Development #35
@@ -1,6 +1,5 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
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<option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
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<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
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<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
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<module name="Projekte.mdga.client.main" />
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@@ -16,4 +15,4 @@
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<option name="Make" enabled="true" />
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</method>
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</configuration>
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</component>
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</component>
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@@ -30,14 +30,14 @@ public enum Asset {
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tank,
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world(1.2f),
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shieldRing("Models/shieldRing/shieldRing.j3o", null),
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treeSmall,
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treeBig,
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treeSmall(1.2f),
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treeBig(1.2f),
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turboCard,
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turboSymbol("Models/turboCard/turboSymbol.j3o", "Models/turboCard/turboCard_diff.j3o"),
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turboSymbol("Models/turboCard/turboSymbol.j3o", "Models/turboCard/turboCard_diff.png"),
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swapCard,
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swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.j3o"),
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swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.png"),
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shieldCard,
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shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.j3o"),
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shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"),
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dice
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;
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@@ -17,6 +17,7 @@
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import pp.mdga.client.board.OutlineControl;
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import pp.mdga.client.board.PieceControl;
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import pp.mdga.client.gui.CardControl;
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import pp.mdga.client.gui.DiceControl;
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import pp.mdga.client.view.GameView;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Color;
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@@ -26,6 +27,7 @@
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import pp.mdga.notification.SelectableCardsNotification;
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import java.util.List;
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import java.util.UUID;
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public class InputSynchronizer {
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@@ -93,10 +95,14 @@ public void onAction(String name, boolean isPressed, float tpf) {
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}
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if(name.equals("Click") && isPressed) {
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if (app.getView() instanceof GameView gameView) {
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DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class);
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CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
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OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
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if(cardLayerSelect != null) {
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if(diceSelect != null) {
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app.getModelSynchronize().rolledDice();
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}
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else if(cardLayerSelect != null) {
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//cardSelect
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if(cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
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}
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@@ -118,8 +124,21 @@ else if(boardSelect != null) {
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}
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if(name.equals("Test") &&isPressed){
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if(app.getView() instanceof GameView gameView){
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// app.getNotificationSynchronizer().addTestNotification(new FinishNotification(Color.NAVY));
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// app.getNotificationSynchronizer().addTestNotification(new MovePieceNotification());
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// gameView.getGuiHandler().rollRankingResult(Color.AIRFORCE, 1);
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// gameView.getGuiHandler().rollRankingResult(Color.ARMY, 2);
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// gameView.getGuiHandler().rollRankingResult(Color.NAVY, 3);
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// gameView.getGuiHandler().rollRankingResult(Color.CYBER, 4);
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// gameView.getGuiHandler().showDice();
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// UUID p1 = UUID.randomUUID();
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// gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p1,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
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// gameView.getBoardHandler().movePieceStartAnim(p1,0);
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gameView.getGuiHandler().drawCard(Color.ARMY);
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gameView.getGuiHandler().addCardOwn(BonusCard.SHIELD);
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gameView.getGuiHandler().playCardOwn(BonusCard.SHIELD);
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}
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}
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}
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@@ -2,12 +2,18 @@
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import com.jme3.app.SimpleApplication;
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import com.simsilica.lemur.GuiGlobals;
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import com.sun.tools.javac.Main;
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import pp.mdga.client.acoustic.AcousticHandler;
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import com.jme3.system.AppSettings;
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import pp.mdga.client.dialog.JoinDialog;
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import pp.mdga.client.view.*;
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import javax.imageio.ImageIO;
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import java.awt.GraphicsEnvironment;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.util.Objects;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.prefs.Preferences;
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@@ -39,7 +45,7 @@ public class MdgaApp extends SimpleApplication {
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private MdgaState state = null;
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/** Scale for rendering images. */
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private float imageScale = prefs.getInt("scale", 1);
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private final float imageScale = prefs.getInt("scale", 1);
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/** The main menu view. */
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private MdgaView mainView;
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@@ -60,7 +66,7 @@ public class MdgaApp extends SimpleApplication {
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private ServerConnection networkConnection;
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private MdgaApp() {
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public MdgaApp() {
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networkConnection = new NetworkSupport(this);
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this.clientGameLogic = new ClientGameLogic(networkConnection);
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}
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@@ -76,12 +82,15 @@ public static void main(String[] args) {
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settings.setSamples(128);
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settings.setWidth(prefs.getInt("width", 1280));
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settings.setHeight(prefs.getInt("height", 720));
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settings.setFullscreen(prefs.getBoolean("fullscreen", false));
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settings.setCenterWindow(true);
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settings.setVSync(false);
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settings.setTitle("MDGA");
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MdgaApp app = new MdgaApp();
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app.setSettings(settings);
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app.setShowSettings(false);
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app.setPauseOnLostFocus(false);
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app.start();
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}
