part solution for exercise 13
added an animation state for the server and client and gave it the functionality to display a 3d model representing the shot of the other person adjusted the server to serialize the new messages for handling the animation states
This commit is contained in:
parent
da2508395c
commit
f99b91324c
@@ -12,6 +12,7 @@
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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import pp.util.Position;
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@@ -109,6 +110,21 @@ public Spatial visit(Battleship ship) {
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return shipNode;
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}
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@Override
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public Spatial visit(Shell shell) {
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final Node shellNode = new Node("shell");
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final Position p1 = view.modelToView(shell.getX(), shell.getY());
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final Position p2 = view.modelToView(shell.getX() + 1, shell.getY() + 1);
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final float x1 = p1.getX() + INDENT;
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final float y1 = p1.getY() + INDENT;
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final float x2 = p2.getX() - INDENT;
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final float y2 = p2.getY() - INDENT;
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return shellNode;
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}
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/**
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* Creates a line geometry representing part of the ship's border.
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*
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@@ -18,10 +18,7 @@
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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import pp.battleship.model.*;
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import static java.util.Objects.requireNonNull;
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import static pp.util.FloatMath.HALF_PI;
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@@ -39,9 +36,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private static final String UBOAT = "Models/UBoat/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj"; //NON-NLS
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private static final String BATTLE_SHIP_MODERN = "Models/BattleShipModern/10619_Battleship.obj";
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private static final String PATROL_BOAT = "Models/PatrolBoat/12219_boat_v2_L2.obj";
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private static final String SHELL_ROCKET = "Models/Rocket/Rocket.obj";
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private static final String COLOR = "Color"; //NON-NLS
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private static final String SHIP = "ship"; //NON-NLS
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private static final String SHOT = "shot"; //NON-NLS
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private static final String SHELL = "shell";
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private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
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private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
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private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
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@@ -138,6 +137,42 @@ public Spatial visit(Battleship ship) {
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return node;
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}
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/**
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* Visits a shell and creates a graphical representation
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*
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* @param shell the Shell element to visit
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* @return the node containing the graphical representation
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*/
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@Override
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public Spatial visit(Shell shell){
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final Node node = new Node(SHELL);
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node.attachChild(createRocket());
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final float x = shell.getY();
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final float z = shell.getX();
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node.setLocalTranslation(x + 0.5f, 10f, z + 0.5f);
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ShellControl shellControl = new ShellControl(shell, app);
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node.addControl(shellControl);
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return node;
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}
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/**
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* creates the spatial representation of a rocket
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*
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* @return a spatial the rocket
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*/
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private Spatial createRocket() {
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final Spatial model = app.getAssetManager().loadModel(SHELL_ROCKET);
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model.rotate(PI, 0f, 0f);
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model.scale(0.005f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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model.move(0, 0, 0);
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return model;
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}
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/**
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* Creates the appropriate graphical representation of the specified battleship.
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* The representation is either a detailed model or a simple box based on the length of the ship.
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@@ -0,0 +1,42 @@
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package pp.battleship.client.gui;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import java.lang.System.Logger;
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public class ShellControl extends AbstractControl {
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private final Shell shell;
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private final BattleshipApp app;
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private static final float MOVE_SPEED = 8.0f;
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static final Logger LOGGER = System.getLogger(ShellControl.class.getName());
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public ShellControl(Shell shell, BattleshipApp app) {
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this.shell = shell;
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this.app = app;
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}
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@Override
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protected void controlUpdate(float tpf) {
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spatial.move(0, -MOVE_SPEED * tpf, 0);
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//LOGGER.log(System.Logger.Level.DEBUG, "moved rocket {0}", spatial.getLocalTranslation().getY());
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if (spatial.getLocalTranslation().getY() <= 1.5){
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spatial.getParent().detachChild(spatial);
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app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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}
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@@ -18,13 +18,11 @@
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import pp.battleship.game.server.Player;
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import pp.battleship.game.server.ServerGameLogic;
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import pp.battleship.game.server.ServerSender;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shot;
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@@ -114,11 +112,15 @@ private void initializeSerializables() {
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Serializer.registerClass(Battleship.class);
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Serializer.registerClass(IntPoint.class);
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Serializer.registerClass(Shot.class);
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Serializer.registerClass(AnimationEndMessage.class);
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Serializer.registerClass(AnimationStartMessage.class);
