merge dev into test #33

Merged
j23f0712 merged 36 commits from development into dev/test 2024-12-02 17:37:00 +01:00
18 changed files with 415 additions and 354 deletions
Showing only changes of commit fbc7246037 - Show all commits

File diff suppressed because one or more lines are too long

View File

@@ -1,15 +1,19 @@
package pp.mdga.client;
import com.jme3.app.SimpleApplication;
import com.jme3.system.JmeContext;
import com.simsilica.lemur.GuiGlobals;
import pp.mdga.client.acoustic.AcousticHandler;
import pp.mdga.client.animation.AnimationHandler;
import com.jme3.system.AppSettings;
import pp.mdga.client.dialog.JoinDialog;
import pp.mdga.client.view.*;
import pp.mdga.message.server.ServerInterpreter;
import java.io.IOException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.prefs.Preferences;
/**
* Main application class for the MdgaApp game.
@@ -17,6 +21,8 @@
*/
public class MdgaApp extends SimpleApplication {
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/** Handles animations in the application. */
private AnimationHandler animationHandler;
@@ -39,7 +45,7 @@ public class MdgaApp extends SimpleApplication {
private MdgaState state = null;
/** Scale for rendering images. */
private static final float IMAGE_SCALE = 1.5f;
private float imageScale = prefs.getInt("scale", 1);
/** The main menu view. */
private MdgaView mainView;
@@ -74,9 +80,9 @@ private MdgaApp() {
public static void main(String[] args) {
AppSettings settings = new AppSettings(true);
settings.setSamples(128);
settings.setWidth(prefs.getInt("width", 1280));
settings.setHeight(prefs.getInt("height", 720));
settings.setCenterWindow(true);
settings.setWidth((int) (1920*0.9f));
settings.setHeight((int) (1080*0.9f));
settings.setVSync(false);
MdgaApp app = new MdgaApp();
@@ -190,7 +196,7 @@ public MdgaState getState() {
* @return the image scale as a float
*/
public float getImageScale() {
return IMAGE_SCALE;
return imageScale;
}
/**
@@ -252,5 +258,31 @@ public ExecutorService getExecutor() {
public ServerConnection getNetworkSupport(){
return networkConnection;
}
public void updateResolution(int width, int height, float imageFactor) {
prefs.putInt("width", width);
prefs.putInt("height", height);
prefs.putFloat("scale", imageFactor);
try {
restartApp();
} catch (Exception e) {
//nothing
}
}
public static void restartApp() throws IOException {
String javaBin = System.getProperty("java.home") + "/bin/java";
String classPath = System.getProperty("java.class.path");
String className = System.getProperty("sun.java.command");
ProcessBuilder builder = new ProcessBuilder(
javaBin, "-cp", classPath, className
);
builder.start();
System.exit(0);
}
}

View File

@@ -158,4 +158,8 @@ protected void calculateRelative() {
heightStep = verticalStep / 2;
widthStep = horizontalStep / 2;
}
public Vector2f getPos() {
return pos;
}
}

View File

@@ -30,20 +30,9 @@ public SettingsButton(MdgaApp app, Node node, Runnable action) {
// Enable adjustment for positioning
adjust = true;
}
/**
* Displays the settings button by attaching it to the scene graph.
*/
@Override
public void show() {
release();
calculateRelative();
setRelative();
setImageRelative(pictureNormal);
node.attachChild(instance);
pictureNormal.setImage(app.getAssetManager(), "Images/Settings_Button_normal.png", true);
pictureHover.setImage(app.getAssetManager(), "Images/Settings_Button_hover.png", true);
}
/**
@@ -51,12 +40,6 @@ public void show() {
*/
@Override
public void onHover() {
icon = new IconComponent("Images/Settings_Button_hover.png");
icon.setIconScale(0.02f * app.getImageScale());
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
instance.setIcon(icon);
}
/**
@@ -64,12 +47,6 @@ public void onHover() {
*/
@Override
public void onUnHover() {
icon = new IconComponent("Images/Settings_Button_normal.png");
icon.setIconScale(0.02f * app.getImageScale());
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
instance.setIcon(icon);
}
}

