added message contents to the messages #17
@@ -8,37 +8,38 @@ public enum Asset {
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jet,
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lw,
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marine,
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node_home_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
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node_wait_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
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node_home_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
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node_wait_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
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node_home_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
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node_wait_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
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node_home_yellow("./node_home/node_home.j3o", "./node_home/node_home_orange_diff.png"),
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node_wait_yellow("./node_home/node_home.j3o", "./node_home/node_home_orange_diff.png"),
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node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
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node_wait_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
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node_home_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
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node_wait_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
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node_home_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
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node_wait_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
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node_home_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
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node_wait_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
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node_normal,
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node_start("./node_normal/node_normal.j3o", "./node_normal/node_start_diff.png"),
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node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_bonus_diff.png"),
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node_start("Models/node_normal/node_normal.j3o", "Models/node_normal/node_start_diff.png"),
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node_bonus("Models/node_normal/node_normal.j3o", "Models/node_normal/node_bonus_diff.png"),
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radar,
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ship(0.8f),
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smallTent,
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tank,
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// world(1.2f),
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world("./world_new/world_export_new.obj", "./world_new/world_new_diff.png", 1.2f),
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shield_ring("./shield_ring/shield_ring.obj", null),
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tree_small("./tree_small/tree_small.obj", "./tree_small/tree_small_diff.png"),
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tree_big("./tree_big/tree_big.obj", "./tree_big/tree_big_diff.png"),
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world("Models/world_new/world_export_new.obj", "Models/world_new/world_new_diff.png", 1.2f),
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shield_ring("Models/shield_ring/shield_ring.obj", null),
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tree_small("Models/tree_small/tree_small.obj", "Models/tree_small/tree_small_diff.png"),
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tree_big("Models/tree_big/tree_big.obj", "Models/tree_big/tree_big_diff.png"),
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turboCard,
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swapCard,
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shieldCard
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shieldCard,
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dice("Models/dice/dice.obj", "Models/dice/dice_diff.jpeg")
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;
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private final String modelPath;
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private final String diffPath;
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private final float size;
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private static final String root = "Models/";
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Asset() {
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String folderFileName = "./" + name() + "/" + name();
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String folderFileName = "./" + root + name() + "/" + name();
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this.modelPath = folderFileName + ".j3o";
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this.diffPath = folderFileName + "_diff.png";
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this.size = 1f;
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@@ -51,7 +52,7 @@ public enum Asset {
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}
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Asset(float size) {
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String folderFileName = "./" + name() + "/" + name();
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String folderFileName = "./" + root + name() + "/" + name();
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this.modelPath = folderFileName + ".j3o";
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this.diffPath = folderFileName + "_diff.png";
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this.size = size;
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@@ -0,0 +1,192 @@
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package pp.mdga.client;
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import com.jme3.collision.CollisionResults;
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import com.jme3.input.InputManager;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.*;
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import com.jme3.math.Ray;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.scene.Node;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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import pp.mdga.client.board.NodeControl;
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import pp.mdga.client.board.OutlineControl;
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import pp.mdga.client.board.PieceControl;
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import pp.mdga.client.gui.CardControl;
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import pp.mdga.client.view.GameView;
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import pp.mdga.game.Piece;
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public class InputSynchronizer {
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private MdgaApp app;
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private InputManager inputManager;
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protected boolean rightMousePressed = false;
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private float rotationAngle = 180f;
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private int scrollValue = 0;
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private CardControl hoverCard;
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private PieceControl hoverPiece;
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InputSynchronizer(MdgaApp app) {
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this.app = app;
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this.inputManager = app.getInputManager();
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hoverCard = null;
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hoverPiece = null;
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setupInput();
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}
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private void setupInput() {
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inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
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inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
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inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
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inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
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inputManager.addMapping("MouseVertical", new MouseAxisTrigger(MouseInput.AXIS_Y, false), new MouseAxisTrigger(MouseInput.AXIS_Y, true)); //Mouse Up Down movement
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inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
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inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
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inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
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inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
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inputManager.addListener(actionListener, "Settings", "RotateRightMouse", "Click", "Test");
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inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
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}
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private boolean test = false;
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private final ActionListener actionListener = new ActionListener() {
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@Override
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public void onAction(String name, boolean isPressed, float tpf) {
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if (name.equals("Settings") && isPressed) {
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app.getView().pressEscape();
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}
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if (name.equals("RotateRightMouse")) {
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rightMousePressed = isPressed;
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}
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if(name.equals("Click") && isPressed) {
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if (app.getView() instanceof GameView gameView) {
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CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayer().getRootNode(), CardControl.class);
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OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
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if(cardLayerSelect != null) {
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//cardSelect
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cardLayerSelect.outline();
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}
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if(cardLayerSelect == null && boardSelect != null) {
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//boardSelect
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if(boardSelect instanceof PieceControl pieceControl){
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if(pieceControl.isSelectable()) gameView.getBoardHandler().pieceSelect(pieceControl);
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}
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if(boardSelect instanceof NodeControl nodeControl){
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// nodeControl.outline();
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}
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}
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else {
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//both null
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}
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}
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}
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if(name.equals("Test") &&isPressed){
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test = true;
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}
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}
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};
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private final AnalogListener analogListener = new AnalogListener() {
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@Override
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public void onAnalog(String name, float value, float tpf) {
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if (name.equals("MouseLeft") && rightMousePressed) {
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rotationAngle -= value * 360f;
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}
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else if (name.equals("MouseRight") && rightMousePressed) {
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rotationAngle += value * 360f;
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}
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else if (name.equals("MouseScrollUp")) {
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scrollValue = Math.max(1, scrollValue - 5);
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}
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else if (name.equals("MouseScrollDown")) {
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scrollValue = Math.min(100, scrollValue + 5);
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}
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else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")){
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hoverPiece();
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}
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}
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};
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private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
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CollisionResults results = new CollisionResults();
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Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
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root.collideWith(ray, results);
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if (results.size() > 0) {
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return results.getClosestCollision().getGeometry().getControl(controlType);
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}
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return null;
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}
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private void hoverPiece() {
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if (app.getView() instanceof GameView gameView) {
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PieceControl control = checkPiece();
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if (control != null) {
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if(control != hoverPiece){
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pieceOff();
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hoverPiece = control;
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hoverPiece.hover();
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}
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}
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else pieceOff();
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}
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}
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private void hoverCardOutline() {
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if (app.getView() instanceof GameView gameView) {
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CardControl control = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayer().getRootNode(), CardControl.class);
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if (control != null) {
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if(control != hoverCard){
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pieceOff();
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hoverCard = control;
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hoverCard.outline();
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}
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}
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else pieceOff();
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}
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}
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private void hoverAction(){
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}
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private PieceControl checkPiece(){
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return checkHover(app.getCamera(), app.getRootNode(), PieceControl.class);
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}
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private void outlineOff(OutlineControl outline) {
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if (outline != null) outline.deOutline();
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outline = null;
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}
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private void pieceOff(){
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if(hoverPiece != null) hoverPiece.hoverOff();
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hoverPiece = null;
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}
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private Vector3f getMousePos(Camera cam){
