Fix compilation errors #19

Closed
fkoppe wants to merge 46 commits from dev/client_koppe into development
10 changed files with 407 additions and 474 deletions

View File

@@ -2,6 +2,7 @@
import pp.mdga.client.view.GameView;
import pp.mdga.client.view.LobbyView;
import pp.mdga.notification.*;
import java.util.ArrayList;

View File

@@ -1,10 +1,17 @@
package pp.mdga.client.server;
import com.jme3.network.*;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.mdga.game.Game;
import pp.mdga.game.Player;
import pp.mdga.message.client.*;
import pp.mdga.message.client.ClientMessage;
import pp.mdga.message.server.*;
import pp.mdga.message.server.ServerMessage;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.ServerSender;
@@ -13,7 +20,6 @@
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.Map;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
@@ -51,7 +57,7 @@ public static void main(String[] args) {
*/
public MdgaServer() {
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
logic = new ServerGameLogic(this, new Game());
logic = null;//new ServerGameLogic(new Game(), this);
}
public void run() {
@@ -90,14 +96,14 @@ private void initializeSerializables() {
Serializer.registerClass(ClientStartGame.class);
Serializer.registerClass(DeselectTSK.class);
Serializer.registerClass(ForceContinueGame.class);
Serializer.registerClass(StartGame.class);
Serializer.registerClass(ForceStartGame.class);
Serializer.registerClass(JoinServer.class);
Serializer.registerClass(LeaveGame.class);
Serializer.registerClass(LobbyNotReady.class);
Serializer.registerClass(LobbyReady.class);
Serializer.registerClass(NoPowerCard.class);
Serializer.registerClass(RequestBriefing.class);
Serializer.registerClass(RequestDie.class);
Serializer.registerClass(RequestDice.class);
Serializer.registerClass(RequestMove.class);
Serializer.registerClass(RequestPlayCard.class);
Serializer.registerClass(SelectCard.class);
@@ -145,7 +151,7 @@ private void registerListeners() {
myServer.addMessageListener(this, LobbyReady.class);
myServer.addMessageListener(this, NoPowerCard.class);
myServer.addMessageListener(this, RequestBriefing.class);
myServer.addMessageListener(this, RequestDie.class);
myServer.addMessageListener(this, RequestDice.class);
myServer.addMessageListener(this, RequestMove.class);
myServer.addMessageListener(this, RequestPlayCard.class);
myServer.addMessageListener(this, SelectCard.class);
@@ -154,42 +160,32 @@ private void registerListeners() {
myServer.addConnectionListener(this);
}
public void messageReceived(HostedConnection source, ClientMessage message) {
@Override
public void messageReceived(HostedConnection source, Message message) {
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
pendingMessages.add(new ReceivedMessage(message, source.getId()));
if (message instanceof ClientMessage clientMessage)
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
}
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
// ToDo: Synchronize data between server and client.
logic.getGame().addPlayer(hostedConnection.getId(), new Player());
//logic.addPlayer(hostedConnection.getId());
}
@Override
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
final Player player = logic.getGame().getPlayerById(hostedConnection.getId());
final Player player = null;// = logic.getPlayerById(hostedConnection.getId());
if (player == null)
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
else { //NON-NLS
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
// exit(0);
this.handleDisconnect(hostedConnection.getId());
exit(0);
}
}
/**
* This method will be used to handle unintentional disconnections from players.
*
* @param id as the id of the disconnected player.
*/
public void handleDisconnect(int id) {
this.logic.received(new Disconnected(), id);
}
public void exit(int exitValue) { //NON-NLS
private void exit(int exitValue) { //NON-NLS
LOGGER.log(Level.INFO, "close request"); //NON-NLS
if (myServer != null)
for (HostedConnection client : myServer.getConnections()) //NON-NLS
@@ -214,16 +210,4 @@ public void send(int id, ServerMessage message) {
else
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
}
/**
* This method will be used to send the given message parameter to all connected players which are saved inside the
* players attribute of Game class.
*
* @param message as the message which will be sent to all players as a ServerMessage.
*/
public void broadcast(ServerMessage message) {
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
this.send(entry.getValue().getId(), message);
}
}
}

