diff --git a/Projekte/.run/MdgaApp.run.xml b/Projekte/.run/MdgaApp.run.xml
deleted file mode 100644
index 82e2f2b6..00000000
--- a/Projekte/.run/MdgaApp.run.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Projekte/mdga/client/src/main/java/pp/mdga/client/server/MdgaServer.java b/Projekte/mdga/client/src/main/java/pp/mdga/client/server/MdgaServer.java
index a128bb82..b1b488ae 100644
--- a/Projekte/mdga/client/src/main/java/pp/mdga/client/server/MdgaServer.java
+++ b/Projekte/mdga/client/src/main/java/pp/mdga/client/server/MdgaServer.java
@@ -1,14 +1,11 @@
package pp.mdga.client.server;
-import com.jme3.network.ConnectionListener;
-import com.jme3.network.HostedConnection;
-import com.jme3.network.Message;
-import com.jme3.network.MessageListener;
-import com.jme3.network.Network;
-import com.jme3.network.Server;
+import com.jme3.network.*;
import com.jme3.network.serializing.Serializer;
import pp.mdga.game.Game;
import pp.mdga.game.Player;
+import pp.mdga.message.client.*;
+import pp.mdga.message.server.ServerMessage;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.ServerSender;
@@ -16,6 +13,7 @@
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
+import java.util.Map;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
@@ -53,7 +51,7 @@ public static void main(String[] args) {
*/
public MdgaServer() {
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
- logic = new ServerGameLogic(new Game(), this);
+ logic = new ServerGameLogic(this, new Game());
}
public void run() {
@@ -92,14 +90,14 @@ private void initializeSerializables() {
Serializer.registerClass(ClientStartGame.class);
Serializer.registerClass(DeselectTSK.class);
Serializer.registerClass(ForceContinueGame.class);
- Serializer.registerClass(ForceStartGame.class);
+ Serializer.registerClass(StartGame.class);
Serializer.registerClass(JoinServer.class);
Serializer.registerClass(LeaveGame.class);
Serializer.registerClass(LobbyNotReady.class);
Serializer.registerClass(LobbyReady.class);
Serializer.registerClass(NoPowerCard.class);
Serializer.registerClass(RequestBriefing.class);
- Serializer.registerClass(RequestDice.class);
+ Serializer.registerClass(RequestDie.class);
Serializer.registerClass(RequestMove.class);
Serializer.registerClass(RequestPlayCard.class);
Serializer.registerClass(SelectCard.class);
@@ -147,7 +145,7 @@ private void registerListeners() {
myServer.addMessageListener(this, LobbyReady.class);
myServer.addMessageListener(this, NoPowerCard.class);
myServer.addMessageListener(this, RequestBriefing.class);
- myServer.addMessageListener(this, RequestDice.class);
+ myServer.addMessageListener(this, RequestDie.class);
myServer.addMessageListener(this, RequestMove.class);
myServer.addMessageListener(this, RequestPlayCard.class);
myServer.addMessageListener(this, SelectCard.class);
@@ -156,32 +154,42 @@ private void registerListeners() {
myServer.addConnectionListener(this);
}
- @Override
- public void messageReceived(HostedConnection source, Message message) {
+
+ public void messageReceived(HostedConnection source, ClientMessage message) {
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
- if (message instanceof ClientMessage clientMessage)
- pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
+ pendingMessages.add(new ReceivedMessage(message, source.getId()));
}
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
- logic.addPlayer(hostedConnection.getId());
+ // ToDo: Synchronize data between server and client.
+ logic.getGame().addPlayer(hostedConnection.getId(), new Player());
}
@Override
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
- final Player player = logic.getPlayerById(hostedConnection.getId());
+ final Player player = logic.getGame().getPlayerById(hostedConnection.getId());
if (player == null)
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
else { //NON-NLS
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
- exit(0);
+ // exit(0);
+ this.handleDisconnect(hostedConnection.getId());
}
}
- private void exit(int exitValue) { //NON-NLS
+ /**
+ * This method will be used to handle unintentional disconnections from players.
+ *
+ * @param id as the id of the disconnected player.
+ */
+ public void handleDisconnect(int id) {
+ this.logic.received(new Disconnected(), id);
+ }
+
+ public void exit(int exitValue) { //NON-NLS
LOGGER.log(Level.INFO, "close request"); //NON-NLS
if (myServer != null)
for (HostedConnection client : myServer.getConnections()) //NON-NLS
@@ -206,4 +214,16 @@ public void send(int id, ServerMessage message) {
else
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
}
+
+ /**
+ * This method will be used to send the given message parameter to all connected players which are saved inside the
+ * players attribute of Game class.
+ *
+ * @param message as the message which will be sent to all players as a ServerMessage.
+ */
+ public void broadcast(ServerMessage message) {
+ for (Map.Entry entry: this.logic.getGame().getPlayers().entrySet()) {
+ this.send(entry.getValue().getId(), message);
+ }
+ }
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Animation.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Animation.java
deleted file mode 100644
index 6ed12c3b..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Animation.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class Animation extends ClientState {
- public Animation(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/AudioSettings.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/AudioSettings.java
deleted file mode 100644
index add83883..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/AudioSettings.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class AudioSettings extends ClientState {
- public AudioSettings(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Ceremony.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Ceremony.java
index 432f90f9..2832f0fa 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Ceremony.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/Ceremony.java
@@ -1,14 +1,19 @@
package pp.mdga.client;
public class Ceremony extends ClientState {
- private final CeremonyStateMachine ceremonyStateMachine;
+
public Ceremony(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
- this.ceremonyStateMachine = new CeremonyStateMachine(parent, logic);
}
- public CeremonyStateMachine getCeremonyStateMachine() {
- return ceremonyStateMachine;
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
}
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/CeremonyStateMachine.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/CeremonyStateMachine.java
deleted file mode 100644
index 758950f8..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/CeremonyStateMachine.java
+++ /dev/null
@@ -1,14 +0,0 @@
-package pp.mdga.client;
-
-public class CeremonyStateMachine extends ClientStateMachine {
-
- public CeremonyStateMachine(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-
-
- @Override
- public Podium initialState() {
- return new Podium(this, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ChoosePiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ChoosePiece.java
deleted file mode 100644
index 828b12bd..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/ChoosePiece.java
+++ /dev/null
@@ -1,15 +0,0 @@
-package pp.mdga.client;
-
-public class ChoosePiece extends ClientState {
-
- private final ChoosePieceStateMachine choosePieceStateMachine;
-
- public ChoosePiece(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- this.choosePieceStateMachine = new ChoosePieceStateMachine(parent, logic);
- }
-
- public ChoosePieceStateMachine getChoosePieceStateMachine() {
- return choosePieceStateMachine;
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ChoosePieceStateMachine.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ChoosePieceStateMachine.java
deleted file mode 100644
index 5346214c..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/ChoosePieceStateMachine.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package pp.mdga.client;
-
-public class ChoosePieceStateMachine extends ClientStateMachine{
- public ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-
- @Override
- public NoPiece initialState() {
- return new NoPiece(this, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ChoosePowerCard.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ChoosePowerCard.java
deleted file mode 100644
index a11259b0..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/ChoosePowerCard.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class ChoosePowerCard extends ClientState {
- public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientAutomaton.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientAutomaton.java
deleted file mode 100644
index c90e199b..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientAutomaton.java
+++ /dev/null
@@ -1,14 +0,0 @@
-package pp.mdga.client;
-
-public class ClientAutomaton extends ClientStateMachine {
-
- public ClientAutomaton(ClientGameLogic logic){
- super(null, logic);
- entry();
- }
-
- @Override
- public Dialogs initialState(){
- return new Dialogs(this, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientGameLogic.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientGameLogic.java
index 9ec3bca9..d197c0d4 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientGameLogic.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientGameLogic.java
@@ -1,20 +1,33 @@
package pp.mdga.client;
+import pp.mdga.game.BonusCard;
+import pp.mdga.game.Color;
import pp.mdga.game.Game;
+import pp.mdga.game.Piece;
import pp.mdga.message.client.ClientMessage;
import pp.mdga.message.server.*;
+import java.util.Map;
+import java.util.UUID;
+
public class ClientGameLogic implements ServerInterpreter {
static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
private Game game;
private final ClientSender clientSender;
private ClientState state;
+ private Map pieces;
+ private Map cards;
+
+ private Dialogs dialogs = new Dialogs(null, this);
+ private GameState gameState = new GameState(null, this);
+ private Ceremony ceremony = new Ceremony(null, this);
+ private Interrupt interrupt = new Interrupt(null, this);
public ClientGameLogic(Game game, ClientSender clientSender) {
this.game = game;
this.clientSender = clientSender;
- state = new ClientAutomaton(this);
+ state = dialogs;
}
public void send(ClientMessage msg){
@@ -36,136 +49,197 @@ public ClientState getState(){
@Override
public void received(ActivePlayer msg) {
-
+ state.received(msg);
}
@Override
public void received(AnyPiece msg) {
-
+ state.received(msg);
}
@Override
public void received(Briefing msg) {
-
+ state.received(msg);
}
@Override
public void received(CeremonyMessage msg) {
-
+ state.received(msg);
}
@Override
- public void received(Dice msg) {
-
+ public void received(Die msg) {
+ state.received(msg);
}
@Override
public void received(DiceAgain msg) {
-
+ state.received(msg);
}
@Override
public void received(DiceNow msg) {
-
+ state.received(msg);
}
@Override
public void received(EndOfTurn msg) {
-
+ state.received(msg);
}
@Override
public void received(LobbyAccept msg) {
-
+ state.received(msg);
}
@Override
public void received(LobbyDeny msg) {
-
+ state.received(msg);
}
@Override
public void received(LobbyPlayerJoin msg) {
-
+ state.received(msg);
}
@Override
public void received(LobbyPlayerLeave msg) {
-
+ state.received(msg);
}
@Override
public void received(MoveMessage msg) {
-
+ state.received(msg);
}
@Override
public void received(NoTurn msg) {
-
+ state.received(msg);
}
@Override
public void received(PauseGame msg) {
-
+ state.received(msg);
}
@Override
public void received(PlayCard msg) {
-
+ state.received(msg);
}
@Override
public void received(PossibleCard msg) {
-
+ state.received(msg);
}
@Override
public void received(PossiblePiece msg) {
-
+ state.received(msg);
}
@Override
public void received(RankingResponse msg) {
-
+ state.received(msg);
}
@Override
public void received(RankingRollAgain msg) {
-
+ state.received(msg);
}
@Override
public void received(ReconnectBriefing msg) {
-
+ state.received(msg);
}
@Override
public void received(ResumeGame msg) {
-
+ state.received(msg);
}
@Override
public void received(ServerStartGame msg) {
-
+ state.received(msg);
}
@Override
public void received(StartPiece msg) {
-
+ state.received(msg);
}
@Override
public void received(UpdateReady msg) {
-
+ state.received(msg);
}
@Override
public void received(UpdateTSK msg) {
-
+ state.received(msg);
}
@Override
public void received(WaitPiece msg) {
+ state.received(msg);
+ }
+ public void selectPiece(UUID pieceId){
+ state.selectPiece(pieceId);
+ }
+
+ public void selectCard(UUID cardId){
+ state.selectCard(cardId);
+ }
+
+ public void selectTsk(Color color){
+ state.selectTSK(color);
+ }
+
+ public void selectDice(){
+ state.selectDice();
+ }
+
+ public void selectName(String name){
+ state.setName(name);
+ }
+
+ public void selectReady(boolean ready){
+ state.selectReady();
+ }
+
+ public void selectHost(){
+ state.selectHost();
+ }
+
+ public void selectLeave(){
+ state.selectLeave();
+ }
+
+ public void selectJoin(){
+ state.selectJoin();
+ }
+
+ public void selectStart(){
+ state.selectStart();
+ }
+
+ public void setState(ClientState state){
+ this.state.exit();
+ this.state = state;
+ }
+
+ public GameState getGameState(){
+ return gameState;
+ }
+
+ public Ceremony getCeremony(){
+ return ceremony;
+ }
+
+ public Interrupt getInterrupt(){
+ return interrupt;
+ }
+
+ public Dialogs getDialogs(){
+ return dialogs;
}
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientState.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientState.java
index 2c45fbb7..a337cfc0 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientState.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientState.java
@@ -1,6 +1,12 @@
package pp.mdga.client;
-public abstract class ClientState implements Observer {
+import pp.mdga.game.Color;
+import pp.mdga.message.server.*;
+
+import java.lang.System.Logger.Level;
+import java.util.UUID;
+
+public abstract class ClientState implements Observer, ServerInterpreter {
protected static final System.Logger LOGGER = System.getLogger(ClientState.class.getName());
protected ClientState parent;
@@ -12,13 +18,9 @@ protected ClientState(ClientState parent, ClientGameLogic logic){
this.logic = logic;
}
- public void entry(){/* do nothing */}
+ public abstract void enter();
- public void exit() {/* do nothing*/}
-
- public void gotoState(ClientState newState){
- throw new IllegalStateException("not in a statemachine");
- }
+ public abstract void exit();
public ClientState getParent(){
return parent;
@@ -30,4 +32,187 @@ public void update() {/* do nothing */}
public String toString(){
return getClass().getSimpleName();
}
+
+ @Override
+ public void received(ActivePlayer msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(AnyPiece msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(Briefing msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(CeremonyMessage msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(Die msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(DiceAgain msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(DiceNow msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(EndOfTurn msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(LobbyAccept msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(LobbyDeny msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(LobbyPlayerJoin msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(LobbyPlayerLeave msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(MoveMessage msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(NoTurn msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(PauseGame msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(PlayCard msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(PossibleCard msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(PossiblePiece msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(RankingResponse msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(RankingRollAgain msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(ReconnectBriefing msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(ResumeGame msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(ServerStartGame msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(StartPiece msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(UpdateReady msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(UpdateTSK msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ @Override
+ public void received(WaitPiece msg) {
+ LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
+ }
+
+ public void selectPiece(UUID id) {
+ LOGGER.log(Level.DEBUG, "Selecting piece not allowed.");
+ }
+
+ public void selectCard(UUID id) {
+ LOGGER.log(Level.DEBUG, "Selecting card not allowed.");
+ }
+
+ public void selectTSK(Color color) {
+ LOGGER.log(Level.DEBUG, "Selecting TSK not allowed.");
+ }
+
+ public void selectDice() {
+ LOGGER.log(Level.DEBUG, "Selecting dice not allowed.");
+ }
+
+ public void setName(String name) {
+ LOGGER.log(Level.DEBUG, "Setting name not allowed.");
+ }
+
+ public void selectReady() {
+ LOGGER.log(Level.DEBUG, "Selecting ready not allowed.");
+ }
+
+ public void selectHost() {
+ LOGGER.log(Level.DEBUG, "Selecting host not allowed.");
+ }
+
+ public void selectJoin() {
+ LOGGER.log(Level.DEBUG, "Selecting join not allowed.");
+ }
+
+ public void selectLeave() {
+ LOGGER.log(Level.DEBUG, "Selecting leave not allowed.");
+ }
+
+ public void deselectTSK(Color color) {
+ LOGGER.log(Level.DEBUG, "Deselecting TSK not allowed.");
+ }
+
+ public void selectUnready(){
+ LOGGER.log(Level.DEBUG, "Selecting unready not allowed.");
+ }
+
+ public void selectStart(){
+ LOGGER.log(Level.DEBUG, "Starting not allowed");
+ }
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientStateMachine.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientStateMachine.java
deleted file mode 100644
index 9537ccb7..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/ClientStateMachine.java
+++ /dev/null
@@ -1,44 +0,0 @@
-package pp.mdga.client;
-
-public abstract class ClientStateMachine extends ClientState {
-
- private ClientState state;
-
- protected ClientStateMachine(ClientState parent, ClientGameLogic logic){
- super(parent, logic);
- }
-
- public abstract ClientState initialState();
-
- @Override
- public void gotoState(ClientState newState){
- LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
- enter(newState);
- }
-
- @Override
- public void entry(){
- final ClientState newState = initialState();
- LOGGER.log(System.Logger.Level.DEBUG, "{0}: initial state={1}", this, newState);
- enter(newState);
- }
-
- private void enter(ClientState newState){
- if(newState.parent != this)
- throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
- state = newState;
- state.entry();
- }
-
- @Override
- public void exit(){state.exit();}