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Vector2f mousePositionScreen = inputManager.getCursorPosition();
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return cam.getWorldCoordinates(mousePositionScreen, 0);
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}
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public float getRotation() {
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return (rotationAngle / 2) % 360;
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}
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public int getScroll() {
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return scrollValue;
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}
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}
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@@ -1,72 +0,0 @@
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package pp.mdga.client;
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import com.jme3.input.InputManager;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.*;
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public class InputSyncronizer {
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private MdgaApp app;
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private InputManager inputManager;
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protected boolean rightMousePressed = false;
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private float rotationAngle = 180f;
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private int scrollValue = 0;
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InputSyncronizer(MdgaApp app) {
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this.app = app;
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this.inputManager = app.getInputManager();
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setupInput();
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}
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private void setupInput() {
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inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
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inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
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inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
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inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
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inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
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inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
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inputManager.addListener(actionListener, "Settings", "RotateRightMouse");
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inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
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}
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private final ActionListener actionListener = new ActionListener() {
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@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
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if (name.equals("Settings") && isPressed) {
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app.getView().pressEscape();
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}
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if (name.equals("RotateRightMouse")) {
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rightMousePressed = isPressed;
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||||
}
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||||
}
|
||||
};
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||||
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||||
private final AnalogListener analogListener = new AnalogListener() {
|
||||
@Override
|
||||
public void onAnalog(String name, float value, float tpf) {
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if (name.equals("MouseLeft") && rightMousePressed) {
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||||
rotationAngle -= value * 360f;
|
||||
} else if (name.equals("MouseRight") && rightMousePressed) {
|
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rotationAngle += value * 360f;
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} else if (name.equals("MouseScrollUp")) {
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||||
scrollValue = Math.max(1, scrollValue - 5);
|
||||
} else if (name.equals("MouseScrollDown")) {
|
||||
scrollValue = Math.min(100, scrollValue + 5);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public float getRotation() {
|
||||
return (rotationAngle / 2) % 360;
|
||||
}
|
||||
|
||||
public int getScroll() {
|
||||
return scrollValue;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,28 @@
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package pp.mdga.client;
|
||||
|
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import com.jme3.app.SimpleApplication;
|
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import com.jme3.renderer.RenderManager;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import pp.mdga.client.acoustic.AcousticHandler;
|
||||
import pp.mdga.client.animation.AnimationHandler;
|
||||
import com.jme3.system.AppSettings;
|
||||
import pp.mdga.client.view.*;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.notification.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public class MdgaApp extends SimpleApplication {
|
||||
private AnimationHandler animationHandler;
|
||||
private AcousticHandler acousticHandler;
|
||||
private NotificationSynchronizer notificationSynchronizer;
|
||||
private InputSyncronizer inputSyncronizer;
|
||||
private InputSynchronizer inputSynchronizer;
|
||||
private ModelSyncronizer modelSyncronizer;
|
||||
|
||||
MdgaView view = null;
|
||||
private MdgaState state = MdgaState.MAIN;
|
||||
private MdgaState state = MdgaState.GAME;
|
||||
|
||||
private static float resolutionFactor = 1.8f;
|
||||
|
||||
@@ -43,7 +50,7 @@ public void simpleInitApp() {
|
||||
animationHandler = new AnimationHandler(this);
|
||||
acousticHandler = new AcousticHandler(this);
|
||||
notificationSynchronizer = new NotificationSynchronizer(this);
|
||||
inputSyncronizer = new InputSyncronizer(this);
|
||||
inputSynchronizer = new InputSynchronizer(this);
|
||||
modelSyncronizer = new ModelSyncronizer(this);
|
||||
|
||||
inputManager.deleteMapping("SIMPLEAPP_Exit");
|
||||
@@ -54,6 +61,33 @@ public void simpleInitApp() {
|
||||
GuiGlobals.initialize(this);
|
||||
|
||||
enter(state);
|
||||
|
||||
List<UUID> test = new ArrayList<>();
|
||||
UUID player0 = UUID.randomUUID();
|
||||
test.add(player0);
|
||||
UUID player1 = UUID.randomUUID();
|
||||
test.add(player1);
|
||||
test.add(UUID.randomUUID());
|
||||
test.add(UUID.randomUUID());
|
||||
|
||||
List<UUID> test_1 = new ArrayList<>();
|
||||
UUID player0_1 = UUID.randomUUID();
|
||||
test_1.add(player0_1);
|
||||
UUID player1_1 = UUID.randomUUID();
|
||||
test_1.add(player1_1);
|
||||
test_1.add(UUID.randomUUID());
|
||||
test_1.add(UUID.randomUUID());
|
||||
|
||||
notificationSynchronizer.addTestNotification(new PlayerInGameNotification(Color.AIRFORCE, test, "Player 1"));
|
||||
notificationSynchronizer.addTestNotification(new PlayerInGameNotification(Color.NAVY, test_1, "Player 2"));
|
||||
notificationSynchronizer.addTestNotification(new MovePieceNotification(player0, 0, true));
|
||||
notificationSynchronizer.addTestNotification(new MovePieceNotification(player0_1, 20, true));
|
||||
notificationSynchronizer.addTestNotification(new MovePieceNotification(player0_1, 20, 21));
|
||||
notificationSynchronizer.addTestNotification(new MovePieceNotification(player1, 0, true));
|
||||
notificationSynchronizer.addTestNotification(new MovePieceNotification(player0, 0, 7));
|
||||
// notificationSynchronizer.addTestNotification(new SelectableMoveNotification(new ArrayList<>(List.of(player0, player1)), new ArrayList<>(List.of(7,3)), new ArrayList<>(List.of(false, false))));
|
||||
notificationSynchronizer.addTestNotification(new SwapPieceNotification(player0, player0_1));
|
||||
// notificationSynchronizer.addTestNotification(new SelectableSwapNotification(new ArrayList<>(List.of(player0, player1)), new ArrayList<>(List.of(player0_1))));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -118,5 +152,5 @@ public ModelSyncronizer getModelSyncronizer() {
|
||||
return modelSyncronizer;
|
||||
}
|
||||
|
||||
public InputSyncronizer getInputSyncronizer() { return inputSyncronizer; }
|
||||
public InputSynchronizer getInputSyncronizer() { return inputSynchronizer; }
|
||||
}
|
||||
|
||||
@@ -21,7 +21,6 @@ public void addTestNotification(Notification n) {
|
||||
|
||||
public void update() {
|
||||
//TODO fetch model notifications
|
||||
|
||||
for (Notification n : notifications) {
|
||||
switch (app.getState()) {
|
||||
case MAIN:
|
||||
@@ -40,6 +39,7 @@ public void update() {
|
||||
throw new RuntimeException("no notification expected: " + n.toString());
|
||||
}
|
||||
}
|
||||
notifications.clear();
|
||||
}
|
||||
|
||||
private void handleMain(Notification notification) {
|
||||
@@ -71,8 +71,8 @@ private void handleGame(Notification notification) {
|
||||
|
||||
if (notification instanceof AcquireCardNotification) {
|
||||
// Handle AcquireCardNotification
|
||||
} else if (notification instanceof ActivePlayerNotification) {
|
||||
// Handle ActivePlayerNotification
|
||||
} else if (notification instanceof ActivePlayerNotification n) {
|
||||
gameView.getGuiHandler().setActivePlayer(n.getColor());
|
||||
} else if (notification instanceof CeremonyNotification) {
|
||||
app.enter(MdgaState.CEREMONY);
|
||||
} else if (notification instanceof DiceNowNotification) {
|
||||
@@ -81,14 +81,19 @@ private void handleGame(Notification notification) {
|
||||
// Handle DicingNotification
|
||||
} else if (notification instanceof DrawCardNotification) {
|
||||
// Handle DrawCardNotification
|
||||
} else if (notification instanceof HomeMoveNotification) {
|
||||
HomeMoveNotification n = (HomeMoveNotification)notification;
|
||||
gameView.getBoardHandler().moveHomePiece(n.getPieceId(), n.getHomeIndex());
|
||||
} else if (notification instanceof HomeMoveNotification home) {
|
||||
gameView.getBoardHandler().moveHomePiece(home.getPieceId(), home.getHomeIndex());
|
||||
} else if (notification instanceof InterruptNotification) {
|
||||
// Handle InterruptNotification
|
||||
} else if (notification instanceof MovePieceNotification) {
|
||||
MovePieceNotification n = (MovePieceNotification)notification;
|
||||
//gameView.getBoardHandler().movePiece(n.get); //TODO
|
||||
} else if (notification instanceof MovePieceNotification n) {
|
||||
if(n.isMoveStart()) {
|
||||
//StartMove
|
||||
gameView.getBoardHandler().movePieceStart(n.getPiece(), n.getMoveIndex());
|
||||
}
|
||||
else {
|
||||
//InfieldMove
|
||||
gameView.getBoardHandler().movePiece(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
|
||||
}
|
||||
} else if (notification instanceof MoveThrowPieceNotification) {
|
||||
MoveThrowPieceNotification n = (MoveThrowPieceNotification)notification;
|
||||
//gameView.getBoardHandler().throwPiece(n.); //TODO
|
||||
@@ -99,16 +104,16 @@ private void handleGame(Notification notification) {
|
||||
// Handle PieceInGameNotification
|
||||
} else if (notification instanceof PlayCardNotification) {
|
||||
// Handle PlayCardNotification
|
||||
} else if (notification instanceof PlayerInGameNotification) {
|
||||
} else if (notification instanceof PlayerInGameNotification n) {
|
||||
// Handle PlayerInGameNotification
|
||||
gameView.getBoardHandler().addPlayer(n.getColor(),n.getPiecesList());
|
||||
gameView.getGuiHandler().addPlayer(n.getColor(),n.getName());
|
||||
} else if (notification instanceof ResumeNotification) {
|
||||
// Handle ResumeNotification
|
||||
} else if (notification instanceof RollDiceNotification) {
|
||||
// Handle RollDiceNotification
|
||||
} else if (notification instanceof SelectableCardsNotification) {
|
||||
// Handle SelectableCardsNotification
|
||||
} else if (notification instanceof SelectablePiecesNotification) {
|
||||
// Handle SelectablePiecesNotification
|
||||
} else if (notification instanceof ShieldActiveNotification) {
|
||||
ShieldActiveNotification n = (ShieldActiveNotification)notification;
|
||||
gameView.getBoardHandler().shieldPiece(n.getPieceId());
|
||||
@@ -117,10 +122,14 @@ private void handleGame(Notification notification) {
|
||||
gameView.getBoardHandler().suppressShield(n.getPieceId());
|
||||
} else if (notification instanceof StartDialogNotification) {
|
||||
app.enter(MdgaState.MAIN);
|
||||
} else if (notification instanceof SwapPieceNotification) {
|
||||
// Handle SwapPieceNotification
|
||||
} else if (notification instanceof SwapPieceNotification n) {
|
||||
gameView.getBoardHandler().swapPieces(n.getFirstPiece(), n.getSecondPiece());
|
||||
} else if (notification instanceof WaitMoveNotification) {
|
||||
// Handle WaitMoveNotification
|
||||
} else if (notification instanceof SelectableMoveNotification n) {
|
||||
gameView.getBoardHandler().outlineMove(n.getPieces(), n.getMoveIndexe(), n.getHomeMoves());
|
||||
} else if (notification instanceof SelectableSwapNotification n) {
|
||||
gameView.getBoardHandler().outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ enum MusicAsset {
|
||||
private final String path;
|
||||
private final boolean loop;
|
||||
private final float subVolume;
|
||||
private static final String root = "Music/";
|
||||
|
||||
/**
|
||||
* Constructs a new MusicAsset object with the specified name and sub-volume.
|
||||
@@ -29,7 +30,7 @@ enum MusicAsset {
|
||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||
*/
|
||||
MusicAsset(String name, float subVolume) {
|
||||
this.path = "music/" + name;
|
||||
this.path = root + name;
|
||||
this.loop = false;
|
||||
this.subVolume = subVolume;
|
||||
}
|
||||
@@ -42,7 +43,7 @@ enum MusicAsset {
|
||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||
*/
|
||||
MusicAsset(String name, boolean loop, float subVolume) {
|
||||
this.path = "music/" + name;
|
||||
this.path = root + name;
|
||||
this.loop = loop;
|
||||
this.subVolume = subVolume;
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ enum SoundAsset {
|
||||
* @param name The name of the sound file.
|
||||
*/
|
||||
SoundAsset(String name) {
|
||||
this.path = "sound/" + name;
|
||||
this.path = "Sounds/" + name;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -16,12 +16,12 @@
|
||||
public class BoardHandler {
|
||||
private static final float GRID_SIZE = 1.72f;
|
||||
private static final float GRID_ELEVATION = 0.0f;
|
||||
private static final String MAP_NAME = "map.mdga";
|
||||
private static final String MAP_NAME = "Maps/map.mdga";
|
||||
|
||||
private final MdgaApp app;
|
||||
|
||||
private PileControl drawPile = null;
|
||||
private PileControl discardPile = null;
|
||||
private final PileControl drawPile = null;
|
||||
private final PileControl discardPile = null;
|
||||
|
||||
private ArrayList<NodeControl> infield;
|
||||
private Map<UUID, PieceControl> pieces;
|
||||
@@ -31,19 +31,31 @@ public class BoardHandler {
|
||||
private Map<Color, List<NodeControl>> waitingNodesMap;
|
||||
private Map<Color, List<PieceControl>> waitingPiecesMap;
|
||||
private Map<UUID, Color> pieceColor;
|
||||
private Set<OutlineControl> outlineControls;
|
||||
|
||||
private Node node;
|
||||
|
||||
private FilterPostProcessor fpp;
|
||||
private final FilterPostProcessor fpp;
|
||||
|
||||
private boolean init;
|
||||
private boolean isInitialised;
|
||||
|
||||
private boolean scheduleInit = false;
|
||||
private boolean scheduleShutdown = false;
|
||||
|
||||
private List<PieceControl> selectableOwnPieces = new ArrayList<>();
|
||||
private List<PieceControl> selectableEnemyPieces = new ArrayList<>();
|
||||
private PieceControl selectedOwnPiece;
|
||||
private PieceControl selectedEnemyPiece;
|
||||
|
||||
public BoardHandler(MdgaApp app, FilterPostProcessor fpp) {
|
||||
if(app == null) throw new RuntimeException("app is null");
|
||||
|
||||
this.init = false;
|
||||
this.isInitialised = false;
|
||||
this.app = app;
|
||||
this.fpp = fpp;
|
||||
selectedEnemyPiece = null;
|
||||
selectedOwnPiece = null;
|
||||
initMap();
|
||||
}
|
||||
|
||||
private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
|
||||
@@ -52,11 +64,10 @@ private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
|
||||
}
|
||||
|
||||
private void initMap() {
|
||||
if (init) return;
|
||||
if (isInitialised) return;
|
||||
|
||||
this.init = true;
|
||||
this.isInitialised = true;
|
||||
this.node = new Node("Asset Node");
|
||||
app.getRootNode().attachChild(node);
|
||||
|
||||
this.pieces = new HashMap<>();
|
||||
this.colorAssetsMap = new HashMap<>();
|
||||
@@ -65,6 +76,10 @@ private void initMap() {
|
||||
this.waitingNodesMap = new HashMap<>();
|
||||
this.waitingPiecesMap = new HashMap<>();
|
||||
this.pieceColor = new HashMap<>();
|
||||
this.outlineControls = new HashSet<>();
|
||||
|
||||
|
||||
|
||||
|
||||
List<AssetOnMap> assetOnMaps = MapLoader.loadMap(MAP_NAME);
|
||||
|
||||
@@ -75,7 +90,7 @@ private void initMap() {
|
||||
case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
|
||||
case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
|
||||
case node_normal, node_bonus, node_start ->
|
||||
infield.add(displayAndControl(assetOnMap, new NodeControl()));
|
||||
infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
|
||||
case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
|
||||
case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
|
||||
@@ -112,7 +127,7 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||
model.setMaterial(mat);
|
||||
node.attachChild(model);
|
||||
// app.getRootNode().attachChild(model);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
@@ -137,20 +152,22 @@ private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl)
|
||||
}
|
||||
|
||||
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
|
||||
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl()));
|
||||
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
|
||||
}
|
||||
|
||||
private float getRotationMove(Vector3f prev, Vector3f next) {
|
||||
Vector3f direction = next.subtract(prev).normalizeLocal();
|
||||
//I had to reverse dir.y, because then it worked.
