diff --git a/Projekte/battleship/client/src/main/java/pp/battleship/client/GameSound.java b/Projekte/battleship/client/src/main/java/pp/battleship/client/GameSound.java index a291c353..2e98d45a 100644 --- a/Projekte/battleship/client/src/main/java/pp/battleship/client/GameSound.java +++ b/Projekte/battleship/client/src/main/java/pp/battleship/client/GameSound.java @@ -83,10 +83,10 @@ public void setEnabled(boolean enabled) { public void initialize(AppStateManager stateManager, Application app) { super.initialize(stateManager, app); this.app = (BattleshipApp) app; - shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav", 1); //NON-NLS - splashSound = loadSound(app, "Sound/Effects/splash.wav", 2); //NON-NLS - explosionSound = loadSound(app, "Sound/Effects/explosion.wav",3); //NON-NLS - rocketSound = loadSound(app, "Sound/Effects/rocket.wav",4); + shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS + splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS + explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS + rocketSound = loadSound(app, "Sound/Effects/rocket.wav"); volume = PREFERENCES.getFloat(SOUND_VOLUME_PREF, 1.0f); } @@ -98,12 +98,11 @@ public void initialize(AppStateManager stateManager, Application app) { * @param name The name of the sound file. * @return The loaded AudioNode. */ - private AudioNode loadSound(Application app, String name, int channel) { + private AudioNode loadSound(Application app, String name) { try { final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); sound.setLooping(false); sound.setPositional(false); - sound.setChannel(channel); return sound; } catch (AssetLoadException | AssetNotFoundException ex) { diff --git a/Projekte/battleship/model/src/main/java/pp/battleship/game/client/AnimatonState.java b/Projekte/battleship/model/src/main/java/pp/battleship/game/client/AnimationState.java similarity index 93% rename from Projekte/battleship/model/src/main/java/pp/battleship/game/client/AnimatonState.java rename to Projekte/battleship/model/src/main/java/pp/battleship/game/client/AnimationState.java index f74b5167..bf3ebc08 100644 --- a/Projekte/battleship/model/src/main/java/pp/battleship/game/client/AnimatonState.java +++ b/Projekte/battleship/model/src/main/java/pp/battleship/game/client/AnimationState.java @@ -1,6 +1,5 @@ package pp.battleship.game.client; -import pp.battleship.message.client.AnimationEndMessage; import pp.battleship.message.server.EffectMessage; import pp.battleship.message.server.SwitchBattleState; import pp.battleship.model.IntPoint; @@ -9,7 +8,7 @@ import pp.battleship.notification.Music; import pp.battleship.notification.Sound; -public class AnimatonState extends ClientState { +public class AnimationState extends ClientState { private boolean myTurn; /** @@ -19,15 +18,15 @@ public class AnimatonState extends ClientState { * @param myTurn a boolean containing if it is the clients turn * @param position the position a shell should be created */ - public AnimatonState(ClientGameLogic logic, boolean myTurn, IntPoint position) { + public AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint position) { super(logic); logic.playMusic(Music.BATTLE_THEME); - logic.playSound(Sound.ROCKET_FIRED); this.myTurn = myTurn; if(myTurn) { logic.getOpponentMap().add(new Shell(position)); }else { logic.getOwnMap().add(new Shell(position)); + logic.playSound(Sound.ROCKET_FIRED); } } diff --git a/Projekte/battleship/model/src/main/java/pp/battleship/game/client/BattleState.java b/Projekte/battleship/model/src/main/java/pp/battleship/game/client/BattleState.java index 6f23cdea..50fd9413 100644 --- a/Projekte/battleship/model/src/main/java/pp/battleship/game/client/BattleState.java +++ b/Projekte/battleship/model/src/main/java/pp/battleship/game/client/BattleState.java @@ -9,13 +9,8 @@ import pp.battleship.message.client.ShootMessage; import pp.battleship.message.server.AnimationStartMessage; -import pp.battleship.message.server.EffectMessage; import pp.battleship.model.IntPoint; -import pp.battleship.model.ShipMap; import pp.battleship.notification.Music; -import pp.battleship.notification.Sound; - -import java.lang.System.Logger.Level; /** * Represents the state of the client where players take turns to attack each other's ships. @@ -55,6 +50,6 @@ else if (logic.getOpponentMap().isValid(pos)) @Override public void receivedAnimationStart(AnimationStartMessage msg){ - logic.setState(new AnimatonState(logic, msg.isMyTurn(), msg.getPosition())); + logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition())); } }