View File

@@ -3,12 +3,21 @@
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MdgaView;
public class VideoSettingsDialog extends Dialog {
private MenuButton backButton;
private ButtonLeft hdButton9;
private ButtonLeft fullHdButton9;
private ButtonLeft wqhdButton9;
private ButtonRight hdButton10;
private ButtonRight fullHdButton10;
private ButtonRight wqhdButton10;
private final MdgaView view;
private boolean active = false;
@@ -20,8 +29,30 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
// MenuButton für verschiedene Auflösungen erstellen
hdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1280, 720, 1.0f), "hd 16:9", 10);
fullHdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1920, 1080, 2.25f), "full hd 16:9", 10);
wqhdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(2560, 1440, 4.0f), "wqhd 16:9", 10);
hdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1280, 800, 1.0f), "hd 16:10", 10);
fullHdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1920, 1200, 2.25f), "full hd 16:10", 10);
wqhdButton10 = new ButtonRight(app, node, () -> app.updateResolution(2560, 1600, 4.0f), "wqhd 16:10", 10);
float offset = 2.8f;
hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset));
hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset));
offset += 1.5f;
fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset));
fullHdButton10.setPos(new Vector2f(fullHdButton10.getPos().x, MenuButton.VERTICAL - offset));
offset += 1.5f;
wqhdButton9.setPos(new Vector2f(wqhdButton9.getPos().x, MenuButton.VERTICAL - offset));
wqhdButton10.setPos(new Vector2f(wqhdButton10.getPos().x, MenuButton.VERTICAL - offset));
offset += 1.5f;
backButton.setPos(new Vector2f(0, 1.8f));
}
@@ -29,6 +60,14 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
protected void onShow() {
active = true;
hdButton9.show();
fullHdButton9.show();
wqhdButton9.show();
hdButton10.show();
fullHdButton10.show();
wqhdButton10.show();
backButton.show();
}
@@ -36,6 +75,14 @@ protected void onShow() {
protected void onHide() {
active = false;
hdButton9.hide();
fullHdButton9.hide();
wqhdButton9.hide();
hdButton10.hide();
fullHdButton10.hide();
wqhdButton10.hide();
backButton.hide();
}

View File

@@ -2,6 +2,7 @@
import com.jme3.network.*;
import com.jme3.network.serializing.Serializer;
import com.jme3.network.serializing.serializers.EnumSerializer;
import pp.mdga.game.*;
import pp.mdga.message.client.*;
import pp.mdga.message.server.*;
@@ -12,7 +13,6 @@
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.net.InetAddress;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.BlockingQueue;
@@ -130,6 +130,7 @@ private void initializeSerializables() {
Serializer.registerClass(ReconnectBriefingMessage.class);
Serializer.registerClass(ResumeGameMessage.class);
Serializer.registerClass(ServerStartGameMessage.class);
Serializer.registerClass(ShutdownMessage.class);
Serializer.registerClass(StartPieceMessage.class);
Serializer.registerClass(UpdateReadyMessage.class);
Serializer.registerClass(UpdateTSKMessage.class);
@@ -143,6 +144,8 @@ private void initializeSerializables() {
Serializer.registerClass(StartNode.class);
Serializer.registerClass(PlayerData.class);
Serializer.registerClass(HomeNode.class);
Serializer.registerClass(PieceState.class, new EnumSerializer());
Serializer.registerClass(ShieldState.class, new EnumSerializer());
}
private void registerListeners() {
@@ -199,6 +202,9 @@ private void messageReceived(HostedConnection source, ClientMessage message) {
public void connectionAdded(Server server, HostedConnection hostedConnection) {
System.out.println("new connection " + hostedConnection); //NON-NLS
LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS
if (this.myServer.getConnections().size() == 1) {
this.logic.getGame().setHost(hostedConnection.getId());
}
}
@Override