|
||||
return (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
|
||||
float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
|
||||
if(newRot < 0) newRot += 360;
|
||||
return newRot;
|
||||
}
|
||||
|
||||
private void movePiece_rek(UUID uuid, int curIndex, int moveIndex){
|
||||
if (curIndex == moveIndex) return;
|
||||
|
||||
curIndex = (curIndex + 1) % 40;
|
||||
curIndex = (curIndex + 1) % infield.size();
|
||||
|
||||
PieceControl pieceControl = pieces.get(uuid);
|
||||
NodeControl nodeControl = infield.get(curIndex);
|
||||
@@ -178,7 +195,7 @@ private <T, E> List<T> removeItemFromMapList(Map<E,List<T>> map, E key, T item){
|
||||
|
||||
//public methods****************************************************************************************************
|
||||
public void addPlayer(Color color, List<UUID> uuid) {
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
|
||||
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
|
||||
@@ -191,6 +208,7 @@ public void addPlayer(Color color, List<UUID> uuid) {
|
||||
for (int i = 0; i < playerAssets.size(); i++){
|
||||
AssetOnMap assetOnMap = playerAssets.get(i);
|
||||
PieceControl pieceControl = displayAndControl(assetOnMap, new PieceControl(assetOnMap.rot(), app.getAssetManager(), app, fpp));
|
||||
pieceControl.setRotation(assetOnMap.rot());
|
||||
movePieceToNode(pieceControl, waitNodes.get(i));
|
||||
|
||||
pieces.put(uuid.get(i), pieceControl);
|
||||
@@ -202,7 +220,7 @@ public void addPlayer(Color color, List<UUID> uuid) {
|
||||
}
|
||||
|
||||
public void moveHomePiece(UUID uuid, int index){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
@@ -223,7 +241,7 @@ public void moveHomePiece(UUID uuid, int index){
|
||||
}
|
||||
|
||||
public void movePieceStart(UUID uuid, int nodeIndex){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
@@ -235,13 +253,13 @@ public void movePieceStart(UUID uuid, int nodeIndex){
|
||||
}
|
||||
|
||||
public void movePiece(UUID uuid, int curIndex, int moveIndex){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
movePiece_rek(uuid, curIndex, moveIndex);
|
||||
}
|
||||
|
||||
public void throwPiece(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
@@ -256,25 +274,25 @@ public void throwPiece(UUID uuid){
|
||||
}
|
||||
|
||||
public void shieldPiece(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).activateShield();
|
||||
}
|
||||
|
||||
public void unshieldPiece(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).deactivateShield();
|
||||
}
|
||||
|
||||
public void suppressShield(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).suppressShield();
|
||||
}
|
||||
|
||||
public void swapPieces(UUID piece1, UUID piece2){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
PieceControl piece1_control = pieces.get(piece1);
|
||||
PieceControl piece2_control = pieces.get(piece2);
|
||||
@@ -295,29 +313,165 @@ public void swapPieces(UUID piece1, UUID piece2){
|
||||
piece2_control.setLocation(pos1);
|
||||
}
|
||||
|
||||
public void init(){
|
||||
initMap();
|
||||
public void init() {
|
||||
// outlineControls.forEach((outlineControl) -> {
|
||||
// outlineControl.outline(outlineControl.getColor());
|
||||
// });
|
||||
|
||||
isInitialised = true;
|
||||
scheduleInit = false;
|
||||
app.getRootNode().attachChild(node);
|
||||
}
|
||||
|
||||
public void shutdown(){
|
||||
if (!init) return;
|
||||
outlineControls.forEach((outlineControl) -> {
|
||||
outlineControl.deOutline();
|
||||
});
|
||||
|
||||
init = false;
|
||||
isInitialised = false;
|
||||
scheduleShutdown = false;
|
||||
app.getRootNode().detachChild(node);
|
||||
}
|
||||
|
||||
|
||||
//List<Pieces>
|
||||
//List<NodesIndexe>
|
||||
public void highlight(UUID uuid, boolean bool){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).highlight(bool);
|
||||
pieces.get(uuid).setSelectable(bool);
|
||||
|
||||
pieces.get(uuid).outline(bool);
|
||||
}
|
||||
|
||||
public void unHighlight(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
public void deOutline(UUID uuid){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).deOutline();
|
||||
|
||||
outlineControls.remove(pieces.get(uuid));
|
||||
}
|
||||
|
||||
public void outline(int index){
|
||||
// infield.get(index).outline();
|
||||
|
||||
outlineControls.add(infield.get(index));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//called when (dice) moveNum is received from server to display the movable pieces and corresponding moveNodes
|
||||
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
|
||||
if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size");
|
||||
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for (int i = 0; i < pieces.size(); i++) {
|
||||
UUID uuid = pieces.get(i);
|
||||
PieceControl pieceControl = this.pieces.get(uuid);
|
||||
NodeControl nodeControl;
|
||||
|
||||
if (homeMoves.get(i)) {
|
||||
Color color = pieceColor.get(uuid);
|
||||
nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
|
||||
}
|
||||
else {
|
||||
nodeControl = infield.get(moveIndexe.get(i));
|
||||
}
|
||||
nodeControl.highlight();
|
||||
pieceControl.highlight(false);
|
||||
pieceControl.setHoverable(true);
|
||||
pieceControl.setSelectable(true);
|
||||
selectableOwnPieces.add(pieceControl);
|
||||
}
|
||||
}
|
||||
|
||||
//called when swap notification is received to highlight and select own/enemy pieces
|
||||
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
|
||||
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for(UUID uuid : ownPieces) {
|
||||
PieceControl p = pieces.get(uuid);
|
||||
p.highlight(false);
|
||||
p.setHoverable(true);
|
||||
p.setSelectable(true);
|
||||
selectableOwnPieces.add(p);
|
||||
}
|
||||
for(UUID uuid : enemyPieces) {
|
||||
PieceControl p = pieces.get(uuid);
|
||||
p.highlight(true);
|
||||
p.setHoverable(true);
|
||||
p.setSelectable(true);
|
||||
selectableEnemyPieces.add(p);
|
||||
}
|
||||
}
|
||||
|
||||
//called from inputSynchronizer when a piece is selectable
|
||||
public void pieceSelect(PieceControl pieceSelected) {
|
||||
boolean isSelected = pieceSelected.isSelected();
|
||||
if(selectableOwnPieces.contains(pieceSelected)){
|
||||
for(PieceControl p : selectableOwnPieces) {
|
||||
p.unSelect();
|
||||
}
|
||||
if (!isSelected) {
|
||||
pieceSelected.select();
|
||||
selectedOwnPiece = pieceSelected;
|
||||
}
|
||||
else {
|
||||
pieceSelected.unSelect();
|
||||
selectedOwnPiece = null;
|
||||
}
|
||||
}
|
||||
else if(selectableEnemyPieces.contains(pieceSelected)) {
|
||||
for(PieceControl p : selectableEnemyPieces) {
|
||||
p.unSelect();
|
||||
}
|
||||
if (!isSelected) {
|
||||
pieceSelected.select();
|
||||
selectedEnemyPiece = pieceSelected;
|
||||
}
|
||||
else {
|
||||
pieceSelected.unSelect();
|
||||
selectedEnemyPiece = null;
|
||||
}
|
||||
}
|
||||
else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
|
||||
}
|
||||
|
||||
//called when view is no longer needed to select pieces
|
||||
public void clearSelectable(){
|
||||
for(PieceControl p : selectableEnemyPieces) {
|
||||
p.unSelect();
|
||||
p.setSelectable(false);
|
||||
}
|
||||
for(PieceControl p : selectableOwnPieces) {
|
||||
p.unSelect();
|
||||
p.setSelectable(false);
|
||||
}
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedEnemyPiece = null;
|
||||
selectedOwnPiece = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void deOutline(int index){
|
||||
infield.get(index).deOutline();
|
||||
|
||||
outlineControls.remove(infield.get(index));
|
||||
}
|
||||
|
||||
public void enableHover(UUID uuid){
|
||||
pieces.get(uuid).setHoverable(true);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,22 +1,27 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class NodeControl extends AbstractControl {
|
||||
public class NodeControl extends OutlineControl {
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float v) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
|
||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
|
||||
|
||||
public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
|
||||
super(app, fpp);
|
||||
}
|
||||
|
||||
public Vector3f getLocation(){
|
||||
return this.getSpatial().getLocalTranslation();
|
||||
}
|
||||
|
||||
public void highlight() {
|
||||
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
package pp.mdga.client.board.Outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.MaterialDef;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.post.Filter;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
|
||||
public class OutlineProFilter extends Filter {
|
||||
|
||||
private OutlinePreFilter outlinePreFilter;
|
||||
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
||||
private float outlineWidth = 1;
|
||||
|
||||
public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
|
||||
super("OutlineFilter");
|
||||
this.outlinePreFilter = outlinePreFilter;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
|
||||
material = new Material(matDef);
|
||||
material.setVector2("Resolution", new Vector2f(w, h));
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void preFrame(float tpf) {
|
||||
super.preFrame(tpf);
|
||||
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
||||
// System.out.println("OutlineFilter.preFrame()");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
|
||||
// System.out.println("OutlineFilter.postFrame()");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
public ColorRGBA getOutlineColor() {
|
||||
return outlineColor;
|
||||
}
|
||||
|
||||
public void setOutlineColor(ColorRGBA outlineColor) {
|
||||
this.outlineColor = outlineColor;
|
||||
if (material != null) {
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
}
|
||||
}
|
||||
|
||||
public float getOutlineWidth() {
|
||||
return outlineWidth;
|
||||
}
|
||||
|
||||
public void setOutlineWidth(float outlineWidth) {
|
||||
this.outlineWidth = outlineWidth;
|
||||
if (material != null) {
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
}
|
||||
|
||||
public OutlinePreFilter getOutlinePreFilter() {
|
||||
return outlinePreFilter;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,8 +23,8 @@ public class SelectObjectOutliner {
|
||||
private final int width;
|
||||
private boolean selected;
|
||||
private ViewPort outlineViewport = null;
|
||||
private OutlineFilter outlineFilter = null;
|
||||
|
||||
// private OutlineFilter outlineFilter = null;
|
||||
private OutlineProFilter outlineFilter = null;
|
||||
|
||||
public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam) {
|
||||
this.selected = false;
|
||||
@@ -49,11 +49,19 @@ public void select(Spatial model, ColorRGBA color) {
|
||||
}
|
||||
}
|
||||
|
||||
public void select(Spatial model, ColorRGBA color, int width) {
|
||||
if(!selected){
|
||||
selected = true;
|
||||
showOutlineFilterEffect(model, width, color);
|
||||
}
|
||||
}
|
||||
|
||||
private void hideOutlineFilterEffect(Spatial model) {
|
||||
outlineFilter.setEnabled(false);
|
||||
outlineFilter.getOutlinePreFilter().setEnabled(false);
|
||||
fpp.removeFilter(outlineFilter);
|
||||
