solution for number 13
added an AnimationState in Client and Server added 2D and 3D representation of a missile added missile launch sound updated Singlemode to continue functionality
This commit is contained in:
@@ -35,6 +35,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode missileLaunch;
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/**
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* Checks if sound is enabled in the preferences.
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@@ -79,6 +80,7 @@ public void initialize(AppStateManager stateManager, Application app) {
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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missileLaunch = loadSound(app, "Sound/Effects/missilefiring.wav"); //NON-NLS
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}
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/**
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@@ -101,6 +103,14 @@ private AudioNode loadSound(Application app, String name) {
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return null;
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}
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/**
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* Plays the splash sound effect.
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*/
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public void missileLaunch() {
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if (isEnabled() && missileLaunch != null)
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missileLaunch.playInstance();
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}
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/**
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* Plays the splash sound effect.
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*/
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@@ -131,6 +141,7 @@ public void receivedEvent(SoundEvent event) {
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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case MISSILE_LAUNCH -> missileLaunch();
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}
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}
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}
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@@ -70,7 +70,7 @@ public void hitEffect(Node battleshipNode, Shot shot){
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debris.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
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debris.emitAllParticles();
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//Fire //TODO Fix creation of fire on the edge of the map
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//Fire
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ParticleEmitter fire = new ParticleEmitter("Fire", Type.Triangle, 30);
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Material fireMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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fireMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Fire/fire.png"));
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@@ -12,9 +12,14 @@
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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import pp.util.Position;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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/**
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* Synchronizes the visual representation of the ship map with the game model.
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* It handles the rendering of ships and shots on the map view, updating the view
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@@ -26,6 +31,9 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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private static final float SHOT_DEPTH = -2f;
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private static final float SHIP_DEPTH = 0f;
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private static final float INDENT = 4f;
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private static final float MISSILE_DEPTH = 6f;
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private static final float MISSILE_SIZE = 0.8f;
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private static final float MISSILE_CENTERED_IN_MAP_GRID = 0.0625f;
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// Colors used for different visual elements
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private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
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@@ -37,6 +45,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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// The MapView associated with this synchronizer
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private final MapView view;
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static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
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/**
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* Constructs a new MapViewSynchronizer for the given MapView.
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* Initializes the synchronizer and adds existing elements from the model to the view.
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@@ -58,16 +68,14 @@ public MapViewSynchronizer(MapView view) {
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*/
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@Override
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public Spatial visit(Shot shot) {
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LOGGER.log(Level.DEBUG, "visiting" + shot);
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// Convert the shot's model coordinates to view coordinates
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final Position p1 = view.modelToView(shot.getX(), shot.getY());
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final Position p2 = view.modelToView(shot.getX() + 1, shot.getY() + 1);
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final ColorRGBA color = shot.isHit() ? HIT_COLOR : MISS_COLOR;
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// Create and return a rectangle representing the shot
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return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
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SHOT_DEPTH,
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p2.getX() - p1.getX(), p2.getY() - p1.getY(),
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color);
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return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(), SHOT_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), color);
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}
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/**
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@@ -109,6 +117,26 @@ public Spatial visit(Battleship ship) {
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return shipNode;
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}
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@Override
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public Spatial visit(Shell shell) {
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LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
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final Node missileNode = new Node("missile");
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final Position p1 = view.modelToView(shell.getX(), shell.getY());
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final Position p2 = view.modelToView(shell.getX() + MISSILE_SIZE, shell.getY() + MISSILE_SIZE);
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final float x1 = p1.getX() + INDENT;
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final float y1 = p1.getY() + INDENT;
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final float x2 = p2.getX() - INDENT;
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final float y2 = p2.getY() - INDENT;
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final Position startPosition = view.modelToView(MISSILE_CENTERED_IN_MAP_GRID, MISSILE_CENTERED_IN_MAP_GRID);
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missileNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.DarkGray));
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missileNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH);
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missileNode.addControl(new ShellMapControl(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
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return missileNode;
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}
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/**
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* Creates a line geometry representing part of the ship's border.
