Compare commits
1 Commits
dev/client
...
dev_client
| Author | SHA1 | Date | |
|---|---|---|---|
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48cd614b4a |
@@ -6,7 +6,7 @@
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
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<extension name="coverage">
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<extension name="coverage">
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<pattern>
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<pattern>
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<option name="PATTERN" value="pp.mdga.client.board.Outline.*" />
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<option name="PATTERN" value="pp.mdga.client.Board.*" />
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<option name="ENABLED" value="true" />
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<option name="ENABLED" value="true" />
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</pattern>
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</pattern>
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</extension>
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</extension>
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@@ -9,12 +9,6 @@ implementation project(":jme-common")
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implementation project(":mdga:model")
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implementation project(":mdga:model")
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implementation libs.jme3.desktop
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implementation libs.jme3.desktop
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implementation libs.jme3.core
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implementation libs.jme3.lwjgl3
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implementation libs.jme3.lwjgl
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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runtimeOnly libs.jme3.plugins
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@@ -0,0 +1,290 @@
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package pp.mdga.client.Acoustic;
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import com.jme3.system.NanoTimer;
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import pp.mdga.client.MdgaApp;
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import pp.mdga.client.MdgaState;
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import java.util.*;
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public class AcousticHandler {
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private MdgaApp app;
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private MdgaState state = MdgaState.NONE;
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private boolean playGame = false;
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private ArrayList<MusicAsset> gameTracks = new ArrayList<>();
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private NanoTimer trackTimer = new NanoTimer();
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private boolean fading = false;
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private NanoTimer fadeTimer = new NanoTimer();
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private final float FADE_DURATION = 3.0f;
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private final float CROSSFADE_DURATION = 1.5f;
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private float mainVolume = 1.0f;
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private float musicVolume = 1.0f;
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private float soundVolume = 1.0f;
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private GameMusic scheduled = null;
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private GameMusic playing = null;
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private ArrayList<GameSound> sounds = new ArrayList<>();
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public AcousticHandler(MdgaApp app) {
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this.app = app;
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}
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/**
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* This method updates the acousticHandler and should be called every frame
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*/
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public void update() {
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updateVolumeAndTrack();
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if(playGame) {
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updateGameTracks();
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}
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Iterator<GameSound> iterator = sounds.iterator();
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while (iterator.hasNext()) {
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GameSound s = iterator.next();
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s.update(getSoundVolumeTotal());
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if (!s.isPlaying()) {
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iterator.remove();
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}
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}
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}
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/**
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* This method instantly plays a sound
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*
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* @param sound the sound to be played
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*/
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public void playSound(MdgaSound sound) {
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ArrayList<SoundAssetDelayVolume> assets = new ArrayList<SoundAssetDelayVolume>();
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switch (sound) {
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case LOST:
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assets.add(new SoundAssetDelayVolume(SoundAsset.LOST, 1.0f, 0.0f));
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break;
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case VICTORY:
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assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 2.0f));
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break;
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default:
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break;
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}
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for (SoundAssetDelayVolume sawd : assets) {
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GameSound gameSound = new GameSound(app, sawd.asset(), getSoundVolumeTotal(), sawd.subVolume(), sawd.delay());
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sounds.add(gameSound);
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}
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}
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/**
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* This method fades the played music to fit the state.
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*
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* @param state the state of which the corresponding music should be played to be played
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*/
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public void playState(MdgaState state) {
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if(this.state == state) {
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return;
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}
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MusicAsset asset = null;
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switch (state) {
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case MAIN:
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playGame = false;
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asset = MusicAsset.MAIN_MENU;
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break;
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case LOBBY:
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playGame = false;
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asset = MusicAsset.LOBBY;
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break;
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case GAME:
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addGameTracks();
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playGame = true;
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assert(gameTracks.size() > 0) : "no more game music available";
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asset = gameTracks.remove(0);
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break;
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case CEREMONY:
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playGame = false;
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asset = MusicAsset.CEREMONY;
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break;
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}
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assert(null != asset) : "music sceduling went wrong";
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scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop());
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}
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/**
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* Performs linear interpolation between two float values.
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*
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* @param start The starting value.
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* @param end The ending value.
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* @param t The interpolation factor, typically between 0 and 1.
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* @return The interpolated value between start and end.
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*/
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private float lerp(float start, float end, float t) {
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return start + t * (end - start);
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}
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/**
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* Updates the current volume and handles track crossfading logic.
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* This method is responsible for fading out the currently playing track,
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* fading in the scheduled track, and handling crossfade between the two tracks.
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*/
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private void updateVolumeAndTrack() {
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if (playing == null && scheduled != null && !fading) {
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playing = scheduled;
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scheduled = null;
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playing.play();
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return;
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}
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if (scheduled != null && !fading) {
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fading = true;
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fadeTimer.reset();
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}
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if (fading) {
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float time = fadeTimer.getTimeInSeconds();
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if (time <= FADE_DURATION) {
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float t = Math.min(time / FADE_DURATION, 1.0f);
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float oldVolume = lerp(1.0f, 0.0f, t);
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if (playing != null) {
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playing.update(getMusicVolumeTotal()* oldVolume);
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}
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}
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if (time > FADE_DURATION && time <= FADE_DURATION + CROSSFADE_DURATION) {
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float t = Math.min((time - FADE_DURATION) / CROSSFADE_DURATION, 1.0f);
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float newVolume = lerp(0.0f, 1.0f, t);
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if (!scheduled.isPlaying()) {
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scheduled.play();
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}
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scheduled.update(getMusicVolumeTotal() * newVolume);
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}
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if (time > FADE_DURATION + CROSSFADE_DURATION) {
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if (playing != null) {
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playing.pause();
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}
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playing = scheduled;
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scheduled = null;
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fading = false;
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}
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} else if (playing != null) {
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playing.update(getMusicVolumeTotal());
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}
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}
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/**
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* Adds a list of game tracks to the gameTracks collection and shuffles them.
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* This method adds predefined game tracks to the track list and shuffles the order.
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*/
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private void addGameTracks() {
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Random random = new Random();
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for (int i = 1; i <= 6; i++) {
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gameTracks.add(MusicAsset.valueOf("GAME_" + i));
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}
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Collections.shuffle(gameTracks, random);
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}
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/**
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* Updates the current game tracks. If the currently playing track is nearing its end,
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* a new track will be scheduled to play. If the list of game tracks is empty, it will be refreshed.
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*/
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private void updateGameTracks() {
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if(playing.nearEnd(10)) {
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if (gameTracks.isEmpty()) {
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addGameTracks();
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}
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}
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if (playing != null && playing.nearEnd(3) && trackTimer.getTimeInSeconds() > 20) {
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trackTimer.reset();
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MusicAsset nextTrack = gameTracks.remove(0);
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scheduled = new GameMusic(app, nextTrack, getMusicVolumeTotal(), nextTrack.getSubVolume(), nextTrack.getLoop());
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}
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}
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/**
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* Retrieves the main volume level.
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*
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* @return The current main volume level.
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*/
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public float getMainVolume() {
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return mainVolume;
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}
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/**
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* Retrieves the music volume level.
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*
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* @return The current music volume level.
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*/
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public float getMusicVolume() {
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return musicVolume;
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}
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/**
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* Retrieves the sound volume level.
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*
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* @return The current sound volume level.
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*/
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public float getSoundVolume() {
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return soundVolume;
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}
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/**
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* Sets the main volume level.
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*
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* @param mainVolume The desired main volume level.
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*/
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public void setMainVolume(float mainVolume) {
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this.mainVolume = mainVolume;
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}
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/**
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* Sets the music volume level.
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*
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* @param musicVolume The desired music volume level.
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*/
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public void setMusicVolume(float musicVolume) {
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this.musicVolume = musicVolume;
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}
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/**
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* Sets the sound volume level.
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*
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* @param soundVolume The desired sound volume level.
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*/
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public void setSoundVolume(float soundVolume) {
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this.soundVolume = soundVolume;
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}
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/**
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* Calculates the total music volume by multiplying the music volume by the main volume.
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*
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* @return The total music volume.
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*/
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float getMusicVolumeTotal() {
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return getMusicVolume() * getMainVolume();
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}
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/**
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* Calculates the total sound volume by multiplying the sound volume by the main volume.
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*
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* @return The total sound volume.
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*/
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float getSoundVolumeTotal() {
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return getSoundVolume() * getMainVolume();
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}
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client.acoustic;
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package pp.mdga.client.Acoustic;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioNode;
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@@ -14,21 +14,19 @@ class GameMusic {
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private float volume;
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private float volume;
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private final float subVolume;
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private final float subVolume;
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private final AudioNode music;
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private final AudioNode music;
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private float pause;
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/**
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/**
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* Constructs a new GameMusic object.
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* Constructs a new GameMusic object.
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*
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*
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* @param app The instance of the application, used to access the asset manager.
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* @param app The instance of the application, used to access the asset manager.
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* @param asset The music asset to be played.
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* @param asset The music asset to be played.
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* @param volume The total volume of the music, adjusted by the main volume.
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* @param volume The total volume of the music, adjusted by the main volume.
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* @param subVolume A relative volume that modifies the base music volume, typically a percentage.
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* @param subVolume A relative volume that modifies the base music volume, typically a percentage.
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* @param loop A flag indicating whether the music should loop once it finishes.
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* @param loop A flag indicating whether the music should loop once it finishes.
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*/
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*/
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GameMusic(MdgaApp app, MusicAsset asset, float volume, float subVolume, boolean loop, float pause) {
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GameMusic(MdgaApp app, MusicAsset asset, float volume, float subVolume, boolean loop) {
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this.volume = volume;
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this.volume = volume;
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this.subVolume = subVolume;
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this.subVolume = subVolume;
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this.pause = pause;
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music = new AudioNode(app.getAssetManager(), asset.getPath(), AudioData.DataType.Stream);
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music = new AudioNode(app.getAssetManager(), asset.getPath(), AudioData.DataType.Stream);
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music.setPositional(false);
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music.setPositional(false);
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@@ -44,7 +42,7 @@ class GameMusic {
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* If the music is not available, no action is performed.
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* If the music is not available, no action is performed.
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*/
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*/
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void play() {
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void play() {
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if (null == music) {
|
if(null == music) {
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return;
|
return;
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}
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}
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|
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@@ -56,7 +54,7 @@ void play() {
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* If the music is not available or is not playing, no action is performed.
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* If the music is not available or is not playing, no action is performed.
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*/
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*/
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void pause() {
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void pause() {
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if (null == music) {
|
if(null == music) {
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return;
|
return;
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}
|
}
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|
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@@ -104,13 +102,9 @@ boolean nearEnd(float thresholdSeconds) {
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* @param newVolume The new total volume for the music.
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* @param newVolume The new total volume for the music.
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*/
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*/
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void update(float newVolume) {
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void update(float newVolume) {
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if (volume != newVolume) {
|
if(volume != newVolume) {
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volume = newVolume;
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volume = newVolume;
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music.setVolume(volume * subVolume);
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music.setVolume(volume * subVolume);
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}
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}
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}
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}
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||||||
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|
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float getPause() {
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|
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return pause;
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|
||||||
}
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|
||||||
}
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}
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@@ -1,4 +1,4 @@
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|||||||
package pp.mdga.client.acoustic;
|
package pp.mdga.client.Acoustic;
|
||||||
|
|
||||||
import com.jme3.audio.AudioData;
|
import com.jme3.audio.AudioData;
|
||||||
import com.jme3.audio.AudioNode;
|
import com.jme3.audio.AudioNode;
|
||||||
@@ -26,11 +26,11 @@ class GameSound {
|
|||||||
/**
|
/**
|
||||||
* Constructs a new GameSound object.
|
* Constructs a new GameSound object.
|
||||||
*
|
*
|
||||||
* @param app The instance of the application, used to access the asset manager.
|
* @param app The instance of the application, used to access the asset manager.
|
||||||
* @param asset The sound asset to be played.
|
* @param asset The sound asset to be played.
|
||||||
* @param volume The total volume of the sound, adjusted by the main volume.
|
* @param volume The total volume of the sound, adjusted by the main volume.
|
||||||
* @param subVolume A relative volume that modifies the base sound volume, typically a percentage.
|
* @param subVolume A relative volume that modifies the base sound volume, typically a percentage.
|
||||||
* @param delay The delay before the sound starts playing, in seconds.
|
* @param delay The delay before the sound starts playing, in seconds.
|
||||||
*/
|
*/
|
||||||
GameSound(MdgaApp app, SoundAsset asset, float volume, float subVolume, float delay) {
|
GameSound(MdgaApp app, SoundAsset asset, float volume, float subVolume, float delay) {
|
||||||
this.volume = volume;
|
this.volume = volume;
|
||||||
@@ -62,21 +62,21 @@ boolean isPlaying() {
|
|||||||
* @param newVolume The new total volume for the sound.
|
* @param newVolume The new total volume for the sound.
|
||||||
*/
|
*/
|
||||||
void update(float newVolume) {
|
void update(float newVolume) {
|
||||||
if (!playing && timer.getTimeInSeconds() > delay) {
|
if(!playing && timer.getTimeInSeconds() > delay) {
|
||||||
sound.play();
|
sound.play();
|
||||||
playing = true;
|
playing = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!playing) {
|
if(!playing) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (volume != newVolume) {
|
if(volume != newVolume) {
|
||||||
volume = newVolume;
|
volume = newVolume;
|
||||||
sound.setVolume(volume * subVolume);
|
sound.setVolume(volume * subVolume);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sound != null && sound.getStatus() == AudioSource.Status.Playing) {
|
if(sound != null && sound.getStatus() == AudioSource.Status.Playing) {
|
||||||
finished = true;
|
finished = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
package pp.mdga.client.acoustic;
|
package pp.mdga.client.Acoustic;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enum representing the various sound effects used in the game.
|
* Enum representing the various sound effects used in the game.
|
||||||
* Each sound corresponds to an event or action in the game and may consist of one or more
|
* Each sound corresponds to an event or action in the game and may consist of one or more
|
||||||
* audio files, potentially with time delays between them.
|
* audio files, potentially with time delays between them.
|
||||||
* <p>
|
*
|
||||||
* These sounds are used to play specific audio cues, such as when a dice is rolled,
|
* These sounds are used to play specific audio cues, such as when a dice is rolled,
|
||||||
* a turn starts or ends, a piece is moved or lost, and various other events in the game.
|
* a turn starts or ends, a piece is moved or lost, and various other events in the game.
|
||||||
*/
|
*/
|
||||||
@@ -19,16 +19,5 @@ public enum MdgaSound {
|
|||||||
DESELECT,
|
DESELECT,
|
||||||
HURRY,
|
HURRY,
|
||||||
VICTORY,
|
VICTORY,
|
||||||
LOST,
|
LOST;
|
||||||
BUTTON_PRESSED,
|
|
||||||
WRONG_INPUT,
|
|
||||||
UI_CLICK,
|
|
||||||
START,
|
|
||||||
THROW,
|
|
||||||
POWERUP,
|
|
||||||
SELF_READY,
|
|
||||||
OTHER_READY,
|
|
||||||
OTHER_CONNECTED,
|
|
||||||
NOT_READY,
|
|
||||||
LEAVE,
|
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.acoustic;
|
package pp.mdga.client.Acoustic;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enum representing various music assets used in the game.
|
* Enum representing various music assets used in the game.
|
||||||
@@ -7,30 +7,29 @@
|
|||||||
* These music assets are used to control the music that plays in different parts of the game, such as menus and in-game music.
|
* These music assets are used to control the music that plays in different parts of the game, such as menus and in-game music.
|
||||||
*/
|
*/
|
||||||
enum MusicAsset {
|
enum MusicAsset {
|
||||||
MAIN_MENU("Spaceship.wav", true, 1.0f),
|
MAIN_MENU("Spaceship.wav", 1.0f),
|
||||||
LOBBY("DeadPlanet.wav", true, 1.0f),
|
LOBBY("DeadPlanet.wav", 1.0f),
|
||||||
CEREMONY("80s,Disco,Life.wav", true, 1.0f),
|
CEREMONY("80s,Disco,Life.wav", 1.0f),
|
||||||
GAME_1("NeonRoadTrip.wav", 1.0f),
|
GAME_1("NeonRoadTrip.wav", false, 1.0f),
|
||||||
GAME_2("NoPressureTrance.wav", 1.0f),
|
GAME_2("NoPressureTrance.wav", false, 1.0f),
|
||||||
GAME_3("TheSynthRave.wav", 1.0f),
|
GAME_3("TheSynthRave.wav", false, 1.0f),
|
||||||
GAME_4("LaserParty.wav", 1.0f),
|
GAME_4("LaserParty.wav", false, 1.0f),
|
||||||
GAME_5("RetroNoir.wav", 1.0f),
|
GAME_5("RetroNoir.wav", false, 1.0f),
|
||||||
GAME_6("SpaceInvaders.wav", 1.0f);
|
GAME_6("SpaceInvaders.wav", false, 1.0f);
|
||||||
|
|
||||||
private final String path;
|
private final String path;
|
||||||
private final boolean loop;
|
private final boolean loop;
|
||||||
private final float subVolume;
|
private final float subVolume;
|
||||||
private static final String root = "Music/";
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new MusicAsset object with the specified name and sub-volume.
|
* Constructs a new MusicAsset object with the specified name and sub-volume.
|
||||||
* The track will not loop by default.
|
* The track will not loop by default.
|
||||||
*
|
*
|
||||||
* @param name The name of the music file.
|
* @param name The name of the music file.
|
||||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||||
*/
|
*/
|
||||||
MusicAsset(String name, float subVolume) {
|
MusicAsset(String name, float subVolume) {
|
||||||
this.path = root + name;
|
this.path = "music/" + name;
|
||||||
this.loop = false;
|
this.loop = false;
|
||||||
this.subVolume = subVolume;
|
this.subVolume = subVolume;
|
||||||
}
|
}
|
||||||
@@ -38,12 +37,12 @@ enum MusicAsset {
|
|||||||
/**
|
/**
|
||||||
* Constructs a new MusicAsset object with the specified name, loop flag, and sub-volume.
|
* Constructs a new MusicAsset object with the specified name, loop flag, and sub-volume.
|
||||||
*
|
*
|
||||||
* @param name The name of the music file.
|
* @param name The name of the music file.
|
||||||
* @param loop If true, the track will loop; otherwise, it will play once.
|
* @param loop If true, the track will loop; otherwise, it will play once.
|
||||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||||
*/
|
*/
|
||||||
MusicAsset(String name, boolean loop, float subVolume) {
|
MusicAsset(String name, boolean loop, float subVolume) {
|
||||||
this.path = root + name;
|
this.path = "music/" + name;
|
||||||
this.loop = loop;
|
this.loop = loop;
|
||||||
this.subVolume = subVolume;
|
this.subVolume = subVolume;
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.acoustic;
|
package pp.mdga.client.Acoustic;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enum representing various sound assets used in the game.
|
* Enum representing various sound assets used in the game.
|
||||||
@@ -17,18 +17,7 @@ enum SoundAsset {
|
|||||||
DESELECT(""),
|
DESELECT(""),
|
||||||
HURRY(""),
|
HURRY(""),
|
||||||
VICTORY("LevelUp2.wav"),
|
VICTORY("LevelUp2.wav"),
|
||||||
LOST("GameOver.wav"),
|
LOST("GameOver.wav");
|
||||||
BUTTON_PRESS("menu_button.ogg"),
|
|
||||||
ERROR("buzzer.wav"),
|
|
||||||
UI_SOUND("ui_sound.ogg"),
|
|
||||||
UI_SOUND2("ui_swoosch.wav"),
|
|
||||||
UI_CLICK("uiclick.ogg"),
|
|
||||||
START("gamestart.ogg"),
|
|
||||||
LAUGHT("laughter.wav"),
|
|
||||||
POWERUP("powerup.wav"),
|
|
||||||
ROBOT_READY("robotReady.wav"),
|
|
||||||
UNIT_READY("unitReady.wav"),
|
|
||||||
CONNECTED("connected.wav");
|
|
||||||
|
|
||||||
private final String path;
|
private final String path;
|
||||||
|
|
||||||
@@ -38,7 +27,7 @@ enum SoundAsset {
|
|||||||
* @param name The name of the sound file.
|
* @param name The name of the sound file.
|
||||||
*/
|
*/
|
||||||
SoundAsset(String name) {
|
SoundAsset(String name) {
|
||||||
this.path = "Sounds/" + name;
|
this.path = "sound/" + name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
package pp.mdga.client.acoustic;
|
package pp.mdga.client.Acoustic;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A record that encapsulates a sound asset along with its playback settings:
|
* A record that encapsulates a sound asset along with its playback settings:
|
||||||
* the relative volume (subVolume) and a delay before it starts playing.
|
* the relative volume (subVolume) and a delay before it starts playing.
|
||||||
*/
|
*/
|
||||||
record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) {}
|
record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) { }
|
||||||
@@ -1,10 +1,7 @@
|
|||||||
package pp.mdga.client.animation;
|
package pp.mdga.client.Animation;
|
||||||
|
|
||||||
abstract class Animation {
|
abstract class Animation {
|
||||||
|
|
||||||
abstract void play();
|
abstract void play();
|
||||||
|
|
||||||
abstract void stop();
|
abstract void stop();
|
||||||
|
|
||||||
abstract boolean isOver();
|
abstract boolean isOver();
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.animation;
|
package pp.mdga.client.Animation;
|
||||||
|
|
||||||
import pp.mdga.client.MdgaApp;
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
@@ -16,11 +16,11 @@ public void playAnimation(MdgaAnimation type) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void update() {
|
public void update() {
|
||||||
if (null == animation) {
|
if(null == animation) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (animation.isOver()) {
|
if(animation.isOver()) {
|
||||||
animation = null;
|
animation = null;
|
||||||
|
|
||||||
//trigger next state in model
|
//trigger next state in model
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.animation;
|
package pp.mdga.client.Animation;
|
||||||
|
|
||||||
class EmptyAnimation extends Animation {
|
class EmptyAnimation extends Animation {
|
||||||
@Override
|
@Override
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
package pp.mdga.client.Animation;
|
||||||
|
|
||||||
|
public enum MdgaAnimation {
|
||||||
|
}
|
||||||
@@ -1,134 +0,0 @@
|
|||||||
package pp.mdga.client;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents different assets in the application. Each asset may have an associated model path,
|
|
||||||
* diffuse texture path, and a size factor. The enum provides multiple constructors to handle
|
|
||||||
* varying levels of detail for different assets.
|
|
||||||
*/
|
|
||||||
public enum Asset {
|
|
||||||
bigTent,
|
|
||||||
cardStack,
|
|
||||||
cir("Models/cir/cir_newOrigin.obj"),
|
|
||||||
heer("Models/heer/heer_newOrigin.obj"),
|
|
||||||
jet,
|
|
||||||
lw("Models/lw/lw_newOrigin.obj"),
|
|
||||||
marine("Models/marine/marine_newOrigin.obj"),
|
|
||||||
node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
|
|
||||||
node_wait_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
|
|
||||||
node_home_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
|
|
||||||
node_wait_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
|
|
||||||
node_home_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
|
|
||||||
node_wait_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
|
|
||||||
node_home_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
|
|
||||||
node_wait_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
|
|
||||||
node_normal,
|
|
||||||
node_start("Models/node_normal/node_normal.j3o", "Models/node_normal/node_start_diff.png"),
|
|
||||||
node_bonus("Models/node_normal/node_normal.j3o", "Models/node_normal/node_bonus_diff.png"),
|
|
||||||
radar,
|
|
||||||
ship(0.8f),
|
|
||||||
smallTent,
|
|
||||||
tank,
|
|
||||||
world("Models/world_new/world_export_new.obj", "Models/world_new/world_new_diff.png", 1.2f),
|
|
||||||
shield_ring("Models/shield_ring/shield_ring.obj", null),
|
|
||||||
tree_small("Models/tree_small/tree_small.obj", "Models/tree_small/tree_small_diff.png"),
|
|
||||||
tree_big("Models/tree_big/tree_big.obj", "Models/tree_big/tree_big_diff.png"),
|
|
||||||
turboCard("Models/turboCard/turboCard.obj", "Models/turboCard/turboCard_diff.png"),
|
|
||||||
turboSymbol("Models/turboCard/turboSymbol.obj", "Models/turboCard/turboCard_diff.png"),
|
|
||||||
swapCard("Models/swapCard/swapCard.obj", "Models/swapCard/swapCard_diff.png"),
|
|
||||||
swapSymbol("Models/swapCard/swapSymbol.obj", "Models/swapCard/swapCard_diff.png"),
|
|
||||||
shieldCard("Models/shieldCard/shieldCard.obj", "Models/shieldCard/shieldCard_diff.png"),
|
|
||||||
shieldSymbol("Models/shieldCard/shieldSymbol.obj", "Models/shieldCard/shieldCard_diff.png"),
|
|
||||||
dice("Models/dice/dice.obj", "Models/dice/dice_diff.jpeg")
|
|
||||||
;
|
|
||||||
|
|
||||||
private final String modelPath;
|
|
||||||
private final String diffPath;
|
|
||||||
private final float size;
|
|
||||||
private static final String root = "Models/";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Default constructor. Initializes modelPath and diffPath based on the enum name and sets default size to 1.0.
|
|
||||||
*/
|
|
||||||
Asset() {
|
|
||||||
String folderFileName = "./" + root + name() + "/" + name();
|
|
||||||
this.modelPath = folderFileName + ".j3o";
|
|
||||||
this.diffPath = folderFileName + "_diff.png";
|
|
||||||
this.size = 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor with specific model path and diffuse texture path.
|
|
||||||
*
|
|
||||||
* @param modelPath Path to the 3D model file.
|
|
||||||
* @param diffPath Path to the diffuse texture file.
|
|
||||||
*/
|
|
||||||
Asset(String modelPath, String diffPath) {
|
|
||||||
this.modelPath = modelPath;
|
|
||||||
this.diffPath = diffPath;
|
|
||||||
this.size = 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor with specific model path. Diffuse texture path is derived based on enum name.
|
|
||||||
*
|
|
||||||
* @param modelPath Path to the 3D model file.
|
|
||||||
*/
|
|
||||||
Asset(String modelPath) {
|
|
||||||
String folderFileName = "./" + root + name() + "/" + name();
|
|
||||||
this.modelPath = modelPath;
|
|
||||||
this.diffPath = folderFileName + "_diff.png";;
|
|
||||||
this.size = 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor with specific size. Model and texture paths are derived based on enum name.
|
|
||||||
*
|
|
||||||
* @param size Scaling factor for the asset.
|
|
||||||
*/
|
|
||||||
Asset(float size) {
|
|
||||||
String folderFileName = "./" + root + name() + "/" + name();
|
|
||||||
this.modelPath = folderFileName + ".j3o";
|
|
||||||
this.diffPath = folderFileName + "_diff.png";
|
|
||||||
this.size = size;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor with specific model path, diffuse texture path, and size.
|
|
||||||
*
|
|
||||||
* @param modelPath Path to the 3D model file.
|
|
||||||
* @param diffPath Path to the diffuse texture file.
|
|
||||||
* @param size Scaling factor for the asset.
|
|
||||||
*/
|
|
||||||
Asset(String modelPath, String diffPath, float size){
|
|
||||||
this.modelPath = modelPath;
|
|
||||||
this.diffPath = diffPath;
|
|
||||||
this.size = size;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the model path for the asset.
|
|
||||||
*
|
|
||||||
* @return Path to the 3D model file.
|
|
||||||
*/
|
|
||||||
public String getModelPath() {
|
|
||||||
return modelPath;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the diffuse texture path for the asset.
|
|
||||||
*
|
|
||||||
* @return Path to the diffuse texture file, or null if not applicable.
|
|
||||||
*/
|
|
||||||
public String getDiffPath() {
|
|
||||||
return diffPath;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the scaling factor for the asset.
|
|
||||||
*
|
|
||||||
* @return The size of the asset.
|
|
||||||
*/
|
|
||||||
public float getSize() {
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
package pp.mdga.client.Board;
|
||||||
|
|
||||||
|
record AssetOnMap(BoardAsset boardAsset, int x, int y){}
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
package pp.mdga.client.Board;
|
||||||
|
|
||||||
|
enum BoardAsset {
|
||||||
|
bigTent,
|
||||||
|
cardStack,
|
||||||
|
cir,
|
||||||
|
heer,
|
||||||
|
jet,
|
||||||
|
lw,
|
||||||
|
marine,
|
||||||
|
node_home_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
|
||||||
|
node_home_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
|
||||||
|
node_home_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
|
||||||
|
node_home_yellow("./node_home/node_home.j3o", "./node_home/node_home_yellow_diff.png"),
|
||||||
|
node_normal,
|
||||||
|
node_start("./node_normal/node_normal.j3o", "./node_normal/node_start_diff.png"),
|
||||||
|
node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_bonus_diff.png"),
|
||||||
|
radar,
|
||||||
|
shieldCard,
|
||||||
|
ship,
|
||||||
|
smallTent,
|
||||||
|
swapCard,
|
||||||
|
tank,
|
||||||
|
turboCard,
|
||||||
|
world(1.2f);
|
||||||
|
|
||||||
|
private final String modelPath;
|
||||||
|
private final String diffPath;
|
||||||
|
private final float size;
|
||||||
|
|
||||||
|
BoardAsset(){
|
||||||
|
String folderFileName = "./" + name() + "/" + name();
|
||||||
|
this.modelPath = folderFileName + ".j3o";
|
||||||
|
this.diffPath = folderFileName + "_diff.png";
|
||||||
|
this.size = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
BoardAsset(String modelPath, String diffPath){
|
||||||
|
this.modelPath = modelPath;
|
||||||
|
this.diffPath = diffPath;
|
||||||
|
this.size = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
BoardAsset(float size){
|
||||||
|
String folderFileName = "./" + name() + "/" + name();
|
||||||
|
this.modelPath = folderFileName + ".j3o";
|
||||||
|
this.diffPath = folderFileName + "_diff.png";
|
||||||
|
this.size = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getModelPath() {
|
||||||
|
return modelPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getDiffPath() {
|
||||||
|
return diffPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getSize(){
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,95 @@
|
|||||||
|
package pp.mdga.client.Board;
|
||||||
|
|
||||||
|
import com.jme3.light.AmbientLight;
|
||||||
|
import com.jme3.light.DirectionalLight;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.shadow.DirectionalLightShadowRenderer;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
public class BoardView {
|
||||||
|
private static final float GRID_SIZE = 1.72f;
|
||||||
|
private static final float GRID_ELEVATION = 0.0f;
|
||||||
|
private static final String MAP_NAME = "circle_map.mdga";
|
||||||
|
|
||||||
|
private final MdgaApp app;
|
||||||
|
|
||||||
|
private PileControl drawPile = null;
|
||||||
|
private PileControl discardPile = null;
|
||||||
|
|
||||||
|
private ArrayList<NodeControl> infield = new ArrayList<NodeControl>(40);
|
||||||
|
private ArrayList<PieceControl> pieces;
|
||||||
|
|
||||||
|
public BoardView(MdgaApp app) {
|
||||||
|
assert(app != null) : "app is null";
|
||||||
|
|
||||||
|
this.app = app;
|
||||||
|
|
||||||
|
pieces = new ArrayList<PieceControl>(4 * 4);
|
||||||
|
|
||||||
|
initMap();
|
||||||
|
initCamera();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initCamera() {
|
||||||
|
app.getFlyByCamera().setEnabled(true);
|
||||||
|
int zoom = 20;
|
||||||
|
app.getCamera().setLocation(new Vector3f(zoom,0,zoom));
|
||||||
|
app.getCamera().lookAt(new Vector3f(0,0,0), new Vector3f(0,0,1));
|
||||||
|
|
||||||
|
DirectionalLight sun = new DirectionalLight();
|
||||||
|
sun.setColor(ColorRGBA.White);
|
||||||
|
sun.setDirection(new Vector3f(-1,0,-1));
|
||||||
|
app.getRootNode().addLight(sun);
|
||||||
|
|
||||||
|
AmbientLight ambient = new AmbientLight();
|
||||||
|
ambient.setColor(new ColorRGBA(0.3f,0.3f,0.3f,1));
|
||||||
|
app.getRootNode().addLight(ambient);
|
||||||
|
|
||||||
|
final int SHADOWMAP_SIZE= 1024 * 8;
|
||||||
|
DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(app.getAssetManager(), SHADOWMAP_SIZE, 4);
|
||||||
|
dlsr.setLight(sun);
|
||||||
|
app.getViewPort().addProcessor(dlsr);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initMap() {
|
||||||
|
List<AssetOnMap> assetsOnMap = MapLoader.loadMap(MAP_NAME);
|
||||||
|
|
||||||
|
for (AssetOnMap aom : assetsOnMap){
|
||||||
|
int x = aom.x();
|
||||||
|
int y = aom.y();
|
||||||
|
Vector3f pos = gridToWorld(x,y);
|
||||||
|
|
||||||
|
if(aom.boardAsset().name().contains("node")) {
|
||||||
|
infield.add(new NodeControl(app, pos, aom.boardAsset()));
|
||||||
|
} else {
|
||||||
|
Spatial model = createModel(aom.boardAsset());
|
||||||
|
model.setLocalTranslation(pos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Spatial createModel(BoardAsset boardAsset){
|
||||||
|
String modelName = boardAsset.getModelPath();
|
||||||
|
String texName = boardAsset.getDiffPath();
|
||||||
|
Spatial model = app.getAssetManager().loadModel(modelName);
|
||||||
|
model.scale(boardAsset.getSize());
|
||||||
|
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(90));
|
||||||
|
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||||
|
model.setMaterial(mat);
|
||||||
|
app.getRootNode().attachChild(model);
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Vector3f gridToWorld(int x, int y) {
|
||||||
|
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
package pp.mdga.client.Board;
|
||||||
|
|
||||||
|
import java.io.BufferedReader;
|
||||||
|
import java.io.InputStream;
|
||||||
|
import java.io.InputStreamReader;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
class MapLoader {
|
||||||
|
static public List<AssetOnMap> loadMap(String mapName) {
|
||||||
|
List<AssetOnMap> assetsOnMap = new ArrayList<>();
|
||||||
|
|
||||||
|
try (InputStream inputStream = ClassLoader.getSystemClassLoader().getResourceAsStream(mapName);
|
||||||
|
BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))) {
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
String entry = reader.readLine();
|
||||||
|
if(entry == null) break;
|
||||||
|
|
||||||
|
entry = entry.trim();
|
||||||
|
|
||||||
|
if(entry.isEmpty()) continue;
|
||||||
|
if(entry.charAt(0) == '#') continue;
|
||||||
|
|
||||||
|
String[] parts = entry.trim().split(" ");
|
||||||
|
assert(parts.length == 2) : "parts.lenghth != 2";
|
||||||
|
|
||||||
|
String assetName = parts[0];
|
||||||
|
String[] coordinates = parts[1].split(",");
|
||||||
|
|
||||||
|
assert(coordinates.length == 2) : "coordinates.lenghth != 2";
|
||||||
|
|
||||||
|
int x = Integer.parseInt(coordinates[0]);
|
||||||
|
int y = Integer.parseInt(coordinates[1]);
|
||||||
|
|
||||||
|
BoardAsset boardAsset = getLoadedAsset(assetName);
|
||||||
|
assetsOnMap.add(new AssetOnMap(boardAsset, x, y));
|
||||||
|
}
|
||||||
|
} catch (Exception e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetsOnMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
static private BoardAsset getLoadedAsset(String assetName) {
|
||||||
|
return switch(assetName){
|
||||||
|
case "node" -> BoardAsset.node_normal;
|
||||||
|
case "node_start" -> BoardAsset.node_start;
|
||||||
|
case "node_bonus" -> BoardAsset.node_bonus;
|
||||||
|
case "node_home_blue" -> BoardAsset.node_home_blue;
|
||||||
|
case "node_home_yellow" -> BoardAsset.node_home_yellow;
|
||||||
|
case "node_home_black" -> BoardAsset.node_home_black;
|
||||||
|
case "node_home_green" -> BoardAsset.node_home_green;
|
||||||
|
case "world" -> BoardAsset.world;
|
||||||
|
case "tent_big" -> BoardAsset.bigTent;
|
||||||
|
case "tent_small" -> BoardAsset.smallTent;
|
||||||
|
case "stack" -> BoardAsset.cardStack;
|
||||||
|
case "jet" -> BoardAsset.jet;
|
||||||
|
case "radar" -> BoardAsset.radar;
|
||||||
|
case "ship" -> BoardAsset.ship;
|
||||||
|
case "tank" -> BoardAsset.tank;
|
||||||
|
default -> throw new IllegalStateException("Unexpected asset in .mdga file: " + assetName);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
package pp.mdga.client.Board;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
class NodeControl {
|
||||||
|
private final MdgaApp app;
|
||||||
|
|
||||||
|
private Spatial model;
|
||||||
|
|
||||||
|
NodeControl(MdgaApp app, Vector3f pos, BoardAsset boardAsset) {
|
||||||
|
this.app = app;
|
||||||
|
|
||||||
|
String modelName = boardAsset.getModelPath();
|
||||||
|
String texName = boardAsset.getDiffPath();
|
||||||
|
Spatial model = app.getAssetManager().loadModel(modelName);
|
||||||
|
model.scale(boardAsset.getSize());
|
||||||
|
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(90));
|
||||||
|
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||||
|
model.setMaterial(mat);
|
||||||
|
app.getRootNode().attachChild(model);
|
||||||
|
|
||||||
|
model.setLocalTranslation(pos);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package pp.mdga.client.Board;
|
||||||
|
|
||||||
|
class PieceControl {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package pp.mdga.client.Board;
|
||||||
|
|
||||||
|
class PileControl {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package pp.mdga.client.Dialog;
|
||||||
|
|
||||||
|
public class Dialog {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
package pp.mdga.client.Dialog;
|
||||||
|
|
||||||
|
import pp.dialog.DialogManager;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
public class DialogView {
|
||||||
|
private MdgaApp app;
|
||||||
|
|
||||||
|
private DialogManager dialogManager = new DialogManager(app);
|
||||||
|
|
||||||
|
private StartDialog dialog;
|
||||||
|
|
||||||
|
public DialogView(MdgaApp app) {
|
||||||
|
this.app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
DialogManager getDialogManager() {
|
||||||
|
return dialogManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void mainMenu() {
|
||||||
|
//dialogManager = new DialogManager(app);
|
||||||
|
//di
|
||||||
|
//MainMenuDialog mainMenuDialog = new MainMenuDialog(app);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.dialog;
|
package pp.mdga.client.Dialog;
|
||||||
|
|
||||||
public class InterruptDialog {
|
public class InterruptDialog {
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package pp.mdga.client.Dialog;
|
||||||
|
|
||||||
|
public class MenuDialog {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package pp.mdga.client.Dialog;
|
||||||
|
|
||||||
|
public class NetworkDialog {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package pp.mdga.client.Dialog;
|
||||||
|
|
||||||
|
public class SoundDialog {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
package pp.mdga.client.Dialog;
|
||||||
|
|
||||||
|
import com.simsilica.lemur.Checkbox;
|
||||||
|
import com.simsilica.lemur.Container;
|
||||||
|
import com.simsilica.lemur.Label;
|
||||||
|
import com.simsilica.lemur.component.SpringGridLayout;
|
||||||
|
import pp.dialog.DialogBuilder;
|
||||||
|
import pp.dialog.SimpleDialog;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
public class StartDialog extends SimpleDialog {
|
||||||
|
StartDialog(MdgaApp app) {
|
||||||
|
super(app.getDialogView().getDialogManager());
|
||||||
|
|
||||||
|
Checkbox serverHost = new Checkbox("sdgfsdg");
|
||||||
|
serverHost.setChecked(false);
|
||||||
|
//serverHost.addClickCommands(s -> toggleServerHost());
|
||||||
|
|
||||||
|
final Container input = new Container(new SpringGridLayout());
|
||||||
|
input.addChild(new Label("sdgsgsdg"));
|
||||||
|
//input.addChild(host, 1);
|
||||||
|
input.addChild(new Label("sdfdsgsdgsdg"));
|
||||||
|
//input.addChild(port, 1);
|
||||||
|
input.addChild(serverHost);
|
||||||
|
|
||||||
|
DialogBuilder.simple(app.getDialogView().getDialogManager())
|
||||||
|
.setTitle("server.dialog")
|
||||||
|
.setOkButton("button.connect")
|
||||||
|
.setNoButton("button.cancel")
|
||||||
|
.setOkClose(false)
|
||||||
|
.setNoClose(false)
|
||||||
|
.build(this);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package pp.mdga.client.Dialog;
|
||||||
|
|
||||||
|
public class VideoDialog {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package pp.mdga.client.Gui;
|
||||||
|
|
||||||
|
public class GuiView {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,288 +0,0 @@
|
|||||||
package pp.mdga.client;
|
|
||||||
|
|
||||||
import com.jme3.collision.CollisionResult;
|
|
||||||
import com.jme3.collision.CollisionResults;
|
|
||||||
import com.jme3.input.InputManager;
|
|
||||||
import com.jme3.input.KeyInput;
|
|
||||||
import com.jme3.input.MouseInput;
|
|
||||||
import com.jme3.input.controls.*;
|
|
||||||
import com.jme3.math.Ray;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import com.jme3.scene.control.Control;
|
|
||||||
import pp.mdga.client.board.NodeControl;
|
|
||||||
import pp.mdga.client.board.OutlineControl;
|
|
||||||
import pp.mdga.client.board.PieceControl;
|
|
||||||
import pp.mdga.client.gui.CardControl;
|
|
||||||
import pp.mdga.client.view.GameView;
|
|
||||||
import pp.mdga.game.BonusCard;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
import pp.mdga.game.Piece;
|
|
||||||
import pp.mdga.notification.SelectableCardsNotification;
|
|
||||||
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public class InputSynchronizer {
|
|
||||||
|
|
||||||
private MdgaApp app;
|
|
||||||
private InputManager inputManager;
|
|
||||||
|
|
||||||
protected boolean rightMousePressed = false;
|
|
||||||
private float rotationAngle = 180f;
|
|
||||||
private int scrollValue = 0;
|
|
||||||
private CardControl hoverCard;
|
|
||||||
private PieceControl hoverPiece;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor initializes the InputSynchronizer with the application context.
