merge dev into test #33

Merged
j23f0712 merged 36 commits from development into dev/test 2024-12-02 17:37:00 +01:00
18 changed files with 415 additions and 354 deletions
Showing only changes of commit fbc7246037 - Show all commits

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@@ -1,15 +1,19 @@
package pp.mdga.client; package pp.mdga.client;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.system.JmeContext;
import com.simsilica.lemur.GuiGlobals; import com.simsilica.lemur.GuiGlobals;
import pp.mdga.client.acoustic.AcousticHandler; import pp.mdga.client.acoustic.AcousticHandler;
import pp.mdga.client.animation.AnimationHandler; import pp.mdga.client.animation.AnimationHandler;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import pp.mdga.client.dialog.JoinDialog;
import pp.mdga.client.view.*; import pp.mdga.client.view.*;
import pp.mdga.message.server.ServerInterpreter; import pp.mdga.message.server.ServerInterpreter;
import java.io.IOException;
import java.util.concurrent.ExecutorService; import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors; import java.util.concurrent.Executors;
import java.util.prefs.Preferences;
/** /**
* Main application class for the MdgaApp game. * Main application class for the MdgaApp game.
@@ -17,6 +21,8 @@
*/ */
public class MdgaApp extends SimpleApplication { public class MdgaApp extends SimpleApplication {
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/** Handles animations in the application. */ /** Handles animations in the application. */
private AnimationHandler animationHandler; private AnimationHandler animationHandler;
@@ -39,7 +45,7 @@ public class MdgaApp extends SimpleApplication {
private MdgaState state = null; private MdgaState state = null;
/** Scale for rendering images. */ /** Scale for rendering images. */
private static final float IMAGE_SCALE = 1.5f; private float imageScale = prefs.getInt("scale", 1);
/** The main menu view. */ /** The main menu view. */
private MdgaView mainView; private MdgaView mainView;
@@ -74,9 +80,9 @@ private MdgaApp() {
public static void main(String[] args) { public static void main(String[] args) {
AppSettings settings = new AppSettings(true); AppSettings settings = new AppSettings(true);
settings.setSamples(128); settings.setSamples(128);
settings.setWidth(prefs.getInt("width", 1280));
settings.setHeight(prefs.getInt("height", 720));
settings.setCenterWindow(true); settings.setCenterWindow(true);
settings.setWidth((int) (1920*0.9f));
settings.setHeight((int) (1080*0.9f));
settings.setVSync(false); settings.setVSync(false);
MdgaApp app = new MdgaApp(); MdgaApp app = new MdgaApp();
@@ -190,7 +196,7 @@ public MdgaState getState() {
* @return the image scale as a float * @return the image scale as a float
*/ */
public float getImageScale() { public float getImageScale() {
return IMAGE_SCALE; return imageScale;
} }
/** /**
@@ -249,8 +255,34 @@ public ExecutorService getExecutor() {
return this.executor; return this.executor;
} }
public ServerConnection getNetworkSupport() { public ServerConnection getNetworkSupport(){
return networkConnection; return networkConnection;
} }
public void updateResolution(int width, int height, float imageFactor) {
prefs.putInt("width", width);
prefs.putInt("height", height);
prefs.putFloat("scale", imageFactor);
try {
restartApp();
} catch (Exception e) {
//nothing
}
}
public static void restartApp() throws IOException {
String javaBin = System.getProperty("java.home") + "/bin/java";
String classPath = System.getProperty("java.class.path");
String className = System.getProperty("sun.java.command");
ProcessBuilder builder = new ProcessBuilder(
javaBin, "-cp", classPath, className
);
builder.start();
System.exit(0);
}
} }

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@@ -158,4 +158,8 @@ protected void calculateRelative() {
heightStep = verticalStep / 2; heightStep = verticalStep / 2;
widthStep = horizontalStep / 2; widthStep = horizontalStep / 2;
} }
public Vector2f getPos() {
return pos;
}
} }