outlineViewport.detachScene(model);
|
||||
outlineViewport.clearProcessors();
|
||||
renderManager.removePreView(outlineViewport);
|
||||
outlineViewport = null;
|
||||
}
|
||||
@@ -68,7 +76,8 @@ private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color)
|
||||
outlineViewport.attachScene(model);
|
||||
outlineViewport.addProcessor(outlineFpp);
|
||||
|
||||
outlineFilter = new OutlineFilter(outlinePreFilter);
|
||||
// outlineFilter = new OutlineFilter(outlinePreFilter);
|
||||
outlineFilter = new OutlineProFilter(outlinePreFilter);
|
||||
outlineFilter.setOutlineColor(color);
|
||||
outlineFilter.setOutlineWidth(width);
|
||||
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.Outline.SelectObjectOutliner;
|
||||
|
||||
public class OutlineControl extends AbstractControl {
|
||||
private static final int THICKNESS_DEFAULT = 6;
|
||||
private final SelectObjectOutliner outlineOwn;
|
||||
|
||||
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
|
||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera());
|
||||
}
|
||||
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam);
|
||||
}
|
||||
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
|
||||
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam);
|
||||
}
|
||||
|
||||
public void outline(ColorRGBA color){
|
||||
outlineOwn.select(spatial, color);
|
||||
}
|
||||
|
||||
public void outline(ColorRGBA color, int width){
|
||||
deOutline();
|
||||
outlineOwn.select(spatial, color, width);
|
||||
}
|
||||
|
||||
public void deOutline(){
|
||||
outlineOwn.deselect(spatial);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -7,18 +7,14 @@
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.Outline.SelectObjectOutliner;
|
||||
|
||||
public class PieceControl extends AbstractControl {
|
||||
public class PieceControl extends OutlineControl {
|
||||
private final float initRotation;
|
||||
private final AssetManager assetManager;
|
||||
private Spatial shieldRing;
|
||||
@@ -30,40 +26,53 @@ public class PieceControl extends AbstractControl {
|
||||
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
|
||||
private static final float SHIELD_Z = 0f;
|
||||
|
||||
SelectObjectOutliner outlineOwn;
|
||||
|
||||
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
|
||||
private static final int OUTLINE_THICKNESS = 4;
|
||||
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
|
||||
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
|
||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
|
||||
private static final int OUTLINE_HOVER_WIDTH = 6;
|
||||
private static final int OUTLINE_SELECT_WIDTH = 8;
|
||||
|
||||
private final Node parentNode;
|
||||
private boolean enemy;
|
||||
private boolean hoverable;
|
||||
private boolean highlight;
|
||||
private boolean selectable;
|
||||
private boolean select;
|
||||
|
||||
|
||||
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp){
|
||||
super();
|
||||
super(app, fpp);
|
||||
this.parentNode = new Node();
|
||||
this.initRotation = initRotation;
|
||||
this.assetManager = assetManager;
|
||||
this.shieldRing = null;
|
||||
this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
|
||||
|
||||
outlineOwn = new SelectObjectOutliner(OUTLINE_THICKNESS, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera());
|
||||
|
||||
enemy = false;
|
||||
hoverable = false;
|
||||
highlight = false;
|
||||
selectable = false;
|
||||
select = false;
|
||||
}
|
||||
|
||||
public float getRotation() {
|
||||
return (float) Math.toDegrees(this.spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
|
||||
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
|
||||
}
|
||||
|
||||
public void setRotation(float rot){
|
||||
if(rot < 0) rot =- 360;
|
||||
|
||||
Quaternion quaternion = new Quaternion();
|
||||
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
|
||||
this.spatial.setLocalRotation(quaternion);
|
||||
spatial.setLocalRotation(quaternion);
|
||||
}
|
||||
|
||||
public Vector3f getLocation(){
|
||||
return this.getSpatial().getLocalTranslation();
|
||||
return spatial.getLocalTranslation();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -73,18 +82,13 @@ protected void controlUpdate(float delta) {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
|
||||
}
|
||||
|
||||
public void setLocation(Vector3f loc){
|
||||
this.getSpatial().setLocalTranslation(loc);
|
||||
this.spatial.setLocalTranslation(loc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSpatial(Spatial spatial){
|
||||
if(this.getSpatial() == null && spatial != null){
|
||||
if(this.spatial == null && spatial != null){
|
||||
super.setSpatial(spatial);
|
||||
initSpatial();
|
||||
}
|
||||
@@ -96,8 +100,8 @@ public void setSpatial(Spatial spatial){
|
||||
public void initSpatial(){
|
||||
setRotation(this.initRotation);
|
||||
|
||||
Node oldParent = this.spatial.getParent();
|
||||
this.parentNode.setName(this.spatial.getName() + " Parent");
|
||||
Node oldParent = spatial.getParent();
|
||||
this.parentNode.setName(spatial.getName() + " Parent");
|
||||
oldParent.detachChild(this.getSpatial());
|
||||
this.parentNode.attachChild(this.getSpatial());
|
||||
oldParent.attachChild(this.parentNode);
|
||||
@@ -132,19 +136,66 @@ public void suppressShield(){
|
||||
}
|
||||
|
||||
public void setMaterial(Material mat){
|
||||
this.spatial.setMaterial(mat);
|
||||
spatial.setMaterial(mat);
|
||||
}
|
||||
|
||||
public Material getMaterial(){
|
||||
return ((Geometry) this.spatial).getMaterial();
|
||||
return ((Geometry) getSpatial()).getMaterial();
|
||||
}
|
||||
|
||||
public void outline(boolean enemy) {
|
||||
ColorRGBA color = enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR;
|
||||
outlineOwn.select(this.getSpatial(), color);
|
||||
|
||||
//highlight own/enemy figure to select
|
||||
public void highlight(boolean enemy) {
|
||||
this.enemy = enemy;
|
||||
highlight = true;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||
}
|
||||
|
||||
public void unHighlight(){
|
||||
highlight = false;
|
||||
}
|
||||
|
||||
|
||||
public void hover(){
|
||||
if(!hoverable) return;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
|
||||
}
|
||||
|
||||
public void hoverOff(){
|
||||
if(!hoverable) return;
|
||||
|
||||
if(select) select();
|
||||
else if(highlight) highlight(enemy);
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
public void unSelect(){
|
||||
select = false;
|
||||
if(highlight) highlight(enemy);
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
public void select(){
|
||||
if(!selectable) return;
|
||||
select = true;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
|
||||
}
|
||||
|
||||
public void setSelectable(boolean selectable){
|
||||
this.selectable = selectable;
|
||||
}
|
||||
|
||||
public boolean isSelected() { return select; }
|
||||
|
||||
public boolean isSelectable() {
|
||||
return selectable;
|
||||
}
|
||||
|
||||
public void setHoverable(boolean hoverable) {
|
||||
this.hoverable = hoverable;
|
||||
}
|
||||
|
||||
public void deOutline() {
|
||||
outlineOwn.deselect(this.getSpatial());
|
||||
super.deOutline();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ public HostDialog(MdgaApp app, Node node, Runnable backAction) {
|
||||
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
|
||||
container.setBackground(quad1);
|
||||
|
||||
Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
|
||||
Texture texture = app.getAssetManager().loadTexture("Images/mdga_logo.png");
|
||||
|
||||
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public JoinDialog(MdgaApp app, Node node, Runnable backAction) {
|
||||
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
|
||||
container.setBackground(quad1);
|
||||
|
||||
Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
|
||||
Texture texture = app.getAssetManager().loadTexture("Images/mdga_logo.png");
|
||||
|
||||
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ public class SettingsButtonDialog extends Dialog {
|
||||
public SettingsButtonDialog(MdgaApp app, Node node, String label, Runnable action) {
|
||||
super(app, node);
|
||||
|
||||
icon = new IconComponent("zahnrad.png");
|
||||
icon = new IconComponent("Images/zahnrad.png");
|
||||
icon.setIconScale(0.1f * app.getResolutionFactor());
|
||||
|
||||
createButton(label, action, new Vector3f(60 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class SingleButtonTopRight extends Dialog {
|
||||
public SingleButtonTopRight(MdgaApp app, Node node, String label, Runnable action) {
|
||||
super(app, node);
|
||||
|
||||
createButton(label, action, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
float x = (14 * horitontal_step) - container.getPreferredSize().x;
|
||||
float y = 8.5f * vertical_step;
|
||||
|
||||
container.setLocalTranslation(x, y, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
}
|
||||
|
||||
protected void createButton(String label, Runnable action, Vector3f size) {
|
||||
Button button = new Button(label);
|
||||
button.addClickCommands(source -> action.run());
|
||||
button.setFontSize(fontSize);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
button.setPreferredSize(size);
|
||||
button.setTextHAlignment(HAlignment.Center);
|
||||
button.setTextVAlignment(VAlignment.Center);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(ColorRGBA.Red);
|
||||
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
button.setBackground(background);
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
|
||||
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(ColorRGBA.Yellow);
|
||||
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(hoverBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
|
||||
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(ColorRGBA.Red);
|
||||
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(normalBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
container.addChild(button);
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ public StartDialog(MdgaApp app, Node node) {
|
||||
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
|
||||
container.setBackground(quad1);
|
||||
|
||||
Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
|
||||
Texture texture = app.getAssetManager().loadTexture("Images/mdga_logo.png");
|
||||
|
||||
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
|
||||
|
||||
|
||||
@@ -1,23 +1,24 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.OutlineControl;
|
||||
|
||||
public class CardControl extends AbstractControl {
|
||||
public class CardControl extends OutlineControl {
|
||||
|
||||
public CardControl(){
|
||||
private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
|
||||
private static final int OUTLINE_THICKNESS = 9;
|
||||
|
||||
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
||||
super(app, fpp, cam, OUTLINE_THICKNESS);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
public void outline(){
|
||||
super.outline(OUTLINE_COLOR);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,11 +5,15 @@
