solution for number 13
added an AnimationState in Client and Server added 2D and 3D representation of a missile added missile launch sound updated Singlemode to continue functionality
This commit is contained in:
@@ -0,0 +1,94 @@
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package pp.battleship.game.client;
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import pp.battleship.message.client.EndAnimationMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.SwitchToBattleState;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.notification.Music;
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import pp.battleship.notification.Sound;
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import java.lang.System.Logger.Level;
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public class AnimationState extends ClientState{
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private boolean myTurn;
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public AnimationState(ClientGameLogic logic, boolean turn, IntPoint position) {
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super(logic);
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logic.playMusic(Music.GAME_THEME);
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myTurn = turn;
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if (myTurn){
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logic.getOpponentMap().add(new Shell(position));
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}
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else {
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logic.getOwnMap().add(new Shell(position));
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}
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}
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@Override
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boolean showBattle(){
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return true;
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}
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/**
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* Reports the effect of a shot based on the server message.
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*
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* @param msg the message containing the effect of the shot
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*/
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@Override
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public void receivedEffect(EffectMessage msg) {
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ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
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playSound(msg);
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myTurn = msg.isMyTurn();
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logic.setInfoText(msg.getInfoTextKey());
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affectedMap(msg).add(msg.getShot());
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if (destroyedOpponentShip(msg))
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logic.getOpponentMap().add(msg.getDestroyedShip());
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if (msg.isGameOver()) {
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msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
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logic.setState(new GameOverState(logic, msg.isGameLost()));
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}
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}
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@Override
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public void receivedSwitchToBattleState(SwitchToBattleState msg){
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logic.setState(new BattleState(logic, msg.getTurn()));
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}
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/**
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* Determines which map (own or opponent's) should be affected by the shot based on the message.
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*
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* @param msg the effect message received from the server
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* @return the map (either the opponent's or player's own map) that is affected by the shot
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*/
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private ShipMap affectedMap(EffectMessage msg) {
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return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
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}
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/**
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* Checks if the opponent's ship was destroyed by the player's shot.
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*
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* @param msg the effect message received from the server
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* @return true if the shot destroyed an opponent's ship, false otherwise
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*/
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private boolean destroyedOpponentShip(EffectMessage msg) {
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return msg.getDestroyedShip() != null && msg.isOwnShot();
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}
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/**
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* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
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* or destruction of a ship.
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*
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* @param msg the effect message containing the result of the shot
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*/
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private void playSound(EffectMessage msg) {
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if (!msg.getShot().isHit())
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logic.playSound(Sound.SPLASH);
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else if (msg.getDestroyedShip() == null)
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logic.playSound(Sound.EXPLOSION);
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else
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logic.playSound(Sound.DESTROYED_SHIP);
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}
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}
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@@ -9,6 +9,7 @@
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.StartAnimationMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.ShipMap;
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import pp.battleship.notification.Music;
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@@ -47,58 +48,9 @@ else if (logic.getOpponentMap().isValid(pos))
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logic.send(new ShootMessage(pos));
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}
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/**
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* Reports the effect of a shot based on the server message.
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*
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* @param msg the message containing the effect of the shot
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*/
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@Override
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public void receivedEffect(EffectMessage msg) {
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ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
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playSound(msg);
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myTurn = msg.isMyTurn();
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logic.setInfoText(msg.getInfoTextKey());
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affectedMap(msg).add(msg.getShot());
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if (destroyedOpponentShip(msg))
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logic.getOpponentMap().add(msg.getDestroyedShip());
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if (msg.isGameOver()) {
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msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
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logic.setState(new GameOverState(logic, msg.isGameLost()));
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}
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}
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/**
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* Determines which map (own or opponent's) should be affected by the shot based on the message.
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*
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* @param msg the effect message received from the server
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* @return the map (either the opponent's or player's own map) that is affected by the shot
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*/
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private ShipMap affectedMap(EffectMessage msg) {
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return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
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}
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/**
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* Checks if the opponent's ship was destroyed by the player's shot.