View File

@@ -1,33 +1,20 @@
package pp.mdga.client;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import pp.mdga.game.Game;
import pp.mdga.game.Piece;
import pp.mdga.message.client.ClientMessage;
import pp.mdga.message.server.*;
import java.util.Map;
import java.util.UUID;
public class ClientGameLogic implements ServerInterpreter {
static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
private Game game;
private final ClientSender clientSender;
private ClientState state;
private Map<UUID, Piece> pieces;
private Map<UUID, BonusCard> cards;
private Dialogs dialogs = new Dialogs(null, this);
private GameState gameState = new GameState(null, this);
private Ceremony ceremony = new Ceremony(null, this);
private Interrupt interrupt = new Interrupt(null, this);
public ClientGameLogic(Game game, ClientSender clientSender) {
this.game = game;
this.clientSender = clientSender;
state = dialogs;
state = new ClientAutomaton(this);
}
public void send(ClientMessage msg){
@@ -49,197 +36,136 @@ public ClientState getState(){
@Override
public void received(ActivePlayer msg) {
state.received(msg);
}
@Override
public void received(AnyPiece msg) {
state.received(msg);
}
@Override
public void received(Briefing msg) {
state.received(msg);
}
@Override
public void received(CeremonyMessage msg) {
state.received(msg);
}
@Override
public void received(Die msg) {
state.received(msg);
public void received(Dice msg) {
}
@Override
public void received(DiceAgain msg) {
state.received(msg);
}
@Override
public void received(DiceNow msg) {
state.received(msg);
}
@Override
public void received(EndOfTurn msg) {
state.received(msg);
}
@Override
public void received(LobbyAccept msg) {
state.received(msg);
}
@Override
public void received(LobbyDeny msg) {
state.received(msg);
}
@Override
public void received(LobbyPlayerJoin msg) {
state.received(msg);
}
@Override
public void received(LobbyPlayerLeave msg) {
state.received(msg);
}
@Override
public void received(MoveMessage msg) {
state.received(msg);
}
@Override
public void received(NoTurn msg) {
state.received(msg);
}
@Override
public void received(PauseGame msg) {
state.received(msg);
}
@Override
public void received(PlayCard msg) {
state.received(msg);
}
@Override
public void received(PossibleCard msg) {
state.received(msg);
}
@Override
public void received(PossiblePiece msg) {
state.received(msg);
}
@Override
public void received(RankingResponse msg) {
state.received(msg);
}
@Override
public void received(RankingRollAgain msg) {
state.received(msg);
}
@Override
public void received(ReconnectBriefing msg) {
state.received(msg);
}
@Override
public void received(ResumeGame msg) {
state.received(msg);
}
@Override
public void received(ServerStartGame msg) {
state.received(msg);
}
@Override
public void received(StartPiece msg) {
state.received(msg);
}
@Override
public void received(UpdateReady msg) {
state.received(msg);
}
@Override
public void received(UpdateTSK msg) {
state.received(msg);
}
@Override
public void received(WaitPiece msg) {
state.received(msg);
}
public void selectPiece(UUID pieceId){
state.selectPiece(pieceId);
}
public void selectCard(UUID cardId){
state.selectCard(cardId);
}
public void selectTsk(Color color){
state.selectTSK(color);
}
public void selectDice(){
state.selectDice();
}
public void selectName(String name){
state.setName(name);
}
public void selectReady(boolean ready){
state.selectReady();
}
public void selectHost(){
state.selectHost();
}
public void selectLeave(){
state.selectLeave();
}
public void selectJoin(){
state.selectJoin();
}
public void selectStart(){
state.selectStart();
}
public void setState(ClientState state){
this.state.exit();
this.state = state;
}
public GameState getGameState(){
return gameState;
}
public Ceremony getCeremony(){
return ceremony;
}
public Interrupt getInterrupt(){
return interrupt;
}
public Dialogs getDialogs(){
return dialogs;
}
}

View File

@@ -2,20 +2,17 @@
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.determineStartPlayerState.DetermineStartPlayerStateMachine;
public class DetermineStartPlayer extends GameStates {
private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
public DetermineStartPlayerStateMachine getDetermineStartPlayerStateMachine() {
return determineStartPlayerStateMachine;
}
}