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.ComposeFilter;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.Asset;
|
||||
|
||||
import java.util.*;
|
||||
@@ -21,11 +25,16 @@ public class CardLayer extends AbstractAppState {
|
||||
private boolean init;
|
||||
|
||||
private List<Spatial> cardBuffer;
|
||||
private final FilterPostProcessor fpp;
|
||||
private final Camera overlayCam;
|
||||
Texture2D backTexture;
|
||||
|
||||
|
||||
public CardLayer() {
|
||||
public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
|
||||
this.overlayCam = overlayCam;
|
||||
this.fpp = fpp;
|
||||
this.cardBuffer = new ArrayList<>();
|
||||
init = false;
|
||||
this.backTexture = backTexture;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -33,23 +42,20 @@ public void initialize(AppStateManager stateManager, Application app ) {
|
||||
this.app = app;
|
||||
root = new Node("Under gui viewport Root");
|
||||
|
||||
Camera originalCam = app.getCamera();
|
||||
|
||||
Camera cam = new Camera(originalCam.getWidth(), originalCam.getHeight());
|
||||
cam.setParallelProjection(false);
|
||||
cam.setFrustum(originalCam.getFrustumNear(), originalCam.getFrustumFar(), originalCam.getFrustumLeft(), originalCam.getFrustumRight(),originalCam.getFrustumTop(), originalCam.getFrustumBottom());
|
||||
cam.setFov(originalCam.getFov());
|
||||
cam.setLocation(new Vector3f(0, 0, 10));
|
||||
cam.lookAt(new Vector3f(0,0,0), Vector3f.UNIT_Y);
|
||||
|
||||
ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", cam);
|
||||
ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
|
||||
view.setEnabled(true);
|
||||
view.setClearFlags(false, true, false);
|
||||
view.setClearFlags(true, true, true);
|
||||
view.attachScene(root);
|
||||
fpp.setFrameBufferFormat(Image.Format.RGBA8);
|
||||
fpp.addFilter(new ComposeFilter(backTexture));
|
||||
view.addProcessor(fpp);
|
||||
|
||||
if(!init) init = true;
|
||||
}
|
||||
|
||||
|
||||
public void shutdown(){
|
||||
cardBuffer.clear();
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
|
||||
@@ -61,7 +67,7 @@ public void render(RenderManager rm) {
|
||||
|
||||
@Override
|
||||
public void update( float tpf ) {
|
||||
root.updateLogicalState(tpf);
|
||||
|
||||
|
||||
if (init && !cardBuffer.isEmpty()) {
|
||||
for(Spatial spatial : cardBuffer){
|
||||
@@ -69,9 +75,22 @@ public void update( float tpf ) {
|
||||
}
|
||||
cardBuffer.clear();
|
||||
}
|
||||
root.updateLogicalState(tpf);
|
||||
}
|
||||
|
||||
public void addCard(Spatial card){
|
||||
public void addSpatial(Spatial card){
|
||||
cardBuffer.add(card);
|
||||
}
|
||||
|
||||
public void deleteSpatial(Spatial spatial){
|
||||
root.detachChild(spatial);
|
||||
}
|
||||
|
||||
public Camera getOverlayCam(){
|
||||
return overlayCam;
|
||||
}
|
||||
|
||||
public Node getRootNode(){
|
||||
return root;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class DiceControl extends AbstractControl {
|
||||
private final Random random = new Random();
|
||||
private Quaternion targetRotation; // Final rotation of the dice
|
||||
private final Vector3f angularVelocity = new Vector3f(); // Rotational velocity (radians/sec)
|
||||
private float deceleration = 0.5f; // Friction-like deceleration
|
||||
private boolean isRolling = false;
|
||||
private boolean slerp = false;
|
||||
private float timeElapsed = 0.0f;
|
||||
private float rollDuration = 0.0001f;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (isRolling) {
|
||||
if(!slerp) {
|
||||
// Apply rotational velocity to the dice
|
||||
Quaternion currentRotation = spatial.getLocalRotation();
|
||||
Quaternion deltaRotation = new Quaternion();
|
||||
deltaRotation.fromAngles(
|
||||
angularVelocity.x * tpf,
|
||||
angularVelocity.y * tpf,
|
||||
angularVelocity.z * tpf
|
||||
);
|
||||
spatial.setLocalRotation(currentRotation.mult(deltaRotation));
|
||||
|
||||
// Gradually reduce rotational velocity (simulate deceleration)
|
||||
angularVelocity.subtractLocal(
|
||||
angularVelocity.mult(deceleration * tpf)
|
||||
);
|
||||
|
||||
// Stop rolling when angular velocity is close to zero
|
||||
if (angularVelocity.lengthSquared() < 3f) {
|
||||
slerp = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
timeElapsed += tpf * rollDuration;
|
||||
|
||||
|
||||
if (timeElapsed > 1.0f) timeElapsed = 1.0f;
|
||||
// Quaternion interpolated = new Quaternion();
|
||||
// interpolated.slerp(spatial.getLocalRotation(), targetRotation, progress);
|
||||
// spatial.setLocalRotation(interpolated);
|
||||
Quaternion interpolated = spatial.getLocalRotation().clone();
|
||||
interpolated.nlerp(targetRotation, lerp(timeElapsed));
|
||||
spatial.setLocalRotation(interpolated);
|
||||
|
||||
// Stop rolling once duration is complete
|
||||
if (timeElapsed >= 1.0f) {
|
||||
isRolling = false;
|
||||
slerp = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No custom rendering needed
|
||||
}
|
||||
|
||||
public void rollDice(int diceNum) {
|
||||
if (isRolling) return; // Prevent re-rolling during animation
|
||||
|
||||
// Set high initial rotational velocity
|
||||
angularVelocity.set(
|
||||
random.nextFloat() * 1000f + 200f, // X-axis speed
|
||||
random.nextFloat() * 1000f + 200f, // Y-axis speed
|
||||
random.nextFloat() * 1000f + 200f // Z-axis speed
|
||||
);
|
||||
|
||||
// Set final target rotation for the diceNum
|
||||
targetRotation = getRotationForDiceNum(diceNum);
|
||||
|
||||
isRolling = true;
|
||||
}
|
||||
|
||||
private Quaternion getRotationForDiceNum(int diceNum) {
|
||||
// Define specific rotations for each dice face (adjust based on your dice model)
|
||||
return switch (diceNum) {
|
||||
case 1 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_X); //
|
||||
case 2 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_Y); //
|
||||
case 3 -> new Quaternion().fromAngleAxis((float) (0 * (Math.PI / 2)), Vector3f.UNIT_X); //
|
||||
case 4 -> new Quaternion().fromAngleAxis((float) (2 * (Math.PI / 2)), Vector3f.UNIT_Y); //
|
||||
case 5 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_Y); //
|
||||
case 6 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_X); //
|
||||
default -> throw new IllegalArgumentException("Invalid dice number: " + diceNum);
|
||||
};
|
||||
}
|
||||
|
||||
public static float lerp(float t) {
|
||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,15 +1,21 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import java.util.*;
|
||||
|
||||
|
||||
public class GuiHandler {
|
||||
@@ -17,23 +23,44 @@ public class GuiHandler {
|
||||
private MdgaApp app;
|
||||
private CardLayer cardLayer;
|
||||
private Map<UUID, CardControl> ownCardsMap;
|
||||
private BitmapFont playerFont;
|
||||
private Node playerNameNode;
|
||||
private List<Color> playerOrder;
|
||||
Map<Color, String> colorNameMap;
|
||||
|
||||
private static final Vector3f START = new Vector3f(-3,-3,0);
|
||||
private static final Vector3f MARGIN = new Vector3f(2.5f,0,0);
|
||||
|
||||
public GuiHandler(MdgaApp app) {
|
||||
private final FilterPostProcessor fpp;
|
||||
Texture2D backTexture;
|
||||
private Camera cardLayerCamera;
|
||||
|
||||
public GuiHandler(MdgaApp app, Texture2D backTexture) {
|
||||
this.app = app;
|
||||
this.fpp = new FilterPostProcessor(app.getAssetManager());
|
||||
this.backTexture = backTexture;
|
||||
cardLayerCamera = createOverlayCam();
|
||||
}
|
||||
|
||||
public void init(){
|
||||
cardLayer = new CardLayer();
|
||||
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
|
||||
app.getStateManager().attach(cardLayer);
|
||||
ownCardsMap = new HashMap<>();
|
||||
playerFont = app.getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
||||
playerNameNode = new Node("player name node");
|
||||
app.getGuiNode().attachChild(playerNameNode);
|
||||
playerOrder = new ArrayList<>();
|
||||
colorNameMap = new HashMap<>();
|
||||
}
|
||||
|
||||
addCard(BonusCard.SHIELD, UUID.randomUUID());
|
||||
addCard(BonusCard.TURBO, UUID.randomUUID());
|
||||
addCard(BonusCard.SWAP, UUID.randomUUID());
|
||||
|
||||
public void shutdown(){
|
||||
if(cardLayer != null){
|
||||
cardLayer.shutdown();
|
||||
}
|
||||
|
||||
cardLayer = null;
|
||||
ownCardsMap = null;
|
||||
}
|
||||
|
||||
private Asset bonusToAsset(BonusCard card){
|
||||
@@ -48,7 +75,33 @@ private Asset bonusToAsset(BonusCard card){
|
||||
public void addCard(BonusCard card, UUID uuid) {
|
||||
CardControl control = createCard(bonusToAsset(card), nextPos());
|
||||
ownCardsMap.put(uuid, control);
|
||||
cardLayer.addCard(control.getSpatial());
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
}
|
||||
|
||||
public void showDice(){
|
||||
DiceControl control = createDice();
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.rollDice(1);
|
||||
}
|
||||
|
||||
private DiceControl createDice() {
|
||||
Spatial spatial = app.getAssetManager().loadModel(Asset.dice.getModelPath());
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(Asset.dice.getDiffPath()));
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(1f);
|
||||
spatial.setLocalTranslation(new Vector3f(0,0,0));
|
||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||
DiceControl control = new DiceControl();
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
public void deleteCard(UUID uuid){
|
||||
if(!ownCardsMap.containsKey(uuid)) throw new RuntimeException("uuid dont exist in ownCardsmap");
|
||||
|
||||
cardLayer.deleteSpatial(ownCardsMap.get(uuid).getSpatial());
|
||||
ownCardsMap.remove(uuid);
|
||||
}
|
||||
|
||||
private Vector3f nextPos() {
|
||||
@@ -63,8 +116,92 @@ private CardControl createCard(Asset card, Vector3f pos){
|
||||
spatial.setLocalScale(1f);
|
||||
spatial.setLocalTranslation(pos);
|
||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||
CardControl control = new CardControl();
|
||||
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam());
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
private void drawPlayers(){
|
||||
playerNameNode.detachAllChildren();
|
||||
|
||||
float paddingTop = 10;
|
||||
float paddingLeft = 15;
|
||||
float margin = 35;
|
||||
|
||||
for(int i = 0; i < playerOrder.size(); i++) {
|
||||
Color color = playerOrder.get(i);
|
||||
if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
|
||||
|
||||
String name = colorNameMap.get(color);
|
||||
renderName(name, paddingTop + margin * i, paddingLeft, i == 0);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderName(String name, float paddingTop, float paddingLeft, boolean first){
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(28);
|
||||
hudText.setColor(first ? ColorRGBA.Blue : ColorRGBA.White);
|
||||
hudText.setText(name);
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
hudText.setLocalTranslation(paddingLeft, screenHeight - paddingTop, 0);
|
||||
playerNameNode.attachChild(hudText);
|
||||
}
|
||||
|
||||
public void setPlayers(List<String> names, List<Color> colors){
|
||||
if(names.size() != colors.size()) throw new RuntimeException("names and colors are not the same size");
|
||||
|
||||
for(int i = 0; i < names.size(); i++){
|
||||
colorNameMap.put(colors.get(i), names.get(i));