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*
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* @param msg the effect message received from the server
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* @return true if the shot destroyed an opponent's ship, false otherwise
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*/
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private boolean destroyedOpponentShip(EffectMessage msg) {
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return msg.getDestroyedShip() != null && msg.isOwnShot();
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}
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/**
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* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
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* or destruction of a ship.
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*
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* @param msg the effect message containing the result of the shot
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*/
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private void playSound(EffectMessage msg) {
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if (!msg.getShot().isHit())
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logic.playSound(Sound.SPLASH);
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else if (msg.getDestroyedShip() == null)
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logic.playSound(Sound.EXPLOSION);
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else
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logic.playSound(Sound.DESTROYED_SHIP);
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public void receivedStartAnimation(StartAnimationMessage msg){
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logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition() ));
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logic.playSound(Sound.MISSILE_LAUNCH);
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}
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}
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@@ -11,7 +11,9 @@
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerInterpreter;
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import pp.battleship.message.server.StartAnimationMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.SwitchToBattleState;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.dto.ShipMapDTO;
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@@ -228,6 +230,22 @@ public void received(EffectMessage msg) {
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state.receivedEffect(msg);
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}
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/**
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* @param msg
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*/
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@Override
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public void received(StartAnimationMessage msg) {
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state.receivedStartAnimation(msg);
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}
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/**
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* @param msg
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*/
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@Override
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public void received(SwitchToBattleState msg) {
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state.receivedSwitchToBattleState(msg);
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}
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/**
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* Initializes the player's own map, opponent's map, and harbor based on the game details.
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*
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@@ -306,7 +324,7 @@ public void saveMap(File file) throws IOException {
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*
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* @param msg the message to be sent
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*/
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void send(ClientMessage msg) {
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public void send(ClientMessage msg) {
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if (clientSender == null)
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LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
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else
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@@ -9,7 +9,9 @@
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.StartAnimationMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.SwitchToBattleState;
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import pp.battleship.model.IntPoint;
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import java.io.File;
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@@ -165,6 +167,14 @@ void receivedEffect(EffectMessage msg) {
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ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
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}
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void receivedSwitchToBattleState(SwitchToBattleState msg) {
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ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchToBattleState not allowed in {0}", getName());
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}
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void receivedStartAnimation(StartAnimationMessage msg) {
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ClientGameLogic.LOGGER.log(Level.ERROR, "receivedStartAnimation not allowed in {0}", getName());
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}
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/**
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* Loads a map from the specified file.
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*
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@@ -9,12 +9,15 @@
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import pp.battleship.BattleshipConfig;
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import pp.battleship.message.client.ClientInterpreter;
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import pp.battleship.message.client.EndAnimationMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartAnimationMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.SwitchToBattleState;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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@@ -39,6 +42,9 @@ public class ServerGameLogic implements ClientInterpreter {
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private Player activePlayer;
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private ServerState state = ServerState.WAIT;
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private boolean p1AnimationFinished = false;
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private boolean p2AnimationFinished = false;
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/**
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* Constructs a ServerGameLogic with the specified sender and configuration.
