added logic to the 'LobbyState' class

- for leaving the lobby
This commit is contained in:
Daniel Grigencha
2024-12-01 16:49:05 +01:00
parent 121d668bf2
commit efc7a2f09d

View File

@@ -3,10 +3,7 @@
import pp.mdga.game.Color;
import pp.mdga.game.Player;
import pp.mdga.message.client.*;
import pp.mdga.message.server.LobbyPlayerJoinedMessage;
import pp.mdga.message.server.ServerStartGameMessage;
import pp.mdga.message.server.UpdateReadyMessage;
import pp.mdga.message.server.UpdateTSKMessage;
import pp.mdga.message.server.*;
import pp.mdga.server.ServerGameLogic;
import java.util.Map;
@@ -105,6 +102,18 @@ public void received(LobbyNotReadyMessage msg, int from) {
this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, false));
}
/**
*
* @param msg as the message which was sent by the player as a LeaveGameMessage object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(LeaveGameMessage msg, int from) {
this.logic.getGame().removePlayer(from);
this.logic.getServerSender().broadcast(new LobbyPlayerLeaveMessage(from));
this.logic.getServerSender().disconnectClient(from);
}
/**
* @param msg as the message which was sent by the player as a ForceStartGame object.
* @param from as the client id of the player as an Integer.