Adjust print statements
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@@ -56,7 +56,7 @@ public void setState(GameStates newState){
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if(this.state != null){
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if(this.state != null){
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this.state.exit();
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this.state.exit();
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}
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}
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System.out.println("CLIENT STATE old:" + this.state + " new:" + newState);
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System.out.println("CLIENT STATE old: " + this.state + " new: " + newState);
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newState.enter();
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newState.enter();
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state = newState;
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state = newState;
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}
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}
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@@ -160,7 +160,6 @@ public boolean equals(Object obj) {
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if (obj instanceof Piece) {
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if (obj instanceof Piece) {
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Piece piece = (Piece) obj;
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Piece piece = (Piece) obj;
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System.out.println("own UUID: " + this.uuid + ". Other UUID: " + piece.uuid);
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return uuid.toString().equals(piece.uuid.toString());
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return uuid.toString().equals(piece.uuid.toString());
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}
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}
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@@ -207,7 +207,7 @@ public CeremonyState getCeremonyState() {
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* @param state as the new currentState attribute as a ServerState object.
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* @param state as the new currentState attribute as a ServerState object.
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*/
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*/
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public void setCurrentState(ServerState state) {
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public void setCurrentState(ServerState state) {
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System.out.println("SERVER STATE old:" + this.currentState + " new:" + state);
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System.out.println("SERVER STATE old: " + this.currentState + " new: " + state);
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if (this.currentState != null) {
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if (this.currentState != null) {
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this.currentState.exit();
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this.currentState.exit();
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@@ -93,7 +93,7 @@ private boolean canHomeMove(Piece piece, int moveIndex){
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protected int calculateTargetIndex(Piece piece){
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protected int calculateTargetIndex(Piece piece){
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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LOGGER.log(System.Logger.Level.INFO, "Calculating target index for piece: " + piece.getUuid() + " with steps: " + steps + "start index: " + logic.getGame().getBoard().getInfieldIndexOfPiece(piece));
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return (logic.getGame().getBoard().getInfieldIndexOfPiece(piece) + steps) % logic.getGame().getBoard().getInfield().length;
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return (logic.getGame().getBoard().getInfieldIndexOfPiece(piece) + steps) % logic.getGame().getBoard().getInfield().length;
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}
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}
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}
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}
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