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Serializer.registerClass(SwitchBattleState.class);
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}
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private void registerListeners() {
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myServer.addMessageListener(this, MapMessage.class);
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myServer.addMessageListener(this, ShootMessage.class);
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myServer.addMessageListener(this, AnimationEndMessage.class);
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myServer.addConnectionListener(this);
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}
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@@ -0,0 +1,250 @@
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#
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# Generated by Sweet Home 3D - ven. janv. 02 20:37:08 CET 2015
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# http://www.sweethome3d.com/
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#
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newmtl ForegroundColor
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newmtl white
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newmtl FrontColorNoCulling_11
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newmtl ForegroundColor_12
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newmtl white_Mesh_13
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newmtl Cylinder_7_7
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illum 1
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Ks 0.0 0.0 0.0
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newmtl Cylinder_11_11
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illum 2
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Ka 0.2 0.2 0.2
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Ks 0.0 0.0 0.0
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Ns 1.0
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newmtl 12_12
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illum 1
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Ka 0.2 0.2 0.2
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Ks 0.0 0.0 0.0
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Ns 1.0
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newmtl Cube_1_1_1_Cube_1_1_1_38
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Ks 0.0 0.0 0.0
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Ns 1.0
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newmtl white_Cylinder_58
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illum 1
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Ka 0.1882353 0.27058825 0.58431375
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Kd 0.1882353 0.27058825 0.58431375
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Ks 0.0 0.0 0.0
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newmtl white_Cylinder_59
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illum 1
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newmtl 1_1
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newmtl Cube_1_2_2
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Ks 0.0 0.0 0.0
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newmtl Cylinder_4_4
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illum 2
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Ks 0.5 0.5 0.5
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newmtl Cylinder_5_5
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illum 2
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Ks 0.5 0.5 0.5
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Ns 64.0
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newmtl Cylinder_6_6
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illum 2
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Ka 0.8784314 0.8745098 0.8901961
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Kd 0.8784314 0.8745098 0.8901961
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Ks 0.5 0.5 0.5
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Ns 64.0
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newmtl 11_11
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illum 1
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Ka 0.6 0.6 0.6
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newmtl Cube_1_1_1_Cube_1_1_1_76
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illum 1
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Ks 0.0 0.0 0.0
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Ni 1.0
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map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_1_1_Cube_1_1_1_76.png
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newmtl Cylinder_2_2
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illum 2
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Kd 0.6 0.6 0.6
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Ks 0.5 0.5 0.5
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Ns 64.0
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newmtl Cylinder_3_3
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illum 1
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Ka 0.4 0.4 0.0
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Kd 0.4 0.4 0.0
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Ks 0.0 0.0 0.0
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Ns 1.0
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newmtl Cylinder_4_4_Cylinder_4_4_79
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||||
illum 1
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||||
Ka 0.0 0.0 0.0
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Kd 0.0 0.0 0.0
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Ks 0.0 0.0 0.0
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Ns 1.0
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newmtl Cube_1_5_5
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illum 1
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Ka 0.2 0.2 0.2
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Kd 1.0 1.0 1.0
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Ks 0.0 0.0 0.0
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Ns 1.0
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map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_5_5.png
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newmtl Cube_1_6_6
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Ks 0.0 0.0 0.0
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Ni 1.0
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map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_6_6.png
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newmtl Cylinder_1_1
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newmtl Cube_1_5_5_Cube_1_5_5_86
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illum 1
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Kd 0.2 0.2 0.2
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Ks 0.0 0.0 0.0
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Ns 1.0
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newmtl Cube_1_6_6_Cube_1_6_6_87
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illum 1
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Ka 0.8 0.0 0.0
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Kd 0.8 0.0 0.0
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Ks 0.0 0.0 0.0
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Ns 1.0
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newmtl Cylinder_7_7_Cylinder_7_7_88
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illum 1
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Ka 0.8 0.4 0.0
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Kd 0.8 0.4 0.0
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Ks 0.0 0.0 0.0
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Ns 1.0
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newmtl Cylinder_8_8
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illum 1
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Ka 0.4 0.6 0.0
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Kd 0.4 0.6 0.0
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Ks 0.0 0.0 0.0
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Ns 1.0
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After Width: | Height: | Size: 164 KiB |
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After Width: | Height: | Size: 289 KiB |
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After Width: | Height: | Size: 26 KiB |
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Projekte/battleship/client/src/main/resources/Models/Rocket/Rocket.obj
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package pp.battleship.game.client;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.SwitchBattleState;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.notification.Music;
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import pp.battleship.notification.Sound;
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public class AnimatonState extends ClientState {
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private boolean myTurn;
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/**
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* Constructs a client state of the specified game logic.
