merge dev into test #33
@@ -1,10 +0,0 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
abstract class Animation {
|
||||
|
||||
abstract void play();
|
||||
|
||||
abstract void stop();
|
||||
|
||||
abstract boolean isOver();
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class AnimationHandler {
|
||||
private MdgaApp app;
|
||||
|
||||
private Animation animation = null;
|
||||
|
||||
public AnimationHandler(MdgaApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
public void playAnimation(MdgaAnimation type) {
|
||||
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if (null == animation) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (animation.isOver()) {
|
||||
animation = null;
|
||||
|
||||
//trigger next state in model
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
package pp.mdga.client.animation;
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||||
|
||||
class EmptyAnimation extends Animation {
|
||||
@Override
|
||||
void play() {
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||||
//nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
void stop() {
|
||||
//nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
boolean isOver() {
|
||||
return true;
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||||
}
|
||||
}
|
||||
@@ -5,6 +5,12 @@
|
||||
import com.jme3.scene.Spatial;
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||||
import com.jme3.scene.control.AbstractControl;
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||||
|
||||
/**
|
||||
* An abstract control class that serves as a base for initializing spatial objects
|
||||
* in jMonkeyEngine. This class overrides the controlUpdate and controlRender methods
|
||||
* from the AbstractControl class, providing default empty implementations,
|
||||
* and adds the ability to initialize spatial objects when they are set.
|
||||
*/
|
||||
public abstract class InitControl extends AbstractControl {
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||||
|
||||
@Override
|
||||
@@ -17,6 +23,12 @@ protected void controlRender(RenderManager rm, ViewPort vp) {
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||||
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||||
}
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||||
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||||
/**
|
||||
* Sets the spatial object to be controlled. This method also initializes the spatial
|
||||
* if it is being set for the first time.
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||||
*
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||||
* @param spatial The spatial object to control.
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||||
*/
|
||||
@Override
|
||||
public void setSpatial(Spatial spatial) {
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||||
if (this.spatial == null && spatial != null) {
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||||
@@ -25,6 +37,12 @@ public void setSpatial(Spatial spatial) {
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||||
}
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||||
}
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||||
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||||
/**
|
||||
* Initializes the spatial object. This method can be overridden by subclasses
|
||||
* to define custom initialization logic for the spatial.
|
||||
* This method is called automatically when the spatial is set for the first time.
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||||
*/
|
||||
protected void initSpatial() {
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||||
// Default empty implementation. Override to add initialization logic.
|
||||
}
|
||||
}
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||||
|
||||
@@ -1,4 +0,0 @@
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||||
package pp.mdga.client.animation;
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||||
|
||||
public enum MdgaAnimation {
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||||
}
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||||
@@ -4,6 +4,15 @@
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||||
import com.jme3.renderer.RenderManager;
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||||
import com.jme3.renderer.ViewPort;
|
||||
|
||||
/**
|
||||
* A control that smoothly moves a spatial from an initial position to an end position
|
||||
* using a quadratic interpolation, with the option to perform an action after the movement is complete.
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||||
* The movement path includes an intermediate "middle" position at a specified height.
|
||||
*
|
||||
* <p>Movement speed can be adjusted by modifying the MOVE_SPEED constant. The movement easing follows
|
||||
* an ease-in-out curve to create a smooth start and stop effect.
|
||||
* </p>
|
||||
*/
|
||||
public class MoveControl extends InitControl {
|
||||
|
||||
private boolean moving;
|
||||
@@ -15,6 +24,14 @@ public class MoveControl extends InitControl {
|
||||
private float progress = 0;
|
||||
private final Runnable actionAfter;
|
||||
|
||||
/**
|
||||
* Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
|
||||
* The movement follows a path with a midpoint at a fixed height.
|
||||
*
|
||||
* @param initPos The starting position of the spatial.
|
||||
* @param endPos The target position of the spatial.
|
||||
* @param actionAfter A Runnable that will be executed after the movement finishes.
|
||||
*/
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
|
||||
moving = false;
|
||||
this.initPos = initPos;
|
||||
@@ -27,12 +44,23 @@ public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
|
||||
this.actionAfter = actionAfter;
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||||
}
|
||||
|
||||
/**
|
||||
* Initializes the movement by resetting the progress and setting the moving flag to true.
|
||||
* This is called automatically when the spatial is set.
|
||||
*/
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
moving = true;
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the movement of the spatial by interpolating its position along the defined path.
|
||||
* The movement is smoothed using an easing function.
|
||||
* Once the movement reaches the target, the {@link #end()} method is called to finish the movement.