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*
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@@ -120,6 +148,7 @@ public Spatial visit(Battleship ship) {
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* @return a Geometry representing the line
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*/
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private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
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LOGGER.log(Logger.Level.DEBUG, "created Ship line");
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return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
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}
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}
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@@ -8,8 +8,10 @@
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package pp.battleship.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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@@ -18,6 +20,7 @@
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import com.jme3.scene.shape.Cylinder;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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@@ -37,10 +40,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
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private static final String UBOAT_MODEL = "Models/UBOAT/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj";
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private static final String PATROL_BOAT_MODEL = "Models/PATROL_BOAT/12219_boat_v2_L2.obj";
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private static final String MODERNBATTLESHIP_MODEL = "Models/BATTLESHIP/10619_Battleship.obj";
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private static final String MODERN_BATTLESHIP_MODEL = "Models/BATTLESHIP/10619_Battleship.obj";
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private static final String MODERN_BATTLESHIP_TEXTURES = "Models/BATTLESHIP/BattleshipC.jpg";
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private static final String MISSILE_MODEL = "Models/Missile/AIM120D.obj";
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private static final String MISSILE_TEXTURE = "Models/Missile/texture.png";
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private static final String COLOR = "Color"; //NON-NLS
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private static final String SHIP = "ship"; //NON-NLS
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private static final String SHOT = "shot"; //NON-NLS
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private static final String MISSILE = "missile"; //NON-NLS
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private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
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private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
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private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
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@@ -136,6 +143,25 @@ public Spatial visit(Battleship ship) {
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return node;
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}
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/**
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* Visits a Shell and creates a graphical representation of it.
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*
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* @param shell the battleship to be represented
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* @return the node containing the graphical representation of the battleship
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*/
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@Override
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public Spatial visit(Shell shell) {
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final Node node = new Node(MISSILE);
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node.attachChild(createMissile());
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final float x = shell.getY();
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final float z = shell.getX();
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node.setLocalTranslation(x+0.5f, 10f, z+0.5f);
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node.addControl(new ShellControl(shell, app));
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return node;
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}
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/**
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* Creates the appropriate graphical representation of the specified battleship.
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* The representation is either a detailed model or a simple box based on the length of the ship.
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@@ -213,7 +239,13 @@ private Spatial createBattleship(Battleship ship) {
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*/
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private Spatial createModernBattleship(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(MODERNBATTLESHIP_MODEL);
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final Spatial model = app.getAssetManager().loadModel(MODERN_BATTLESHIP_MODEL);
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Material mat = new Material(app.getAssetManager(), UNSHADED);
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mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MODERN_BATTLESHIP_TEXTURES));
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mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
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model.setMaterial(mat);
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model.setQueueBucket(RenderQueue.Bucket.Opaque);
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model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
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model.scale(0.000075f);
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@@ -222,6 +254,30 @@ private Spatial createModernBattleship(Battleship ship) {
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return model;
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}
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/**
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* Creates a detailed 3D model to represent a missile.
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*
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* @return the spatial representing the missile
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*/
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private Spatial createMissile() {
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final Spatial model = app.getAssetManager().loadModel(MISSILE_MODEL);
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Material mat = new Material(app.getAssetManager(), UNSHADED);
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mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MISSILE_TEXTURE));
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mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
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model.setMaterial(mat);
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model.setQueueBucket(RenderQueue.Bucket.Opaque);
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model.rotate(-HALF_PI,0,0);
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model.scale(0.009f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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model.move(0,0f,0);
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return model;
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}
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/**
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* Creates a detailed 3D model to represent a Uboat.
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*
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@@ -0,0 +1,41 @@
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package pp.battleship.client.gui;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.message.client.EndAnimationMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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public class ShellControl extends AbstractControl {
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private final Shell shell;
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private final BattleshipApp app;
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private static final float TRAVEL_SPEED = 8.5f;
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static final Logger LOGGER = System.getLogger(BattleshipApp.class.getName());
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public ShellControl(Shell shell, BattleshipApp app) {
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this.shell = shell;
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this.app = app;
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}