|
|
||||||
* Sets up input mappings and listeners for user interactions.
|
|
||||||
*
|
|
||||||
* @param app The application instance
|
|
||||||
*/
|
|
||||||
InputSynchronizer(MdgaApp app) {
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
this.inputManager = app.getInputManager();
|
|
||||||
hoverCard = null;
|
|
||||||
hoverPiece = null;
|
|
||||||
setupInput();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Configures input mappings for various actions and binds them to listeners.
|
|
||||||
*/
|
|
||||||
private void setupInput() {
|
|
||||||
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
|
||||||
inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN));
|
|
||||||
|
|
||||||
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
|
|
||||||
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
|
|
||||||
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
|
|
||||||
inputManager.addMapping("MouseVertical", new MouseAxisTrigger(MouseInput.AXIS_Y, false), new MouseAxisTrigger(MouseInput.AXIS_Y, true)); //Mouse Up Down movement
|
|
||||||
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
|
|
||||||
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
|
|
||||||
inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
|
|
||||||
inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
|
||||||
|
|
||||||
|
|
||||||
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Test");
|
|
||||||
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean test = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles action-based input events such as key presses and mouse clicks.
|
|
||||||
*/
|
|
||||||
private final ActionListener actionListener = new ActionListener() {
|
|
||||||
@Override
|
|
||||||
public void onAction(String name, boolean isPressed, float tpf) {
|
|
||||||
if (name.equals("Settings") && isPressed) {
|
|
||||||
app.getView().pressEscape();
|
|
||||||
}
|
|
||||||
if (name.equals("Forward") && isPressed) {
|
|
||||||
app.getView().pressForward();
|
|
||||||
}
|
|
||||||
if (name.equals("RotateRightMouse")) {
|
|
||||||
rightMousePressed = isPressed;
|
|
||||||
}
|
|
||||||
if(name.equals("Click") && isPressed) {
|
|
||||||
if (app.getView() instanceof GameView gameView) {
|
|
||||||
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
|
|
||||||
OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
|
|
||||||
|
|
||||||
if(cardLayerSelect != null) {
|
|
||||||
//cardSelect
|
|
||||||
if(cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
|
|
||||||
}
|
|
||||||
else if(boardSelect != null) {
|
|
||||||
//boardSelect
|
|
||||||
if(boardSelect instanceof PieceControl pieceControl){
|
|
||||||
if(pieceControl.isSelectable()) gameView.getBoardHandler().pieceSelect(pieceControl);
|
|
||||||
}
|
|
||||||
if(boardSelect instanceof NodeControl nodeControl){
|
|
||||||
//
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
//both null
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
if(name.equals("Test") &&isPressed){
|
|
||||||
if(app.getView() instanceof GameView gameView){
|
|
||||||
app.getNotificationSynchronizer().addTestNotification(new SelectableCardsNotification(List.of(BonusCard.SHIELD)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles analog-based input events such as mouse movement and scrolling.
|
|
||||||
*/
|
|
||||||
private final AnalogListener analogListener = new AnalogListener() {
|
|
||||||
@Override
|
|
||||||
public void onAnalog(String name, float value, float tpf) {
|
|
||||||
if (name.equals("MouseLeft") && rightMousePressed) {
|
|
||||||
rotationAngle -= value * 360f;
|
|
||||||
}
|
|
||||||
else if (name.equals("MouseRight") && rightMousePressed) {
|
|
||||||
rotationAngle += value * 360f;
|
|
||||||
}
|
|
||||||
else if (name.equals("MouseScrollUp")) {
|
|
||||||
scrollValue = Math.max(1, scrollValue - 5);
|
|
||||||
}
|
|
||||||
else if (name.equals("MouseScrollDown")) {
|
|
||||||
scrollValue = Math.min(100, scrollValue + 5);
|
|
||||||
}
|
|
||||||
else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")){
|
|
||||||
hoverPiece();
|
|
||||||
hoverCard();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Detects the hovered piece and updates its hover state.
|
|
||||||
*/
|
|
||||||
private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
|
|
||||||
CollisionResults results = new CollisionResults();
|
|
||||||
Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
|
|
||||||
root.collideWith(ray, results);
|
|
||||||
for(CollisionResult collisionResult : results){
|
|
||||||
if(collisionResult.getGeometry().getControl(controlType) != null) return collisionResult.getGeometry().getControl(controlType);
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Detects the hovered card and updates its hover state.
|
|
||||||
*/
|
|
||||||
private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) {
|
|
||||||
CollisionResults results = new CollisionResults();
|
|
||||||
Vector3f mousePos = getMousePos(cam);
|
|
||||||
mousePos.setZ(cam.getLocation().getZ());
|
|
||||||
Ray ray = new Ray(mousePos, getMousePos(cam).subtract(mousePos).normalize());
|
|
||||||
root.collideWith(ray, results);
|
|
||||||
if (results.size() > 0) {
|
|
||||||
for(CollisionResult res : results ){
|
|
||||||
T control = res.getGeometry().getControl(controlType);
|
|
||||||
if(control != null) return control;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the hover state for a piece in the game.
|
|
||||||
* Checks if a piece is being hovered over, updates the hover state, and triggers hover effects.
|
|
||||||
*/
|
|
||||||
private void hoverPiece() {
|
|
||||||
if (app.getView() instanceof GameView gameView) {
|
|
||||||
PieceControl control = checkPiece();
|
|
||||||
if (control != null) {
|
|
||||||
if (control != hoverPiece) {
|
|
||||||
pieceOff();
|
|
||||||
hoverPiece = control;
|
|
||||||
hoverPiece.hover();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
pieceOff();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the hover state for a card in the game.
|
|
||||||
* Checks if a card is being hovered over, updates the hover state, and triggers hover effects.
|
|
||||||
*/
|
|
||||||
private void hoverCard() {
|
|
||||||
if (app.getView() instanceof GameView gameView) {
|
|
||||||
CardControl control = checkCard(gameView);
|
|
||||||
if (control != null) {
|
|
||||||
if (control != hoverCard) {
|
|
||||||
cardOff();
|
|
||||||
hoverCard = control;
|
|
||||||
hoverCard.hover();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
cardOff();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if a piece is being hovered over in the 3D game world.
|
|
||||||
*
|
|
||||||
* @return The PieceControl of the hovered piece, or null if no piece is hovered.
|
|
||||||
*/
|
|
||||||
private PieceControl checkPiece() {
|
|
||||||
return checkHover(app.getCamera(), app.getRootNode(), PieceControl.class);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if a card is being hovered over in the 2D card layer.
|
|
||||||
*
|
|
||||||
* @param gameView The current game view.
|
|
||||||
* @return The CardControl of the hovered card, or null if no card is hovered.
|
|
||||||
*/
|
|
||||||
private CardControl checkCard(GameView gameView) {
|
|
||||||
return checkHoverOrtho(
|
|
||||||
gameView.getGuiHandler().getCardLayerCamera(),
|
|
||||||
gameView.getGuiHandler().getCardLayerRootNode(),
|
|
||||||
CardControl.class
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disables the hover effect on the currently hovered piece, if any.
|
|
||||||
*/
|
|
||||||
private void pieceOff() {
|
|
||||||
if (hoverPiece != null) hoverPiece.hoverOff();
|
|
||||||
hoverPiece = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disables the hover effect on the currently hovered card, if any.
|
|
||||||
*/
|
|
||||||
private void cardOff() {
|
|
||||||
if (hoverCard != null) hoverCard.hoverOff();
|
|
||||||
hoverCard = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the current mouse position in the 3D world using the specified camera.
|
|
||||||
*
|
|
||||||
* @param cam The camera used for determining the mouse position.
|
|
||||||
* @return A Vector3f representing the mouse position in the 3D world.
|
|
||||||
*/
|
|
||||||
private Vector3f getMousePos(Camera cam) {
|
|
||||||
Vector2f mousePositionScreen = inputManager.getCursorPosition();
|
|
||||||
Vector3f world = cam.getWorldCoordinates(mousePositionScreen, 0);
|
|
||||||
if (cam.isParallelProjection()) world.setZ(0);
|
|
||||||
return world;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current rotation angle of the game element.
|
|
||||||
*
|
|
||||||
* @return The rotation angle in degrees, normalized to 360 degrees.
|
|
||||||
*/
|
|
||||||
public float getRotation() {
|
|
||||||
return (rotationAngle / 2) % 360;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current scroll value.
|
|
||||||
*
|
|
||||||
* @return The scroll value as an integer.
|
|
||||||
*/
|
|
||||||
public int getScroll() {
|
|
||||||
return scrollValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,67 +1,29 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
import com.jme3.app.SimpleApplication;
|
import com.jme3.app.SimpleApplication;
|
||||||
import com.simsilica.lemur.GuiGlobals;
|
import com.jme3.system.NanoTimer;
|
||||||
import pp.mdga.client.acoustic.AcousticHandler;
|
import pp.mdga.client.Acoustic.AcousticHandler;
|
||||||
import pp.mdga.client.animation.AnimationHandler;
|
import pp.mdga.client.Acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.Animation.AnimationHandler;
|
||||||
import com.jme3.system.AppSettings;
|
import com.jme3.system.AppSettings;
|
||||||
import pp.mdga.client.view.*;
|
import pp.mdga.client.Board.BoardView;
|
||||||
|
import pp.mdga.client.Dialog.DialogView;
|
||||||
|
|
||||||
/**
|
|
||||||
* Main application class for the MdgaApp game.
|
|
||||||
* This class extends {@link SimpleApplication} and manages the game's lifecycle, states, and main components.
|
|
||||||
*/
|
|
||||||
public class MdgaApp extends SimpleApplication {
|
public class MdgaApp extends SimpleApplication {
|
||||||
|
|
||||||
/** Handles animations in the application. */
|
|
||||||
private AnimationHandler animationHandler;
|
private AnimationHandler animationHandler;
|
||||||
|
|
||||||
/** Handles acoustic effects and state-based sounds. */
|
|
||||||
private AcousticHandler acousticHandler;
|
private AcousticHandler acousticHandler;
|
||||||
|
private BoardView boardView;
|
||||||
|
private DialogView dialogView;
|
||||||
|
|
||||||
/** Synchronizes notifications throughout the application. */
|
NanoTimer test = new NanoTimer();
|
||||||
private NotificationSynchronizer notificationSynchronizer;
|
private MdgaState testState = MdgaState.MAIN;
|
||||||
|
|
||||||
/** Manages input events and synchronization. */
|
|
||||||
private InputSynchronizer inputSynchronizer;
|
|
||||||
|
|
||||||
/** Synchronizes game models. */
|
|
||||||
private ModelSynchronizer modelSynchronizer;
|
|
||||||
|
|
||||||
/** The currently active view in the application. */
|
|
||||||
private MdgaView view = null;
|
|
||||||
|
|
||||||
/** The current state of the application. */
|
|
||||||
private MdgaState state = null;
|
|
||||||
|
|
||||||
/** Scale for rendering images. */
|
|
||||||
private static final float IMAGE_SCALE = 1.5f;
|
|
||||||
|
|
||||||
/** The main menu view. */
|
|
||||||
private MdgaView mainView;
|
|
||||||
|
|
||||||
/** The lobby view. */
|
|
||||||
private MdgaView lobbyView;
|
|
||||||
|
|
||||||
/** The game view. */
|
|
||||||
private MdgaView gameView;
|
|
||||||
|
|
||||||
/** The ceremony view. */
|
|
||||||
private MdgaView ceremonyView;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Main entry point for the application.
|
|
||||||
* Configures settings and starts the application.
|
|
||||||
*
|
|
||||||
* @param args command-line arguments (not used)
|
|
||||||
*/
|
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
AppSettings settings = new AppSettings(true);
|
AppSettings settings = new AppSettings(true);
|
||||||
settings.setSamples(128);
|
settings.setSamples(128);
|
||||||
settings.setCenterWindow(true);
|
settings.setCenterWindow(true);
|
||||||
settings.setWidth(1920);
|
settings.setWidth(1280);
|
||||||
settings.setHeight(1080);
|
settings.setHeight(720);
|
||||||
settings.setVSync(false);
|
|
||||||
|
|
||||||
MdgaApp app = new MdgaApp();
|
MdgaApp app = new MdgaApp();
|
||||||
app.setSettings(settings);
|
app.setSettings(settings);
|
||||||
@@ -69,155 +31,55 @@ public static void main(String[] args) {
|
|||||||
app.start();
|
app.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the application by setting up handlers, views, and entering the default state.
|
|
||||||
*/
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
GuiGlobals.initialize(this);
|
|
||||||
|
|
||||||
inputManager.deleteMapping("SIMPLEAPP_Exit");
|
|
||||||
|
|
||||||
flyCam.setEnabled(false);
|
|
||||||
|
|
||||||
animationHandler = new AnimationHandler(this);
|
animationHandler = new AnimationHandler(this);
|
||||||
acousticHandler = new AcousticHandler(this);
|
acousticHandler = new AcousticHandler(this);
|
||||||
notificationSynchronizer = new NotificationSynchronizer(this);
|
boardView = new BoardView(this);
|
||||||
inputSynchronizer = new InputSynchronizer(this);
|
dialogView = new DialogView(this);
|
||||||
modelSynchronizer = new ModelSynchronizer(this);
|
|
||||||
|
|
||||||
mainView = new MainView(this);
|
//dialogView.mainMenu();
|
||||||
lobbyView = new LobbyView(this);
|
//acousticHandler.playState(MdgaState.GAME);
|
||||||
gameView = new GameView(this);
|
|
||||||
ceremonyView = new CeremonyView(this);
|
|
||||||
|
|
||||||
enter(MdgaState.MAIN);
|
acousticHandler.playSound(MdgaSound.LOST);
|
||||||
|
acousticHandler.playSound(MdgaSound.VICTORY);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the application on each frame. Updates the view, acoustic handler, and notifications.
|
|
||||||
*
|
|
||||||
* @param tpf time per frame, used for smooth updating
|
|
||||||
*/
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleUpdate(float tpf) {
|
public void simpleUpdate(float tpf) {
|
||||||
view.update(tpf);
|
|
||||||
acousticHandler.update();
|
acousticHandler.update();
|
||||||
notificationSynchronizer.update();
|
|
||||||
|
//test.reset();
|
||||||
|
if(test.getTimeInSeconds() > 10){
|
||||||
|
if(testState == MdgaState.MAIN) {
|
||||||
|
testState = MdgaState.LOBBY;
|
||||||
|
acousticHandler.playState(MdgaState.MAIN);
|
||||||
|
} else if (testState == MdgaState.LOBBY) {
|
||||||
|
testState = MdgaState.CEREMONY;
|
||||||
|
acousticHandler.playState(MdgaState.LOBBY);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
testState = MdgaState.MAIN;
|
||||||
|
acousticHandler.playState(MdgaState.CEREMONY);
|
||||||
|
}
|
||||||
|
|
||||||
|
test.reset();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Transitions the application to a new state.
|
|
||||||
*
|
|
||||||
* @param state the new state to enter
|
|
||||||
* @throws RuntimeException if attempting to enter the {@link MdgaState#NONE} state
|
|
||||||
*/
|
|
||||||
public void enter(MdgaState state) {
|
|
||||||
if (null != view) {
|
|
||||||
view.leave();
|
|
||||||
}
|
|
||||||
|
|
||||||
this.state = state;
|
|
||||||
|
|
||||||
switch (state) {
|
|
||||||
case MAIN:
|
|
||||||
view = mainView;
|
|
||||||
break;
|
|
||||||
case LOBBY:
|
|
||||||
view = lobbyView;
|
|
||||||
break;
|
|
||||||
case GAME:
|
|
||||||
view = gameView;
|
|
||||||
break;
|
|
||||||
case CEREMONY:
|
|
||||||
view = ceremonyView;
|
|
||||||
break;
|
|
||||||
case NONE:
|
|
||||||
throw new RuntimeException("Cannot enter state NONE");
|
|
||||||
}
|
|
||||||
|
|
||||||
acousticHandler.playState(state);
|
|
||||||
|
|
||||||
view.enter();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the animation handler.
|
|
||||||
*
|
|
||||||
* @return the {@link AnimationHandler} instance
|
|
||||||
*/
|
|
||||||
public AnimationHandler getAnimationHandler() {
|
public AnimationHandler getAnimationHandler() {
|
||||||
return animationHandler;
|
return animationHandler;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the acoustic handler.
|
|
||||||
*
|
|
||||||
* @return the {@link AcousticHandler} instance
|
|
||||||
*/
|
|
||||||
public AcousticHandler getAcousticHandler() {
|
public AcousticHandler getAcousticHandler() {
|
||||||
return acousticHandler;
|
return acousticHandler;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
public BoardView getBoardView() {
|
||||||
* Gets the current state of the application.
|
return boardView;
|
||||||
*
|
|
||||||
* @return the current {@link MdgaState}
|
|
||||||
*/
|
|
||||||
public MdgaState getState() {
|
|
||||||
return state;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
public DialogView getDialogView() {
|
||||||
* Gets the image scaling factor.
|
return dialogView;
|
||||||
*
|
|
||||||
* @return the image scale as a float
|
|
||||||
*/
|
|
||||||
public float getImageScale() {
|
|
||||||
return IMAGE_SCALE;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the currently active view.
|
|
||||||
*
|
|
||||||
* @return the active {@link MdgaView}
|
|
||||||
*/
|
|
||||||
public MdgaView getView() {
|
|
||||||
return view;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the model synchronizer.
|
|
||||||
*
|
|
||||||
* @return the {@link ModelSynchronizer} instance
|
|
||||||
*/
|
|
||||||
public ModelSynchronizer getModelSynchronize() {
|
|
||||||
return modelSynchronizer;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the input synchronizer.
|
|
||||||
*
|
|
||||||
* @return the {@link InputSynchronizer} instance
|
|
||||||
*/
|
|
||||||
public InputSynchronizer getInputSynchronize() {
|
|
||||||
return inputSynchronizer;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the notification synchronizer.
|
|
||||||
*
|
|
||||||
* @return the {@link NotificationSynchronizer} instance
|
|
||||||
*/
|
|
||||||
public NotificationSynchronizer getNotificationSynchronizer() {
|
|
||||||
return notificationSynchronizer;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Prepares the app for a new game cycle.
|
|
||||||
*/
|
|
||||||
public void setup() {
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,35 +1,48 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
/**
|
import pp.mdga.notification.Notification;
|
||||||
* Enum representing the various states of the MdgaApp application.
|
import pp.mdga.notification.PieceInGameNotification;
|
||||||
* Each state corresponds to a distinct phase or mode of the application.
|
import pp.mdga.notification.PlayerInGameNotification;
|
||||||
*/
|
|
||||||
public enum MdgaState {
|
public enum MdgaState {
|
||||||
|
NONE {
|
||||||
|
@Override
|
||||||
|
void handleNotification(MdgaApp app, Notification notification) {
|
||||||
|
throw new RuntimeException("unexpected notification");
|
||||||
|
}
|
||||||
|
},
|
||||||
|
MAIN {
|
||||||
|
@Override
|
||||||
|
void handleNotification(MdgaApp app, Notification notification) {
|
||||||
|
throw new RuntimeException("unexpected notification");
|
||||||
|
}
|
||||||
|
},
|
||||||
|
LOBBY {
|
||||||
|
@Override
|
||||||
|
void handleNotification(MdgaApp app, Notification notification) {
|
||||||
|
throw new RuntimeException("unexpected notification");
|
||||||
|
}
|
||||||
|
},
|
||||||
|
GAME {
|
||||||
|
@Override
|
||||||
|
void handleNotification(MdgaApp app, Notification notification) {
|
||||||
|
if(notification instanceof PlayerInGameNotification) {
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
else if(notification instanceof PieceInGameNotification){
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw new RuntimeException("unexpected notification");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
CEREMONY {
|
||||||
|
@Override
|
||||||
|
void handleNotification(MdgaApp app, Notification notification) {
|
||||||
|
throw new RuntimeException("unexpected notification");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
abstract void handleNotification(MdgaApp app, Notification notification);
|
||||||
* Represents an undefined or uninitialized state.
|
|
||||||
* This state should not be entered during normal application execution.
|
|
||||||
*/
|
|
||||||
NONE,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the main menu state.
|
|
||||||
* This is typically the first state entered when the application starts.
|
|
||||||
*/
|
|
||||||
MAIN,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the lobby state where players can prepare or wait before starting a game.
|
|
||||||
*/
|
|
||||||
LOBBY,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the main gameplay state where the core game mechanics take place.
|
|
||||||
*/
|
|
||||||
GAME,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the ceremony state, typically used for post-game events or celebrations.
|
|
||||||
*/
|
|
||||||
CEREMONY;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,187 +0,0 @@
|
|||||||
package pp.mdga.client;
|
|
||||||
|
|
||||||
import pp.mdga.client.acoustic.MdgaSound;
|
|
||||||
import pp.mdga.client.view.CeremonyView;
|
|
||||||
import pp.mdga.client.view.GameView;
|
|
||||||
import pp.mdga.client.view.LobbyView;
|
|
||||||
import pp.mdga.game.BonusCard;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
import pp.mdga.message.client.LobbyReadyMessage;
|
|
||||||
import pp.mdga.notification.AcquireCardNotification;
|
|
||||||
import pp.mdga.notification.DrawCardNotification;
|
|
||||||
import pp.mdga.notification.TskSelectNotification;
|
|
||||||
|
|
||||||
import java.util.UUID;
|
|
||||||
import java.util.logging.Level;
|
|
||||||
import java.util.logging.Logger;
|
|
||||||
|
|
||||||
public class ModelSynchronizer {
|
|
||||||
private static final Logger LOGGER = Logger.getLogger(ModelSynchronizer.class.getName());
|
|
||||||
private MdgaApp app;
|
|
||||||
|
|
||||||
private UUID a;
|
|
||||||
private UUID b;
|
|
||||||
private BonusCard card;
|
|
||||||
|
|
||||||
ModelSynchronizer(MdgaApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color testColor;
|
|
||||||
private int test = 0;
|
|
||||||
|
|
||||||
public void animationEnd() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void selectSwap(UUID a, UUID b) {
|
|
||||||
// TODO call from somewhere
|
|
||||||
LOGGER.log(Level.INFO, "selectPiece");
|
|
||||||
this.a = a;
|
|
||||||
this.b = b;
|
|
||||||
|
|
||||||
GameView gameView = (GameView) app.getView();
|
|
||||||
if(a != null && b != null) {
|
|
||||||
gameView.needConfirm();
|
|
||||||
} else {
|
|
||||||
gameView.noConfirm();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void selectPiece(UUID piece) {
|
|
||||||
// TODO call from somewhere
|
|
||||||
LOGGER.log(Level.INFO, "selectPiece");
|
|
||||||
|
|
||||||
this.a = piece;
|
|
||||||
|
|
||||||
GameView gameView = (GameView) app.getView();
|
|
||||||
if(piece != null) {
|
|
||||||
gameView.needConfirm();
|
|
||||||
} else {
|
|
||||||
gameView.noConfirm();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void selectCard(BonusCard card) {
|
|
||||||
// TODO call from somewhere
|
|
||||||
LOGGER.log(Level.INFO, "selectCard");
|
|
||||||
|
|
||||||
this.card = card;
|
|
||||||
|
|
||||||
GameView gameView = (GameView) app.getView();
|
|
||||||
if(card != null) {
|
|
||||||
gameView.needConfirm();
|
|
||||||
} else {
|
|
||||||
gameView.noConfirm();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void confirm() {
|
|
||||||
LOGGER.log(Level.INFO, "confirm");
|
|
||||||
|
|
||||||
GameView gameView = (GameView) app.getView();
|
|
||||||
|
|
||||||
if(a != null && b != null) {
|
|
||||||
//swap
|
|
||||||
gameView.getBoardHandler().clearSelectable();
|
|
||||||
} else if (a != null) {
|
|
||||||
//piece
|
|
||||||
gameView.getBoardHandler().clearSelectable();
|
|
||||||
} else if (card != null){
|
|
||||||
//card
|
|
||||||
gameView.getGuiHandler().clearSelectableCards();
|
|
||||||
} else {
|
|
||||||
throw new RuntimeException("nothing to confirm");
|
|
||||||
}
|
|
||||||
|
|
||||||
gameView.noConfirm();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void selectTsk(Color color) {
|
|
||||||
// TODO call from somewhere
|
|
||||||
LOGGER.log(Level.INFO, "selectTsk: {0}", color);
|
|
||||||
LobbyView view = (LobbyView) app.getView();
|
|
||||||
view.setTaken(color, true, true, "OwnPlayerName");
|
|
||||||
testColor = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void unselectTsk() {
|
|
||||||
// TODO call from somewhere
|
|
||||||
LOGGER.log(Level.INFO, "unselectTsk");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void rolledDice() {
|
|
||||||
// TODO call from somewhere
|
|
||||||
LOGGER.log(Level.INFO, "rolledDice");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setName(String name) {
|
|
||||||
// TODO call from somewhere
|
|
||||||
LOGGER.log(Level.INFO, "setName: {0}", name);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setReady(boolean ready) {
|
|
||||||
LOGGER.log(Level.INFO, "setReady");
|
|
||||||
LobbyView view = (LobbyView) app.getView();
|
|
||||||
view.setReady(testColor, ready);
|
|
||||||
test++;
|
|
||||||
|
|
||||||
if(test > 2) {
|
|
||||||
testColor = null;
|
|
||||||
test = 0;
|
|
||||||
enter(MdgaState.GAME);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setHost(int port) {
|
|
||||||
// TODO call from somewhere
|
|
||||||
LOGGER.log(Level.INFO, "setHost: {0}", port);
|
|
||||||
enter(MdgaState.LOBBY);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setJoin(String ip, int port) {
|
|
||||||
// TODO call from somewhere
|
|
||||||
LOGGER.log(Level.INFO, "setJoin with IP: {0}, Port: {1}", new Object[]{ip, port});
|
|
||||||
enter(MdgaState.LOBBY);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void leave() {
|
|
||||||
LOGGER.log(Level.INFO, "leave");
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.LEAVE);
|
|
||||||
enter(MdgaState.MAIN);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void enter(MdgaState state) {
|
|
||||||
LOGGER.log(Level.INFO, "enter: {0}", state);
|
|
||||||
app.enter(state);
|
|
||||||
|
|
||||||
if (state == MdgaState.CEREMONY) {
|
|
||||||
CeremonyView ceremonyView = (CeremonyView) app.getView();
|
|
||||||
ceremonyView.addCeremonyParticipant(Color.AIRFORCE, 1, "ugidffdg");
|
|
||||||
ceremonyView.addCeremonyParticipant(Color.ARMY, 2, "ugidffdg");
|
|
||||||
ceremonyView.addCeremonyParticipant(Color.NAVY, 3, "ugidffdg");
|
|
||||||
ceremonyView.addCeremonyParticipant(Color.CYBER, 4, "ugidffdg");
|
|
||||||
|
|
||||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
|
||||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
|
||||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
|
||||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
|
||||||
ceremonyView.addStatisticsRow("Gesamt", 1, 2, 3, 4, 5, 6);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state == MdgaState.GAME) {
|
|
||||||
GameView gameView = (GameView) app.getView();
|
|
||||||
|
|
||||||
//app.getNotificationSynchronizer().addTestNotification(new DrawCardNotification(Color.AIRFORCE, BonusCard.SHIELD));
|
|
||||||
selectPiece(UUID.randomUUID());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state == MdgaState.LOBBY) {
|
|
||||||
LobbyView lobbyView = (LobbyView) app.getView();
|
|
||||||
|
|
||||||
app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.CYBER, "blablabupp", false));
|
|
||||||
app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.ARMY, "Spieler 2", false));
|
|
||||||
lobbyView.setReady(Color.ARMY, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,187 +1,23 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
import pp.mdga.client.board.BoardHandler;
|
import pp.mdga.notification.Notification;
|
||||||
import pp.mdga.client.gui.GuiHandler;
|
|
||||||
import pp.mdga.client.view.CeremonyView;
|
|
||||||
import pp.mdga.client.view.GameView;
|
|
||||||
import pp.mdga.client.view.LobbyView;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
import pp.mdga.notification.*;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
|
||||||
public class NotificationSynchronizer {
|
public class NotificationSynchronizer {
|
||||||
private final MdgaApp app;
|
private final MdgaApp app;
|
||||||
|
private MdgaState state = MdgaState.MAIN;
|
||||||
private ArrayList<Notification> notifications = new ArrayList<>();
|
|
||||||
|
|
||||||
NotificationSynchronizer(MdgaApp app) {
|
NotificationSynchronizer(MdgaApp app) {
|
||||||
this.app = app;
|
this.app = app;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addTestNotification(Notification n) {
|
void update() {
|
||||||
notifications.add(n);
|
ArrayList<Notification> notifications = new ArrayList<>();
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
//TODO fetch model notifications
|
//TODO fetch model notifications
|
||||||
|
|
||||||
for (Notification n : notifications) {
|
for (Notification n : notifications) {
|
||||||
switch (app.getState()) {
|
state.handleNotification(app, n);
|
||||||
case MAIN:
|
|
||||||
handleMain(n);
|
|
||||||
break;
|
|
||||||
case LOBBY:
|
|
||||||
handleLobby(n);
|
|
||||||
break;
|
|
||||||
case GAME:
|
|
||||||
handleGame(n);
|
|
||||||
break;
|
|
||||||
case CEREMONY:
|
|
||||||
handleCeremony(n);
|
|
||||||
break;
|
|
||||||
case NONE:
|
|
||||||
throw new RuntimeException("no notification expected: " + n.toString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
notifications.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleMain(Notification notification) {
|
|
||||||
if (notification instanceof LobbyDialogNotification) {
|
|
||||||
app.enter(MdgaState.LOBBY);
|
|
||||||
} else {
|
|
||||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleLobby(Notification notification) {
|
|
||||||
LobbyView lobbyView = (LobbyView) app.getView();
|
|
||||||
|
|
||||||
if (notification instanceof TskSelectNotification n) {
|
|
||||||
lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
|
|
||||||
lobbyView.setTaken(n.getColor(), true, false, n.getName());
|
|
||||||
} else if (notification instanceof TskUnselectNotification n) {
|
|
||||||
lobbyView.setTaken(n.getColor(), false, false, null);
|
|
||||||
//} else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
|
|
||||||
//lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady()):
|
|
||||||
} else if (notification instanceof GameNotification n) {
|
|
||||||
app.enter(MdgaState.GAME);
|
|
||||||
} else {
|
|
||||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleGame(Notification notification) {
|
|
||||||
GameView gameView = (GameView) app.getView();
|
|
||||||
GuiHandler guiHandler = gameView.getGuiHandler();
|
|
||||||
BoardHandler boardHandler = gameView.getBoardHandler();
|
|
||||||
|
|
||||||
if (notification instanceof AcquireCardNotification n) {
|
|
||||||
guiHandler.addCard(n.getBonusCard());
|
|
||||||
} else if (notification instanceof ActivePlayerNotification n) {
|
|
||||||
gameView.getGuiHandler().setActivePlayer(n.getColor());
|
|
||||||
} else if (notification instanceof CeremonyNotification ceremonyNotification) {
|
|
||||||
app.enter(MdgaState.CEREMONY);
|
|
||||||
CeremonyView ceremonyView = (CeremonyView) app.getView();
|
|
||||||
int size = ceremonyNotification.getNames().size();
|
|
||||||
|
|
||||||
if (ceremonyNotification.getPiecesThrown().size() != size ||
|
|
||||||
ceremonyNotification.getPiecesLost().size() != size ||
|
|
||||||
ceremonyNotification.getBonusCardsPlayed().size() != size ||
|
|
||||||
ceremonyNotification.getSixes().size() != size ||
|
|
||||||
ceremonyNotification.getNodesMoved().size() != size ||
|
|
||||||
ceremonyNotification.getBonusNodes().size() != size) {
|
|
||||||
throw new IllegalArgumentException("All data lists in CeremonyNotification must have the same size.");
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < size; i++) {
|
|
||||||
Color color = ceremonyNotification.getColors().get(i);
|
|
||||||
String name = ceremonyNotification.getNames().get(i);
|
|
||||||
int v1 = ceremonyNotification.getPiecesThrown().get(i);
|
|
||||||
int v2 = ceremonyNotification.getPiecesLost().get(i);
|
|
||||||
int v3 = ceremonyNotification.getBonusCardsPlayed().get(i);
|
|
||||||
int v4 = ceremonyNotification.getSixes().get(i);
|
|
||||||
int v5 = ceremonyNotification.getNodesMoved().get(i);
|
|
||||||
int v6 = ceremonyNotification.getBonusNodes().get(i);
|
|
||||||
|
|
||||||
ceremonyView.addCeremonyParticipant(color, i, name);
|
|
||||||
ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
|
||||||
}
|
|
||||||
} else if (notification instanceof DiceNowNotification) {
|
|
||||||
guiHandler.showDice();
|
|
||||||
} else if (notification instanceof DicingNotification n) {
|
|
||||||
//TODO ???