-
- @Override
- public String toString(){
- return super.toString() + "(in " + state + ")";
- }
-
- public ClientState getState(){
- return state;
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/DetermineStartPlayer.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/DetermineStartPlayer.java
deleted file mode 100644
index 3a773bc8..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/DetermineStartPlayer.java
+++ /dev/null
@@ -1,14 +0,0 @@
-package pp.mdga.client;
-
-public class DetermineStartPlayer extends ClientState {
- private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
-
- public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- this.determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine(parent, logic);
- }
-
- public DetermineStartPlayerStateMachine getDetermineStartPlayerStateMachine() {
- return determineStartPlayerStateMachine;
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/DetermineStartPlayerStateMachine.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/DetermineStartPlayerStateMachine.java
deleted file mode 100644
index 16c192c7..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/DetermineStartPlayerStateMachine.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package pp.mdga.client;
-
-public class DetermineStartPlayerStateMachine extends ClientStateMachine{
- public DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-
- @Override
- public RollRankingDice initialState() {
- return new RollRankingDice(this, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/DialogStates.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/DialogStates.java
deleted file mode 100644
index f5ad1568..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/DialogStates.java
+++ /dev/null
@@ -1,8 +0,0 @@
-package pp.mdga.client;
-
-public abstract class DialogStates extends ClientState{
-
- public DialogStates(ClientState parent, ClientGameLogic logic){
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Dialogs.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Dialogs.java
index 02a63715..54288e29 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Dialogs.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/Dialogs.java
@@ -1,14 +1,53 @@
package pp.mdga.client;
+import pp.mdga.client.dialogState.DialogStates;
+import pp.mdga.client.dialogState.Lobby;
+import pp.mdga.client.dialogState.NetworkDialog;
+import pp.mdga.client.dialogState.StartDialog;
+
public class Dialogs extends ClientState {
- private final DialogsStateMachine dialogsStateMachine;
+
+ private DialogStates currentState;
+
+ private final Lobby lobby = new Lobby(this, logic);
+ private final NetworkDialog networkDialog = new NetworkDialog(this, logic);
+ private final StartDialog startDialog = new StartDialog(this, logic);
+
public Dialogs(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
- this.dialogsStateMachine = new DialogsStateMachine(parent, logic);
}
- public DialogsStateMachine getDialogsStateMachine() {
- return dialogsStateMachine;
+ @Override
+ public void exit(){
+ currentState.exit();
+ }
+
+ @Override
+ public void enter(){
+ currentState = startDialog;
+ }
+
+ public void setState(DialogStates newState){
+ currentState.exit();
+ currentState = newState;
+ currentState.enter();
+ }
+
+ public Lobby getLobby() {
+ return lobby;
+ }
+
+ public NetworkDialog getNetworkDialog() {
+ return networkDialog;
+ }
+
+ public StartDialog getStartDialog() {
+ return startDialog;
+ }
+
+ public void startGame(){
+ exit();
+ logic.setState(logic.getGameState());
}
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/DialogsStateMachine.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/DialogsStateMachine.java
deleted file mode 100644
index e1b833ad..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/DialogsStateMachine.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package pp.mdga.client;
-
-public class DialogsStateMachine extends ClientStateMachine {
- public DialogsStateMachine(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-
- @Override
- public StartDialog initialState() {
- return new StartDialog(this, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/GameState.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/GameState.java
index 8819c103..b7b9a8cf 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/GameState.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/GameState.java
@@ -1,14 +1,29 @@
package pp.mdga.client;
+import pp.mdga.client.gameState.*;
+
public class GameState extends ClientState {
- private final GameStateMachine gameStateMachine;
+
+ private GameStates state;
+
+ private Animation animation = new Animation(this, logic);
+ private DetermineStartPlayer determineStartPlayer = new DetermineStartPlayer(this, logic);
+ private Spectator spectator = new Spectator(this, logic);
+ private Turn turn = new Turn(this, logic);
+ private Waiting waiting = new Waiting(this, logic);
public GameState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
- this.gameStateMachine = new GameStateMachine(parent, logic);
+ state = determineStartPlayer;
}
- public GameStateMachine getGameStateMachine() {
- return gameStateMachine;
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
}
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/GameStateMachine.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/GameStateMachine.java
deleted file mode 100644
index 4028c28e..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/GameStateMachine.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package pp.mdga.client;
-
-public class GameStateMachine extends ClientStateMachine {
- public GameStateMachine(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-
- @Override
- public ClientState initialState() {
- return null;
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Interrupt.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Interrupt.java
index 739a6bd2..3d0cb8cd 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Interrupt.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/Interrupt.java
@@ -2,10 +2,17 @@
public class Interrupt extends ClientState {
- private final GameState lastState;
-
- public Interrupt(ClientState parent, ClientGameLogic logic, GameState lastState) {
+ public Interrupt(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
- this.lastState = lastState;
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
}
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Lobby.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Lobby.java
deleted file mode 100644
index 0f23c854..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Lobby.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class Lobby extends ClientState {
- public Lobby(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/MainSettings.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/MainSettings.java
deleted file mode 100644
index e8af6b05..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/MainSettings.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class MainSettings extends ClientState {
- public MainSettings(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/MovePiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/MovePiece.java
deleted file mode 100644
index 13bd9b85..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/MovePiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class MovePiece extends ClientState {
- public MovePiece(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/NetworkDialog.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/NetworkDialog.java
deleted file mode 100644
index 8075ae90..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/NetworkDialog.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class NetworkDialog extends ClientState {
- public NetworkDialog(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/NoPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/NoPiece.java
deleted file mode 100644
index 42375b01..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/NoPiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class NoPiece extends ClientState {
- public NoPiece(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/PlayPowerCard.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/PlayPowerCard.java
deleted file mode 100644
index 4278445f..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/PlayPowerCard.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class PlayPowerCard extends ClientState {
- public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Podium.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Podium.java
deleted file mode 100644
index f962aa68..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Podium.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class Podium extends ClientState {
- public Podium(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/PowerCard.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/PowerCard.java
deleted file mode 100644
index 42ea2741..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/PowerCard.java
+++ /dev/null
@@ -1,14 +0,0 @@
-package pp.mdga.client;
-
-public class PowerCard extends ClientState {
- private final PowerCardStateMachine powerCardStateMachine;
-
- public PowerCard(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- this.powerCardStateMachine = new PowerCardStateMachine(parent, logic);
- }
-
- public PowerCardStateMachine getPowerCardStateMachine() {
- return powerCardStateMachine;
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/PowerCardStateMachine.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/PowerCardStateMachine.java
deleted file mode 100644
index 037417bc..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/PowerCardStateMachine.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package pp.mdga.client;
-
-public class PowerCardStateMachine extends ClientStateMachine {
- public PowerCardStateMachine(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-
- @Override
- public ChoosePowerCard initialState() {
- return new ChoosePowerCard(this, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/RollDice.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/RollDice.java
deleted file mode 100644
index 4af7c7ad..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/RollDice.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class RollDice extends ClientState {
- public RollDice(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/RollRankingDice.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/RollRankingDice.java
deleted file mode 100644
index f1a27dce..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/RollRankingDice.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class RollRankingDice extends ClientState {
- public RollRankingDice(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/SelectPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/SelectPiece.java
deleted file mode 100644
index 790e91b2..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/SelectPiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class SelectPiece extends ClientState {
- public SelectPiece(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Settings.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Settings.java
index a30942ab..7f57598b 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Settings.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/Settings.java
@@ -1,14 +1,18 @@
package pp.mdga.client;
public class Settings extends ClientState {
- private final SettingsStateMachine settingsStateMachine;
public Settings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
- this.settingsStateMachine = new SettingsStateMachine(parent, logic);
}
- public SettingsStateMachine getSettingsStateMachine() {
- return settingsStateMachine;
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
}
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/SettingsStateMachine.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/SettingsStateMachine.java
deleted file mode 100644
index 0abb565e..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/SettingsStateMachine.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package pp.mdga.client;
-
-public class SettingsStateMachine extends ClientStateMachine {
- public SettingsStateMachine(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-
- @Override
- public ClientState initialState() {
- return null;
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Shield.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Shield.java
deleted file mode 100644
index a3f205ba..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Shield.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class Shield extends ClientState {
- public Shield(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Spectator.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Spectator.java
deleted file mode 100644
index 293fc2b3..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Spectator.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class Spectator extends ClientState {
- public Spectator(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/StartDialog.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/StartDialog.java
deleted file mode 100644
index 90bb1e2b..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/StartDialog.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class StartDialog extends DialogStates {
- public StartDialog(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/StartPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/StartPiece.java
deleted file mode 100644
index 7e52fd56..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/StartPiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class StartPiece extends ClientState {
- public StartPiece(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Statistics.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Statistics.java
deleted file mode 100644
index 8eecb5ce..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Statistics.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class Statistics extends ClientState {
- public Statistics(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Swap.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Swap.java
deleted file mode 100644
index da3ef3c5..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Swap.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class Swap extends ClientState {
- public Swap(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Turn.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Turn.java
deleted file mode 100644
index 3bdef5e6..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Turn.java
+++ /dev/null
@@ -1,14 +0,0 @@
-package pp.mdga.client;
-
-public class Turn extends ClientState {
- private final TurnStateMachine turnStateMachine;
-
- public Turn(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- this.turnStateMachine = new TurnStateMachine(parent, logic);
- }
-
- public TurnStateMachine getTurnStateMachine() {
- return turnStateMachine;
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/TurnStateMachine.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/TurnStateMachine.java
deleted file mode 100644
index 60501cd8..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/TurnStateMachine.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package pp.mdga.client;
-
-public class TurnStateMachine extends ClientStateMachine {
- public TurnStateMachine(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-
- @Override
- public PowerCard initialState() {
- return new PowerCard(this, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/VideoSettings.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/VideoSettings.java
deleted file mode 100644
index 0b397e1a..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/VideoSettings.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class VideoSettings extends ClientState {
- public VideoSettings(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/WaitRanking.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/WaitRanking.java
deleted file mode 100644
index b9db2175..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/WaitRanking.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class WaitRanking extends ClientState {
- public WaitRanking(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/Waiting.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/Waiting.java
deleted file mode 100644
index 14a32cdf..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/Waiting.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class Waiting extends ClientState {
- public Waiting(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/WaitingPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/WaitingPiece.java
deleted file mode 100644
index 7b12a023..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/client/WaitingPiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.client;
-
-public class WaitingPiece extends ClientState {
- public WaitingPiece(ClientState parent, ClientGameLogic logic) {
- super(parent, logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ceremonyState/CeremonyStates.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ceremonyState/CeremonyStates.java
new file mode 100644
index 00000000..8bd888c7
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/ceremonyState/CeremonyStates.java
@@ -0,0 +1,10 @@
+package pp.mdga.client.ceremonyState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public abstract class CeremonyStates extends ClientState {
+ protected CeremonyStates(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ceremonyState/Podium.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ceremonyState/Podium.java
new file mode 100644
index 00000000..b7bac3c2
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/ceremonyState/Podium.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.ceremonyState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class Podium extends CeremonyStates {
+ public Podium(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/ceremonyState/Statistics.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/ceremonyState/Statistics.java
new file mode 100644
index 00000000..76f00d76
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/ceremonyState/Statistics.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.ceremonyState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class Statistics extends CeremonyStates {
+ public Statistics(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/DialogStates.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/DialogStates.java
new file mode 100644
index 00000000..f4c549d2
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/DialogStates.java
@@ -0,0 +1,11 @@
+package pp.mdga.client.dialogState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public abstract class DialogStates extends ClientState {
+