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@@ -106,7 +115,7 @@ public void simpleInitApp() {
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gameView = new GameView(this);
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ceremonyView = new CeremonyView(this);
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enter(MdgaState.MAIN);
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enter(MdgaState.GAME);
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}
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/**
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@@ -244,30 +253,50 @@ public ServerConnection getNetworkSupport(){
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return networkConnection;
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}
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public void updateResolution(int width, int height, float imageFactor) {
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prefs.putInt("width", width);
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prefs.putInt("height", height);
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prefs.putFloat("scale", imageFactor);
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public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
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if(isFullscreen) {
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int baseWidth = 1280;
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int baseHeight = 720;
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float baseAspectRatio = (float) baseWidth / baseHeight;
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float newAspectRatio = (float) width / height;
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try {
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restartApp();
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} catch (Exception e) {
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//nothing
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float scaleFactor = Math.max((float) width / baseWidth, (float) height / baseHeight);
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settings.setFullscreen(true);
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prefs.putFloat("scale", scaleFactor);
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prefs.putBoolean("fullscreen", true);
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} else {
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prefs.putInt("width", width);
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prefs.putInt("height", height);
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prefs.putFloat("scale", imageFactor);
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prefs.putBoolean("fullscreen", false);
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}
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}
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public static void restartApp() throws IOException {
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String javaBin = System.getProperty("java.home") + "/bin/java";
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String classPath = System.getProperty("java.class.path");
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String className = System.getProperty("sun.java.command");
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public static void restartApp() {
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try {
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String javaBin = System.getProperty("java.home") + "/bin/java";
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String classPath = System.getProperty("java.class.path");
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String className = System.getProperty("sun.java.command");
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ProcessBuilder builder = new ProcessBuilder(
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javaBin, "-cp", classPath, className
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);
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ProcessBuilder builder = new ProcessBuilder(
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javaBin, "-cp", classPath, className
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);
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builder.start();
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builder.start();
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System.exit(0);
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System.exit(0);
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} catch (Exception e) {
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throw new RuntimeException("restart failed");
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}
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}
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public void afterGameCleanup() {
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MainView main = (MainView) mainView;
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main.getJoinDialog().disconnect();
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main.getHostDialog().shutdownServer();
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}
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}
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@@ -26,32 +26,42 @@ public void addTestNotification(Notification n) {
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public void update() {
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Notification n = app.getGameLogic().getNotification();
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if(n != null) {
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switch (app.getState()) {
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case MAIN:
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handleMain(n);
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break;
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case LOBBY:
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handleLobby(n);
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break;
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case GAME:
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handleGame(n);
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break;
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case CEREMONY:
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handleCeremony(n);
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break;
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case NONE:
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throw new RuntimeException("no notification expected: " + n.toString());
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while (n != null) {
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if(n instanceof InfoNotification infoNotification) {
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app.getView().showInfo(infoNotification.getMessage(), infoNotification.isError());
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return;
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}
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if(n != null) {
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switch (app.getState()) {
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case MAIN:
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handleMain(n);
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break;
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case LOBBY:
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handleLobby(n);
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break;
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case GAME:
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handleGame(n);
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break;
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case CEREMONY:
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handleCeremony(n);
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break;
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case NONE:
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throw new RuntimeException("no notification expected: " + n.getClass().getName());
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}
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}
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n = app.getGameLogic().getNotification();
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}
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}
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private void handleMain(Notification notification) {
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if (notification instanceof LobbyDialogNotification) {
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app.enter(MdgaState.LOBBY);
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} else if (notification instanceof StartDialogNotification) {
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//nothing
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} else {
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throw new RuntimeException("notification not expected: ");
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throw new RuntimeException("notification not expected in main: "+ notification.getClass().getName());
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}
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}
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@@ -61,6 +71,7 @@ private void handleLobby(Notification notification) {
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if (notification instanceof TskSelectNotification n) {
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lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
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} else if (notification instanceof StartDialogNotification) {
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app.afterGameCleanup();
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app.enter(MdgaState.MAIN);
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} else if (notification instanceof TskUnselectNotification n) {
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lobbyView.setTaken(n.getColor(), false, false, null);
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@@ -70,7 +81,7 @@ private void handleLobby(Notification notification) {