|
|
||||||
} else if (notification instanceof DrawCardNotification n) {
|
|
||||||
guiHandler.drawCard(n.getColor());
|
|
||||||
} else if (notification instanceof HomeMoveNotification home) {
|
|
||||||
boardHandler.moveHomePiece(home.getPieceId(), home.getHomeIndex());
|
|
||||||
guiHandler.hideText();
|
|
||||||
} else if (notification instanceof InterruptNotification) {
|
|
||||||
app.enter(MdgaState.LOBBY);
|
|
||||||
} else if (notification instanceof MovePieceNotification n) {
|
|
||||||
if(n.isMoveStart()) {
|
|
||||||
//StartMove
|
|
||||||
boardHandler.movePieceStart(n.getPiece(), n.getMoveIndex());
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
//InfieldMove
|
|
||||||
boardHandler.movePiece(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
|
|
||||||
}
|
|
||||||
} else if (notification instanceof ThrowPieceNotification n) {
|
|
||||||
boardHandler.throwPiece(n.getPieceId());
|
|
||||||
} else if (notification instanceof NoShieldNotification n) {
|
|
||||||
boardHandler.unshieldPiece(n.getPieceId());
|
|
||||||
} else if (notification instanceof PlayCardNotification n) {
|
|
||||||
switch(n.getCard()){
|
|
||||||
case SWAP -> guiHandler.swap();
|
|
||||||
case TURBO -> guiHandler.turbo();
|
|
||||||
case SHIELD -> guiHandler.shield();
|
|
||||||
default -> throw new RuntimeException("invalid card");
|
|
||||||
}
|
|
||||||
} else if (notification instanceof PlayerInGameNotification n) {
|
|
||||||
boardHandler.addPlayer(n.getColor(),n.getPiecesList());
|
|
||||||
guiHandler.addPlayer(n.getColor(),n.getName());
|
|
||||||
} else if (notification instanceof ResumeNotification) {
|
|
||||||
//TODO
|
|
||||||
} else if (notification instanceof RollDiceNotification n) {
|
|
||||||
if(n.getColor() == gameView.getOwnColor()){
|
|
||||||
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
|
|
||||||
else guiHandler.showRolledDice(n.getEyes(), n.getColor());
|
|
||||||
}
|
|
||||||
} else if (notification instanceof SelectableCardsNotification n) {
|
|
||||||
guiHandler.setSelectableCards(n.getCards());
|
|
||||||
} else if (notification instanceof ShieldActiveNotification n) {
|
|
||||||
boardHandler.shieldPiece(n.getPieceId());
|
|
||||||
} else if (notification instanceof ShieldSuppressedNotification n) {
|
|
||||||
boardHandler.suppressShield(n.getPieceId());
|
|
||||||
} else if (notification instanceof StartDialogNotification) {
|
|
||||||
app.enter(MdgaState.MAIN);
|
|
||||||
} else if (notification instanceof SwapPieceNotification n) {
|
|
||||||
boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
|
|
||||||
guiHandler.swap();
|
|
||||||
} else if (notification instanceof WaitMoveNotification) {
|
|
||||||
//TODO ???
|
|
||||||
} else if (notification instanceof SelectableMoveNotification n) {
|
|
||||||
boardHandler.outlineMove(n.getPieces(), n.getMoveIndexe(), n.getHomeMoves());
|
|
||||||
} else if (notification instanceof SelectableSwapNotification n) {
|
|
||||||
boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
|
|
||||||
} else if (notification instanceof SelectableShieldNotification n) {
|
|
||||||
boardHandler.outlineShield(n.getPieces());
|
|
||||||
} else if (notification instanceof TurboActiveNotification){
|
|
||||||
guiHandler.turbo();
|
|
||||||
} else {
|
|
||||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleCeremony(Notification notification) {
|
|
||||||
if (notification instanceof StartDialogNotification) {
|
|
||||||
app.enter(MdgaState.MAIN);
|
|
||||||
} else {
|
|
||||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,445 +0,0 @@
|
|||||||
package pp.mdga.client.acoustic;
|
|
||||||
|
|
||||||
import com.jme3.system.NanoTimer;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.MdgaState;
|
|
||||||
|
|
||||||
import java.util.*;
|
|
||||||
import java.util.prefs.Preferences;
|
|
||||||
|
|
||||||
public class AcousticHandler {
|
|
||||||
private MdgaApp app;
|
|
||||||
|
|
||||||
private MdgaState state = MdgaState.NONE;
|
|
||||||
|
|
||||||
private boolean playGame = false;
|
|
||||||
private ArrayList<MusicAsset> gameTracks = new ArrayList<>();
|
|
||||||
private NanoTimer trackTimer = new NanoTimer();
|
|
||||||
|
|
||||||
private boolean fading = false; // Indicates if a fade is in progress
|
|
||||||
private NanoTimer fadeTimer = new NanoTimer(); // Timer to track fade progress
|
|
||||||
private static final float FADE_DURATION = 3.0f; // Duration for outfade
|
|
||||||
private static final float CROSSFADE_DURATION = 1.5f; // Duration for infade
|
|
||||||
private GameMusic playing = null; // Currently playing track
|
|
||||||
private GameMusic scheduled = null; // Scheduled track to play next
|
|
||||||
private GameMusic old = null; // Old track being faded out
|
|
||||||
|
|
||||||
private float mainVolume = 0.0f;
|
|
||||||
private float musicVolume = 1.0f;
|
|
||||||
private float soundVolume = 1.0f;
|
|
||||||
|
|
||||||
private ArrayList<GameSound> sounds = new ArrayList<>();
|
|
||||||
|
|
||||||
private Preferences prefs = Preferences.userNodeForPackage(AcousticHandler.class);
|
|
||||||
|
|
||||||
public AcousticHandler(MdgaApp app) {
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
mainVolume = prefs.getFloat("mainVolume", 1.0f);
|
|
||||||
musicVolume = prefs.getFloat("musicVolume", 1.0f);
|
|
||||||
soundVolume = prefs.getFloat("soundVolume", 1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method updates the acousticHandler and should be called every frame
|
|
||||||
*/
|
|
||||||
public void update() {
|
|
||||||
updateVolumeAndTrack();
|
|
||||||
|
|
||||||
if (playGame) {
|
|
||||||
updateGameTracks();
|
|
||||||
}
|
|
||||||
|
|
||||||
Iterator<GameSound> iterator = sounds.iterator();
|
|
||||||
while (iterator.hasNext()) {
|
|
||||||
GameSound s = iterator.next();
|
|
||||||
|
|
||||||
s.update(getSoundVolumeTotal());
|
|
||||||
|
|
||||||
if (!s.isPlaying()) {
|
|
||||||
iterator.remove();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method instantly plays a sound
|
|
||||||
*
|
|
||||||
* @param sound the sound to be played
|
|
||||||
*/
|
|
||||||
public void playSound(MdgaSound sound) {
|
|
||||||
ArrayList<SoundAssetDelayVolume> assets = new ArrayList<SoundAssetDelayVolume>();
|
|
||||||
switch (sound) {
|
|
||||||
case LOST:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.LOST, 1.0f, 0.0f));
|
|
||||||
break;
|
|
||||||
case VICTORY:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 0.0f));
|
|
||||||
break;
|
|
||||||
case BUTTON_PRESSED:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.BUTTON_PRESS, 0.7f, 0.0f));
|
|
||||||
break;
|
|
||||||
case WRONG_INPUT:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.ERROR, 1.0f, 0.0f));
|
|
||||||
break;
|
|
||||||
case UI_CLICK:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_CLICK, 0.8f, 0.0f));
|
|
||||||
break;
|
|
||||||
case START:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.START, 0.8f, 0.5f));
|
|
||||||
break;
|
|
||||||
case THROW:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.LAUGHT, 1.0f, 0.2f));
|
|
||||||
break;
|
|
||||||
case POWERUP:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.POWERUP, 1.0f, 0.2f));
|
|
||||||
break;
|
|
||||||
case SELF_READY:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.ROBOT_READY, 1.0f, 0.0f));
|
|
||||||
break;
|
|
||||||
case OTHER_READY:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UNIT_READY, 1.0f, 0.0f));
|
|
||||||
break;
|
|
||||||
case OTHER_CONNECTED:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.CONNECTED, 1.0f, 0.0f));
|
|
||||||
break;
|
|
||||||
case NOT_READY:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND, 1.0f, 0.0f));
|
|
||||||
break;
|
|
||||||
case LEAVE:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (SoundAssetDelayVolume sawd : assets) {
|
|
||||||
GameSound gameSound = new GameSound(app, sawd.asset(), getSoundVolumeTotal(), sawd.subVolume(), sawd.delay());
|
|
||||||
sounds.add(gameSound);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method fades the played music to fit the state.
|
|
||||||
*
|
|
||||||
* @param state the state of which the corresponding music should be played to be played
|
|
||||||
*/
|
|
||||||
public void playState(MdgaState state) {
|
|
||||||
if (this.state == state) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MusicAsset asset = null;
|
|
||||||
|
|
||||||
switch (state) {
|
|
||||||
case MAIN:
|
|
||||||
playGame = false;
|
|
||||||
asset = MusicAsset.MAIN_MENU;
|
|
||||||
break;
|
|
||||||
case LOBBY:
|
|
||||||
playGame = false;
|
|
||||||
asset = MusicAsset.LOBBY;
|
|
||||||
break;
|
|
||||||
case GAME:
|
|
||||||
addGameTracks();
|
|
||||||
playGame = true;
|
|
||||||
assert (!gameTracks.isEmpty()) : "no more game music available";
|
|
||||||
asset = gameTracks.remove(0);
|
|
||||||
break;
|
|
||||||
case CEREMONY:
|
|
||||||
playGame = false;
|
|
||||||
asset = MusicAsset.CEREMONY;
|
|
||||||
break;
|
|
||||||
case NONE:
|
|
||||||
throw new RuntimeException("no music for state NONE");
|
|
||||||
}
|
|
||||||
|
|
||||||
assert (null != asset) : "music sceduling went wrong";
|
|
||||||
|
|
||||||
scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), 0.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Performs linear interpolation between two float values.
|
|
||||||
*
|
|
||||||
* @param start The starting value.
|
|
||||||
* @param end The ending value.
|
|
||||||
* @param t The interpolation factor, typically between 0 and 1.
|
|
||||||
* @return The interpolated value between start and end.
|
|
||||||
*/
|
|
||||||
private float lerp(float start, float end, float t) {
|
|
||||||
return start + t * (end - start);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the state of audio playback, handling track transitions and volume adjustments.
|
|
||||||
*
|
|
||||||
* This method ensures smooth transitions between tracks using fade-in and fade-out effects.
|
|
||||||
* It also handles cases where no track is playing, starting a scheduled track immediately at full volume.
|
|
||||||
* The method prioritizes the latest scheduled track if multiple scheduling occurs quickly.
|
|
||||||
*
|
|
||||||
* Behavior:
|
|
||||||
* 1. If nothing is scheduled and no track is playing, it exits early.
|
|
||||||
* 2. If a scheduled track exists and no track is playing, the scheduled track starts immediately at full volume.
|
|
||||||
* 3. If a scheduled track exists while a track is playing, it initiates a fade-out for the currently playing track
|
|
||||||
* and prepares for the new track to fade in.
|
|
||||||
* 4. If a track transition is in progress (fading), it processes the fade-out and fade-in states.
|
|
||||||
* If a new track is scheduled during this process, it interrupts the current transition and prioritizes the new track.
|
|
||||||
* 5. If no fading is needed and a track is playing, it ensures the track's volume is updated.
|
|
||||||
*
|
|
||||||
* Special cases:
|
|
||||||
* - If no track is playing and a new track is scheduled, it starts the track immediately without fading.
|
|
||||||
* - If a new track is scheduled during fading, it resets the transition to prioritize the new track.
|
|
||||||
*/
|
|
||||||
private void updateVolumeAndTrack() {
|
|
||||||
if (scheduled == null && !fading && playing == null) {
|
|
||||||
// Nothing to do, early exit
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (scheduled != null && playing == null && !fading) {
|
|
||||||
// No current track, start scheduled track immediately at full volume
|
|
||||||
playing = scheduled;
|
|
||||||
scheduled = null;
|
|
||||||
playing.play();
|
|
||||||
playing.update(getMusicVolumeTotal()); // Set volume to full
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (scheduled != null && !fading) {
|
|
||||||
// Initiate a fade process if a new track is scheduled
|
|
||||||
fading = true;
|
|
||||||
fadeTimer.reset();
|
|
||||||
old = playing; // The currently playing track becomes the old track
|
|
||||||
playing = null; // Clear the playing track during the fade process
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fading) {
|
|
||||||
handleFadeProcess();
|
|
||||||
|
|
||||||
// Handle any interruptions due to newly scheduled tracks
|
|
||||||
if (scheduled != null && playing != null && playing != scheduled) {
|
|
||||||
// Interrupt the current infade and switch to the new scheduled track
|
|
||||||
old = playing; // Treat the currently infading track as the old track
|
|
||||||
playing = null; // Reset playing to allow switching
|
|
||||||
fadeTimer.reset(); // Restart fade timer for the new track
|
|
||||||
}
|
|
||||||
} else if (playing != null) {
|
|
||||||
// Update volume for the currently playing track
|
|
||||||
playing.update(getMusicVolumeTotal());
|
|
||||||
} else if (scheduled != null) {
|
|
||||||
// If no track is playing and one is scheduled, start it immediately at full volume
|
|
||||||
playing = scheduled;
|
|
||||||
scheduled = null;
|
|
||||||
playing.play();
|
|
||||||
playing.update(getMusicVolumeTotal()); // Set volume to full
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Manages the fading process during audio track transitions.
|
|
||||||
*
|
|
||||||
* This method handles the fade-out of the currently playing (old) track, manages any pause between the fade-out
|
|
||||||
* and fade-in, and initiates the fade-in for the new track if applicable. It ensures smooth transitions between
|
|
||||||
* tracks while maintaining the correct volume adjustments.
|
|
||||||
*
|
|
||||||
* Behavior:
|
|
||||||
* 1. **Outfade:** Gradually decreases the volume of the `old` track over the duration of `FADE_DURATION`.
|
|
||||||
* Once the outfade completes, the `old` track is paused and cleared.
|
|
||||||
* 2. **Pause Handling:** Waits for a defined pause (if applicable) before initiating the infade for the next track.
|
|
||||||
* 3. **Infade:** If a `scheduled` track exists and the outfade and pause are complete, it begins playing
|
|
||||||
* the new track (`playing`) and initiates the infade process.
|
|
||||||
*
|
|
||||||
* Key Details:
|
|
||||||
* - The outfade volume adjustment is interpolated linearly from full volume to zero using the `lerp` function.
|
|
||||||
* - The pause duration is retrieved from the scheduled track if it is specified.
|
|
||||||
* - If a new track is scheduled during the fade process, it is handled by external logic to prioritize transitions.
|
|
||||||
*
|
|
||||||
* Preconditions:
|
|
||||||
* - `fading` is expected to be `true` when this method is called.
|
|
||||||
* - The method is invoked as part of the `updateVolumeAndTrack` process.
|
|
||||||
*/
|
|
||||||
private void handleFadeProcess() {
|
|
||||||
float time = fadeTimer.getTimeInSeconds();
|
|
||||||
|
|
||||||
// Handle outfade for the old track
|
|
||||||
if (old != null && time <= FADE_DURATION) {
|
|
||||||
float t = Math.min(time / FADE_DURATION, 1.0f);
|
|
||||||
float oldVolume = lerp(1.0f, 0.0f, t);
|
|
||||||
old.update(getMusicVolumeTotal() * oldVolume);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (old != null && time > FADE_DURATION) {
|
|
||||||
// Complete outfade
|
|
||||||
old.pause();
|
|
||||||
old = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Handle pause duration before infade
|
|
||||||
float pause = (scheduled != null) ? scheduled.getPause() : 0.0f;
|
|
||||||
if (time > FADE_DURATION + pause) {
|
|
||||||
if (playing == null && scheduled != null) {
|
|
||||||
// Begin infade for the new track
|
|
||||||
playing = scheduled;
|
|
||||||
scheduled = null;
|
|
||||||
playing.play(); // Start playing the new track
|
|
||||||
}
|
|
||||||
handleInfade(time - FADE_DURATION - pause);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Manages the fade-in process for the currently playing track.
|
|
||||||
*
|
|
||||||
* This method gradually increases the volume of the `playing` track from zero to full volume
|
|
||||||
* over the duration of `CROSSFADE_DURATION`. It ensures a smooth transition into the new track.
|
|
||||||
*
|
|
||||||
* Behavior:
|
|
||||||
* 1. If no track is set as `playing`, the method exits early, as there is nothing to fade in.
|
|
||||||
* 2. Linearly interpolates the volume of the `playing` track from 0.0 to 1.0 based on the elapsed
|
|
||||||
* `infadeTime` and the specified `CROSSFADE_DURATION`.
|
|
||||||
* 3. Once the fade-in is complete (when `infadeTime` exceeds `CROSSFADE_DURATION`), the method:
|
|
||||||
* - Marks the fade process (`fading`) as complete.
|
|
||||||
* - Ensures the `playing` track is updated to its full volume.
|
|
||||||
*
|
|
||||||
* Key Details:
|
|
||||||
* - Uses the `lerp` function to calculate the volume level for the `playing` track during the fade-in.
|
|
||||||
* - Ensures the volume is always a value between 0.0 and 1.0.
|
|
||||||
* - The `infadeTime` parameter should be relative to the start of the fade-in process.
|
|
||||||
*
|
|
||||||
* Preconditions:
|
|
||||||
* - The `playing` track must be initialized and actively fading in for this method to have an effect.
|
|
||||||
* - The method is invoked as part of the `updateVolumeAndTrack` process.
|
|
||||||
*
|
|
||||||
* @param infadeTime The elapsed time (in seconds) since the fade-in process started.
|
|
||||||
*/
|
|
||||||
private void handleInfade(float infadeTime) {
|
|
||||||
if (playing == null) {
|
|
||||||
// Nothing to infade
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Proceed with the infade for the current playing track
|
|
||||||
float t = Math.min(infadeTime / CROSSFADE_DURATION, 1.0f);
|
|
||||||
float newVolume = lerp(0.0f, 1.0f, t);
|
|
||||||
playing.update(getMusicVolumeTotal() * newVolume);
|
|
||||||
|
|
||||||
if (infadeTime > CROSSFADE_DURATION) {
|
|
||||||
// Infade is complete, finalize state
|
|
||||||
fading = false;
|
|
||||||
playing.update(getMusicVolumeTotal()); // Ensure full volume
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a list of game tracks to the gameTracks collection and shuffles them.
|
|
||||||
* This method adds predefined game tracks to the track list and shuffles the order.
|
|
||||||
*/
|
|
||||||
private void addGameTracks() {
|
|
||||||
Random random = new Random();
|
|
||||||
|
|
||||||
for (int i = 1; i <= 6; i++) {
|
|
||||||
gameTracks.add(MusicAsset.valueOf("GAME_" + i));
|
|
||||||
}
|
|
||||||
Collections.shuffle(gameTracks, random);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the current game tracks. If the currently playing track is nearing its end,
|
|
||||||
* a new track will be scheduled to play. If the list of game tracks is empty, it will be refreshed.
|
|
||||||
*/
|
|
||||||
private void updateGameTracks() {
|
|
||||||
if(null == playing) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (playing.nearEnd(10)) {
|
|
||||||
if (gameTracks.isEmpty()) {
|
|
||||||
addGameTracks();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (playing != null && playing.nearEnd(3) && trackTimer.getTimeInSeconds() > 20) {
|
|
||||||
trackTimer.reset();
|
|
||||||
|
|
||||||
MusicAsset nextTrack = gameTracks.remove(0);
|
|
||||||
|
|
||||||
scheduled = new GameMusic(app, nextTrack, getMusicVolumeTotal(), nextTrack.getSubVolume(), nextTrack.getLoop(), 0.0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the main volume level.
|
|
||||||
*
|
|
||||||
* @return The current main volume level.
|
|
||||||
*/
|
|
||||||
public float getMainVolume() {
|
|
||||||
return mainVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the music volume level.
|
|
||||||
*
|
|
||||||
* @return The current music volume level.
|
|
||||||
*/
|
|
||||||
public float getMusicVolume() {
|
|
||||||
return musicVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the sound volume level.
|
|
||||||
*
|
|
||||||
* @return The current sound volume level.
|
|
||||||
*/
|
|
||||||
public float getSoundVolume() {
|
|
||||||
return soundVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the main volume level.
|
|
||||||
*
|
|
||||||
* @param mainVolume The desired main volume level.
|
|
||||||
*/
|
|
||||||
public void setMainVolume(float mainVolume) {
|
|
||||||
this.mainVolume = mainVolume;
|
|
||||||
prefs.putFloat("mainVolume", mainVolume);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the music volume level.
|
|
||||||
*
|
|
||||||
* @param musicVolume The desired music volume level.
|
|
||||||
*/
|
|
||||||
public void setMusicVolume(float musicVolume) {
|
|
||||||
this.musicVolume = musicVolume;
|
|
||||||
prefs.putFloat("musicVolume", musicVolume);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the sound volume level.
|
|
||||||
*
|
|
||||||
* @param soundVolume The desired sound volume level.
|
|
||||||
*/
|
|
||||||
public void setSoundVolume(float soundVolume) {
|
|
||||||
this.soundVolume = soundVolume;
|
|
||||||
prefs.putFloat("soundVolume", soundVolume);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Calculates the total music volume by multiplying the music volume by the main volume.
|
|
||||||
*
|
|
||||||
* @return The total music volume.
|
|
||||||
*/
|
|
||||||
float getMusicVolumeTotal() {
|
|
||||||
|
|
||||||
return getMusicVolume() * getMainVolume();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Calculates the total sound volume by multiplying the sound volume by the main volume.
|
|
||||||
*
|
|
||||||
* @return The total sound volume.
|
|
||||||
*/
|
|
||||||
float getSoundVolumeTotal() {
|
|
||||||
return getSoundVolume() * getMainVolume();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
package pp.mdga.client.animation;
|
|
||||||
|
|
||||||
public enum MdgaAnimation {
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.board;
|
|
||||||
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
|
|
||||||
record AssetOnMap(Asset asset, int x, int y, float rot) {}
|
|
||||||
@@ -1,481 +0,0 @@
|
|||||||
package pp.mdga.client.board;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.gui.DiceControl;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
|
|
||||||
import java.util.*;
|
|
||||||
|
|
||||||
public class BoardHandler {
|
|
||||||
private static final float GRID_SIZE = 1.72f;
|
|
||||||
private static final float GRID_ELEVATION = 0.0f;
|
|
||||||
private static final String MAP_NAME = "Maps/map.mdga";
|
|
||||||
|
|
||||||
private final MdgaApp app;
|
|
||||||
|
|
||||||
private ArrayList<NodeControl> infield;
|
|
||||||
private Map<UUID, PieceControl> pieces;
|
|
||||||
|
|
||||||
private Map<Color, List<AssetOnMap>> colorAssetsMap;
|
|
||||||
private Map<Color, List<NodeControl>> homeNodesMap;
|
|
||||||
private Map<Color, List<NodeControl>> waitingNodesMap;
|
|
||||||
private Map<Color, List<PieceControl>> waitingPiecesMap;
|
|
||||||
private Map<UUID, Color> pieceColor;
|
|
||||||
|
|
||||||
private Node rootNodeBoard;
|
|
||||||
private final Node rootNode;
|
|
||||||
|
|
||||||
private final FilterPostProcessor fpp;
|
|
||||||
|
|
||||||
private boolean isInitialised;
|
|
||||||
|
|
||||||
private List<PieceControl> selectableOwnPieces;
|
|
||||||
private List<PieceControl> selectableEnemyPieces;
|
|
||||||
private List<NodeControl> outlineNodes;
|
|
||||||
private PieceControl selectedOwnPiece;
|
|
||||||
private PieceControl selectedEnemyPiece;
|
|
||||||
private DiceControl diceControl;
|
|
||||||
|
|
||||||
public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
|
|
||||||
if(app == null) throw new RuntimeException("app is null");
|
|
||||||
|
|
||||||
this.app = app;
|
|
||||||
this.fpp = fpp;
|
|
||||||
rootNodeBoard = new Node("Board Root Node");
|
|
||||||
this.rootNode = rootNode;
|
|
||||||
isInitialised = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void init() {
|
|
||||||
isInitialised = true;
|
|
||||||
selectableOwnPieces = new ArrayList<>();
|
|
||||||
selectableEnemyPieces = new ArrayList<>();
|
|
||||||
outlineNodes = new ArrayList<>();
|
|
||||||
selectedOwnPiece = null;
|
|
||||||
selectedEnemyPiece = null;
|
|
||||||
initMap();
|
|
||||||
rootNode.attachChild(rootNodeBoard);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shutdown(){
|
|
||||||
clearSelectable();
|
|
||||||
isInitialised = false;
|
|
||||||
rootNode.detachChild(rootNodeBoard);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
|
|
||||||
List<AssetOnMap> inMap = addItemToMapList(colorAssetsMap, col, assetOnMap);
|
|
||||||
if (inMap.size() > 4) throw new RuntimeException("to many assets for " + col);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initMap() {
|
|
||||||
pieces = new HashMap<>();
|
|
||||||
colorAssetsMap = new HashMap<>();
|
|
||||||
infield = new ArrayList<>(40);
|
|
||||||
homeNodesMap = new HashMap<>();
|
|
||||||
waitingNodesMap = new HashMap<>();
|
|
||||||
waitingPiecesMap = new HashMap<>();
|
|
||||||
pieceColor = new HashMap<>();
|
|
||||||
diceControl = new DiceControl(app.getAssetManager());
|
|
||||||
diceControl.create(new Vector3f(0,0,0), 0.7f, true);
|
|
||||||
|
|
||||||
List<AssetOnMap> assetOnMaps = MapLoader.loadMap(MAP_NAME);
|
|
||||||
|
|
||||||
for (AssetOnMap assetOnMap : assetOnMaps) {
|
|
||||||
switch (assetOnMap.asset()) {
|
|
||||||
case lw -> addFigureToPlayerMap(assetToColor(Asset.lw), assetOnMap);
|
|
||||||
case heer -> addFigureToPlayerMap(assetToColor(Asset.heer), assetOnMap);
|
|
||||||
case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
|
|
||||||
case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
|
|
||||||
case node_normal, node_bonus, node_start ->
|
|
||||||
infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
|
||||||
case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
|
|
||||||
case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
|
|
||||||
case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
|
|
||||||
case node_home_yellow -> addHomeNode(homeNodesMap, Color.CYBER, assetOnMap);
|
|
||||||
case node_wait_black -> addHomeNode(waitingNodesMap, Color.AIRFORCE, assetOnMap);
|
|
||||||
case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap);
|
|
||||||
case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap);
|
|
||||||
case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap);
|
|
||||||
|
|
||||||
default -> displayAsset(assetOnMap);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color assetToColor(Asset asset) {
|
|
||||||
return switch (asset) {
|
|
||||||
case lw -> Color.AIRFORCE;
|
|
||||||
case heer -> Color.ARMY;
|
|
||||||
case marine -> Color.NAVY;
|
|
||||||
case cir -> Color.CYBER;
|
|
||||||
default -> throw new RuntimeException("invalid asset");
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private Spatial createModel(Asset asset, Vector3f pos, float rot) {
|
|
||||||
String modelName = asset.getModelPath();
|
|
||||||
String texName = asset.getDiffPath();
|
|
||||||
Spatial model = app.getAssetManager().loadModel(modelName);
|
|
||||||
model.scale(asset.getSize());
|
|
||||||
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot));
|
|
||||||
model.setLocalTranslation(pos);
|
|
||||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
|
||||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
|
||||||
model.setMaterial(mat);
|
|
||||||
rootNodeBoard.attachChild(model);
|
|
||||||
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Vector3f gridToWorld(int x, int y) {
|
|
||||||
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Spatial displayAsset(AssetOnMap assetOnMap) {
|
|
||||||
int x = assetOnMap.x();
|
|
||||||
int y = assetOnMap.y();
|
|
||||||
return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot());
|
|
||||||
}
|
|
||||||
|
|
||||||
private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) {
|
|
||||||
Spatial spatial = displayAsset(assetOnMap);
|
|
||||||
spatial.addControl(control);
|
|
||||||
return control;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){
|
|
||||||
pieceControl.setLocation(nodeControl.getLocation());
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
|
|
||||||
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
|
||||||
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
|
|
||||||
}
|
|
||||||
|
|
||||||
private float getRotationMove(Vector3f prev, Vector3f next) {
|
|
||||||
Vector3f direction = next.subtract(prev).normalizeLocal();
|
|
||||||
//I had to reverse dir.y, because then it worked.