+ public DialogStates(ClientState parent, ClientGameLogic logic){
+ super(parent, logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/Lobby.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/Lobby.java
new file mode 100644
index 00000000..e2eb9091
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/Lobby.java
@@ -0,0 +1,63 @@
+package pp.mdga.client.dialogState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+import pp.mdga.client.Dialogs;
+import pp.mdga.game.Color;
+import pp.mdga.message.client.*;
+import pp.mdga.message.server.ServerStartGame;
+
+public class Lobby extends DialogStates {
+
+ private final Dialogs parent;
+
+ public Lobby(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ this.parent = (Dialogs) parent;
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+
+ @Override
+ public void selectLeave() {
+ parent.setState(parent.getStartDialog());
+ }
+
+ @Override
+ public void selectTSK(Color color) {
+ logic.send(new SelectTSK(color));
+ }
+
+ @Override
+ public void deselectTSK(Color color) {
+ logic.send(new DeselectTSK(color));
+ }
+
+ @Override
+ public void selectReady() {
+ logic.send(new LobbyReady());
+ }
+
+ @Override
+ public void selectUnready(){
+ logic.send(new LobbyNotReady());
+ }
+
+ @Override
+ public void selectStart(){
+ logic.send(new StartGame());
+ }
+
+ @Override
+ public void received(ServerStartGame msg){
+ parent.startGame();
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/NetworkDialog.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/NetworkDialog.java
new file mode 100644
index 00000000..923c3b82
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/NetworkDialog.java
@@ -0,0 +1,62 @@
+package pp.mdga.client.dialogState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+import pp.mdga.client.Dialogs;
+
+public class NetworkDialog extends DialogStates {
+
+ private final Dialogs parent;
+
+ public NetworkDialog(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ this.parent = (Dialogs) parent;
+ }
+
+ private boolean checkIP(String IP){
+ String[] parts = IP.split("\\.");
+
+ // Step 2: Check if there are exactly 4 parts
+ if (parts.length != 4) {
+ return false;
+ }
+
+ // Step 3: Check each part for valid number
+ for (String part : parts) {
+ try {
+ // Step 4: Convert each part into a number
+ int num = Integer.parseInt(part);
+
+ // Step 5: Check whether the number lies in between 0 and 255
+ if (num < 0 || num > 255) {
+ return false;
+ }
+ } catch (NumberFormatException e) {
+ // If parsing fails, it's not a valid number
+ return false;
+ }
+ }
+
+ // If all checks passed, return true
+ return true;
+ }
+
+ @Override
+ public void enter() {
+ }
+
+ @Override
+ public void exit() {
+ }
+
+ public void selectBack() {
+ parent.setState(parent.getStartDialog());
+ }
+
+ public void selectJoin(String IP) {
+ if(checkIP(IP)){
+ parent.setState(parent.getLobby());
+ }
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/StartDialog.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/StartDialog.java
new file mode 100644
index 00000000..0ebac81c
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/dialogState/StartDialog.java
@@ -0,0 +1,37 @@
+package pp.mdga.client.dialogState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+import pp.mdga.client.Dialogs;
+
+public class StartDialog extends DialogStates {
+
+ private final Dialogs parent;
+
+ public StartDialog(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ this.parent = (Dialogs) parent;
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+
+ public void selectJoin() {
+ parent.setState(parent.getNetworkDialog());
+ }
+
+ public void selectHost() {
+ parent.setState(parent.getLobby());
+ }
+
+ public void selectLeave() {
+ parent.exit();
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Animation.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Animation.java
new file mode 100644
index 00000000..0d662c08
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Animation.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class Animation extends GameStates {
+ public Animation(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/DetermineStartPlayer.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/DetermineStartPlayer.java
new file mode 100644
index 00000000..9bfb9a6e
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/DetermineStartPlayer.java
@@ -0,0 +1,21 @@
+package pp.mdga.client.gameState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class DetermineStartPlayer extends GameStates {
+
+ public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/GameStates.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/GameStates.java
new file mode 100644
index 00000000..05d1c404
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/GameStates.java
@@ -0,0 +1,10 @@
+package pp.mdga.client.gameState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public abstract class GameStates extends ClientState {
+ public GameStates(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Spectator.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Spectator.java
new file mode 100644
index 00000000..4610a264
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Spectator.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class Spectator extends GameStates {
+ public Spectator(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Turn.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Turn.java
new file mode 100644
index 00000000..d5ecd747
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Turn.java
@@ -0,0 +1,21 @@
+package pp.mdga.client.gameState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class Turn extends GameStates {
+
+ public Turn(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Waiting.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Waiting.java
new file mode 100644
index 00000000..2ac53405
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/Waiting.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class Waiting extends GameStates {
+ public Waiting(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/determineStartPlayerState/DetermineStartPlayerStates.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/determineStartPlayerState/DetermineStartPlayerStates.java
new file mode 100644
index 00000000..6be7ece5
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/determineStartPlayerState/DetermineStartPlayerStates.java
@@ -0,0 +1,12 @@
+package pp.mdga.client.gameState.determineStartPlayerState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+import pp.mdga.client.gameState.GameStates;
+
+public abstract class DetermineStartPlayerStates extends GameStates {
+ public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/determineStartPlayerState/RollRankingDice.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/determineStartPlayerState/RollRankingDice.java
new file mode 100644
index 00000000..774f5f00
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/determineStartPlayerState/RollRankingDice.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.determineStartPlayerState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class RollRankingDice extends DetermineStartPlayerStates {
+ public RollRankingDice(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/determineStartPlayerState/WaitRanking.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/determineStartPlayerState/WaitRanking.java
new file mode 100644
index 00000000..3619c7d9
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/determineStartPlayerState/WaitRanking.java
@@ -0,0 +1,21 @@
+package pp.mdga.client.gameState.determineStartPlayerState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+import pp.mdga.client.gameState.GameStates;
+
+public class WaitRanking extends GameStates {
+ public WaitRanking(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/ChoosePiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/ChoosePiece.java
new file mode 100644
index 00000000..a161030f
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/ChoosePiece.java
@@ -0,0 +1,21 @@
+package pp.mdga.client.gameState.turnState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class ChoosePiece extends TurnStates {
+
+ public ChoosePiece(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/MovePiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/MovePiece.java
new file mode 100644
index 00000000..2fb60032
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/MovePiece.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class MovePiece extends TurnStates {
+ public MovePiece(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/PlayPowerCard.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/PlayPowerCard.java
new file mode 100644
index 00000000..8d5724f7
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/PlayPowerCard.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class PlayPowerCard extends TurnStates {
+ public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/PowerCard.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/PowerCard.java
new file mode 100644
index 00000000..02682c4f
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/PowerCard.java
@@ -0,0 +1,21 @@
+package pp.mdga.client.gameState.turnState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class PowerCard extends TurnStates {
+
+ public PowerCard(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/RollDice.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/RollDice.java
new file mode 100644
index 00000000..bf0544cd
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/RollDice.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class RollDice extends TurnStates {
+ public RollDice(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/TurnStates.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/TurnStates.java
new file mode 100644
index 00000000..6ca2cd4d
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/TurnStates.java
@@ -0,0 +1,11 @@
+package pp.mdga.client.gameState.turnState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+import pp.mdga.client.gameState.GameStates;
+
+public abstract class TurnStates extends GameStates {
+ public TurnStates(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/ChoosePieceStates.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/ChoosePieceStates.java
new file mode 100644
index 00000000..231b2d37
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/ChoosePieceStates.java
@@ -0,0 +1,11 @@
+package pp.mdga.client.gameState.turnState.choosePieceState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+import pp.mdga.client.gameState.turnState.TurnStates;
+
+public abstract class ChoosePieceStates extends TurnStates {
+ public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/NoPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/NoPiece.java
new file mode 100644
index 00000000..2daf6271
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/NoPiece.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState.choosePieceState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class NoPiece extends ChoosePieceStates {
+ public NoPiece(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/SelectPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/SelectPiece.java
new file mode 100644
index 00000000..bfac2134
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/SelectPiece.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState.choosePieceState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class SelectPiece extends ChoosePieceStates {
+ public SelectPiece(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/StartPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/StartPiece.java
new file mode 100644
index 00000000..9a192957
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/StartPiece.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState.choosePieceState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class StartPiece extends ChoosePieceStates {
+ public StartPiece(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/WaitingPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/WaitingPiece.java
new file mode 100644
index 00000000..77b44da1
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/choosePieceState/WaitingPiece.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState.choosePieceState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class WaitingPiece extends ChoosePieceStates {
+ public WaitingPiece(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/ChoosePowerCard.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/ChoosePowerCard.java
new file mode 100644
index 00000000..9638f798
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/ChoosePowerCard.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState.powerCardState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class ChoosePowerCard extends PowerCardStates {
+ public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/PowerCardStates.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/PowerCardStates.java
new file mode 100644
index 00000000..753e5aa8
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/PowerCardStates.java
@@ -0,0 +1,11 @@
+package pp.mdga.client.gameState.turnState.powerCardState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+import pp.mdga.client.gameState.turnState.TurnStates;
+
+public abstract class PowerCardStates extends TurnStates {
+ public PowerCardStates(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/Shield.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/Shield.java
new file mode 100644
index 00000000..748e57ad
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/Shield.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState.powerCardState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class Shield extends PowerCardStates {
+ public Shield(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/Swap.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/Swap.java
new file mode 100644
index 00000000..b88c53d3
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/Swap.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.gameState.turnState.powerCardState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class Swap extends PowerCardStates {
+ public Swap(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/AudioSettings.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/AudioSettings.java
new file mode 100644
index 00000000..c8e6f258
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/AudioSettings.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.settingsState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class AudioSettings extends SettingStates {
+ public AudioSettings(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/MainSettings.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/MainSettings.java
new file mode 100644
index 00000000..44241156
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/MainSettings.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.settingsState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class MainSettings extends ClientState {
+ public MainSettings(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/SettingStates.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/SettingStates.java
new file mode 100644
index 00000000..2b9fb2ff
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/SettingStates.java
@@ -0,0 +1,10 @@
+package pp.mdga.client.settingsState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public abstract class SettingStates extends ClientState {
+ public SettingStates(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/VideoSettings.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/VideoSettings.java
new file mode 100644
index 00000000..214ebcb5
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/settingsState/VideoSettings.java
@@ -0,0 +1,20 @@
+package pp.mdga.client.settingsState;
+
+import pp.mdga.client.ClientGameLogic;
+import pp.mdga.client.ClientState;
+
+public class VideoSettings extends SettingStates {
+ public VideoSettings(ClientState parent, ClientGameLogic logic) {
+ super(parent, logic);
+ }
+
+ @Override
+ public void enter() {
+
+ }
+
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/game/Color.java b/Projekte/mdga/model/src/main/java/pp/mdga/game/Color.java
index 99b42856..7e7e2344 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/game/Color.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/game/Color.java
@@ -1,9 +1,12 @@
package pp.mdga.game;
public enum Color {
- ARMY,
- NAVY,
+ AIRFORCE,
CYBER,
- AIRFORCE
+ NAVY,
+ ARMY;
+ public Color next() {
+ return values()[(ordinal() + 1) % values().length];
+ }
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/game/Game.java b/Projekte/mdga/model/src/main/java/pp/mdga/game/Game.java
index 87669c71..e76cffb6 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/game/Game.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/game/Game.java
@@ -8,29 +8,27 @@
* The game state is updated by the game logic.
*/
public class Game {
+ /**
+ * Constants.
+ */
+ public static final int AMOUNT_OF_TURBO_CARDS = 16;
+ public static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
+
+ /**
+ * Attributes.
+ */
private int diceModifier = 1;
private int diceEyes;
- private Map players = new EnumMap<>(Color.class);
+ private Map players = new HashMap<>();
private Statistic gameStatistics;
private List drawPile;
private List discardPile = new ArrayList<>();
private Board board;
private Color activeColor;
- private List order;
- private final ArrayList playerList = new ArrayList<>(4);
-
private final ArrayList observers = new ArrayList<>();
- private Player startPlayer;
- private Boolean gameHasStarted = false;
- private Boolean playerHasDisconnected = false;
- private Boolean gameIsInterrupted = false;
- private Boolean allRanked = false;
- private Boolean movablePieces = false;
-
- private Boolean allReady = false;
-
- private static final int AMOUNT_OF_TURBO_CARDS = 16;
- private static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
+ private boolean allRanked = false;
+ private boolean movablePieces = false;
+ private boolean allReady = false;
/**
* This constructor creates a new Game object.
@@ -48,185 +46,23 @@ public Game() {
board = new Board();
}
- /**
- * This method returns the dice modifier.
- *
- * @return the dice modifier
- */
- public int getDiceModifier() {
- return diceModifier;
- }
-
- /**
- * This method sets the dice modifier.
- *
- * @param diceModifier the new dice modifier
- */
- public void setDiceModifier(int diceModifier) {
- this.diceModifier = diceModifier;
- }
-
- /**
- * This method returns the dice eyes.
- *
- * @return the dice eyes
- */
- public int getDiceEyes() {
- return diceEyes;
- }
-
- /**
- * This method sets the dice eyes.
- *
- * @param diceEyes the new dice eyes
- */
- public void setDiceEyes(int diceEyes) {
- this.diceEyes = diceEyes;
- }
-
- /**
- * This method returns the players.