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*
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* @param logic the game logic
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*/
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public AnimatonState(ClientGameLogic logic, boolean myTurn, IntPoint position) {
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super(logic);
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logic.playMusic(Music.BATTLE_THEME);
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this.myTurn = myTurn;
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if(myTurn) {
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logic.send(new AnimationEndMessage(position));
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}else {
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logic.getOwnMap().add(new Shell(position));
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}
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}
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@Override
|
||||
boolean showBattle() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(System.Logger.Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg)) {
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
}
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic, msg.isGameLost()));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSwitchBattleState(SwitchBattleState msg) {
|
||||
logic.setState(new BattleState(logic, msg.isTurn()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.AnimationStartMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
@@ -47,59 +48,8 @@ else if (logic.getOpponentMap().isValid(pos))
|
||||
logic.send(new ShootMessage(pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg)) {
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
}
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic, msg.isGameLost()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
public void receivedAnimationStart(AnimationStartMessage msg){
|
||||
logic.setState(new AnimatonState(logic, msg.isMyTurn(), msg.getPosition()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,10 +8,7 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
@@ -228,6 +225,16 @@ public void received(EffectMessage msg) {
|
||||
state.receivedEffect(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
state.receivedAnimationStart(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SwitchBattleState msg) {
|
||||
state.receivedSwitchBattleState(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the player's own map, opponent's map, and harbor based on the game details.
|
||||
*
|
||||
@@ -315,7 +322,7 @@ public void saveMap(File file) throws IOException {
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
public void send(ClientMessage msg) {
|
||||
if (clientSender == null)
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
else
|
||||
|
||||
@@ -7,9 +7,7 @@
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
@@ -165,6 +163,14 @@ void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
void receivedAnimationStart(AnimationStartMessage msg){
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
void receivedSwitchBattleState(SwitchBattleState msg){
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchBattleState not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
*
|
||||
|
||||
@@ -8,13 +8,11 @@
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Rotation;
|
||||
@@ -43,6 +41,9 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
|
||||
private boolean player1AnimationReady = false;
|
||||
private boolean player2AnimationReady = false;
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||
*
|
||||
@@ -198,7 +199,33 @@ public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
for (Player player : players){
|
||||
send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
|
||||
setState(ServerState.ANIMATION_WAIT);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from){
|
||||
if(state != ServerState.ANIMATION_WAIT)
|
||||
LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
|
||||
else
|
||||
if(getPlayerById(from) == players.get(0)){
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
|
||||
player1AnimationReady = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
} else if (getPlayerById(from) == players.get(1)){
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
|
||||
player2AnimationReady = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
if(player1AnimationReady && player2AnimationReady){
|
||||
setState(ServerState.BATTLE);
|
||||
for (Player player : players)
|
||||
send(player, new SwitchBattleState(player == activePlayer));
|
||||
player1AnimationReady = false;
|
||||
player2AnimationReady = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -221,12 +248,13 @@ void playerReady(Player player, List<Battleship> ships) {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Handles the shooting action by the player.
|
||||
*
|
||||
* @param p the player who shot
|
||||
* @param pos the position of the shot
|
||||
*/
|
||||
*//*
|
||||
void shoot(Player p, IntPoint pos) {
|
||||
if (p != activePlayer) return;
|
||||
final Player otherPlayer = getOpponent(activePlayer);
|
||||
@@ -257,5 +285,53 @@ else if (selectedShip.isDestroyed()) {
|
||||
send(otherPlayer, EffectMessage.hit(false, pos));
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void shoot(Player p, IntPoint position) {
|
||||
final Battleship selectedShip;
|
||||
if(p != activePlayer){
|
||||
selectedShip = p.getMap().findShipAt(position);
|
||||
} else {
|
||||
selectedShip = getOpponent(p).getMap().findShipAt(position);
|
||||
}
|
||||
if (selectedShip == null) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.miss(false, position));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.miss(true, position));
|
||||
}
|
||||
if(player1AnimationReady && player2AnimationReady){
|
||||
LOGGER.log(Level.DEBUG, "switched active player");
|
||||
if(p != activePlayer){
|
||||
activePlayer = p;
|
||||
} else {
|
||||
activePlayer = getOpponent(p);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
selectedShip.hit(position);
|
||||
if(getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()){
|
||||
if(p != activePlayer){
|
||||
send(p, EffectMessage.lost(position, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.won(position, selectedShip));
|
||||
}
|
||||
if(player1AnimationReady && player2AnimationReady){
|
||||
setState(ServerState.GAME_OVER);
|
||||
}
|
||||
} else if (selectedShip.isDestroyed()){
|
||||
if(p != activePlayer){
|
||||
send(p, EffectMessage.shipDestroyed(false, position, selectedShip));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, position, selectedShip));
|
||||
}
|
||||
} else {
|
||||
if(p != activePlayer){
|
||||
send(p, EffectMessage.hit(false, position));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.hit(true, position));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,5 +29,10 @@ enum ServerState {
|
||||
/**
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
*/
|
||||
GAME_OVER
|
||||
GAME_OVER,
|
||||
|
||||
/**
|
||||
* The server waits for all players to finish the animation
|
||||
*/
|
||||
ANIMATION_WAIT
|
||||
}
|
||||
|
||||
@@ -7,10 +7,7 @@
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.client.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
|
||||
/**
|
||||
@@ -63,6 +60,11 @@ public void received(MapMessage msg, int from) {
|
||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from) {
|
||||
copiedMessage = new AnimationEndMessage(msg.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
|
||||
@@ -9,11 +9,7 @@
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
@@ -24,6 +20,7 @@
|
||||
class InterpreterProxy implements ServerInterpreter {
|
||||
private final BattleshipClient playerClient;
|
||||
|
||||
static final System.Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
|
||||
/**
|
||||
* Constructs an InterpreterProxy with the specified BattleshipClient.