|
|
||||||
float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
|
|
||||||
if(newRot < 0) newRot += 360;
|
|
||||||
return newRot;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
|
|
||||||
if (curIndex == moveIndex) return;
|
|
||||||
|
|
||||||
curIndex = (curIndex + 1) % infield.size();
|
|
||||||
|
|
||||||
PieceControl pieceControl = pieces.get(uuid);
|
|
||||||
NodeControl nodeControl = infield.get(curIndex);
|
|
||||||
|
|
||||||
pieceControl.setRotation(getRotationMove(pieceControl.getLocation(),nodeControl.getLocation()));
|
|
||||||
|
|
||||||
movePieceToNode(pieceControl, nodeControl);
|
|
||||||
|
|
||||||
movePieceRek(uuid, curIndex, moveIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
|
|
||||||
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
|
||||||
list.add(item);
|
|
||||||
map.put(key, list);
|
|
||||||
return list;
|
|
||||||
}
|
|
||||||
|
|
||||||
private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
|
|
||||||
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
|
||||||
list.remove(item);
|
|
||||||
map.put(key, list);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3f getWaitingPos(Color color){
|
|
||||||
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3f getMeanPosition(List<Vector3f> vectors) {
|
|
||||||
if (vectors.isEmpty()) return new Vector3f(0, 0, 0);
|
|
||||||
|
|
||||||
Vector3f sum = new Vector3f(0, 0, 0);
|
|
||||||
for (Vector3f v : vectors) {
|
|
||||||
sum.addLocal(v);
|
|
||||||
}
|
|
||||||
return sum.divide(vectors.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
//public methods****************************************************************************************************
|
|
||||||
public void addPlayer(Color color, List<UUID> uuid) {
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
|
|
||||||
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
|
|
||||||
if (uuid.size() != playerAssets.size()) throw new RuntimeException("UUID array and playerAssets are not the same size");
|
|
||||||
|
|
||||||
List<NodeControl> waitNodes = waitingNodesMap.get(color);
|
|
||||||
if (waitNodes.size() != playerAssets.size()) throw new RuntimeException("waitNodes size does not match playerAssets size");
|
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < playerAssets.size(); i++){
|
|
||||||
AssetOnMap assetOnMap = playerAssets.get(i);
|
|
||||||
PieceControl pieceControl = displayAndControl(assetOnMap, new PieceControl(assetOnMap.rot(), app.getAssetManager(), app, fpp));
|
|
||||||
pieceControl.setRotation(assetOnMap.rot());
|
|
||||||
movePieceToNode(pieceControl, waitNodes.get(i));
|
|
||||||
|
|
||||||
pieces.put(uuid.get(i), pieceControl);
|
|
||||||
|
|
||||||
pieceColor.put(uuid.get(i), color);
|
|
||||||
|
|
||||||
addItemToMapList(waitingPiecesMap, color, pieceControl);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void moveHomePiece(UUID uuid, int index){
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
Color color = pieceColor.get(uuid);
|
|
||||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
|
||||||
|
|
||||||
List<NodeControl> homeNodes = homeNodesMap.get(color);
|
|
||||||
|
|
||||||
if(homeNodesMap.size() != 4) throw new RuntimeException("HomeNodes for" + color + " are not properly defined");
|
|
||||||
|
|
||||||
PieceControl pieceControl = pieces.get(uuid);
|
|
||||||
NodeControl nodeControl = homeNodes.get(index);
|
|
||||||
movePieceToNode(pieceControl, nodeControl);
|
|
||||||
|
|
||||||
//rotate piece in direction of homeNodes
|
|
||||||
NodeControl firstHomeNode = homeNodes.get(0);
|
|
||||||
NodeControl lastHomeNode = homeNodes.get(homeNodes.size()-1);
|
|
||||||
|
|
||||||
pieceControl.setRotation(getRotationMove(firstHomeNode.getLocation(), lastHomeNode.getLocation()));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void movePieceStart(UUID uuid, int nodeIndex){
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
Color color = pieceColor.get(uuid);
|
|
||||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
|
||||||
|
|
||||||
PieceControl pieceControl = pieces.get(uuid);
|
|
||||||
movePieceToNode(pieceControl, infield.get(nodeIndex));
|
|
||||||
|
|
||||||
removeItemFromMapList(waitingPiecesMap, color, pieceControl);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void movePiece(UUID uuid, int curIndex, int moveIndex){
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
movePieceRek(uuid, curIndex, moveIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void throwPiece(UUID uuid){
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
Color color = pieceColor.get(uuid);
|
|
||||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
|
||||||
|
|
||||||
|
|
||||||
PieceControl pieceControl = pieces.get(uuid);
|
|
||||||
List<NodeControl> waitNodes = waitingNodesMap.get(color);
|
|
||||||
List<PieceControl> waitPieces = waitingPiecesMap.get(color);
|
|
||||||
|
|
||||||
movePieceToNode(pieceControl, waitNodes.get(waitPieces.size()));
|
|
||||||
pieceControl.rotateInit();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shieldPiece(UUID uuid){
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
pieces.get(uuid).activateShield();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void unshieldPiece(UUID uuid){
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
pieces.get(uuid).deactivateShield();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void suppressShield(UUID uuid){
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
pieces.get(uuid).suppressShield();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void swapPieces(UUID piece1, UUID piece2){
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
PieceControl piece1Control = pieces.get(piece1);
|
|
||||||
PieceControl piece2Control = pieces.get(piece2);
|
|
||||||
|
|
||||||
if(piece1Control == null) throw new RuntimeException("piece1 UUID is not valid");
|
|
||||||
if(piece2Control == null) throw new RuntimeException("piece2 UUID is not valid");
|
|
||||||
|
|
||||||
float rot1 = piece1Control.getRotation();
|
|
||||||
float rot2 = piece2Control.getRotation();
|
|
||||||
|
|
||||||
piece1Control.setRotation(rot2);
|
|
||||||
piece2Control.setRotation(rot1);
|
|
||||||
|
|
||||||
Vector3f pos1 = piece1Control.getLocation().clone();
|
|
||||||
Vector3f pos2 = piece2Control.getLocation().clone();
|
|
||||||
|
|
||||||
piece1Control.setLocation(pos2);
|
|
||||||
piece2Control.setLocation(pos1);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void highlight(UUID uuid, boolean bool){
|
|
||||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
|
||||||
|
|
||||||
pieces.get(uuid).highlight(bool);
|
|
||||||
pieces.get(uuid).setSelectable(bool);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//called when (dice) moveNum is received from server to display the movable pieces and corresponding moveNodes
|
|
||||||
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
|
|
||||||
if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size");
|
|
||||||
|
|
||||||
selectableEnemyPieces.clear();
|
|
||||||
selectableOwnPieces.clear();
|
|
||||||
selectedOwnPiece = null;
|
|
||||||
selectedEnemyPiece = null;
|
|
||||||
|
|
||||||
for (int i = 0; i < pieces.size(); i++) {
|
|
||||||
UUID uuid = pieces.get(i);
|
|
||||||
PieceControl pieceControl = this.pieces.get(uuid);
|
|
||||||
NodeControl nodeControl;
|
|
||||||
|
|
||||||
if (homeMoves.get(i)) {
|
|
||||||
Color color = pieceColor.get(uuid);
|
|
||||||
nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
nodeControl = infield.get(moveIndexe.get(i));
|
|
||||||
}
|
|
||||||
nodeControl.highlight();
|
|
||||||
pieceControl.highlight(false);
|
|
||||||
pieceControl.setHoverable(true);
|
|
||||||
pieceControl.setSelectable(true);
|
|
||||||
outlineNodes.add(nodeControl);
|
|
||||||
selectableOwnPieces.add(pieceControl);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//called when swap notification is received to highlight and select own/enemy pieces
|
|
||||||
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
|
|
||||||
|
|
||||||
selectableEnemyPieces.clear();
|
|
||||||
selectableOwnPieces.clear();
|
|
||||||
selectedOwnPiece = null;
|
|
||||||
selectedEnemyPiece = null;
|
|
||||||
|
|
||||||
for(UUID uuid : ownPieces) {
|
|
||||||
PieceControl p = pieces.get(uuid);
|
|
||||||
p.highlight(false);
|
|
||||||
p.setHoverable(true);
|
|
||||||
p.setSelectable(true);
|
|
||||||
selectableOwnPieces.add(p);
|
|
||||||
}
|
|
||||||
for(UUID uuid : enemyPieces) {
|
|
||||||
PieceControl p = pieces.get(uuid);
|
|
||||||
p.highlight(true);
|
|
||||||
p.setHoverable(true);
|
|
||||||
p.setSelectable(true);
|
|
||||||
selectableEnemyPieces.add(p);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void outlineShield(List<UUID> pieces){
|
|
||||||
selectableOwnPieces.clear();
|
|
||||||
selectableEnemyPieces.clear();
|
|
||||||
selectedOwnPiece = null;
|
|
||||||
selectedEnemyPiece = null;
|
|
||||||
|
|
||||||
for (UUID uuid : pieces){
|
|
||||||
PieceControl p = this.pieces.get(uuid);
|
|
||||||
p.highlight(false);
|
|
||||||
p.setHoverable(true);
|
|
||||||
p.setSelectable(true);
|
|
||||||
selectableOwnPieces.add(p);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//called from inputSynchronizer when a piece is selectable
|
|
||||||
public void pieceSelect(PieceControl pieceSelected) {
|
|
||||||
boolean isSelected = pieceSelected.isSelected();
|
|
||||||
if(selectableOwnPieces.contains(pieceSelected)){
|
|
||||||
for(PieceControl p : selectableOwnPieces) {
|
|
||||||
p.unSelect();
|
|
||||||
}
|
|
||||||
if (!isSelected) {
|
|
||||||
pieceSelected.select();
|
|
||||||
selectedOwnPiece = pieceSelected;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
pieceSelected.unSelect();
|
|
||||||
selectedOwnPiece = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(selectableEnemyPieces.contains(pieceSelected)) {
|
|
||||||
for(PieceControl p : selectableEnemyPieces) {
|
|
||||||
p.unSelect();
|
|
||||||
}
|
|
||||||
if (!isSelected) {
|
|
||||||
pieceSelected.select();
|
|
||||||
selectedEnemyPiece = pieceSelected;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
pieceSelected.unSelect();
|
|
||||||
selectedEnemyPiece = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
|
|
||||||
}
|
|
||||||
|
|
||||||
//called when view is no longer needed to select pieces
|
|
||||||
public void clearSelectable(){
|
|
||||||
for(PieceControl p : selectableEnemyPieces) {
|
|
||||||
p.unSelect();
|
|
||||||
p.unHighlight();
|
|
||||||
p.setSelectable(false);
|
|
||||||
}
|
|
||||||
for(PieceControl p : selectableOwnPieces) {
|
|
||||||
p.unSelect();
|
|
||||||
p.unHighlight();
|
|
||||||
p.setSelectable(false);
|
|
||||||
}
|
|
||||||
for(NodeControl n : outlineNodes){
|
|
||||||
n.deOutline();
|
|
||||||
}
|
|
||||||
outlineNodes.clear();
|
|
||||||
selectableEnemyPieces.clear();
|
|
||||||
selectableOwnPieces.clear();
|
|
||||||
selectedEnemyPiece = null;
|
|
||||||
selectedOwnPiece = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void enableHover(UUID uuid){
|
|
||||||
pieces.get(uuid).setHoverable(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void showDice(Color color){
|
|
||||||
rootNodeBoard.attachChild(diceControl.getSpatial());
|
|
||||||
diceControl.setPos(getWaitingPos(color).add(new Vector3f(0,0,4)));
|
|
||||||
diceControl.spin();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hideDice(){
|
|
||||||
diceControl.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,110 +0,0 @@
|
|||||||
package pp.mdga.client.board;
|
|
||||||
|
|
||||||
import com.jme3.light.AmbientLight;
|
|
||||||
import com.jme3.light.DirectionalLight;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.shadow.DirectionalLightShadowFilter;
|
|
||||||
import com.jme3.shadow.EdgeFilteringMode;
|
|
||||||
import com.jme3.util.SkyFactory;
|
|
||||||
import com.jme3.util.SkyFactory.EnvMapType;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
public class CameraHandler {
|
|
||||||
MdgaApp app;
|
|
||||||
|
|
||||||
private DirectionalLight sun;
|
|
||||||
private AmbientLight ambient;
|
|
||||||
|
|
||||||
private static final int SHADOWMAP_SIZE = 1024 * 8;
|
|
||||||
|
|
||||||
private Vector3f defaultCameraPosition;
|
|
||||||
private Quaternion defaultCameraRotation;
|
|
||||||
|
|
||||||
FilterPostProcessor fpp;
|
|
||||||
DirectionalLightShadowFilter dlsf;
|
|
||||||
|
|
||||||
Spatial sky;
|
|
||||||
|
|
||||||
public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
|
|
||||||
this.app = app;
|
|
||||||
this.fpp = fpp;
|
|
||||||
|
|
||||||
// Save the default camera state
|
|
||||||
this.defaultCameraPosition = app.getCamera().getLocation().clone();
|
|
||||||
this.defaultCameraRotation = app.getCamera().getRotation().clone();
|
|
||||||
|
|
||||||
sun = new DirectionalLight();
|
|
||||||
sun.setColor(ColorRGBA.White);
|
|
||||||
sun.setDirection(new Vector3f(0.3f, 0, -1));
|
|
||||||
|
|
||||||
ambient = new AmbientLight();
|
|
||||||
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
|
||||||
|
|
||||||
dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 1);
|
|
||||||
dlsf.setLight(sun);
|
|
||||||
dlsf.setEnabled(true);
|
|
||||||
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
|
||||||
dlsf.setShadowIntensity(0.7f);
|
|
||||||
|
|
||||||
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void init() {
|
|
||||||
app.getRootNode().addLight(sun);
|
|
||||||
app.getRootNode().addLight(ambient);
|
|
||||||
app.getRootNode().attachChild(sky);
|
|
||||||
fpp.addFilter(dlsf);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shutdown() {
|
|
||||||
app.getRootNode().removeLight(sun);
|
|
||||||
app.getRootNode().removeLight(ambient);
|
|
||||||
app.getRootNode().detachChild(sky);
|
|
||||||
|
|
||||||
// Reset the camera to its default state
|
|
||||||
app.getCamera().setLocation(defaultCameraPosition);
|
|
||||||
app.getCamera().setRotation(defaultCameraRotation);
|
|
||||||
|
|
||||||
fpp.removeFilter(dlsf);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update(float scroll, float rotation) {
|
|
||||||
float scrollValue = Math.max(0, Math.min(scroll, 100));
|
|
||||||
|
|
||||||
float rotationValue = rotation % 360;
|
|
||||||
if (rotationValue < 0) {
|
|
||||||
rotationValue += 360;
|
|
||||||
}
|
|
||||||
|
|
||||||
float radius;
|
|
||||||
|
|
||||||
float verticalAngle;
|
|
||||||
if (scroll < 100f) {
|
|
||||||
verticalAngle = 20f + (scrollValue / 100f) * 45f;
|
|
||||||
radius = 30f;
|
|
||||||
} else {
|
|
||||||
verticalAngle = 90f;
|
|
||||||
rotationValue = 270f;
|
|
||||||
radius = 50f;
|
|
||||||
}
|
|
||||||
|
|
||||||
float verticalAngleRadians = FastMath.DEG_TO_RAD * verticalAngle;
|
|
||||||
|
|
||||||
float z = radius * FastMath.sin(verticalAngleRadians);
|
|
||||||
float x = radius * FastMath.cos(verticalAngleRadians) * FastMath.sin(FastMath.DEG_TO_RAD * rotationValue);
|
|
||||||
float y = radius * FastMath.cos(verticalAngleRadians) * FastMath.cos(FastMath.DEG_TO_RAD * rotationValue);
|
|
||||||
|
|
||||||
Vector3f cameraPosition = new Vector3f(x, y, z);
|
|
||||||
app.getCamera().setLocation(cameraPosition);
|
|
||||||
|
|
||||||
app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Z);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,92 +0,0 @@
|
|||||||
package pp.mdga.client.board;
|
|
||||||
|
|
||||||
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
|
|
||||||
import java.io.BufferedReader;
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.io.InputStream;
|
|
||||||
import java.io.InputStreamReader;
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
class MapLoader {
|
|
||||||
private MapLoader() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<AssetOnMap> loadMap(String mapName) {
|
|
||||||
List<AssetOnMap> assetsOnMap = new ArrayList<>();
|
|
||||||
|
|
||||||
try (
|
|
||||||
InputStream inputStream = MapLoader.class.getClassLoader().getResourceAsStream(mapName);
|
|
||||||
BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))
|
|
||||||
) {
|
|
||||||
|
|
||||||
while (true) {
|
|
||||||
String entry = reader.readLine();
|
|
||||||
if (entry == null) break;
|
|
||||||
|
|
||||||
entry = entry.trim();
|
|
||||||
|
|
||||||
if (entry.isEmpty()) continue;
|
|
||||||
if (entry.charAt(0) == '#') continue;
|
|
||||||
|
|
||||||
String[] parts = entry.trim().split(" ");
|
|
||||||
|
|
||||||
assert (parts.length == 3) : "MapLoader: line has not 3 parts";
|
|
||||||
|
|
||||||
String assetName = parts[0];
|
|
||||||
String[] coordinates = parts[1].split(",");
|
|
||||||
|
|
||||||
assert (coordinates.length == 2) : "MapLoade: coordinates are wrong";
|
|
||||||
|
|
||||||
int x = Integer.parseInt(coordinates[0]);
|
|
||||||
int y = Integer.parseInt(coordinates[1]);
|
|
||||||
|
|
||||||
float rot = Float.parseFloat(parts[2]);
|
|
||||||
|
|
||||||
Asset asset = getLoadedAsset(assetName);
|
|
||||||
assetsOnMap.add(new AssetOnMap(asset, x, y, rot));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (IOException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
catch (IllegalArgumentException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
|
|
||||||
return assetsOnMap;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Asset getLoadedAsset(String assetName) {
|
|
||||||
return switch (assetName) {
|
|
||||||
case "lw" -> Asset.lw;
|
|
||||||
case "cir" -> Asset.cir;
|
|
||||||
case "marine" -> Asset.marine;
|
|
||||||
case "heer" -> Asset.heer;
|
|
||||||
case "node" -> Asset.node_normal;
|
|
||||||
case "node_start" -> Asset.node_start;
|
|
||||||
case "node_bonus" -> Asset.node_bonus;
|
|
||||||
case "node_home_blue" -> Asset.node_home_blue;
|
|
||||||
case "node_home_yellow" -> Asset.node_home_yellow;
|
|
||||||
case "node_home_black" -> Asset.node_home_black;
|
|
||||||
case "node_home_green" -> Asset.node_home_green;
|
|
||||||
case "node_wait_blue" -> Asset.node_wait_blue;
|
|
||||||
case "node_wait_yellow" -> Asset.node_wait_yellow;
|
|
||||||
case "node_wait_black" -> Asset.node_wait_black;
|
|
||||||
case "node_wait_green" -> Asset.node_wait_green;
|
|
||||||
case "world" -> Asset.world;
|
|
||||||
case "jet" -> Asset.jet;
|
|
||||||
case "big_tent" -> Asset.bigTent;
|
|
||||||
case "small_tent" -> Asset.smallTent;
|
|
||||||
case "radar" -> Asset.radar;
|
|
||||||
case "ship" -> Asset.ship;
|
|
||||||
case "tank" -> Asset.tank;
|
|
||||||
case "tree_small" -> Asset.tree_small;
|
|
||||||
case "tree_big" -> Asset.tree_big;
|
|
||||||
default -> throw new IllegalStateException("Unexpected value: " + assetName);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
package pp.mdga.client.board;
|
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
public class NodeControl extends OutlineControl {
|
|
||||||
|
|
||||||
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
|
|
||||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
|
|
||||||
|
|
||||||
public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
|
|
||||||
super(app, fpp);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3f getLocation(){
|
|
||||||
return this.getSpatial().getLocalTranslation();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void highlight() {
|
|
||||||
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
package pp.mdga.client.board.Outline;
|
|
||||||
|
|
||||||
import com.jme3.asset.AssetManager;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.MaterialDef;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.post.Filter;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.texture.FrameBuffer;
|
|
||||||
|
|
||||||
|
|
||||||
public class OutlineFilter extends Filter {
|
|
||||||
|
|
||||||
private OutlinePreFilter outlinePreFilter;
|
|
||||||
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
|
||||||
private float outlineWidth = 1;
|
|
||||||
|
|
||||||
public OutlineFilter(OutlinePreFilter outlinePreFilter) {
|
|
||||||
super("OutlineFilter");
|
|
||||||
this.outlinePreFilter = outlinePreFilter;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
|
||||||
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/Outline.j3md");
|
|
||||||
material = new Material(matDef);
|
|
||||||
material.setVector2("Resolution", new Vector2f(w, h));
|
|
||||||
material.setColor("OutlineColor", outlineColor);
|
|
||||||
material.setFloat("OutlineWidth", outlineWidth);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void preFrame(float tpf) {
|
|
||||||
super.preFrame(tpf);
|
|
||||||
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
|
||||||
// System.out.println("OutlineFilter.preFrame()");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
|
||||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
|
||||||
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
|
|
||||||
// System.out.println("OutlineFilter.postFrame()");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected Material getMaterial() {
|
|
||||||
return material;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ColorRGBA getOutlineColor() {
|
|
||||||
return outlineColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setOutlineColor(ColorRGBA outlineColor) {
|
|
||||||
this.outlineColor = outlineColor;
|
|
||||||
if (material != null) {
|
|
||||||
material.setColor("OutlineColor", outlineColor);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getOutlineWidth() {
|
|
||||||
return outlineWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setOutlineWidth(float outlineWidth) {
|
|
||||||
this.outlineWidth = outlineWidth;
|
|
||||||
if (material != null) {
|
|
||||||
material.setFloat("OutlineWidth", outlineWidth);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public OutlinePreFilter getOutlinePreFilter() {
|
|
||||||
return outlinePreFilter;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,67 +0,0 @@
|
|||||||
package pp.mdga.client.board.Outline;
|
|
||||||
|
|
||||||
import com.jme3.asset.AssetManager;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.post.Filter;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.Renderer;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue;
|
|
||||||
import com.jme3.texture.FrameBuffer;
|
|
||||||
import com.jme3.texture.Image.Format;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
|
|
||||||
|
|
||||||
public class OutlinePreFilter extends Filter {
|
|
||||||
|
|
||||||
private Pass normalPass;
|
|
||||||
private RenderManager renderManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a OutlinePreFilter
|
|
||||||
*/
|
|
||||||
public OutlinePreFilter() {
|
|
||||||
super("OutlinePreFilter");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected boolean isRequiresDepthTexture() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void postQueue(RenderQueue queue) {
|
|
||||||
Renderer r = renderManager.getRenderer();
|
|
||||||
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
|
|
||||||
renderManager.getRenderer().clearBuffers(true, true, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
|
||||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected Material getMaterial() {
|
|
||||||
return material;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Texture getOutlineTexture() {
|
|
||||||
return normalPass.getRenderedTexture();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
|
||||||
this.renderManager = renderManager;
|
|
||||||
normalPass = new Pass();
|
|
||||||
normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
|
|
||||||
material = new Material(manager, "MatDefs/SelectObjectOutliner/OutlinePre.j3md");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void cleanUpFilter(Renderer r) {
|
|
||||||
normalPass.cleanup(r);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
package pp.mdga.client.board.Outline;
|
|
||||||
|
|
||||||
import com.jme3.asset.AssetManager;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.MaterialDef;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.post.Filter;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.texture.FrameBuffer;
|
|
||||||
|
|
||||||
public class OutlineProFilter extends Filter {
|
|
||||||
|
|
||||||
private OutlinePreFilter outlinePreFilter;
|
|
||||||
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
|
||||||
private float outlineWidth = 1;
|
|
||||||
|
|
||||||
public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
|
|
||||||
super("OutlineFilter");
|
|
||||||
this.outlinePreFilter = outlinePreFilter;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
|
||||||
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
|
|
||||||
material = new Material(matDef);
|
|
||||||
material.setVector2("Resolution", new Vector2f(w, h));
|
|
||||||
material.setColor("OutlineColor", outlineColor);
|
|
||||||
material.setFloat("OutlineWidth", outlineWidth);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void preFrame(float tpf) {
|
|
||||||
super.preFrame(tpf);
|
|
||||||
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
|
||||||
// System.out.println("OutlineFilter.preFrame()");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
|
||||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
|
||||||
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
|
|
||||||
// System.out.println("OutlineFilter.postFrame()");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected Material getMaterial() {
|
|
||||||
return material;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ColorRGBA getOutlineColor() {
|
|
||||||
return outlineColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setOutlineColor(ColorRGBA outlineColor) {
|
|
||||||
this.outlineColor = outlineColor;
|
|
||||||
if (material != null) {
|
|
||||||
material.setColor("OutlineColor", outlineColor);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getOutlineWidth() {
|
|
||||||
return outlineWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setOutlineWidth(float outlineWidth) {
|
|
||||||
this.outlineWidth = outlineWidth;
|
|
||||||
if (material != null) {
|
|
||||||
material.setFloat("OutlineWidth", outlineWidth);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public OutlinePreFilter getOutlinePreFilter() {
|
|
||||||
return outlinePreFilter;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,88 +0,0 @@
|
|||||||
package pp.mdga.client.board.Outline;
|
|
||||||
|
|
||||||
import com.jme3.asset.AssetManager;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
public class SelectObjectOutliner {
|
|
||||||
|
|
||||||
private final FilterPostProcessor fpp;
|
|
||||||
private final RenderManager renderManager;
|
|
||||||
private final AssetManager assetManager;
|
|
||||||
private final Camera cam;
|
|
||||||
private final int width;
|
|
||||||
private boolean selected;
|
|
||||||
private ViewPort outlineViewport = null;
|
|
||||||
// private OutlineFilter outlineFilter = null;
|
|
||||||
private OutlineProFilter outlineFilter = null;
|
|
||||||
private final MdgaApp app;
|
|
||||||
|
|
||||||
public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
|
|
||||||
this.selected = false;
|
|
||||||
this.fpp = fpp;
|
|
||||||
this.renderManager = renderManager;
|
|
||||||
this.assetManager = assetManager;
|
|
||||||
this.cam = cam;
|
|
||||||
this.width = width;
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void deselect(Spatial model) {
|
|
||||||
if(selected){
|
|
||||||
selected = false;
|
|
||||||
hideOutlineFilterEffect(model);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void select(Spatial model, ColorRGBA color) {
|
|
||||||
if(!selected){
|
|
||||||
selected = true;
|
|
||||||
showOutlineFilterEffect(model, width, color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void select(Spatial model, ColorRGBA color, int width) {
|
|
||||||
if(!selected){
|
|
||||||
selected = true;
|
|
||||||
showOutlineFilterEffect(model, width, color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void hideOutlineFilterEffect(Spatial model) {
|
|
||||||
// app.enqueue(() -> {
|
|
||||||
outlineFilter.setEnabled(false);
|
|
||||||
outlineFilter.getOutlinePreFilter().setEnabled(false);
|
|
||||||
fpp.removeFilter(outlineFilter);
|
|
||||||
outlineViewport.detachScene(model);
|
|
||||||
outlineViewport.clearProcessors();
|
|
||||||
renderManager.removePreView(outlineViewport);
|
|
||||||
outlineViewport = null;
|
|
||||||
// return null;
|
|
||||||
// });
|
|
||||||
}
|
|
||||||
|
|
||||||
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
|
|
||||||
// app.enqueue(() -> {
|
|
||||||
outlineViewport = renderManager.createPreView("outlineViewport", cam);
|
|
||||||
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
|
|
||||||
|
|
||||||
OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
|
|
||||||
outlineFpp.addFilter(outlinePreFilter);
|
|
||||||
|
|
||||||
outlineViewport.attachScene(model);
|
|
||||||
outlineViewport.addProcessor(outlineFpp);
|
|
||||||
|
|
||||||
outlineFilter = new OutlineProFilter(outlinePreFilter);
|
|
||||||
outlineFilter.setOutlineColor(color);
|
|
||||||
outlineFilter.setOutlineWidth(width);
|
|
||||||
|
|
||||||
fpp.addFilter(outlineFilter);
|
|
||||||
// return null;
|
|
||||||
// });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
package pp.mdga.client.board;
|
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.board.Outline.SelectObjectOutliner;
|
|
||||||
|
|
||||||
public class OutlineControl extends AbstractControl {
|
|
||||||
private static final int THICKNESS_DEFAULT = 6;
|
|
||||||
private final SelectObjectOutliner outlineOwn;
|
|
||||||
private MdgaApp app;
|
|
||||||
|
|
||||||
|
|
||||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
|
|
||||||
this.app = app;
|
|
||||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
|
|
||||||
}
|
|
||||||
|
|
||||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
|
||||||
this.app = app;
|
|
||||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
|
||||||
}
|
|
||||||
|
|
||||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
|
|
||||||
this.app = app;
|
|
||||||
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void outline(ColorRGBA color){
|
|
||||||
outlineOwn.select(spatial, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void outline(ColorRGBA color, int width){
|
|
||||||
deOutline();
|
|
||||||
outlineOwn.select(spatial, color, width);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void deOutline(){
|
|
||||||
outlineOwn.deselect(spatial);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void initSpatial(){
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void setSpatial(Spatial spatial){
|
|
||||||
if(this.spatial == null && spatial != null){
|
|
||||||
super.setSpatial(spatial);
|
|
||||||
initSpatial();
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
super.setSpatial(spatial);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public MdgaApp getApp() {
|
|
||||||
return app;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,185 +0,0 @@
|
|||||||
package pp.mdga.client.board;
|
|
||||||
|
|
||||||
import com.jme3.asset.AssetManager;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
public class PieceControl extends OutlineControl {
|
|
||||||
private final float initRotation;
|
|
||||||
private final AssetManager assetManager;
|
|
||||||
private Spatial shieldRing;
|
|
||||||
private final Material shieldMat;
|
|
||||||
|
|
||||||
private static final float SHIELD_SPEED = 1f;
|
|
||||||
private static final float SHIELD_TRANSPARENCY = 0.6f;
|
|
||||||
private static final ColorRGBA SHIELD_COLOR = new ColorRGBA(0, 0.9f, 1, SHIELD_TRANSPARENCY);
|
|
||||||
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
|
|
||||||
private static final float SHIELD_Z = 0f;
|
|
||||||
|
|
||||||
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
|
|
||||||
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
|
|
||||||
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
|
|
||||||
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
|
|
||||||
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
|
|
||||||
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
|
|
||||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
|
|
||||||
private static final int OUTLINE_HOVER_WIDTH = 8;
|
|
||||||
private static final int OUTLINE_SELECT_WIDTH = 10;
|
|
||||||
|
|
||||||
private final Node parentNode;
|
|
||||||
private boolean enemy;
|
|
||||||
private boolean hoverable;
|
|
||||||
private boolean highlight;
|
|
||||||
private boolean selectable;
|
|
||||||
private boolean select;
|
|
||||||
|
|
||||||
|
|
||||||
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp){
|
|
||||||
super(app, fpp);
|
|
||||||
this.parentNode = new Node();
|
|
||||||
this.initRotation = initRotation;
|
|
||||||
this.assetManager = assetManager;
|
|
||||||
this.shieldRing = null;
|
|
||||||
this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
|
||||||
enemy = false;
|
|
||||||
hoverable = false;
|
|
||||||
highlight = false;
|
|
||||||
selectable = false;
|
|
||||||
select = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getRotation() {
|
|
||||||
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setRotation(float rot){
|
|
||||||
if(rot < 0) rot =- 360;
|
|
||||||
|
|
||||||
Quaternion quaternion = new Quaternion();
|
|
||||||
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
|
|
||||||
spatial.setLocalRotation(quaternion);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3f getLocation(){
|
|
||||||
return spatial.getLocalTranslation();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float delta) {
|
|
||||||
if(shieldRing != null){
|
|
||||||
shieldRing.rotate(0, 0, delta * SHIELD_SPEED);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setLocation(Vector3f loc){
|
|
||||||
this.spatial.setLocalTranslation(loc);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void initSpatial(){
|
|
||||||
setRotation(this.initRotation);
|
|
||||||
|
|
||||||
Node oldParent = spatial.getParent();
|
|
||||||
this.parentNode.setName(spatial.getName() + " Parent");
|
|
||||||
oldParent.detachChild(this.getSpatial());
|
|
||||||
this.parentNode.attachChild(this.getSpatial());
|
|
||||||
oldParent.attachChild(this.parentNode);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void rotateInit() {
|
|
||||||
// rotate(rotation - initRotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void activateShield(){
|
|
||||||
shieldRing = assetManager.loadModel(Asset.shield_ring.getModelPath());
|
|
||||||
shieldRing.scale(1f);
|
|
||||||
shieldRing.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(0));
|
|
||||||
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0,0,SHIELD_Z)));
|
|
||||||
|
|
||||||
|
|
||||||
shieldRing.setQueueBucket(RenderQueue.Bucket.Transparent); // Render in the transparent bucket
|
|
||||||
shieldMat.setColor("Color", SHIELD_COLOR);
|
|
||||||
shieldRing.setMaterial(shieldMat);
|
|
||||||
|
|
||||||
parentNode.attachChild(shieldRing);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void deactivateShield(){
|
|
||||||
parentNode.detachChild(shieldRing);
|
|
||||||
shieldRing = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void suppressShield(){
|
|
||||||
assert(shieldRing != null) : "PieceControl: shieldRing is not set";
|
|
||||||
shieldMat.setColor("Color", SHIELD_SUPPRESSED_COLOR);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setMaterial(Material mat){
|
|
||||||
spatial.setMaterial(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Material getMaterial(){
|
|
||||||
return ((Geometry) getSpatial()).getMaterial();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void highlight(boolean enemy) {
|
|
||||||
this.enemy = enemy;
|
|
||||||
highlight = true;
|
|
||||||
super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void unHighlight(){
|
|
||||||
highlight = false;
|
|
||||||
deOutline();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hover(){
|
|
||||||
if(!hoverable) return;
|
|
||||||
super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hoverOff(){
|
|
||||||
if(!hoverable) return;
|
|
||||||
|
|
||||||
if(select) select();
|
|
||||||
else if(highlight) highlight(enemy);
|
|
||||||
else deOutline();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void unSelect(){
|
|
||||||
select = false;
|
|
||||||
if(highlight) highlight(enemy);
|
|
||||||
else deOutline();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void select(){
|
|
||||||
if(!selectable) return;
|
|
||||||
select = true;
|
|
||||||
super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setSelectable(boolean selectable){
|
|
||||||
this.selectable = selectable;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isSelected() { return select; }
|
|
||||||
|
|
||||||
public boolean isSelectable() {
|
|
||||||
return selectable;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setHoverable(boolean hoverable) {
|
|
||||||
this.hoverable = hoverable;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.board;
|
|
||||||
|
|
||||||
class PileControl {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
package pp.mdga.client.board;
|
|
||||||
|
|
||||||
public enum Rotation {
|
|
||||||
UP,
|
|
||||||
RIGHT,
|
|
||||||
DOWN,
|
|
||||||
LEFT,
|
|
||||||
UP_LEFT,
|
|
||||||
UP_RIGHT,
|
|
||||||
DOWN_RIGHT,
|
|
||||||
DOWN_LEFT
|
|
||||||
}
|
|
||||||
@@ -1,161 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.font.BitmapFont;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.ui.Picture;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents an abstract base class for creating customizable button components in a graphical user interface.
|
|
||||||
* This class provides the framework for rendering buttons with different visual states, such as normal and pressed,
|
|
||||||
* and supports position adjustments and font customization.
|
|
||||||
*
|
|
||||||
* <p>Subclasses must implement the {@link #show()} and {@link #hide()} methods to define how the button
|
|
||||||
* is displayed and hidden in the application.</p>
|
|
||||||
*/
|
|
||||||
public abstract class AbstractButton {
|
|
||||||
/**
|
|
||||||
* Color representing the normal state of the button.
|
|
||||||
*/
|
|
||||||
public static final ColorRGBA BUTTON_NORMAL = ColorRGBA.fromRGBA255(233, 236, 239, 255);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Color representing the pressed state of the button.
|
|
||||||
*/
|
|
||||||
public static final ColorRGBA BUTTON_PRESSED = ColorRGBA.fromRGBA255(105, 117, 89, 255);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Color representing the normal state of the button text.
|
|
||||||
*/
|
|
||||||
public static final ColorRGBA TEXT_NORMAL = ColorRGBA.Black;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Color representing the pressed state of the button text.
|
|
||||||
*/
|
|
||||||
public static final ColorRGBA TEXT_PRESSED = ColorRGBA.fromRGBA255(180, 195, 191, 255);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The image representing the normal state of the button.
|
|
||||||
*/
|
|
||||||
protected Picture pictureNormal = new Picture("normalButton");
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The image representing the hover state of the button.
|
|
||||||
*/
|
|
||||||
protected Picture pictureHover = new Picture("normalButton");
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The number of horizontal divisions for calculating relative sizes.
|
|
||||||
*/
|
|
||||||
public static final float HORIZONTAL = 16;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The number of vertical divisions for calculating relative sizes.
|
|
||||||
*/
|
|
||||||
public static final float VERTICAL = 9;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The font used for rendering text on the button.
|
|
||||||
*/
|
|
||||||
protected BitmapFont font;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reference to the application instance for accessing assets and settings.
|
|
||||||
*/
|
|
||||||
protected final MdgaApp app;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Node in the scene graph to which the button belongs.
|
|
||||||
*/
|
|
||||||
protected final Node node;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The position of the button in 2D space.
|
|
||||||
*/
|
|
||||||
protected Vector2f pos;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Factor for scaling the font size.
|
|
||||||
*/
|
|
||||||
protected float fontSizeFactor = 1.0f;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Computed font size based on scaling factor and screen dimensions.
|
|
||||||
*/
|
|
||||||
protected float fontSize;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Computed horizontal step size based on screen dimensions.
|
|
||||||
*/
|
|
||||||
protected float horizontalStep;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Computed vertical step size based on screen dimensions.
|
|
||||||
*/
|
|
||||||
protected float verticalStep;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Computed height step size based on vertical steps.
|
|
||||||
*/
|
|
||||||
protected float heightStep;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Computed width step size based on horizontal steps.
|
|
||||||
*/
|
|
||||||
protected float widthStep;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Flag indicating whether adjustments are applied to the button.
|
|
||||||
*/
|
|
||||||
protected boolean adjust = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs an AbstractButton instance with the specified application context and scene node.
|
|
||||||
* Initializes the button's visual elements and font.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources
|
|
||||||
* @param node the node in the scene graph to which the button is attached
|
|
||||||
*/
|
|
||||||
public AbstractButton(MdgaApp app, Node node) {
|
|
||||||
this.app = app;
|
|
||||||
this.node = node;
|
|
||||||
|
|
||||||
pictureNormal.setImage(app.getAssetManager(), "Images/General_Button_normal.png", true);
|
|
||||||
pictureHover.setImage(app.getAssetManager(), "Images/General_Button_hover.png", true);
|
|
||||||
|
|
||||||
font = app.getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays the button. Implementation must define how the button is rendered on the screen.
|
|
||||||
*/
|
|
||||||
public abstract void show();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Hides the button. Implementation must define how the button is removed from the screen.
|
|
||||||
*/
|
|
||||||
public abstract void hide();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the position of the button in 2D space.
|
|
||||||
*
|
|
||||||
* @param pos the position to set
|
|
||||||
*/
|
|
||||||
public void setPos(Vector2f pos) {
|
|
||||||
this.pos = pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Calculates relative sizes and dimensions for the button based on the screen resolution.
|
|
||||||
*/
|
|
||||||
protected void calculateRelative() {
|
|
||||||
fontSize = fontSizeFactor * 15 * (float) app.getCamera().getWidth() / 720;
|
|
||||||
|
|
||||||
horizontalStep = (float) app.getCamera().getWidth() / HORIZONTAL;
|
|
||||||
verticalStep = (float) app.getCamera().getHeight() / VERTICAL;
|
|
||||||
heightStep = verticalStep / 2;
|
|
||||||
widthStep = horizontalStep / 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import com.jme3.ui.Picture;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a specific implementation of a clickable button positioned on the left side.
|
|
||||||
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
|
|
||||||
* It also includes placeholder methods for handling hover events, which can be customized as needed.
|
|
||||||
*/
|
|
||||||
public class ButtonLeft extends ClickButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a ButtonLeft instance with the specified properties.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources and settings
|
|
||||||
* @param node the node in the scene graph to which the button belongs
|
|
||||||
* @param action the action to execute when the button is clicked
|
|
||||||
* @param label the text label to display on the button
|
|
||||||
* @param narrowFactor a factor to adjust position of the button
|
|
||||||
*/
|
|
||||||
public ButtonLeft(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
|
|
||||||
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(0.5f * narrowFactor, 1.8f));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the button is hovered over by the pointer.
|
|
||||||
* Subclasses can override this method to define specific hover behavior.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onHover() {
|
|
||||||
// Placeholder for hover behavior
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the pointer stops hovering over the button.
|
|
||||||
* Subclasses can override this method to define specific unhover behavior.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onUnHover() {
|
|
||||||
// Placeholder for unhover behavior
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a specific implementation of a clickable button positioned on the right side.
|
|
||||||
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
|
|
||||||
* It includes placeholder methods for handling hover events, which can be customized as needed.
|
|
||||||
*/
|
|
||||||
public class ButtonRight extends ClickButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a ButtonRight instance with the specified properties.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources and settings
|
|
||||||
* @param node the node in the scene graph to which the button belongs
|
|
||||||
* @param action the action to execute when the button is clicked
|
|
||||||
* @param label the text label to display on the button
|
|
||||||
* @param narrowFactor a factor to adjust the position of the button
|
|
||||||
*/
|
|
||||||
public ButtonRight(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
|
|
||||||
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(HORIZONTAL - 0.5f * narrowFactor, 1.8f));
|
|
||||||
|
|
||||||
// Enable adjustments specific to this button
|
|
||||||
adjust = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the button is hovered over by the pointer.
|
|
||||||
* Subclasses can override this method to define specific hover behavior.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onHover() {
|
|
||||||
// Placeholder for hover behavior
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the pointer stops hovering over the button.
|
|
||||||
* Subclasses can override this method to define specific unhover behavior.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onUnHover() {
|
|
||||||
// Placeholder for unhover behavior
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,251 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a button used in a ceremony screen, with 3D model integration, customizable
|
|
||||||
* appearance based on type, and interactive behavior. The button can rotate and display
|
|
||||||
* different positions such as FIRST, SECOND, THIRD, and LOST.
|
|
||||||
*/
|
|
||||||
public class CeremonyButton extends ClickButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Enum representing the possible positions of the button in the ceremony screen.
|
|
||||||
*/
|
|
||||||
public enum Pos {
|
|
||||||
FIRST,
|
|
||||||
SECOND,
|
|
||||||
THIRD,
|
|
||||||
LOST,
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fixed width of the button in the UI layout.
|
|
||||||
*/
|
|
||||||
static final float WIDTH = 4.0f;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Node to which the 3D model associated with this button is attached.
|
|
||||||
*/
|
|
||||||
private final Node node3d;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Flag to determine if the button's 3D model should rotate.
|
|
||||||
*/
|
|
||||||
private boolean rotate = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The 3D model associated with the button.
|
|
||||||
*/
|
|
||||||
private Spatial model;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Current rotation angle of the button's 3D model.
|
|
||||||
*/
|
|
||||||
private float rot = 180;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The taken state of the button (default is NOT taken).
|
|
||||||
*/
|
|
||||||
private LobbyButton.Taken taken = LobbyButton.Taken.NOT;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A label associated with the button for displaying additional information.
|
|
||||||
*/
|
|
||||||
private LabelButton label;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a CeremonyButton with specified attributes such as type, position, and label.
|
|
||||||
* The button supports both 2D and 3D components for UI and visual effects.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources and settings
|
|
||||||
* @param node the node in the scene graph to which the button belongs
|
|
||||||
* @param node3d the node for 3D scene components associated with this button
|
|
||||||
* @param tsk the type/color associated with the button
|
|
||||||
* @param pos the position of the button in the ceremony layout
|
|
||||||
* @param name the label or name displayed on the button
|
|
||||||
*/
|
|
||||||
public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) {
|
|
||||||
super(app, node, () -> {}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
|
||||||
|
|
||||||
this.node3d = node3d;
|
|
||||||
|
|
||||||
label = new LabelButton(app, node, name, new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
|
|
||||||
|
|
||||||
final float mid = HORIZONTAL / 2;
|
|
||||||
final float uiSpacing = 1.4f;
|
|
||||||
final float figSpacingX = 0.9f;
|
|
||||||
final float figSpacingY = 0.25f;
|
|
||||||
|
|
||||||
float uiX = mid;
|
|
||||||
float uiY = 6;
|
|
||||||
float figX = 0;
|
|
||||||
float figY = -0.32f;
|
|
||||||
|
|
||||||
Asset asset = switch (tsk) {
|
|
||||||
case CYBER -> {
|
|
||||||
instance.setText("CIR");
|
|
||||||
yield Asset.cir;
|
|
||||||
}
|
|
||||||
case AIRFORCE -> {
|
|
||||||
instance.setText("Luftwaffe");
|
|
||||||
yield Asset.lw;
|
|
||||||
}
|
|
||||||
case ARMY -> {
|
|
||||||
instance.setText("Heer");
|
|
||||||
yield Asset.heer;
|
|
||||||
}
|
|
||||||
case NAVY -> {
|
|
||||||
instance.setText("Marine");
|
|
||||||
yield Asset.marine;
|
|
||||||
}
|
|
||||||
default -> throw new RuntimeException("None is not valid");
|
|
||||||
};
|
|
||||||
|
|
||||||
switch (pos) {
|
|
||||||
case FIRST:
|
|
||||||
rotate = true;
|
|
||||||
uiX = 0;
|
|
||||||
figY -= 1 * figSpacingY;
|
|
||||||
break;
|
|
||||||
case SECOND:
|
|
||||||
adjust = true;
|
|
||||||
label.adjust = true;
|
|
||||||
uiX -= uiSpacing;
|
|
||||||
uiY -= 1;
|
|
||||||
figX -= figSpacingX;
|
|
||||||
figY -= 2 * figSpacingY;
|
|
||||||
figY -= 0.1f;
|
|
||||||
break;
|
|
||||||
case THIRD:
|
|
||||||
uiX += uiSpacing;
|
|
||||||
uiY -= 1.5f;
|
|
||||||
figX += figSpacingX;
|
|
||||||
figY -= 3 * figSpacingY;
|
|
||||||
figY -= 0.07f;
|
|
||||||
break;
|
|
||||||
case LOST:
|
|
||||||
adjust = true;
|
|
||||||
label.adjust = true;
|
|
||||||
uiX -= 2 * uiSpacing + 0.4f;
|
|
||||||
uiX -= WIDTH / 2;
|
|
||||||
uiY -= 2.0f;
|
|
||||||
figX -= 2.5f * figSpacingX + 0.05f;
|
|
||||||
figY -= 4.5f * figSpacingY;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
setPos(new Vector2f(uiX, uiY));
|
|
||||||
label.setPos(new Vector2f(uiX, uiY + 1));
|
|
||||||
|
|
||||||
createModel(asset, new Vector3f(figX, figY, 6));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles hover behavior by changing the button's background appearance.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onHover() {
|
|
||||||
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
|
||||||
buttonNormal.a = 0.1f;
|
|
||||||
|
|
||||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
|
||||||
instance.setBackground(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles unhover behavior by resetting the button's background appearance.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onUnHover() {
|
|
||||||
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
|
||||||
buttonNormal.a = 0.1f;
|
|
||||||
|
|
||||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
|
||||||
instance.setBackground(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays the button along with its 3D model and associated label.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void show() {
|
|
||||||
release();
|
|
||||||
|
|
||||||
calculateRelative();
|
|
||||||
setRelative();
|
|
||||||
|
|
||||||
node.attachChild(instance);
|
|
||||||
node3d.attachChild(model);
|
|
||||||
|
|
||||||
label.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Hides the button along with its 3D model and associated label.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void hide() {
|
|
||||||
node.detachChild(instance);
|
|
||||||
node3d.detachChild(model);
|
|
||||||
|
|
||||||
label.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the rotation of the button's 3D model over time.