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@@ -30,20 +30,9 @@ public SettingsButton(MdgaApp app, Node node, Runnable action) {
// Enable adjustment for positioning // Enable adjustment for positioning
adjust = true; adjust = true;
}
/** pictureNormal.setImage(app.getAssetManager(), "Images/Settings_Button_normal.png", true);
* Displays the settings button by attaching it to the scene graph. pictureHover.setImage(app.getAssetManager(), "Images/Settings_Button_hover.png", true);
*/
@Override
public void show() {
release();
calculateRelative();
setRelative();
setImageRelative(pictureNormal);
node.attachChild(instance);
} }
/** /**
@@ -51,12 +40,6 @@ public void show() {
*/ */
@Override @Override
public void onHover() { public void onHover() {
icon = new IconComponent("Images/Settings_Button_hover.png");
icon.setIconScale(0.02f * app.getImageScale());
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
instance.setIcon(icon);
} }
/** /**
@@ -64,12 +47,6 @@ public void onHover() {
*/ */
@Override @Override
public void onUnHover() { public void onUnHover() {
icon = new IconComponent("Images/Settings_Button_normal.png");
icon.setIconScale(0.02f * app.getImageScale());
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
instance.setIcon(icon);
} }
} }

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@@ -3,12 +3,21 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.MenuButton; import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MdgaView; import pp.mdga.client.view.MdgaView;
public class VideoSettingsDialog extends Dialog { public class VideoSettingsDialog extends Dialog {
private MenuButton backButton; private MenuButton backButton;
private ButtonLeft hdButton9;
private ButtonLeft fullHdButton9;
private ButtonLeft wqhdButton9;
private ButtonRight hdButton10;
private ButtonRight fullHdButton10;
private ButtonRight wqhdButton10;
private final MdgaView view; private final MdgaView view;
private boolean active = false; private boolean active = false;
@@ -20,8 +29,30 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück"); backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
// MenuButton für verschiedene Auflösungen erstellen
hdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1280, 720, 1.0f), "hd 16:9", 10);
fullHdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1920, 1080, 2.25f), "full hd 16:9", 10);
wqhdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(2560, 1440, 4.0f), "wqhd 16:9", 10);
hdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1280, 800, 1.0f), "hd 16:10", 10);
fullHdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1920, 1200, 2.25f), "full hd 16:10", 10);
wqhdButton10 = new ButtonRight(app, node, () -> app.updateResolution(2560, 1600, 4.0f), "wqhd 16:10", 10);
float offset = 2.8f; float offset = 2.8f;
hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset));
hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset));
offset += 1.5f;
fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset));
fullHdButton10.setPos(new Vector2f(fullHdButton10.getPos().x, MenuButton.VERTICAL - offset));
offset += 1.5f;
wqhdButton9.setPos(new Vector2f(wqhdButton9.getPos().x, MenuButton.VERTICAL - offset));
wqhdButton10.setPos(new Vector2f(wqhdButton10.getPos().x, MenuButton.VERTICAL - offset));
offset += 1.5f;
backButton.setPos(new Vector2f(0, 1.8f)); backButton.setPos(new Vector2f(0, 1.8f));
} }
@@ -29,6 +60,14 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
protected void onShow() { protected void onShow() {
active = true; active = true;
hdButton9.show();
fullHdButton9.show();
wqhdButton9.show();
hdButton10.show();
fullHdButton10.show();
wqhdButton10.show();
backButton.show(); backButton.show();
} }
@@ -36,6 +75,14 @@ protected void onShow() {
protected void onHide() { protected void onHide() {
active = false; active = false;
hdButton9.hide();
fullHdButton9.hide();
wqhdButton9.hide();
hdButton10.hide();
fullHdButton10.hide();
wqhdButton10.hide();
backButton.hide(); backButton.hide();
} }