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app.enter(MdgaState.GAME);
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((GameView) app.getView()).setOwnColor(n.getOwnColor());
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} else {
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throw new RuntimeException("notification not expected: " + notification.toString());
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throw new RuntimeException("notification not expected in lobby: " + notification.getClass().getName());
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}
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}
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@@ -81,7 +92,7 @@ private void handleGame(Notification notification) {
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ModelSynchronizer modelSynchronizer = app.getModelSynchronize();
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if (notification instanceof AcquireCardNotification n) {
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guiHandler.addCard(n.getBonusCard());
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guiHandler.addCardOwn(n.getBonusCard());
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} else if (notification instanceof ActivePlayerNotification n) {
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gameView.getGuiHandler().setActivePlayer(n.getColor());
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boardHandler.showDice(n.getColor());
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@@ -136,18 +147,15 @@ private void handleGame(Notification notification) {
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} else if (notification instanceof NoShieldNotification n) {
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boardHandler.unshieldPiece(n.getPieceId());
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} else if (notification instanceof PlayCardNotification n) {
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switch(n.getCard()){
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case SWAP -> guiHandler.swap();
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case TURBO -> guiHandler.turbo();
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case SHIELD -> guiHandler.shield();
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default -> throw new RuntimeException("invalid card");
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}
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if(n.getColor() == gameView.getOwnColor()) guiHandler.playCardOwn(n.getCard());
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else guiHandler.playCardEnemy(n.getColor(), n.getCard());
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} else if (notification instanceof PlayerInGameNotification n) {
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boardHandler.addPlayer(n.getColor(),n.getPiecesList());
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guiHandler.addPlayer(n.getColor(),n.getName());
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} else if (notification instanceof ResumeNotification) {
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//ignore
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} else if (notification instanceof RollDiceNotification n) {
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gameView.getGuiHandler().hideText();
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if(n.getColor() == gameView.getOwnColor()){
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guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
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}
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@@ -163,6 +171,7 @@ private void handleGame(Notification notification) {
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} else if (notification instanceof ShieldSuppressedNotification n) {
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boardHandler.suppressShield(n.getPieceId());
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} else if (notification instanceof StartDialogNotification) {
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app.afterGameCleanup();
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app.enter(MdgaState.MAIN);
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} else if (notification instanceof SwapPieceNotification n) {
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// boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
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@@ -183,15 +192,16 @@ private void handleGame(Notification notification) {
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} else if (notification instanceof FinishNotification n){
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guiHandler.finish(n.getColorFinished());
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} else {
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throw new RuntimeException("notification not expected: " + notification.toString());
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throw new RuntimeException("notification not expected in game: " + notification.getClass().getName());
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}
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}
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private void handleCeremony(Notification notification) {
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if (notification instanceof StartDialogNotification) {
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app.afterGameCleanup();
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app.enter(MdgaState.MAIN);
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} else {
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throw new RuntimeException("notification not expected: " + notification.toString());
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throw new RuntimeException("notification not expected in ceremony: " + notification.getClass().getName());
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}
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}
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}
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@@ -7,6 +7,8 @@
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
|
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import com.jme3.post.filters.FXAAFilter;
|
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import com.jme3.post.ssao.SSAOFilter;
|
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import com.jme3.scene.Spatial;
|
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import com.jme3.shadow.DirectionalLightShadowFilter;
|
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import com.jme3.shadow.EdgeFilteringMode;
|
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@@ -37,6 +39,8 @@ public class CameraHandler {
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private Color ownColor;
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private boolean init;
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private boolean initRot;
|
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private SSAOFilter ssaoFilter;
|
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private FXAAFilter fxaaFilter;
|
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|
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/**
|
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* Constructor for the CameraHandler. Initializes the camera settings and lighting.
|
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@@ -65,6 +69,9 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
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dlsf.setEnabled(true);
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dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
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dlsf.setShadowIntensity(0.7f);
|
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ssaoFilter = new SSAOFilter(6, 10f, 0.33f, 0.61f);
|
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// ssaoFilter = new SSAOFilter();
|
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fxaaFilter = new FXAAFilter();
|
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|
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sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
|
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|
||||
@@ -82,6 +89,8 @@ public void init(Color ownColor) {
|
||||
app.getRootNode().addLight(ambient);
|
||||
app.getRootNode().attachChild(sky);
|
||||
fpp.addFilter(dlsf);
|
||||
fpp.addFilter(ssaoFilter);
|
||||
fpp.addFilter(fxaaFilter);
|
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init = true;
|
||||
initRot = true;
|
||||
this.ownColor = ownColor;
|
||||
|
||||
@@ -107,8 +107,8 @@ private static Asset getLoadedAsset(String assetName) {
|
||||
case "radar" -> Asset.radar;
|
||||
case "ship" -> Asset.ship;
|
||||
case "tank" -> Asset.tank;
|
||||
case "tree_small" -> Asset.treeSmall;
|
||||
case "tree_big" -> Asset.treeBig;
|
||||
case "treeSmall" -> Asset.treeSmall;
|
||||
case "treeBig" -> Asset.treeBig;
|
||||
default -> throw new IllegalStateException("Unexpected value: " + assetName);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -92,4 +92,16 @@ public void resetPort() {
|
||||
public void connectToServer() {
|
||||
connectServer();
|
||||
}
|
||||
|
||||
public void disconnect() {
|
||||
NetworkSupport network = getNetwork();
|
||||
if (network != null) {
|
||||
try {
|
||||
network.disconnect();
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error while disconnecting: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@ public abstract class NetworkDialog extends Dialog {
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private MdgaServer serverInstance;
|
||||
private Thread serverThread;
|
||||
|
||||
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
|
||||
super(app, node);
|
||||
@@ -28,7 +30,6 @@ public void setPortNumber(int portNumber) {
|
||||
this.portNumber = portNumber;
|
||||
}
|
||||
|
||||
|
||||
protected Object initNetwork() {
|
||||
try {
|
||||
this.network.initNetwork(this.hostname, this.portNumber);
|
||||
@@ -39,25 +40,49 @@ protected Object initNetwork() {
|
||||
}
|
||||
|
||||
protected void connectServer() {
|
||||
|
||||
try {
|
||||
connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork);
|
||||