|
|
||||||
*
|
|
||||||
* @param tpf time per frame, used for smooth rotation calculations
|
|
||||||
*/
|
|
||||||
public void update(float tpf) {
|
|
||||||
if (rotate) {
|
|
||||||
rot += 140.0f * tpf;
|
|
||||||
rot %= 360;
|
|
||||||
} else {
|
|
||||||
rot = 180;
|
|
||||||
}
|
|
||||||
|
|
||||||
model.setLocalRotation(new Quaternion().fromAngles(
|
|
||||||
(float) Math.toRadians(90),
|
|
||||||
(float) Math.toRadians(rot),
|
|
||||||
(float) Math.toRadians(180)
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a 3D model associated with the button and applies its materials and position.
|
|
||||||
*
|
|
||||||
* @param asset the asset representing the 3D model and texture
|
|
||||||
* @param pos the initial position of the model in 3D space
|
|
||||||
*/
|
|
||||||
private void createModel(Asset asset, Vector3f pos) {
|
|
||||||
String modelName = asset.getModelPath();
|
|
||||||
String texName = asset.getDiffPath();
|
|
||||||
|
|
||||||
model = app.getAssetManager().loadModel(modelName);
|
|
||||||
model.scale(asset.getSize() / 2);
|
|
||||||
model.rotate(
|
|
||||||
(float) Math.toRadians(90),
|
|
||||||
(float) Math.toRadians(rot),
|
|
||||||
(float) Math.toRadians(180)
|
|
||||||
);
|
|
||||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
model.setLocalTranslation(pos);
|
|
||||||
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
|
||||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
|
||||||
model.setMaterial(mat);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,212 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.ui.Picture;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.HAlignment;
|
|
||||||
import com.simsilica.lemur.VAlignment;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.acoustic.MdgaSound;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Abstract base class for creating interactive buttons with click functionality.
|
|
||||||
* This class extends {@link AbstractButton} and provides additional behavior such as
|
|
||||||
* click handling, hover effects, and alignment management.
|
|
||||||
*/
|
|
||||||
public abstract class ClickButton extends AbstractButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The action to be executed when the button is clicked.
|
|
||||||
*/
|
|
||||||
protected final Runnable action;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The label or text displayed on the button.
|
|
||||||
*/
|
|
||||||
protected String label;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The size of the button in relative units.
|
|
||||||
*/
|
|
||||||
protected Vector2f size;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The instance of the button being managed.
|
|
||||||
*/
|
|
||||||
protected Button instance;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a ClickButton with the specified properties.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources
|
|
||||||
* @param node the node in the scene graph to which the button belongs
|
|
||||||
* @param action the action to execute on button click
|
|
||||||
* @param label the text label displayed on the button
|
|
||||||
* @param size the size of the button
|
|
||||||
* @param pos the position of the button in relative units
|
|
||||||
*/
|
|
||||||
ClickButton(MdgaApp app, Node node, Runnable action, String label, Vector2f size, Vector2f pos) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
this.action = action;
|
|
||||||
this.label = label;
|
|
||||||
this.pos = pos;
|
|
||||||
this.size = size;
|
|
||||||
|
|
||||||
instance = new Button(label);
|
|
||||||
|
|
||||||
// Add click behavior
|
|
||||||
instance.addClickCommands((button) -> {
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
|
|
||||||
action.run();
|
|
||||||
});
|
|
||||||
|
|
||||||
// Set text alignment
|
|
||||||
instance.setTextHAlignment(HAlignment.Center);
|
|
||||||
instance.setTextVAlignment(VAlignment.Center);
|
|
||||||
|
|
||||||
// Add hover commands
|
|
||||||
instance.addCommands(Button.ButtonAction.HighlightOn, (button) -> click());
|
|
||||||
instance.addCommands(Button.ButtonAction.HighlightOff, (button) -> release());
|
|
||||||
|
|
||||||
// Set font and colors
|
|
||||||
instance.setFont(font);
|
|
||||||
instance.setFocusColor(TEXT_NORMAL);
|
|
||||||
|
|
||||||
calculateRelative();
|
|
||||||
setRelative();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays the button by attaching it and its background image to the node.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void show() {
|
|
||||||
node.attachChild(pictureNormal);
|
|
||||||
release();
|
|
||||||
|
|
||||||
calculateRelative();
|
|
||||||
setRelative();
|
|
||||||
setImageRelative(pictureNormal);
|
|
||||||
|
|
||||||
node.attachChild(instance);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Hides the button by detaching it and its background images from the node.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void hide() {
|
|
||||||
node.detachChild(instance);
|
|
||||||
|
|
||||||
if (node.hasChild(pictureNormal)) {
|
|
||||||
node.detachChild(pictureNormal);
|
|
||||||
}
|
|
||||||
if (node.hasChild(pictureHover)) {
|
|
||||||
node.detachChild(pictureHover);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Abstract method to define hover behavior. Must be implemented by subclasses.
|
|
||||||
*/
|
|
||||||
protected abstract void onHover();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Abstract method to define unhover behavior. Must be implemented by subclasses.
|
|
||||||
*/
|
|
||||||
protected abstract void onUnHover();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the button click behavior, including visual feedback and sound effects.
|
|
||||||
*/
|
|
||||||
protected void click() {
|
|
||||||
instance.setColor(TEXT_PRESSED);
|
|
||||||
instance.setHighlightColor(TEXT_PRESSED);
|
|
||||||
|
|
||||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_PRESSED);
|
|
||||||
instance.setBackground(background);
|
|
||||||
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.UI_CLICK);
|
|
||||||
|
|
||||||
if (node.hasChild(pictureNormal)) {
|
|
||||||
node.detachChild(pictureNormal);
|
|
||||||
setImageRelative(pictureHover);
|
|
||||||
node.attachChild(pictureHover);
|
|
||||||
}
|
|
||||||
|
|
||||||
onHover();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Resets the button to its normal state after a click or hover event.
|
|
||||||
*/
|
|
||||||
protected void release() {
|
|
||||||
instance.setColor(TEXT_NORMAL);
|
|
||||||
instance.setHighlightColor(TEXT_NORMAL);
|
|
||||||
|
|
||||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
|
|
||||||
instance.setBackground(background);
|
|
||||||
|
|
||||||
if (node.hasChild(pictureHover)) {
|
|
||||||
node.detachChild(pictureHover);
|
|
||||||
setImageRelative(pictureNormal);
|
|
||||||
node.attachChild(pictureNormal);
|
|
||||||
}
|
|
||||||
|
|
||||||
onUnHover();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the relative size and position of the button based on screen dimensions.
|
|
||||||
*/
|
|
||||||
protected void setRelative() {
|
|
||||||
instance.setFontSize(fontSize);
|
|
||||||
|
|
||||||
instance.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
|
||||||
|
|
||||||
float xAdjust = 0.0f;
|
|
||||||
if (adjust) {
|
|
||||||
xAdjust = instance.getPreferredSize().x;
|
|
||||||
}
|
|
||||||
|
|
||||||
instance.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
|
||||||
|
|
||||||
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (instance.getPreferredSize().x / 2);
|
|
||||||
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - instance.getPreferredSize().y / 2;
|
|
||||||
|
|
||||||
if (0 == pos.x) {
|
|
||||||
instance.setLocalTranslation(horizontalMid, instance.getLocalTranslation().y, instance.getLocalTranslation().z);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (0 == pos.y) {
|
|
||||||
instance.setLocalTranslation(instance.getLocalTranslation().x, verticalMid, instance.getLocalTranslation().z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the relative size and position of the button's background image.
|
|
||||||
*
|
|
||||||
* @param picture the background image to set
|
|
||||||
*/
|
|
||||||
protected void setImageRelative(Picture picture) {
|
|
||||||
if (null == picture) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
final float LARGER = 10;
|
|
||||||
|
|
||||||
picture.setWidth(instance.getPreferredSize().x + LARGER);
|
|
||||||
picture.setHeight(instance.getPreferredSize().y + LARGER);
|
|
||||||
|
|
||||||
picture.setLocalTranslation(
|
|
||||||
instance.getLocalTranslation().x - LARGER / 2,
|
|
||||||
(instance.getLocalTranslation().y - picture.getHeight()) + LARGER / 2,
|
|
||||||
instance.getLocalTranslation().z + 0.01f
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,166 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.simsilica.lemur.*;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents an input button with a label and a text field, allowing users to input text.
|
|
||||||
* The button is designed for graphical user interfaces and supports configurable
|
|
||||||
* size, position, and character limit.
|
|
||||||
*/
|
|
||||||
public class InputButton extends AbstractButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The label associated with the input field, displayed above or beside the text field.
|
|
||||||
*/
|
|
||||||
private Label label;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The text field where users input their text.
|
|
||||||
*/
|
|
||||||
private TextField field;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A container to hold the label and the text field for layout management.
|
|
||||||
*/
|
|
||||||
private Container container = new Container();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The maximum allowed length of the input text.
|
|
||||||
*/
|
|
||||||
private final int maxLenght;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The size of the input button in relative units.
|
|
||||||
*/
|
|
||||||
protected Vector2f size;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs an InputButton with the specified label, character limit, and other properties.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources
|
|
||||||
* @param node the node in the scene graph to which the input button belongs
|
|
||||||
* @param label the label displayed with the input field
|
|
||||||
* @param maxLenght the maximum number of characters allowed in the input field
|
|
||||||
*/
|
|
||||||
public InputButton(MdgaApp app, Node node, String label, int maxLenght) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
this.label = new Label(label);
|
|
||||||
this.maxLenght = maxLenght;
|
|
||||||
|
|
||||||
// Configure label properties
|
|
||||||
this.label.setColor(TEXT_NORMAL);
|
|
||||||
|
|
||||||
// Configure text field properties
|
|
||||||
field = new TextField("");
|
|
||||||
field.setColor(TEXT_NORMAL);
|
|
||||||
field.setTextHAlignment(HAlignment.Left);
|
|
||||||
field.setTextVAlignment(VAlignment.Center);
|
|
||||||
|
|
||||||
// Set background for the text field
|
|
||||||
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
|
|
||||||
field.setBackground(grayBackground);
|
|
||||||
|
|
||||||
// Set fonts for label and text field
|
|
||||||
this.label.setFont(font);
|
|
||||||
field.setFont(font);
|
|
||||||
|
|
||||||
// Default position and size
|
|
||||||
pos = new Vector2f(0, 0);
|
|
||||||
size = new Vector2f(5.5f, 1);
|
|
||||||
|
|
||||||
// Add components to the container
|
|
||||||
container.addChild(this.label);
|
|
||||||
container.addChild(field);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays the input button by attaching it to the scene graph node.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void show() {
|
|
||||||
calculateRelative();
|
|
||||||
setRelative();
|
|
||||||
|
|
||||||
node.attachChild(container);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Hides the input button by detaching it from the scene graph node.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void hide() {
|
|
||||||
node.detachChild(container);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the input field, enforcing the character limit.
|
|
||||||
* Trims the text if it exceeds the maximum allowed length.
|
|
||||||
*/
|
|
||||||
public void update() {
|
|
||||||
String text = field.getText();
|
|
||||||
int length = text.length();
|
|
||||||
|
|
||||||
if (length > maxLenght) {
|
|
||||||
field.setText(text.substring(0, maxLenght));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adjusts the relative size and position of the input button based on the screen resolution.
|
|
||||||
*/
|
|
||||||
protected void setRelative() {
|
|
||||||
this.label.setFontSize(fontSize);
|
|
||||||
field.setFontSize(fontSize);
|
|
||||||
|
|
||||||
field.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
|
||||||
|
|
||||||
float xAdjust = 0.0f;
|
|
||||||
if (adjust) {
|
|
||||||
xAdjust = container.getPreferredSize().x;
|
|
||||||
}
|
|
||||||
|
|
||||||
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
|
||||||
|
|
||||||
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
|
|
||||||
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
|
|
||||||
|
|
||||||
if (0 == pos.x) {
|
|
||||||
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (0 == pos.y) {
|
|
||||||
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the text currently entered in the input field.
|
|
||||||
*
|
|
||||||
* @return the current text in the input field
|
|
||||||
*/
|
|
||||||
public String getString() {
|
|
||||||
return field.getText();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the text of the input field to the specified string.
|
|
||||||
*
|
|
||||||
* @param string the text to set in the input field
|
|
||||||
*/
|
|
||||||
public void setString(String string) {
|
|
||||||
field.setText(string);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Resets the input field by clearing its text.
|
|
||||||
*/
|
|
||||||
public void reset() {
|
|
||||||
field.setText("");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,131 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A specialized button that can function as a label or a clickable button.
|
|
||||||
* It inherits from {@link ClickButton} and allows for flexible usage with or without button-like behavior.
|
|
||||||
*/
|
|
||||||
public class LabelButton extends ClickButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The color of the text displayed on the label or button.
|
|
||||||
*/
|
|
||||||
private ColorRGBA text = TEXT_NORMAL;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The color of the button's background.
|
|
||||||
*/
|
|
||||||
private ColorRGBA button = BUTTON_NORMAL;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Flag indicating whether this component functions as a button.
|
|
||||||
*/
|
|
||||||
private boolean isButton;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a LabelButton with specified properties.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources
|
|
||||||
* @param node the node in the scene graph to which the button belongs
|
|
||||||
* @param label the text displayed on the label or button
|
|
||||||
* @param size the size of the label or button
|
|
||||||
* @param pos the position of the label or button in relative units
|
|
||||||
* @param isButton whether this component acts as a button or a simple label
|
|
||||||
*/
|
|
||||||
public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) {
|
|
||||||
super(app, node, () -> {}, label, size, pos);
|
|
||||||
|
|
||||||
this.isButton = isButton;
|
|
||||||
|
|
||||||
// Use the same image for hover and normal states
|
|
||||||
pictureHover = pictureNormal;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays the label or button, attaching it to the scene graph.
|
|
||||||
* If the component is a button, it also attaches the background image.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void show() {
|
|
||||||
if (isButton) {
|
|
||||||
node.attachChild(pictureNormal);
|
|
||||||
}
|
|
||||||
release();
|
|
||||||
|
|
||||||
calculateRelative();
|
|
||||||
setRelative();
|
|
||||||
setImageRelative(pictureNormal);
|
|
||||||
|
|
||||||
instance.setFontSize(fontSize / 2);
|
|
||||||
|
|
||||||
node.attachChild(instance);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Hides the label or button, detaching it from the scene graph.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void hide() {
|
|
||||||
node.detachChild(instance);
|
|
||||||
|
|
||||||
if (node.hasChild(pictureNormal)) {
|
|
||||||
node.detachChild(pictureNormal);
|
|
||||||
}
|
|
||||||
if (node.hasChild(pictureHover)) {
|
|
||||||
node.detachChild(pictureHover);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles hover behavior, updating the colors of the text and background.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onHover() {
|
|
||||||
instance.setColor(text);
|
|
||||||
instance.setHighlightColor(text);
|
|
||||||
|
|
||||||
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
|
|
||||||
instance.setBackground(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles unhover behavior, restoring the colors of the text and background.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onUnHover() {
|
|
||||||
instance.setColor(text);
|
|
||||||
instance.setHighlightColor(text);
|
|
||||||
|
|
||||||
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
|
|
||||||
instance.setBackground(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the text displayed on the label or button.
|
|
||||||
*
|
|
||||||
* @param text the text to display
|
|
||||||
*/
|
|
||||||
public void setText(String text) {
|
|
||||||
instance.setText(text);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the colors of the text and background, and refreshes the label or button.
|
|
||||||
*
|
|
||||||
* @param text the color of the text
|
|
||||||
* @param button the color of the button's background
|
|
||||||
*/
|
|
||||||
public void setColor(ColorRGBA text, ColorRGBA button) {
|
|
||||||
this.text = text;
|
|
||||||
this.button = button;
|
|
||||||
|
|
||||||
hide();
|
|
||||||
show();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,334 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.light.AmbientLight;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a button in a multiplayer lobby screen. The button supports multiple states
|
|
||||||
* (not taken, self, other) and displays a 3D model alongside its label. It can also indicate readiness
|
|
||||||
* and interactively respond to hover and click events.
|
|
||||||
*/
|
|
||||||
public class LobbyButton extends ClickButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Enum representing the possible ownership states of the lobby button.
|
|
||||||
*/
|
|
||||||
public enum Taken {
|
|
||||||
NOT, // The button is not taken
|
|
||||||
SELF, // The button is taken by the user
|
|
||||||
OTHER // The button is taken by another user
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Color for a lobby button that is taken by another user.
|
|
||||||
*/
|
|
||||||
static final ColorRGBA LOBBY_TAKEN = ColorRGBA.fromRGBA255(193, 58, 59, 100);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Color for a lobby button that is ready but not hovered.
|
|
||||||
*/
|
|
||||||
static final ColorRGBA LOBBY_READY = ColorRGBA.fromRGBA255(55, 172, 190, 100);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Color for a lobby button that is ready and hovered.
|
|
||||||
*/
|
|
||||||
static final ColorRGBA LOBBY_READY_HOVER = ColorRGBA.fromRGBA255(17, 211, 218, 100);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Color for a lobby button owned by the user in normal state.
|
|
||||||
*/
|
|
||||||
static final ColorRGBA LOBBY_SELF_NORMAL = ColorRGBA.fromRGBA255(0, 151, 19, 100);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Color for a lobby button owned by the user when hovered.
|
|
||||||
*/
|
|
||||||
static final ColorRGBA LOBBY_SELF_HOVER = ColorRGBA.fromRGBA255(0, 230, 19, 100);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fixed width for the lobby button.
|
|
||||||
*/
|
|
||||||
static final float WIDTH = 4.0f;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Node to which the 3D model associated with this button is attached.
|
|
||||||
*/
|
|
||||||
private final Node node3d;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Indicates whether the 3D model should rotate.
|
|
||||||
*/
|
|
||||||
private boolean rotate = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The 3D model displayed alongside the button.
|
|
||||||
*/
|
|
||||||
private Spatial model;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The rotation angle of the 3D model.
|
|
||||||
*/
|
|
||||||
private float rot = 180;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The current ownership state of the lobby button.
|
|
||||||
*/
|
|
||||||
private Taken taken = Taken.NOT;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Label displayed on the lobby button.
|
|
||||||
*/
|
|
||||||
private LabelButton label;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Indicates whether the button represents a ready state.
|
|
||||||
*/
|
|
||||||
private boolean isReady = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a LobbyButton with specified properties, including a 3D model and label.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources
|
|
||||||
* @param node the node in the scene graph to which the button belongs
|
|
||||||
* @param node3d the node for 3D scene components associated with this button
|
|
||||||
* @param action the action to execute when the button is clicked
|
|
||||||
* @param tsk the type or category of the button (e.g., CYBER, AIRFORCE)
|
|
||||||
*/
|
|
||||||
public LobbyButton(MdgaApp app, Node node, Node node3d, Runnable action, Color tsk) {
|
|
||||||
super(app, node, action, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
|
||||||
|
|
||||||
this.node3d = node3d;
|
|
||||||
|
|
||||||
label = new LabelButton(app, node, "- leer -", new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
|
|
||||||
|
|
||||||
final float mid = HORIZONTAL / 2;
|
|
||||||
final float uiSpacing = 0.4f;
|
|
||||||
final float figSpacing = 0.51f;
|
|
||||||
|
|
||||||
float uiX = mid;
|
|
||||||
float figX = 0;
|
|
||||||
Asset asset = null;
|
|
||||||
|
|
||||||
// Configure the button based on its type
|
|
||||||
switch (tsk) {
|
|
||||||
case CYBER:
|
|
||||||
adjust = true;
|
|
||||||
label.adjust = true;
|
|
||||||
uiX -= 3 * uiSpacing;
|
|
||||||
uiX -= WIDTH / 2;
|
|
||||||
asset = Asset.cir;
|
|
||||||
figX -= 3 * figSpacing;
|
|
||||||
instance.setText("CIR");
|
|
||||||
break;
|
|
||||||
case AIRFORCE:
|
|
||||||
adjust = true;
|
|
||||||
label.adjust = true;
|
|
||||||
uiX -= uiSpacing;
|
|
||||||
asset = Asset.lw;
|
|
||||||
figX -= figSpacing;
|
|
||||||
instance.setText("Luftwaffe");
|
|
||||||
break;
|
|
||||||
case ARMY:
|
|
||||||
uiX += uiSpacing;
|
|
||||||
asset = Asset.heer;
|
|
||||||
figX += figSpacing;
|
|
||||||
instance.setText("Heer");
|
|
||||||
break;
|
|
||||||
case NAVY:
|
|
||||||
uiX += 3 * uiSpacing;
|
|
||||||
uiX += WIDTH / 2;
|
|
||||||
asset = Asset.marine;
|
|
||||||
figX += 3 * figSpacing;
|
|
||||||
instance.setText("Marine");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
setPos(new Vector2f(uiX, 6));
|
|
||||||
label.setPos(new Vector2f(uiX, 7));
|
|
||||||
|
|
||||||
createModel(asset, new Vector3f(figX, -0.55f, 6));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles hover behavior, updating the button's color and enabling rotation.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onHover() {
|
|
||||||
ColorRGBA buttonPressed = BUTTON_PRESSED.clone();
|
|
||||||
|
|
||||||
switch (taken) {
|
|
||||||
case NOT:
|
|
||||||
buttonPressed.a = 0.3f;
|
|
||||||
break;
|
|
||||||
case SELF:
|
|
||||||
buttonPressed = LOBBY_SELF_HOVER;
|
|
||||||
break;
|
|
||||||
case OTHER:
|
|
||||||
buttonPressed = LOBBY_TAKEN;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isReady) {
|
|
||||||
buttonPressed = LOBBY_READY_HOVER;
|
|
||||||
}
|
|
||||||
|
|
||||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonPressed);
|
|
||||||
instance.setBackground(background);
|
|
||||||
|
|
||||||
rotate = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles unhover behavior, restoring the button's color and disabling rotation.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onUnHover() {
|
|
||||||
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
|
||||||
|
|
||||||
switch (taken) {
|
|
||||||
case NOT:
|
|
||||||
buttonNormal.a = 0.3f;
|
|
||||||
break;
|
|
||||||
case SELF:
|
|
||||||
buttonNormal = LOBBY_SELF_NORMAL;
|
|
||||||
break;
|
|
||||||
case OTHER:
|
|
||||||
buttonNormal = LOBBY_TAKEN;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isReady) {
|
|
||||||
buttonNormal = LOBBY_READY;
|
|
||||||
}
|
|
||||||
|
|
||||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
|
||||||
instance.setBackground(background);
|
|
||||||
|
|
||||||
rotate = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays the lobby button and its associated components.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void show() {
|
|
||||||
release();
|
|
||||||
|
|
||||||
calculateRelative();
|
|
||||||
setRelative();
|
|
||||||
|
|
||||||
node.attachChild(instance);
|
|
||||||
node3d.attachChild(model);
|
|
||||||
|
|
||||||
label.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Hides the lobby button and its associated components.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void hide() {
|
|
||||||
node.detachChild(instance);
|
|
||||||
node3d.detachChild(model);
|
|
||||||
|
|
||||||
label.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the 3D model's rotation if the button is being hovered.
|
|
||||||
*
|
|
||||||
* @param tpf time per frame, used for smooth rotation calculations
|
|
||||||
*/
|
|
||||||
public void update(float tpf) {
|
|
||||||
if (rotate) {
|
|
||||||
rot += 140.0f * tpf;
|
|
||||||
rot %= 360;
|
|
||||||
} else {
|
|
||||||
rot = 180;
|
|
||||||
}
|
|
||||||
|
|
||||||
model.setLocalRotation(new Quaternion().fromAngles(
|
|
||||||
(float) Math.toRadians(90),
|
|
||||||
(float) Math.toRadians(rot),
|
|
||||||
(float) Math.toRadians(180)
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates the 3D model associated with the lobby button and applies textures and positioning.
|
|
||||||
*
|
|
||||||
* @param asset the asset representing the 3D model
|
|
||||||
* @param pos the initial position of the 3D model
|
|
||||||
*/
|
|
||||||
private void createModel(Asset asset, Vector3f pos) {
|
|
||||||
String modelName = asset.getModelPath();
|
|
||||||
String texName = asset.getDiffPath();
|
|
||||||
|
|
||||||
model = app.getAssetManager().loadModel(modelName);
|
|
||||||
model.scale(asset.getSize() / 2);
|
|
||||||
model.rotate(
|
|
||||||
(float) Math.toRadians(90),
|
|
||||||
(float) Math.toRadians(rot),
|
|
||||||
(float) Math.toRadians(180)
|
|
||||||
);
|
|
||||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
model.setLocalTranslation(pos);
|
|
||||||
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
|
||||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
|
||||||
model.setMaterial(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current ownership state of the lobby button.
|
|
||||||
*
|
|
||||||
* @return the current state of the button
|
|
||||||
*/
|
|
||||||
public Taken getTaken() {
|
|
||||||
return taken;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the ownership state of the lobby button and updates its label accordingly.
|
|
||||||
*
|
|
||||||
* @param taken the new ownership state
|
|
||||||
* @param name the name to display on the button
|
|
||||||
*/
|
|
||||||
public void setTaken(Taken taken, String name) {
|
|
||||||
this.taken = taken;
|
|
||||||
|
|
||||||
if (taken == Taken.NOT) {
|
|
||||||
label.setText("- leer -");
|
|
||||||
isReady = false;
|
|
||||||
} else {
|
|
||||||
label.setText(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
onUnHover();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the ready state of the lobby button and updates its appearance.
|
|
||||||
*
|
|
||||||
* @param isReady whether the button represents a ready state
|
|
||||||
*/
|
|
||||||
public void setReady(boolean isReady) {
|
|
||||||
this.isReady = isReady;
|
|
||||||
onUnHover();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a button used in menu screens for navigation or executing actions.
|
|
||||||
* Inherits from {@link ClickButton} and provides customizable text and actions.
|
|
||||||
*/
|
|
||||||
public class MenuButton extends ClickButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a MenuButton with specified properties.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources
|
|
||||||
* @param node the node in the scene graph to which the button belongs
|
|
||||||
* @param action the action to execute when the button is clicked
|
|
||||||
* @param label the text label displayed on the button
|
|
||||||
*/
|
|
||||||
public MenuButton(MdgaApp app, Node node, Runnable action, String label) {
|
|
||||||
super(app, node, action, label, new Vector2f(5.5f, 2), new Vector2f(0, 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the button is hovered over. Can be overridden to define hover-specific behavior.
|
|
||||||
* Currently, no additional behavior is implemented.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onHover() {
|
|
||||||
// Placeholder for hover behavior
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the pointer stops hovering over the button. Can be overridden to define unhover-specific behavior.
|
|
||||||
* Currently, no additional behavior is implemented.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onUnHover() {
|
|
||||||
// Placeholder for unhover behavior
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.simsilica.lemur.HAlignment;
|
|
||||||
import com.simsilica.lemur.VAlignment;
|
|
||||||
import com.simsilica.lemur.component.IconComponent;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a button in the settings menu, designed to display an icon and handle hover effects.
|
|
||||||
* Inherits from {@link ClickButton} and customizes its behavior for settings functionality.
|
|
||||||
*/
|
|
||||||
public class SettingsButton extends ClickButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The icon displayed on the button, which changes based on hover state.
|
|
||||||
*/
|
|
||||||
private IconComponent icon;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a SettingsButton with a predefined size and position.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources
|
|
||||||
* @param node the node in the scene graph to which the button belongs
|
|
||||||
* @param action the action to execute when the button is clicked
|
|
||||||
*/
|
|
||||||
public SettingsButton(MdgaApp app, Node node, Runnable action) {
|
|
||||||
super(app, node, action, "", new Vector2f(2, 2), new Vector2f(HORIZONTAL - 0.5f, VERTICAL - 0.5f));
|
|
||||||
|
|
||||||
// Enable adjustment for positioning
|
|
||||||
adjust = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays the settings button by attaching it to the scene graph.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void show() {
|
|
||||||
release();
|
|
||||||
|
|
||||||
calculateRelative();
|
|
||||||
setRelative();
|
|
||||||
setImageRelative(pictureNormal);
|
|
||||||
|
|
||||||
node.attachChild(instance);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles hover behavior by changing the icon to the hover state.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onHover() {
|
|
||||||
icon = new IconComponent("Images/Settings_Button_hover.png");
|
|
||||||
icon.setIconScale(0.02f * app.getImageScale());
|
|
||||||
icon.setHAlignment(HAlignment.Center);
|
|
||||||
icon.setVAlignment(VAlignment.Center);
|
|
||||||
|
|
||||||
instance.setIcon(icon);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles unhover behavior by restoring the icon to the normal state.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void onUnHover() {
|
|
||||||
icon = new IconComponent("Images/Settings_Button_normal.png");
|
|
||||||
icon.setIconScale(0.02f * app.getImageScale());
|
|
||||||
icon.setHAlignment(HAlignment.Center);
|
|
||||||
icon.setVAlignment(VAlignment.Center);
|
|
||||||
|
|
||||||
instance.setIcon(icon);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,163 +0,0 @@
|
|||||||
package pp.mdga.client.button;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.simsilica.lemur.*;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a slider button component with a label, providing functionality for
|
|
||||||
* adjusting values in a graphical user interface. It includes increment, decrement,
|
|
||||||
* and thumb buttons, allowing for interactive adjustments.
|
|
||||||
*/
|
|
||||||
public class SliderButton extends AbstractButton {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The label displayed next to the slider.
|
|
||||||
*/
|
|
||||||
private Label label;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The slider component for adjusting values.
|
|
||||||
*/
|
|
||||||
private Slider slider;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A container to hold the label and slider for layout management.
|
|
||||||
*/
|
|
||||||
private Container container = new Container();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The size of the slider button in relative units.
|
|
||||||
*/
|
|
||||||
protected Vector2f size;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a SliderButton with the specified label.
|
|
||||||
*
|
|
||||||
* @param app the application instance for accessing resources
|
|
||||||
* @param node the node in the scene graph to which the slider button belongs
|
|
||||||
* @param label the text label displayed alongside the slider
|
|
||||||
*/
|
|
||||||
public SliderButton(MdgaApp app, Node node, String label) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
this.label = new Label(label);
|
|
||||||
this.label.setColor(TEXT_NORMAL);
|
|
||||||
|
|
||||||
// Configure the slider
|
|
||||||
slider = new Slider("slider");
|
|
||||||
|
|
||||||
// Configure decrement button
|
|
||||||
slider.getDecrementButton().setText(" - ");
|
|
||||||
slider.getDecrementButton().setFont(font);
|
|
||||||
slider.getDecrementButton().setFocusColor(TEXT_NORMAL);
|
|
||||||
slider.getDecrementButton().setTextVAlignment(VAlignment.Bottom);
|
|
||||||
slider.getDecrementButton().setColor(TEXT_NORMAL);
|
|
||||||
slider.getDecrementButton().setHighlightColor(TEXT_NORMAL);
|
|
||||||
|
|
||||||
// Configure increment button
|
|
||||||
slider.getIncrementButton().setText(" + ");
|
|
||||||
slider.getIncrementButton().setFont(font);
|
|
||||||
slider.getIncrementButton().setFocusColor(TEXT_NORMAL);
|
|
||||||
slider.getIncrementButton().setTextVAlignment(VAlignment.Bottom);
|
|
||||||
slider.getIncrementButton().setColor(TEXT_NORMAL);
|
|
||||||
slider.getIncrementButton().setHighlightColor(TEXT_NORMAL);
|
|
||||||
|
|
||||||
// Configure thumb button
|
|
||||||
slider.getThumbButton().setText("X");
|
|
||||||
slider.getThumbButton().setFont(font);
|
|
||||||
slider.getThumbButton().setFocusColor(TEXT_NORMAL);
|
|
||||||
slider.getThumbButton().setColor(TEXT_NORMAL);
|
|
||||||
slider.getThumbButton().setHighlightColor(TEXT_NORMAL);
|
|
||||||
|
|
||||||
// Set slider background
|
|
||||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
|
|
||||||
slider.setBackground(background);
|
|
||||||
|
|
||||||
// Configure the label font
|
|
||||||
this.label.setFont(font);
|
|
||||||
|
|
||||||
// Default position and size
|
|
||||||
pos = new Vector2f(0, 0);
|
|
||||||
size = new Vector2f(5.5f, 1);
|
|
||||||
|
|
||||||
// Add label and slider to container
|
|
||||||
container.addChild(this.label);
|
|
||||||
container.addChild(slider);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays the slider button by attaching its container to the scene graph.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void show() {
|
|
||||||
calculateRelative();
|
|
||||||
setRelative();
|
|
||||||
|
|
||||||
node.attachChild(container);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Hides the slider button by detaching its container from the scene graph.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void hide() {
|
|
||||||
node.detachChild(container);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the relative size and position of the slider button based on screen resolution.
|
|
||||||
*/
|
|
||||||
protected void setRelative() {
|
|
||||||
this.label.setFontSize(fontSize);
|
|
||||||
|
|
||||||
// Set font sizes for slider components
|
|
||||||
slider.getDecrementButton().setFontSize(fontSize);
|
|
||||||
slider.getIncrementButton().setFontSize(fontSize);
|
|
||||||
slider.getThumbButton().setFontSize(fontSize);
|
|
||||||
|
|
||||||
// Set slider size
|
|
||||||
slider.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
|
||||||
|
|
||||||
float xAdjust = 0.0f;
|
|
||||||
if (adjust) {
|
|
||||||
xAdjust = container.getPreferredSize().x;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set container position
|
|
||||||
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
|
||||||
|
|
||||||
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
|
|
||||||
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
|
|
||||||
|
|
||||||
if (0 == pos.x) {
|
|
||||||
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (0 == pos.y) {
|
|
||||||
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the current percentage value of the slider.
|
|
||||||
*
|
|
||||||
* @return the current percentage value as a float
|
|
||||||
*/
|
|
||||||
public float getPercent() {
|
|
||||||
return (float) slider.getModel().getPercent();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the slider to the specified percentage value.