View File

@@ -0,0 +1,16 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
public class DetermineStartPlayerStateMachine extends ClientStateMachine {
public DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public RollRankingDice initialState() {
return new RollRankingDice(this, logic);
}
}

View File

@@ -8,27 +8,29 @@
* The game state is updated by the game logic.
*/
public class Game {
/**
* Constants.
*/
public static final int AMOUNT_OF_TURBO_CARDS = 16;
public static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
/**
* Attributes.
*/
private int diceModifier = 1;
private int diceEyes;
private Map<Integer, Player> players = new HashMap<>();
private Map<Color, Player> players = new EnumMap<>(Color.class);
private Statistic gameStatistics;
private List<BonusCard> drawPile;
private List<BonusCard> discardPile = new ArrayList<>();
private Board board;
private Color activeColor;
private List<Color> order;
private final ArrayList<Player> playerList = new ArrayList<>(4);
private final ArrayList<Observer> observers = new ArrayList<>();
private boolean allRanked = false;
private boolean movablePieces = false;
private boolean allReady = false;
private Player startPlayer;
private Boolean gameHasStarted = false;
private Boolean playerHasDisconnected = false;
private Boolean gameIsInterrupted = false;
private Boolean allRanked = false;
private Boolean movablePieces = false;
private Boolean allReady = false;
private static final int AMOUNT_OF_TURBO_CARDS = 16;
private static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
/**
* This constructor creates a new Game object.
@@ -46,23 +48,185 @@ public Game() {
board = new Board();
}
/**
* This method returns the dice modifier.
*
* @return the dice modifier
*/
public int getDiceModifier() {
return diceModifier;
}
/**
* This method sets the dice modifier.
*
* @param diceModifier the new dice modifier
*/
public void setDiceModifier(int diceModifier) {
this.diceModifier = diceModifier;
}
/**
* This method returns the dice eyes.
*
* @return the dice eyes
*/
public int getDiceEyes() {
return diceEyes;
}
/**
* This method sets the dice eyes.
*
* @param diceEyes the new dice eyes
*/
public void setDiceEyes(int diceEyes) {
this.diceEyes = diceEyes;
}
/**
* This method returns the players.
*
* @return the players
*/
public Map<Color, Player> getPlayers() {
return players;
}
/**
* This method sets the players.
*
* @param players the new players
*/
public void setPlayers(Map<Color, Player> players) {
this.players = players;
}
/**
* This method returns the game statistics.
*
* @return the game statistics
*/
public Statistic getGameStatistics() {
return gameStatistics;
}
/**
* This method sets the game statistics.
*
* @param gameStatistics the new game statistics
*/
public void setGameStatistics(Statistic gameStatistics) {
this.gameStatistics = gameStatistics;
}
/**
* This method returns the draw pile.
*
* @return the draw pile
*/
public List<BonusCard> getDrawPile() {
return drawPile;
}
/**
* This method sets the draw pile.
*
* @param drawPile the new draw pile
*/
public void setDrawPile(List<BonusCard> drawPile) {
this.drawPile = drawPile;
}
/**
* This method returns the discard pile.
*
* @return the discard pile
*/
public List<BonusCard> getDiscardPile() {
return discardPile;
}
/**
* This method sets the discard pile.
*
* @param discardPile the new discard pile
*/
public void setDiscardPile(List<BonusCard> discardPile) {
this.discardPile = discardPile;
}
/**
* This method returns the board.
*
* @return the board
*/
public Board getBoard() {
return board;
}
/**
* This method sets the board.
*
* @param board the new board
*/
public void setBoard(Board board) {
this.board = board;
}
/**
* This method returns the active color.
*
* @return the active color
*/
public Color getActiveColor() {
return activeColor;
}
/**
* This method sets the active color.
*
* @param activeColor the new active color
*/
public void setActiveColor(Color activeColor) {