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@@ -2,6 +2,7 @@
import com.jme3.network.*; import com.jme3.network.*;
import com.jme3.network.serializing.Serializer; import com.jme3.network.serializing.Serializer;
import com.jme3.network.serializing.serializers.EnumSerializer;
import pp.mdga.game.*; import pp.mdga.game.*;
import pp.mdga.message.client.*; import pp.mdga.message.client.*;
import pp.mdga.message.server.*; import pp.mdga.message.server.*;
@@ -12,7 +13,6 @@
import java.io.IOException; import java.io.IOException;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import java.net.InetAddress;
import java.util.Map; import java.util.Map;
import java.util.UUID; import java.util.UUID;
import java.util.concurrent.BlockingQueue; import java.util.concurrent.BlockingQueue;
@@ -130,6 +130,7 @@ private void initializeSerializables() {
Serializer.registerClass(ReconnectBriefingMessage.class); Serializer.registerClass(ReconnectBriefingMessage.class);
Serializer.registerClass(ResumeGameMessage.class); Serializer.registerClass(ResumeGameMessage.class);
Serializer.registerClass(ServerStartGameMessage.class); Serializer.registerClass(ServerStartGameMessage.class);
Serializer.registerClass(ShutdownMessage.class);
Serializer.registerClass(StartPieceMessage.class); Serializer.registerClass(StartPieceMessage.class);
Serializer.registerClass(UpdateReadyMessage.class); Serializer.registerClass(UpdateReadyMessage.class);
Serializer.registerClass(UpdateTSKMessage.class); Serializer.registerClass(UpdateTSKMessage.class);
@@ -143,6 +144,8 @@ private void initializeSerializables() {
Serializer.registerClass(StartNode.class); Serializer.registerClass(StartNode.class);
Serializer.registerClass(PlayerData.class); Serializer.registerClass(PlayerData.class);
Serializer.registerClass(HomeNode.class); Serializer.registerClass(HomeNode.class);
Serializer.registerClass(PieceState.class, new EnumSerializer());
Serializer.registerClass(ShieldState.class, new EnumSerializer());
} }
private void registerListeners() { private void registerListeners() {
@@ -199,6 +202,9 @@ private void messageReceived(HostedConnection source, ClientMessage message) {
public void connectionAdded(Server server, HostedConnection hostedConnection) { public void connectionAdded(Server server, HostedConnection hostedConnection) {
System.out.println("new connection " + hostedConnection); //NON-NLS System.out.println("new connection " + hostedConnection); //NON-NLS
LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS
if (this.myServer.getConnections().size() == 1) {
this.logic.getGame().setHost(hostedConnection.getId());
}
} }
@Override @Override

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@@ -32,8 +32,6 @@ public class GameView extends MdgaView {
private CameraHandler camera; private CameraHandler camera;
private GuiHandler guiHandler; private GuiHandler guiHandler;
private ButtonRight cheatButton; //TODO
private ButtonLeft leaveButton; private ButtonLeft leaveButton;
private ButtonRight confirmButton; private ButtonRight confirmButton;
@@ -44,7 +42,6 @@ public class GameView extends MdgaView {
public GameView(MdgaApp app) { public GameView(MdgaApp app) {
super(app); super(app);
cheatButton = new ButtonRight(app, overlayNode, () -> app.getModelSynchronize().enter(MdgaState.CEREMONY), "CHEAT", 1);
leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1); leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1); confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
@@ -90,7 +87,6 @@ public void onUpdate(float tpf) {
protected void onEnterOverlay(Overlay overlay) { protected void onEnterOverlay(Overlay overlay) {
if(overlay == Overlay.SETTINGS) { if(overlay == Overlay.SETTINGS) {
leaveButton.show(); leaveButton.show();
cheatButton.show();
} }
} }
@@ -98,7 +94,6 @@ protected void onEnterOverlay(Overlay overlay) {
protected void onLeaveOverlay(Overlay overlay) { protected void onLeaveOverlay(Overlay overlay) {
if(overlay == Overlay.SETTINGS) { if(overlay == Overlay.SETTINGS) {
leaveButton.hide(); leaveButton.hide();
cheatButton.hide();
} }
} }