|
|
||||||
*
|
|
||||||
* @param percent the percentage value to set
|
|
||||||
*/
|
|
||||||
public void setPercent(float percent) {
|
|
||||||
slider.getModel().setPercent(percent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,80 +0,0 @@
|
|||||||
package pp.mdga.client.dialog;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.button.MenuButton;
|
|
||||||
import pp.mdga.client.button.SliderButton;
|
|
||||||
import pp.mdga.client.view.MdgaView;
|
|
||||||
|
|
||||||
public class AudioSettingsDialog extends Dialog {
|
|
||||||
private final MdgaView view;
|
|
||||||
|
|
||||||
private SliderButton mainVolume;
|
|
||||||
private SliderButton musicVolume;
|
|
||||||
private SliderButton soundVolume;
|
|
||||||
|
|
||||||
private MenuButton backButton;
|
|
||||||
|
|
||||||
private boolean active = false;
|
|
||||||
|
|
||||||
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
this.view = view;
|
|
||||||
|
|
||||||
mainVolume = new SliderButton(app, node, "Gesamt Lautstärke");
|
|
||||||
musicVolume = new SliderButton(app, node, "Musik Lautstärke");
|
|
||||||
soundVolume = new SliderButton(app, node, "Effekt Lautstärke");
|
|
||||||
|
|
||||||
backButton = new MenuButton(app, node, view::leaveAudioSettings, "Zurück");
|
|
||||||
|
|
||||||
float offset = 2.8f;
|
|
||||||
|
|
||||||
mainVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
offset += 1.0f;
|
|
||||||
|
|
||||||
musicVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
offset += 1.0f;
|
|
||||||
|
|
||||||
soundVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
|
|
||||||
backButton.setPos(new Vector2f(0, 1.8f));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onShow() {
|
|
||||||
active = true;
|
|
||||||
|
|
||||||
mainVolume.setPercent(app.getAcousticHandler().getMainVolume());
|
|
||||||
musicVolume.setPercent(app.getAcousticHandler().getMusicVolume());
|
|
||||||
soundVolume.setPercent(app.getAcousticHandler().getSoundVolume());
|
|
||||||
|
|
||||||
backButton.show();
|
|
||||||
|
|
||||||
mainVolume.show();
|
|
||||||
musicVolume.show();
|
|
||||||
soundVolume.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onHide() {
|
|
||||||
active = false;
|
|
||||||
|
|
||||||
backButton.hide();
|
|
||||||
|
|
||||||
mainVolume.hide();
|
|
||||||
musicVolume.hide();
|
|
||||||
soundVolume.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
if(!active) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
app.getAcousticHandler().setMainVolume(mainVolume.getPercent());
|
|
||||||
app.getAcousticHandler().setMusicVolume(musicVolume.getPercent());
|
|
||||||
app.getAcousticHandler().setSoundVolume(soundVolume.getPercent());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,105 +0,0 @@
|
|||||||
package pp.mdga.client.dialog;
|
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.button.AbstractButton;
|
|
||||||
import pp.mdga.client.button.LabelButton;
|
|
||||||
import pp.mdga.client.button.MenuButton;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
|
|
||||||
public class CeremonyDialog extends Dialog {
|
|
||||||
private ArrayList<ArrayList<LabelButton>> labels;
|
|
||||||
|
|
||||||
float offsetX;
|
|
||||||
|
|
||||||
public CeremonyDialog(MdgaApp app, Node node) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
prepare();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onShow() {
|
|
||||||
for (ArrayList<LabelButton> row : labels) {
|
|
||||||
for (LabelButton b : row) {
|
|
||||||
b.show();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onHide() {
|
|
||||||
for (ArrayList<LabelButton> row : labels) {
|
|
||||||
for (LabelButton b : row) {
|
|
||||||
b.hide();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
|
||||||
float offsetYSmall = 0.5f;
|
|
||||||
|
|
||||||
ArrayList<LabelButton> row = new ArrayList<>();
|
|
||||||
|
|
||||||
Vector2f sizeSmall = new Vector2f(4, 1.2f);
|
|
||||||
row.add(new LabelButton(app, node, name, sizeSmall, new Vector2f(), true));
|
|
||||||
row.add(new LabelButton(app, node, "" + v1, sizeSmall, new Vector2f(), false));
|
|
||||||
row.add(new LabelButton(app, node, "" + v2, sizeSmall, new Vector2f(), false));
|
|
||||||
row.add(new LabelButton(app, node, "" + v3, sizeSmall, new Vector2f(), false));
|
|
||||||
row.add(new LabelButton(app, node, "" + v4, sizeSmall, new Vector2f(), false));
|
|
||||||
row.add(new LabelButton(app, node, "" + v5, sizeSmall, new Vector2f(), false));
|
|
||||||
row.add(new LabelButton(app, node, "" + v6, sizeSmall, new Vector2f(), false));
|
|
||||||
|
|
||||||
ColorRGBA colorText = AbstractButton.TEXT_NORMAL.clone();
|
|
||||||
colorText.a = 0.2f;
|
|
||||||
|
|
||||||
ColorRGBA colorButton = AbstractButton.BUTTON_NORMAL.clone();
|
|
||||||
colorButton.a = 0.2f;
|
|
||||||
|
|
||||||
int j = 0;
|
|
||||||
for (LabelButton b : row) {
|
|
||||||
if(j > 0) {
|
|
||||||
b.setColor(colorText, colorButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetYSmall));
|
|
||||||
offsetYSmall += 0.8f;
|
|
||||||
|
|
||||||
j++;
|
|
||||||
}
|
|
||||||
|
|
||||||
offsetX += 2.3f;
|
|
||||||
|
|
||||||
labels.add(row);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void prepare() {
|
|
||||||
offsetX = 0.5f;
|
|
||||||
|
|
||||||
labels = new ArrayList<>();
|
|
||||||
|
|
||||||
ArrayList<LabelButton> first = new ArrayList<>();
|
|
||||||
Vector2f size = new Vector2f(4, 1.2f);
|
|
||||||
first.add(new LabelButton(app, node, "", size, new Vector2f(), true));
|
|
||||||
first.add(new LabelButton(app, node, "Figuren geworfen", size, new Vector2f(), true));
|
|
||||||
first.add(new LabelButton(app, node, "Figuren verloren", size, new Vector2f(), true));
|
|
||||||
first.add(new LabelButton(app, node, "Gespielte Bonuskarten", size, new Vector2f(), true));
|
|
||||||
first.add(new LabelButton(app, node, "Gewürfelte 6en", size, new Vector2f(), true));
|
|
||||||
first.add(new LabelButton(app, node, "Gelaufene Felder", size, new Vector2f(), true));
|
|
||||||
first.add(new LabelButton(app, node, "Bonusfeldern erreicht", size, new Vector2f(), true));
|
|
||||||
|
|
||||||
float offsetY = 0.5f;
|
|
||||||
|
|
||||||
for (LabelButton b : first) {
|
|
||||||
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetY));
|
|
||||||
offsetY += 0.8f;
|
|
||||||
}
|
|
||||||
|
|
||||||
offsetX += 2.3f;
|
|
||||||
|
|
||||||
labels.add(first);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
package pp.mdga.client.dialog;
|
|
||||||
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
public abstract class Dialog {
|
|
||||||
protected final MdgaApp app;
|
|
||||||
protected final Node node = new Node();
|
|
||||||
|
|
||||||
private final Node root;
|
|
||||||
|
|
||||||
Dialog(MdgaApp app, Node node) {
|
|
||||||
this.app = app;
|
|
||||||
this.root = node;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void show() {
|
|
||||||
root.attachChild(node);
|
|
||||||
|
|
||||||
onShow();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hide() {
|
|
||||||
root.detachChild(node);
|
|
||||||
|
|
||||||
onHide();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected abstract void onShow();
|
|
||||||
protected abstract void onHide ();
|
|
||||||
}
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
package pp.mdga.client.dialog;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.button.ButtonLeft;
|
|
||||||
import pp.mdga.client.button.ButtonRight;
|
|
||||||
import pp.mdga.client.button.InputButton;
|
|
||||||
import pp.mdga.client.button.MenuButton;
|
|
||||||
import pp.mdga.client.view.MainView;
|
|
||||||
|
|
||||||
import java.util.prefs.Preferences;
|
|
||||||
|
|
||||||
public class HostDialog extends Dialog {
|
|
||||||
private InputButton portInput;
|
|
||||||
|
|
||||||
private ButtonRight hostButton;
|
|
||||||
private ButtonLeft backButton;
|
|
||||||
|
|
||||||
private final MainView view;
|
|
||||||
|
|
||||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
|
||||||
|
|
||||||
public HostDialog(MdgaApp app, Node node, MainView view) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
this.view = view;
|
|
||||||
|
|
||||||
portInput = new InputButton(app, node, "Port: ", 5);
|
|
||||||
portInput.setString(prefs.get("hostPort", "11111"));
|
|
||||||
|
|
||||||
hostButton = new ButtonRight(app, node, view::forward, "Spiel hosten", 10);
|
|
||||||
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
|
|
||||||
|
|
||||||
float offset = 2.8f;
|
|
||||||
|
|
||||||
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
offset += 1.5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onShow() {
|
|
||||||
portInput.show();
|
|
||||||
hostButton.show();
|
|
||||||
backButton.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onHide() {
|
|
||||||
portInput.hide();
|
|
||||||
hostButton.hide();
|
|
||||||
backButton.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
portInput.update();
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getPort() {
|
|
||||||
prefs.put("hostPort", portInput.getString());
|
|
||||||
return portInput.getString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetPort() {
|
|
||||||
portInput.reset();
|
|
||||||
prefs.put("hostPort", "11111");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,88 +0,0 @@
|
|||||||
package pp.mdga.client.dialog;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.acoustic.AcousticHandler;
|
|
||||||
import pp.mdga.client.button.ButtonLeft;
|
|
||||||
import pp.mdga.client.button.ButtonRight;
|
|
||||||
import pp.mdga.client.button.InputButton;
|
|
||||||
import pp.mdga.client.button.MenuButton;
|
|
||||||
import pp.mdga.client.view.MainView;
|
|
||||||
|
|
||||||
import java.util.prefs.Preferences;
|
|
||||||
|
|
||||||
public class JoinDialog extends Dialog {
|
|
||||||
private InputButton ipInput;
|
|
||||||
private InputButton portInput;
|
|
||||||
|
|
||||||
private ButtonRight joinButton;
|
|
||||||
private ButtonLeft backButton;
|
|
||||||
|
|
||||||
private final MainView view;
|
|
||||||
|
|
||||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
|
||||||
|
|
||||||
public JoinDialog(MdgaApp app, Node node, MainView view) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
this.view = view;
|
|
||||||
|
|
||||||
ipInput = new InputButton(app, node, "Ip: ", 15);
|
|
||||||
portInput = new InputButton(app, node, "Port: ", 5);
|
|
||||||
portInput.setString(prefs.get("joinPort", "11111"));
|
|
||||||
ipInput.setString(prefs.get("joinIp", ""));
|
|
||||||
|
|
||||||
joinButton = new ButtonRight(app, node, view::forward, "Spiel beitreten", 10);
|
|
||||||
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
|
|
||||||
|
|
||||||
float offset = 2.8f;
|
|
||||||
|
|
||||||
ipInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
offset += 1.5f;
|
|
||||||
|
|
||||||
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
offset += 1.5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onShow() {
|
|
||||||
ipInput.show();
|
|
||||||
portInput.show();
|
|
||||||
joinButton.show();
|
|
||||||
backButton.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onHide() {
|
|
||||||
ipInput.hide();
|
|
||||||
portInput.hide();
|
|
||||||
joinButton.hide();
|
|
||||||
backButton.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
ipInput.update();
|
|
||||||
portInput.update();
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getIpt() {
|
|
||||||
prefs.put("joinIp", ipInput.getString());
|
|
||||||
return ipInput.getString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetIp() {
|
|
||||||
ipInput.reset();
|
|
||||||
prefs.put("joinIp", "");
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getPort() {
|
|
||||||
prefs.put("joinPort", portInput.getString());
|
|
||||||
return portInput.getString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetPort() {
|
|
||||||
portInput.reset();
|
|
||||||
prefs.put("joinPort", "11111");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
package pp.mdga.client.dialog;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.button.InputButton;
|
|
||||||
import pp.mdga.client.button.MenuButton;
|
|
||||||
import pp.mdga.client.view.MainView;
|
|
||||||
import pp.mdga.client.view.MdgaView;
|
|
||||||
|
|
||||||
public class SettingsDialog extends Dialog {
|
|
||||||
private MenuButton videoButton;
|
|
||||||
private MenuButton audioButton;
|
|
||||||
private MenuButton backButton;
|
|
||||||
|
|
||||||
private final MdgaView view;
|
|
||||||
|
|
||||||
public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
this.view = view;
|
|
||||||
|
|
||||||
videoButton = new MenuButton(app, node, view::enterVideoSettings, "Video");
|
|
||||||
audioButton = new MenuButton(app, node, view::enterAudioSettings, "Audio");
|
|
||||||
backButton = new MenuButton(app, node, view::leaveSettings, "Zurück");
|
|
||||||
|
|
||||||
float offset = 2.8f;
|
|
||||||
|
|
||||||
videoButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
offset += 1.25f;
|
|
||||||
|
|
||||||
audioButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
|
|
||||||
backButton.setPos(new Vector2f(0, 1.8f));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onShow() {
|
|
||||||
videoButton.show();
|
|
||||||
audioButton.show();
|
|
||||||
backButton.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onHide() {
|
|
||||||
videoButton.hide();
|
|
||||||
audioButton.hide();
|
|
||||||
backButton.hide();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
package pp.mdga.client.dialog;
|
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.button.InputButton;
|
|
||||||
import pp.mdga.client.button.MenuButton;
|
|
||||||
import pp.mdga.client.view.MainView;
|
|
||||||
|
|
||||||
import java.util.Random;
|
|
||||||
import java.util.random.RandomGenerator;
|
|
||||||
|
|
||||||
public class StartDialog extends Dialog {
|
|
||||||
private InputButton nameInput;
|
|
||||||
|
|
||||||
private MenuButton hostButton;
|
|
||||||
private MenuButton joinButton;
|
|
||||||
private MenuButton endButton;
|
|
||||||
|
|
||||||
private final MainView view;
|
|
||||||
|
|
||||||
public StartDialog(MdgaApp app, Node node, MainView view) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
this.view = view;
|
|
||||||
|
|
||||||
nameInput = new InputButton(app, node, "Name: ", 16);
|
|
||||||
|
|
||||||
hostButton = new MenuButton(app, node, () -> view.forward(true), "Spiel hosten");
|
|
||||||
joinButton = new MenuButton(app, node, () -> view.forward(false), "Spiel beitreten");
|
|
||||||
endButton = new MenuButton(app, node, app::stop, "Spiel beenden");
|
|
||||||
|
|
||||||
float offset = 2.8f;
|
|
||||||
|
|
||||||
nameInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
offset += 1.15f;
|
|
||||||
|
|
||||||
hostButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
offset += 1.25f;
|
|
||||||
|
|
||||||
joinButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
|
||||||
offset += 1.25f;
|
|
||||||
|
|
||||||
endButton.setPos(new Vector2f(0, 1.8f));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onShow() {
|
|
||||||
nameInput.show();
|
|
||||||
|
|
||||||
hostButton.show();
|
|
||||||
joinButton.show();
|
|
||||||
endButton.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onHide ()
|
|
||||||
{
|
|
||||||
nameInput.hide();
|
|
||||||
|
|
||||||
hostButton.hide();
|
|
||||||
joinButton.hide();
|
|
||||||
endButton.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
nameInput.update();
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getName() {
|
|
||||||
String name = nameInput.getString();
|
|
||||||
|
|
||||||
if (name == null || name.trim().isEmpty()) {
|
|
||||||
String[] names = {
|
|
||||||
"PixelPirat",
|
|
||||||
"NoobJäger",
|
|
||||||
"LagMeister",
|
|
||||||
"KnopfDrücker",
|
|
||||||
"SpawnCamper",
|
|
||||||
"AFKHeld",
|
|
||||||
"RageQuitter",
|
|
||||||
"GameOverPro",
|
|
||||||
"Checkpoint",
|
|
||||||
"RespawnHeld",
|
|
||||||
"Teebeutel",
|
|
||||||
"GlitchHexer",
|
|
||||||
"QuickScope",
|
|
||||||
"LootSammler",
|
|
||||||
"EpicLauch",
|
|
||||||
"KartoffelPro",
|
|
||||||
"StilleKlinge",
|
|
||||||
"TastenHeld",
|
|
||||||
"PixelKrieger",
|
|
||||||
"HacknSlash",
|
|
||||||
"JoystickJoe",
|
|
||||||
"SpawnFalle",
|
|
||||||
"OneHitWanda",
|
|
||||||
"CamperKing",
|
|
||||||
"GameGenie",
|
|
||||||
"HighPing",
|
|
||||||
"CheesePro",
|
|
||||||
"Speedy",
|
|
||||||
"GigaGamer",
|
|
||||||
"LevelNoob",
|
|
||||||
"SkillTobi",
|
|
||||||
"HeadshotMax",
|
|
||||||
"PentaPaul",
|
|
||||||
"CritKarl",
|
|
||||||
"ManaLeerer",
|
|
||||||
"Nachlader",
|
|
||||||
"ClutchKönig",
|
|
||||||
"FriendlyFe",
|
|
||||||
"ZonenHeld",
|
|
||||||
"SchleichKatze",
|
|
||||||
"ShotgunPro",
|
|
||||||
"SniperUdo",
|
|
||||||
"BossHunter",
|
|
||||||
"HeldenNoob",
|
|
||||||
"KillFranz",
|
|
||||||
"FragKarl",
|
|
||||||
"TeamNiete",
|
|
||||||
"LootPaul",
|
|
||||||
"UltraNoob",
|
|
||||||
"ProfiScout",
|
|
||||||
"PunkteKlaus",
|
|
||||||
"KrüppelKill",
|
|
||||||
"PixelNinja",
|
|
||||||
"NoobCrusher",
|
|
||||||
"LagBoss",
|
|
||||||
"SpawnKing",
|
|
||||||
"AFKSlayer",
|
|
||||||
"RespawnPro",
|
|
||||||
"Killjoy",
|
|
||||||
"GameBreaker",
|
|
||||||
"FastFingers",
|
|
||||||
"LootKing",
|
|
||||||
"QuickFlick",
|
|
||||||
"SilentShot",
|
|
||||||
"HackGod",
|
|
||||||
"GlitchHero",
|
|
||||||
"SpeedyBot",
|
|
||||||
"AimWizard",
|
|
||||||
"FragMaster",
|
|
||||||
"OneTapPro",
|
|
||||||
"KnifeLord",
|
|
||||||
"MetaHunter",
|
|
||||||
"PingWarrior",
|
|
||||||
"KeyBash",
|
|
||||||
"ClutchPro",
|
|
||||||
"ScopeBot",
|
|
||||||
"TrollMage",
|
|
||||||
"PowerLooter",
|
|
||||||
"TankHero",
|
|
||||||
"CampLord",
|
|
||||||
"SmurfSlayer",
|
|
||||||
"SkillThief",
|
|
||||||
"SniperGod",
|
|
||||||
"LevelHack",
|
|
||||||
"GhostAim",
|
|
||||||
"BossTamer",
|
|
||||||
"ShotgunJoe",
|
|
||||||
"AimRider",
|
|
||||||
"KillCount",
|
|
||||||
"PixelManiac",
|
|
||||||
"TrollOver",
|
|
||||||
"SneakPro",
|
|
||||||
"ReloadKing",
|
|
||||||
"SpawnTrap",
|
|
||||||
"LagLover",
|
|
||||||
"MetaHater",
|
|
||||||
"BoomMaker",
|
|
||||||
"WipeLord",
|
|
||||||
"CarryPro",
|
|
||||||
"ProBaiter",
|
|
||||||
"GameWarden",
|
|
||||||
};
|
|
||||||
|
|
||||||
Random random = new Random();
|
|
||||||
name = names[random.nextInt(names.length)];
|
|
||||||
}
|
|
||||||
|
|
||||||
return name;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
package pp.mdga.client.dialog;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.button.MenuButton;
|
|
||||||
import pp.mdga.client.view.MdgaView;
|
|
||||||
|
|
||||||
public class VideoSettingsDialog extends Dialog {
|
|
||||||
private MenuButton backButton;
|
|
||||||
|
|
||||||
private final MdgaView view;
|
|
||||||
|
|
||||||
private boolean active = false;
|
|
||||||
|
|
||||||
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
|
||||||
super(app, node);
|
|
||||||
|
|
||||||
this.view = view;
|
|
||||||
|
|
||||||
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
|
|
||||||
|
|
||||||
float offset = 2.8f;
|
|
||||||
|
|
||||||
backButton.setPos(new Vector2f(0, 1.8f));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onShow() {
|
|
||||||
active = true;
|
|
||||||
|
|
||||||
backButton.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onHide() {
|
|
||||||
active = false;
|
|
||||||
|
|
||||||
backButton.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
if(!active) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,129 +0,0 @@
|
|||||||
package pp.mdga.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.asset.AssetManager;
|
|
||||||
import com.jme3.font.BitmapFont;
|
|
||||||
import com.jme3.font.BitmapText;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.system.AppSettings;
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
|
|
||||||
public class ActionTextHandler {
|
|
||||||
private Node root;
|
|
||||||
private BitmapFont font;
|
|
||||||
private AppSettings appSettings;
|
|
||||||
|
|
||||||
public ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
|
||||||
root = new Node("actionTextRoot");
|
|
||||||
guiNode.attachChild(root);
|
|
||||||
|
|
||||||
root.setLocalTranslation(center(appSettings.getWidth(), appSettings.getHeight(), Vector3f.ZERO));
|
|
||||||
font = assetManager.loadFont("Fonts/Gunplay.fnt");
|
|
||||||
this.appSettings = appSettings;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
|
|
||||||
if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
|
|
||||||
|
|
||||||
Node textNode = new Node("TextWithSpacing");
|
|
||||||
Node center = new Node();
|
|
||||||
float xOffset = 0;
|
|
||||||
for(int i = 0; i < textArr.length; i++){
|
|
||||||
String text = textArr[i];
|
|
||||||
ColorRGBA color = colorArr[i];
|
|
||||||
for (char c : text.toCharArray()) {
|
|
||||||
BitmapText letter = new BitmapText(font);
|
|
||||||
letter.setColor(color);
|
|
||||||
letter.setSize(size);
|
|
||||||
letter.setText(Character.toString(c));
|
|
||||||
letter.setLocalTranslation(xOffset, letter.getHeight()/2, 0);
|
|
||||||
center.attachChild(letter);
|
|
||||||
|
|
||||||
xOffset += letter.getLineWidth() + spacing;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
center.setLocalTranslation(new Vector3f(-xOffset/2,0,0));
|
|
||||||
textNode.attachChild(center);
|
|
||||||
return textNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
|
|
||||||
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3f center(float width, float height, Vector3f pos){
|
|
||||||
return new Vector3f(pos.x+width/2, pos.y+height/2,0);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
|
|
||||||
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
|
|
||||||
Node text = createTextWithSpacing(name, spacing, size, color);
|
|
||||||
text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
|
|
||||||
root.attachChild(text);
|
|
||||||
return text;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3f centerText(float width, float height, Vector3f pos){
|
|
||||||
return center(-width, height, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void activePlayer(String name, Color color){
|
|
||||||
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ownActive(Color color){
|
|
||||||
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
|
||||||
}
|
|
||||||
|
|
||||||
public void diceNum(int diceNum, String name, Color color){
|
|
||||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
|
||||||
|
|
||||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void diceNumMult(int diceNum,int mult, String name, Color color){
|
|
||||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
|
||||||
|
|
||||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ownDice(int diceNum){
|
|
||||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ownDiceMult(int diceNum, int mult){
|
|
||||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawCard(String name, Color color){
|
|
||||||
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawCardOwn(Color color){
|
|
||||||
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
|
||||||
}
|
|
||||||
|
|
||||||
private ColorRGBA playerColorToColorRGBA(Color color){
|
|
||||||
return switch (color){
|
|
||||||
case ARMY -> ColorRGBA.Green;
|
|
||||||
case NAVY -> ColorRGBA.Blue;
|
|
||||||
case CYBER -> ColorRGBA.Orange;
|
|
||||||
case AIRFORCE -> ColorRGBA.Black;
|
|
||||||
default -> throw new RuntimeException("None is not valid");
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hide(){
|
|
||||||
root.detachAllChildren();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,150 +0,0 @@
|
|||||||
package pp.mdga.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.font.BitmapFont;
|
|
||||||
import com.jme3.font.BitmapText;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import com.jme3.scene.shape.Box;
|
|
||||||
import com.jme3.scene.shape.Cylinder;
|
|
||||||
import com.jme3.scene.shape.Sphere;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.board.OutlineControl;
|
|
||||||
|
|
||||||
import java.awt.*;
|
|
||||||
|
|
||||||
public class CardControl extends OutlineControl {
|
|
||||||
|
|
||||||
private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
|
|
||||||
|
|
||||||
private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow;
|
|
||||||
private static final int HIGHLIGHT_WIDTH = 9;
|
|
||||||
|
|
||||||
private static final ColorRGBA HOVER_COLOR = ColorRGBA.Green;
|
|
||||||
private static final int HOVER_WIDTH = 12;
|
|
||||||
|
|
||||||
private static final ColorRGBA SELECT_COLOR = ColorRGBA.Blue;
|
|
||||||
private static final int SELECT_WIDTH = 13;
|
|
||||||
|
|
||||||
|
|
||||||
private static final int OUTLINE_THICKNESS = 9;
|
|
||||||
private boolean hoverable;
|
|
||||||
private boolean highlight;
|
|
||||||
private boolean selectable;
|
|
||||||
private boolean select;
|
|
||||||
private Node root;
|
|
||||||
private BitmapText num;
|
|
||||||
|
|
||||||
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root){
|
|
||||||
super(app, fpp, cam, OUTLINE_THICKNESS);
|
|
||||||
this.root = root;
|
|
||||||
|
|
||||||
|
|
||||||
Node rootNum = createNum();
|
|
||||||
rootNum.setLocalTranslation(new Vector3f(0.35f,0.8f,0));
|
|
||||||
root.attachChild(rootNum);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Node createNum(){
|
|
||||||
Node rootNum = new Node("root Num");
|
|
||||||
Geometry circle = new Geometry("circle", new Sphere(20,20,1));
|
|
||||||
circle.setLocalTranslation(new Vector3f(0.03f,0.01f,1));
|
|
||||||
circle.setLocalScale(0.2f);
|
|
||||||
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
mat.setColor("Color", ColorRGBA.Black);
|
|
||||||
circle.setMaterial(mat);
|
|
||||||
root.attachChild(circle);
|
|
||||||
BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
|
||||||
num = new BitmapText(guiFont);
|
|
||||||
num.setSize(0.3f);
|
|
||||||
num.setText("1");
|
|
||||||
num.setColor(ColorRGBA.White);
|
|
||||||
num.setLocalTranslation(-num.getLineWidth() / 2, num.getHeight() / 2, 2);
|
|
||||||
rootNum.attachChild(circle);
|
|
||||||
rootNum.attachChild(num);
|
|
||||||
return rootNum;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setNumCard(int num){
|
|
||||||
this.num.setText(String.valueOf(num));
|
|
||||||
}
|
|
||||||
|
|
||||||
public Node getRoot() {
|
|
||||||
return root;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void initSpatial(){
|
|
||||||
}
|
|
||||||
|
|
||||||
public void outline(){
|
|
||||||
super.outline(OUTLINE_COLOR);
|
|
||||||
}
|
|
||||||
|
|
||||||
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0,0.4f,0);
|
|
||||||
|
|
||||||
public void setHighlight() {
|
|
||||||
this.highlight = true;
|
|
||||||
root.setLocalTranslation(root.getLocalTranslation().add(HIGHLIGHT_Y));
|
|
||||||
highlight();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void highlight() {
|
|
||||||
super.outline(HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void unHighlight(){
|
|
||||||
highlight = false;
|
|
||||||
root.setLocalTranslation(root.getLocalTranslation().subtract(HIGHLIGHT_Y));
|
|
||||||
deOutline();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hover(){
|
|
||||||
if(!hoverable) return;
|
|
||||||
super.outline(HOVER_COLOR, HOVER_WIDTH);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hoverOff(){
|
|
||||||
if(!hoverable) return;
|
|
||||||
|
|
||||||
if(select) select();
|
|
||||||
else if(highlight) highlight();
|
|
||||||
else deOutline();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void select(){
|
|
||||||
if(!selectable) return;
|
|
||||||
select = true;
|
|
||||||
super.outline(SELECT_COLOR, SELECT_WIDTH);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void unSelect(){
|
|
||||||
if(!selectable) return;
|
|
||||||
select = false;
|
|
||||||
if(highlight) highlight();
|
|
||||||
else deOutline();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setSelectable(boolean selectable){
|
|
||||||
this.selectable = selectable;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isSelected() {
|
|
||||||
return select;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isSelectable() {
|
|
||||||
return selectable;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setHoverable(boolean hoverable) {
|
|
||||||
this.hoverable = hoverable;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,115 +0,0 @@
|
|||||||
package pp.mdga.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.app.Application;
|
|
||||||
import com.jme3.app.state.AbstractAppState;
|
|
||||||
import com.jme3.app.state.AppStateManager;
|
|
||||||
import com.jme3.light.DirectionalLight;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import com.jme3.post.filters.ComposeFilter;
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.shadow.DirectionalLightShadowFilter;
|
|
||||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
|
|
||||||
import com.jme3.shadow.EdgeFilteringMode;
|
|
||||||
import com.jme3.texture.Image;
|
|
||||||
import com.jme3.texture.Texture2D;
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
|
|
||||||
import java.util.*;
|
|
||||||
|
|
||||||
public class CardLayer extends AbstractAppState {
|
|
||||||
|
|
||||||
private Node root;
|
|
||||||
private Application app;
|
|
||||||
private boolean init;
|
|
||||||
|
|
||||||
private List<Spatial> cardBuffer;
|
|
||||||
private final FilterPostProcessor fpp;
|
|
||||||
private final Camera overlayCam;
|
|
||||||
Texture2D backTexture;
|
|
||||||
|
|
||||||
public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
|
|
||||||
this.overlayCam = overlayCam;
|
|
||||||
this.fpp = fpp;
|
|
||||||
this.cardBuffer = new ArrayList<>();
|
|
||||||
init = false;
|
|
||||||
this.backTexture = backTexture;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void initialize(AppStateManager stateManager, Application app ) {
|
|
||||||
this.app = app;
|
|
||||||
root = new Node("Under gui viewport Root");
|
|
||||||
|
|
||||||
ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
|
|
||||||
view.setEnabled(true);
|
|
||||||
view.setClearFlags(true, true, true);
|
|
||||||
view.attachScene(root);
|
|
||||||
fpp.setFrameBufferFormat(Image.Format.RGBA8);
|
|
||||||
fpp.addFilter(new ComposeFilter(backTexture));
|
|
||||||
|
|
||||||
|
|
||||||
DirectionalLight sun = new DirectionalLight();
|
|
||||||
sun.setColor(ColorRGBA.White);
|
|
||||||
sun.setDirection(new Vector3f(.5f,-.5f,-1));
|
|
||||||
root.addLight(sun);
|
|
||||||
|
|
||||||
final int SHADOWMAP_SIZE=1024*8;
|
|
||||||
|
|
||||||
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
|
|
||||||
dlsf.setLight(sun);
|
|
||||||
dlsf.setEnabled(true);
|
|
||||||
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
|
||||||
dlsf.setShadowIntensity(.5f);
|
|
||||||
fpp.addFilter(dlsf);
|
|
||||||
|
|
||||||
view.addProcessor(fpp);
|
|
||||||
|
|
||||||
if(!init) init = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shutdown(){
|
|
||||||
cardBuffer.clear();
|
|
||||||
root.detachAllChildren();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void render(RenderManager rm) {
|
|
||||||
root.updateGeometricState();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void update( float tpf ) {
|
|
||||||
if (init && !cardBuffer.isEmpty()) {
|
|
||||||
for(Spatial spatial : cardBuffer){
|
|
||||||
root.attachChild(spatial);
|
|
||||||
}
|
|
||||||
cardBuffer.clear();
|
|
||||||
}
|
|
||||||
root.updateLogicalState(tpf);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addSpatial(Spatial card){
|
|
||||||
cardBuffer.add(card);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void deleteSpatial(Spatial spatial){
|
|
||||||
root.detachChild(spatial);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Camera getOverlayCam(){
|
|
||||||
return overlayCam;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Node getRootNode(){
|
|
||||||
return root;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,216 +0,0 @@
|
|||||||
package pp.mdga.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.texture.Texture2D;
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.game.BonusCard;
|
|
||||||
|
|
||||||
import java.util.*;
|
|
||||||
|
|
||||||
public class CardLayerHandler {
|
|
||||||
private static final Vector3f START = new Vector3f(-1.8f, -3.5f, 0);
|
|
||||||
private static final Vector3f MARGIN = new Vector3f(1.8f, 0, 0);
|
|
||||||
private static final float CARDLAYER_CAMERA_ZOOM = 4;
|
|
||||||
|
|
||||||
private final MdgaApp app;
|
|
||||||
private final FilterPostProcessor fpp;
|
|
||||||
private final Texture2D backTexture;
|
|
||||||
|
|
||||||
private Camera cardLayerCamera;
|
|
||||||
private CardLayer cardLayer;
|
|
||||||
private DiceControl diceControl;
|
|
||||||
|
|
||||||
private final Map<BonusCard, CardControl> bonusCardControlMap = new HashMap<>();
|
|
||||||
private final Map<BonusCard, Integer> bonusCardIntegerMap = new HashMap<>();
|
|
||||||
private final Set<CardControl> selectableCards = new HashSet<>();
|
|
||||||
|
|
||||||
private BonusCard cardSelect = null;
|
|
||||||
|
|
||||||
public CardLayerHandler(MdgaApp app, Texture2D backTexture) {
|
|
||||||
this.app = app;
|
|
||||||
this.fpp = new FilterPostProcessor(app.getAssetManager());
|
|
||||||
this.backTexture = backTexture;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void init() {
|
|
||||||
cardLayerCamera = createOverlayCam();
|
|
||||||
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
|
|
||||||
app.getStateManager().attach(cardLayer);
|
|
||||||
|
|
||||||
diceControl = new DiceControl(app.getAssetManager());
|
|
||||||
diceControl.create(new Vector3f(0, 0, 0), 1f, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shutdown() {
|
|
||||||
if (cardLayer != null) {
|
|
||||||
cardLayer.shutdown();
|
|
||||||
clearSelectableCards();
|
|
||||||
}
|
|
||||||
cardLayer = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void rollDice(int rollNum, Runnable actionAfter) {
|
|
||||||
if (!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
|
|
||||||
diceControl.rollDice(rollNum, actionAfter);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void showDice() {
|
|
||||||
cardLayer.addSpatial(diceControl.getSpatial());
|
|
||||||
diceControl.spin();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hideDice() {
|
|
||||||
diceControl.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addCard(BonusCard card) {
|
|
||||||
if (card == BonusCard.HIDDEN) throw new RuntimeException("Can't add hidden card to GUI");
|
|
||||||
|
|
||||||
if (!bonusCardControlMap.containsKey(card)) {
|
|
||||||
CardControl control = createCard(bonusToAsset(card), nextPos());
|
|
||||||
bonusCardControlMap.put(card, control);
|
|
||||||
cardLayer.addSpatial(control.getRoot());
|
|
||||||
}
|
|
||||||
|
|
||||||
int newNum = bonusCardIntegerMap.getOrDefault(card, 0) + 1;
|
|
||||||
bonusCardIntegerMap.put(card, newNum);
|
|
||||||
bonusCardControlMap.get(card).setNumCard(newNum);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void clearSelectableCards() {
|
|
||||||
for (CardControl control : selectableCards) {
|
|
||||||
control.setSelectable(false);
|
|
||||||
control.setHoverable(false);
|
|
||||||
control.unHighlight();
|
|
||||||
control.unSelect();
|
|
||||||
}
|
|
||||||
selectableCards.clear();
|
|
||||||
cardSelect = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setSelectableCards(List<BonusCard> select) {
|
|
||||||
for (BonusCard card : select) {
|
|
||||||
selectableCards.add(bonusCardControlMap.get(card));
|
|
||||||
}
|
|
||||||
for (CardControl control : selectableCards) {
|
|
||||||
control.setSelectable(true);
|
|
||||||
control.setHoverable(true);
|
|
||||||
control.setHighlight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void selectCard(CardControl cardControl) {
|
|
||||||
if (cardControl.isSelected()) {
|
|
||||||
cardControl.unSelect();
|
|
||||||
cardSelect = null;
|
|
||||||
} else {
|
|
||||||
for (CardControl control : selectableCards) {
|
|
||||||
control.unSelect();
|
|
||||||
}
|
|
||||||
cardControl.select();
|
|
||||||
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Camera getCardLayerCamera() {
|
|
||||||
return cardLayerCamera;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shield(){
|
|
||||||
SymbolControl control = createSymbol(Asset.shieldSymbol);
|
|
||||||
cardLayer.addSpatial(control.getSpatial());
|
|
||||||