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*
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@@ -142,17 +148,46 @@ public Player addPlayer(int id) {
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public void received(MapMessage msg, int from) {
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if (state != ServerState.SET_UP)
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LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
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else if(!checkMap(msg, from)) {
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else if (!checkMap(msg, from)) {
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LOGGER.log(Level.ERROR, "The submitted map is not allowed");
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send(players.get(from), new GameDetails(config));
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}
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else
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playerReady(getPlayerById(from), msg.getShips());
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}
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/**
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* @param msg
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*/
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@Override
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public void received(EndAnimationMessage msg, int from){
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if(state != ServerState.WAIT_ANIMATION)
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LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
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else
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if(getPlayerById(from) == players.get(0)){
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LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
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p1AnimationFinished = true;
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shoot(getPlayerById(from), msg.getPosition());
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}
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else if (getPlayerById(from) == players.get(1)){
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LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
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p2AnimationFinished = true;
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shoot(getPlayerById(from), msg.getPosition());
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}
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if(p1AnimationFinished && p2AnimationFinished) {
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setState(ServerState.BATTLE);
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for (Player player : players)
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send(player, new SwitchToBattleState(player == activePlayer));
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p1AnimationFinished = false;
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p2AnimationFinished = false;
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}
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}
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/**
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* Returns true if the map contains correct ship placement and is of the correct size
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*
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* @param msg the received MapMessage of the player
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* @param msg the received MapMessage of the player
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* @param from the ID of the Player
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* @return a boolean based on if the transmitted map ist correct
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*/
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@@ -165,7 +200,7 @@ private boolean checkMap(MapMessage msg, int from) {
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return false;
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// check if ship is out of bounds
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for (Battleship ship : msg.getShips()){
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for (Battleship ship : msg.getShips()) {
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if (ship.getMaxX() >= mapWidth || ship.getMinX() < 0 || ship.getMaxY() >= mapHeight || ship.getMinY() < 0) {
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LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", ship.toString());
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return false;
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@@ -174,10 +209,10 @@ private boolean checkMap(MapMessage msg, int from) {
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// check if ships overlap
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List<Battleship> ships = msg.getShips();
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for(Battleship ship:ships){
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for(Battleship compareShip:ships){
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if(!(ship==compareShip)){
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if(ship.collidesWith(compareShip)){
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for (Battleship ship : ships) {
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for (Battleship compareShip : ships) {
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if (!(ship == compareShip)) {
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if (ship.collidesWith(compareShip)) {
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return false;
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}
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}
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@@ -197,10 +232,13 @@ public void received(ShootMessage msg, int from) {
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if (state != ServerState.BATTLE)
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LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
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else
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shoot(getPlayerById(from), msg.getPosition());
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for (Player player : players) {
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send(player, new StartAnimationMessage(msg.getPosition(), player == activePlayer));
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setState(ServerState.WAIT_ANIMATION);
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}
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}
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/**
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/**
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* Marks the player as ready and sets their ships.
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* Transitions the state to PLAY if both players are ready.
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*
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@@ -220,41 +258,66 @@ void playerReady(Player player, List<Battleship> ships) {
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}
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}
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/**
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* Handles the shooting action by the player.
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*
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* @param p the player who shot
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* @param pos the position of the shot
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*/
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void shoot(Player p, IntPoint pos) {
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if (p != activePlayer) return;
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final Player otherPlayer = getOpponent(activePlayer);
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final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
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void shoot(Player player, IntPoint position) {
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final Battleship selectedShip;
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selectedShip = getSelectedShip(player, position);
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if (selectedShip == null) {
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// shot missed
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send(activePlayer, EffectMessage.miss(true, pos));
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send(otherPlayer, EffectMessage.miss(false, pos));
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activePlayer = otherPlayer;
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shotMissed(player, position);
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}
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else {
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// shot hit a ship
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selectedShip.hit(pos);
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if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
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// game is over