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||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if(!moving) return;
|
||||
@@ -42,17 +70,25 @@ protected void controlUpdate(float tpf) {
|
||||
if(progress == 1) end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the movement by stopping the interpolation, running the action after the movement,
|
||||
* and removing this control from the spatial.
|
||||
*/
|
||||
private void end(){
|
||||
moving = false;
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||||
actionAfter.run();
|
||||
spatial.removeControl(this);
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||||
}
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||||
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||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs quadratic interpolation between three points.
|
||||
*
|
||||
* @param p1 The initial point.
|
||||
* @param p2 The middle point.
|
||||
* @param p3 The final point.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated point.
|
||||
*/
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||||
private Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
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||||
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
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float oneMinusT = 1 - t;
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@@ -61,22 +97,14 @@ private Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
||||
.add(p3.mult(t * t));
|
||||
}
|
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|
||||
private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
||||
Vector3f inA = linInt(p1, p2, t);
|
||||
Vector3f inB = linInt(p2, p3, t);
|
||||
return linInt(inA, inB, t);
|
||||
}
|
||||
|
||||
private Vector3f linInt(Vector3f p1, Vector3f p2, float t) {
|
||||
float x = p1.getX() + t * (p2.getX() - p1.getX());
|
||||
float y = p1.getY() + t * (p2.getY() - p1.getY());
|
||||
float z = p1.getZ() + t * (p2.getZ() - p1.getZ());
|
||||
return new Vector3f(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* A smooth ease-in-out function for interpolation.
|
||||
* It accelerates and decelerates the interpolation for a smoother effect.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The adjusted interpolation value.
|
||||
*/
|
||||
private float easeInOut(float x){
|
||||
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,7 +7,19 @@
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
public class SymbolControl extends AbstractControl {
|
||||
/**
|
||||
* A control that manages the animation of symbols representing different bonus card states.
|
||||
* The symbol can animate with zoom, rotation, and translation effects based on the state of the bonus card.
|
||||
*
|
||||
* <p>The control supports three main states: SHIELD, SWAP, and TURBO. Each state has its own specific animation logic:
|
||||
* <ul>
|
||||
* <li>SHIELD: Zooms in and out, with a scaling effect.</li>
|
||||
* <li>SWAP: Rotates the symbol 360 degrees.</li>
|
||||
* <li>TURBO: Moves the symbol along the Y-axis with a zoom effect.</li>
|
||||
* </ul>
|
||||
* </p>
|
||||
*/
|
||||
public class SymbolControl extends InitControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
private float zoomSpeed = 1f;
|
||||
@@ -18,7 +30,12 @@ public class SymbolControl extends AbstractControl {
|
||||
private Quaternion initialRotation = null;
|
||||
private float y = 5;
|
||||
|
||||
|
||||
/**
|
||||
* Updates the symbol animation based on the current bonus card state.
|
||||
* The method calls the corresponding update method for each state (SHIELD, SWAP, TURBO).
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (state == null) return;
|
||||
@@ -30,11 +47,12 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the symbol when the state is SHIELD. The symbol zooms in and then zooms out.
|
||||
* When the zooming out finishes, the symbol is removed from the parent spatial.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
private void shieldUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
@@ -57,6 +75,12 @@ private void shieldUpdate(float tpf) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the symbol when the state is SWAP. The symbol rotates 360 degrees.
|
||||
* After the rotation finishes, the symbol is removed from the parent spatial.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
private void swapUpdate(float tpf) {
|
||||
if (initialRotation == null) {
|
||||
initialRotation = spatial.getLocalRotation().clone();
|
||||
@@ -80,6 +104,12 @@ private void swapUpdate(float tpf) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the symbol when the state is TURBO. The symbol moves along the Y-axis with a zoom effect.
|
||||
* After the movement finishes, the symbol is removed from the parent spatial.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
private void turboUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
@@ -103,6 +133,10 @@ private void turboUpdate(float tpf) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the SHIELD animation by zooming the symbol in and out.
