merge dev into test #30
@@ -109,8 +109,10 @@ public void received(LobbyReadyMessage msg, int from) {
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}
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}
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this.logic.getGame().setAllReady(true);
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this.logic.getGame().setAllReady(true);
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if (this.logic.getGame().allReady()) {
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this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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}
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}
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}
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/**
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/**
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* This method will be called whenever the server received a LobbyNotReadyMessage message.
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* This method will be called whenever the server received a LobbyNotReadyMessage message.
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