added the game-test8 t010
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		@@ -6,7 +6,11 @@
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import pp.mdga.game.card.ShieldCard;
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					import pp.mdga.game.card.ShieldCard;
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import pp.mdga.game.card.SwapCard;
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					import pp.mdga.game.card.SwapCard;
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import pp.mdga.game.card.TurboCard;
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					import pp.mdga.game.card.TurboCard;
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					import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.client.LobbyReadyMessage;
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					import pp.mdga.message.client.LobbyReadyMessage;
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					import pp.mdga.message.client.NoPowerCardMessage;
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					import pp.mdga.message.client.RequestDieMessage;
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					import pp.mdga.message.client.RequestMoveMessage;
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import pp.mdga.message.client.SelectTSKMessage;
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					import pp.mdga.message.client.SelectTSKMessage;
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import pp.mdga.message.client.StartGameMessage;
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					import pp.mdga.message.client.StartGameMessage;
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import pp.mdga.message.server.PlayCardMessage;
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					import pp.mdga.message.server.PlayCardMessage;
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@@ -211,7 +215,66 @@ public void testDouble() {
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    // UC-Game-08
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					    // UC-Game-08
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    @Test
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					    @Test
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    public void testChangeActivePlayer() {
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					    public void testChangeActivePlayer() {
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        // TODO: Implement test logic for changing the active player
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					        //tests if both player have no color and are not ready
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					        assertFalse(playerClient.isReady());
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					        assertFalse(playerHost.isReady());
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					        assertEquals(playerClient.getColor(), Color.NONE);
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					        assertEquals(playerHost.getColor(), Color.NONE);
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					        //send the selectTSK-message
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					        logic.received(new SelectTSKMessage(Color.CYBER), IDClient);
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					        logic.received(new SelectTSKMessage(Color.ARMY), IDHost);
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					        //sends and tests the readyMessage for the client
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					        logic.received(new LobbyReadyMessage(), IDClient);
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					        logic.received(new LobbyReadyMessage(), IDHost);
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					        assertTrue(playerClient.isReady());
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					        assertTrue(playerHost.isReady());
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					        //tests if the game has started after the determineStartPlayerState
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					        logic.received(new StartGameMessage(), IDHost);
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					        assertEquals(logic.getCurrentState(), logic.getGameState());
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					        assertEquals(logic.getGameState().getCurrentState(),logic.getGameState().getDetermineStartPlayerState());
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					        //roll the order
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					        game.setDie(new Die(4));
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					        logic.received(new RequestDieMessage(),IDHost);
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					        game.setDie(new Die(3));
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					        logic.received(new RequestDieMessage(),IDClient);
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					        logic.received(new AnimationEndMessage(),IDClient);
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					        logic.received(new AnimationEndMessage(),IDHost);
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					        //tests that the server is in the animation-state
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					        assertEquals(logic.getCurrentState(), logic.getGameState());
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					        assertEquals(logic.getGameState().getCurrentState(),logic.getGameState().getAnimationState());
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					        logic.received(new AnimationEndMessage(),IDClient);
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					        logic.received(new AnimationEndMessage(),IDHost);
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					        assertEquals(logic.getCurrentState(), logic.getGameState());
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					        assertEquals(logic.getGameState().getCurrentState(),logic.getGameState().getTurnState());
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					        //tests if the host is the active player
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					        assertEquals(game.getActiveColor(),playerHost.getColor());
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					        //hosts plays no power-card
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					        logic.received(new NoPowerCardMessage(),IDHost);
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					        //simulates a roll and the move of a piece for the host
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					        logic.received(new RequestDieMessage(),IDHost);
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					        logic.received(new AnimationEndMessage(),IDHost);
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					        logic.received(new RequestMoveMessage(game.getBoard().getInfield()[playerHost.getStartNodeIndex()].getOccupant()),IDHost);
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					        //tests if the server is in movePiece
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					        assertEquals(logic.getGameState().getCurrentState(),logic.getGameState().getTurnState());
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					        assertEquals(logic.getGameState().getTurnState().getCurrentState(),logic.getGameState().getTurnState().getMovePieceState());
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					        //sends the animationEndMessages
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					        logic.received(new AnimationEndMessage(),IDClient);
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					        logic.received(new AnimationEndMessage(),IDHost);
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					        //tests if there is a new active Player
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					        assertEquals(game.getActiveColor(),playerClient.getColor());
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    }
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					    }
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