control.shield();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void swap(){
|
|
||||||
SymbolControl control = createSymbol(Asset.swapSymbol);
|
|
||||||
cardLayer.addSpatial(control.getSpatial());
|
|
||||||
control.swap();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void turbo(){
|
|
||||||
SymbolControl control = createSymbol(Asset.turboSymbol);
|
|
||||||
cardLayer.addSpatial(control.getSpatial());
|
|
||||||
control.turbo();
|
|
||||||
}
|
|
||||||
|
|
||||||
private Asset bonusToAsset(BonusCard card) {
|
|
||||||
return switch (card) {
|
|
||||||
case TURBO -> Asset.turboCard;
|
|
||||||
case SHIELD -> Asset.shieldCard;
|
|
||||||
case SWAP -> Asset.swapCard;
|
|
||||||
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3f nextPos() {
|
|
||||||
return START.add(MARGIN.mult(bonusCardControlMap.size()));
|
|
||||||
}
|
|
||||||
|
|
||||||
private Camera createOverlayCam() {
|
|
||||||
Camera originalCam = app.getCamera();
|
|
||||||
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
|
|
||||||
overlayCam.setParallelProjection(true);
|
|
||||||
float aspect = (float) originalCam.getWidth() / originalCam.getHeight();
|
|
||||||
float size = CARDLAYER_CAMERA_ZOOM;
|
|
||||||
overlayCam.setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
|
|
||||||
overlayCam.setLocation(new Vector3f(0, 0, 10));
|
|
||||||
overlayCam.lookAt(new Vector3f(0, 0, 0), Vector3f.UNIT_Y);
|
|
||||||
return overlayCam;
|
|
||||||
}
|
|
||||||
|
|
||||||
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
|
|
||||||
for (Map.Entry<K, V> entry : map.entrySet()) {
|
|
||||||
if (entry.getValue().equals(value)) {
|
|
||||||
return entry.getKey();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void test() {
|
|
||||||
addCard(BonusCard.SHIELD);
|
|
||||||
addCard(BonusCard.SHIELD);
|
|
||||||
addCard(BonusCard.TURBO);
|
|
||||||
addCard(BonusCard.SWAP);
|
|
||||||
}
|
|
||||||
|
|
||||||
private CardControl createCard(Asset card, Vector3f pos){
|
|
||||||
Node rootCard = new Node("Root Card");
|
|
||||||
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
|
|
||||||
rootCard.attachChild(spatial);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
|
||||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(card.getDiffPath()));
|
|
||||||
spatial.setMaterial(mat);
|
|
||||||
spatial.setLocalScale(1f);
|
|
||||||
rootCard.setLocalTranslation(pos);
|
|
||||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
|
||||||
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
|
||||||
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
|
|
||||||
spatial.addControl(control);
|
|
||||||
return control;
|
|
||||||
}
|
|
||||||
|
|
||||||
private SymbolControl createSymbol(Asset asset){
|
|
||||||
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
|
|
||||||
spatial.setMaterial(mat);
|
|
||||||
spatial.setLocalScale(1f);
|
|
||||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
|
||||||
SymbolControl control = new SymbolControl();
|
|
||||||
spatial.addControl(control);
|
|
||||||
return control;
|
|
||||||
}
|
|
||||||
|
|
||||||
public CardLayer getCardLayer(){
|
|
||||||
return cardLayer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,171 +0,0 @@
|
|||||||
package pp.mdga.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.asset.AssetManager;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import pp.mdga.client.Asset;
|
|
||||||
|
|
||||||
import java.util.Random;
|
|
||||||
|
|
||||||
import static com.jme3.material.Materials.LIGHTING;
|
|
||||||
import static com.jme3.material.Materials.UNSHADED;
|
|
||||||
|
|
||||||
public class DiceControl extends AbstractControl {
|
|
||||||
private Quaternion targetRotation;
|
|
||||||
private final Vector3f angularVelocity = new Vector3f();
|
|
||||||
private float deceleration = 0.5f;
|
|
||||||
private float timeElapsed = 0.0f;
|
|
||||||
private float rollDuration = 1f;
|
|
||||||
private static final int ANGULAR_MIN = 5;
|
|
||||||
private static final int ANGULAR_MAX = 15;
|
|
||||||
private static final int ANGULAR_SPIN = 10;
|
|
||||||
private boolean isRolling = false;
|
|
||||||
private boolean slerp = false;
|
|
||||||
private boolean spin = false;
|
|
||||||
private final AssetManager assetManager;
|
|
||||||
private Runnable actionAfter;
|
|
||||||
|
|
||||||
public DiceControl(AssetManager assetManager){
|
|
||||||
this.assetManager = assetManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
if (isRolling) {
|
|
||||||
if(!slerp) {
|
|
||||||
// Apply rotational velocity to the dice
|
|
||||||
spinWithAngularVelocity(tpf);
|
|
||||||
|
|
||||||
// Gradually reduce rotational velocity (simulate deceleration)
|
|
||||||
angularVelocity.subtractLocal(
|
|
||||||
angularVelocity.mult(deceleration * tpf)
|
|
||||||
);
|
|
||||||
|
|
||||||
// Stop rolling when angular velocity is close to zero
|
|
||||||
if (angularVelocity.lengthSquared() < 3f) {
|
|
||||||
slerp = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
timeElapsed += tpf * rollDuration;
|
|
||||||
|
|
||||||
|
|
||||||
if (timeElapsed > 1.0f) timeElapsed = 1.0f;
|
|
||||||
Quaternion interpolated = spatial.getLocalRotation().clone();
|
|
||||||
interpolated.slerp(targetRotation, timeElapsed);
|
|
||||||
spatial.setLocalRotation(interpolated);
|
|
||||||
|
|
||||||
// Stop rolling once duration is complete
|
|
||||||
if (timeElapsed >= 1.0f) {
|
|
||||||
isRolling = false;
|
|
||||||
slerp = false;
|
|
||||||
actionAfter.run();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}else if(spin){
|
|
||||||
spinWithAngularVelocity(tpf);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void spinWithAngularVelocity(float tpf){
|
|
||||||
Quaternion currentRotation = spatial.getLocalRotation();
|
|
||||||
Quaternion deltaRotation = new Quaternion();
|
|
||||||
deltaRotation.fromAngles(
|
|
||||||
angularVelocity.x * tpf,
|
|
||||||
angularVelocity.y * tpf,
|
|
||||||
angularVelocity.z * tpf
|
|
||||||
);
|
|
||||||
spatial.setLocalRotation(currentRotation.mult(deltaRotation));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void rollDice(int diceNum, Runnable actionAfter) {
|
|
||||||
if (isRolling) return;
|
|
||||||
spin = false;
|
|
||||||
slerp = false;
|
|
||||||
this.actionAfter = actionAfter;
|
|
||||||
angularVelocity.set(
|
|
||||||
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
|
|
||||||
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
|
|
||||||
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX)
|
|
||||||
);
|
|
||||||
|
|
||||||
targetRotation = getRotationForDiceNum(diceNum);
|
|
||||||
|
|
||||||
isRolling = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Quaternion getRotationForDiceNum(int diceNum) {
|
|
||||||
return switch (diceNum) {
|
|
||||||
case 1 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_X);
|
|
||||||
case 2 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
|
||||||
case 3 -> new Quaternion().fromAngleAxis((float) (0 * (Math.PI / 2)), Vector3f.UNIT_X);
|
|
||||||
case 4 -> new Quaternion().fromAngleAxis((float) (2 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
|
||||||
case 5 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
|
||||||
case 6 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_X);
|
|
||||||
default -> throw new IllegalArgumentException("Invalid dice number: " + diceNum);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float lerp(float t) {
|
|
||||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void randomRotation() {
|
|
||||||
Quaternion randomRotation = new Quaternion();
|
|
||||||
randomRotation.fromAngles(
|
|
||||||
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random X rotation
|
|
||||||
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random Y rotation
|
|
||||||
FastMath.nextRandomFloat() * FastMath.TWO_PI // Random Z rotation
|
|
||||||
);
|
|
||||||
spatial.setLocalRotation(randomRotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void spin(){
|
|
||||||
angularVelocity.set(ANGULAR_SPIN,ANGULAR_SPIN,ANGULAR_SPIN);
|
|
||||||
spin = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hide(){
|
|
||||||
spatial.removeFromParent();
|
|
||||||
spin = false;
|
|
||||||
isRolling = false;
|
|
||||||
slerp = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void create(Vector3f pos, float scale, boolean shadow){
|
|
||||||
Spatial spatial = assetManager.loadModel(Asset.dice.getModelPath());
|
|
||||||
Material mat;
|
|
||||||
if(shadow){
|
|
||||||
mat = new Material(assetManager, LIGHTING);
|
|
||||||
mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
|
||||||
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
mat = new Material(assetManager, UNSHADED);
|
|
||||||
mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
|
||||||
}
|
|
||||||
spatial.setMaterial(mat);
|
|
||||||
spatial.setLocalScale(scale);
|
|
||||||
spatial.setLocalTranslation(pos);
|
|
||||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
|
||||||
spatial.addControl(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setPos(Vector3f pos){
|
|
||||||
spatial.setLocalTranslation(pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,132 +0,0 @@
|
|||||||
package pp.mdga.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.texture.FrameBuffer;
|
|
||||||
import com.jme3.texture.Image;
|
|
||||||
import com.jme3.texture.Texture2D;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public class GuiHandler {
|
|
||||||
private final MdgaApp app;
|
|
||||||
private final CardLayerHandler cardLayerHandler;
|
|
||||||
private final PlayerNameHandler playerNameHandler;
|
|
||||||
private final ActionTextHandler actionTextHandler;
|
|
||||||
private Color ownColor;
|
|
||||||
|
|
||||||
private FrameBuffer backFrameBuffer;
|
|
||||||
|
|
||||||
public GuiHandler(MdgaApp app, Node guiNode) {
|
|
||||||
this.app = app;
|
|
||||||
this.ownColor = ownColor;
|
|
||||||
|
|
||||||
backFrameBuffer = new FrameBuffer(app.getCamera().getWidth(), app.getCamera().getHeight(), 1);
|
|
||||||
Texture2D backTexture = new Texture2D(app.getCamera().getWidth(), app.getCamera().getHeight(), Image.Format.RGBA8);
|
|
||||||
backFrameBuffer.setDepthTarget(FrameBuffer.FrameBufferTarget.newTarget(Image.Format.Depth));
|
|
||||||
backFrameBuffer.addColorTarget(FrameBuffer.FrameBufferTarget.newTarget(backTexture));
|
|
||||||
|
|
||||||
cardLayerHandler = new CardLayerHandler(app, backTexture);
|
|
||||||
playerNameHandler = new PlayerNameHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
|
|
||||||
actionTextHandler = new ActionTextHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
|
|
||||||
}
|
|
||||||
|
|
||||||
public void init(Color ownColor) {
|
|
||||||
cardLayerHandler.init();
|
|
||||||
playerNameHandler.show();
|
|
||||||
this.ownColor = ownColor;
|
|
||||||
app.getViewPort().setOutputFrameBuffer(backFrameBuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shutdown() {
|
|
||||||
cardLayerHandler.shutdown();
|
|
||||||
app.getViewPort().setOutputFrameBuffer(null);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void rollDice(int rollNum, int mult) {
|
|
||||||
cardLayerHandler.rollDice(rollNum, ()->{
|
|
||||||
if(mult == -1) actionTextHandler.ownDice(rollNum);
|
|
||||||
else actionTextHandler.ownDiceMult(rollNum, mult);
|
|
||||||
hideDice();
|
|
||||||
//TODO send Model finished
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void showRolledDiceMult(int rollNum, int mult, Color color) {
|
|
||||||
String name = playerNameHandler.getName(color);
|
|
||||||
if(mult == -1) actionTextHandler.diceNum(rollNum, name, color);
|
|
||||||
else actionTextHandler.diceNumMult(rollNum, mult, name, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void showRolledDice(int rollNum, Color color) {
|
|
||||||
actionTextHandler.diceNum(rollNum, playerNameHandler.getName(color), color);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void showDice() {
|
|
||||||
cardLayerHandler.showDice();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hideDice() {
|
|
||||||
cardLayerHandler.hideDice();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addCard(pp.mdga.game.BonusCard card) {
|
|
||||||
cardLayerHandler.addCard(card);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void clearSelectableCards() {
|
|
||||||
cardLayerHandler.clearSelectableCards();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setSelectableCards(List<pp.mdga.game.BonusCard> select) {
|
|
||||||
cardLayerHandler.setSelectableCards(select);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void selectCard(CardControl cardControl) {
|
|
||||||
cardLayerHandler.selectCard(cardControl);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Camera getCardLayerCamera() {
|
|
||||||
return cardLayerHandler.getCardLayerCamera();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Node getCardLayerRootNode(){
|
|
||||||
return cardLayerHandler.getCardLayer().getRootNode();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addPlayer(Color color, String name) {
|
|
||||||
playerNameHandler.addPlayer(color, name, color == ownColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setActivePlayer(Color color) {
|
|
||||||
playerNameHandler.setActivePlayer(color);
|
|
||||||
|
|
||||||
if (ownColor == color) actionTextHandler.ownActive(color);
|
|
||||||
else actionTextHandler.activePlayer(playerNameHandler.getName(color), color);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shield(){
|
|
||||||
cardLayerHandler.shield();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void swap(){
|
|
||||||
cardLayerHandler.swap();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void turbo(){
|
|
||||||
cardLayerHandler.turbo();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hideText(){
|
|
||||||
actionTextHandler.hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawCard(Color color) {
|
|
||||||
if (ownColor == color) actionTextHandler.drawCardOwn(color);
|
|
||||||
else actionTextHandler.drawCard(playerNameHandler.getName(color), color);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,127 +0,0 @@
|
|||||||
package pp.mdga.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.asset.AssetManager;
|
|
||||||
import com.jme3.font.BitmapFont;
|
|
||||||
import com.jme3.font.BitmapText;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.system.AppSettings;
|
|
||||||
import com.jme3.ui.Picture;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Map;
|
|
||||||
|
|
||||||
|
|
||||||
public class PlayerNameHandler {
|
|
||||||
private final BitmapFont playerFont;
|
|
||||||
private final Node playerNameNode;
|
|
||||||
private final List<Color> playerOrder;
|
|
||||||
private final Map<Color, String> colorNameMap;
|
|
||||||
private final AppSettings appSettings;
|
|
||||||
private final AssetManager assetManager;
|
|
||||||
private Color ownColor;
|
|
||||||
|
|
||||||
private static final float PADDING_TOP = 35;
|
|
||||||
private static final float PADDING_LEFT = 50;
|
|
||||||
private static final float MARGIN_NAMES = 50;
|
|
||||||
private static final float IMAGE_SIZE = 50;
|
|
||||||
private static final float TEXT_SIZE = 28;
|
|
||||||
private static final ColorRGBA NORMAL_COLOR = ColorRGBA.White;
|
|
||||||
private static final ColorRGBA ACTIVE_COLOR = ColorRGBA.Blue;
|
|
||||||
private static final ColorRGBA OWN_COLOR = ColorRGBA.Cyan;
|
|
||||||
|
|
||||||
private final Node guiNode;
|
|
||||||
|
|
||||||
public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
|
||||||
this.guiNode = guiNode;
|
|
||||||
|
|
||||||
playerFont = assetManager.loadFont("Fonts/Gunplay.fnt");
|
|
||||||
playerNameNode = new Node("player name node");
|
|
||||||
playerOrder = new ArrayList<>();
|
|
||||||
colorNameMap = new HashMap<>();
|
|
||||||
this.appSettings = appSettings;
|
|
||||||
this.assetManager = assetManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void show() {
|
|
||||||
guiNode.attachChild(playerNameNode);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hide() {
|
|
||||||
guiNode.detachChild(playerNameNode);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void drawPlayers(){
|
|
||||||
playerNameNode.detachAllChildren();
|
|
||||||
|
|
||||||
|
|
||||||
for(int i = 0; i < playerOrder.size(); i++) {
|
|
||||||
Color color = playerOrder.get(i);
|
|
||||||
if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
|
|
||||||
|
|
||||||
Node nameParent = new Node("nameParent");
|
|
||||||
nameParent.attachChild(createName(colorNameMap.get(color), i == 0, color == ownColor));
|
|
||||||
nameParent.attachChild(createColor(color));
|
|
||||||
nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
|
|
||||||
playerNameNode.attachChild(nameParent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private String imagePath(Color color){
|
|
||||||
String root = "./Images/name_pictures/";
|
|
||||||
return switch(color){
|
|
||||||
case ARMY -> root+"HEER_IMAGE.png";
|
|
||||||
case NAVY -> root+"MARINE_IMAGE.png";
|
|
||||||
case CYBER -> root+"CIR_IMAGE.png";
|
|
||||||
case AIRFORCE -> root+"LW_IMAGE.png";
|
|
||||||
default -> throw new RuntimeException("None is not valid");
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private Spatial createColor(Color color) {
|
|
||||||
Picture pic = new Picture("HUD Picture");
|
|
||||||
pic.setImage(assetManager, imagePath(color), true);
|
|
||||||
pic.setWidth(IMAGE_SIZE);
|
|
||||||
pic.setHeight(IMAGE_SIZE);
|
|
||||||
pic.setPosition(-pic.getWidth()/2,-pic.getHeight()/2);
|
|
||||||
return pic;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private Spatial createName(String name, boolean first, boolean own){
|
|
||||||
BitmapText hudText = new BitmapText(playerFont);
|
|
||||||
//renderedSize = 45
|
|
||||||
hudText.setSize(TEXT_SIZE);
|
|
||||||
hudText.setColor(first ? ACTIVE_COLOR : own ? OWN_COLOR : NORMAL_COLOR);
|
|
||||||
hudText.setText(name);
|
|
||||||
hudText.setLocalTranslation(PADDING_LEFT,hudText.getHeight()/2, 0);
|
|
||||||
return hudText;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addPlayer(Color color, String name, boolean own){
|
|
||||||
if(own) ownColor = color;
|
|
||||||
colorNameMap.put(color, name);
|
|
||||||
playerOrder.add(color);
|
|
||||||
drawPlayers();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setActivePlayer(Color color) {
|
|
||||||
Color lastFirst = playerOrder.remove(0);
|
|
||||||
playerOrder.remove(color);
|
|
||||||
playerOrder.add(0, color);
|
|
||||||
playerOrder.add(lastFirst);
|
|
||||||
|
|
||||||
drawPlayers();
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getName(Color color){
|
|
||||||
return colorNameMap.get(color);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,147 +0,0 @@
|
|||||||
package pp.mdga.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import pp.mdga.game.BonusCard;
|
|
||||||
|
|
||||||
public class SymbolControl extends AbstractControl {
|
|
||||||
private boolean zoomingIn = false;
|
|
||||||
private boolean zoomingOut = false;
|
|
||||||
private float zoomSpeed = 1f;
|
|
||||||
private float zoomFactor = 3f;
|
|
||||||
private float progress = 0;
|
|
||||||
private BonusCard state;
|
|
||||||
private float rotationSpeed = 0.8f;
|
|
||||||
private Quaternion initialRotation = null;
|
|
||||||
private float Y = 5;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
if(state == null) return;
|
|
||||||
switch (state){
|
|
||||||
case SHIELD -> shieldUpdate(tpf);
|
|
||||||
case SWAP -> swapUpdate(tpf);
|
|
||||||
case TURBO -> turboUpdate(tpf);
|
|
||||||
case HIDDEN -> throw new RuntimeException("forbidden state");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void shieldUpdate(float tpf){
|
|
||||||
if (zoomingIn) {
|
|
||||||
progress += tpf * zoomSpeed;
|
|
||||||
if (progress > 1) progress = 1;
|
|
||||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
|
||||||
if (progress >= 1) {
|
|
||||||
zoomingIn = false;
|
|
||||||
zoomingOut = true;
|
|
||||||
progress = 0;
|
|
||||||
}
|
|
||||||
} else if (zoomingOut) {
|
|
||||||
progress += tpf * zoomSpeed;
|
|
||||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
|
||||||
if (progress > 1) {
|
|
||||||
zoomingIn = false;
|
|
||||||
spatial.removeFromParent();
|
|
||||||
state = null;
|
|
||||||
progress = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void swapUpdate(float tpf){
|
|
||||||
if (initialRotation == null) {
|
|
||||||
initialRotation = spatial.getLocalRotation().clone();
|
|
||||||
}
|
|
||||||
|
|
||||||
progress += tpf*rotationSpeed;
|
|
||||||
if(progress < 0) return;
|
|
||||||
|
|
||||||
float angle = lerp(0, 360, easeInOut(progress));
|
|
||||||
|
|
||||||
Quaternion newRotation = new Quaternion();
|
|
||||||
newRotation.fromAngleAxis((float) Math.toRadians(angle), new Vector3f(0, 1, 0));
|
|
||||||
|
|
||||||
spatial.setLocalRotation(initialRotation.mult(newRotation));
|
|
||||||
|
|
||||||
if (progress >= 1.2f) {
|
|
||||||
state = null;
|
|
||||||
initialRotation = null;
|
|
||||||
progress = 0;
|
|
||||||
spatial.removeFromParent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void turboUpdate(float tpf){
|
|
||||||
if (zoomingIn) {
|
|
||||||
progress += tpf * zoomSpeed;
|
|
||||||
if (progress > 1) progress = 1;
|
|
||||||
float y = lerp(-Y,0, easeOut(progress));
|
|
||||||
spatial.setLocalTranslation(0,y,0);
|
|
||||||
if (progress >= 1) {
|
|
||||||
zoomingIn = false;
|
|
||||||
zoomingOut = true;
|
|
||||||
progress = 0;
|
|
||||||
}
|
|
||||||
} else if (zoomingOut) {
|
|
||||||
progress += tpf * zoomSpeed;
|
|
||||||
float y = lerp(0,Y, easeIn(progress));
|
|
||||||
spatial.setLocalTranslation(0,y,0);
|
|
||||||
if (progress > 1) {
|
|
||||||
zoomingIn = false;
|
|
||||||
spatial.removeFromParent();
|
|
||||||
state = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shield(){
|
|
||||||
if(state != null) throw new RuntimeException("another state is avtive");
|
|
||||||
state = BonusCard.SHIELD;
|
|
||||||
zoomingIn = true;
|
|
||||||
zoomingOut = false;
|
|
||||||
progress = 0;
|
|
||||||
spatial.setLocalScale(1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void swap(){
|
|
||||||
if(state != null) throw new RuntimeException("another state is avtive");
|
|
||||||
spatial.setLocalScale(3);
|
|
||||||
state = BonusCard.SWAP;
|
|
||||||
progress = -0.2f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void turbo(){
|
|
||||||
if(state != null) throw new RuntimeException("another state is avtive");
|
|
||||||
spatial.setLocalScale(2);
|
|
||||||
state = BonusCard.TURBO;
|
|
||||||
zoomingIn = true;
|
|
||||||
zoomingOut = false;
|
|
||||||
progress = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float lerp(float start, float end, float t) {
|
|
||||||
return (1 - t) * start + t * end;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float easeOut(float t) {
|
|
||||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
|
||||||
}
|
|
||||||
|
|
||||||
private float easeInOut(float t) {
|
|
||||||
if(t>1) t=1;
|
|
||||||
return (float) -(Math.cos(Math.PI * t) - 1) / 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
private float easeIn(float t) {
|
|
||||||
return t * t * t * t;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,82 +0,0 @@
|
|||||||
package pp.mdga.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
|
|
||||||
public class ZoomControl extends AbstractControl {
|
|
||||||
private boolean zoomingIn = false;
|
|
||||||
private boolean zoomingOut = false;
|
|
||||||
private float progress = 0;
|
|
||||||
private float zoomSpeed = 1f;
|
|
||||||
private float zoomFactor = 1f;
|
|
||||||
|
|
||||||
public ZoomControl(){}
|
|
||||||
|
|
||||||
public ZoomControl(float speed) {
|
|
||||||
zoomSpeed = speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void setSpatial(Spatial spatial){
|
|
||||||
if(this.spatial == null && spatial != null){
|
|
||||||
super.setSpatial(spatial);
|
|
||||||
initSpatial();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initSpatial() {
|
|
||||||
zoomingIn = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
if (zoomingIn) {
|
|
||||||
progress += tpf * zoomSpeed;
|
|
||||||
if (progress > 1) progress = 1;
|
|
||||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
|
||||||
if (progress >= 1) {
|
|
||||||
zoomingIn = false;
|
|
||||||
zoomingOut = true;
|
|
||||||
progress = 0;
|
|
||||||
}
|
|
||||||
} else if (zoomingOut) {
|
|
||||||
progress += tpf * zoomSpeed;
|
|
||||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
|
||||||
if (progress > 1) {
|
|
||||||
zoomingOut = false;
|
|
||||||
end();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void end(){
|
|
||||||
spatial.removeFromParent();
|
|
||||||
spatial.removeControl(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float lerp(float start, float end, float t) {
|
|
||||||
return (1 - t) * start + t * end;
|
|
||||||
}
|
|
||||||
|
|
||||||
// private static float easeOut(float t) {
|
|
||||||
// return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
|
||||||
// }
|
|
||||||
private float easeOut(float x) {
|
|
||||||
return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
|
|
||||||
|
|
||||||
}
|
|
||||||
// private float easeIn(float t) {
|
|
||||||
// return t * t * t * t;
|
|
||||||
// }
|
|
||||||
private float easeIn(float x) {
|
|
||||||
return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,264 +0,0 @@
|
|||||||
package pp.mdga.client.server;
|
|
||||||
|
|
||||||
import com.jme3.network.*;
|
|
||||||
import com.jme3.network.serializing.Serializer;
|
|
||||||
import pp.mdga.game.Game;
|
|
||||||
import pp.mdga.game.Player;
|
|
||||||
import pp.mdga.message.client.*;
|
|
||||||
import pp.mdga.message.server.*;
|
|
||||||
import pp.mdga.server.ServerGameLogic;
|
|
||||||
import pp.mdga.server.ServerSender;
|
|
||||||
|
|
||||||
import java.io.FileInputStream;
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.sql.Connection;
|
|
||||||
import java.util.Map;
|
|
||||||
import java.util.concurrent.BlockingQueue;
|
|
||||||
import java.util.concurrent.LinkedBlockingQueue;
|
|
||||||
import java.util.logging.LogManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
|
||||||
*/
|
|
||||||
public class MdgaServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
|
||||||
private static final Logger LOGGER = System.getLogger(MdgaServer.class.getName());
|
|
||||||
|
|
||||||
private Server myServer;
|
|
||||||
private static int port;
|
|
||||||
private final ServerGameLogic logic;
|
|
||||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
|
||||||
|
|
||||||
static {
|
|
||||||
// Configure logging
|
|
||||||
LogManager manager = LogManager.getLogManager();
|
|
||||||
try {
|
|
||||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
|
||||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
|
||||||
} catch (IOException e) {
|
|
||||||
LOGGER.log(Level.INFO, e.getMessage());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor.
|
|
||||||
*
|
|
||||||
* @param port as the port for this server
|
|
||||||
*/
|
|
||||||
public MdgaServer(int port) {
|
|
||||||
MdgaServer.port = port;
|
|
||||||
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
|
|
||||||
logic = new ServerGameLogic(this, new Game());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
public void run() {
|
|
||||||
startServer();
|
|
||||||
while (true)
|
|
||||||
processNextMessage();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
private void startServer() {
|
|
||||||
try {
|
|
||||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
|
||||||
myServer = Network.createServer(port);
|
|
||||||
initializeSerializables();
|
|
||||||
myServer.start();
|
|
||||||
registerListeners();
|
|
||||||
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
|
||||||
}
|
|
||||||
catch (IOException e) {
|
|
||||||
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void processNextMessage() {
|
|
||||||
try {
|
|
||||||
pendingMessages.take().process(logic);
|
|
||||||
} catch (InterruptedException ex) {
|
|
||||||
LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
|
|
||||||
Thread.currentThread().interrupt();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initializeSerializables() {
|
|
||||||
Serializer.registerClass(AnimationEndMessage.class);
|
|
||||||
Serializer.registerClass(ClientStartGameMessage.class);
|
|
||||||
Serializer.registerClass(DeselectTSKMessage.class);
|
|
||||||
Serializer.registerClass(ForceContinueGameMessage.class);
|
|
||||||
Serializer.registerClass(StartGameMessage.class);
|
|
||||||
Serializer.registerClass(JoinedLobbyMessage.class);
|
|
||||||
Serializer.registerClass(LeaveGameMessage.class);
|
|
||||||
Serializer.registerClass(LobbyNotReadyMessage.class);
|
|
||||||
Serializer.registerClass(LobbyReadyMessage.class);
|
|
||||||
Serializer.registerClass(NoPowerCardMessage.class);
|
|
||||||
Serializer.registerClass(RequestBriefingMessage.class);
|
|
||||||
Serializer.registerClass(RequestDieMessage.class);
|
|
||||||
Serializer.registerClass(RequestMoveMessage.class);
|
|
||||||
Serializer.registerClass(RequestPlayCardMessage.class);
|
|
||||||
Serializer.registerClass(SelectCardMessage.class);
|
|
||||||
Serializer.registerClass(SelectedPiecesMessage.class);
|
|
||||||
Serializer.registerClass(SelectTSKMessage.class);
|
|
||||||
|
|
||||||
Serializer.registerClass(ActivePlayerMessage.class);
|
|
||||||
Serializer.registerClass(AnyPieceMessage.class);
|
|
||||||
Serializer.registerClass(BriefingMessage.class);
|
|
||||||
Serializer.registerClass(CeremonyMessage.class);
|
|
||||||
Serializer.registerClass(DieMessage.class);
|
|
||||||
Serializer.registerClass(DiceAgainMessage.class);
|
|
||||||
Serializer.registerClass(DiceNowMessage.class);
|
|
||||||
Serializer.registerClass(EndOfTurnMessage.class);
|
|
||||||
Serializer.registerClass(LobbyAcceptMessage.class);
|
|
||||||
Serializer.registerClass(LobbyDenyMessage.class);
|
|
||||||
Serializer.registerClass(LobbyPlayerJoinedMessage.class);
|
|
||||||
Serializer.registerClass(LobbyPlayerLeaveMessage.class);
|
|
||||||
Serializer.registerClass(MoveMessage.class);
|
|
||||||
Serializer.registerClass(NoTurnMessage.class);
|
|
||||||
Serializer.registerClass(PauseGameMessage.class);
|
|
||||||
Serializer.registerClass(PlayCardMessage.class);
|
|
||||||
Serializer.registerClass(PossibleCardMessage.class);
|
|
||||||
Serializer.registerClass(PossiblePieceMessage.class);
|
|
||||||
Serializer.registerClass(RankingResponseMessage.class);
|
|
||||||
Serializer.registerClass(RankingRollAgainMessage.class);
|
|
||||||
Serializer.registerClass(ReconnectBriefingMessage.class);
|
|
||||||
Serializer.registerClass(ResumeGameMessage.class);
|
|
||||||
Serializer.registerClass(ServerStartGameMessage.class);
|
|
||||||
Serializer.registerClass(StartPieceMessage.class);
|
|
||||||
Serializer.registerClass(UpdateReadyMessage.class);
|
|
||||||
Serializer.registerClass(UpdateTSKMessage.class);
|
|
||||||
Serializer.registerClass(WaitPieceMessage.class);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void registerListeners() {
|
|
||||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
|
||||||
myServer.addMessageListener(this, ClientStartGameMessage.class);
|
|
||||||
myServer.addMessageListener(this, DeselectTSKMessage.class);
|
|
||||||
myServer.addMessageListener(this, ForceContinueGameMessage.class);
|
|
||||||
myServer.addMessageListener(this, StartGameMessage.class);
|
|
||||||
myServer.addMessageListener(this, JoinedLobbyMessage.class);
|
|
||||||
myServer.addMessageListener(this, LeaveGameMessage.class);
|
|
||||||
myServer.addMessageListener(this, LobbyNotReadyMessage.class);
|
|
||||||
myServer.addMessageListener(this, LobbyReadyMessage.class);
|
|
||||||
myServer.addMessageListener(this, NoPowerCardMessage.class);
|
|
||||||
myServer.addMessageListener(this, RequestBriefingMessage.class);
|
|
||||||
myServer.addMessageListener(this, RequestDieMessage.class);
|
|
||||||
myServer.addMessageListener(this, RequestMoveMessage.class);
|
|
||||||
myServer.addMessageListener(this, RequestPlayCardMessage.class);
|
|
||||||
myServer.addMessageListener(this, SelectCardMessage.class);
|
|
||||||
myServer.addMessageListener(this, SelectedPiecesMessage.class);
|
|
||||||
myServer.addMessageListener(this, SelectTSKMessage.class);
|
|
||||||
myServer.addConnectionListener(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method will be used to receive network messages from the given source parameter.
|
|
||||||
* It will check if the given message parameter is a ClientMessage object. If yes it will call the messageReceived
|
|
||||||
* method with the casted ClientMessage object.
|
|
||||||
*
|
|
||||||
* @param source as the connection which sends the message as a HostedConnection object.
|
|
||||||
* @param message as the received message as a Message object.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void messageReceived(HostedConnection source, Message message) {
|
|
||||||
if (message instanceof ClientMessage) {
|
|
||||||
this.messageReceived(source, (ClientMessage) message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method will be used to received network messages from the given source parameter.
|
|
||||||
* It will add the given message parameter to the pendingMessage attribute of MdgaServer after creating
|
|
||||||
* a ReceivedMessage object with it and its id.
|
|
||||||
*
|
|
||||||
* @param source as the connection which sends the message as a HostedConnection object.
|
|
||||||
* @param message as the received message as a Message object.
|
|
||||||
*/
|
|
||||||
private void messageReceived(HostedConnection source, ClientMessage message) {
|
|
||||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
|
||||||
pendingMessages.add(new ReceivedMessage(message, source.getId()));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
|
||||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
|
||||||
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
|
|
||||||
final Player player = logic.getGame().getPlayerById(hostedConnection.getId());
|
|
||||||
if (player == null)
|
|
||||||
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
|
|
||||||
else { //NON-NLS
|
|
||||||
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
|
|
||||||
// exit(0);
|
|
||||||
this.handleDisconnect(hostedConnection.getId());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method will be used to handle unintentional disconnections from players.
|
|
||||||
*
|
|
||||||
* @param id as the id of the disconnected player.
|
|
||||||
*/
|
|
||||||
public void handleDisconnect(int id) {
|
|
||||||
this.logic.received(new DisconnectedMessage(), id);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void exit(int exitValue) { //NON-NLS
|
|
||||||
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
|
||||||
if (myServer != null)
|
|
||||||
for (HostedConnection client : myServer.getConnections()) //NON-NLS
|
|
||||||
if (client != null) client.close("Game over"); //NON-NLS
|
|
||||||
System.exit(exitValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Send the specified message to the specified connection.
|
|
||||||
*
|
|
||||||
* @param id the connection id
|
|
||||||
* @param message the message
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void send(int id, ServerMessage message) {
|
|
||||||
if (myServer == null || !myServer.isRunning()) {
|
|
||||||
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
final HostedConnection connection = myServer.getConnection(id);
|
|
||||||
if (connection != null)
|
|
||||||
connection.send(message);
|
|
||||||
else
|
|
||||||
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method will be used to send the given message parameter to all connected players which are saved inside the
|
|
||||||
* players attribute of Game class.
|
|
||||||
*
|
|
||||||
* @param message as the message which will be sent to all players as a ServerMessage.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void broadcast(ServerMessage message) {
|
|
||||||
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
|
|
||||||
this.send(entry.getKey(), message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method will be used to diconenect the client depending on the given id parameter.