} catch (NumberFormatException var2) {
|
||||
throw new NumberFormatException("Port must be a number");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void startServer() {
|
||||
(new Thread(() -> {
|
||||
serverThread = new Thread(() -> {
|
||||
try {
|
||||
MdgaServer mdgaServer = new MdgaServer(portNumber);
|
||||
mdgaServer.run();
|
||||
serverInstance = new MdgaServer(portNumber);
|
||||
serverInstance.run();
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
});
|
||||
|
||||
})).start();
|
||||
serverThread.start();
|
||||
}
|
||||
|
||||
public void shutdownServer() {
|
||||
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
System.err.println("Thread was interrupted: " + e.getMessage());
|
||||
}
|
||||
|
||||
if (serverInstance != null) {
|
||||
serverInstance.shutdown();
|
||||
serverInstance = null;
|
||||
}
|
||||
|
||||
if (serverThread != null && serverThread.isAlive()) {
|
||||
serverThread.interrupt();
|
||||
try {
|
||||
serverThread.join();
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
serverThread = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void update(float delta) {
|
||||
@@ -65,14 +90,14 @@ public void update(float delta) {
|
||||
try {
|
||||
this.connectionFuture.get();
|
||||
} catch (ExecutionException ignored) {
|
||||
// todo: implement
|
||||
// TODO: implement
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public NetworkSupport getNetwork(){
|
||||
public NetworkSupport getNetwork() {
|
||||
return network;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,6 +177,109 @@ public String getName() {
|
||||
"CarryPro",
|
||||
"ProBaiter",
|
||||
"GameWarden",
|
||||
"KartoffelKönig",
|
||||
"SaufenderWolf",
|
||||
"WurstGriller",
|
||||
"Flitzekacke",
|
||||
"BratwurstBub",
|
||||
"Hoppeldoppels",
|
||||
"BananenMensch",
|
||||
"KlopapierGuru",
|
||||
"SchnitzelKing",
|
||||
"NerdNomade",
|
||||
"Dönertänzer",
|
||||
"GlitzerGurke",
|
||||
"SchinkenShrek",
|
||||
"KäseKalle",
|
||||
"SchokoSchnecke",
|
||||
"KeksKämpfer",
|
||||
"QuarkPiraten",
|
||||
"Müslimonster",
|
||||
"KnuddelNase",
|
||||
"FantaFighter",
|
||||
"SchnapsSaurier",
|
||||
"Wackelpudding",
|
||||
"ZitronenZock",
|
||||
"FettWurst",
|
||||
"PlüschPanda",
|
||||
"Zuckerschnur",
|
||||
"FluffiKopf",
|
||||
"DonutDöner",
|
||||
"VollpfostenX",
|
||||
"Schraubenschlüssel",
|
||||
"Witzepumper",
|
||||
"ToastTraum",
|
||||
"FroschFighter",
|
||||
"KrümelTiger",
|
||||
"RegenWolke",
|
||||
"PuddingPower",
|
||||
"KoffeinKrieger",
|
||||
"SpeckSchlumpf",
|
||||
"SuperSuppe",
|
||||
"BierBärchen",
|
||||
"FischBär",
|
||||
"Flauschi",
|
||||
"Schokomonster",
|
||||
"ChaosKäse",
|
||||
"FlitzLappen",
|
||||
"WurstWombat",
|
||||
"KrümelMensch",
|
||||
"PuddingBär",
|
||||
"ZickZack",
|
||||
"Schwabel",
|
||||
"Fluffi",
|
||||
"RülpsFrosch",
|
||||
"PommesPapa",
|
||||
"QuarkBär",
|
||||
"KnusperKönig",
|
||||
"ToastBrot",
|
||||
"Ploppster",
|
||||
"Schleimschwein",
|
||||
"Äpfelchen",
|
||||
"Knallbonbon",
|
||||
"KaffeeKopf",
|
||||
"WackelWurst",
|
||||
"RennKeks",
|
||||
"BröselBub",
|
||||
"ZockerBrot",
|
||||
"BierWurm",
|
||||
"StinkFlummi",
|
||||
"SchlumpfKing",
|
||||
"PurzelBär",
|
||||
"FlinkFluff",
|
||||
"PloppPudel",
|
||||
"Schnorchel",
|
||||
"FliegenKopf",
|
||||
"PixelPommes",
|
||||
"SchwipsWürst",
|
||||
"WutzBär",
|
||||
"KnuddelKeks",
|
||||
"FantaFlumm",
|
||||
"ZockerKäse",
|
||||
"LachHäufchen",
|
||||
"GurkenGuru",
|
||||
"PonySchnitzel",
|
||||
"NudelNinja",
|
||||
"VulkanKeks",
|
||||
"WasserToast",
|
||||
"MenschSalat",
|
||||
"KampfKohlenhydrate",
|
||||
"SockenZirkus",
|
||||
"SchwimmBärchen",
|
||||
"TanzenderDachgepäckträger",
|
||||
"PizzamarktMensch",
|
||||
"ZahnarztZocker",
|
||||
"RollerCoasterTester",
|
||||
"WaschmaschinenPilot",
|
||||
"WitzigeZwiebel",
|
||||
"Pillenschlucker",
|
||||
"ZwiebelReiter",
|
||||
"HüpfenderKaktus",
|
||||
"KochenderAsteroid",
|
||||
"ChaosKarotte",
|
||||
"WolkenFurz",
|
||||
"SchnitzelPartikel",
|
||||
"WackelBiene",
|
||||
};
|
||||
|
||||
Random random = new Random();
|
||||
|
||||
@@ -3,13 +3,20 @@
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public class VideoSettingsDialog extends Dialog {
|
||||
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
private ButtonRight fullscreenButton;
|
||||
private MenuButton backButton;
|
||||
private ButtonRight restartButton;
|
||||
|
||||
private ButtonLeft hdButton9;
|
||||
private ButtonLeft fullHdButton9;
|
||||
@@ -29,20 +36,24 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
|
||||
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
|
||||
|
||||
// MenuButton für verschiedene Auflösungen erstellen
|
||||
hdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1280, 720, 1.0f), "hd 16:9", 10);
|
||||
fullHdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1920, 1080, 2.25f), "full hd 16:9", 10);
|
||||
wqhdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(2560, 1440, 4.0f), "wqhd 16:9", 10);
|
||||
restartButton = new ButtonRight(app, node, MdgaApp::restartApp, "Neustart", 1);
|
||||
|
||||
fullscreenButton = new ButtonRight(app, node, () -> updateResolution(0, 0, 0, true), "Vollbild", 1);
|
||||
|
||||
hdButton9 = new ButtonLeft(app, node, () -> updateResolution(1280, 720, 1.0f, false), "hd 16:9", 10);
|
||||
fullHdButton9 = new ButtonLeft(app, node, () -> updateResolution(1920, 1080, 2.25f, false), "full hd 16:9", 10);
|
||||
wqhdButton9 = new ButtonLeft(app, node, () -> updateResolution(2560, 1440, 4.0f, false), "wqhd 16:9", 10);
|
||||
|
||||
|
||||
hdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1280, 800, 1.0f), "hd 16:10", 10);
|
||||
fullHdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1920, 1200, 2.25f), "full hd 16:10", 10);
|
||||
wqhdButton10 = new ButtonRight(app, node, () -> app.updateResolution(2560, 1600, 4.0f), "wqhd 16:10", 10);
|
||||
hdButton10 = new ButtonRight(app, node, () -> updateResolution(1280, 800, 1.0f, false), "hd 16:10", 10);
|
||||
fullHdButton10 = new ButtonRight(app, node, () -> updateResolution(1920, 1200, 2.25f, false), "full hd 16:10", 10);
|
||||
wqhdButton10 = new ButtonRight(app, node, () -> updateResolution(2560, 1600, 4.0f, false), "wqhd 16:10", 10);
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||
hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||
fullscreenButton.setPos(new Vector2f(fullscreenButton.getPos().x, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
|
||||
fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||
@@ -68,6 +79,7 @@ protected void onShow() {
|
||||
fullHdButton10.show();
|
||||
wqhdButton10.show();
|
||||
|
||||
fullscreenButton.show();
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
@@ -83,7 +95,9 @@ protected void onHide() {
|
||||
fullHdButton10.hide();
|
||||
wqhdButton10.hide();
|
||||
|
||||
fullscreenButton.hide();
|
||||
backButton.hide();
|
||||
restartButton.hide();
|
||||
}
|
||||
|
||||
public void update() {
|
||||
@@ -91,4 +105,12 @@ public void update() {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||
if(width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
|
||||
restartButton.show();
|
||||
}
|
||||
|
||||
app.updateResolution(width, height, imageFactor, isFullscreen);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,19 +10,20 @@
|
||||
import pp.mdga.client.animation.ZoomControl;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
public class ActionTextHandler {
|
||||
class ActionTextHandler {
|
||||
private Node root;
|
||||
private BitmapFont font;
|
||||
private AppSettings appSettings;
|
||||
private int ranking;
|
||||
|
||||
public ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
root = new Node("actionTextRoot");
|
||||
guiNode.attachChild(root);
|
||||
|
||||
root.setLocalTranslation(center(appSettings.getWidth(), appSettings.getHeight(), Vector3f.ZERO));
|
||||
font = assetManager.loadFont("Fonts/Gunplay.fnt");
|
||||
this.appSettings = appSettings;
|
||||
|
||||
ranking = 0;
|
||||
}
|
||||
|
||||
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
|
||||
@@ -74,48 +75,48 @@ private Vector3f centerText(float width, float height, Vector3f pos){
|
||||
return center(-width, height, pos);
|
||||
}
|
||||
|
||||
public void activePlayer(String name, Color color){
|
||||
void activePlayer(String name, Color color){
|
||||
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void ownActive(Color color){
|
||||
void ownActive(Color color){
|
||||
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void diceNum(int diceNum, String name, Color color){
|
||||
void diceNum(int diceNum, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
|
||||
|
||||
}
|
||||
|
||||
public void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||
void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
|
||||
}
|
||||
|
||||
public void ownDice(int diceNum){
|
||||
void ownDice(int diceNum){
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
public void ownDiceMult(int diceNum, int mult){
|
||||
void ownDiceMult(int diceNum, int mult){
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
|
||||
}
|
||||
|
||||
public void drawCard(String name, Color color){
|
||||
void drawCard(String name, Color color){
|
||||
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void drawCardOwn(Color color){
|
||||
void drawCardOwn(Color color){
|
||||
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void finishText(String name, Color color){
|
||||
void finishText(String name, Color color){
|
||||
createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void finishTextOwn(Color color){
|
||||
void finishTextOwn(Color color){
|
||||
createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
@@ -131,9 +132,25 @@ private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
};
|
||||
}
|
||||
|
||||
public void hide(){
|
||||
root.detachAllChildren();
|
||||
void hide(){
|
||||
ranking = 0;
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
float paddingRanked = 100;
|
||||
|
||||
void rollRankingResult(String name, Color color, int eye){
|
||||
createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
void rollRankingResultOwn(Color color, int eye){
|
||||
createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
void diceNow(){
|
||||
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ private Node createNum(){
|
||||
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Black);
|
||||
circle.setMaterial(mat);
|
||||
root.attachChild(circle);
|
||||
// root.attachChild(circle);
|
||||
BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