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send(activePlayer, EffectMessage.won(pos, selectedShip));
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send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
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shotHit(player, position, selectedShip);
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}
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}
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Battleship getSelectedShip(Player player, IntPoint position) {
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if (player != activePlayer) {
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return player.getMap().findShipAt(position);
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}
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else {
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return getOpponent(player).getMap().findShipAt(position);
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}
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}
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void shotMissed(Player player, IntPoint position) {
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if (player != activePlayer) {
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send(player, EffectMessage.miss(false, position));
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}
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else
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send(activePlayer, EffectMessage.miss(true, position));
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if (p1AnimationFinished && p2AnimationFinished)
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if (player == activePlayer)
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activePlayer = getOpponent(player);
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else
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activePlayer = player;
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}
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void shotHit(Player player, IntPoint position, Battleship ship) {
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ship.hit(position);
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if (getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()) {
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if (player != activePlayer)
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send(player, EffectMessage.lost(position, ship, activePlayer.getMap().getRemainingShips()));
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else
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send(activePlayer, EffectMessage.won(position, ship));
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if (p1AnimationFinished && p2AnimationFinished) {
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setState(ServerState.GAME_OVER);
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}
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else if (selectedShip.isDestroyed()) {
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// ship has been destroyed, but game is not yet over
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send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
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send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
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}
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else if (ship.isDestroyed()) {
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if (player != activePlayer)
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send(player, EffectMessage.shipDestroyed(false, position, ship));
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else
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send(activePlayer, EffectMessage.shipDestroyed(true, position, ship));
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}
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else {
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if (player != activePlayer) {
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send(player, EffectMessage.hit(false, position));
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}
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else {
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// ship has been hit, but it hasn't been destroyed
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send(activePlayer, EffectMessage.hit(true, pos));
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send(otherPlayer, EffectMessage.hit(false, pos));
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send(activePlayer, EffectMessage.hit(true, position));
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}
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}
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}
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}
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}
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@@ -26,6 +26,11 @@ enum ServerState {
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*/
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BATTLE,
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/**
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* Waits for the Animation to finish
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*/
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WAIT_ANIMATION,
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/**
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* The game has ended because all the ships of one player have been destroyed.
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*/
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@@ -9,6 +9,7 @@
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import pp.battleship.message.client.ClientInterpreter;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
@@ -63,6 +64,15 @@ public void received(MapMessage msg, int from) {
|
||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* @param msg
|
||||
* @param from
|
||||
*/
|
||||
@Override
|
||||
public void received(EndAnimationMessage msg, int from) {
|
||||
copiedMessage = new EndAnimationMessage(msg.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
|
||||
@@ -9,11 +9,7 @@
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
@@ -24,11 +20,13 @@
|
||||
class InterpreterProxy implements ServerInterpreter {
|
||||
private final BattleshipClient playerClient;
|
||||
|
||||
static final System.Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
|
||||
/**
|
||||
* Constructs an InterpreterProxy with the specified BattleshipClient.
|
||||
*
|
||||
* @param playerClient the client to which the server messages are forwarded
|
||||
*/
|
||||
|
||||
InterpreterProxy(BattleshipClient playerClient) {
|
||||
this.playerClient = playerClient;
|
||||
}
|
||||
@@ -82,6 +80,27 @@ public void received(EffectMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the received AnimationStartMessage to the client's game logic.
|
||||
*
|
||||
* @param msg the AnimationStartMessage received from the server
|
||||
*/
|
||||
@Override
|
||||
public void received(StartAnimationMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the received SwitchBattleState to the client's game logic.
|
||||
*
|
||||
* @param msg the SwitchBattleState received from the server
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg){
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received SwitchBattleState");
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
|
||||
*
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
import pp.util.RandomPositionIterator;
|
||||
@@ -113,15 +111,35 @@ public void received(StartBattleMessage msg) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an effect message, logs it, and updates the turn status.
|
||||
* If it is RobotClient's turn to shoot, schedules a shot using shoot();
|
||||
* Receives an effect message, logs it.
|
||||
*
|
||||
* @param msg The effect message
|
||||
*/
|
||||
@Override
|
||||
public void received(EffectMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
||||
if (msg.isMyTurn())
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an AnimationStartMessage, and responds instantly with an AnimationEndMessage
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
@Override
|
||||
public void received(StartAnimationMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
|
||||
connection.sendRobotMessage(new EndAnimationMessage(msg.getPosition()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives a SwitchBattleState, and shots if it is the robots turn
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg){
|
||||
LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
|
||||
if (msg.getTurn())
|
||||
shoot();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,4 +26,6 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
void received(EndAnimationMessage msg, int from);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class EndAnimationMessage extends ClientMessage{
|
||||
|
||||
private IntPoint position;
|
||||
|
||||
private EndAnimationMessage(){/*do nothing */}
|
||||
|
||||
public EndAnimationMessage(final IntPoint position){
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
* @param from the connection ID of the sender
|
||||
*/
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -7,6 +7,8 @@
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
|
||||
/**
|
||||
* An interface for processing server messages.
