServer = Network.createServer(PORT);
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myServer = Network.createServer(port);
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initializeSerializables();
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initializeSerializables();
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myServer.start();
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myServer.start();
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registerListeners();
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registerListeners();
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@@ -51,5 +51,5 @@ default void receivedEvent(ClientStateEvent event) { /* do nothing */ }
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*
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*
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* @param event the received Event
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* @param event the received Event
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*/
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*/
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default void receivedEvent(MusicEvent event) { /* do nothing */ };
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default void receivedEvent(MusicEvent event) { /* do nothing */ }
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}
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}
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