||||
num = new BitmapText(guiFont);
|
||||
num.setSize(0.3f);
|
||||
|
||||
@@ -86,7 +86,7 @@ public void render(RenderManager rm) {
|
||||
public void update(float tpf) {
|
||||
if (init && !cardBuffer.isEmpty()) {
|
||||
for (Spatial spatial : cardBuffer) {
|
||||
root.attachChild(spatial);
|
||||
// root.attachChild(spatial);
|
||||
}
|
||||
cardBuffer.clear();
|
||||
}
|
||||
@@ -94,7 +94,9 @@ public void update(float tpf) {
|
||||
}
|
||||
|
||||
public void addSpatial(Spatial card) {
|
||||
cardBuffer.add(card);
|
||||
// cardBuffer.add(card);
|
||||
root.attachChild(card);
|
||||
root = root;
|
||||
}
|
||||
|
||||
public void deleteSpatial(Spatial spatial) {
|
||||
|
||||
@@ -85,6 +85,19 @@ public void addCard(BonusCard card) {
|
||||
bonusCardControlMap.get(card).setNumCard(newNum);
|
||||
}
|
||||
|
||||
public void removeCard(BonusCard card){
|
||||
if(bonusCardControlMap.containsKey(card)){
|
||||
bonusCardIntegerMap.put(card, bonusCardIntegerMap.get(card) - 1);
|
||||
|
||||
if(bonusCardIntegerMap.get(card) <= 0){
|
||||
cardLayer.deleteSpatial(bonusCardControlMap.get(card).getRoot());
|
||||
bonusCardIntegerMap.remove(card);
|
||||
bonusCardControlMap.remove(card);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void clearSelectableCards() {
|
||||
for (CardControl control : selectableCards) {
|
||||
control.setSelectable(false);
|
||||
|
||||
@@ -67,14 +67,38 @@ public void showRolledDice(int rollNum, Color color) {
|
||||
|
||||
public void showDice() {
|
||||
cardLayerHandler.showDice();
|
||||
actionTextHandler.diceNow();
|
||||
}
|
||||
|
||||
public void hideDice() {
|
||||
cardLayerHandler.hideDice();
|
||||
}
|
||||
|
||||
public void addCard(BonusCard card) {
|
||||
//add own handCard
|
||||
public void addCardOwn(BonusCard card) {
|
||||
cardLayerHandler.addCard(card);
|
||||
playerNameHandler.addCard(ownColor);
|
||||
actionTextHandler.drawCardOwn(ownColor);
|
||||
}
|
||||
|
||||
public void playCardOwn(BonusCard card){
|
||||
getEffectByCard(card);
|
||||
cardLayerHandler.removeCard(card);
|
||||
playerNameHandler.removeCard(ownColor);
|
||||
}
|
||||
|
||||
public void playCardEnemy(Color color, BonusCard card) {
|
||||
getEffectByCard(card);
|
||||
playerNameHandler.removeCard(color);
|
||||
}
|
||||
|
||||
private void getEffectByCard(BonusCard bonus){
|
||||
switch(bonus){
|
||||
case SWAP -> swap();
|
||||
case TURBO -> turbo();
|
||||
case SHIELD -> shield();
|
||||
default -> throw new RuntimeException("invalid card");
|
||||
}
|
||||
}
|
||||
|
||||
public void clearSelectableCards() {
|
||||
@@ -124,9 +148,11 @@ public void hideText(){
|
||||
actionTextHandler.hide();
|
||||
}
|
||||
|
||||
//addCard Enemy (DrawCardNotification)
|
||||
public void drawCard(Color color) {
|
||||
if (ownColor == color) actionTextHandler.drawCardOwn(color);
|
||||
else actionTextHandler.drawCard(playerNameHandler.getName(color), color);
|
||||
//Color != ownColor
|
||||
actionTextHandler.drawCard(playerNameHandler.getName(color), color);
|
||||
playerNameHandler.addCard(color);
|
||||
}
|
||||
|
||||
public void finish(Color color){
|
||||
@@ -134,5 +160,12 @@ public void finish(Color color){
|
||||
else actionTextHandler.finishText(playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
public void rollRankingResult(Color color, int eye){
|
||||
if(ownColor == color) actionTextHandler.rollRankingResultOwn(color, eye);
|
||||
else actionTextHandler.rollRankingResult(playerNameHandler.getName(color), color, eye);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -4,23 +4,27 @@
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.jme3.ui.Picture;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import java.util.Vector;
|
||||
|
||||
public class PlayerNameHandler {
|
||||
private final BitmapFont playerFont;
|
||||
private final Node playerNameNode;
|
||||
private final List<Color> playerOrder;
|
||||
private final Map<Color, String> colorNameMap;
|
||||
private final Map<Color, Integer> colorCardMap;
|
||||
|
||||
private final AppSettings appSettings;
|
||||
private final AssetManager assetManager;
|
||||
private Color ownColor;
|
||||
@@ -43,6 +47,7 @@ public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings ap
|
||||
playerNameNode = new Node("player name node");
|
||||
playerOrder = new ArrayList<>();
|
||||
colorNameMap = new HashMap<>();
|
||||
colorCardMap = new HashMap<>();
|
||||
this.appSettings = appSettings;
|
||||
this.assetManager = assetManager;
|
||||
}
|
||||
@@ -64,13 +69,38 @@ private void drawPlayers(){
|
||||
if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
|
||||
|
||||
Node nameParent = new Node("nameParent");
|
||||
nameParent.attachChild(createName(colorNameMap.get(color), i == 0, color == ownColor));
|
||||
nameParent.attachChild(createColor(color));
|
||||
BitmapText name = createName(colorNameMap.get(color), i == 0, color == ownColor);
|
||||
nameParent.attachChild(name);
|
||||
if(colorCardMap.getOrDefault(color, 0) > 0){
|
||||
Picture pic = createHandCard(name.getLineWidth());
|
||||
nameParent.attachChild(pic);
|
||||
nameParent.attachChild(createCardNum(colorCardMap.get(color), pic.getWidth(), pic.getLocalTranslation().getX()));
|
||||
}
|
||||
nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
|
||||
playerNameNode.attachChild(nameParent);
|
||||
}
|
||||
}
|
||||
|
||||
private Spatial createCardNum(int num, float lastWidth, float lastX ) {
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(TEXT_SIZE);
|
||||
hudText.setColor(NORMAL_COLOR);
|
||||
hudText.setText(String.valueOf(num));
|
||||
hudText.setLocalTranslation(lastX + lastWidth + 20,hudText.getHeight()/2, 0);
|
||||
return hudText;
|
||||
}
|
||||
|
||||
private Picture createHandCard(float width) {
|
||||
Picture pic = new Picture("HUD Picture");
|
||||
pic.setImage(assetManager, "./Images/handcard.png", true);
|
||||
pic.setWidth(IMAGE_SIZE);
|
||||
pic.setHeight(IMAGE_SIZE);
|
||||
pic.setPosition(-pic.getWidth()/2 + width + PADDING_LEFT * 2 ,-pic.getHeight()/2);
|
||||
return pic;
|
||||
}
|
||||
|
||||
private String imagePath(Color color){
|
||||
String root = "./Images/name_pictures/";
|
||||
return switch(color){
|
||||
@@ -93,7 +123,7 @@ private Spatial createColor(Color color) {
|
||||
|
||||
|
||||
|
||||
private Spatial createName(String name, boolean first, boolean own){
|
||||
private BitmapText createName(String name, boolean first, boolean own){
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(TEXT_SIZE);
|
||||
@@ -120,8 +150,22 @@ public void setActivePlayer(Color color) {
|
||||
}
|
||||
|
||||
public String getName(Color color){
|
||||
if(!colorNameMap.containsKey(color)) throw new RuntimeException("color is not in colorNameMap");
|
||||
return colorNameMap.get(color);
|
||||
}
|
||||
|
||||
public void addCard(Color color){
|
||||
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) + 1);
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
public void removeCard(Color color){
|
||||
if(colorCardMap.containsKey(color)){
|
||||
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) - 1);
|
||||
if(colorCardMap.get(color) <= 0) colorCardMap.remove(color);
|
||||
}
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
import com.jme3.network.*;
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
import com.jme3.network.serializing.serializers.EnumSerializer;
|
||||
import pp.mdga.Resources;
|
||||
import pp.mdga.game.*;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.*;
|
||||
@@ -135,6 +136,7 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(UpdateReadyMessage.class);
|
||||
Serializer.registerClass(UpdateTSKMessage.class);
|
||||
Serializer.registerClass(WaitPieceMessage.class);
|
||||
Serializer.registerClass(IncorrectRequestMessage.class);
|
||||
Serializer.registerClass(Player.class);
|
||||
Serializer.registerClass(Statistic.class);
|
||||
Serializer.registerClass(Board.class);
|
||||
@@ -144,8 +146,10 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(StartNode.class);
|
||||
Serializer.registerClass(PlayerData.class);
|
||||
Serializer.registerClass(HomeNode.class);
|
||||
Serializer.registerClass(PlayerDataMessage.class);
|
||||
Serializer.registerClass(StartBriefingMessage.class);
|
||||
|
||||
Serializer.registerClass(Color.class, new EnumSerializer());
|
||||
Serializer.registerClass(PieceState.class, new EnumSerializer());
|
||||
Serializer.registerClass(ShieldState.class, new EnumSerializer());
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
@@ -198,12 +202,31 @@ private void messageReceived(HostedConnection source, ClientMessage message) {
|
||||
pendingMessages.add(new ReceivedMessage(message, source.getId()));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to handle all connections which are connected to the server.
|
||||
* It will check if the maximum number of connected clients are already reached. If yes it will send a
|
||||
* LobbyDenyMessage to the given hostedConnection parameter and close it, otherwise it will send a
|
||||
* LobbyAcceptMessage to the given hostedConnection parameter. In Addition, if the number of connected clients is
|
||||
* equal to 1 it will set the host of the game to the id of the given hostedConnection parameter.
|
||||
*
|
||||
* @param server as the server which is contains all connections as a Server object.
|
||||
* @param hostedConnection as the connection which is added to the server as a HostedConnection object.
|
||||
*/
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
System.out.println("new connection " + hostedConnection); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS
|
||||
if (this.myServer.getConnections().size() == 1) {
|
||||
this.logic.getGame().setHost(hostedConnection.getId());
|
||||
|
||||
if (this.myServer.getConnections().size() > Resources.MAX_PLAYERS) {
|
||||
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyDenyMessage());
|
||||
hostedConnection.close("");
|
||||
} else {
|
||||
if (hostedConnection.getAddress().contains("127.0.0.1") && this.logic.getGame().getHost() == -1) {
|
||||
this.logic.getGame().setHost(hostedConnection.getId());
|
||||
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage(hostedConnection.getId()));
|
||||
} else {
|
||||
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -278,4 +301,21 @@ public void broadcast(ServerMessage message) {
|
||||
public void disconnectClient(int id) {
|
||||
this.myServer.getConnection(id).close("");
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to shut down the server.
