part solution for exercise 13
added an animation state for the server and client and gave it the functionality to display a 3d model representing the shot of the other person adjusted the server to serialize the new messages for handling the animation states
This commit is contained in:
parent
da2508395c
commit
f99b91324c
@@ -0,0 +1,96 @@
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package pp.battleship.game.client;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.SwitchBattleState;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.notification.Music;
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import pp.battleship.notification.Sound;
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public class AnimatonState extends ClientState {
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private boolean myTurn;
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/**
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* Constructs a client state of the specified game logic.
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*
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* @param logic the game logic
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*/
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public AnimatonState(ClientGameLogic logic, boolean myTurn, IntPoint position) {
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super(logic);
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logic.playMusic(Music.BATTLE_THEME);
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this.myTurn = myTurn;
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if(myTurn) {
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logic.send(new AnimationEndMessage(position));
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}else {
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logic.getOwnMap().add(new Shell(position));
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}
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}
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@Override
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boolean showBattle() {
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return true;
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}
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/**
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* Reports the effect of a shot based on the server message.
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*
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* @param msg the message containing the effect of the shot
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*/
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@Override
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public void receivedEffect(EffectMessage msg) {
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ClientGameLogic.LOGGER.log(System.Logger.Level.INFO, "report effect: {0}", msg); //NON-NLS
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playSound(msg);
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myTurn = msg.isMyTurn();
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logic.setInfoText(msg.getInfoTextKey());
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affectedMap(msg).add(msg.getShot());
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if (destroyedOpponentShip(msg)) {
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logic.getOpponentMap().add(msg.getDestroyedShip());
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}
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if (msg.isGameOver()) {
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msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
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logic.setState(new GameOverState(logic, msg.isGameLost()));
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}
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}
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@Override
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public void receivedSwitchBattleState(SwitchBattleState msg) {
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logic.setState(new BattleState(logic, msg.isTurn()));
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}
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/**
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* Determines which map (own or opponent's) should be affected by the shot based on the message.
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*
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* @param msg the effect message received from the server
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* @return the map (either the opponent's or player's own map) that is affected by the shot
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*/
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private ShipMap affectedMap(EffectMessage msg) {
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return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
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}
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/**
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* Checks if the opponent's ship was destroyed by the player's shot.
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*
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* @param msg the effect message received from the server
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* @return true if the shot destroyed an opponent's ship, false otherwise
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*/
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private boolean destroyedOpponentShip(EffectMessage msg) {
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return msg.getDestroyedShip() != null && msg.isOwnShot();
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}
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/**
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* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
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* or destruction of a ship.
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*
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* @param msg the effect message containing the result of the shot
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*/
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private void playSound(EffectMessage msg) {
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if (!msg.getShot().isHit())
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logic.playSound(Sound.SPLASH);
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else if (msg.getDestroyedShip() == null)
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logic.playSound(Sound.EXPLOSION);
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else
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logic.playSound(Sound.DESTROYED_SHIP);
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}
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}
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@@ -8,6 +8,7 @@
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package pp.battleship.game.client;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.AnimationStartMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.ShipMap;
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@@ -47,59 +48,8 @@ else if (logic.getOpponentMap().isValid(pos))
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logic.send(new ShootMessage(pos));
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}
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/**
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* Reports the effect of a shot based on the server message.
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*
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* @param msg the message containing the effect of the shot
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*/
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@Override
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public void receivedEffect(EffectMessage msg) {
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ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
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playSound(msg);
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myTurn = msg.isMyTurn();
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logic.setInfoText(msg.getInfoTextKey());
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affectedMap(msg).add(msg.getShot());
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if (destroyedOpponentShip(msg)) {
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logic.getOpponentMap().add(msg.getDestroyedShip());
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}
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if (msg.isGameOver()) {
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msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
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logic.setState(new GameOverState(logic, msg.isGameLost()));
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}
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}
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/**
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* Determines which map (own or opponent's) should be affected by the shot based on the message.
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*
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* @param msg the effect message received from the server
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* @return the map (either the opponent's or player's own map) that is affected by the shot
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*/
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private ShipMap affectedMap(EffectMessage msg) {
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return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
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}
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/**
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* Checks if the opponent's ship was destroyed by the player's shot.
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*
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* @param msg the effect message received from the server
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* @return true if the shot destroyed an opponent's ship, false otherwise
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*/
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private boolean destroyedOpponentShip(EffectMessage msg) {
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return msg.getDestroyedShip() != null && msg.isOwnShot();
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}
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/**
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* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
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* or destruction of a ship.