- *
- * @return the players
- */
- public Map getPlayers() {
- return players;
- }
-
- /**
- * This method sets the players.
- *
- * @param players the new players
- */
- public void setPlayers(Map players) {
- this.players = players;
- }
-
- /**
- * This method returns the game statistics.
- *
- * @return the game statistics
- */
- public Statistic getGameStatistics() {
- return gameStatistics;
- }
-
- /**
- * This method sets the game statistics.
- *
- * @param gameStatistics the new game statistics
- */
- public void setGameStatistics(Statistic gameStatistics) {
- this.gameStatistics = gameStatistics;
- }
-
- /**
- * This method returns the draw pile.
- *
- * @return the draw pile
- */
- public List getDrawPile() {
- return drawPile;
- }
-
- /**
- * This method sets the draw pile.
- *
- * @param drawPile the new draw pile
- */
- public void setDrawPile(List drawPile) {
- this.drawPile = drawPile;
- }
-
- /**
- * This method returns the discard pile.
- *
- * @return the discard pile
- */
- public List getDiscardPile() {
- return discardPile;
- }
-
- /**
- * This method sets the discard pile.
- *
- * @param discardPile the new discard pile
- */
- public void setDiscardPile(List discardPile) {
- this.discardPile = discardPile;
- }
-
- /**
- * This method returns the board.
- *
- * @return the board
- */
- public Board getBoard() {
- return board;
- }
-
- /**
- * This method sets the board.
- *
- * @param board the new board
- */
- public void setBoard(Board board) {
- this.board = board;
- }
-
- /**
- * This method returns the active color.
- *
- * @return the active color
- */
- public Color getActiveColor() {
- return activeColor;
- }
-
- /**
- * This method sets the active color.
- *
- * @param activeColor the new active color
- */
- public void setActiveColor(Color activeColor) {
- this.activeColor = activeColor;
- }
-
- /**
- * This method returns the order of the players.
- *
- * @return the order of the players
- */
- public List getOrder() {
- return order;
- }
-
- /**
- * This method sets the order of the players.
- *
- * @param order the new order of the players
- */
- public void setOrder(List order) {
- this.order = order;
- }
-
/**
* This method adds a player to the game.
*
- * @param color the color of the player
+ * @param id the id of the player
* @param player the player to be added
*/
- public void addPlayer(Color color, Player player) {
- players.put(color, player);
+ public void addPlayer(int id, Player player) {
+ players.put(id, player);
}
/**
* This method removes a player from the game.
*
- * @param color the color of the player
+ * @param id the color of the player
*/
- public void removePlayer(Color color) {
- players.remove(color);
+ public void removePlayer(int id) {
+ players.remove(id);
}
/**
@@ -248,49 +84,135 @@ public void removeObserver(Observer observer) {
}
/**
- * This method returns the game has started.
*
- * @return the game has started
+ * @param id
+ * @param active
*/
- public Boolean getGameHasStarted() {
- return gameHasStarted;
+ public void updatePlayerActiveState(int id, boolean active) {
+ this.players.get(id).setActive(active);
}
/**
- * This method sets the game has started.
+ * This method will be used to return the player which has the given id parameter.
*
- * @param gameHasStarted the new game has started
+ * @param id as the unique id of a player as an Integer.
+ * @return the player with the given id as a Player object.
*/
- public void setGameHasStarted(Boolean gameHasStarted) {
- this.gameHasStarted = gameHasStarted;
+ public Player getPlayerById(int id) {
+ return this.players.get(id);
}
/**
- * This method returns the player has disconnected.
+ * This method will be used to the get the player depending on the given color parameter.
*
- * @return the player has disconnected
+ * @param color as the color of the player as a Color enumeration.
+ * @return the player with the given color as a Player object.
*/
- public Boolean playerHasDisconnected() {
- return playerHasDisconnected;
+ public Player getPlayerByColor(Color color) {
+ for (Map.Entry entry : this.players.entrySet()) {
+ if (entry.getValue().getColor() == color) {
+ return entry.getValue();
+ }
+ }
+
+ return null;
}
/**
- * This method sets the game interruption state.
+ * This method will be used to return the number of active players of this game.
*
- * @param gameIsInterrupted the new game interruption state
+ * @return activePlayers as an Integer.
*/
- public void setGameIsInterrupted(Boolean gameIsInterrupted) {
- this.gameIsInterrupted = gameIsInterrupted;
- if (Boolean.FALSE.equals(gameIsInterrupted)) notifyObservers();
+ public int getNumberOfActivePlayers() {
+ int activePlayers = 0;
+ for (Map.Entry entry : this.players.entrySet()) {
+ if (entry.getValue().isActive()) {
+ activePlayers++;
+ }
+ }
+
+ return activePlayers;
}
/**
- * This method returns whether the game is interrupted.
- *
- * @return true if the game is interrupted, false otherwise
+ * This method notifies the observers.
*/
- public Boolean gameIsInterrupted() {
- return gameIsInterrupted;
+ public void notifyObservers() {
+ for (Observer observer : new ArrayList<>(observers)) {
+ observer.update();
+ }
+ }
+
+ /**
+ * This method returns the dice modifier.
+ *
+ * @return the dice modifier
+ */
+ public int getDiceModifier() {
+ return diceModifier;
+ }
+
+ /**
+ * This method returns the dice eyes.
+ *
+ * @return the dice eyes
+ */
+ public int getDiceEyes() {
+ return diceEyes;
+ }
+
+ /**
+ * This method returns the players.
+ *
+ * @return the players
+ */
+ public Map getPlayers() {
+ return players;
+ }
+
+ /**
+ * This method returns the game statistics.
+ *
+ * @return the game statistics
+ */
+ public Statistic getGameStatistics() {
+ return gameStatistics;
+ }
+
+ /**
+ * This method returns the draw pile.
+ *
+ * @return the draw pile
+ */
+ public List getDrawPile() {
+ return drawPile;
+ }
+
+ /**
+ * This method returns the discard pile.
+ *
+ * @return the discard pile
+ */
+ public List getDiscardPile() {
+ return discardPile;
+ }
+
+ /**
+ * This method returns the board.
+ *
+ * @return the board
+ */
+ public Board getBoard() {
+ return board;
+ }
+
+ /**
+ * This method returns the active color.
+ *
+ * @return the active color
+ */
+ public Color getActiveColor() {
+ return activeColor;
}
/**
@@ -302,6 +224,78 @@ public Boolean getMovablePieces() {
return movablePieces;
}
+ /**
+ * This method sets the dice modifier.
+ *
+ * @param diceModifier the new dice modifier
+ */
+ public void setDiceModifier(int diceModifier) {
+ this.diceModifier = diceModifier;
+ }
+
+ /**
+ * This method sets the dice eyes.
+ *
+ * @param diceEyes the new dice eyes
+ */
+ public void setDiceEyes(int diceEyes) {
+ this.diceEyes = diceEyes;
+ }
+
+ /**
+ * This method sets the players.
+ *
+ * @param players the new players
+ */
+ public void setPlayers(Map players) {
+ this.players = players;
+ }
+
+ /**
+ * This method sets the game statistics.
+ *
+ * @param gameStatistics the new game statistics
+ */
+ public void setGameStatistics(Statistic gameStatistics) {
+ this.gameStatistics = gameStatistics;
+ }
+
+ /**
+ * This method sets the draw pile.
+ *
+ * @param drawPile the new draw pile
+ */
+ public void setDrawPile(List drawPile) {
+ this.drawPile = drawPile;
+ }
+
+ /**
+ * This method sets the discard pile.
+ *
+ * @param discardPile the new discard pile
+ */
+ public void setDiscardPile(List discardPile) {
+ this.discardPile = discardPile;
+ }
+
+ /**
+ * This method sets the board.
+ *
+ * @param board the new board
+ */
+ public void setBoard(Board board) {
+ this.board = board;
+ }
+
+ /**
+ * This method sets the active color.
+ *
+ * @param activeColor the new active color
+ */
+ public void setActiveColor(Color activeColor) {
+ this.activeColor = activeColor;
+ }
+
/**
* This method sets the game interruption state.
*
@@ -312,16 +306,6 @@ public void setMovablePieces(Boolean movablePieces) {
if (Boolean.FALSE.equals(movablePieces)) notifyObservers();
}
- /**
- * This method sets the player has disconnected.
- *
- * @param playerHasDisconnected the new player has disconnected
- */
- public void setPlayerHasDisconnected(Boolean playerHasDisconnected) {
- this.playerHasDisconnected = playerHasDisconnected;
- if (Boolean.TRUE.equals(playerHasDisconnected)) notifyObservers();
- }
-
/**
* This method returns whether all players have ranked.
*
@@ -341,24 +325,6 @@ public void setAllRanked(Boolean allRanked) {
if (Boolean.TRUE.equals(allRanked)) notifyObservers();
}
- /**
- * This method returns the start player.
- *
- * @return the start player
- */
- public Player getStartPlayer() {
- return startPlayer;
- }
-
- /**
- * This method sets the start player.
- *
- * @param startPlayer the new start player
- */
- public void setStartPlayer(Player startPlayer) {
- this.startPlayer = startPlayer;
- }
-
/**
* This method returns the all ready state.
*
@@ -371,53 +337,10 @@ public Boolean allReady() {
/**
* This method sets the all ready state.
*
- * @param allReady the new all ready state
+ * @param allReady the new all-ready state
*/
public void setAllReady(Boolean allReady) {
this.allReady = allReady;
if (Boolean.TRUE.equals(allReady)) notifyObservers();
}
-
- /**
- * This method notifies the observers.
- */
- public void notifyObservers() {
- for (Observer observer : new ArrayList<>(observers)) {
- observer.update();
- }
- }
-
- /**
- * This method returns the piece through its identifier.
- *
- * @param identifier the identifier of the piece
- * @return the piece
- */
- public Piece getPieceThroughIdentifier(String identifier) {
- String[] parts = identifier.split("-");
- Color color = Color.valueOf(parts[0]);
- int index = Integer.parseInt(parts[1]);
- return board.getPlayerData().get(color).getPieces()[index];
- }
-
- public ArrayList getPlayerList() {
- return playerList;
- }
-
- public void addPlayerToList(Player player) {
- playerList.add(player);
- }
-
- public void removePlayerFromList(Player player) {
- playerList.remove(player);
- }
-
- public Player getPlayerFromList(String name) {
- for (Player player : playerList) {
- if (player.getName().equals(name)) {
- return player;
- }
- }
- return null;
- }
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/game/Player.java b/Projekte/mdga/model/src/main/java/pp/mdga/game/Player.java
index 7371cf7b..c536438f 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/game/Player.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/game/Player.java
@@ -6,22 +6,12 @@
* This class will be used to handle general PlayerData
*/
public class Player {
-
private String name;
private Statistic playerStatistic;
private ArrayList handCards;
- private final int id;
private Color color;
private boolean isReady;
-
- /**
- * This constructor constructs a new Player object
- */
- public Player(int id) {
- this.id = id;
- playerStatistic = new Statistic();
- handCards = new ArrayList<>();
- }
+ private boolean active = true;
/**
* This constructor constructs a new Player object
@@ -32,7 +22,13 @@ public Player(String name) {
this.name = name;
playerStatistic = new Statistic();
handCards = new ArrayList<>();
- id = 0;
+ }
+
+ /**
+ * Constructor.
+ */
+ public Player() {
+ this("");
}
/**
@@ -76,7 +72,7 @@ public ArrayList getHandCards() {
*
* @param card the card to be added to the players hand
*/
- public void addHandCards(BonusCard card){
+ public void addHandCards(BonusCard card) {
handCards.add(card);
}
@@ -94,15 +90,6 @@ public BonusCard removeHandCard(BonusCard card) {
return cardToRemove;
}
- /**
- * Returns the id of the connection to the client represented by this player.
- *
- * @return the id
- */
- public int getId() {
- return id;
- }
-
/**
* This method returns the color of the player
*
@@ -130,6 +117,15 @@ public boolean isReady() {
return isReady;
}
+ /**
+ * This method will be used to return active attribute of Player class.
+ *
+ * @return active as a Boolean.
+ */
+ public boolean isActive() {
+ return this.active;
+ }
+
/**
* This method sets the player to ready
*
@@ -138,4 +134,13 @@ public boolean isReady() {
public void setReady(boolean ready) {
isReady = ready;
}
+
+ /**
+ * This method will be used to set active attribute of Player class to the given active parameter.
+ *
+ * @param active as the new active value as a Boolean.
+ */
+ public void setActive(boolean active) {
+ this.active = active;
+ }
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/client/ClientInterpreter.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/ClientInterpreter.java
index 6e0565d0..e38ee74f 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/message/client/ClientInterpreter.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/ClientInterpreter.java
@@ -20,14 +20,13 @@ public interface ClientInterpreter {
*/
void received(DeselectTSK msg, int from);
-
/**
* Processes a received ForceStartGame message.
*
* @param msg the ForceStartGame message to be processed
* @param from the connection ID from which the message was received
*/
- void received(ForceStartGame msg, int from);
+ void received(StartGame msg, int from);
/**
* Processes a received JoinServer message.
@@ -61,6 +60,14 @@ public interface ClientInterpreter {
*/
void received(LobbyReady msg, int from);
+ /**
+ * Processes a received Disconnected message.
+ *
+ * @param msg the Disconnected message to be processed
+ * @param from the connection ID from which the message was received
+ */
+ void received(Disconnected msg, int from);
+
/**
* Processes a received RequestBriefing message.
*
@@ -70,12 +77,12 @@ public interface ClientInterpreter {
void received(RequestBriefing msg, int from);
/**
- * Processes a received RequestDice message.
+ * Processes a received RequestDie message.