|
||||
}
|
||||
|
||||
this.playerOrder = new ArrayList<>(colors);
|
||||
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
public void addPlayer(Color color, String name){
|
||||
colorNameMap.put(color, name);
|
||||
playerOrder.add(color);
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
public void setActivePlayer(Color color){
|
||||
Color lastFirst = playerOrder.remove(0);
|
||||
playerOrder.remove(color);
|
||||
playerOrder.add(0,color);
|
||||
playerOrder.add(lastFirst);
|
||||
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
private Camera createOverlayCam(){
|
||||
Camera originalCam = app.getCamera();
|
||||
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
|
||||
overlayCam.setParallelProjection(false);
|
||||
overlayCam.setFrustum(originalCam.getFrustumNear(), originalCam.getFrustumFar(), originalCam.getFrustumLeft(), originalCam.getFrustumRight(),originalCam.getFrustumTop(), originalCam.getFrustumBottom());
|
||||
overlayCam.setFov(originalCam.getFov());
|
||||
overlayCam.setLocation(new Vector3f(0, 0, 10));
|
||||
overlayCam.lookAt(new Vector3f(0,0,0), Vector3f.UNIT_Y);
|
||||
return overlayCam;
|
||||
}
|
||||
|
||||
public void test(){
|
||||
UUID uuid = UUID.randomUUID();
|
||||
addCard(BonusCard.SHIELD, uuid);
|
||||
addCard(BonusCard.TURBO, UUID.randomUUID());
|
||||
addCard(BonusCard.SWAP, UUID.randomUUID());
|
||||
|
||||
showDice();
|
||||
}
|
||||
|
||||
public Camera getCardLayerCamera() {
|
||||
return cardLayerCamera;
|
||||
}
|
||||
|
||||
public CardLayer getCardLayer(){
|
||||
return cardLayer;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ public void onLeave() {
|
||||
}
|
||||
|
||||
private void awardCeremony() {
|
||||
background = createBackground("b1.png");
|
||||
background = createBackground("Images/b1.png");
|
||||
node.attachChild(background);
|
||||
|
||||
continueButton.show();
|
||||
@@ -47,7 +47,7 @@ private void awardCeremony() {
|
||||
}
|
||||
|
||||
private void statistics() {
|
||||
background = createBackground("b2.png");
|
||||
background = createBackground("Images/b2.png");
|
||||
node.attachChild(background);
|
||||
|
||||
continueButton.show();
|
||||
|
||||
@@ -1,6 +1,15 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.ComposeFilter;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.board.CameraHandler;
|
||||
import pp.mdga.client.dialog.SingleButtonLeftDialog;
|
||||
@@ -31,7 +40,13 @@ public GameView(MdgaApp app) {
|
||||
this.boardHandler = new BoardHandler(app, fpp);
|
||||
app.getViewPort().addProcessor(fpp);
|
||||
|
||||
this.guiHandler = new GuiHandler(app);
|
||||
FrameBuffer backFrameBuffer = new FrameBuffer(app.getCamera().getWidth(), app.getCamera().getHeight(), 1);
|
||||
Texture2D backTexture = new Texture2D(app.getCamera().getWidth(), app.getCamera().getHeight(), Image.Format.RGBA8);
|
||||
backFrameBuffer.setDepthTarget(FrameBuffer.FrameBufferTarget.newTarget(Image.Format.Depth));
|
||||
backFrameBuffer.addColorTarget(FrameBuffer.FrameBufferTarget.newTarget(backTexture));
|
||||
app.getViewPort().setOutputFrameBuffer(backFrameBuffer);
|
||||
|
||||
this.guiHandler = new GuiHandler(app, backTexture);
|
||||
|
||||
leaveButton = new SingleButtonLeftDialog(app, settingsNode, "Verlassen", () -> leaveGame());
|
||||
|
||||
@@ -45,6 +60,21 @@ public void onEnter() {
|
||||
guiHandler.init();
|
||||
continueButton.show();
|
||||
|
||||
|
||||
|
||||
// boardHandler.addPlayer(Color.AIRFORCE, test);
|
||||
// boardHandler.movePieceStart(player0, 0);
|
||||
// boardHandler.enableHover(player0);
|
||||
// boardHandler.enableHover(player1);
|
||||
// boardHandler.highlight(player0, true);
|
||||
|
||||
|
||||
|
||||
// boardHandler.outline(player0, true);
|
||||
|
||||
// boardHandler.outline(10);
|
||||
|
||||
guiHandler.test();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -81,4 +111,8 @@ private void leaveGame() {
|
||||
public BoardHandler getBoardHandler() {
|
||||
return boardHandler;
|
||||
}
|
||||
|
||||
public GuiHandler getGuiHandler() {
|
||||
return guiHandler;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ public class LobbyView extends MdgaView {
|
||||
public LobbyView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
background = createBackground("lobby.png");
|
||||
background = createBackground("Images/lobby.png");
|
||||
node.attachChild(background);
|
||||
|
||||
readyButton = new SingleButtonRightDialog(app, node, "Fertig", () -> app.getModelSyncronizer().setReady());
|
||||
|
||||
@@ -18,7 +18,7 @@ public class MainView extends MdgaView {
|
||||
public MainView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
background = createBackground("powercards.png");
|
||||
background = createBackground("Images/powercards.png");
|
||||
node.attachChild(background);
|
||||
|
||||
Vector3f size = new Vector3f(280, 60, 0);
|
||||
|
||||
@@ -35,6 +35,8 @@ public abstract class MdgaView {
|
||||
private SettingsDialog audio;
|
||||
private SettingsDialog video;
|
||||
|
||||
private static final String IMAGE_ROOT = "Images/";
|
||||
|
||||
public MdgaView(MdgaApp app) {
|
||||
this.app = app;
|
||||
this.node = new Node();
|
||||
@@ -45,29 +47,29 @@ public MdgaView(MdgaApp app) {
|
||||
|
||||
this.settingsButton = new SettingsButtonDialog(app, node, "", () -> enterSettings(false));
|
||||
|
||||
this.settingsBackground = createBackground("background/zahnräder.png");
|
||||
this.settingsBackground = createBackground(IMAGE_ROOT + "background/zahnräder.png");
|
||||
settingsNode.attachChild(settingsBackground);
|
||||
|
||||
this.audioBackground = createBackground("background/lautsprecher.png");
|
||||
this.audioBackground = createBackground(IMAGE_ROOT + "background/lautsprecher.png");
|
||||
audioSettingsNode.attachChild(audioBackground);
|
||||
|
||||
this.videoBackground = createBackground("background/monitors.png");
|
||||
this.videoBackground = createBackground(IMAGE_ROOT + "background/monitors.png");
|
||||
videoSettingsNode.attachChild(videoBackground);
|
||||
|
||||
Vector3f size = new Vector3f(280, 60, 0);
|
||||
|
||||
this.settings = new SettingsDialog(app, settingsNode, "zahnrad.png");
|
||||
this.settings = new SettingsDialog(app, settingsNode, IMAGE_ROOT + "zahnrad.png");
|
||||
this.settings.addButton("Video", () -> enterVideo(), size);
|
||||
this.settings.addButton("Audio", () -> enterAudio(), size);
|
||||
this.settings.addButton("Zurück", () -> leaveSettings(false), size);
|
||||
|
||||
this.audio = new SettingsDialog(app, audioSettingsNode, "audio_icon.png");
|
||||
this.audio = new SettingsDialog(app, audioSettingsNode, IMAGE_ROOT + "audio_icon.png");
|
||||
this.audio.addSlider("Lautstärke", new PercentRunnable(app.getAcousticHandler()::setMainVolume), new GetPercentRunnable(app.getAcousticHandler()::getMainVolume), size, (int) app.getAcousticHandler().getMainVolume() * 100);
|
||||
this.audio.addSlider("Musik", new PercentRunnable(app.getAcousticHandler()::setMusicVolume), new GetPercentRunnable(app.getAcousticHandler()::getMusicVolume), size, (int) app.getAcousticHandler().getMusicVolume() * 100);
|
||||
this.audio.addSlider("Sound", new PercentRunnable(app.getAcousticHandler()::setSoundVolume), new GetPercentRunnable(app.getAcousticHandler()::getSoundVolume), size, (int) app.getAcousticHandler().getSoundVolume() * 100);
|
||||
this.audio.addButton("Zurück", () -> leaveAudio(), size);
|
||||
|
||||
this.video = new SettingsDialog(app, videoSettingsNode, "monitor.png");
|
||||
this.video = new SettingsDialog(app, videoSettingsNode, IMAGE_ROOT + "monitor.png");
|
||||
this.video.addButton("A", () -> System.out.println("A"), size);
|
||||
this.video.addButton("B", () -> System.out.println("B"), size);
|
||||
this.video.addButton("Zurück", () -> leaveVideo(), size);
|
||||
|
||||
195
Projekte/mdga/client/src/main/resources/Fonts/Gunplay.fnt
Normal file
@@ -0,0 +1,195 @@
|
||||
info face=null size=45 bold=0 italic=0 charset=ASCII unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1
|
||||
common lineHeight=55 base=26 scaleW=512 scaleH=512 pages=1 packed=0
|
||||
page id=0 file="Gunplay.png"
|
||||
chars count=255
|
||||
char id=9 x=0 y=11 width=0 height=55 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
||||
char id=10 x=0 y=11 width=0 height=55 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
||||
char id=13 x=0 y=11 width=0 height=55 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
||||
char id=32 x=0 y=11 width=0 height=55 xoffset=0 yoffset=0 xadvance=14 page=0 chnl=0
|
||||
char id=33 x=0 y=11 width=9 height=55 xoffset=2 yoffset=0 xadvance=12 page=0 chnl=0
|
||||
char id=34 x=9 y=11 width=15 height=55 xoffset=2 yoffset=0 xadvance=17 page=0 chnl=0
|
||||
char id=35 x=24 y=11 width=24 height=55 xoffset=0 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=36 x=48 y=11 width=20 height=55 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=0
|
||||
char id=37 x=68 y=11 width=37 height=55 xoffset=1 yoffset=0 xadvance=38 page=0 chnl=0
|
||||
char id=38 x=105 y=11 width=32 height=55 xoffset=1 yoffset=0 xadvance=32 page=0 chnl=0
|
||||
char id=39 x=137 y=11 width=7 height=55 xoffset=2 yoffset=0 xadvance=9 page=0 chnl=0
|
||||
char id=40 x=144 y=11 width=10 height=55 xoffset=1 yoffset=0 xadvance=10 page=0 chnl=0
|
||||
char id=41 x=154 y=11 width=10 height=55 xoffset=1 yoffset=0 xadvance=10 page=0 chnl=0
|
||||
char id=42 x=164 y=11 width=17 height=55 xoffset=1 yoffset=0 xadvance=17 page=0 chnl=0
|
||||
char id=43 x=181 y=11 width=21 height=55 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=0
|
||||
char id=44 x=202 y=11 width=9 height=55 xoffset=1 yoffset=0 xadvance=10 page=0 chnl=0
|
||||
char id=45 x=211 y=11 width=15 height=55 xoffset=2 yoffset=0 xadvance=18 page=0 chnl=0
|
||||
char id=46 x=226 y=11 width=9 height=55 xoffset=2 yoffset=0 xadvance=11 page=0 chnl=0
|
||||
char id=47 x=235 y=11 width=25 height=55 xoffset=0 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=48 x=260 y=11 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=49 x=286 y=11 width=15 height=55 xoffset=0 yoffset=0 xadvance=15 page=0 chnl=0
|
||||
char id=50 x=301 y=11 width=26 height=55 xoffset=1 yoffset=0 xadvance=27 page=0 chnl=0
|
||||
char id=51 x=327 y=11 width=25 height=55 xoffset=1 yoffset=0 xadvance=26 page=0 chnl=0
|
||||
char id=52 x=352 y=11 width=28 height=55 xoffset=0 yoffset=0 xadvance=27 page=0 chnl=0
|
||||
char id=53 x=380 y=11 width=24 height=55 xoffset=1 yoffset=0 xadvance=26 page=0 chnl=0
|
||||
char id=54 x=404 y=11 width=25 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=55 x=429 y=11 width=23 height=55 xoffset=1 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=56 x=452 y=11 width=25 height=55 xoffset=1 yoffset=0 xadvance=26 page=0 chnl=0
|
||||
char id=57 x=477 y=11 width=26 height=55 xoffset=1 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=58 x=503 y=11 width=8 height=55 xoffset=2 yoffset=0 xadvance=10 page=0 chnl=0
|
||||
char id=59 x=0 y=66 width=9 height=55 xoffset=1 yoffset=0 xadvance=10 page=0 chnl=0
|
||||
char id=60 x=9 y=66 width=14 height=55 xoffset=0 yoffset=0 xadvance=14 page=0 chnl=0
