added presentation die results and powercards as well as fixed a bug where when a piece was thrown with a suppressed shield it wouldnt be cleared
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@@ -6,6 +6,7 @@
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Piece;
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import pp.mdga.game.PieceState;
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import pp.mdga.game.ShieldState;
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import pp.mdga.game.card.HiddenCard;
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import pp.mdga.message.server.*;
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import pp.mdga.notification.*;
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@@ -86,6 +87,10 @@ public void received(MoveMessage msg) {
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if (occ != null) {
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//TODO: MoveThrowNotification
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logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
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if (occ.isSuppressed()){
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logic.addNotification(new RemoveShieldNotification(occ.getUuid()));
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occ.setShield(ShieldState.NONE);
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}
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//set occ to waiting
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logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
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}
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@@ -127,6 +127,10 @@ public void received(MoveMessage msg) {
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if (occ != null) {
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//TODO: MoveThrowNotification
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logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
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if (occ.isSuppressed()){
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logic.addNotification(new RemoveShieldNotification(occ.getUuid()));
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occ.setShield(ShieldState.NONE);
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}
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//set occ to waiting
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logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
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}
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@@ -11,6 +11,7 @@
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import pp.mdga.message.server.MoveMessage;
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import pp.mdga.notification.HomeMoveNotification;
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import pp.mdga.notification.MovePieceNotification;
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import pp.mdga.notification.RemoveShieldNotification;
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import pp.mdga.notification.ShieldActiveNotification;
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import pp.mdga.notification.ShieldSuppressedNotification;
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import pp.mdga.notification.ThrowPieceNotification;
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@@ -92,6 +93,10 @@ public void received(MoveMessage msg) {
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if (occ != null) {
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//TODO: MoveThrowNotification
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logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
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if (occ.isSuppressed()){
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logic.addNotification(new RemoveShieldNotification(occ.getUuid()));
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occ.setShield(ShieldState.NONE);
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}
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//set occ to waiting
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logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
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}
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@@ -64,6 +64,10 @@ public void received(MoveMessage msg){
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Piece occ = targetNode.getOccupant();
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if (occ != null){
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logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
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if (occ.isSuppressed()){
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logic.addNotification(new RemoveShieldNotification(occ.getUuid()));
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occ.setShield(ShieldState.NONE);
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}
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logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
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}
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@@ -5,10 +5,12 @@
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import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
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import pp.mdga.game.Piece;
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import pp.mdga.game.PieceState;
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import pp.mdga.game.ShieldState;
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import pp.mdga.message.client.RequestMoveMessage;
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import pp.mdga.message.client.SelectedPiecesMessage;
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import pp.mdga.message.server.MoveMessage;
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import pp.mdga.notification.MovePieceNotification;
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import pp.mdga.notification.RemoveShieldNotification;
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import pp.mdga.notification.ThrowPieceNotification;
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import java.util.ArrayList;
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@@ -44,6 +46,10 @@ public void received(MoveMessage msg){
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Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
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if (occ != null){
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logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
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if (occ.isSuppressed()){
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logic.addNotification(new RemoveShieldNotification(occ.getUuid()));
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occ.setShield(ShieldState.NONE);
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}
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logic.addNotification(new ThrowPieceNotification(occ.getUuid(), msg.getPiece().getColor()));
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}
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@@ -87,9 +87,7 @@ public Game() {
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gameStatistics = new Statistic();
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initializeDrawPile();
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board = new Board();
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die = new Die(
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//TODO
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);
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die = new Die(1,2,4,4,1,5,5,5,4,6,1,5,6,4,3,4,6,4,1,1,2,5,1,6,5,6,1,4,2,5,1,3,2,2,4,6,6,5);
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}
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/**
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@@ -56,6 +56,11 @@ public void initializeGame() {
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for (var player : this.logic.getGame().getPlayers().values()) {
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player.initialize();
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player.addHandCard(this.logic.getGame().draw());
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//TODO
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player.addHandCard(new TurboCard());
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player.addHandCard(new ShieldCard());
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player.addHandCard(new SwapCard());
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Piece piece = player.getPieces()[0];
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player.getWaitingArea()[0] = null;
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