*
- * @param msg the RequestDice message to be processed
+ * @param msg the RequestDie message to be processed
* @param from the connection ID from which the message was received
*/
- void received(RequestDice msg, int from);
+ void received(RequestDie msg, int from);
/**
* Processes a received RequestMove message.
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/client/Disconnected.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/Disconnected.java
new file mode 100644
index 00000000..0b901ff7
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/Disconnected.java
@@ -0,0 +1,34 @@
+package pp.mdga.message.client;
+
+import com.jme3.network.serializing.Serializable;
+
+/**
+ *
+ */
+@Serializable
+public class Disconnected extends ClientMessage {
+ public Disconnected() {
+ super();
+ }
+
+ /**
+ * Returns a string representation of this message.
+ *
+ * @return a string representation of this message
+ */
+ @Override
+ public String toString() {
+ return "ClientStartGame{}";
+ }
+
+ /**
+ * Accepts a visitor to process this message.
+ *
+ * @param interpreter the visitor to process this message
+ * @param from the connection ID from which the message was received
+ */
+ @Override
+ public void accept(ClientInterpreter interpreter, int from) {
+ interpreter.received(this, from);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/client/JoinServer.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/JoinServer.java
index a7192fe9..965fbaea 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/message/client/JoinServer.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/JoinServer.java
@@ -7,11 +7,23 @@
*/
@Serializable
public class JoinServer extends ClientMessage {
+
+ private final String name;
+
+ /**
+ * Constructs a new JoinServer instance.
+ */
+ public JoinServer(String name) {
+ super();
+ this.name = name;
+ }
+
/**
* Constructs a new JoinServer instance.
*/
public JoinServer() {
super();
+ name = null;
}
/**
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/client/RequestDice.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/RequestDie.java
similarity index 82%
rename from Projekte/mdga/model/src/main/java/pp/mdga/message/client/RequestDice.java
rename to Projekte/mdga/model/src/main/java/pp/mdga/message/client/RequestDie.java
index bfd687bd..b50b467e 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/message/client/RequestDice.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/RequestDie.java
@@ -6,11 +6,11 @@
* A message sent by a client to request a die roll.
*/
@Serializable
-public class RequestDice extends ClientMessage {
+public class RequestDie extends ClientMessage {
/**
- * Constructs a new RequestDice instance.
+ * Constructs a new RequestDie instance.
*/
- public RequestDice() {
+ public RequestDie() {
super();
}
@@ -21,7 +21,7 @@ public RequestDice() {
*/
@Override
public String toString() {
- return "RequestDice{}";
+ return "RequestDie{}";
}
/**
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/client/ForceStartGame.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/StartGame.java
similarity index 76%
rename from Projekte/mdga/model/src/main/java/pp/mdga/message/client/ForceStartGame.java
rename to Projekte/mdga/model/src/main/java/pp/mdga/message/client/StartGame.java
index 2a98e880..c0ce62a5 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/message/client/ForceStartGame.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/client/StartGame.java
@@ -6,12 +6,21 @@
* A message sent by the host to force start the game when not everyone is ready or not everyone has selected a TSK.
*/
@Serializable
-public class ForceStartGame extends ClientMessage {
+public class StartGame extends ClientMessage {
+
+ private final boolean forceStartGame;
+
+ public StartGame(boolean forceStartGame){
+ super();
+ this.forceStartGame = forceStartGame;
+ }
+
/**
* Constructs a new ForceStartGame message.
*/
- public ForceStartGame() {
+ public StartGame() {
super();
+ forceStartGame = false;
}
/**
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/Dice.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/Die.java
similarity index 86%
rename from Projekte/mdga/model/src/main/java/pp/mdga/message/server/Dice.java
rename to Projekte/mdga/model/src/main/java/pp/mdga/message/server/Die.java
index 6b4bc1ee..607dea38 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/Dice.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/Die.java
@@ -8,7 +8,7 @@
* A message sent by the server to the client to inform about the dice roll.
*/
@Serializable
-public class Dice extends ServerMessage {
+public class Die extends ServerMessage {
/**
* The eye of the dice
*/
@@ -25,7 +25,7 @@ public class Dice extends ServerMessage {
* @param diceEye the eye of the dice
* @param moveablePieces the pieces that can be moved
*/
- public Dice(int diceEye, List moveablePieces) {
+ public Die(int diceEye, List moveablePieces) {
super();
this.diceEye = diceEye;
this.moveablePieces = moveablePieces;
@@ -34,7 +34,7 @@ public Dice(int diceEye, List moveablePieces) {
/**
* Default constructor for serialization purposes.
*/
- private Dice() {
+ private Die() {
diceEye = 0;
moveablePieces = null;
}
@@ -45,8 +45,8 @@ private Dice() {
* @param diceEye the eye of the dice
* @return a new Dice object
*/
- public static Dice inactivePlayer(int diceEye) {
- return new Dice(diceEye, null);
+ public static Die inactivePlayer(int diceEye) {
+ return new Die(diceEye, null);
}
/**
@@ -56,8 +56,8 @@ public static Dice inactivePlayer(int diceEye) {
* @param moveablePieces the pieces that can be moved
* @return a new Dice object
*/
- public static Dice activePlayer(int diceEye, List moveablePieces) {
- return new Dice(diceEye, moveablePieces);
+ public static Die activePlayer(int diceEye, List moveablePieces) {
+ return new Die(diceEye, moveablePieces);
}
/**
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/LobbyPlayerJoin.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/LobbyPlayerJoin.java
index 9472a150..a04f8639 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/LobbyPlayerJoin.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/LobbyPlayerJoin.java
@@ -13,14 +13,20 @@ public class LobbyPlayerJoin extends ServerMessage {
*/
private final String name;
+ /**
+ * The ID of the new Player
+ */
+ private final int id;
+
/**
* Constructs a new LobbyPlayerJoin instance with the specified player name.
*
* @param name the name of the player joining the lobby
*/
- public LobbyPlayerJoin(String name) {
+ public LobbyPlayerJoin(int id, String name) {
super();
this.name = name;
+ this.id = id;
}
/**
@@ -28,6 +34,7 @@ public LobbyPlayerJoin(String name) {
*/
private LobbyPlayerJoin() {
name = null;
+ id = 0;
}
/**
@@ -39,6 +46,15 @@ public String getName() {
return name;
}
+ /**
+ * Returns the id of the new Player
+ *
+ * @return the id of the player
+ */
+ public int getId(){
+ return id;
+ }
+
/**
* Accepts a visitor to process this message.
*
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/LobbyPlayerLeave.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/LobbyPlayerLeave.java
index f68b7054..7cf928f2 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/LobbyPlayerLeave.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/LobbyPlayerLeave.java
@@ -11,7 +11,7 @@ public class LobbyPlayerLeave extends ServerMessage {
/**
* The name of the player leaving the lobby.
*/
- private final String name;
+ private final int id;
/**
* The color associated with the player leaving the lobby.
@@ -21,12 +21,12 @@ public class LobbyPlayerLeave extends ServerMessage {
/**
* Constructs a new LobbyPlayerLeave instance with the specified player name and color.
*
- * @param name the name of the player leaving the lobby
+ * @param id the id of the player leaving the lobby
* @param color the color associated with the player leaving the lobby
*/
- public LobbyPlayerLeave(String name, Color color) {
+ public LobbyPlayerLeave(int id, Color color) {
super();
- this.name = name;
+ this.id = id;
this.color = color;
}
@@ -34,7 +34,7 @@ public LobbyPlayerLeave(String name, Color color) {
* Default constructor for serialization purposes.
*/
private LobbyPlayerLeave() {
- name = null;
+ id = 0;
color = null;
}
@@ -43,8 +43,8 @@ private LobbyPlayerLeave() {
*
* @return the name of the player leaving the lobby
*/
- public String getName() {
- return name;
+ public int getId() {
+ return id;
}
/**
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/ServerInterpreter.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/ServerInterpreter.java
index c83abefd..0b7e26b5 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/ServerInterpreter.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/ServerInterpreter.java
@@ -34,11 +34,11 @@ public interface ServerInterpreter {
void received(CeremonyMessage msg);
/**
- * Handles a Dice message received from the server.
+ * Handles a Die message received from the server.
*
* @param msg the Dice message received
*/
- void received(Dice msg);
+ void received(Die msg);
/**
* Handles a DiceAgain message received from the server.
@@ -193,4 +193,11 @@ public interface ServerInterpreter {
* @param msg the WaitPiece message received
*/
void received(WaitPiece msg);
+
+ /**
+ * Handles a Spectator message received from the server.
+ *
+ * @param msg the Spectator message received.
+ */
+ void received(Spectator msg);
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/Spectator.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/Spectator.java
new file mode 100644
index 00000000..88c92b77
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/Spectator.java
@@ -0,0 +1,32 @@
+package pp.mdga.message.server;
+
+/**
+ *
+ */
+public class Spectator extends ServerMessage {
+ /**
+ * Construc
+ */
+ public Spectator() {
+ super();
+ }
+
+ /**
+ *
+ * @param interpreter the visitor to process this message
+ */
+ @Override
+ public void accept(ServerInterpreter interpreter) {
+ interpreter.received(this);
+ }
+
+
+ /**
+ *
+ * @return
+ */
+ @Override
+ public String getInfoTextKey() {
+ return "";
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/UpdateTSK.java b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/UpdateTSK.java
index 017dd29b..e6cd5e03 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/message/server/UpdateTSK.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/message/server/UpdateTSK.java
@@ -11,7 +11,7 @@ public class UpdateTSK extends ServerMessage {
/**
* The name associated with the update.
*/
- private final String name;
+ private final int id;
/**
* The color associated with the update.
@@ -21,12 +21,12 @@ public class UpdateTSK extends ServerMessage {
/**
* Constructs a new UpdateTSK instance with the specified name and color.
*
- * @param name the name associated with the update
+ * @param id the name associated with the update
* @param color the color associated with the update
*/
- public UpdateTSK(String name, Color color) {
+ public UpdateTSK(int id, Color color) {
super();
- this.name = name;
+ this.id = id;
this.color = color;
}
@@ -34,7 +34,7 @@ public UpdateTSK(String name, Color color) {
* Default constructor for serialization purposes.
*/
private UpdateTSK() {
- this("", null);
+ this(0, null);
}
/**
@@ -42,8 +42,8 @@ private UpdateTSK() {
*
* @return the name
*/
- public String getName() {
- return name;
+ public int getId() {
+ return id;
}
/**
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/Ceremony.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/Ceremony.java
deleted file mode 100644
index 35c9b51c..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/Ceremony.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class Ceremony extends ServerState {
- public Ceremony(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/ChoosePiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/ChoosePiece.java
deleted file mode 100644
index a91abdea..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/ChoosePiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class ChoosePiece extends Turn {
- public ChoosePiece(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/ChoosePieceState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/ChoosePieceState.java
new file mode 100644
index 00000000..beb19efa
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/ChoosePieceState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class ChoosePieceState extends TurnState {
+ public ChoosePieceState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/DetermineStartPlayer.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/DetermineStartPlayer.java
deleted file mode 100644
index 3686ab3e..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/DetermineStartPlayer.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class DetermineStartPlayer extends Game {
- public DetermineStartPlayer(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/DetermineStartPlayerState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/DetermineStartPlayerState.java
new file mode 100644
index 00000000..9f041111
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/DetermineStartPlayerState.java
@@ -0,0 +1,9 @@
+package pp.mdga.server;
+
+import pp.mdga.server.automaton.GameState;
+
+public class DetermineStartPlayerState extends GameState {
+ public DetermineStartPlayerState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/FirstRoll.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/FirstRoll.java
deleted file mode 100644
index 18ceb186..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/FirstRoll.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class FirstRoll extends RollDice {
- public FirstRoll(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/FirstRollStateState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/FirstRollStateState.java
new file mode 100644
index 00000000..b8d91c26
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/FirstRollStateState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class FirstRollStateState extends RollDiceState {
+ public FirstRollStateState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/Game.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/Game.java
deleted file mode 100644
index ad3f5897..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/Game.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class Game extends ServerState {
- public Game(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/Interrupt.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/Interrupt.java
deleted file mode 100644
index 1f9e0351..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/Interrupt.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class Interrupt extends ServerState {
- public Interrupt(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/Lobby.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/Lobby.java
deleted file mode 100644
index 02c32338..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/Lobby.java
+++ /dev/null
@@ -1,14 +0,0 @@
-package pp.mdga.server;
-
-public class Lobby extends ServerState {
-
-
- /**
- * Constructs a server state of the specified game logic.