|
||||
* It will iterate threw all connections of myServer attribute and check if they are equal to null. If not they will
|
||||
* be closed. After that the myServer attribute will be closed and this program will be exited with the exit code 0.
|
||||
*/
|
||||
@Override
|
||||
public void shutdown() {
|
||||
for (HostedConnection client : this.myServer.getConnections()) {
|
||||
if (client != null) {
|
||||
client.close("Host closed the server.");
|
||||
}
|
||||
}
|
||||
|
||||
this.myServer.close();
|
||||
this.exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,6 +65,13 @@ public void onEnter() {
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.START);
|
||||
|
||||
guiHandler.addPlayer(Color.AIRFORCE, "Cedric");
|
||||
guiHandler.addPlayer(Color.ARMY, "Ben");
|
||||
guiHandler.addPlayer(Color.CYBER, "Felix");
|
||||
guiHandler.addPlayer(Color.NAVY, "Daniel");
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
import pp.mdga.client.button.LobbyButton;
|
||||
import pp.mdga.client.button.SettingsButton;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.message.client.StartGameMessage;
|
||||
import pp.mdga.notification.GameNotification;
|
||||
|
||||
public class LobbyView extends MdgaView {
|
||||
@@ -25,6 +26,7 @@ public class LobbyView extends MdgaView {
|
||||
|
||||
private ButtonLeft leaveButton;
|
||||
private ButtonRight readyButton;
|
||||
private ButtonRight startButton;
|
||||
|
||||
private LobbyButton cyberButton;
|
||||
private LobbyButton airforceButton;
|
||||
@@ -42,6 +44,7 @@ public LobbyView(MdgaApp app) {
|
||||
|
||||
leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
|
||||
readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
|
||||
startButton = new ButtonRight(app, guiNode, () -> app.getGameLogic().selectStart(), "Starten", 7);
|
||||
|
||||
cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
|
||||
airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
|
||||
@@ -61,6 +64,10 @@ public void onEnter() {
|
||||
leaveButton.show();
|
||||
readyButton.show();
|
||||
|
||||
if(app.getGameLogic().isHost()) {
|
||||
startButton.show();
|
||||
}
|
||||
|
||||
cyberButton.show();
|
||||
airforceButton.show();
|
||||
armyButton.show();
|
||||
@@ -95,6 +102,7 @@ public void onEnter() {
|
||||
public void onLeave() {
|
||||
leaveButton.hide();
|
||||
readyButton.hide();
|
||||
startButton.hide();
|
||||
|
||||
airforceButton.hide();
|
||||
armyButton.hide();
|
||||
@@ -223,6 +231,10 @@ private void toggleTsk(Color color) {
|
||||
break;
|
||||
}
|
||||
|
||||
if(isReady) {
|
||||
setReady(own, false);
|
||||
}
|
||||
|
||||
switch (taken) {
|
||||
case NOT:
|
||||
app.getModelSynchronize().selectTsk(color);
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.LabelButton;
|
||||
import pp.mdga.client.dialog.HostDialog;
|
||||
import pp.mdga.client.dialog.JoinDialog;
|
||||
import pp.mdga.client.dialog.StartDialog;
|
||||
@@ -96,6 +100,7 @@ private void mainMenu() {
|
||||
private void tryHost() {
|
||||
int port = 0;
|
||||
String text = hostDialog.getPort();
|
||||
app.getGameLogic().selectHost("");
|
||||
|
||||
try {
|
||||
port = Integer.parseInt(text);
|
||||
@@ -108,10 +113,6 @@ private void tryHost() {
|
||||
} catch (InterruptedException ignored) {
|
||||
}
|
||||
hostDialog.connectServerAsClient();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException ignored) {
|
||||
}
|
||||
app.getModelSynchronize().setHost(port);
|
||||
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
return;
|
||||
@@ -127,6 +128,7 @@ private void tryJoin() {
|
||||
int port = 0;
|
||||
String ip = joinDialog.getIpt();
|
||||
String portText = joinDialog.getPort();
|
||||
app.getGameLogic().selectJoin("");
|
||||
|
||||
try {
|
||||
// Validate the port
|
||||
@@ -140,11 +142,6 @@ private void tryJoin() {
|
||||
app.getModelSynchronize().setName(startDialog.getName());
|
||||
joinDialog.setHostname(ip);
|
||||
joinDialog.connectToServer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException ignored) {
|
||||
}
|
||||
app.getModelSynchronize().setJoin(ip, port);
|
||||
return;
|
||||
}
|
||||
} catch (IllegalArgumentException e) {
|
||||
@@ -234,5 +231,13 @@ public void back() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public JoinDialog getJoinDialog() {
|
||||
return joinDialog;
|
||||
}
|
||||
|
||||
public HostDialog getHostDialog() {
|
||||
return hostDialog;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,9 +2,12 @@
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.system.NanoTimer;
|
||||
import com.jme3.texture.Texture;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
@@ -30,6 +33,9 @@ public enum Overlay {
|
||||
private VideoSettingsDialog videoSettingsDialog;
|
||||
private AudioSettingsDialog audioSettingsDialog;
|
||||
|
||||
protected LabelButton infoLabel = null;
|
||||
protected NanoTimer infoTimer = new NanoTimer();
|
||||
|
||||
private int settingsDepth = 0;
|
||||
|
||||
public MdgaView(MdgaApp app) {
|
||||
@@ -80,6 +86,11 @@ public void update(float tpf) {
|
||||
videoSettingsDialog.update();
|
||||
audioSettingsDialog.update();
|
||||
|
||||
if (null != infoLabel && infoTimer.getTimeInSeconds() > 5) {
|
||||
infoLabel.hide();
|
||||
infoLabel = null;
|
||||
}
|
||||
|
||||
onUpdate(tpf);
|
||||
}
|
||||
|
||||
@@ -193,4 +204,24 @@ public void pressForward() {
|
||||
ceremonyView.forward();
|
||||
}
|
||||
}
|
||||
|
||||
public void showInfo(String error, boolean isError) {
|
||||
infoTimer.reset();
|
||||
|
||||
if(null != infoLabel) {
|
||||
infoLabel.hide();
|
||||
}
|
||||
|
||||
infoLabel = new LabelButton(app, guiNode, error, new Vector2f(5.5f, 2), new Vector2f(0.5f, AbstractButton.VERTICAL - 0.5f), false);
|
||||
|
||||
ColorRGBA color;
|
||||
|
||||
if(isError) {
|
||||
color = ColorRGBA.Red.clone();
|
||||
} else {
|
||||
color = ColorRGBA.Green.clone();
|
||||
}
|
||||
|
||||
infoLabel.setColor(ColorRGBA.Black, color);
|
||||
}
|
||||
}
|
||||
|
||||
BIN
Projekte/mdga/client/src/main/resources/Images/handcard.png
Normal file
BIN
Projekte/mdga/client/src/main/resources/Images/handcard.png
Normal file
Binary file not shown.
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
@@ -1,7 +1,5 @@
|
||||
world 0,0 90
|
||||
|
||||
#tree_small 1,1 0
|
||||
#tree_big 0,0 0
|
||||
|
||||
#Marine Pos
|
||||
marine 4,-5 270
|
||||
@@ -131,3 +129,144 @@ node_home_blue 4,0 0
|
||||
node_home_blue 3,0 0
|
||||
node_home_blue 2,0 0
|
||||
node_home_blue 1,0 0
|
||||
|
||||
# Randomly Distributed Trees within Radius 12 to 40
|
||||
|
||||
treeSmall 10,15 180
|
||||
treeBig -15,12 45
|
||||
treeSmall -8,-22 270
|
||||
treeBig 22,8 90
|
||||
treeSmall -18,-10 135
|
||||
treeBig 9,24 300
|
||||
treeSmall 17,-9 60
|
||||
treeBig -20,5 330
|
||||
treeSmall -14,18 200
|
||||
treeBig 25,-7 120
|
||||
treeBig -12,-18 150
|
||||
treeSmall 19,-16 45
|
||||
treeBig 7,10 90
|
||||
treeBig -19,-9 270
|
||||
treeSmall 21,4 110
|
||||
treeBig -11,17 300
|
||||
treeSmall 3,-21 360
|
||||
treeSmall -23,14 100
|
||||
treeBig 4,26 330
|
||||
treeSmall 12,13 270
|
||||
treeBig -18,8 45
|
||||
treeBig 11,-10 135
|
||||
treeSmall 16,5 180
|
||||
treeBig -13,-17 330
|
||||
treeSmall -2,14 270
|
||||
#treeBig 7,9 300
|
||||
treeSmall 23,-10 240
|
||||
treeBig -6,18 180
|
||||
treeSmall 5,27 270
|
||||
treeBig 14,-11 60
|
||||
treeSmall 9,-16 180
|
||||
treeBig -12,22 240
|
||||
treeBig 18,7 360
|
||||
treeSmall -24,-4 200
|
||||
treeBig -8,21 300
|
||||
treeSmall 12,-19 120
|
||||
treeBig 6,-12 180
|
||||
treeSmall -11,10 75
|
||||
treeBig 9,6 270
|
||||
treeSmall 8,-14 150
|
||||
treeBig 3,18 30
|
||||
treeSmall 17,13 100
|
||||
treeBig -9,20 90
|
||||
treeBig 6,-22 330
|
||||
treeSmall -20,7 45
|
||||
treeBig 21,11 150
|
||||
treeSmall 15,-18 270
|
||||
treeBig -3,-12 200
|
||||
treeBig 12,-28 330
|
||||
treeSmall -17,-7 120
|
||||
treeBig -10,9 300
|
||||
treeSmall 2,-14 240
|
||||
treeBig 24,2 360
|
||||
treeSmall 4,-13 300
|
||||
treeBig -19,20 90
|
||||
#treeSmall -11,5 45
|
||||
treeBig 15,9 180
|
||||
treeSmall -6,10 240
|
||||
treeBig 3,15 30
|
||||
treeSmall 9,-19 150
|
||||
treeBig -21,-4 330
|
||||
treeSmall 19,11 270
|
||||
treeSmall 12,24 110
|
||||
treeBig -13,15 45
|
||||
treeSmall 7,-15 240
|
||||
treeBig 26,-8 300
|
||||
treeSmall -16,14 120
|
||||
treeBig 14,18 360
|
||||
treeSmall 8,21 100
|
||||
treeBig -8,-18 240
|
||||
treeSmall 9,15 180
|
||||
treeBig 10,-20 270
|
||||
treeSmall 2,27 90
|
||||
treeBig 18,12 300
|
||||
treeSmall -10,-14 150
|
||||
treeBig -15,16 330
|
||||
treeSmall -9,19 45
|
||||
treeBig 17,-14 120
|
||||
treeSmall 5,-25 180
|
||||
treeBig 7,23 30
|
||||
treeSmall -14,-12 200
|
||||
treeBig 6,-16 300
|
||||
treeSmall -20,-8 100
|
||||
treeBig 4,11 240
|
||||
treeSmall 24,-15 90
|
||||
treeSmall -19,-19 360
|
||||
treeBig 20,8 45
|
||||
treeSmall 3,22 270
|
||||
treeBig 13,-9 180
|
||||
treeSmall -11,18 150
|
||||
treeBig -17,-4 300
|
||||
treeSmall 5,-14 240
|
||||
treeBig 9,17 330
|
||||
treeSmall 15,13 90
|
||||
treeBig -21,18 30
|
||||
treeSmall 6,20 100
|
||||
treeBig -16,22 180
|
||||
treeSmall -5,18 360
|
||||
treeBig 22,11 45
|
||||
treeSmall 10,-23 240
|
||||
treeBig -10,-16 300
|
||||
treeSmall -17,14 120
|
||||
treeBig 20,4 150
|
||||
treeSmall 11,-22 180
|
||||
treeBig -24,-11 200
|
||||
treeSmall 14,17 150
|
||||
treeBig -8,-12 300
|
||||
treeSmall 7,-18 100
|
||||
treeBig -5,16 330
|
||||
treeSmall 16,-14 200
|
||||
treeBig 18,-8 90
|
||||
treeSmall -23,-9 45
|
||||
treeBig 24,10 300
|
||||
treeSmall -4,19 180
|
||||
treeBig 12,-5 330
|
||||
treeSmall -19,16 100
|
||||
treeBig 14,20 150
|
||||
treeSmall 9,12 180
|
||||
treeBig -22,8 60
|
||||
treeSmall 6,18 360
|
||||
treeBig 25,-9 45
|
||||
treeBig -10,12 240
|
||||
treeSmall 19,-17 100
|
||||
treeSmall -13,19 90
|
||||
treeSmall 16,-12 120
|
||||
treeBig 22,-6 45
|
||||
treeSmall -18,15 200
|
||||
treeBig 14,-10 300
|
||||
treeBig 6,10 330
|
||||
treeSmall 17,18 90
|
||||
treeBig -20,4 180
|
||||
treeBig 19,-16 300
|
||||
treeSmall -15,9 270
|
||||
treeBig 12,22 360
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 93 KiB After Width: | Height: | Size: 93 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
79
Projekte/mdga/model/src/main/java/pp/mdga/Resources.java
Normal file
79
Projekte/mdga/model/src/main/java/pp/mdga/Resources.java
Normal file
@@ -0,0 +1,79 @@
|
||||
package pp.mdga;
|
||||
|
||||
import java.util.ResourceBundle;
|
||||
|
||||
/**
|
||||
* Provides access to the resource bundle of the game.