View File

@@ -32,8 +32,6 @@ public class GameView extends MdgaView {
private CameraHandler camera;
private GuiHandler guiHandler;
private ButtonRight cheatButton; //TODO
private ButtonLeft leaveButton;
private ButtonRight confirmButton;
@@ -44,7 +42,6 @@ public class GameView extends MdgaView {
public GameView(MdgaApp app) {
super(app);
cheatButton = new ButtonRight(app, overlayNode, () -> app.getModelSynchronize().enter(MdgaState.CEREMONY), "CHEAT", 1);
leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
@@ -90,7 +87,6 @@ public void onUpdate(float tpf) {
protected void onEnterOverlay(Overlay overlay) {
if(overlay == Overlay.SETTINGS) {
leaveButton.show();
cheatButton.show();
}
}
@@ -98,7 +94,6 @@ protected void onEnterOverlay(Overlay overlay) {
protected void onLeaveOverlay(Overlay overlay) {
if(overlay == Overlay.SETTINGS) {
leaveButton.hide();
cheatButton.hide();
}
}

View File

@@ -4,7 +4,9 @@
import pp.mdga.client.ClientState;
import pp.mdga.client.DialogsState;
import pp.mdga.game.Color;
import pp.mdga.game.Piece;
import pp.mdga.game.Player;
import pp.mdga.game.PlayerData;
import pp.mdga.message.client.*;
import pp.mdga.message.server.LobbyPlayerJoinedMessage;
import pp.mdga.message.server.LobbyPlayerLeaveMessage;
@@ -13,6 +15,8 @@
import pp.mdga.message.server.UpdateTSKMessage;
import pp.mdga.notification.*;
import java.util.*;
public class LobbyState extends DialogStates {
private final DialogsState parent;
@@ -73,6 +77,13 @@ public void selectStart(){
public void received(ServerStartGameMessage msg){
logic.getGame().setBoard(msg.getBoard());
logic.addNotification(new GameNotification(logic.getGame().getPlayers().get(parent.getOwnPlayerId()).getColor()));
for(Map.Entry<Color, PlayerData> entry : msg.getBoard().getPlayerData().entrySet()){
List<UUID> pieceIds = new ArrayList<>();
for(Piece piece : entry.getValue().getPieces()){
pieceIds.add(piece.getUuid());
}
logic.addNotification(new PlayerInGameNotification(entry.getKey(), pieceIds, logic.getGame().getPlayerByColor(entry.getKey()).getName()));
}
parent.startGame();
}
@@ -81,6 +92,9 @@ public void received(LobbyPlayerJoinedMessage msg){
if(msg.getPlayer().getName().equals(parent.getOwnPlayerName())){
parent.setOwnPlayerId(msg.getId());
}
if (msg.isHost() && msg.getId() == parent.getOwnPlayerId()){
logic.setHost(true);
}
logic.addNotification(new TskSelectNotification(msg.getPlayer().getColor(), msg.getPlayer().getName(), parent.getOwnPlayerId()== msg.getId()));
logic.getGame().getPlayers().put(msg.getId(), msg.getPlayer());
}

View File

@@ -2,6 +2,7 @@
import com.jme3.network.serializing.Serializable;
import java.util.HashMap;
import java.util.Map;
/**
@@ -9,7 +10,7 @@
*/
@Serializable
public class Board {
private Map<Color, PlayerData> playerData;
private Map<Color, PlayerData> playerData = new HashMap<>();
private final Node[] infield;
/**
@@ -33,6 +34,17 @@ public Board() {
}
}
/**
* This method will be used to add the given color and playerData parameters to the playerData attribute of
* Board class.
*
* @param color as the color of the player as a Color enumeration.
* @param playerData as the playerData of the player as a PlayerData object.
*/
public void addPlayerData(Color color, PlayerData playerData) {
this.playerData.put(color, playerData);
}
/**
* This method returns the playerData
*