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@Override
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public void controlUpdate(float tpf) {
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//LOGGER.log(Level.DEBUG, "missile at x=" + shell.getX() + ", y=" + shell.getY());
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spatial.move(0, -TRAVEL_SPEED*tpf, 0);
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if(spatial.getLocalTranslation().getY() <= 0.2){
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spatial.getParent().detachChild(spatial);
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app.getGameLogic().send(new EndAnimationMessage(new IntPoint(shell.getX(), shell.getY())));
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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}
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@@ -0,0 +1,39 @@
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package pp.battleship.client.gui;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.message.client.EndAnimationMessage;
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import pp.battleship.model.IntPoint;
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import pp.util.Position;
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public class ShellMapControl extends AbstractControl {
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private final Position position;
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private final IntPoint pos;
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private static final Vector3f vector = new Vector3f();
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private final BattleshipApp app;
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public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
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super();
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this.position = position;
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this.pos = pos;
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this.app = app;
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vector.set(new Vector3f(position.getX(), position.getY(), 0));
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}
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@Override
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protected void controlUpdate(float tpf) {
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spatial.move(vector.mult(tpf));
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if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
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spatial.getParent().detachChild(spatial);
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app.getGameLogic().send(new EndAnimationMessage(pos));
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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}
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@@ -19,12 +19,15 @@
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import pp.battleship.game.server.ServerGameLogic;
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import pp.battleship.game.server.ServerSender;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.EndAnimationMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartAnimationMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.SwitchToBattleState;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shot;
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@@ -114,11 +117,15 @@ private void initializeSerializables() {
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Serializer.registerClass(Battleship.class);
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Serializer.registerClass(IntPoint.class);
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Serializer.registerClass(Shot.class);
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Serializer.registerClass(StartAnimationMessage.class);
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Serializer.registerClass(EndAnimationMessage.class);
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Serializer.registerClass(SwitchToBattleState.class);
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}
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private void registerListeners() {
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myServer.addMessageListener(this, MapMessage.class);
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myServer.addMessageListener(this, ShootMessage.class);
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myServer.addMessageListener(this, EndAnimationMessage.class);
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myServer.addConnectionListener(this);
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}
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@@ -0,0 +1,12 @@
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# Blender MTL File: 'AIM120D.blend'
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# Material Count: 1
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newmtl Material.006
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd texture.png
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,2 @@
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AIM-120D Missile (Air-to-Air) by https://free3d.com/3d-model/aim-120d-shell-air-to-air-20348.html
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License: License for personal use
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Binary file not shown.
|
After Width: | Height: | Size: 6.8 MiB |
@@ -0,0 +1,2 @@
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Missile firing fl by NHMWretched (https://pixabay.com/sound-effects/missile-firing-fl-106655/)
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CCO License
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Binary file not shown.
@@ -41,7 +41,7 @@ public static void main(String[] args) {
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*/
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@Override
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public void simpleInitApp() {
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export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
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export("Models/KingGeorgeV/King_George_V.obj", "Models/KingGeorgeV/KingGeorgeV.j3o"); //NON-NLS
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stop();
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}
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@@ -0,0 +1,94 @@
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package pp.battleship.game.client;
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import pp.battleship.message.client.EndAnimationMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.SwitchToBattleState;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.notification.Music;
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import pp.battleship.notification.Sound;
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import java.lang.System.Logger.Level;
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public class AnimationState extends ClientState{
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private boolean myTurn;
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public AnimationState(ClientGameLogic logic, boolean turn, IntPoint position) {
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super(logic);
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||||
logic.playMusic(Music.GAME_THEME);
|
||||
myTurn = turn;
|
||||
if (myTurn){
|
||||
logic.getOpponentMap().add(new Shell(position));
|
||||
}
|
||||
else {
|
||||
logic.getOwnMap().add(new Shell(position));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
boolean showBattle(){
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic, msg.isGameLost()));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSwitchToBattleState(SwitchToBattleState msg){
|
||||
logic.setState(new BattleState(logic, msg.getTurn()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Music;
|
||||
@@ -47,58 +48,9 @@ else if (logic.getOpponentMap().isValid(pos))
|
||||
logic.send(new ShootMessage(pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic, msg.isGameLost()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
public void receivedStartAnimation(StartAnimationMessage msg){
|
||||
logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition() ));
|
||||
logic.playSound(Sound.MISSILE_LAUNCH);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,9 @@
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
@@ -228,6 +230,22 @@ public void received(EffectMessage msg) {
|
||||
state.receivedEffect(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param msg
|
||||
*/
|
||||
@Override
|
||||
public void received(StartAnimationMessage msg) {
|
||||
state.receivedStartAnimation(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param msg
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg) {
|
||||
state.receivedSwitchToBattleState(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the player's own map, opponent's map, and harbor based on the game details.
