merge dev into test #33
@@ -1,14 +1,11 @@
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package pp.mdga.client;
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package pp.mdga.client;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.SimpleApplication;
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import com.jme3.system.JmeContext;
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import com.simsilica.lemur.GuiGlobals;
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import com.simsilica.lemur.GuiGlobals;
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import pp.mdga.client.acoustic.AcousticHandler;
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import pp.mdga.client.acoustic.AcousticHandler;
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import pp.mdga.client.animation.AnimationHandler;
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import com.jme3.system.AppSettings;
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import com.jme3.system.AppSettings;
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import pp.mdga.client.dialog.JoinDialog;
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import pp.mdga.client.dialog.JoinDialog;
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import pp.mdga.client.view.*;
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import pp.mdga.client.view.*;
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import pp.mdga.message.server.ServerInterpreter;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.ExecutorService;
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@@ -23,9 +20,6 @@ public class MdgaApp extends SimpleApplication {
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private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
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private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
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/** Handles animations in the application. */
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private AnimationHandler animationHandler;
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/** Handles acoustic effects and state-based sounds. */
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/** Handles acoustic effects and state-based sounds. */
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private AcousticHandler acousticHandler;
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private AcousticHandler acousticHandler;
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@@ -102,7 +96,6 @@ public void simpleInitApp() {
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flyCam.setEnabled(false);
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flyCam.setEnabled(false);
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animationHandler = new AnimationHandler(this);
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acousticHandler = new AcousticHandler(this);
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acousticHandler = new AcousticHandler(this);
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notificationSynchronizer = new NotificationSynchronizer(this);
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notificationSynchronizer = new NotificationSynchronizer(this);
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inputSynchronizer = new InputSynchronizer(this);
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inputSynchronizer = new InputSynchronizer(this);
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@@ -163,14 +156,6 @@ public void enter(MdgaState state) {
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view.enter();
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view.enter();
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}
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}
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/**
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* Gets the animation handler.
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*
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* @return the {@link AnimationHandler} instance
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*/
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public AnimationHandler getAnimationHandler() {
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return animationHandler;
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}
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/**
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/**
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* Gets the acoustic handler.
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* Gets the acoustic handler.
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