View File

@@ -43,11 +43,14 @@ public class Die {
*/
private int lastNumberOfDice;
private final boolean lock;
/**
* This constructor is used to create a new Die object with a random seed.
*/
public Die() {
this.random = RandomGeneratorFactory.of("Random").create();
this.lock = false;
}
/**
@@ -57,6 +60,18 @@ public Die() {
*/
public Die(long seed) {
this.random = RandomGeneratorFactory.of("Random").create(seed);
this.lock = false;
}
/**
* Constructor.
*
* @param roll as the roll which should be returned everytime the shuffle method will be called as an Integer.
*/
public Die(int roll) {
this.random = RandomGeneratorFactory.of("Random").create();
this.lastNumberOfDice = roll;
this.lock = true;
}
/**
@@ -65,6 +80,10 @@ public Die(long seed) {
* @return lastNumberOfDice as an Integer.
*/
public int shuffle() {
if (this.lock) {
return this.lastNumberOfDice;
}
this.lastNumberOfDice = this.random.nextInt(MAXIMUM_EYES) + 1;
return this.lastNumberOfDice;

View File

@@ -42,6 +42,9 @@ public class Game {
// The die used in the game.
private Die die;
// The host of this game
private int host;
// The color of the active player.
private Color activeColor;
@@ -232,6 +235,15 @@ public Color getActiveColor() {
return activeColor;
}
/**
* This method will be used to return host attribute of Game class.
*
* @return host as an Integer.
*/
public int getHost() {
return this.host;
}
/**
* This method sets the dice modifier.
*
@@ -304,6 +316,24 @@ public void setActiveColor(Color activeColor) {
this.activeColor = activeColor;
}
/**
* This method will be used to set die attribute of Game class to the given die parameter.
*
* @param die as the new value of die as a Die object.
*/
public void setDie(Die die) {
this.die = die;
}
/**
* This method will be used to set host attribute of Game class to the given host parameter.
*
* @param host as the new value of host as an Integer.
*/
public void setHost(int host) {
this.host = host;
}
/**
* This method returns the all ready state.
*

View File

@@ -43,6 +43,8 @@ public Piece(Color color, PieceState state, int id) {
private Piece() {
color = null;
state = PieceState.WAITING;
shield = ShieldState.NONE;
}
/**

View File

@@ -19,5 +19,17 @@ public enum PieceState {
/**
* The piece is finished.
*/
HOMEFINISHED
HOMEFINISHED;
public static PieceState getPieceStateByIndex(int index){
if (index < 0 || index >= values().length) {
throw new IllegalArgumentException("");
}
return values()[index];
}
public PieceState next() {
return values()[(ordinal() + 1) % values().length];
}
}

View File

@@ -34,6 +34,7 @@ public class PlayerData {
*/
public PlayerData(Color color) {
homeNodes = new HomeNode[4];
pieces = new Piece[4];
waitingArea = new Piece[4];
for (int i = 0; i < 4; i++) {
homeNodes[i] = new HomeNode();

View File

@@ -15,5 +15,16 @@ public enum ShieldState {
/**
* The shield is suppressed, when the piece is on a start node.
*/
SUPPRESSED
SUPPRESSED;
public static ShieldState getShieldStateByIndex(int index){
if (index < 0 || index >= values().length) {
throw new IllegalArgumentException("");
}
return values()[index];
}
public ShieldState next() {
return values()[(ordinal() + 1) % values().length];
}
}

View File

@@ -19,16 +19,23 @@ public class LobbyPlayerJoinedMessage extends ServerMessage {
*/
private final int id;
/**
* The flag is the new player is the host
*/
private final boolean host;
/**
* Constructs a new LobbyPlayerJoin instance with the specified player name.
*
* @param player the player joining the lobby
* @param id the id of the player
* @param host as the flag if the player is the host as a Boolean.
*/
public LobbyPlayerJoinedMessage(int id, Player player) {
public LobbyPlayerJoinedMessage(int id, Player player, boolean host) {
super();
this.player = player;
this.id = id;
this.host = host;
}
/**
@@ -37,6 +44,7 @@ public LobbyPlayerJoinedMessage(int id, Player player) {
private LobbyPlayerJoinedMessage() {
player = null;
id = 0;
host = false;
}
/**
@@ -57,6 +65,10 @@ public int getId(){
return id;
}
public boolean isHost() {
return this.host;
}
/**
* Accepts a visitor to process this message.
*