|
||||
*
|
||||
@@ -306,7 +324,7 @@ public void saveMap(File file) throws IOException {
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
public void send(ClientMessage msg) {
|
||||
if (clientSender == null)
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
else
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
@@ -165,6 +167,14 @@ void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
void receivedSwitchToBattleState(SwitchToBattleState msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchToBattleState not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
void receivedStartAnimation(StartAnimationMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedStartAnimation not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
*
|
||||
|
||||
@@ -9,12 +9,15 @@
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@@ -39,6 +42,9 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
|
||||
private boolean p1AnimationFinished = false;
|
||||
private boolean p2AnimationFinished = false;
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||
*
|
||||
@@ -142,17 +148,46 @@ public Player addPlayer(int id) {
|
||||
public void received(MapMessage msg, int from) {
|
||||
if (state != ServerState.SET_UP)
|
||||
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
||||
else if(!checkMap(msg, from)) {
|
||||
else if (!checkMap(msg, from)) {
|
||||
LOGGER.log(Level.ERROR, "The submitted map is not allowed");
|
||||
send(players.get(from), new GameDetails(config));
|
||||
}
|
||||
else
|
||||
playerReady(getPlayerById(from), msg.getShips());
|
||||
}
|
||||
|
||||
/**
|
||||
* @param msg
|
||||
*/
|
||||
@Override
|
||||
public void received(EndAnimationMessage msg, int from){
|
||||
if(state != ServerState.WAIT_ANIMATION)
|
||||
LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
|
||||
else
|
||||
if(getPlayerById(from) == players.get(0)){
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
|
||||
p1AnimationFinished = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
else if (getPlayerById(from) == players.get(1)){
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
|
||||
p2AnimationFinished = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
if(p1AnimationFinished && p2AnimationFinished) {
|
||||
setState(ServerState.BATTLE);
|
||||
for (Player player : players)
|
||||
send(player, new SwitchToBattleState(player == activePlayer));
|
||||
p1AnimationFinished = false;
|
||||
p2AnimationFinished = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns true if the map contains correct ship placement and is of the correct size
|
||||
*
|
||||
* @param msg the received MapMessage of the player
|
||||
* @param msg the received MapMessage of the player
|
||||
* @param from the ID of the Player
|
||||
* @return a boolean based on if the transmitted map ist correct
|
||||
*/
|
||||
@@ -165,7 +200,7 @@ private boolean checkMap(MapMessage msg, int from) {
|
||||
return false;
|
||||
|
||||
// check if ship is out of bounds
|
||||
for (Battleship ship : msg.getShips()){
|
||||
for (Battleship ship : msg.getShips()) {
|
||||
if (ship.getMaxX() >= mapWidth || ship.getMinX() < 0 || ship.getMaxY() >= mapHeight || ship.getMinY() < 0) {
|
||||
LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", ship.toString());
|
||||
return false;
|
||||
@@ -174,10 +209,10 @@ private boolean checkMap(MapMessage msg, int from) {
|
||||
|
||||
// check if ships overlap
|
||||
List<Battleship> ships = msg.getShips();
|
||||
for(Battleship ship:ships){
|
||||
for(Battleship compareShip:ships){
|
||||
if(!(ship==compareShip)){
|
||||
if(ship.collidesWith(compareShip)){
|
||||
for (Battleship ship : ships) {
|
||||
for (Battleship compareShip : ships) {
|
||||
if (!(ship == compareShip)) {
|
||||
if (ship.collidesWith(compareShip)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -197,10 +232,13 @@ public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
for (Player player : players) {
|
||||
send(player, new StartAnimationMessage(msg.getPosition(), player == activePlayer));
|
||||
setState(ServerState.WAIT_ANIMATION);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Marks the player as ready and sets their ships.
|
||||
* Transitions the state to PLAY if both players are ready.
|
||||
*
|
||||
@@ -220,41 +258,66 @@ void playerReady(Player player, List<Battleship> ships) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the shooting action by the player.