|
||||
char id=61 x=23 y=66 width=22 height=55 xoffset=2 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=62 x=45 y=66 width=14 height=55 xoffset=2 yoffset=0 xadvance=15 page=0 chnl=0
|
||||
char id=63 x=59 y=66 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=64 x=82 y=66 width=32 height=55 xoffset=1 yoffset=0 xadvance=34 page=0 chnl=0
|
||||
char id=65 x=114 y=66 width=29 height=55 xoffset=0 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=66 x=143 y=66 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=67 x=169 y=66 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=68 x=195 y=66 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=69 x=221 y=66 width=21 height=55 xoffset=2 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=70 x=242 y=66 width=21 height=55 xoffset=2 yoffset=0 xadvance=22 page=0 chnl=0
|
||||
char id=71 x=263 y=66 width=25 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=72 x=288 y=66 width=25 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=73 x=313 y=66 width=9 height=55 xoffset=2 yoffset=0 xadvance=12 page=0 chnl=0
|
||||
char id=74 x=322 y=66 width=16 height=55 xoffset=0 yoffset=0 xadvance=16 page=0 chnl=0
|
||||
char id=75 x=338 y=66 width=28 height=55 xoffset=2 yoffset=0 xadvance=29 page=0 chnl=0
|
||||
char id=76 x=366 y=66 width=20 height=55 xoffset=2 yoffset=0 xadvance=21 page=0 chnl=0
|
||||
char id=77 x=386 y=66 width=35 height=55 xoffset=2 yoffset=0 xadvance=38 page=0 chnl=0
|
||||
char id=78 x=421 y=66 width=27 height=55 xoffset=2 yoffset=0 xadvance=30 page=0 chnl=0
|
||||
char id=79 x=448 y=66 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=80 x=474 y=66 width=25 height=55 xoffset=2 yoffset=0 xadvance=27 page=0 chnl=0
|
||||
char id=81 x=0 y=121 width=26 height=55 xoffset=1 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=82 x=26 y=121 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=83 x=52 y=121 width=28 height=55 xoffset=1 yoffset=0 xadvance=29 page=0 chnl=0
|
||||
char id=84 x=80 y=121 width=27 height=55 xoffset=0 yoffset=0 xadvance=26 page=0 chnl=0
|
||||
char id=85 x=107 y=121 width=26 height=55 xoffset=2 yoffset=0 xadvance=29 page=0 chnl=0
|
||||
char id=86 x=133 y=121 width=29 height=55 xoffset=0 yoffset=0 xadvance=27 page=0 chnl=0
|
||||
char id=87 x=162 y=121 width=42 height=55 xoffset=0 yoffset=0 xadvance=41 page=0 chnl=0
|
||||
char id=88 x=204 y=121 width=31 height=55 xoffset=0 yoffset=0 xadvance=31 page=0 chnl=0
|
||||
char id=89 x=235 y=121 width=29 height=55 xoffset=0 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=90 x=264 y=121 width=25 height=55 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=91 x=289 y=121 width=8 height=55 xoffset=2 yoffset=0 xadvance=10 page=0 chnl=0
|
||||
char id=92 x=297 y=121 width=25 height=55 xoffset=0 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=93 x=322 y=121 width=8 height=55 xoffset=2 yoffset=0 xadvance=10 page=0 chnl=0
|
||||
char id=94 x=330 y=121 width=23 height=55 xoffset=1 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=95 x=353 y=121 width=31 height=55 xoffset=-1 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=96 x=384 y=121 width=14 height=55 xoffset=-1 yoffset=0 xadvance=13 page=0 chnl=0
|
||||
char id=97 x=398 y=121 width=24 height=55 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=98 x=422 y=121 width=22 height=55 xoffset=2 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=99 x=444 y=121 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=100 x=467 y=121 width=22 height=55 xoffset=1 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=101 x=489 y=121 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=102 x=0 y=176 width=17 height=55 xoffset=0 yoffset=0 xadvance=16 page=0 chnl=0
|
||||
char id=103 x=17 y=176 width=22 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=104 x=39 y=176 width=22 height=55 xoffset=2 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=105 x=61 y=176 width=8 height=55 xoffset=2 yoffset=0 xadvance=11 page=0 chnl=0
|
||||
char id=106 x=69 y=176 width=14 height=55 xoffset=-4 yoffset=0 xadvance=10 page=0 chnl=0
|
||||
char id=107 x=83 y=176 width=24 height=55 xoffset=2 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=108 x=107 y=176 width=8 height=55 xoffset=2 yoffset=0 xadvance=11 page=0 chnl=0
|
||||
char id=109 x=115 y=176 width=34 height=55 xoffset=2 yoffset=0 xadvance=36 page=0 chnl=0
|
||||
char id=110 x=149 y=176 width=22 height=55 xoffset=2 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=111 x=171 y=176 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=112 x=194 y=176 width=22 height=55 xoffset=2 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=113 x=216 y=176 width=22 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=114 x=238 y=176 width=15 height=55 xoffset=2 yoffset=0 xadvance=17 page=0 chnl=0
|
||||
char id=115 x=253 y=176 width=22 height=55 xoffset=1 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=116 x=275 y=176 width=17 height=55 xoffset=0 yoffset=0 xadvance=16 page=0 chnl=0
|
||||
char id=117 x=292 y=176 width=22 height=55 xoffset=2 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=118 x=314 y=176 width=24 height=55 xoffset=0 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=119 x=338 y=176 width=36 height=55 xoffset=0 yoffset=0 xadvance=36 page=0 chnl=0
|
||||
char id=120 x=374 y=176 width=25 height=55 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=121 x=399 y=176 width=24 height=55 xoffset=0 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=122 x=423 y=176 width=20 height=55 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=0
|
||||
char id=123 x=443 y=176 width=17 height=55 xoffset=0 yoffset=0 xadvance=17 page=0 chnl=0
|
||||
char id=124 x=460 y=176 width=6 height=55 xoffset=2 yoffset=0 xadvance=8 page=0 chnl=0
|
||||
char id=125 x=466 y=176 width=16 height=55 xoffset=1 yoffset=0 xadvance=17 page=0 chnl=0
|
||||
char id=126 x=482 y=176 width=22 height=55 xoffset=3 yoffset=0 xadvance=27 page=0 chnl=0
|
||||
char id=161 x=0 y=231 width=9 height=55 xoffset=2 yoffset=0 xadvance=12 page=0 chnl=0
|
||||
char id=162 x=9 y=231 width=20 height=55 xoffset=2 yoffset=0 xadvance=22 page=0 chnl=0
|
||||
char id=163 x=29 y=231 width=23 height=55 xoffset=1 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=164 x=52 y=231 width=19 height=55 xoffset=3 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=165 x=71 y=231 width=29 height=55 xoffset=1 yoffset=0 xadvance=30 page=0 chnl=0
|
||||
char id=166 x=100 y=231 width=6 height=55 xoffset=2 yoffset=0 xadvance=8 page=0 chnl=0
|
||||
char id=167 x=106 y=231 width=23 height=55 xoffset=2 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=168 x=129 y=231 width=16 height=55 xoffset=2 yoffset=0 xadvance=19 page=0 chnl=0
|
||||
char id=169 x=145 y=231 width=38 height=55 xoffset=1 yoffset=0 xadvance=39 page=0 chnl=0
|
||||
char id=170 x=183 y=231 width=17 height=55 xoffset=1 yoffset=0 xadvance=18 page=0 chnl=0
|
||||
char id=171 x=200 y=231 width=18 height=55 xoffset=2 yoffset=0 xadvance=22 page=0 chnl=0
|
||||
char id=172 x=218 y=231 width=25 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=174 x=243 y=231 width=23 height=55 xoffset=1 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=175 x=266 y=231 width=15 height=55 xoffset=2 yoffset=0 xadvance=18 page=0 chnl=0
|
||||
char id=176 x=281 y=231 width=17 height=55 xoffset=1 yoffset=0 xadvance=18 page=0 chnl=0
|
||||
char id=177 x=298 y=231 width=22 height=55 xoffset=3 yoffset=0 xadvance=27 page=0 chnl=0
|
||||
char id=178 x=320 y=231 width=13 height=55 xoffset=2 yoffset=0 xadvance=15 page=0 chnl=0
|
||||
char id=179 x=333 y=231 width=12 height=55 xoffset=2 yoffset=0 xadvance=14 page=0 chnl=0
|
||||
char id=180 x=345 y=231 width=14 height=55 xoffset=2 yoffset=0 xadvance=15 page=0 chnl=0
|
||||
char id=182 x=359 y=231 width=18 height=55 xoffset=3 yoffset=0 xadvance=22 page=0 chnl=0
|
||||
char id=183 x=377 y=231 width=9 height=55 xoffset=2 yoffset=0 xadvance=11 page=0 chnl=0
|
||||
char id=184 x=386 y=231 width=10 height=55 xoffset=2 yoffset=0 xadvance=12 page=0 chnl=0
|
||||
char id=185 x=396 y=231 width=8 height=55 xoffset=2 yoffset=0 xadvance=11 page=0 chnl=0
|
||||
char id=186 x=404 y=231 width=17 height=55 xoffset=1 yoffset=0 xadvance=19 page=0 chnl=0
|
||||
char id=187 x=421 y=231 width=18 height=55 xoffset=2 yoffset=0 xadvance=22 page=0 chnl=0
|
||||
char id=188 x=439 y=231 width=32 height=55 xoffset=2 yoffset=0 xadvance=34 page=0 chnl=0
|
||||
char id=189 x=471 y=231 width=31 height=55 xoffset=2 yoffset=0 xadvance=35 page=0 chnl=0
|
||||
char id=190 x=0 y=286 width=34 height=55 xoffset=0 yoffset=0 xadvance=34 page=0 chnl=0
|
||||
char id=191 x=34 y=286 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=192 x=57 y=286 width=29 height=55 xoffset=0 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=193 x=86 y=286 width=29 height=55 xoffset=0 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=194 x=115 y=286 width=29 height=55 xoffset=0 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=195 x=144 y=286 width=29 height=55 xoffset=0 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=196 x=173 y=286 width=29 height=55 xoffset=0 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=197 x=202 y=286 width=29 height=55 xoffset=0 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=198 x=231 y=286 width=32 height=55 xoffset=0 yoffset=0 xadvance=33 page=0 chnl=0
|
||||
char id=199 x=263 y=286 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=200 x=289 y=286 width=21 height=55 xoffset=2 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=201 x=310 y=286 width=21 height=55 xoffset=2 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=202 x=331 y=286 width=21 height=55 xoffset=2 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=203 x=352 y=286 width=21 height=55 xoffset=2 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=204 x=373 y=286 width=13 height=55 xoffset=-1 yoffset=0 xadvance=12 page=0 chnl=0
|
||||
char id=205 x=386 y=286 width=15 height=55 xoffset=0 yoffset=0 xadvance=12 page=0 chnl=0
|
||||
char id=206 x=401 y=286 width=17 height=55 xoffset=-2 yoffset=0 xadvance=12 page=0 chnl=0
|
||||
char id=207 x=418 y=286 width=17 height=55 xoffset=-2 yoffset=0 xadvance=12 page=0 chnl=0
|
||||
char id=208 x=435 y=286 width=29 height=55 xoffset=1 yoffset=0 xadvance=30 page=0 chnl=0
|
||||
char id=209 x=464 y=286 width=27 height=55 xoffset=2 yoffset=0 xadvance=30 page=0 chnl=0
|
||||
char id=210 x=0 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=211 x=26 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=212 x=52 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=213 x=78 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=214 x=104 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=215 x=130 y=341 width=18 height=55 xoffset=2 yoffset=0 xadvance=21 page=0 chnl=0
|
||||
char id=216 x=148 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=217 x=174 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=29 page=0 chnl=0