|
|
||||||
*
|
|
||||||
* @param id as the connection id of the client as an Integer.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void disconnectClient(int id) {
|
|
||||||
this.myServer.getConnection(id).close("");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
package pp.mdga.client.server;
|
|
||||||
|
|
||||||
import pp.mdga.message.client.ClientInterpreter;
|
|
||||||
import pp.mdga.message.client.ClientMessage;
|
|
||||||
|
|
||||||
public record ReceivedMessage(ClientMessage msg, int from) {
|
|
||||||
void process(ClientInterpreter interpreter) {
|
|
||||||
msg.accept(interpreter, from);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,216 +0,0 @@
|
|||||||
package pp.mdga.client.view;
|
|
||||||
|
|
||||||
import com.jme3.asset.TextureKey;
|
|
||||||
import com.jme3.light.AmbientLight;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.MdgaState;
|
|
||||||
import pp.mdga.client.acoustic.MdgaSound;
|
|
||||||
import pp.mdga.client.button.ButtonLeft;
|
|
||||||
import pp.mdga.client.button.ButtonRight;
|
|
||||||
import pp.mdga.client.button.CeremonyButton;
|
|
||||||
import pp.mdga.client.dialog.CeremonyDialog;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
|
|
||||||
public class CeremonyView extends MdgaView {
|
|
||||||
private enum SubState {
|
|
||||||
AWARD_CEREMONY,
|
|
||||||
STATISTICS,
|
|
||||||
}
|
|
||||||
|
|
||||||
private SubState state;
|
|
||||||
|
|
||||||
private Geometry background;
|
|
||||||
private Geometry podest;
|
|
||||||
|
|
||||||
private ButtonLeft backButton;
|
|
||||||
private ButtonRight continueButton;
|
|
||||||
|
|
||||||
private ArrayList<CeremonyButton> ceremonyButtons;
|
|
||||||
|
|
||||||
private CeremonyDialog ceremonyDialog;
|
|
||||||
|
|
||||||
private AmbientLight ambient = new AmbientLight();
|
|
||||||
|
|
||||||
public CeremonyView(MdgaApp app) {
|
|
||||||
super(app);
|
|
||||||
|
|
||||||
backButton = new ButtonLeft(app, guiNode, this::back, "Zurück", 1);
|
|
||||||
continueButton = new ButtonRight(app, guiNode, this::forward, "Weiter", 1);
|
|
||||||
|
|
||||||
ceremonyButtons = new ArrayList<>(4);
|
|
||||||
|
|
||||||
ceremonyDialog = new CeremonyDialog(app, guiNode);
|
|
||||||
|
|
||||||
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onEnter() {
|
|
||||||
rootNode.addLight(ambient);
|
|
||||||
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.VICTORY);
|
|
||||||
|
|
||||||
float screenWidth = app.getCamera().getWidth();
|
|
||||||
float screenHeight = app.getCamera().getHeight();
|
|
||||||
float aspectRatio = screenWidth / screenHeight;
|
|
||||||
|
|
||||||
float scale = 3.5f;
|
|
||||||
|
|
||||||
float distanceFromCamera = 5f;
|
|
||||||
float verticalSize = (float) (2 * Math.tan(Math.toRadians(app.getCamera().getFov() / 2)) * distanceFromCamera * scale);
|
|
||||||
float horizontalSize = verticalSize * aspectRatio;
|
|
||||||
|
|
||||||
Quad backgroundQuad = new Quad(horizontalSize, verticalSize);
|
|
||||||
background = new Geometry("LobbyBackground", backgroundQuad);
|
|
||||||
|
|
||||||
TextureKey backgroundKey = new TextureKey("Images/lobby.png", true);
|
|
||||||
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
|
|
||||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
|
|
||||||
background.setMaterial(backgroundMaterial);
|
|
||||||
background.setLocalTranslation(-horizontalSize / 2, -verticalSize / 2, -distanceFromCamera);
|
|
||||||
rootNode.attachChild(background);
|
|
||||||
|
|
||||||
verticalSize *= 0.99f;
|
|
||||||
|
|
||||||
Quad overlayQuad = new Quad(horizontalSize, verticalSize * 0.8f);
|
|
||||||
podest = new Geometry("TransparentOverlay", overlayQuad);
|
|
||||||
|
|
||||||
TextureKey overlayKey = new TextureKey("Images/Ceremony.png", true);
|
|
||||||
Texture overlayTexture = app.getAssetManager().loadTexture(overlayKey);
|
|
||||||
Material overlayMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
overlayMaterial.setTexture("ColorMap", overlayTexture);
|
|
||||||
|
|
||||||
overlayMaterial.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
|
||||||
podest.setMaterial(overlayMaterial);
|
|
||||||
|
|
||||||
float overlayDistance = distanceFromCamera - 0.1f;
|
|
||||||
podest.setLocalTranslation(-horizontalSize / 2, -verticalSize * 0.415f, -overlayDistance);
|
|
||||||
|
|
||||||
enterSub(SubState.AWARD_CEREMONY);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onLeave() {
|
|
||||||
backButton.hide();
|
|
||||||
continueButton.hide();
|
|
||||||
|
|
||||||
if(null != background) {
|
|
||||||
guiNode.detachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
ceremonyButtons.clear();
|
|
||||||
|
|
||||||
rootNode.removeLight(ambient);
|
|
||||||
|
|
||||||
ceremonyDialog.prepare();
|
|
||||||
|
|
||||||
rootNode.detachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onEnterOverlay(Overlay overlay) {
|
|
||||||
if(rootNode.hasChild(podest)) {
|
|
||||||
rootNode.detachChild(podest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onLeaveOverlay(Overlay overlay) {
|
|
||||||
enterSub(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onUpdate(float tpf) {
|
|
||||||
for (CeremonyButton c : ceremonyButtons) {
|
|
||||||
c.update(tpf);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void awardCeremony() {
|
|
||||||
continueButton.show();
|
|
||||||
|
|
||||||
rootNode.attachChild(podest);
|
|
||||||
|
|
||||||
for (CeremonyButton c : ceremonyButtons) {
|
|
||||||
c.show();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void statistics() {
|
|
||||||
//background = createBackground("Images/b2.png");
|
|
||||||
//guiNode.attachChild(background);
|
|
||||||
|
|
||||||
backButton.show();
|
|
||||||
continueButton.show();
|
|
||||||
ceremonyDialog.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void enterSub(SubState state) {
|
|
||||||
this.state = state;
|
|
||||||
|
|
||||||
if(rootNode.hasChild(podest)) {
|
|
||||||
rootNode.detachChild(podest);
|
|
||||||
}
|
|
||||||
|
|
||||||
backButton.hide();
|
|
||||||
continueButton.hide();
|
|
||||||
for (CeremonyButton c : ceremonyButtons) {
|
|
||||||
c.hide();
|
|
||||||
}
|
|
||||||
ceremonyDialog.hide();
|
|
||||||
|
|
||||||
switch (state) {
|
|
||||||
case AWARD_CEREMONY:
|
|
||||||
awardCeremony();
|
|
||||||
break;
|
|
||||||
case STATISTICS:
|
|
||||||
statistics();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void forward() {
|
|
||||||
switch (state) {
|
|
||||||
case AWARD_CEREMONY:
|
|
||||||
enterSub(SubState.STATISTICS);
|
|
||||||
break;
|
|
||||||
case STATISTICS:
|
|
||||||
app.getModelSynchronize().enter(MdgaState.MAIN);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void back() {
|
|
||||||
switch (state) {
|
|
||||||
case AWARD_CEREMONY:
|
|
||||||
//nothing
|
|
||||||
break;
|
|
||||||
case STATISTICS:
|
|
||||||
enterSub(SubState.AWARD_CEREMONY);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addCeremonyParticipant(Color color, int pos, String name) {
|
|
||||||
CeremonyButton button = new CeremonyButton(app, guiNode, rootNode, color, CeremonyButton.Pos.values()[pos - 1], name);
|
|
||||||
|
|
||||||
ceremonyButtons.add(button);
|
|
||||||
|
|
||||||
if(state.equals(SubState.AWARD_CEREMONY)) {
|
|
||||||
button.show();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
|
||||||
ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,169 +0,0 @@
|
|||||||
package pp.mdga.client.view;
|
|
||||||
|
|
||||||
import com.jme3.post.FilterPostProcessor;
|
|
||||||
import pp.mdga.client.MdgaState;
|
|
||||||
import pp.mdga.client.acoustic.MdgaSound;
|
|
||||||
import pp.mdga.client.board.BoardHandler;
|
|
||||||
import pp.mdga.client.board.CameraHandler;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.button.ButtonLeft;
|
|
||||||
import pp.mdga.client.button.ButtonRight;
|
|
||||||
import pp.mdga.client.gui.GuiHandler;
|
|
||||||
import pp.mdga.game.BonusCard;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
import pp.mdga.notification.AcquireCardNotification;
|
|
||||||
import pp.mdga.notification.ActivePlayerNotification;
|
|
||||||
import pp.mdga.notification.DiceNowNotification;
|
|
||||||
import pp.mdga.notification.GameNotification;
|
|
||||||
import pp.mdga.notification.MovePieceNotification;
|
|
||||||
import pp.mdga.notification.PlayerInGameNotification;
|
|
||||||
import pp.mdga.notification.RollDiceNotification;
|
|
||||||
import pp.mdga.notification.SelectableCardsNotification;
|
|
||||||
import pp.mdga.notification.SelectableMoveNotification;
|
|
||||||
import pp.mdga.notification.ShieldActiveNotification;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.UUID;
|
|
||||||
|
|
||||||
public class GameView extends MdgaView {
|
|
||||||
private BoardHandler boardHandler;
|
|
||||||
private CameraHandler camera;
|
|
||||||
private GuiHandler guiHandler;
|
|
||||||
|
|
||||||
private ButtonRight cheatButton; //TODO
|
|
||||||
|
|
||||||
private ButtonLeft leaveButton;
|
|
||||||
private ButtonRight confirmButton;
|
|
||||||
|
|
||||||
private Color ownColor = null;
|
|
||||||
|
|
||||||
private FilterPostProcessor fpp;
|
|
||||||
|
|
||||||
public GameView(MdgaApp app) {
|
|
||||||
super(app);
|
|
||||||
|
|
||||||
cheatButton = new ButtonRight(app, overlayNode, () -> app.getModelSynchronize().enter(MdgaState.CEREMONY), "CHEAT", 1);
|
|
||||||
leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
|
|
||||||
|
|
||||||
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
|
|
||||||
|
|
||||||
fpp = new FilterPostProcessor(app.getAssetManager());
|
|
||||||
this.camera = new CameraHandler(app, fpp);
|
|
||||||
this.boardHandler = new BoardHandler(app, rootNode, fpp);
|
|
||||||
|
|
||||||
guiHandler = new GuiHandler(app, guiNode);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onEnter() {
|
|
||||||
camera.init();
|
|
||||||
boardHandler.init();
|
|
||||||
setOwnColor(Color.AIRFORCE);
|
|
||||||
guiHandler.init(ownColor);
|
|
||||||
|
|
||||||
app.getViewPort().addProcessor(fpp);
|
|
||||||
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.START);
|
|
||||||
|
|
||||||
//Test
|
|
||||||
|
|
||||||
List<UUID> uuid1 = new ArrayList<>();
|
|
||||||
UUID p1 = UUID.randomUUID();
|
|
||||||
UUID p2 = UUID.randomUUID();
|
|
||||||
uuid1.add(p1);
|
|
||||||
uuid1.add(p2);
|
|
||||||
uuid1.add(UUID.randomUUID());
|
|
||||||
uuid1.add(UUID.randomUUID());
|
|
||||||
List<UUID> uuid2 = new ArrayList<>();
|
|
||||||
UUID p1_2 = UUID.randomUUID();
|
|
||||||
UUID p2_2 = UUID.randomUUID();
|
|
||||||
uuid2.add(p1_2);
|
|
||||||
uuid2.add(p2_2);
|
|
||||||
uuid2.add(UUID.randomUUID());
|
|
||||||
uuid2.add(UUID.randomUUID());
|
|
||||||
|
|
||||||
|
|
||||||
app.getNotificationSynchronizer().addTestNotification(new PlayerInGameNotification(Color.AIRFORCE, uuid1, "Cedric"));
|
|
||||||
app.getNotificationSynchronizer().addTestNotification(new PlayerInGameNotification(Color.NAVY, uuid2, "Test"));
|
|
||||||
app.getNotificationSynchronizer().addTestNotification(new MovePieceNotification(p1, 0, true));
|
|
||||||
app.getNotificationSynchronizer().addTestNotification(new MovePieceNotification(p1_2, 30, true));
|
|
||||||
// app.getNotificationSynchronizer().addTestNotification(new SelectableMoveNotification(List.of(p1), List.of(4), List.of(false)));
|
|
||||||
app.getNotificationSynchronizer().addTestNotification(new AcquireCardNotification(BonusCard.SHIELD));
|
|
||||||
|
|
||||||
// app.getNotificationSynchronizer().addTestNotification(new SelectableCardsNotification(List.of(BonusCard.SHIELD)));
|
|
||||||
// app.getNotificationSynchronizer().addTestNotification(new ShieldActiveNotification(p1));
|
|
||||||
// app.getNotificationSynchronizer().addTestNotification(new ActivePlayerNotification(Color.NAVY));
|
|
||||||
|
|
||||||
// app.getNotificationSynchronizer().addTestNotification(new DiceNowNotification());
|
|
||||||
// app.getNotificationSynchronizer().addTestNotification(new RollDiceNotification(Color.AIRFORCE, 5, true, 2));
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
p1 = p1;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onLeave() {
|
|
||||||
boardHandler.shutdown();
|
|
||||||
guiHandler.shutdown();
|
|
||||||
camera.shutdown();
|
|
||||||
|
|
||||||
|
|
||||||
confirmButton.hide();
|
|
||||||
|
|
||||||
app.getViewPort().removeProcessor(fpp);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onUpdate(float tpf) {
|
|
||||||
camera.update(app.getInputSynchronize().getScroll(), app.getInputSynchronize().getRotation());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onEnterOverlay(Overlay overlay) {
|
|
||||||
if(overlay == Overlay.SETTINGS) {
|
|
||||||
leaveButton.show();
|
|
||||||
cheatButton.show();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onLeaveOverlay(Overlay overlay) {
|
|
||||||
if(overlay == Overlay.SETTINGS) {
|
|
||||||
leaveButton.hide();
|
|
||||||
cheatButton.hide();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void leaveGame() {
|
|
||||||
app.getModelSynchronize().leave();
|
|
||||||
}
|
|
||||||
|
|
||||||
public BoardHandler getBoardHandler() {
|
|
||||||
return boardHandler;
|
|
||||||
}
|
|
||||||
|
|
||||||
public GuiHandler getGuiHandler() {
|
|
||||||
return guiHandler;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setOwnColor(Color ownColor) {
|
|
||||||
this.ownColor = ownColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color getOwnColor() {
|
|
||||||
return ownColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void needConfirm() {
|
|
||||||
confirmButton.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void noConfirm() {
|
|
||||||
confirmButton.hide();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,255 +0,0 @@
|
|||||||
package pp.mdga.client.view;
|
|
||||||
|
|
||||||
import com.jme3.asset.TextureKey;
|
|
||||||
import com.jme3.light.AmbientLight;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.jme3.util.SkyFactory;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.acoustic.MdgaSound;
|
|
||||||
import pp.mdga.client.button.ButtonLeft;
|
|
||||||
import pp.mdga.client.button.ButtonRight;
|
|
||||||
import pp.mdga.client.button.LobbyButton;
|
|
||||||
import pp.mdga.client.button.SettingsButton;
|
|
||||||
import pp.mdga.game.Color;
|
|
||||||
import pp.mdga.notification.GameNotification;
|
|
||||||
|
|
||||||
public class LobbyView extends MdgaView {
|
|
||||||
private Geometry background;
|
|
||||||
|
|
||||||
private ButtonLeft leaveButton;
|
|
||||||
private ButtonRight readyButton;
|
|
||||||
|
|
||||||
private LobbyButton cyberButton;
|
|
||||||
private LobbyButton airforceButton;
|
|
||||||
private LobbyButton armyButton;
|
|
||||||
private LobbyButton navyButton;
|
|
||||||
|
|
||||||
private AmbientLight ambient = new AmbientLight();
|
|
||||||
|
|
||||||
private boolean isReady = false;
|
|
||||||
|
|
||||||
private Color own = null;
|
|
||||||
|
|
||||||
public LobbyView(MdgaApp app) {
|
|
||||||
super(app);
|
|
||||||
|
|
||||||
leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
|
|
||||||
readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
|
|
||||||
|
|
||||||
cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
|
|
||||||
airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
|
|
||||||
armyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.ARMY), Color.ARMY);
|
|
||||||
navyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.NAVY), Color.NAVY);
|
|
||||||
|
|
||||||
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onEnter() {
|
|
||||||
app.getCamera().setParallelProjection(true);
|
|
||||||
float aspect = (float) app.getCamera().getWidth() / app.getCamera().getHeight();
|
|
||||||
float size = 1.65f;
|
|
||||||
app.getCamera().setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
|
|
||||||
|
|
||||||
leaveButton.show();
|
|
||||||
readyButton.show();
|
|
||||||
|
|
||||||
cyberButton.show();
|
|
||||||
airforceButton.show();
|
|
||||||
armyButton.show();
|
|
||||||
navyButton.show();
|
|
||||||
|
|
||||||
rootNode.addLight(ambient);
|
|
||||||
|
|
||||||
float screenWidth = app.getCamera().getWidth();
|
|
||||||
float screenHeight = app.getCamera().getHeight();
|
|
||||||
|
|
||||||
float aspectRatio = screenWidth / screenHeight;
|
|
||||||
float scale = 3.5f;
|
|
||||||
|
|
||||||
float quadWidth = scale * aspectRatio;
|
|
||||||
float quadHeight = scale;
|
|
||||||
|
|
||||||
Quad quad = new Quad(quadWidth, quadHeight);
|
|
||||||
background = new Geometry("LobbyBackground", quad);
|
|
||||||
|
|
||||||
TextureKey key = new TextureKey("Images/lobby.png", true);
|
|
||||||
Texture texture = app.getAssetManager().loadTexture(key);
|
|
||||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
material.setTexture("ColorMap", texture);
|
|
||||||
background.setMaterial(material);
|
|
||||||
|
|
||||||
background.setLocalTranslation(-quadWidth / 2, -quadHeight / 2, -5);
|
|
||||||
|
|
||||||
rootNode.attachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onLeave() {
|
|
||||||
leaveButton.hide();
|
|
||||||
readyButton.hide();
|
|
||||||
|
|
||||||
airforceButton.hide();
|
|
||||||
armyButton.hide();
|
|
||||||
navyButton.hide();
|
|
||||||
cyberButton.hide();
|
|
||||||
|
|
||||||
rootNode.removeLight(ambient);
|
|
||||||
|
|
||||||
app.getCamera().setParallelProjection(false);
|
|
||||||
|
|
||||||
app.getCamera().setFrustumPerspective(
|
|
||||||
45.0f,
|
|
||||||
(float) app.getCamera().getWidth() / app.getCamera().getHeight(),
|
|
||||||
0.1f,
|
|
||||||
1000.0f
|
|
||||||
);
|
|
||||||
|
|
||||||
app.getCamera().setLocation(new Vector3f(0, 0, 10));
|
|
||||||
app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
|
||||||
|
|
||||||
airforceButton.setReady(false);
|
|
||||||
armyButton.setReady(false);
|
|
||||||
navyButton.setReady(false);
|
|
||||||
cyberButton.setReady(false);
|
|
||||||
|
|
||||||
airforceButton.setTaken(LobbyButton.Taken.NOT, null);
|
|
||||||
armyButton.setTaken(LobbyButton.Taken.NOT, null);
|
|
||||||
navyButton.setTaken(LobbyButton.Taken.NOT, null);
|
|
||||||
cyberButton.setTaken(LobbyButton.Taken.NOT, null);
|
|
||||||
|
|
||||||
rootNode.detachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onUpdate(float tpf) {
|
|
||||||
airforceButton.update(tpf);
|
|
||||||
armyButton.update(tpf);
|
|
||||||
navyButton.update(tpf);
|
|
||||||
cyberButton.update(tpf);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onEnterOverlay(Overlay overlay) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onLeaveOverlay(Overlay overlay)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setTaken(Color color, boolean isTaken, boolean isSelf, String name) {
|
|
||||||
LobbyButton.Taken taken;
|
|
||||||
|
|
||||||
if(isTaken) {
|
|
||||||
if(isSelf) {
|
|
||||||
own = color;
|
|
||||||
taken = LobbyButton.Taken.SELF;
|
|
||||||
} else {
|
|
||||||
taken = LobbyButton.Taken.OTHER;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if(isSelf) {
|
|
||||||
own = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
taken = LobbyButton.Taken.NOT;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (color) {
|
|
||||||
case CYBER:
|
|
||||||
cyberButton.setTaken(taken, name);
|
|
||||||
break;
|
|
||||||
case AIRFORCE:
|
|
||||||
airforceButton.setTaken(taken, name);
|
|
||||||
break;
|
|
||||||
case ARMY:
|
|
||||||
armyButton.setTaken(taken, name);
|
|
||||||
break;
|
|
||||||
case NAVY:
|
|
||||||
navyButton.setTaken(taken, name);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setReady(Color color, boolean isReady) {
|
|
||||||
LobbyButton button = switch (color) {
|
|
||||||
case CYBER -> cyberButton;
|
|
||||||
case AIRFORCE -> airforceButton;
|
|
||||||
case ARMY -> armyButton;
|
|
||||||
case NAVY -> navyButton;
|
|
||||||
default -> throw new RuntimeException("None is not valid");
|
|
||||||
};
|
|
||||||
|
|
||||||
button.setReady(isReady);
|
|
||||||
|
|
||||||
if (button.getTaken() == LobbyButton.Taken.SELF) {
|
|
||||||
this.isReady = isReady;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!isReady) {
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
|
|
||||||
} else {
|
|
||||||
if(button.getTaken() != LobbyButton.Taken.SELF) {
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toggleTsk(Color color) {
|
|
||||||
LobbyButton.Taken taken = LobbyButton.Taken.NOT;
|
|
||||||
|
|
||||||
switch (color) {
|
|
||||||
case CYBER:
|
|
||||||
taken = cyberButton.getTaken();
|
|
||||||
break;
|
|
||||||
case AIRFORCE:
|
|
||||||
taken = airforceButton.getTaken();
|
|
||||||
break;
|
|
||||||
case ARMY:
|
|
||||||
taken = armyButton.getTaken();
|
|
||||||
break;
|
|
||||||
case NAVY:
|
|
||||||
taken = navyButton.getTaken();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (taken) {
|
|
||||||
case NOT:
|
|
||||||
app.getModelSynchronize().selectTsk(color);
|
|
||||||
break;
|
|
||||||
case SELF:
|
|
||||||
app.getModelSynchronize().unselectTsk();
|
|
||||||
break;
|
|
||||||
case OTHER:
|
|
||||||
//nothing
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ready() {
|
|
||||||
if(own == null) {
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!isReady) {
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.SELF_READY);
|
|
||||||
}
|
|
||||||
|
|
||||||
app.getModelSynchronize().setReady(!isReady);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void leaveLobby() {
|
|
||||||
app.getModelSynchronize().leave();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,220 +0,0 @@
|
|||||||
package pp.mdga.client.view;
|
|
||||||
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.acoustic.MdgaSound;
|
|
||||||
import pp.mdga.client.dialog.HostDialog;
|
|
||||||
import pp.mdga.client.dialog.JoinDialog;
|
|
||||||
import pp.mdga.client.dialog.StartDialog;
|
|
||||||
|
|
||||||
public class MainView extends MdgaView {
|
|
||||||
private enum SubState {
|
|
||||||
HOST,
|
|
||||||
JOIN,
|
|
||||||
MAIN,
|
|
||||||
}
|
|
||||||
|
|
||||||
private SubState state;
|
|
||||||
|
|
||||||
private Geometry background;
|
|
||||||
|
|
||||||
private StartDialog startDialog;
|
|
||||||
private JoinDialog joinDialog;
|
|
||||||
private HostDialog hostDialog;
|
|
||||||
|
|
||||||
public MainView(MdgaApp app) {
|
|
||||||
super(app);
|
|
||||||
|
|
||||||
startDialog = new StartDialog(app, guiNode, this);
|
|
||||||
joinDialog = new JoinDialog(app, guiNode, this);
|
|
||||||
hostDialog = new HostDialog(app, guiNode, this);
|
|
||||||
|
|
||||||
background = createBackground("Images/startmenu.png");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onEnter() {
|
|
||||||
app.setup();
|
|
||||||
|
|
||||||
guiNode.attachChild(background);
|
|
||||||
|
|
||||||
enterSub(SubState.MAIN);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onLeave() {
|
|
||||||
startDialog.hide();
|
|
||||||
joinDialog.hide();
|
|
||||||
hostDialog.hide();
|
|
||||||
|
|
||||||
guiNode.detachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onUpdate(float tpf) {
|
|
||||||
startDialog.update();
|
|
||||||
joinDialog.update();
|
|
||||||
hostDialog.update();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onEnterOverlay(Overlay overlay) {
|
|
||||||
guiNode.detachChild(background);
|
|
||||||
overlayNode.attachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onLeaveOverlay(Overlay overlay) {
|
|
||||||
overlayNode.detachChild(background);
|
|
||||||
guiNode.attachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void joinMenu() {
|
|
||||||
startDialog.hide();
|
|
||||||
hostDialog.hide();
|
|
||||||
|
|
||||||
joinDialog.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void hostMenu() {
|
|
||||||
startDialog.hide();
|
|
||||||
joinDialog.hide();
|
|
||||||
|
|
||||||
hostDialog.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void mainMenu() {
|
|
||||||
joinDialog.hide();
|
|
||||||
hostDialog.hide();
|
|
||||||
|
|
||||||
startDialog.show();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void tryHost() {
|
|
||||||
int port = 0;
|
|
||||||
String text = hostDialog.getPort();
|
|
||||||
|
|
||||||
try {
|
|
||||||
port = Integer.parseInt(text);
|
|
||||||
|
|
||||||
if(port >= 1 && port <= 65535) {
|
|
||||||
app.getModelSynchronize().setName(startDialog.getName());
|
|
||||||
app.getModelSynchronize().setHost(port);
|
|
||||||
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
} catch (NumberFormatException e) {
|
|
||||||
//nothing
|
|
||||||
}
|
|
||||||
|
|
||||||
hostDialog.resetPort();
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void tryJoin() {
|
|
||||||
int port = 0;
|
|
||||||
String ip = joinDialog.getIpt();
|
|
||||||
String portText = hostDialog.getPort();
|
|
||||||
|
|
||||||
try {
|
|
||||||
// Validate the port
|
|
||||||
port = Integer.parseInt(portText);
|
|
||||||
if (port < 1 || port > 65535) {
|
|
||||||
throw new IllegalArgumentException("Invalid port");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Validate the IP address
|
|
||||||
if (isValidIpAddress(ip)) {
|
|
||||||
app.getModelSynchronize().setName(startDialog.getName());
|
|
||||||
app.getModelSynchronize().setJoin(ip, port);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
} catch (IllegalArgumentException e) {
|
|
||||||
// Invalid input, fall through to reset
|
|
||||||
}
|
|
||||||
|
|
||||||
hostDialog.resetPort();
|
|
||||||
joinDialog.resetIp();
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isValidIpAddress(String ip) {
|
|
||||||
String ipRegex =
|
|
||||||
"^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
|
||||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
|
||||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
|
||||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$";
|
|
||||||
|
|
||||||
return ip != null && ip.matches(ipRegex);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void enterSub(SubState state) {
|
|
||||||
this.state = state;
|
|
||||||
|
|
||||||
if(null != background) {
|
|
||||||
rootNode.detachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (state) {
|
|
||||||
case HOST:
|
|
||||||
hostMenu();
|
|
||||||
break;
|
|
||||||
case JOIN:
|
|
||||||
joinMenu();
|
|
||||||
break;
|
|
||||||
case MAIN:
|
|
||||||
mainMenu();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void forward() {
|
|
||||||
switch (state) {
|
|
||||||
case HOST:
|
|
||||||
tryHost();
|
|
||||||
break;
|
|
||||||
case JOIN:
|
|
||||||
tryJoin();
|
|
||||||
break;
|
|
||||||
case MAIN:
|
|
||||||
throw new RuntimeException("call forward(boolean host) insted of forward()");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void forward(boolean host) {
|
|
||||||
switch (state) {
|
|
||||||
case HOST:
|
|
||||||
tryHost();
|
|
||||||
break;
|
|
||||||
case JOIN:
|
|
||||||
tryJoin();
|
|
||||||
break;
|
|
||||||
case MAIN:
|
|
||||||
if(host) {
|
|
||||||
enterSub(SubState.HOST);
|
|
||||||
//TODO playSound
|
|
||||||
} else {
|
|
||||||
enterSub(SubState.JOIN);
|
|
||||||
//TODO: playSound
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void back() {
|
|
||||||
switch (state) {
|
|
||||||
case HOST:
|
|
||||||
enterSub(SubState.MAIN);
|
|
||||||
//TODO: playSound
|
|
||||||
break;
|
|
||||||
case JOIN:
|
|
||||||
enterSub(SubState.MAIN);
|
|
||||||
//TODO: playSound
|
|
||||||
break;
|
|
||||||
case MAIN:
|
|
||||||
//nothing
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,192 +0,0 @@
|
|||||||
package pp.mdga.client.view;
|
|
||||||
|
|
||||||
import com.jme3.asset.TextureKey;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.acoustic.MdgaSound;
|
|
||||||
import pp.mdga.client.button.*;
|
|
||||||
import pp.mdga.client.dialog.AudioSettingsDialog;
|
|
||||||
import pp.mdga.client.dialog.SettingsDialog;
|
|
||||||
import pp.mdga.client.dialog.VideoSettingsDialog;
|
|
||||||
|
|
||||||
public abstract class MdgaView {
|
|
||||||
public enum Overlay {
|
|
||||||
INTERRUPT,
|
|
||||||
SETTINGS,
|
|
||||||
}
|
|
||||||
|
|
||||||
protected MdgaApp app;
|
|
||||||
protected Node rootNode = new Node("View Root");
|
|
||||||
protected Node guiNode = new Node("View Root GUI");
|
|
||||||
protected Node overlayNode = new Node("View Root Overlay");
|
|
||||||
|
|
||||||
private SettingsButton settingsButton;
|
|
||||||
|
|
||||||
private SettingsDialog settingsDialog;
|
|
||||||
private VideoSettingsDialog videoSettingsDialog;
|
|
||||||
private AudioSettingsDialog audioSettingsDialog;
|
|
||||||
|
|
||||||
private int settingsDepth = 0;
|
|
||||||
|
|
||||||
public MdgaView(MdgaApp app) {
|
|
||||||
this.app = app;
|
|
||||||
settingsButton = new SettingsButton(app, guiNode, this::enterSettings);
|
|
||||||
|
|
||||||
settingsDialog = new SettingsDialog(app, overlayNode, this);
|
|
||||||
videoSettingsDialog = new VideoSettingsDialog(app, overlayNode, this);
|
|
||||||
audioSettingsDialog = new AudioSettingsDialog(app, overlayNode, this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void enter() {
|
|
||||||
app.getRootNode().attachChild(rootNode);
|
|
||||||
app.getGuiNode().attachChild(guiNode);
|
|
||||||
|
|
||||||
settingsButton.show();
|
|
||||||
|
|
||||||
onEnter();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void leave() {
|
|
||||||
onLeave();
|
|
||||||
|
|
||||||
|
|
||||||
settingsButton.hide();
|
|
||||||
|
|
||||||
while (settingsDepth > 0) {
|
|
||||||
pressEscape();
|
|
||||||
}
|
|
||||||
|
|
||||||
app.getRootNode().detachChild(rootNode);
|
|
||||||
app.getGuiNode().detachChild(guiNode);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void enterOverlay(Overlay overlay) {
|
|
||||||
app.getGuiNode().detachChild(guiNode);
|
|
||||||
|
|
||||||
onEnterOverlay(overlay);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void leaveOverlay(Overlay overlay) {
|
|
||||||
app.getGuiNode().attachChild(guiNode);
|
|
||||||
|
|
||||||
onLeaveOverlay(overlay);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update(float tpf) {
|
|
||||||
videoSettingsDialog.update();
|
|
||||||
audioSettingsDialog.update();
|
|
||||||
|
|
||||||
onUpdate(tpf);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected abstract void onEnter();
|
|
||||||
protected abstract void onLeave();
|
|
||||||
protected void onUpdate(float tpf) {}
|
|
||||||
|
|
||||||
protected abstract void onEnterOverlay(Overlay overlay);
|
|
||||||
protected abstract void onLeaveOverlay(Overlay overlay);
|
|
||||||
|
|
||||||
protected Geometry createBackground(String texturePath) {
|
|
||||||
TextureKey key = new TextureKey(texturePath, true);
|
|
||||||
Texture backgroundTexture = app.getAssetManager().loadTexture(key);
|
|
||||||
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
mat.setTexture("ColorMap", backgroundTexture);
|
|
||||||
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
|
|
||||||
Geometry background = new Geometry("Background", quad);
|
|
||||||
background.setMaterial(mat);
|
|
||||||
background.setLocalTranslation(0, 0, -2);
|
|
||||||
|
|
||||||
return background;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void enterSettings() {
|
|
||||||
enterOverlay(Overlay.SETTINGS);
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(overlayNode);
|
|
||||||
|
|
||||||
settingsDialog.show();
|
|
||||||
|
|
||||||
settingsDepth++;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void leaveSettings() {
|
|
||||||
leaveOverlay(Overlay.SETTINGS);
|
|
||||||
|
|
||||||
app.getGuiNode().detachChild(overlayNode);
|
|
||||||
|
|
||||||
settingsDialog.hide();
|
|
||||||
|
|
||||||
settingsDepth--;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void enterVideoSettings() {
|
|
||||||
settingsDialog.hide();
|
|
||||||
videoSettingsDialog.show();
|
|
||||||
|
|
||||||
settingsDepth++;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void leaveVideoSettings() {
|
|
||||||
settingsDialog.show();
|
|
||||||
videoSettingsDialog.hide();
|
|
||||||
|
|
||||||
settingsDepth--;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void enterAudioSettings() {
|
|
||||||
settingsDialog.hide();
|
|
||||||
audioSettingsDialog.show();
|
|
||||||
|
|
||||||
settingsDepth++;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void leaveAudioSettings() {
|
|
||||||
settingsDialog.show();
|
|
||||||
audioSettingsDialog.hide();
|
|
||||||
|
|
||||||
settingsDepth--;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void leaveAdvanced() {
|
|
||||||
settingsDialog.show();
|
|
||||||
audioSettingsDialog.hide();
|
|
||||||
videoSettingsDialog.hide();
|
|
||||||
settingsDepth--;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void pressEscape() {
|
|
||||||
if(settingsDepth == 0) {
|
|
||||||
enterSettings();
|
|
||||||
} else if(settingsDepth == 1) {
|
|
||||||
leaveSettings();
|
|
||||||
} else {
|
|
||||||
leaveAdvanced();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void pressForward() {
|
|
||||||
if(this instanceof MainView mainView) {
|
|
||||||
mainView.forward(false);
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(this instanceof LobbyView lobbyView) {
|
|
||||||
lobbyView.ready();
|
|
||||||
}
|
|
||||||
|
|
||||||
if(this instanceof GameView gameView) {
|
|
||||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(this instanceof CeremonyView ceremonyView) {
|
|
||||||
ceremonyView.forward();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,195 +0,0 @@
|
|||||||
info face=null size=178 bold=0 italic=0 charset=ASCII unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1
|
|
||||||
common lineHeight=214 base=26 scaleW=2048 scaleH=2048 pages=1 packed=0
|
|
||||||
page id=0 file="Gunplay.png"
|
|
||||||
chars count=255
|
|
||||||
char id=9 x=0 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
|
||||||
char id=10 x=6 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
|
||||||
char id=13 x=12 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
|
||||||
char id=32 x=18 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=59 page=0 chnl=0
|
|
||||||
char id=33 x=24 y=46 width=40 height=220 xoffset=8 yoffset=0 xadvance=49 page=0 chnl=0
|
|
||||||
char id=34 x=64 y=46 width=62 height=220 xoffset=8 yoffset=0 xadvance=71 page=0 chnl=0
|
|
||||||
char id=35 x=126 y=46 width=95 height=220 xoffset=3 yoffset=0 xadvance=95 page=0 chnl=0
|
|
||||||
char id=36 x=221 y=46 width=84 height=220 xoffset=4 yoffset=0 xadvance=86 page=0 chnl=0
|
|
||||||
char id=37 x=305 y=46 width=148 height=220 xoffset=6 yoffset=0 xadvance=153 page=0 chnl=0
|
|
||||||
char id=38 x=453 y=46 width=127 height=220 xoffset=6 yoffset=0 xadvance=131 page=0 chnl=0
|
|
||||||
char id=39 x=580 y=46 width=31 height=220 xoffset=8 yoffset=0 xadvance=39 page=0 chnl=0
|
|
||||||
char id=40 x=611 y=46 width=44 height=220 xoffset=4 yoffset=0 xadvance=44 page=0 chnl=0
|
|
||||||
char id=41 x=655 y=46 width=44 height=220 xoffset=4 yoffset=0 xadvance=44 page=0 chnl=0
|
|
||||||
char id=42 x=699 y=46 width=71 height=220 xoffset=4 yoffset=0 xadvance=71 page=0 chnl=0
|
|
||||||
char id=43 x=770 y=46 width=86 height=220 xoffset=3 yoffset=0 xadvance=85 page=0 chnl=0
|
|
||||||
char id=44 x=856 y=46 width=38 height=220 xoffset=7 yoffset=0 xadvance=43 page=0 chnl=0
|
|
||||||
char id=45 x=894 y=46 width=65 height=220 xoffset=8 yoffset=0 xadvance=75 page=0 chnl=0
|
|
||||||
char id=46 x=959 y=46 width=39 height=220 xoffset=8 yoffset=0 xadvance=48 page=0 chnl=0
|
|
||||||
char id=47 x=998 y=46 width=102 height=220 xoffset=1 yoffset=0 xadvance=97 page=0 chnl=0
|
|
||||||
char id=48 x=1100 y=46 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
|
||||||
char id=49 x=1207 y=46 width=61 height=220 xoffset=2 yoffset=0 xadvance=64 page=0 chnl=0
|
|
||||||
char id=50 x=1268 y=46 width=104 height=220 xoffset=6 yoffset=0 xadvance=111 page=0 chnl=0
|
|
||||||
char id=51 x=1372 y=46 width=100 height=220 xoffset=6 yoffset=0 xadvance=106 page=0 chnl=0
|
|
||||||
char id=52 x=1472 y=46 width=111 height=220 xoffset=3 yoffset=0 xadvance=109 page=0 chnl=0
|
|
||||||
char id=53 x=1583 y=46 width=98 height=220 xoffset=7 yoffset=0 xadvance=105 page=0 chnl=0
|
|
||||||
char id=54 x=1681 y=46 width=104 height=220 xoffset=8 yoffset=0 xadvance=112 page=0 chnl=0
|
|
||||||
char id=55 x=1785 y=46 width=92 height=220 xoffset=6 yoffset=0 xadvance=93 page=0 chnl=0
|
|
||||||
char id=56 x=1877 y=46 width=100 height=220 xoffset=7 yoffset=0 xadvance=107 page=0 chnl=0
|
|
||||||
char id=57 x=0 y=266 width=105 height=220 xoffset=7 yoffset=0 xadvance=112 page=0 chnl=0
|
|
||||||
char id=58 x=105 y=266 width=36 height=220 xoffset=8 yoffset=0 xadvance=43 page=0 chnl=0
|
|
||||||
char id=59 x=141 y=266 width=37 height=220 xoffset=7 yoffset=0 xadvance=43 page=0 chnl=0
|
|
||||||
char id=60 x=178 y=266 width=59 height=220 xoffset=1 yoffset=0 xadvance=58 page=0 chnl=0
|
|
||||||
char id=61 x=237 y=266 width=92 height=220 xoffset=8 yoffset=0 xadvance=97 page=0 chnl=0
|
|
||||||
char id=62 x=329 y=266 width=59 height=220 xoffset=8 yoffset=0 xadvance=61 page=0 chnl=0
|
|
||||||
char id=63 x=388 y=266 width=96 height=220 xoffset=4 yoffset=0 xadvance=98 page=0 chnl=0
|
|
||||||
char id=64 x=484 y=266 width=132 height=220 xoffset=4 yoffset=0 xadvance=136 page=0 chnl=0
|
|
||||||
char id=65 x=616 y=266 width=120 height=220 xoffset=1 yoffset=0 xadvance=114 page=0 chnl=0
|
|
||||||
char id=66 x=736 y=266 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
|
||||||
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Before Width: | Height: | Size: 293 KiB |
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Before Width: | Height: | Size: 1016 KiB |
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Before Width: | Height: | Size: 535 KiB |
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Before Width: | Height: | Size: 611 KiB |
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Before Width: | Height: | Size: 684 KiB |
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Before Width: | Height: | Size: 786 KiB |
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Before Width: | Height: | Size: 216 KiB |
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Before Width: | Height: | Size: 274 KiB |
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Before Width: | Height: | Size: 3.9 MiB |
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Before Width: | Height: | Size: 3.3 MiB |
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Before Width: | Height: | Size: 3.3 MiB |
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Before Width: | Height: | Size: 3.1 MiB |
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Before Width: | Height: | Size: 1.4 MiB |
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Before Width: | Height: | Size: 894 KiB |