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@@ -4,7 +4,9 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.client.DialogsState; import pp.mdga.client.DialogsState;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.game.Piece;
import pp.mdga.game.Player; import pp.mdga.game.Player;
import pp.mdga.game.PlayerData;
import pp.mdga.message.client.*; import pp.mdga.message.client.*;
import pp.mdga.message.server.LobbyPlayerJoinedMessage; import pp.mdga.message.server.LobbyPlayerJoinedMessage;
import pp.mdga.message.server.LobbyPlayerLeaveMessage; import pp.mdga.message.server.LobbyPlayerLeaveMessage;
@@ -13,6 +15,8 @@
import pp.mdga.message.server.UpdateTSKMessage; import pp.mdga.message.server.UpdateTSKMessage;
import pp.mdga.notification.*; import pp.mdga.notification.*;
import java.util.*;
public class LobbyState extends DialogStates { public class LobbyState extends DialogStates {
private final DialogsState parent; private final DialogsState parent;
@@ -73,6 +77,13 @@ public void selectStart(){
public void received(ServerStartGameMessage msg){ public void received(ServerStartGameMessage msg){
logic.getGame().setBoard(msg.getBoard()); logic.getGame().setBoard(msg.getBoard());
logic.addNotification(new GameNotification(logic.getGame().getPlayers().get(parent.getOwnPlayerId()).getColor())); logic.addNotification(new GameNotification(logic.getGame().getPlayers().get(parent.getOwnPlayerId()).getColor()));
for(Map.Entry<Color, PlayerData> entry : msg.getBoard().getPlayerData().entrySet()){
List<UUID> pieceIds = new ArrayList<>();
for(Piece piece : entry.getValue().getPieces()){
pieceIds.add(piece.getUuid());
}
logic.addNotification(new PlayerInGameNotification(entry.getKey(), pieceIds, logic.getGame().getPlayerByColor(entry.getKey()).getName()));
}
parent.startGame(); parent.startGame();
} }
@@ -81,6 +92,9 @@ public void received(LobbyPlayerJoinedMessage msg){
if(msg.getPlayer().getName().equals(parent.getOwnPlayerName())){ if(msg.getPlayer().getName().equals(parent.getOwnPlayerName())){
parent.setOwnPlayerId(msg.getId()); parent.setOwnPlayerId(msg.getId());
} }
if (msg.isHost() && msg.getId() == parent.getOwnPlayerId()){
logic.setHost(true);
}
logic.addNotification(new TskSelectNotification(msg.getPlayer().getColor(), msg.getPlayer().getName(), parent.getOwnPlayerId()== msg.getId())); logic.addNotification(new TskSelectNotification(msg.getPlayer().getColor(), msg.getPlayer().getName(), parent.getOwnPlayerId()== msg.getId()));
logic.getGame().getPlayers().put(msg.getId(), msg.getPlayer()); logic.getGame().getPlayers().put(msg.getId(), msg.getPlayer());
} }

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@@ -2,6 +2,7 @@
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import java.util.HashMap;
import java.util.Map; import java.util.Map;
/** /**
@@ -9,7 +10,7 @@
*/ */
@Serializable @Serializable
public class Board { public class Board {
private Map<Color, PlayerData> playerData; private Map<Color, PlayerData> playerData = new HashMap<>();
private final Node[] infield; private final Node[] infield;
/** /**
@@ -33,6 +34,17 @@ public Board() {
} }
} }
/**
* This method will be used to add the given color and playerData parameters to the playerData attribute of
* Board class.
*
* @param color as the color of the player as a Color enumeration.
* @param playerData as the playerData of the player as a PlayerData object.
*/
public void addPlayerData(Color color, PlayerData playerData) {
this.playerData.put(color, playerData);
}
/** /**
* This method returns the playerData * This method returns the playerData
* *