|
||||
char id=218 x=200 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=29 page=0 chnl=0
|
||||
char id=219 x=226 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=29 page=0 chnl=0
|
||||
char id=220 x=252 y=341 width=26 height=55 xoffset=2 yoffset=0 xadvance=29 page=0 chnl=0
|
||||
char id=221 x=278 y=341 width=29 height=55 xoffset=0 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=222 x=307 y=341 width=20 height=55 xoffset=2 yoffset=0 xadvance=22 page=0 chnl=0
|
||||
char id=223 x=327 y=341 width=25 height=55 xoffset=1 yoffset=0 xadvance=26 page=0 chnl=0
|
||||
char id=224 x=352 y=341 width=24 height=55 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=225 x=376 y=341 width=24 height=55 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=226 x=400 y=341 width=24 height=55 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=227 x=424 y=341 width=24 height=55 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=228 x=448 y=341 width=24 height=55 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=229 x=472 y=341 width=24 height=55 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=0
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||||
char id=230 x=0 y=396 width=37 height=55 xoffset=1 yoffset=0 xadvance=38 page=0 chnl=0
|
||||
char id=231 x=37 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=232 x=60 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=233 x=83 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=234 x=106 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=235 x=129 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=236 x=152 y=396 width=14 height=55 xoffset=-2 yoffset=0 xadvance=11 page=0 chnl=0
|
||||
char id=237 x=166 y=396 width=14 height=55 xoffset=2 yoffset=0 xadvance=11 page=0 chnl=0
|
||||
char id=238 x=180 y=396 width=16 height=55 xoffset=-2 yoffset=0 xadvance=11 page=0 chnl=0
|
||||
char id=239 x=196 y=396 width=16 height=55 xoffset=-2 yoffset=0 xadvance=11 page=0 chnl=0
|
||||
char id=240 x=212 y=396 width=25 height=55 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=0
|
||||
char id=241 x=237 y=396 width=22 height=55 xoffset=2 yoffset=0 xadvance=25 page=0 chnl=0
|
||||
char id=242 x=259 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=243 x=282 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=244 x=305 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=245 x=328 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=246 x=351 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=247 x=374 y=396 width=15 height=55 xoffset=2 yoffset=0 xadvance=18 page=0 chnl=0
|
||||
char id=248 x=389 y=396 width=23 height=55 xoffset=1 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=249 x=412 y=396 width=22 height=55 xoffset=2 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=250 x=434 y=396 width=22 height=55 xoffset=2 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=251 x=456 y=396 width=22 height=55 xoffset=2 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=252 x=478 y=396 width=22 height=55 xoffset=2 yoffset=0 xadvance=24 page=0 chnl=0
|
||||
char id=253 x=0 y=451 width=24 height=55 xoffset=0 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=254 x=24 y=451 width=22 height=55 xoffset=2 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
char id=255 x=46 y=451 width=24 height=55 xoffset=0 yoffset=0 xadvance=23 page=0 chnl=0
|
||||
BIN
Projekte/mdga/client/src/main/resources/Fonts/Gunplay.png
Normal file
|
After Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 216 KiB After Width: | Height: | Size: 216 KiB |
|
Before Width: | Height: | Size: 274 KiB After Width: | Height: | Size: 274 KiB |
|
Before Width: | Height: | Size: 3.9 MiB After Width: | Height: | Size: 3.9 MiB |
|
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
|
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
|
Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 150 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
@@ -4,10 +4,10 @@ world 0,0 90
|
||||
#tree_big 0,0 0
|
||||
|
||||
#Marine Pos
|
||||
marine 4,-5 -90
|
||||
marine 4,-4 -90
|
||||
marine 5,-4 -90
|
||||
marine 5,-5 -90
|
||||
marine 4,-5 270
|
||||
marine 4,-4 270
|
||||
marine 5,-4 270
|
||||
marine 5,-5 270
|
||||
|
||||
#Blue (Marine) wait Node
|
||||
node_wait_blue 4,-5 0
|
||||
@@ -1,29 +1,40 @@
|
||||
// Samplers for textures
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_OutlineDepthTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
varying vec2 texCoord;
|
||||
|
||||
// Input texture coordinates from the vertex shader
|
||||
in vec2 texCoord;
|
||||
|
||||
// Resolution of the screen and outline settings
|
||||
uniform vec2 m_Resolution;
|
||||
uniform vec4 m_OutlineColor;
|
||||
uniform float m_OutlineWidth;
|
||||
|
||||
// Output color of the fragment
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 color = texture2D(m_Texture, texCoord);
|
||||
//如果是背景
|
||||
if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
|
||||
gl_FragColor = m_OutlineColor;
|
||||
}else{
|
||||
gl_FragColor = color;
|
||||
}
|
||||
//debug
|
||||
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
|
||||
// Sample depth textures
|
||||
vec4 depth = texture(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth2 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth3 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth4 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth5 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth6 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth7 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
vec4 depth8 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
|
||||
// Sample the main texture
|
||||
vec4 color = texture(m_Texture, texCoord);
|
||||
|
||||
// Determine whether to apply the outline color
|
||||
if (depth == vec4(0.0) &&
|
||||
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
|
||||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
|
||||
fragColor = m_OutlineColor; // Apply outline color
|
||||
} else {
|
||||
fragColor = color; // Use the original texture color
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,18 @@
|
||||
varying vec2 texCoord;
|
||||
|
||||
// Use 'in' instead of 'varying' for inputs from the vertex shader
|
||||
in vec2 texCoord;
|
||||
|
||||
// Declare a custom output variable for the fragment color
|
||||
out vec4 fragColor;
|
||||
|
||||
// Uniform samplers
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_NormalsTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
|
||||
void main(){
|
||||
vec4 color = texture2D(m_Texture, texCoord);
|
||||
gl_FragColor=color;
|
||||
void main() {
|
||||
// Sample the texture at the given texture coordinates
|
||||
vec4 color = texture(m_Texture, texCoord);
|
||||
// Assign the color to the output variable
|
||||
fragColor = color;
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_OutlineDepthTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform vec2 m_Resolution;
|
||||
uniform vec4 m_OutlineColor;
|
||||
uniform float m_OutlineWidth;
|
||||
|
||||
void main() {
|
||||
vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 color = texture2D(m_Texture, texCoord);
|
||||
//如果是背景
|
||||
float ratio=0.;
|
||||
if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
|
||||
float dist=m_OutlineWidth;
|
||||
//距离边的像素
|
||||
vec4 nearDepth;
|
||||
if(depth1 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth2 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,-i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth3 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth4 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,-i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth5 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth6 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth7 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,0.))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth8 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,0.))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//0:场景颜色 1:outline颜色
|
||||
ratio = clamp(1.- dist/m_OutlineWidth,0.,1.);
|
||||
//float off = (1.-ratio*ratio)*(1.-ratio*ratio);
|
||||
gl_FragColor = color*(1.-ratio) +m_OutlineColor*ratio;
|
||||
//gl_FragColor = m_OutlineColor;
|
||||
}else{
|
||||
gl_FragColor = color;
|
||||
}
|
||||
//debug
|
||||
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
MaterialDef Cartoon Edge {
|
||||
|
||||
MaterialParameters {
|
||||
Int NumSamples
|
||||
Int NumSamplesDepth
|
||||
Texture2D Texture
|
||||
Texture2D OutlineDepthTexture
|
||||
Texture2D DepthTexture
|
||||
Vector2 Resolution
|
||||
Color OutlineColor
|
||||
Float OutlineWidth
|
||||
}
|
||||
|
||||
Technique {
|
||||
VertexShader GLSL150: MatDefs/SelectObjectOutliner/Post15.vert
|
||||
FragmentShader GLSL150: MatDefs/SelectObjectOutliner/OutlinePro.frag
|
||||
|
||||
WorldParameters {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,15 @@
|
||||
// Use 'in' for vertex attributes
|
||||
in vec4 inPosition;
|
||||
in vec2 inTexCoord;
|
||||
|
||||
// Use 'out' for passing data to the fragment shader
|
||||
out vec2 texCoord;
|
||||
|
||||
void main() {
|
||||
// Transform position to clip space
|
||||
vec2 pos = inPosition.xy * 2.0 - 1.0;
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
|
||||
// Pass texture coordinates to the fragment shader
|
||||
texCoord = inTexCoord;
|
||||
}
|
||||
|
Before Width: | Height: | Size: 316 KiB After Width: | Height: | Size: 316 KiB |
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Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
|
Before Width: | Height: | Size: 2.1 MiB After Width: | Height: | Size: 2.1 MiB |
48703
Projekte/mdga/client/src/main/resources/Models/dice/dice.obj
Normal file
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Before Width: | Height: | Size: 210 KiB After Width: | Height: | Size: 210 KiB |
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
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Before Width: | Height: | Size: 292 KiB After Width: | Height: | Size: 292 KiB |
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Before Width: | Height: | Size: 291 KiB After Width: | Height: | Size: 291 KiB |
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Before Width: | Height: | Size: 292 KiB After Width: | Height: | Size: 292 KiB |
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Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
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Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 57 KiB |
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Before Width: | Height: | Size: 93 KiB After Width: | Height: | Size: 93 KiB |
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
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Before Width: | Height: | Size: 12 MiB After Width: | Height: | Size: 12 MiB |
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Before Width: | Height: | Size: 10 MiB After Width: | Height: | Size: 10 MiB |