merge Development into test #27

Merged
j23f0712 merged 14 commits from development into dev/test 2024-12-01 21:56:50 +01:00
12 changed files with 14 additions and 48 deletions
Showing only changes of commit 95a1f8d858 - Show all commits

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.TurnState;
public class ChoosePieceState extends TurnState {
public ChoosePieceState(ServerGameLogic logic) {
super(logic);
}
public class ChoosePieceState {
}

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@@ -3,8 +3,6 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.TurnState;
public class MovePieceState extends TurnState {
public MovePieceState(ServerGameLogic logic) {
super(logic);
}
public class MovePieceState {
}

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.TurnState;
public class PowerCardState extends TurnState {
public PowerCardState(ServerGameLogic logic) {
super(logic);
}
public class PowerCardState {
}

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.TurnState;
public class RollDiceState extends TurnState {
public RollDiceState(ServerGameLogic logic) {
super(logic);
}
public class RollDiceState {
}

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
public class NoPieceState extends ChoosePieceState {
public NoPieceState(ServerGameLogic logic) {
super(logic);
}
public class NoPieceState {
}

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
public class NoTurnState extends ChoosePieceState {
public NoTurnState(ServerGameLogic logic) {
super(logic);
}
public class NoTurnState {
}

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@@ -3,8 +3,6 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
public class SelectPieceState extends ChoosePieceState {
public SelectPieceState(ServerGameLogic logic) {
super(logic);
}
public class SelectPieceState {
}

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
public class StartPieceState extends ChoosePieceState {
public StartPieceState(ServerGameLogic logic) {
super(logic);
}
public class StartPieceState {
}

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
public class WaitingPieceState extends ChoosePieceState {
public WaitingPieceState(ServerGameLogic logic) {
super(logic);
}
public class WaitingPieceState {
}

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.RollDiceState;
public class FirstRollStateState extends RollDiceState {
public FirstRollStateState(ServerGameLogic logic) {
super(logic);
}
public class FirstRollStateState {
}

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.RollDiceState;
public class SecondRollState extends RollDiceState {
public SecondRollState(ServerGameLogic logic) {
super(logic);
}
public class SecondRollState {
}

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@@ -3,8 +3,5 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.turn.RollDiceState;
public class ThirdRollState extends RollDiceState {
public ThirdRollState(ServerGameLogic logic) {
super(logic);
}
public class ThirdRollState {
}