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@@ -43,11 +43,14 @@ public class Die {
*/ */
private int lastNumberOfDice; private int lastNumberOfDice;
private final boolean lock;
/** /**
* This constructor is used to create a new Die object with a random seed. * This constructor is used to create a new Die object with a random seed.
*/ */
public Die() { public Die() {
this.random = RandomGeneratorFactory.of("Random").create(); this.random = RandomGeneratorFactory.of("Random").create();
this.lock = false;
} }
/** /**
@@ -57,6 +60,18 @@ public Die() {
*/ */
public Die(long seed) { public Die(long seed) {
this.random = RandomGeneratorFactory.of("Random").create(seed); this.random = RandomGeneratorFactory.of("Random").create(seed);
this.lock = false;
}
/**
* Constructor.
*
* @param roll as the roll which should be returned everytime the shuffle method will be called as an Integer.
*/
public Die(int roll) {
this.random = RandomGeneratorFactory.of("Random").create();
this.lastNumberOfDice = roll;
this.lock = true;
} }
/** /**
@@ -65,6 +80,10 @@ public Die(long seed) {
* @return lastNumberOfDice as an Integer. * @return lastNumberOfDice as an Integer.
*/ */
public int shuffle() { public int shuffle() {
if (this.lock) {
return this.lastNumberOfDice;
}
this.lastNumberOfDice = this.random.nextInt(MAXIMUM_EYES) + 1; this.lastNumberOfDice = this.random.nextInt(MAXIMUM_EYES) + 1;
return this.lastNumberOfDice; return this.lastNumberOfDice;

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@@ -42,6 +42,9 @@ public class Game {
// The die used in the game. // The die used in the game.
private Die die; private Die die;
// The host of this game
private int host;
// The color of the active player. // The color of the active player.
private Color activeColor; private Color activeColor;
@@ -232,6 +235,15 @@ public Color getActiveColor() {
return activeColor; return activeColor;
} }
/**
* This method will be used to return host attribute of Game class.
*
* @return host as an Integer.
*/
public int getHost() {
return this.host;
}
/** /**
* This method sets the dice modifier. * This method sets the dice modifier.
* *
@@ -304,6 +316,24 @@ public void setActiveColor(Color activeColor) {
this.activeColor = activeColor; this.activeColor = activeColor;
} }
/**
* This method will be used to set die attribute of Game class to the given die parameter.
*
* @param die as the new value of die as a Die object.
*/
public void setDie(Die die) {
this.die = die;
}
/**
* This method will be used to set host attribute of Game class to the given host parameter.
*
* @param host as the new value of host as an Integer.
*/
public void setHost(int host) {
this.host = host;
}
/** /**
* This method returns the all ready state. * This method returns the all ready state.
* *

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@@ -43,6 +43,8 @@ public Piece(Color color, PieceState state, int id) {
private Piece() { private Piece() {
color = null; color = null;
state = PieceState.WAITING;
shield = ShieldState.NONE;
} }
/** /**

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@@ -19,5 +19,17 @@ public enum PieceState {
/** /**
* The piece is finished. * The piece is finished.
*/ */
HOMEFINISHED HOMEFINISHED;
public static PieceState getPieceStateByIndex(int index){
if (index < 0 || index >= values().length) {
throw new IllegalArgumentException("");
}
return values()[index];
}
public PieceState next() {
return values()[(ordinal() + 1) % values().length];
}
} }

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@@ -34,6 +34,7 @@ public class PlayerData {
*/ */
public PlayerData(Color color) { public PlayerData(Color color) {
homeNodes = new HomeNode[4]; homeNodes = new HomeNode[4];
pieces = new Piece[4];
waitingArea = new Piece[4]; waitingArea = new Piece[4];
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
homeNodes[i] = new HomeNode(); homeNodes[i] = new HomeNode();