|
||||
*
|
||||
@@ -82,6 +79,17 @@ public void received(EffectMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SwitchBattleState msg){
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received SwitchBattleState");
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
|
||||
*
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
import pp.util.RandomPositionIterator;
|
||||
@@ -121,7 +119,18 @@ public void received(StartBattleMessage msg) {
|
||||
@Override
|
||||
public void received(EffectMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
||||
if (msg.isMyTurn())
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
|
||||
connection.sendRobotMessage(new AnimationEndMessage(msg.getPosition()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SwitchBattleState msg){
|
||||
LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
|
||||
if (msg.isTurn())
|
||||
shoot();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class AnimationEndMessage extends ClientMessage {
|
||||
|
||||
private IntPoint position;
|
||||
|
||||
private AnimationEndMessage(){ /* nothing */}
|
||||
|
||||
public AnimationEndMessage(IntPoint position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -26,4 +26,12 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received AnimationendMessage
|
||||
*
|
||||
* @param msg the AnimationEndMessage to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(AnimationEndMessage msg, int from);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class AnimationStartMessage extends ServerMessage {
|
||||
private IntPoint position;
|
||||
private boolean myTurn;
|
||||
|
||||
private AnimationStartMessage(){ /* nothing */}
|
||||
|
||||
public AnimationStartMessage(IntPoint position, boolean isTurn) {
|
||||
this.position = position;
|
||||
this.myTurn = isTurn;
|
||||
}
|
||||
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
public boolean isMyTurn() {
|
||||
return myTurn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return (position + " to be animated");
|
||||
}
|
||||
}
|
||||
@@ -33,4 +33,18 @@ public interface ServerInterpreter {
|
||||
* @param msg the EffectMessage received
|
||||
*/
|
||||
void received(EffectMessage msg);
|
||||
|
||||
/**
|
||||
* Handles an AnimationStartMessage received from the server
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
void received(AnimationStartMessage msg);
|
||||
|
||||
/**
|
||||
* handles an SwitchBattleState received from the server
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
void received(SwitchBattleState msg);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class SwitchBattleState extends ServerMessage {
|
||||
private boolean isTurn;
|
||||
|
||||
private SwitchBattleState(){ /* nothing */}
|
||||
|
||||
public SwitchBattleState(boolean isTurn) {
|
||||
this.isTurn = isTurn;
|
||||
}
|
||||
|
||||
public boolean isTurn() {
|
||||
return isTurn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
public class Shell implements Item {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
public Shell(IntPoint position) {
|
||||
x = position.getX();
|
||||
y = position.getY();
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
}
|
||||
@@ -91,6 +91,15 @@ public void add(Shot shot) {
|
||||
addItem(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shell in the map and updates an item added event
|
||||
*
|
||||
* @param shell the shell to be registered
|
||||
*/
|
||||
public void add(Shell shell){
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from the map and triggers an item removal event.
|
||||
*
|
||||
|
||||
@@ -28,4 +28,12 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the result of visiting the Shell element
|
||||
*/
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -25,4 +25,11 @@ public interface VoidVisitor {
|
||||
* @param ship the Battleship element to visit
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
*/
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -18,15 +18,14 @@
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.io.File;
|
||||
@@ -118,11 +117,15 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(AnimationStartMessage.class);
|
||||
Serializer.registerClass(SwitchBattleState.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user