|
||||
* Implementations of this interface can be used to handle different types of server messages.
|
||||
@@ -33,4 +35,8 @@ public interface ServerInterpreter {
|
||||
* @param msg the EffectMessage received
|
||||
*/
|
||||
void received(EffectMessage msg);
|
||||
|
||||
void received(StartAnimationMessage msg);
|
||||
|
||||
void received(SwitchToBattleState msg);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class StartAnimationMessage extends ServerMessage {
|
||||
|
||||
private IntPoint position;
|
||||
private boolean myTurn;
|
||||
|
||||
private StartAnimationMessage(){/*do nothing */}
|
||||
|
||||
public StartAnimationMessage(IntPoint position, boolean myTurn) {
|
||||
this.position = position;
|
||||
this.myTurn = myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bundle key of the informational text to be shown at the client.
|
||||
* This key is used to retrieve the appropriate localized text for display.
|
||||
*
|
||||
* @return the bundle key of the informational text
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "started animation at " + position;
|
||||
}
|
||||
|
||||
public IntPoint getPosition() {return position;}
|
||||
|
||||
public boolean isMyTurn() {return myTurn;}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class SwitchToBattleState extends ServerMessage{
|
||||
|
||||
private boolean myTurn;
|
||||
|
||||
private SwitchToBattleState(){/*do nothing */}
|
||||
|
||||
public SwitchToBattleState(boolean turn){
|
||||
myTurn = turn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bundle key of the informational text to be shown at the client.
|
||||
* This key is used to retrieve the appropriate localized text for display.
|
||||
*
|
||||
* @return the bundle key of the informational text
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "switched to battle state";
|
||||
}
|
||||
|
||||
public boolean getTurn(){return myTurn;}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
* This class represents a shell
|
||||
*/
|
||||
public class Shell implements Item {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
/**
|
||||
* constructs a new shell object
|
||||
*
|
||||
* @param position the end position of the shell
|
||||
*/
|
||||
public Shell(IntPoint position) {
|
||||
x = position.getX();
|
||||
y = position.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the x coordinate
|
||||
*
|
||||
* @return int x coordinate
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the y coordinate
|
||||
*
|
||||
* @return int y coordinate
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for x coordinate
|
||||
*
|
||||
* @param x the new value of x coordinate
|
||||
*/
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for y coordinate
|
||||
*
|
||||
* @param y the new value of y coordinate
|
||||
*/
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor with a return value.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
* @param <T> the type of the return value
|
||||
* @return the result of the visitor's visit method
|
||||
*/
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor without a return value.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
*/
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
}
|
||||
@@ -91,6 +91,14 @@ public void add(Shot shot) {
|
||||
addItem(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shell on the map
|
||||
* @param shell the shell to be registered
|
||||
*/
|
||||
public void add(Shell shell) {
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from the map and triggers an item removal event.
|
||||
*
|
||||
|
||||
@@ -28,4 +28,6 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -25,4 +25,6 @@ public interface VoidVisitor {
|
||||
* @param ship the Battleship element to visit
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -22,5 +22,9 @@ public enum Sound {
|
||||
/**
|
||||
* Sound of a ship being destroyed.
|
||||
*/
|
||||
DESTROYED_SHIP
|
||||
DESTROYED_SHIP,
|
||||
/**
|
||||
* Sound of a missile being fired
|
||||
*/
|
||||
MISSILE_LAUNCH
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user