|
||||
*
|
||||
* @see #BUNDLE
|
||||
*/
|
||||
public class Resources {
|
||||
/**
|
||||
* Create Resources constants.
|
||||
*/
|
||||
public static final int MAX_PLAYERS = 4;
|
||||
public static final int MAX_PIECES = 4;
|
||||
public static final int MAX_EYES = 6;
|
||||
|
||||
/**
|
||||
* The resource bundle for the MDGA game.
|
||||
*/
|
||||
public static final ResourceBundle BUNDLE = ResourceBundle.getBundle("mdga"); //NON-NLS
|
||||
|
||||
/**
|
||||
* Gets a string for the given key from the resource bundle in {@linkplain #BUNDLE}.
|
||||
*
|
||||
* @param key the key for the desired string
|
||||
* @return the string for the given key
|
||||
* @throws NullPointerException if {@code key} is {@code null}
|
||||
* @throws java.util.MissingResourceException if no object for the given key can be found
|
||||
* @throws ClassCastException if the object found for the given key is not a string
|
||||
*/
|
||||
public static String stringLookup(String key) {
|
||||
return BUNDLE.getString(key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a int for the given key from the resource bundle in {@linkplain #BUNDLE}.
|
||||
*
|
||||
* @param key the key for the desired string
|
||||
* @return the string for the given key
|
||||
* @throws NullPointerException if {@code key} is {@code null}
|
||||
* @throws java.util.MissingResourceException if no object for the given key can be found
|
||||
* @throws ClassCastException if the object found for the given key is not a string
|
||||
*/
|
||||
public static int intLookup(String key) {
|
||||
return Integer.parseInt(BUNDLE.getString(key));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a boolean for the given key from the resource bundle in {@linkplain #BUNDLE}.
|
||||
*
|
||||
* @param key the key for the desired string
|
||||
* @return the string for the given key
|
||||
* @throws NullPointerException if {@code key} is {@code null}
|
||||
* @throws java.util.MissingResourceException if no object for the given key can be found
|
||||
* @throws ClassCastException if the object found for the given key is not a string
|
||||
*/
|
||||
public static boolean boolLookup(String key) {
|
||||
return Boolean.parseBoolean(BUNDLE.getString(key));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a double for the given key from the resource bundle in {@linkplain #BUNDLE}.
|
||||
*
|
||||
* @param key the key for the desired string
|
||||
* @return the string for the given key
|
||||
* @throws NullPointerException if {@code key} is {@code null}
|
||||
* @throws java.util.MissingResourceException if no object for the given key can be found
|
||||
* @throws ClassCastException if the object found for the given key is not a string
|
||||
*/
|
||||
public static double doubleLookup(String key) {
|
||||
return Double.parseDouble(BUNDLE.getString(key));
|
||||
}
|
||||
|
||||
/**
|
||||
* Private constructor to prevent instantiation.
|
||||
*/
|
||||
private Resources() { /* do not instantiate */ }
|
||||
}
|
||||
@@ -12,35 +12,69 @@ public class CeremonyState extends ClientState {
|
||||
private final PodiumState podiumState = new PodiumState(this, logic);
|
||||
private final StatisticsState statisticsState = new StatisticsState(this, logic);
|
||||
|
||||
/**
|
||||
* Creates a new CeremonyState
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public CeremonyState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the new state machine
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
currentState = podiumState;
|
||||
setState(podiumState);
|
||||
logic.addNotification(createCeremonyNotification());
|
||||
}
|
||||
|
||||
/**
|
||||
* exits this state
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
currentState.exit();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to set a new SubState
|
||||
*
|
||||
* @param state the state to be set
|
||||
*/
|
||||
public void setState(CeremonyStates state){
|
||||
this.currentState.exit();
|
||||
if(this.currentState != null){
|
||||
this.currentState.exit();
|
||||
}
|
||||
state.enter();
|
||||
currentState = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method get the PodiumState
|
||||
*
|
||||
* @return the PodiumState
|
||||
*/
|
||||
public PodiumState getPodiumState(){
|
||||
return podiumState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method get the StatisticsState
|
||||
*
|
||||
* @return the StatisticsState
|
||||
*/
|
||||
public StatisticsState getStatisticsState(){
|
||||
return statisticsState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the current State
|
||||
*
|
||||
* @return the current State
|
||||
*/
|
||||
public CeremonyStates getState(){
|
||||
return currentState;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.Resources;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Game;
|
||||
@@ -13,6 +14,10 @@
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* The ClientGameLogic class is the main class for the client side of the game.
|
||||
* It is responsible for handling the game logic on the client side.