- *
- * @param logic the game logic
- */
- public Lobby(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/MovePiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/MovePiece.java
deleted file mode 100644
index b536b228..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/MovePiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class MovePiece extends Turn {
- public MovePiece(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/MovePieceState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/MovePieceState.java
new file mode 100644
index 00000000..27aac8fd
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/MovePieceState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class MovePieceState extends TurnState {
+ public MovePieceState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/NoPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/NoPiece.java
deleted file mode 100644
index ea3bdfd2..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/NoPiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class NoPiece extends ChoosePiece {
- public NoPiece(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/NoPieceState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/NoPieceState.java
new file mode 100644
index 00000000..a4120ecb
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/NoPieceState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class NoPieceState extends ChoosePieceState {
+ public NoPieceState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/NoTurn.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/NoTurn.java
deleted file mode 100644
index 79c77433..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/NoTurn.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class NoTurn extends ChoosePiece {
- public NoTurn(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/NoTurnState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/NoTurnState.java
new file mode 100644
index 00000000..d96a3e78
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/NoTurnState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class NoTurnState extends ChoosePieceState {
+ public NoTurnState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/PowerCard.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/PowerCard.java
deleted file mode 100644
index a00592b0..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/PowerCard.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class PowerCard extends Turn {
- public PowerCard(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/PowerCardState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/PowerCardState.java
new file mode 100644
index 00000000..d5db6a11
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/PowerCardState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class PowerCardState extends TurnState {
+ public PowerCardState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/RollDice.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/RollDice.java
deleted file mode 100644
index f93c7599..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/RollDice.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class RollDice extends Turn {
- public RollDice(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/RollDiceState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/RollDiceState.java
new file mode 100644
index 00000000..cf1edf5c
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/RollDiceState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class RollDiceState extends TurnState {
+ public RollDiceState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/SecondRoll.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/SecondRoll.java
deleted file mode 100644
index 140ac1b9..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/SecondRoll.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class SecondRoll extends RollDice {
- public SecondRoll(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/SecondRollState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/SecondRollState.java
new file mode 100644
index 00000000..f612cd2c
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/SecondRollState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class SecondRollState extends RollDiceState {
+ public SecondRollState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/SelectPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/SelectPiece.java
deleted file mode 100644
index d022a16c..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/SelectPiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class SelectPiece extends ChoosePiece {
- public SelectPiece(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/SelectPieceState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/SelectPieceState.java
new file mode 100644
index 00000000..37a0c8f9
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/SelectPieceState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class SelectPieceState extends ChoosePieceState {
+ public SelectPieceState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerGameLogic.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerGameLogic.java
index bb754961..3ea9735e 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerGameLogic.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerGameLogic.java
@@ -2,128 +2,215 @@
import pp.mdga.game.Game;
import pp.mdga.message.client.*;
-import pp.mdga.message.server.NoTurn;
-import pp.mdga.message.server.StartPiece;
+import pp.mdga.server.automaton.*;
import java.lang.System.Logger;
+/**
+ *
+ */
public class ServerGameLogic implements ClientInterpreter {
+ /**
+ * Constants.
+ */
private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
+ /**
+ *
+ */
private final ServerSender serverSender;
-
private final Game game;
- private final ServerState state;
-
- private final ServerState lobby = new Lobby(this);
- private final ServerState game = new Game(this);
- private final ServerState interrupt = new Interrupt(this);
- private final ServerState ceremony = new Ceremony(this);
- private final ServerState turn = new Turn(this);
- private final ServerState determineStartPlayer = new DetermineStartPlayer(this);
- private final ServerState rollDice = new RollDice(this);
- private final ServerState powerCard = new PowerCard(this);
- private final ServerState movePiece = new MovePiece(this);
- private final ServerState choosePiece = new ChoosePiece(this);
- private final ServerState firstRoll = new FirstRoll(this);
- private final ServerState secondRoll = new SecondRoll(this);
- private final ServerState thirdRoll = new ThirdRoll(this);
- private final ServerState noPiece = new NoPiece(this);
- private final ServerState noTurn = new NoTurn(this);
- private final ServerState waitingPiece = new WaitingPiece(this);
- private final ServerState startPiece = new StartPiece(this);
- private final ServerState selectPiece = new SelectPiece(this);
+ /**
+ * States
+ */
+ private ServerState currentState;
+ private final ServerState lobbyState;
+ private final ServerState gameState;
+ private final ServerState interruptState;
+ private final ServerState ceremonyState;
+ /**
+ * Constructor.
+ *
+ * @param serverSender
+ * @param game
+ */
public ServerGameLogic(ServerSender serverSender, Game game) {
this.serverSender = serverSender;
this.game = game;
- this.state = lobby;
+ this.lobbyState = new LobbyState(this);
+ this.gameState = new GameState(this);
+ this.interruptState = new InterruptState(this);
+ this.ceremonyState = new CeremonyState(this);
+ this.currentState = this.lobbyState;
}
@Override
public void received(AnimationEnd msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(DeselectTSK msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
- public void received(ForceStartGame msg, int from) {
-
+ public void received(StartGame msg, int from) {
+ this.currentState.received(msg, from);
}
@Override
public void received(JoinServer msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(LeaveGame msg, int from) {
-
- }
-
- @Override
- public void received(LobbyNotReady msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(LobbyReady msg, int from) {
+ this.currentState.received(msg, from);
+ }
+ @Override
+ public void received(LobbyNotReady msg, int from) {
+ this.currentState.received(msg, from);
+ }
+
+ @Override
+ public void received(Disconnected msg, int from) {
+ this.currentState.received(msg, from);
}
@Override
public void received(RequestBriefing msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
- public void received(RequestDice msg, int from) {
-
+ public void received(RequestDie msg, int from) {
+ this.currentState.received(msg, from);
}
@Override
public void received(RequestMove msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(RequestPlayCard msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(SelectCard msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(SelectTSK msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(ForceContinueGame msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(ClientStartGame msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(NoPowerCard msg, int from) {
-
+ this.currentState.received(msg, from);
}
@Override
public void received(SelectedPieces msg, int from) {
+ this.currentState.received(msg, from);
+ }
+ /**
+ * This method will be used to return serverSender attribute of ServerGameLogic class.
+ *
+ * @return serverSender as a ServerSender object.
+ */
+ public ServerSender getServerSender() {
+ return this.serverSender;
+ }
+
+ /**
+ * This method will be used to return game attribute of ServerGameLogic class.
+ *
+ * @return game as a Game object.
+ */
+ public Game getGame() {
+ return this.game;
+ }
+
+ /**
+ * This method will be used to return currentState attribute of ServerGameLogic class.
+ *
+ * @return currentState as a ServerState object.
+ */
+ public ServerState getCurrentState() {
+ return this.currentState;
+ }
+
+ /**
+ * This method will be used to return lobbyState attribute of ServerGameLogic class.
+ *
+ * @return lobbyState as a ServerState object.
+ */
+ public ServerState getLobbyState() {
+ return this.lobbyState;
+ }
+
+ /**
+ * This method will be used to return gameState attribute of ServerGameLogic class.
+ *
+ * @return gameState as a ServerState object.
+ */
+ public ServerState getGameState() {
+ return this.gameState;
+ }
+
+ /**
+ * This method will be used to return interruptState attribute of ServerGameLogic class.
+ *
+ * @return interruptState as a ServerState object.
+ */
+ public ServerState getInterruptState() {
+ return this.interruptState;
+ }
+
+ /**
+ * This method will be used to return ceremonyState attribute of ServerGameLogic class.
+ *
+ * @return ceremonyState as a ServerState object.
+ */
+ public ServerState getCeremonyState() {
+ return this.ceremonyState;
+ }
+
+ /**
+ * This method will be used to set currentState attribute of ServerGameLogic class to the given state parameter.
+ * In Addition, the currentState will be exited, changed and entered.
+ *
+ * @param state as the new currentState attribute as a ServerState object.
+ */
+ public void setCurrentState(ServerState state) {
+ if (this.currentState != null) {
+ this.currentState.exit();
+ }
+ this.currentState = state;
+ this.currentState.enter();
}
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerSender.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerSender.java
index 63ce27b1..7d628e6c 100644
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerSender.java
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerSender.java
@@ -13,4 +13,12 @@ public interface ServerSender {
* @param message the message
*/
void send(int id, ServerMessage message);
+
+ /**
+ * This method will be used to send the given message parameter to all connected players which are saved inside the
+ * players attribute of Game class.
+ *
+ * @param message as the message which will be sent to all players as a ServerMessage.
+ */
+ void broadcast(ServerMessage message);
}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerState.java
deleted file mode 100644
index 949eb48f..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/ServerState.java
+++ /dev/null
@@ -1,25 +0,0 @@
-package pp.mdga.server;
-
-/**
- * Defines the behavior and state transitions for the server-side game logic.
- * Different states of the game logic implement this interface to handle various game events and actions.
- */
-public class ServerState {
- /**
- * The server logic object.
- */
- private final ServerGameLogic logic;
-
- /**
- * Constructs a server state of the specified game logic.
- *
- * @param logic the game logic
- */
- public ServerState(ServerGameLogic logic) {
- this.logic = logic;
- }
-
-
-
-
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/StartPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/StartPiece.java
deleted file mode 100644
index b3d7a2d5..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/StartPiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class StartPiece extends ChoosePiece {
- public StartPiece(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/StartPieceState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/StartPieceState.java
new file mode 100644
index 00000000..fff134ce
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/StartPieceState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class StartPieceState extends ChoosePieceState {
+ public StartPieceState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/ThirdRoll.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/ThirdRoll.java
deleted file mode 100644
index cb588fb0..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/ThirdRoll.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class ThirdRoll extends RollDice {
- public ThirdRoll(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/ThirdRollState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/ThirdRollState.java
new file mode 100644
index 00000000..d5607225
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/ThirdRollState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class ThirdRollState extends RollDiceState {
+ public ThirdRollState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/Turn.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/Turn.java
deleted file mode 100644
index 77c28708..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/Turn.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class Turn extends Game {
- public Turn(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/TurnState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/TurnState.java
new file mode 100644
index 00000000..cbf0f999
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/TurnState.java
@@ -0,0 +1,9 @@
+package pp.mdga.server;
+
+import pp.mdga.server.automaton.GameState;
+
+public class TurnState extends GameState {
+ public TurnState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/WaitingPiece.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/WaitingPiece.java
deleted file mode 100644
index ed088e8f..00000000
--- a/Projekte/mdga/model/src/main/java/pp/mdga/server/WaitingPiece.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package pp.mdga.server;
-
-public class WaitingPiece extends ChoosePiece {
- public WaitingPiece(ServerGameLogic logic) {
- super(logic);
- }
-}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/WaitingPieceState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/WaitingPieceState.java
new file mode 100644
index 00000000..64095bf1
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/WaitingPieceState.java
@@ -0,0 +1,7 @@
+package pp.mdga.server;
+
+public class WaitingPieceState extends ChoosePieceState {
+ public WaitingPieceState(ServerGameLogic logic) {
+ super(logic);
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/CeremonyState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/CeremonyState.java
new file mode 100644
index 00000000..4182bdb1
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/CeremonyState.java
@@ -0,0 +1,33 @@
+package pp.mdga.server.automaton;
+
+import pp.mdga.server.ServerGameLogic;
+
+/**
+ *
+ */
+public class CeremonyState extends ServerState {
+ /**
+ * Constructor.
+ *
+ * @param logic as the server game logic which is the automaton as a ServerGameLogic object.
+ */
+ public CeremonyState(ServerGameLogic logic) {
+ super(logic);
+ }
+
+ /**
+ * This method will be used whenever this state will be entered.
+ */
+ @Override
+ public void enter() {
+ // ToDo: Close server.
+ }
+
+ /**
+ * This method will be used whenever this state will be exited.
+ */
+ @Override
+ public void exit() {
+
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/GameState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/GameState.java
new file mode 100644
index 00000000..f49f50d0
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/GameState.java
@@ -0,0 +1,60 @@
+package pp.mdga.server.automaton;
+
+import pp.mdga.message.client.Disconnected;
+import pp.mdga.message.client.LeaveGame;
+import pp.mdga.message.server.PauseGame;
+import pp.mdga.server.ServerGameLogic;
+
+/**
+ *
+ */
+public class GameState extends ServerState {
+ /**
+ * Constructor.
+ *
+ * @param logic as the server game logic which is the automaton as a ServerGameLogic object.
+ */
+ public GameState(ServerGameLogic logic) {
+ super(logic);
+ }
+
+ /**
+ * This method will be used whenever this state will be entered.
+ */
+ @Override
+ public void enter() {
+
+ }
+
+ /**
+ * This method will be used whenever this state will be exited.
+ */
+ @Override
+ public void exit() {
+
+ }
+
+ /**
+ *
+ * @param msg as the message which was sent by the player as a Disconnected object.
+ * @param from as the client id of the player as an Integer.
+ */
+ @Override
+ public void received(Disconnected msg, int from) {
+ this.logic.getServerSender().broadcast(new PauseGame());
+ this.logic.setCurrentState(this.logic.getInterruptState());
+ }
+
+ /**
+ *
+ * @param msg as the message which was sent by the player as a LeaveGame object.
+ * @param from as the client id of the player as an Integer.
+ */
+ @Override
+ public void received(LeaveGame msg, int from) {
+ this.logic.getGame().updatePlayerActiveState(from, false);
+ if (this.logic.getGame().getNumberOfActivePlayers() == 1) {
+ this.logic.setCurrentState(this.logic.getCeremonyState());
+ }
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/InterruptState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/InterruptState.java
new file mode 100644
index 00000000..b0283d83
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/InterruptState.java
@@ -0,0 +1,47 @@
+package pp.mdga.server.automaton;
+
+import com.jme3.system.Timer;
+import pp.mdga.message.client.ForceContinueGame;
+import pp.mdga.message.server.ResumeGame;
+import pp.mdga.server.ServerGameLogic;
+
+/**
+ *
+ */
+public class InterruptState extends ServerState {
+ /**
+ * Attributes.
+ */
+ private Timer timer;
+
+ /**
+ * Constructor.
+ *
+ * @param logic as the server game logic which is the automaton as a ServerGameLogic object.
+ */
+ public InterruptState(ServerGameLogic logic) {
+ super(logic);
+ }
+
+ /**
+ * This method will be used whenever this state will be entered.
+ */
+ @Override
+ public void enter() {
+ // Create timer and connect signal.
+ }
+
+ /**
+ * This method will be used whenever this state will be exited.
+ */
+ @Override
+ public void exit() {
+
+ }
+
+ @Override
+ public void received(ForceContinueGame msg, int from) {
+ this.logic.getServerSender().broadcast(new ResumeGame());
+ this.logic.setCurrentState(this.logic.getGameState());
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/LobbyState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/LobbyState.java
new file mode 100644
index 00000000..a41075ea
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/LobbyState.java
@@ -0,0 +1,88 @@
+package pp.mdga.server.automaton;
+
+import pp.mdga.message.client.*;
+import pp.mdga.message.server.ServerStartGame;
+import pp.mdga.message.server.UpdateReady;
+import pp.mdga.message.server.UpdateTSK;
+import pp.mdga.server.ServerGameLogic;
+
+/**
+ *
+ */
+public class LobbyState extends ServerState {
+ /**
+ * Constructs a server state of the specified game logic.