View File

@@ -207,4 +207,11 @@ public interface ServerInterpreter {
* @param msg the SelectPiece message received.
*/
void received(SelectPieceMessage msg);
/**
* Handles a SelectTSK message received from the server.
*
* @param shutdownMessage the SelectTSK message received.
*/
void received(ShutdownMessage shutdownMessage);
}

View File

@@ -0,0 +1,30 @@
package pp.mdga.message.server;
import com.jme3.network.serializing.Serializable;
/**
* A message sent by the server to inform the clients that the server is shutting down.
*/
@Serializable
public class ShutdownMessage extends ServerMessage {
/**
* Accepts a visitor to process this message.
*
* @param interpreter the visitor to process this message
*/
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
/**
* Gets the bundle key of the informational text to be shown at the client.
* This key is used to retrieve the appropriate localized text for display.
*
* @return the bundle key of the informational text
*/
@Override
public String getInfoTextKey() {
return "";
}
}

View File

@@ -25,9 +25,9 @@ public class GameState extends ServerState {
* Create GameState states.
*/
private GameAutomatonState currentState;
private final GameAutomatonState determineStartPlayerState;
private final GameAutomatonState animationState;
private final GameAutomatonState turnState;
private final DetermineStartPlayerState determineStartPlayerState;
private final AnimationState animationState;
private final TurnState turnState;
/**
* Constructor.
@@ -122,27 +122,27 @@ public GameAutomatonState getCurrentState() {
/**
* This method will be used to return determineStartPlayerState attribute of GameState class.
*
* @return determineStartPlayerState as a GameAutomatonState object.
* @return determineStartPlayerState as a DetermineStartPlayerState object.
*/
public GameAutomatonState getDetermineStartPlayerState() {
public DetermineStartPlayerState getDetermineStartPlayerState() {
return this.determineStartPlayerState;
}
/**
* This method will be used to return animationState attribute of GameState class.
*
* @return animationState as a GameAutomatonState object.
* @return animationState as a AnimationState object.
*/
public GameAutomatonState getAnimationState() {
public AnimationState getAnimationState() {
return this.animationState;
}
/**
* This method will be used to return turnState attribute of GameState class.
*
* @return turnState as a GameAutomatonState object.
* @return turnState as a TurnState object.
*/
public GameAutomatonState getTurnState() {
public TurnState getTurnState() {
return this.turnState;
}