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*
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* @param msg the effect message containing the result of the shot
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*/
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private void playSound(EffectMessage msg) {
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if (!msg.getShot().isHit())
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logic.playSound(Sound.SPLASH);
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else if (msg.getDestroyedShip() == null)
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logic.playSound(Sound.EXPLOSION);
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else
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logic.playSound(Sound.DESTROYED_SHIP);
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public void receivedAnimationStart(AnimationStartMessage msg){
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logic.setState(new AnimatonState(logic, msg.isMyTurn(), msg.getPosition()));
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}
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}
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@@ -8,10 +8,7 @@
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package pp.battleship.game.client;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerInterpreter;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.dto.ShipMapDTO;
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@@ -228,6 +225,16 @@ public void received(EffectMessage msg) {
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state.receivedEffect(msg);
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}
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@Override
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public void received(AnimationStartMessage msg) {
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state.receivedAnimationStart(msg);
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}
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@Override
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public void received(SwitchBattleState msg) {
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state.receivedSwitchBattleState(msg);
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}
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/**
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* Initializes the player's own map, opponent's map, and harbor based on the game details.
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*
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@@ -315,7 +322,7 @@ public void saveMap(File file) throws IOException {
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*
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* @param msg the message to be sent
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*/
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void send(ClientMessage msg) {
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public void send(ClientMessage msg) {
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if (clientSender == null)
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LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
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else
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@@ -7,9 +7,7 @@
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package pp.battleship.game.client;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import pp.battleship.model.IntPoint;
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import java.io.File;
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@@ -165,6 +163,14 @@ void receivedEffect(EffectMessage msg) {
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ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
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}
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void receivedAnimationStart(AnimationStartMessage msg){
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ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName());
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}
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void receivedSwitchBattleState(SwitchBattleState msg){
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ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchBattleState not allowed in {0}", getName());
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}
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/**
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* Loads a map from the specified file.
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*
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@@ -8,13 +8,11 @@
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package pp.battleship.game.server;
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import pp.battleship.BattleshipConfig;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.client.ClientInterpreter;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Rotation;
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@@ -43,6 +41,9 @@ public class ServerGameLogic implements ClientInterpreter {
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private Player activePlayer;
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private ServerState state = ServerState.WAIT;
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private boolean player1AnimationReady = false;
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private boolean player2AnimationReady = false;
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/**
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* Constructs a ServerGameLogic with the specified sender and configuration.
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*
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@@ -198,7 +199,33 @@ public void received(ShootMessage msg, int from) {
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if (state != ServerState.BATTLE)
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LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
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else
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shoot(getPlayerById(from), msg.getPosition());
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for (Player player : players){
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send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
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setState(ServerState.ANIMATION_WAIT);
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}
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}
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@Override
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public void received(AnimationEndMessage msg, int from){
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if(state != ServerState.ANIMATION_WAIT)
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LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
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else
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if(getPlayerById(from) == players.get(0)){
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LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
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player1AnimationReady = true;
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shoot(getPlayerById(from), msg.getPosition());
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} else if (getPlayerById(from) == players.get(1)){
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LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
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player2AnimationReady = true;
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shoot(getPlayerById(from), msg.getPosition());
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}
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if(player1AnimationReady && player2AnimationReady){
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setState(ServerState.BATTLE);
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for (Player player : players)
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send(player, new SwitchBattleState(player == activePlayer));
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player1AnimationReady = false;
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player2AnimationReady = false;
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}
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}
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/**
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@@ -221,12 +248,13 @@ void playerReady(Player player, List<Battleship> ships) {
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}
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}
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/*
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/**
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* Handles the shooting action by the player.
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*
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* @param p the player who shot
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* @param pos the position of the shot
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*/
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*//*
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void shoot(Player p, IntPoint pos) {
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if (p != activePlayer) return;
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final Player otherPlayer = getOpponent(activePlayer);
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@@ -257,5 +285,53 @@ else if (selectedShip.isDestroyed()) {
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send(otherPlayer, EffectMessage.hit(false, pos));
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}
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}
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}*/
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void shoot(Player p, IntPoint position) {
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final Battleship selectedShip;
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if(p != activePlayer){
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selectedShip = p.getMap().findShipAt(position);
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} else {
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selectedShip = getOpponent(p).getMap().findShipAt(position);
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}
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if (selectedShip == null) {
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if (p != activePlayer) {
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send(p, EffectMessage.miss(false, position));
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} else {
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send(activePlayer, EffectMessage.miss(true, position));
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}
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if(player1AnimationReady && player2AnimationReady){
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LOGGER.log(Level.DEBUG, "switched active player");
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if(p != activePlayer){
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activePlayer = p;
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} else {
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activePlayer = getOpponent(p);
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}
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}
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} else {
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selectedShip.hit(position);
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if(getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()){
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if(p != activePlayer){
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send(p, EffectMessage.lost(position, selectedShip, activePlayer.getMap().getRemainingShips()));
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} else {
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send(activePlayer, EffectMessage.won(position, selectedShip));
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}
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if(player1AnimationReady && player2AnimationReady){
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setState(ServerState.GAME_OVER);
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}
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} else if (selectedShip.isDestroyed()){
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if(p != activePlayer){
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send(p, EffectMessage.shipDestroyed(false, position, selectedShip));
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} else {
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send(activePlayer, EffectMessage.shipDestroyed(true, position, selectedShip));
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}
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} else {
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if(p != activePlayer){
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send(p, EffectMessage.hit(false, position));
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} else {
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send(activePlayer, EffectMessage.hit(true, position));
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}
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}
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}
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}
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}
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@@ -29,5 +29,10 @@ enum ServerState {
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/**
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* The game has ended because all the ships of one player have been destroyed.