|
||||
*
|
||||
* @param p the player who shot
|
||||
* @param pos the position of the shot
|
||||
*/
|
||||
void shoot(Player p, IntPoint pos) {
|
||||
if (p != activePlayer) return;
|
||||
final Player otherPlayer = getOpponent(activePlayer);
|
||||
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
||||
void shoot(Player player, IntPoint position) {
|
||||
final Battleship selectedShip;
|
||||
selectedShip = getSelectedShip(player, position);
|
||||
if (selectedShip == null) {
|
||||
// shot missed
|
||||
send(activePlayer, EffectMessage.miss(true, pos));
|
||||
send(otherPlayer, EffectMessage.miss(false, pos));
|
||||
activePlayer = otherPlayer;
|
||||
shotMissed(player, position);
|
||||
}
|
||||
else {
|
||||
// shot hit a ship
|
||||
selectedShip.hit(pos);
|
||||
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
||||
// game is over
|
||||
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
shotHit(player, position, selectedShip);
|
||||
}
|
||||
}
|
||||
|
||||
Battleship getSelectedShip(Player player, IntPoint position) {
|
||||
if (player != activePlayer) {
|
||||
return player.getMap().findShipAt(position);
|
||||
}
|
||||
else {
|
||||
return getOpponent(player).getMap().findShipAt(position);
|
||||
}
|
||||
}
|
||||
|
||||
void shotMissed(Player player, IntPoint position) {
|
||||
if (player != activePlayer) {
|
||||
send(player, EffectMessage.miss(false, position));
|
||||
}
|
||||
else
|
||||
send(activePlayer, EffectMessage.miss(true, position));
|
||||
|
||||
if (p1AnimationFinished && p2AnimationFinished)
|
||||
if (player == activePlayer)
|
||||
activePlayer = getOpponent(player);
|
||||
else
|
||||
activePlayer = player;
|
||||
}
|
||||
|
||||
void shotHit(Player player, IntPoint position, Battleship ship) {
|
||||
ship.hit(position);
|
||||
if (getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()) {
|
||||
if (player != activePlayer)
|
||||
send(player, EffectMessage.lost(position, ship, activePlayer.getMap().getRemainingShips()));
|
||||
else
|
||||
send(activePlayer, EffectMessage.won(position, ship));
|
||||
|
||||
if (p1AnimationFinished && p2AnimationFinished) {
|
||||
setState(ServerState.GAME_OVER);
|
||||
}
|
||||
else if (selectedShip.isDestroyed()) {
|
||||
// ship has been destroyed, but game is not yet over
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
||||
}
|
||||
else if (ship.isDestroyed()) {
|
||||
if (player != activePlayer)
|
||||
send(player, EffectMessage.shipDestroyed(false, position, ship));
|
||||
else
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, position, ship));
|
||||
}
|
||||
else {
|
||||
if (player != activePlayer) {
|
||||
send(player, EffectMessage.hit(false, position));
|
||||
}
|
||||
else {
|
||||
// ship has been hit, but it hasn't been destroyed
|
||||
send(activePlayer, EffectMessage.hit(true, pos));
|
||||
send(otherPlayer, EffectMessage.hit(false, pos));
|
||||
send(activePlayer, EffectMessage.hit(true, position));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -26,6 +26,11 @@ enum ServerState {
|
||||
*/
|
||||
BATTLE,
|
||||
|
||||
/**
|
||||
* Waits for the Animation to finish
|
||||
*/
|
||||
WAIT_ANIMATION,
|
||||
|
||||
/**
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
*/
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
@@ -63,6 +64,15 @@ public void received(MapMessage msg, int from) {
|
||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* @param msg
|
||||
* @param from
|
||||
*/
|
||||
@Override
|
||||
public void received(EndAnimationMessage msg, int from) {
|
||||
copiedMessage = new EndAnimationMessage(msg.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
|
||||
@@ -9,11 +9,7 @@
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
@@ -24,11 +20,13 @@
|
||||
class InterpreterProxy implements ServerInterpreter {
|
||||
private final BattleshipClient playerClient;
|
||||
|
||||
static final System.Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
|
||||
/**
|
||||
* Constructs an InterpreterProxy with the specified BattleshipClient.
|
||||
*
|
||||
* @param playerClient the client to which the server messages are forwarded
|
||||
*/
|
||||
|
||||
InterpreterProxy(BattleshipClient playerClient) {
|
||||
this.playerClient = playerClient;
|
||||
}
|
||||
@@ -82,6 +80,27 @@ public void received(EffectMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the received AnimationStartMessage to the client's game logic.
|
||||
*
|
||||
* @param msg the AnimationStartMessage received from the server
|
||||
*/
|
||||
@Override
|
||||
public void received(StartAnimationMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the received SwitchBattleState to the client's game logic.
|
||||
*
|
||||
* @param msg the SwitchBattleState received from the server
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg){
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received SwitchBattleState");
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
|
||||
*
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
import pp.util.RandomPositionIterator;
|
||||
@@ -113,15 +111,35 @@ public void received(StartBattleMessage msg) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an effect message, logs it, and updates the turn status.
|
||||
* If it is RobotClient's turn to shoot, schedules a shot using shoot();
|
||||
* Receives an effect message, logs it.