this.activeColor = activeColor;
}
/**
* This method returns the order of the players.
*
* @return the order of the players
*/
public List<Color> getOrder() {
return order;
}
/**
* This method sets the order of the players.
*
* @param order the new order of the players
*/
public void setOrder(List<Color> order) {
this.order = order;
}
/**
* This method adds a player to the game.
*
* @param id the id of the player
* @param color the color of the player
* @param player the player to be added
*/
public void addPlayer(int id, Player player) {
players.put(id, player);
public void addPlayer(Color color, Player player) {
players.put(color, player);
}
/**
* This method removes a player from the game.
*
* @param id the color of the player
* @param color the color of the player
*/
public void removePlayer(int id) {
players.remove(id);
public void removePlayer(Color color) {
players.remove(color);
}
/**
@@ -84,135 +248,49 @@ public void removeObserver(Observer observer) {
}
/**
* This method returns the game has started.
*
* @param id
* @param active
* @return the game has started
*/
public void updatePlayerActiveState(int id, boolean active) {
this.players.get(id).setActive(active);
public Boolean getGameHasStarted() {
return gameHasStarted;
}
/**
* This method will be used to return the player which has the given id parameter.
* This method sets the game has started.
*
* @param id as the unique id of a player as an Integer.
* @return the player with the given id as a Player object.
* @param gameHasStarted the new game has started
*/
public Player getPlayerById(int id) {
return this.players.get(id);
public void setGameHasStarted(Boolean gameHasStarted) {
this.gameHasStarted = gameHasStarted;
}
/**
* This method will be used to the get the player depending on the given color parameter.
* This method returns the player has disconnected.
*
* @param color as the color of the player as a Color enumeration.
* @return the player with the given color as a Player object.
* @return the player has disconnected
*/
public Player getPlayerByColor(Color color) {
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
if (entry.getValue().getColor() == color) {
return entry.getValue();
}
}
return null;
public Boolean playerHasDisconnected() {
return playerHasDisconnected;
}
/**
* This method will be used to return the number of active players of this game.
* This method sets the game interruption state.
*
* @return activePlayers as an Integer.
* @param gameIsInterrupted the new game interruption state
*/
public int getNumberOfActivePlayers() {
int activePlayers = 0;
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
if (entry.getValue().isActive()) {
activePlayers++;
}
}
return activePlayers;
public void setGameIsInterrupted(Boolean gameIsInterrupted) {
this.gameIsInterrupted = gameIsInterrupted;
if (Boolean.FALSE.equals(gameIsInterrupted)) notifyObservers();
}
/**
* This method notifies the observers.
*/
public void notifyObservers() {
for (Observer observer : new ArrayList<>(observers)) {
observer.update();
}
}
/**
* This method returns the dice modifier.
* This method returns whether the game is interrupted.
*
* @return the dice modifier
* @return true if the game is interrupted, false otherwise
*/
public int getDiceModifier() {
return diceModifier;
}
/**
* This method returns the dice eyes.
*
* @return the dice eyes
*/
public int getDiceEyes() {
return diceEyes;
}
/**
* This method returns the players.
*
* @return the players
*/
public Map<Integer, Player> getPlayers() {
return players;
}
/**
* This method returns the game statistics.
*
* @return the game statistics
*/
public Statistic getGameStatistics() {
return gameStatistics;
}
/**
* This method returns the draw pile.
*
* @return the draw pile
*/
public List<BonusCard> getDrawPile() {
return drawPile;
}
/**
* This method returns the discard pile.
*
* @return the discard pile
*/
public List<BonusCard> getDiscardPile() {
return discardPile;