+ *
+ * @param logic the game logic
+ */
+ public LobbyState(ServerGameLogic logic) {
+ super(logic);
+ }
+
+ /**
+ * This method will be used whenever this state will be entered.
+ */
+ @Override
+ public void enter() {
+
+ }
+
+ /**
+ * This method will be used whenever this state will be exited.
+ */
+ @Override
+ public void exit() {
+
+ }
+
+ /**
+ *
+ * @param msg as the message which was sent by the player as a SelectTSK object.
+ * @param from as the client id of the player as an Integer.
+ */
+ @Override
+ public void received(SelectTSK msg, int from) {
+ this.logic.getServerSender().broadcast(new UpdateTSK(from, msg.getColor()));
+ }
+
+ /**
+ *
+ * @param msg as the message which was sent by the player as a DeselectTSK object.
+ * @param from as the client id of the player as an Integer.
+ */
+ @Override
+ public void received(DeselectTSK msg, int from) {
+ this.logic.getServerSender().broadcast(new UpdateTSK(from, msg.getColor()));
+ }
+
+ /**
+ *
+ * @param msg as the message which was sent by the player as a LobbyReady object.
+ * @param from as the client id of the player as an Integer.
+ */
+ @Override
+ public void received(LobbyReady msg, int from) {
+ this.logic.getServerSender().broadcast(new UpdateReady(from, true));
+ }
+
+ /**
+ *
+ * @param msg as the message which was sent by the player as a LobbyNotReady object.
+ * @param from as the client id of the player as an Integer.
+ */
+ @Override
+ public void received(LobbyNotReady msg, int from) {
+ this.logic.getServerSender().broadcast(new UpdateReady(from, false));
+ }
+
+ /**
+ *
+ * @param msg as the message which was sent by the player as a ForceStartGame object.
+ * @param from as the client id of the player as an Integer.
+ */
+ @Override
+ public void received(ForceStartGame msg, int from) {
+ this.logic.getServerSender().broadcast(new ServerStartGame());
+ this.logic.setCurrentState(this.logic.getGameState());
+ }
+}
diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/ServerState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/ServerState.java
new file mode 100644
index 00000000..ce6a99fd
--- /dev/null
+++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/ServerState.java
@@ -0,0 +1,196 @@
+package pp.mdga.server.automaton;
+
+import pp.mdga.message.client.*;
+import pp.mdga.server.ServerGameLogic;
+
+/**
+ * Defines the behavior and state transitions for the server-side game logic.
+ * Different states of the game logic implement this interface to handle various game events and actions.
+ */
+public abstract class ServerState {
+ /**
+ * The server logic object.
+ */
+ protected final ServerGameLogic logic;
+
+ /**
+ * Constructs a server state of the specified game logic.
+ *
+ * @param logic the game logic
+ */
+ public ServerState(ServerGameLogic logic) {
+ this.logic = logic;
+ }
+
+ /**
+ * This method will be used whenever this state will be entered.
+ */
+ public abstract void enter();
+
+ /**
+ * This method will be used whenever this state will be exited.
+ */
+ public abstract void exit();
+
+ /**
+ * This method will be called whenever the server received an AnimationEnd message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a AnimationEnd object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(AnimationEnd msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received an DeselectTSK message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a DeselectTSK object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(DeselectTSK msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a StartGame message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a StartGame object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(StartGame msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a JoinServer message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a JoinServer object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(JoinServer msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received an LeaveGame message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a LeaveGame object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(LeaveGame msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a LobbyReady message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a LobbyReady object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(LobbyReady msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a LobbyNotReady message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a LobbyNotReady object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(LobbyNotReady msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a Disconnected message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a Disconnected object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(Disconnected msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a Briefing message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a Briefing object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(RequestBriefing msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a Die message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a Die object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(RequestDie msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a RequestMove message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a RequestMove object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(RequestMove msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a PlayCard message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a PlayCard object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(RequestPlayCard msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a SelectCard message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a SelectCard object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(SelectCard msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a SelectTSK message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a SelectTSK object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(SelectTSK msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a ForceContinueGame message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a ForceContinueGame object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(ForceContinueGame msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a ClientStartGame message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a ClientStartGame object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(ClientStartGame msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a NoPowerCard message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a NoPowerCard object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(NoPowerCard msg, int from) {}
+
+ /**
+ * This method will be called whenever the server received a SelectedPieces message.
+ * It will also get the client id of the player who send this message.
+ *
+ * @param msg as the message which was sent by the player as a SelectedPieces object.
+ * @param from as the client id of the player as an Integer.
+ */
+ public void received(SelectedPieces msg, int from) {}
+}
diff --git a/Projekte/mdga/model/src/test/java/pp/mdga/client/Dialog/LobbyTest.java b/Projekte/mdga/model/src/test/java/pp/mdga/client/Dialog/LobbyStateTest.java
similarity index 98%
rename from Projekte/mdga/model/src/test/java/pp/mdga/client/Dialog/LobbyTest.java
rename to Projekte/mdga/model/src/test/java/pp/mdga/client/Dialog/LobbyStateTest.java
index fba98391..c8c2344f 100644
--- a/Projekte/mdga/model/src/test/java/pp/mdga/client/Dialog/LobbyTest.java
+++ b/Projekte/mdga/model/src/test/java/pp/mdga/client/Dialog/LobbyStateTest.java
@@ -6,7 +6,7 @@
/**
* this test-class tests the testcases T084-T095
*/
-public class LobbyTest {
+public class LobbyStateTest {
@Before
public void setUp() {
diff --git a/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java b/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java
index d48890a0..0293f46d 100644
--- a/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java
+++ b/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java
@@ -4,10 +4,24 @@
import org.junit.Test;
import pp.mdga.client.*;
import pp.mdga.client.Ceremony;
-import pp.mdga.client.StartPiece;
+import pp.mdga.client.ceremonyState.Podium;
+import pp.mdga.client.ceremonyState.Statistics;
+import pp.mdga.client.dialogState.Lobby;
+import pp.mdga.client.dialogState.NetworkDialog;
+import pp.mdga.client.dialogState.StartDialog;
+import pp.mdga.client.gameState.*;
+import pp.mdga.client.gameState.turnState.choosePieceState.*;
+import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
+import pp.mdga.client.gameState.turnState.*;
+import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCard;
+import pp.mdga.client.gameState.turnState.powerCardState.Shield;
+import pp.mdga.client.gameState.turnState.powerCardState.Swap;
+import pp.mdga.client.Settings;
+import pp.mdga.client.settingsState.AudioSettings;
+import pp.mdga.client.settingsState.MainSettings;
+import pp.mdga.client.settingsState.VideoSettings;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
-import pp.mdga.game.Game;
import pp.mdga.message.client.ClientMessage;
import java.util.ArrayList;
@@ -104,12 +118,12 @@ public class ClientStateTest {
private BonusCard shieldCard;
private BonusCard turboCard;
- private Game game;
+ private pp.mdga.game.Game game;
@Before
public void setUp() {
//initialize the game
- game = new Game();
+ game = new pp.mdga.game.Game();
//initialize the playerID
from=1234;
diff --git a/Projekte/mdga/model/src/test/java/pp/mdga/server/serverState/ServerStateTest.java b/Projekte/mdga/model/src/test/java/pp/mdga/server/serverState/ServerStateTest.java
index bd3c78e2..f410785c 100644
--- a/Projekte/mdga/model/src/test/java/pp/mdga/server/serverState/ServerStateTest.java
+++ b/Projekte/mdga/model/src/test/java/pp/mdga/server/serverState/ServerStateTest.java
@@ -5,6 +5,11 @@
import pp.mdga.game.Game;
import pp.mdga.message.server.ServerMessage;
import pp.mdga.server.*;
+import pp.mdga.server.automaton.CeremonyState;
+import pp.mdga.server.automaton.InterruptState;
+import pp.mdga.server.automaton.LobbyState;
+import pp.mdga.server.automaton.ServerAutomaton;
+
import static org.junit.Assert.*;
/**
@@ -46,25 +51,25 @@ public class ServerStateTest {
//TODO
private Animation animation;
- private Ceremony ceremony;
- private ChoosePiece choosePiece;
- private DetermineStartPlayer determineStartPlayer;
- private FirstRoll firstRoll;
+ private CeremonyState ceremonyState;
+ private ChoosePieceState choosePieceState;
+ private DetermineStartPlayerState determineStartPlayerState;
+ private FirstRollStateState firstRollState;
private GameState gameState;
- private Interrupt interrupt;
- private Lobby lobby;
- private MovePiece movePiece;
- private NoPiece noPiece;
- private NoTurn noTurn;
+ private InterruptState interruptState;
+ private LobbyState lobbyState;
+ private MovePieceState movePieceState;
+ private NoPieceState noPiece;
+ private NoTurnState noTurnState;
private PlayPowerCard playPowerCard;
- private PowerCard powerCard;
- private RollDice rollDice;
- private SecondRoll secondRoll;
- private SelectPiece selectPiece;
- private StartPiece startPiece;
- private ThirdRoll thirdRoll;
- private Turn turn;
- private WaitingPiece waitingPiece;
+ private PowerCardState powerCardState;
+ private RollDiceState rollDiceState;
+ private SecondRollState secondRoll;
+ private SelectPieceState selectPiece;
+ private StartPieceState startPiece;
+ private ThirdRollState thirdRoll;
+ private TurnState turnState;
+ private WaitingPieceState waitingPiece;
/**
* TODO
@@ -115,36 +120,36 @@ public void send(int id, ServerMessage msg) {
from = 1234;
fromHost = 2345;
- choosePieceStateMachine = choosePiece.getChoosePieceMachine();
- rollDiceMachine = rollDice.getRollDicemachine();
- turnStateMachine = turn.getTurnStatemachine();
+ choosePieceStateMachine = choosePieceState.getChoosePieceMachine();
+ rollDiceMachine = rollDiceState.getRollDicemachine();
+ turnStateMachine = turnState.getTurnStatemachine();
serverAutomaton = logic.getServerAutomaton();
gameStateMachine = gameState.getGameStatemachine();
- thirdRoll = new ThirdRoll(rollDiceMachine, logic);
- secondRoll = new SecondRoll(rollDiceMachine, logic);
- firstRoll = new FirstRoll(rollDiceMachine, logic);
+ thirdRoll = new ThirdRollState(rollDiceMachine, logic);
+ secondRoll = new SecondRollState(rollDiceMachine, logic);
+ firstRollState = new FirstRollStateState(rollDiceMachine, logic);
- noPiece = new NoPiece(choosePieceStateMachine, logic);
- noTurn = new NoTurn(choosePieceStateMachine, logic);
- waitingPiece = new WaitingPiece(choosePieceStateMachine, logic);
- startPiece = new StartPiece(choosePieceStateMachine, logic);
- selectPiece = new SelectPiece(choosePieceStateMachine, logic);
+ noPiece = new NoPieceState(choosePieceStateMachine, logic);
+ noTurnState = new NoTurnState(choosePieceStateMachine, logic);
+ waitingPiece = new WaitingPieceState(choosePieceStateMachine, logic);
+ startPiece = new StartPieceState(choosePieceStateMachine, logic);
+ selectPiece = new SelectPieceState(choosePieceStateMachine, logic);
- powerCard = new PowerCard(turnStateMachine, logic);
+ powerCardState = new PowerCardState(turnStateMachine, logic);
playPowerCard = new PlayPowerCard(turnStateMachine, logic);
- rollDice = new RollDice(turnStateMachine, logic);
- choosePiece = new ChoosePiece(turnStateMachine, logic);
- movePiece = new MovePiece(turnStateMachine, logic);
+ rollDiceState = new RollDiceState(turnStateMachine, logic);
+ choosePieceState = new ChoosePieceState(turnStateMachine, logic);
+ movePieceState = new MovePieceState(turnStateMachine, logic);
- determineStartPlayer = new DetermineStartPlayer(gameStateMachine, logic);
- turn = new Turn(gameStateMachine, logic);
+ determineStartPlayerState = new DetermineStartPlayerState(gameStateMachine, logic);
+ turnState = new TurnState(gameStateMachine, logic);
animation = new Animation(gameStateMachine, logic);
- lobby = new Lobby(serverAutomaton, logic);
+ lobbyState = new LobbyState(serverAutomaton, logic);
gameState = new GameState(serverAutomaton, logic);
- ceremony = new Ceremony(serverAutomaton, logic);
- interrupt = new Interrupt(serverAutomaton, logic, gameState);
+ ceremonyState = new CeremonyState(serverAutomaton, logic);
+ interruptState = new InterruptState(serverAutomaton, logic, gameState);
}
/**
@@ -152,7 +157,7 @@ public void send(int id, ServerMessage msg) {
*/
@Test
public void testInitialStateServerState() {
- assertTrue(serverAutomaton.getState() instanceof Lobby);
+ assertTrue(serverAutomaton.getState() instanceof LobbyState);
}
/**
@@ -162,8 +167,8 @@ public void testInitialStateServerState() {
@Test
public void testLobbyToDetermineStartPlayer() {
//sends the server in the lobby-state
- serverAutomaton.gotoState(lobby);
- assertTrue(serverAutomaton.getState() instanceof Lobby);
+ serverAutomaton.gotoState(lobbyState);
+ assertTrue(serverAutomaton.getState() instanceof LobbyState);
//sends the startGame message from the Host to the server
logic.received(clientStartGame, from);
@@ -172,7 +177,7 @@ public void testLobbyToDetermineStartPlayer() {
assertTrue(serverAutomaton.getState() instanceof GameState);
GameState gameState1 = (GameState) serverAutomaton.getState();//Todo erzeuge state
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
- assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
+ assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayerState);
}
/**
@@ -181,8 +186,8 @@ public void testLobbyToDetermineStartPlayer() {
@Test
public void testStayInLobby() {
//sends the server in the lobby-state
- serverAutomaton.gotoState(lobby);
- assertTrue(serverAutomaton.getState() instanceof Lobby);
+ serverAutomaton.gotoState(lobbyState);
+ assertTrue(serverAutomaton.getState() instanceof LobbyState);
//TODO logic gets all messages
logic.received(animationEnd, from);
@@ -203,7 +208,7 @@ public void testStayInLobby() {
logic.received(selectTSK, from);
//tests if Server is still in Lobby
- assertTrue(serverAutomaton.getState() instanceof Lobby);
+ assertTrue(serverAutomaton.getState() instanceof LobbyState);
}
/**
@@ -218,7 +223,7 @@ public void testServerGameSubStatesToInterrupt() {
//TODO create interrupt
//tests if the server is in the Interrupt-state
- assertTrue(serverAutomaton.getState() instanceof Interrupt);
+ assertTrue(serverAutomaton.getState() instanceof InterruptState);
}
/**
@@ -233,7 +238,7 @@ public void testServerGameToCeremony() {
//Todo game is finished
//tests if the server is in the Ceremony-state
- assertTrue(serverAutomaton.getState() instanceof Ceremony);