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*/
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GAME_OVER
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GAME_OVER,
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/**
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* The server waits for all players to finish the animation
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*/
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ANIMATION_WAIT
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}
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@@ -7,10 +7,7 @@
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package pp.battleship.game.singlemode;
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import pp.battleship.message.client.ClientInterpreter;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.client.*;
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import pp.battleship.model.Battleship;
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/**
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@@ -63,6 +60,11 @@ public void received(MapMessage msg, int from) {
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copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
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}
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@Override
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public void received(AnimationEndMessage msg, int from) {
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copiedMessage = new AnimationEndMessage(msg.getPosition());
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}
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/**
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* Creates a copy of the provided {@link Battleship}.
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*
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@@ -9,11 +9,7 @@
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerInterpreter;
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import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import java.io.IOException;
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@@ -24,6 +20,7 @@
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class InterpreterProxy implements ServerInterpreter {
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private final BattleshipClient playerClient;
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static final System.Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
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/**
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* Constructs an InterpreterProxy with the specified BattleshipClient.
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*
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@@ -82,6 +79,17 @@ public void received(EffectMessage msg) {
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forward(msg);
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}
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@Override
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public void received(AnimationStartMessage msg) {
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forward(msg);
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}
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@Override
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public void received(SwitchBattleState msg){
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LOGGER.log(System.Logger.Level.INFO, "Received SwitchBattleState");
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forward(msg);
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}
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/**
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* Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
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*
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@@ -1,12 +1,10 @@
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package pp.battleship.game.singlemode;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerInterpreter;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.dto.ShipMapDTO;
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import pp.util.RandomPositionIterator;
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@@ -121,7 +119,18 @@ public void received(StartBattleMessage msg) {
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@Override
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public void received(EffectMessage msg) {
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LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
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if (msg.isMyTurn())
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}
|
||||
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
|
||||
connection.sendRobotMessage(new AnimationEndMessage(msg.getPosition()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SwitchBattleState msg){
|
||||
LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
|
||||
if (msg.isTurn())
|
||||
shoot();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class AnimationEndMessage extends ClientMessage {
|
||||
|
||||
private IntPoint position;
|
||||
|
||||
private AnimationEndMessage(){ /* nothing */}
|
||||
|
||||
public AnimationEndMessage(IntPoint position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -26,4 +26,12 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received AnimationendMessage
|
||||
*
|
||||
* @param msg the AnimationEndMessage to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(AnimationEndMessage msg, int from);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class AnimationStartMessage extends ServerMessage {
|
||||
private IntPoint position;
|
||||
private boolean myTurn;
|
||||
|
||||
private AnimationStartMessage(){ /* nothing */}
|
||||
|
||||
public AnimationStartMessage(IntPoint position, boolean isTurn) {
|
||||
this.position = position;
|
||||
this.myTurn = isTurn;
|
||||
}
|
||||
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
public boolean isMyTurn() {
|
||||
return myTurn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return (position + " to be animated");
|
||||
}
|
||||
}
|
||||
@@ -33,4 +33,18 @@ public interface ServerInterpreter {
|
||||
* @param msg the EffectMessage received
|
||||
*/
|
||||
void received(EffectMessage msg);
|
||||
|
||||
/**
|
||||
* Handles an AnimationStartMessage received from the server
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
void received(AnimationStartMessage msg);
|
||||
|
||||
/**
|
||||
* handles an SwitchBattleState received from the server
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
void received(SwitchBattleState msg);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class SwitchBattleState extends ServerMessage {
|
||||
private boolean isTurn;
|
||||
|
||||
private SwitchBattleState(){ /* nothing */}
|
||||
|
||||
public SwitchBattleState(boolean isTurn) {
|
||||
this.isTurn = isTurn;
|
||||
}
|
||||
|
||||
public boolean isTurn() {
|
||||
return isTurn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
public class Shell implements Item {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
public Shell(IntPoint position) {
|
||||
x = position.getX();
|
||||
y = position.getY();
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
}
|
||||
@@ -91,6 +91,15 @@ public void add(Shot shot) {
|
||||
addItem(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shell in the map and updates an item added event
|
||||
*
|
||||
* @param shell the shell to be registered
|
||||
*/
|
||||
public void add(Shell shell){
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from the map and triggers an item removal event.
|
||||
*
|
||||
|
||||
@@ -28,4 +28,12 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the result of visiting the Shell element
|
||||
*/
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -25,4 +25,11 @@ public interface VoidVisitor {
|
||||
* @param ship the Battleship element to visit
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
*/
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user