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@@ -15,5 +15,16 @@ public enum ShieldState {
/** /**
* The shield is suppressed, when the piece is on a start node. * The shield is suppressed, when the piece is on a start node.
*/ */
SUPPRESSED SUPPRESSED;
public static ShieldState getShieldStateByIndex(int index){
if (index < 0 || index >= values().length) {
throw new IllegalArgumentException("");
}
return values()[index];
}
public ShieldState next() {
return values()[(ordinal() + 1) % values().length];
}
} }

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@@ -19,16 +19,23 @@ public class LobbyPlayerJoinedMessage extends ServerMessage {
*/ */
private final int id; private final int id;
/**
* The flag is the new player is the host
*/
private final boolean host;
/** /**
* Constructs a new LobbyPlayerJoin instance with the specified player name. * Constructs a new LobbyPlayerJoin instance with the specified player name.
* *
* @param player the player joining the lobby * @param player the player joining the lobby
* @param id the id of the player * @param id the id of the player
* @param host as the flag if the player is the host as a Boolean.
*/ */
public LobbyPlayerJoinedMessage(int id, Player player) { public LobbyPlayerJoinedMessage(int id, Player player, boolean host) {
super(); super();
this.player = player; this.player = player;
this.id = id; this.id = id;
this.host = host;
} }
/** /**
@@ -37,6 +44,7 @@ public LobbyPlayerJoinedMessage(int id, Player player) {
private LobbyPlayerJoinedMessage() { private LobbyPlayerJoinedMessage() {
player = null; player = null;
id = 0; id = 0;
host = false;
} }
/** /**
@@ -57,6 +65,10 @@ public int getId(){
return id; return id;
} }
public boolean isHost() {
return this.host;
}
/** /**
* Accepts a visitor to process this message. * Accepts a visitor to process this message.
* *

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@@ -207,4 +207,11 @@ public interface ServerInterpreter {
* @param msg the SelectPiece message received. * @param msg the SelectPiece message received.
*/ */
void received(SelectPieceMessage msg); void received(SelectPieceMessage msg);
/**
* Handles a SelectTSK message received from the server.
*
* @param shutdownMessage the SelectTSK message received.
*/
void received(ShutdownMessage shutdownMessage);
} }

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@@ -0,0 +1,30 @@
package pp.mdga.message.server;
import com.jme3.network.serializing.Serializable;
/**
* A message sent by the server to inform the clients that the server is shutting down.
*/
@Serializable
public class ShutdownMessage extends ServerMessage {
/**
* Accepts a visitor to process this message.
*
* @param interpreter the visitor to process this message
*/
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
/**
* Gets the bundle key of the informational text to be shown at the client.
* This key is used to retrieve the appropriate localized text for display.
*
* @return the bundle key of the informational text
*/
@Override
public String getInfoTextKey() {
return "";
}
}

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@@ -25,9 +25,9 @@ public class GameState extends ServerState {
* Create GameState states. * Create GameState states.
*/ */
private GameAutomatonState currentState; private GameAutomatonState currentState;
private final GameAutomatonState determineStartPlayerState; private final DetermineStartPlayerState determineStartPlayerState;
private final GameAutomatonState animationState; private final AnimationState animationState;
private final GameAutomatonState turnState; private final TurnState turnState;
/** /**
* Constructor. * Constructor.
@@ -122,27 +122,27 @@ public GameAutomatonState getCurrentState() {
/** /**
* This method will be used to return determineStartPlayerState attribute of GameState class. * This method will be used to return determineStartPlayerState attribute of GameState class.
* *
* @return determineStartPlayerState as a GameAutomatonState object. * @return determineStartPlayerState as a DetermineStartPlayerState object.
*/ */
public GameAutomatonState getDetermineStartPlayerState() { public DetermineStartPlayerState getDetermineStartPlayerState() {
return this.determineStartPlayerState; return this.determineStartPlayerState;
} }
/** /**
* This method will be used to return animationState attribute of GameState class. * This method will be used to return animationState attribute of GameState class.
* *
* @return animationState as a GameAutomatonState object. * @return animationState as a AnimationState object.
*/ */
public GameAutomatonState getAnimationState() { public AnimationState getAnimationState() {
return this.animationState; return this.animationState;
} }
/** /**
* This method will be used to return turnState attribute of GameState class. * This method will be used to return turnState attribute of GameState class.
* *
* @return turnState as a GameAutomatonState object. * @return turnState as a TurnState object.
*/ */
public GameAutomatonState getTurnState() { public TurnState getTurnState() {
return this.turnState; return this.turnState;
} }