|
||||
*
|
||||
* @param msg The effect message
|
||||
*/
|
||||
@Override
|
||||
public void received(EffectMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
||||
if (msg.isMyTurn())
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an AnimationStartMessage, and responds instantly with an AnimationEndMessage
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
@Override
|
||||
public void received(StartAnimationMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
|
||||
connection.sendRobotMessage(new EndAnimationMessage(msg.getPosition()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives a SwitchBattleState, and shots if it is the robots turn
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg){
|
||||
LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
|
||||
if (msg.getTurn())
|
||||
shoot();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,4 +26,6 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
void received(EndAnimationMessage msg, int from);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class EndAnimationMessage extends ClientMessage{
|
||||
|
||||
private IntPoint position;
|
||||
|
||||
private EndAnimationMessage(){/*do nothing */}
|
||||
|
||||
public EndAnimationMessage(final IntPoint position){
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
* @param from the connection ID of the sender
|
||||
*/
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -7,6 +7,8 @@
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
|
||||
/**
|
||||
* An interface for processing server messages.
|
||||
* Implementations of this interface can be used to handle different types of server messages.
|
||||
@@ -33,4 +35,8 @@ public interface ServerInterpreter {
|
||||
* @param msg the EffectMessage received
|
||||
*/
|
||||
void received(EffectMessage msg);
|
||||
|
||||
void received(StartAnimationMessage msg);
|
||||
|
||||
void received(SwitchToBattleState msg);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class StartAnimationMessage extends ServerMessage {
|
||||
|
||||
private IntPoint position;
|
||||
private boolean myTurn;
|
||||
|
||||
private StartAnimationMessage(){/*do nothing */}
|
||||
|
||||
public StartAnimationMessage(IntPoint position, boolean myTurn) {
|
||||
this.position = position;
|
||||
this.myTurn = myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bundle key of the informational text to be shown at the client.
|
||||
* This key is used to retrieve the appropriate localized text for display.
|
||||
*
|
||||
* @return the bundle key of the informational text
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "started animation at " + position;
|
||||
}
|
||||
|
||||
public IntPoint getPosition() {return position;}
|
||||
|
||||
public boolean isMyTurn() {return myTurn;}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class SwitchToBattleState extends ServerMessage{
|
||||
|
||||
private boolean myTurn;
|
||||
|
||||
private SwitchToBattleState(){/*do nothing */}
|
||||
|
||||
public SwitchToBattleState(boolean turn){
|
||||
myTurn = turn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bundle key of the informational text to be shown at the client.
|
||||
* This key is used to retrieve the appropriate localized text for display.
|
||||
*
|
||||
* @return the bundle key of the informational text
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "switched to battle state";
|
||||
}
|
||||
|
||||
public boolean getTurn(){return myTurn;}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
* This class represents a shell
|
||||
*/
|
||||
public class Shell implements Item {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
/**
|
||||
* constructs a new shell object
|
||||
*
|
||||
* @param position the end position of the shell
|
||||
*/
|
||||
public Shell(IntPoint position) {
|
||||
x = position.getX();
|
||||
y = position.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the x coordinate
|
||||
*
|
||||
* @return int x coordinate
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the y coordinate
|
||||
*
|
||||
* @return int y coordinate
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for x coordinate
|
||||
*
|
||||
* @param x the new value of x coordinate
|
||||
*/
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for y coordinate
|
||||
*
|
||||
* @param y the new value of y coordinate
|
||||
*/
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor with a return value.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
* @param <T> the type of the return value
|
||||
* @return the result of the visitor's visit method
|
||||
*/
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor without a return value.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
*/
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
}
|
||||
@@ -91,6 +91,14 @@ public void add(Shot shot) {
|
||||
addItem(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shell on the map
|
||||
* @param shell the shell to be registered
|
||||
*/
|
||||
public void add(Shell shell) {
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from the map and triggers an item removal event.
|
||||
*
|
||||
|
||||
@@ -28,4 +28,6 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -25,4 +25,6 @@ public interface VoidVisitor {
|
||||
* @param ship the Battleship element to visit
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -22,5 +22,9 @@ public enum Sound {
|
||||
/**
|
||||
* Sound of a ship being destroyed.
|
||||
*/
|
||||
DESTROYED_SHIP
|
||||
DESTROYED_SHIP,
|
||||
/**
|
||||
* Sound of a missile being fired
|
||||
*/
|
||||
MISSILE_LAUNCH
|
||||
}
|
||||
|
||||
@@ -19,12 +19,15 @@
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shot;
|
||||
@@ -118,11 +121,15 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(StartAnimationMessage.class);
|
||||
Serializer.registerClass(EndAnimationMessage.class);
|
||||
Serializer.registerClass(SwitchToBattleState.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, EndAnimationMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user