}
/**
* This method returns the board.
*
* @return the board
*/
public Board getBoard() {
return board;
}
/**
* This method returns the active color.
*
* @return the active color
*/
public Color getActiveColor() {
return activeColor;
public Boolean gameIsInterrupted() {
return gameIsInterrupted;
}
/**
@@ -224,78 +302,6 @@ public Boolean getMovablePieces() {
return movablePieces;
}
/**
* This method sets the dice modifier.
*
* @param diceModifier the new dice modifier
*/
public void setDiceModifier(int diceModifier) {
this.diceModifier = diceModifier;
}
/**
* This method sets the dice eyes.
*
* @param diceEyes the new dice eyes
*/
public void setDiceEyes(int diceEyes) {
this.diceEyes = diceEyes;
}
/**
* This method sets the players.
*
* @param players the new players
*/
public void setPlayers(Map<Integer, Player> players) {
this.players = players;
}
/**
* This method sets the game statistics.
*
* @param gameStatistics the new game statistics
*/
public void setGameStatistics(Statistic gameStatistics) {
this.gameStatistics = gameStatistics;
}
/**
* This method sets the draw pile.
*
* @param drawPile the new draw pile
*/
public void setDrawPile(List<BonusCard> drawPile) {
this.drawPile = drawPile;
}
/**
* This method sets the discard pile.
*
* @param discardPile the new discard pile
*/
public void setDiscardPile(List<BonusCard> discardPile) {
this.discardPile = discardPile;
}
/**
* This method sets the board.
*
* @param board the new board
*/
public void setBoard(Board board) {
this.board = board;
}
/**
* This method sets the active color.
*
* @param activeColor the new active color
*/
public void setActiveColor(Color activeColor) {
this.activeColor = activeColor;
}
/**
* This method sets the game interruption state.
*
@@ -306,6 +312,16 @@ public void setMovablePieces(Boolean movablePieces) {
if (Boolean.FALSE.equals(movablePieces)) notifyObservers();
}
/**
* This method sets the player has disconnected.
*
* @param playerHasDisconnected the new player has disconnected
*/
public void setPlayerHasDisconnected(Boolean playerHasDisconnected) {
this.playerHasDisconnected = playerHasDisconnected;
if (Boolean.TRUE.equals(playerHasDisconnected)) notifyObservers();
}
/**
* This method returns whether all players have ranked.
*
@@ -325,6 +341,24 @@ public void setAllRanked(Boolean allRanked) {
if (Boolean.TRUE.equals(allRanked)) notifyObservers();
}
/**
* This method returns the start player.
*
* @return the start player
*/
public Player getStartPlayer() {
return startPlayer;
}
/**
* This method sets the start player.
*
* @param startPlayer the new start player
*/
public void setStartPlayer(Player startPlayer) {
this.startPlayer = startPlayer;
}
/**
* This method returns the all ready state.
*
@@ -337,10 +371,53 @@ public Boolean allReady() {
/**
* This method sets the all ready state.
*
* @param allReady the new all-ready state
* @param allReady the new all ready state
*/
public void setAllReady(Boolean allReady) {
this.allReady = allReady;
if (Boolean.TRUE.equals(allReady)) notifyObservers();
}
/**
* This method notifies the observers.
*/
public void notifyObservers() {
for (Observer observer : new ArrayList<>(observers)) {
//observer.update();
}
}
/**
* This method returns the piece through its identifier.
*
* @param identifier the identifier of the piece
* @return the piece
*/
public Piece getPieceThroughIdentifier(String identifier) {
String[] parts = identifier.split("-");
Color color = Color.valueOf(parts[0]);
int index = Integer.parseInt(parts[1]);
return board.getPlayerData().get(color).getPieces()[index];
}
public ArrayList<Player> getPlayerList() {
return playerList;
}
public void addPlayerToList(Player player) {
playerList.add(player);
}
public void removePlayerFromList(Player player) {
playerList.remove(player);
}
public Player getPlayerFromList(String name) {
for (Player player : playerList) {
if (player.getName().equals(name)) {
return player;
}
}
return null;
}
}