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@@ -2,6 +2,7 @@
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.game.Player; import pp.mdga.game.Player;
import pp.mdga.game.PlayerData;
import pp.mdga.message.client.*; import pp.mdga.message.client.*;
import pp.mdga.message.server.*; import pp.mdga.message.server.*;
import pp.mdga.server.ServerGameLogic; import pp.mdga.server.ServerGameLogic;
@@ -43,6 +44,15 @@ public void exit() {
LOGGER.log(System.Logger.Level.DEBUG, "Exited LobbyState state."); LOGGER.log(System.Logger.Level.DEBUG, "Exited LobbyState state.");
} }
/**
* This method will be used to initialize the game and all necessary objects.
*/
public void initializeGame() {
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
this.logic.getGame().getBoard().addPlayerData(entry.getValue().getColor(), new PlayerData(entry.getValue().getColor()));
}
}
/** /**
* This method will be called whenever the server received a JoinedLobbyMessage message. * This method will be called whenever the server received a JoinedLobbyMessage message.
* It will also get the client id of the player who send this message * It will also get the client id of the player who send this message
@@ -55,8 +65,8 @@ public void received(JoinedLobbyMessage msg, int from) {
Player player = new Player(msg.getName()); Player player = new Player(msg.getName());
player.setColor(Color.getColorByIndex(this.logic.getGame().getPlayers().size())); player.setColor(Color.getColorByIndex(this.logic.getGame().getPlayers().size()));
this.logic.getGame().addPlayer(from, player); this.logic.getGame().addPlayer(from, player);
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) { for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
this.logic.getServerSender().broadcast(new LobbyPlayerJoinedMessage(entry.getKey(), entry.getValue())); this.logic.getServerSender().broadcast(new LobbyPlayerJoinedMessage(entry.getKey(), entry.getValue(), entry.getKey() == this.logic.getGame().getHost()));
} }
} }
@@ -103,13 +113,14 @@ public void received(LobbyReadyMessage msg, int from) {
this.logic.getGame().getPlayerById(from).setReady(true); this.logic.getGame().getPlayerById(from).setReady(true);
this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, true)); this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, true));
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) { for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
if (!entry.getValue().isActive()) { if (!entry.getValue().isReady()) {
return; return;
} }
} }
this.logic.getGame().setAllReady(true); this.logic.getGame().setAllReady(true);
if (this.logic.getGame().allReady()) { if (this.logic.getGame().allReady()) {
this.initializeGame();
this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard())); this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
} }
} }
@@ -137,6 +148,9 @@ public void received(LobbyNotReadyMessage msg, int from) {
*/ */
@Override @Override
public void received(LeaveGameMessage msg, int from) { public void received(LeaveGameMessage msg, int from) {
if (from == this.logic.getGame().getHost()) {
this.logic.getServerSender().broadcast(new ShutdownMessage());
}
this.logic.getGame().removePlayer(from); this.logic.getGame().removePlayer(from);
this.logic.getServerSender().broadcast(new LobbyPlayerLeaveMessage(from)); this.logic.getServerSender().broadcast(new LobbyPlayerLeaveMessage(from));
this.logic.getServerSender().disconnectClient(from); this.logic.getServerSender().disconnectClient(from);
@@ -152,6 +166,7 @@ public void received(LeaveGameMessage msg, int from) {
@Override @Override
public void received(StartGameMessage msg, int from) { public void received(StartGameMessage msg, int from) {
if (msg.isForceStartGame() || this.logic.getGame().allReady()) { if (msg.isForceStartGame() || this.logic.getGame().allReady()) {
this.initializeGame();
this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard())); this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
this.logic.setCurrentState(this.logic.getGameState()); this.logic.setCurrentState(this.logic.getGameState());
} }