View File

@@ -2,6 +2,7 @@
import pp.mdga.game.Color;
import pp.mdga.game.Player;
import pp.mdga.game.PlayerData;
import pp.mdga.message.client.*;
import pp.mdga.message.server.*;
import pp.mdga.server.ServerGameLogic;
@@ -43,6 +44,15 @@ public void exit() {
LOGGER.log(System.Logger.Level.DEBUG, "Exited LobbyState state.");
}
/**
* This method will be used to initialize the game and all necessary objects.
*/
public void initializeGame() {
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
this.logic.getGame().getBoard().addPlayerData(entry.getValue().getColor(), new PlayerData(entry.getValue().getColor()));
}
}
/**
* This method will be called whenever the server received a JoinedLobbyMessage message.
* It will also get the client id of the player who send this message
@@ -56,7 +66,7 @@ public void received(JoinedLobbyMessage msg, int from) {
player.setColor(Color.getColorByIndex(this.logic.getGame().getPlayers().size()));
this.logic.getGame().addPlayer(from, player);
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
this.logic.getServerSender().broadcast(new LobbyPlayerJoinedMessage(entry.getKey(), entry.getValue()));
this.logic.getServerSender().broadcast(new LobbyPlayerJoinedMessage(entry.getKey(), entry.getValue(), entry.getKey() == this.logic.getGame().getHost()));
}
}
@@ -103,13 +113,14 @@ public void received(LobbyReadyMessage msg, int from) {
this.logic.getGame().getPlayerById(from).setReady(true);
this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, true));
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
if (!entry.getValue().isActive()) {
if (!entry.getValue().isReady()) {
return;
}
}
this.logic.getGame().setAllReady(true);
if (this.logic.getGame().allReady()) {
this.initializeGame();
this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
}
}
@@ -137,6 +148,9 @@ public void received(LobbyNotReadyMessage msg, int from) {
*/
@Override
public void received(LeaveGameMessage msg, int from) {
if (from == this.logic.getGame().getHost()) {
this.logic.getServerSender().broadcast(new ShutdownMessage());
}
this.logic.getGame().removePlayer(from);
this.logic.getServerSender().broadcast(new LobbyPlayerLeaveMessage(from));
this.logic.getServerSender().disconnectClient(from);
@@ -152,6 +166,7 @@ public void received(LeaveGameMessage msg, int from) {
@Override
public void received(StartGameMessage msg, int from) {
if (msg.isForceStartGame() || this.logic.getGame().allReady()) {
this.initializeGame();
this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
this.logic.setCurrentState(this.logic.getGameState());
}

View File

@@ -2,12 +2,15 @@
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.ActivePlayerMessage;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.EndOfTurnMessage;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.GameState;
import pp.mdga.server.automaton.game.turn.RollDiceState;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Function;
import java.util.stream.Collectors;
@@ -21,7 +24,8 @@ public class DetermineStartPlayerState extends GameAutomatonState {
/**
* Create DetermineStartPlayerState attributes.
*/
private Map<Player, Integer> diceResults = new HashMap<>();
private Map<Integer, Integer> diceResults = new HashMap<>();
private List<Integer> playersHaveToRoll = new ArrayList<>();
/**
* Constructs a server state of the specified game logic.
@@ -36,6 +40,9 @@ public DetermineStartPlayerState(GameState gameAutomaton, ServerGameLogic logic)
@Override
public void enter() {
LOGGER.log(System.Logger.Level.DEBUG, "Entered DetermineStartPlayerState state.");
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
this.playersHaveToRoll.add(entry.getKey());
}
}
@Override
@@ -53,23 +60,27 @@ public void exit() {
@Override
public void received(RequestDieMessage msg, int from) {
int roll = this.logic.getGame().getDie().shuffle();
this.diceResults.put(this.logic.getGame().getPlayerById(from), roll);
this.diceResults.put(from, roll);
int maximumRoll = 0;
if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) {
Map<Integer, Long> frequencyMap = diceResults.values().stream()
.collect(Collectors.groupingBy(Function.identity(), Collectors.counting()));
Map.Entry<Integer, Long> result = frequencyMap.entrySet().stream()
.max(Map.Entry.comparingByKey())
.orElseThrow(() -> new IllegalStateException("Die Map ist leer"));
for (Map.Entry<Integer, Integer> entry: this.diceResults.entrySet()) {
if (maximumRoll == 0) {
maximumRoll = this.diceResults.get(entry.getKey());
} else if (maximumRoll < entry.getValue()) {
maximumRoll = entry.getValue();
} else {
this.playersHaveToRoll.remove(entry.getKey());
this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
}
this.logic.getServerSender().send(from, new DieMessage(roll));
}
/**
* This method will be used to return diceResults attribute of DetermineStartPlayerState class.
*
* @return diceResults as a Map combing Player objects and Integers.
*/
public Map<Player, Integer> getDiceResults() {
return this.diceResults;
if (this.playersHaveToRoll.size() == 1) {
this.logic.getServerSender().broadcast(new ActivePlayerMessage(this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)).getColor()));
} else {
for (Integer id: this.playersHaveToRoll) {
this.logic.getServerSender().send(id, new DieMessage(roll));
}
}
}
}
}