View File

@@ -0,0 +1,7 @@
package pp.mdga.server;
public class DetermineStartPlayer extends GameState {
public DetermineStartPlayer(ServerGameLogic logic) {
super(logic);
}
}

View File

@@ -0,0 +1,7 @@
package pp.mdga.server;
public class GameState extends ServerState {
public GameState(ServerGameLogic logic) {
super(logic);
}
}

View File

@@ -2,215 +2,126 @@
import pp.mdga.game.Game;
import pp.mdga.message.client.*;
import pp.mdga.server.automaton.*;
import java.lang.System.Logger;
/**
*
*/
public class ServerGameLogic implements ClientInterpreter {
/**
* Constants.
*/
private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
/**
*
*/
private final ServerSender serverSender;
private final Game game;
/**
* States
*/
private ServerState currentState;
private final ServerState lobbyState;
private final ServerState gameState;
private final ServerState interruptState;
private final ServerState ceremonyState;
private final ServerState state;
private final ServerState lobby = new Lobby(this);
private final ServerState gameState = new GameState(this);
private final ServerState interrupt = new Interrupt(this);
private final ServerState ceremony = new Ceremony(this);
private final ServerState turn = new Turn(this);
private final ServerState determineStartPlayer = new DetermineStartPlayer(this);
private final ServerState rollDice = new RollDice(this);
private final ServerState powerCard = new PowerCard(this);
private final ServerState movePiece = new MovePiece(this);
private final ServerState choosePiece = new ChoosePiece(this);
private final ServerState firstRoll = new FirstRoll(this);
private final ServerState secondRoll = new SecondRoll(this);
private final ServerState thirdRoll = new ThirdRoll(this);
private final ServerState noPiece = new NoPiece(this);
private final ServerState noTurn = new NoTurn(this);
private final ServerState waitingPiece = new WaitingPiece(this);
private final ServerState startPiece = new StartPiece(this);
private final ServerState selectPiece = new SelectPiece(this);
/**
* Constructor.
*
* @param serverSender
* @param game
*/
public ServerGameLogic(ServerSender serverSender, Game game) {
this.serverSender = serverSender;
this.game = game;
this.lobbyState = new LobbyState(this);
this.gameState = new GameState(this);
this.interruptState = new InterruptState(this);
this.ceremonyState = new CeremonyState(this);
this.currentState = this.lobbyState;
this.state = lobby;
}
@Override
public void received(AnimationEnd msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(DeselectTSK msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(StartGame msg, int from) {
this.currentState.received(msg, from);
public void received(ForceStartGame msg, int from) {
}
@Override
public void received(JoinServer msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(LeaveGame msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(LobbyReady msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(LobbyNotReady msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(Disconnected msg, int from) {
this.currentState.received(msg, from);
public void received(LobbyReady msg, int from) {
}
@Override
public void received(RequestBriefing msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(RequestDie msg, int from) {
this.currentState.received(msg, from);
public void received(RequestDice msg, int from) {
}
@Override
public void received(RequestMove msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(RequestPlayCard msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(SelectCard msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(SelectTSK msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(ForceContinueGame msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(ClientStartGame msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(NoPowerCard msg, int from) {
this.currentState.received(msg, from);
}
@Override
public void received(SelectedPieces msg, int from) {
this.currentState.received(msg, from);
}
/**
* This method will be used to return serverSender attribute of ServerGameLogic class.
*
* @return serverSender as a ServerSender object.
*/
public ServerSender getServerSender() {
return this.serverSender;
}
/**
* This method will be used to return game attribute of ServerGameLogic class.
*
* @return game as a Game object.
*/
public Game getGame() {
return this.game;
}
/**
* This method will be used to return currentState attribute of ServerGameLogic class.
*
* @return currentState as a ServerState object.
*/
public ServerState getCurrentState() {
return this.currentState;
}
/**
* This method will be used to return lobbyState attribute of ServerGameLogic class.
*
* @return lobbyState as a ServerState object.
*/
public ServerState getLobbyState() {
return this.lobbyState;
}
/**
* This method will be used to return gameState attribute of ServerGameLogic class.
*
* @return gameState as a ServerState object.
*/
public ServerState getGameState() {
return this.gameState;
}
/**
* This method will be used to return interruptState attribute of ServerGameLogic class.
*
* @return interruptState as a ServerState object.
*/
public ServerState getInterruptState() {
return this.interruptState;
}
/**
* This method will be used to return ceremonyState attribute of ServerGameLogic class.
*
* @return ceremonyState as a ServerState object.
*/
public ServerState getCeremonyState() {
return this.ceremonyState;
}
/**
* This method will be used to set currentState attribute of ServerGameLogic class to the given state parameter.
* In Addition, the currentState will be exited, changed and entered.
*
* @param state as the new currentState attribute as a ServerState object.
*/
public void setCurrentState(ServerState state) {
if (this.currentState != null) {
this.currentState.exit();
}
this.currentState = state;
this.currentState.enter();
}
}

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@@ -0,0 +1,7 @@
package pp.mdga.server;
public class Turn extends GameState {
public Turn(ServerGameLogic logic) {
super(logic);
}
}