|
||||
* The symbol will first zoom in and then zoom out, and will be removed from the parent spatial once done.
|
||||
*/
|
||||
public void shield() {
|
||||
if (state != null) throw new RuntimeException("another state is avtive");
|
||||
state = BonusCard.SHIELD;
|
||||
@@ -112,6 +146,10 @@ public void shield() {
|
||||
spatial.setLocalScale(1f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the SWAP animation by rotating the symbol 360 degrees.
|
||||
* The symbol will rotate once and then be removed from the parent spatial.
|
||||
*/
|
||||
public void swap() {
|
||||
if (state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(3);
|
||||
@@ -119,6 +157,10 @@ public void swap() {
|
||||
progress = -0.2f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the TURBO animation by moving the symbol along the Y-axis.
|
||||
* The symbol will move upwards and then return to its initial position.
|
||||
*/
|
||||
public void turbo() {
|
||||
if (state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(2);
|
||||
@@ -128,19 +170,45 @@ public void turbo() {
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-out function for smoothing the interpolation.
|
||||
*
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private static float easeOut(float t) {
|
||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-in-out function for smoothing the interpolation.
|
||||
*
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeInOut(float t) {
|
||||
if (t > 1) t = 1;
|
||||
return (float) -(Math.cos(Math.PI * t) - 1) / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-in function for smoothing the interpolation.
|
||||
*
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeIn(float t) {
|
||||
return t * t * t * t;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,13 @@
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
/**
|
||||
* A control that applies a zoom effect to a spatial, smoothly scaling it in and out.
|
||||
* The zoom effect can be customized with speed and scaling factor.
|
||||
*
|
||||
* <p>The control supports zooming in and out with ease-in and ease-out transitions.
|
||||
* It starts by zooming in, and once complete, it zooms out, eventually removing the spatial from its parent when the animation ends.</p>
|
||||
*/
|
||||
public class ZoomControl extends InitControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
@@ -12,18 +19,35 @@ public class ZoomControl extends InitControl {
|
||||
private float zoomSpeed = 1f;
|
||||
private float zoomFactor = 1f;
|
||||
|
||||
/**
|
||||
* Constructs a new ZoomControl with the default zoom speed.
|
||||
*/
|
||||
public ZoomControl() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ZoomControl with a specified zoom speed.
|
||||
*
|
||||
* @param speed The speed at which the zoom effect occurs.
|
||||
*/
|
||||
public ZoomControl(float speed) {
|
||||
zoomSpeed = speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial for the zoom effect. This method is called when the control is added to the spatial.
|
||||
* It sets the zooming state to zooming in.
|
||||
*/
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
zoomingIn = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the zoom effect over time, either zooming in or zooming out.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
@@ -45,31 +69,43 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the zoom animation by removing the spatial from its parent and the control from the spatial.
|
||||
*/
|
||||
private void end() {
|
||||
spatial.removeFromParent();
|
||||
spatial.removeControl(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
// private static float easeOut(float t) {
|
||||
// return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
// }
|
||||
/**
|
||||
* Ease-out function for smoothing the zoom-in transition.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeOut(float x) {
|
||||
return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
|
||||
|
||||
}
|
||||
|
||||
// private float easeIn(float t) {
|
||||
// return t * t * t * t;
|
||||
// }
|
||||
/**
|
||||
* Ease-in function for smoothing the zoom-out transition.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeIn(float x) {
|
||||
return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
|
||||
|
||||
|
||||
@@ -597,9 +597,4 @@ private NodeControl getNextWaitingNode(Color color) {
|
||||
|
||||
throw new IllegalStateException("Keine freien Nodes im Wartebereich für die Farbe " + color);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.outline.SelectObjectOutliner;
|
||||
import pp.mdga.client.outline.SelectObjectOutliner;
|
||||
|
||||
public class OutlineControl extends AbstractControl {
|
||||
private static final int THICKNESS_DEFAULT = 6;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package pp.mdga.client.board.outline;
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
@@ -1,4 +1,4 @@
|
||||
package pp.mdga.client.board.outline;
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
@@ -1,4 +1,4 @@
|
||||
package pp.mdga.client.board.outline;
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
@@ -1,4 +1,4 @@
|
||||
package pp.mdga.client.board.outline;
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
Reference in New Issue
Block a user