+ assertTrue(serverAutomaton.getState() instanceof CeremonyState);
}
/**
@@ -242,8 +247,8 @@ public void testServerGameToCeremony() {
@Test
public void testInterruptToGameContinue() {
//sends the server in the Interrupt-State
- serverAutomaton.gotoState(interrupt);
- assertTrue(serverAutomaton.getState() instanceof Interrupt);
+ serverAutomaton.gotoState(interruptState);
+ assertTrue(serverAutomaton.getState() instanceof InterruptState);
//sends the continue-message to the server
logic.received(forceContinueGame, from);
@@ -258,8 +263,8 @@ public void testInterruptToGameContinue() {
@Test
public void testInterruptToGameReconnect() {
//sends the server in the Interrupt-State
- serverAutomaton.gotoState(interrupt);
- assertTrue(serverAutomaton.getState() instanceof Interrupt);
+ serverAutomaton.gotoState(interruptState);
+ assertTrue(serverAutomaton.getState() instanceof InterruptState);
//todo implement the timer
@@ -273,8 +278,8 @@ public void testInterruptToGameReconnect() {
@Test
public void testInterruptToGameTimer() {
//sends the server in the Interrupt-State
- serverAutomaton.gotoState(interrupt);
- assertTrue(serverAutomaton.getState() instanceof Interrupt);
+ serverAutomaton.gotoState(interruptState);
+ assertTrue(serverAutomaton.getState() instanceof InterruptState);
//Todo implement the timer
@@ -301,14 +306,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer1() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in DSP-state
- gameStateMachine.gotoState(determineStartPlayer);
- assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
+ gameStateMachine.gotoState(determineStartPlayerState);
+ assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
//TODO sends messages to the server
//tests if the server is still in DSP-state
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
+ assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
}
/**
@@ -321,14 +326,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer2() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in DSP-state
- gameStateMachine.gotoState(determineStartPlayer);
- assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
+ gameStateMachine.gotoState(determineStartPlayerState);
+ assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
//TODO sends messages 2 RequestDiceMessage, die gleich geränkt werden to the server
//tests if the server is still in DSP-state
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
+ assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
}
/**
@@ -341,8 +346,8 @@ public void testDetermineStartPlayerToAnimation() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in DSP-state
- gameStateMachine.gotoState(determineStartPlayer);
- assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
+ gameStateMachine.gotoState(determineStartPlayerState);
+ assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
//TODO sends messages 2 RequestDiceMessage, die ungleich geränkt werden, sodass der server weitergeht
@@ -375,10 +380,10 @@ public void testAnimationToPowerCard() {
//tests if the server is in the PowerCard-state
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- Turn turn1 = (Turn) gameStateMachine.getState();
- TurnStateMachine turnStateMachine = (TurnStateMachine) turn1.getTurnStateMachine();
- assertTrue(turnStateMachine.getState() instanceof PowerCard);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ TurnState turnState1 = (TurnState) gameStateMachine.getState();
+ TurnStateMachine turnStateMachine = (TurnStateMachine) turnState1.getTurnStateMachine();
+ assertTrue(turnStateMachine.getState() instanceof PowerCardState);
}
/**
@@ -392,8 +397,8 @@ public void testTurnToAnimation() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//todo set the turn finished and there are still two players left
@@ -413,13 +418,13 @@ public void testTurnToGameEndState() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//todo set the turn finished and there is only one players left
//tests if the server is in the end-state of game, Ceremony
- assertTrue(serverAutomaton.getState() instanceof Ceremony);
+ assertTrue(serverAutomaton.getState() instanceof CeremonyState);
}
/**
@@ -433,19 +438,19 @@ public void testStayInPowerCard() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in PowerCard
- turnStateMachine.gotoState(powerCard);
- assertTrue(turnStateMachine.getState() instanceof PowerCard);
+ turnStateMachine.gotoState(powerCardState);
+ assertTrue(turnStateMachine.getState() instanceof PowerCardState);
//Todo: receive messages which dont lead to a state change
//tests if the server is in PowerCard
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof PowerCard);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof PowerCardState);
}
/**
@@ -459,18 +464,18 @@ public void testPowerCardToPlayPowerCard() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in PowerCard
- turnStateMachine.gotoState(powerCard);
- assertTrue(turnStateMachine.getState() instanceof PowerCard);
+ turnStateMachine.gotoState(powerCardState);
+ assertTrue(turnStateMachine.getState() instanceof PowerCardState);
//todo
//tests if the server is in PlayPowerCard
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
}
@@ -485,8 +490,8 @@ public void testPlayPowerCardToRollDice() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in PowerCard
turnStateMachine.gotoState(playPowerCard);
@@ -495,7 +500,7 @@ public void testPlayPowerCardToRollDice() {
//receive first AnimationEndMessage from the host
logic.received(animationEnd, fromHost);
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
//receive second AnimationEndMessage
@@ -503,11 +508,11 @@ public void testPlayPowerCardToRollDice() {
//tests if the server is in RollDice and in FirstRoll
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
- RollDice rollDice = (RollDice) turnStateMachine.getState();
- RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
- assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
+ RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
+ RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
+ assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
}
/**
@@ -521,18 +526,18 @@ public void testChoosePieceToMovePiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//Todo ???
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof MovePiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof MovePieceState);
}
/**
@@ -546,12 +551,12 @@ public void testMovePieceToTurnEndState() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in MovePiece
- turnStateMachine.gotoState(movePiece);
- assertTrue(turnStateMachine.getState() instanceof MovePiece);
+ turnStateMachine.gotoState(movePieceState);
+ assertTrue(turnStateMachine.getState() instanceof MovePieceState);
//Todo no 6 was rolled, so the server looks, if there are 2 or less player are still in the game
//TODO
@@ -569,21 +574,21 @@ public void testMovePieceToFirstRoll() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in MovePiece
- turnStateMachine.gotoState(movePiece);
- assertTrue(turnStateMachine.getState() instanceof MovePiece);
+ turnStateMachine.gotoState(movePieceState);
+ assertTrue(turnStateMachine.getState() instanceof MovePieceState);
//Todo the player rolled a 6 and the player is not finished
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
- RollDice rollDice = (RollDice) turnStateMachine.getState();
- RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
- assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
+ RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
+ RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
+ assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
}
/**
@@ -597,26 +602,26 @@ public void testFirstRollToRollDiceEndState() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in RollDice
- turnStateMachine.gotoState(rollDice);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
+ turnStateMachine.gotoState(rollDiceState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
//sends the RollDiceMachine in FirstRoll
- rollDiceMachine.gotoState(firstRoll);
- assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
+ rollDiceMachine.gotoState(firstRollState);
+ assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
//TODO 2 Möglichkeiten
//tests if the server is in NoPiece of ChoosePiece
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
- ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
- assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
+ ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
+ assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
}
/**
@@ -630,24 +635,24 @@ public void testFirstRollToSecondRoll() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in RollDice
- turnStateMachine.gotoState(rollDice);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
+ turnStateMachine.gotoState(rollDiceState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
//sends the RollDiceMachine in FirstRoll
- rollDiceMachine.gotoState(firstRoll);
- assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
+ rollDiceMachine.gotoState(firstRollState);
+ assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
//Todo player has no figures to move and had no 6
//tests if the server is in the SecondRoll
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
- assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
+ assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
}
/**
@@ -661,26 +666,26 @@ public void testSecondRollToRollDiceEndState() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in RollDice
- turnStateMachine.gotoState(rollDice);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
+ turnStateMachine.gotoState(rollDiceState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
//sends the RollDiceMachine in SecondRoll
rollDiceMachine.gotoState(secondRoll);
- assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
+ assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
//Todo
//tests if the server is in NoPiece of ChoosePiece
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
- ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
- assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
+ ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
+ assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
}
/**
@@ -694,24 +699,24 @@ public void testSecondRollToThirdRoll() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in RollDice
- turnStateMachine.gotoState(rollDice);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
+ turnStateMachine.gotoState(rollDiceState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
//sends the RollDiceMachine in SecondRoll
rollDiceMachine.gotoState(secondRoll);
- assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
+ assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
//Todo player has no figures to move and had no 6
//tests if the server is in the ThirdRoll
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
- assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
+ assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
}
/**
@@ -725,26 +730,26 @@ public void testThirdRollToRollDiceEndState() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in RollDice
- turnStateMachine.gotoState(rollDice);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
+ turnStateMachine.gotoState(rollDiceState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
//sends the RollDiceMachine in ThirdRoll
rollDiceMachine.gotoState(thirdRoll);
- assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
+ assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
//Todo
//tests if the server is in NoPiece of ChoosePiece
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
- ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
- assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
+ ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
+ assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
}
/**
@@ -758,16 +763,16 @@ public void testThirdRollToTurnEndState() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the gameStateMachine in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the TurnStateMachine in RollDice
- turnStateMachine.gotoState(rollDice);
- assertTrue(turnStateMachine.getState() instanceof RollDice);
+ turnStateMachine.gotoState(rollDiceState);
+ assertTrue(turnStateMachine.getState() instanceof RollDiceState);
//sends the RollDiceMachine in ThirdRoll
rollDiceMachine.gotoState(thirdRoll);
- assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
+ assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
//Todo
}
@@ -783,24 +788,24 @@ public void testNoPieceToWaitingPiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in NoPiece
choosePieceStateMachine.gotoState(noPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
//TODO
//tests if the server is in WaitingPiece
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
}
@@ -815,24 +820,24 @@ public void testNoPieceToNoTurn() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in NoPiece
choosePieceStateMachine.gotoState(noPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
//TODO
//tests if the server is in NoTurn
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
}
/**
@@ -846,16 +851,16 @@ public void testNoTurnToTurnEndState() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in NoTurn
- choosePieceStateMachine.gotoState(noTurn);
- assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
+ choosePieceStateMachine.gotoState(noTurnState);
+ assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
//TODO
}
@@ -871,24 +876,24 @@ public void testStayInWaitingPiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in WaitingPiece
choosePieceStateMachine.gotoState(waitingPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
//TODO
//tests if the server is in WaitingPiece
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
}
/**
@@ -902,16 +907,16 @@ public void testWaitingPieceToMovePiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in WaitingPiece
choosePieceStateMachine.gotoState(waitingPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
//TODO
}
@@ -927,24 +932,24 @@ public void testNoPieceToSelectPiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in NoPiece
choosePieceStateMachine.gotoState(noPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
//TODO
//tests if the server is in SelectPiece
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
}
/**
@@ -958,24 +963,24 @@ public void testNoPieceToStartPiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in NoPiece
choosePieceStateMachine.gotoState(noPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
//TODO
//tests if the server is in StartPiece
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
}
/**
@@ -989,24 +994,24 @@ public void testStayInSelectPiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in SelectPiece
choosePieceStateMachine.gotoState(selectPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
//TODO
//tests if the server is in SelectPiece
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
}
/**
@@ -1020,16 +1025,16 @@ public void testSelectPieceToMovePiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in SelectPiece
choosePieceStateMachine.gotoState(selectPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
//TODO
}
@@ -1045,24 +1050,24 @@ public void testStayInStartPiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in StartPiece
choosePieceStateMachine.gotoState(startPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
//TODO
//tests if the server is in StartPiece
assertTrue(serverAutomaton.getState() instanceof GameState);
- assertTrue(gameStateMachine.getState() instanceof Turn);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
- assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
+ assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
}
/**
@@ -1076,16 +1081,16 @@ public void testStartPieceToMovePiece() {
assertTrue(serverAutomaton.getState() instanceof GameState);
//sends the server in Turn
- gameStateMachine.gotoState(turn);
- assertTrue(gameStateMachine.getState() instanceof Turn);
+ gameStateMachine.gotoState(turnState);
+ assertTrue(gameStateMachine.getState() instanceof TurnState);
//sends the server in ChoosePiece
- turnStateMachine.gotoState(choosePiece);
- assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
+ turnStateMachine.gotoState(choosePieceState);
+ assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
//sends the server in StartPiece
choosePieceStateMachine.gotoState(startPiece);
- assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
+ assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
//TODO
}