View File

@@ -2,12 +2,15 @@
import pp.mdga.game.Player; import pp.mdga.game.Player;
import pp.mdga.message.client.RequestDieMessage; import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.ActivePlayerMessage;
import pp.mdga.message.server.DieMessage; import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.EndOfTurnMessage;
import pp.mdga.server.ServerGameLogic; import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.GameState; import pp.mdga.server.automaton.GameState;
import pp.mdga.server.automaton.game.turn.RollDiceState;
import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.function.Function; import java.util.function.Function;
import java.util.stream.Collectors; import java.util.stream.Collectors;
@@ -21,7 +24,8 @@ public class DetermineStartPlayerState extends GameAutomatonState {
/** /**
* Create DetermineStartPlayerState attributes. * Create DetermineStartPlayerState attributes.
*/ */
private Map<Player, Integer> diceResults = new HashMap<>(); private Map<Integer, Integer> diceResults = new HashMap<>();
private List<Integer> playersHaveToRoll = new ArrayList<>();
/** /**
* Constructs a server state of the specified game logic. * Constructs a server state of the specified game logic.
@@ -36,6 +40,9 @@ public DetermineStartPlayerState(GameState gameAutomaton, ServerGameLogic logic)
@Override @Override
public void enter() { public void enter() {
LOGGER.log(System.Logger.Level.DEBUG, "Entered DetermineStartPlayerState state."); LOGGER.log(System.Logger.Level.DEBUG, "Entered DetermineStartPlayerState state.");
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
this.playersHaveToRoll.add(entry.getKey());
}
} }
@Override @Override
@@ -53,23 +60,27 @@ public void exit() {
@Override @Override
public void received(RequestDieMessage msg, int from) { public void received(RequestDieMessage msg, int from) {
int roll = this.logic.getGame().getDie().shuffle(); int roll = this.logic.getGame().getDie().shuffle();
this.diceResults.put(this.logic.getGame().getPlayerById(from), roll); this.diceResults.put(from, roll);
int maximumRoll = 0;
if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) { if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) {
Map<Integer, Long> frequencyMap = diceResults.values().stream() for (Map.Entry<Integer, Integer> entry: this.diceResults.entrySet()) {
.collect(Collectors.groupingBy(Function.identity(), Collectors.counting())); if (maximumRoll == 0) {
Map.Entry<Integer, Long> result = frequencyMap.entrySet().stream() maximumRoll = this.diceResults.get(entry.getKey());
.max(Map.Entry.comparingByKey()) } else if (maximumRoll < entry.getValue()) {
.orElseThrow(() -> new IllegalStateException("Die Map ist leer")); maximumRoll = entry.getValue();
} } else {
this.logic.getServerSender().send(from, new DieMessage(roll)); this.playersHaveToRoll.remove(entry.getKey());
} this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
}
}
/** if (this.playersHaveToRoll.size() == 1) {
* This method will be used to return diceResults attribute of DetermineStartPlayerState class. this.logic.getServerSender().broadcast(new ActivePlayerMessage(this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)).getColor()));
* } else {
* @return diceResults as a Map combing Player objects and Integers. for (Integer id: this.playersHaveToRoll) {
*/ this.logic.getServerSender().send(id, new DieMessage(roll));
public Map<Player, Integer> getDiceResults() { }
return this.diceResults; }
}
} }
} }