|
||||
*/
|
||||
public class ClientGameLogic implements ServerInterpreter {
|
||||
static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
||||
|
||||
@@ -21,6 +26,8 @@ public class ClientGameLogic implements ServerInterpreter {
|
||||
private ClientState state;
|
||||
private final ArrayList<Notification> notifications = new ArrayList<>();
|
||||
private boolean isHost;
|
||||
private int ownPlayerID;
|
||||
private String ownPlayerName;
|
||||
|
||||
private final DialogsState dialogsState = new DialogsState(null, this);
|
||||
private final GameState gameState = new GameState(null, this);
|
||||
@@ -28,6 +35,11 @@ public class ClientGameLogic implements ServerInterpreter {
|
||||
private final InterruptState interruptState = new InterruptState(null, this);
|
||||
private final SettingsState settingsState = new SettingsState(null, this);
|
||||
|
||||
/**
|
||||
* Creates a new ClientGameLogic
|
||||
*
|
||||
* @param clientSender the client sender
|
||||
*/
|
||||
public ClientGameLogic(ClientSender clientSender) {
|
||||
this.game = new Game();
|
||||
this.clientSender = clientSender;
|
||||
@@ -35,11 +47,21 @@ public ClientGameLogic(ClientSender clientSender) {
|
||||
state = dialogsState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to send a message to the server
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
public void send(ClientMessage msg){
|
||||
LOGGER.log(System.Logger.Level.INFO, "send {0}", msg);
|
||||
clientSender.send(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get a piece by its id
|
||||
* @param pieceId the UUID of the piece
|
||||
* @return the piece
|
||||
*/
|
||||
private Piece getPiece(UUID pieceId){
|
||||
for(Map.Entry<Color, PlayerData> entry : game.getBoard().getPlayerData().entrySet()){
|
||||
for(Piece piece : entry.getValue().getPieces()){
|
||||
@@ -51,216 +73,472 @@ private Piece getPiece(UUID pieceId){
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the clientSender
|
||||
*
|
||||
* @return the clientSender
|
||||
*/
|
||||
public ClientSender getClientSender(){
|
||||
return clientSender;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the ownPlayerId
|
||||
*
|
||||
* @return the ownPlayerId
|
||||
*/
|
||||
public int getOwnPlayerId() {
|
||||
return ownPlayerID;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the ownPlayerName
|
||||
*
|
||||
* @return the ownPlayerName
|
||||
*/
|
||||
public String getOwnPlayerName() {
|
||||
return ownPlayerName;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to set the ownPlayerName
|
||||
*
|
||||
* @param ownPlayerName the ownPlayerName to be set
|
||||
*/
|
||||
public void setOwnPlayerName(String ownPlayerName) {
|
||||
this.ownPlayerName = ownPlayerName;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to set the ownPlayerId
|
||||
*
|
||||
* @param ownPlayerId the ownPlayerId to be set
|
||||
*/
|
||||
public void setOwnPlayerId(int ownPlayerId) {
|
||||
this.ownPlayerID = ownPlayerId;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the game
|
||||
*
|
||||
* @return the game
|
||||
*/
|
||||
public Game getGame(){
|
||||
return game;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the current State
|
||||
*
|
||||
* @return the current State
|
||||
*/
|
||||
public ClientState getState(){
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns if the client is a host
|
||||
*
|
||||
* @return if the client is a host
|
||||
*/
|
||||
public boolean isHost(){
|
||||
return isHost;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the steps you can calculate steps
|
||||
*
|
||||
* @return the calculated moves as int
|
||||
*/
|
||||
public int getCalculatedMoves(){
|
||||
return game.getDiceEyes() * game.getDiceModifier();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets if the player is a host
|
||||
*
|
||||
* @param isHost the boolean value
|
||||
*/
|
||||
public void setHost(boolean isHost){
|
||||
this.isHost = isHost;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the ActivePlayer message received
|
||||
*/
|
||||
@Override
|
||||
public void received(ActivePlayerMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the AnyPiece message received
|
||||
*/
|
||||
@Override
|
||||
public void received(AnyPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the Briefing message received
|
||||
*/
|
||||
@Override
|
||||
public void received(BriefingMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the Ceremony message received
|
||||
*/
|
||||
@Override
|
||||
public void received(CeremonyMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the Dice message received
|
||||
*/
|
||||
@Override
|
||||
public void received(DieMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the DiceAgain message received
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceAgainMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the DiceNow message received
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the EndOfGame message received
|
||||
*/
|
||||
@Override
|
||||
public void received(EndOfTurnMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the GameOver message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyAcceptMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the LobbyDeny message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyDenyMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the LobbyPlayerJoin message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyPlayerJoinedMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the LobbyPlayerLeave message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyPlayerLeaveMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the MoveMessage message received
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the NoTurn message received
|
||||
*/
|
||||
@Override
|
||||
public void received(NoTurnMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the PauseGame message received
|
||||
*/
|
||||
@Override
|
||||
public void received(PauseGameMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the PlayCard message received
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayCardMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the PossibleCard message received
|
||||
*/
|
||||
@Override
|
||||
public void received(PossibleCardMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the PossiblePiece message received
|
||||
*/
|
||||
@Override
|
||||
public void received(PossiblePieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the RankingResponse message received
|
||||
*/
|
||||
@Override
|
||||
public void received(RankingResponseMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the RankingRollAgain message received
|
||||
*/
|
||||
@Override
|
||||
public void received(RankingRollAgainMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the ReconnectBriefing message received
|
||||
*/
|
||||
@Override
|
||||
public void received(ReconnectBriefingMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the ResumeGame message received
|
||||
*/
|
||||
@Override
|
||||
public void received(ResumeGameMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the ServerStartGame message received
|
||||
*/
|
||||
@Override
|
||||
public void received(ServerStartGameMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the SelectTSK message received.
|
||||
*/
|
||||
@Override
|
||||
public void received(ShutdownMessage msg) {state.received(msg);}
|
||||
public void received(ShutdownMessage msg) {
|
||||
addNotification(new InfoNotification(Resources.stringLookup("server.shutdown")));
|
||||
addNotification(new StartDialogNotification());
|
||||
setState(dialogsState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a IncorrectRequest message received from the server.
|
||||
*
|
||||
* @param msg the IncorrectRequest message received.
|
||||
*/
|
||||
@Override
|
||||
public void received(StartBriefingMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PlayerDataMessage msg) {
|
||||
public void received(IncorrectRequestMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the StartPiece message received
|
||||
*/
|
||||
@Override
|
||||
public void received(StartPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the UpdateReady message received
|
||||
*/
|
||||
@Override
|
||||
public void received(UpdateReadyMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the UpdateTSK message received
|
||||
*/
|
||||
@Override
|
||||
public void received(UpdateTSKMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the WaitPiece message received
|
||||
*/
|
||||
@Override
|
||||
public void received(WaitPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the Spectator message received.
|
||||
*/
|
||||
@Override
|
||||
public void received(SpectatorMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method received of the state
|
||||
*
|
||||
* @param msg the SelectPiece message received.
|
||||
*/
|
||||
@Override
|
||||
public void received(SelectPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method selectPiece
|
||||
*
|
||||
* @param pieceId the pieceID
|
||||
*/
|
||||
public void selectPiece(UUID pieceId){
|
||||
state.selectPiece(getPiece(pieceId));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method call the method selectNExt of the state
|
||||
*/
|
||||
public void selectNext(){
|
||||
state.selectNext();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the method selectCard of the state
|
||||
*
|
||||
* @param card the BonusCard to selected
|
||||
*/
|
||||
public void selectCard(BonusCard card){
|
||||
state.selectCard(card);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method call the method selectTsk of the state
|
||||
*
|
||||
* @param color the Color to be selected
|
||||
*/
|
||||
public void selectTsk(Color color){
|
||||
state.selectTSK(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* The method calls the method deselectTsk of the state
|
||||
*
|
||||
* @param color the color to be deselcted
|
||||
*/
|
||||
public void deselectTSK(Color color){
|
||||
state.deselectTSK(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the selectDice method of the state
|
||||
*/
|
||||
public void selectDice(){
|
||||
state.selectDice();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the selectName method of the state
|
||||
*
|
||||
* @param name the name to be set
|
||||
*/
|
||||
public void selectName(String name){
|
||||
state.setName(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls a method of the state base on the parameter value
|
||||
*
|
||||
* @param ready the value if this method should ready or unready
|
||||
*/
|
||||
public void selectReady(boolean ready){
|
||||
if(ready){
|
||||
state.selectReady();
|
||||
@@ -269,62 +547,122 @@ public void selectReady(boolean ready){
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the selectHost method of the state
|
||||
*
|
||||
* @param name the name of the player hosting
|
||||
*/
|
||||
public void selectHost(String name){
|
||||
state.selectHost(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the selectLeave method of the state
|
||||
*/
|
||||
public void selectLeave(){
|
||||
state.selectLeave();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the selectJoin method of the state
|
||||
*
|
||||
* @param ip the ip to cennect to
|
||||
*/
|
||||
public void selectJoin(String ip){
|
||||
state.selectJoin(ip);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the selectAnimationEnd method of the state
|
||||
*/
|
||||
public void selectAnimationEnd(){
|
||||
state.selectAnimationEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the selectStart method of the state
|
||||
*/
|
||||
public void selectStart(){
|
||||
state.selectStart();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calls the selectResume method of the state
|
||||
*/
|
||||
public void selectResume(){
|
||||
state.selectResume();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to transition between states
|
||||
*
|
||||
* @param state the new state
|
||||
*/
|
||||
public void setState(ClientState state){
|
||||
this.state.exit();
|
||||
state.enter();
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to enter the interrupt state and save the previous state
|
||||
*/
|
||||
public void enterInterrupt(){
|
||||
interruptState.enter();
|
||||
interruptState.setPreviousState(state);
|
||||
this.state = interruptState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the GameState
|
||||
*
|
||||
* @return the GameState
|
||||
*/
|
||||
public GameState getGameState(){
|
||||
return gameState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the CeremonyState
|
||||
*
|
||||
* @return the CeremonyState
|
||||
*/
|
||||
public CeremonyState getCeremony(){
|
||||
return ceremonyState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the InterruptState
|
||||
*
|
||||
* @return the InterruptState
|
||||
*/
|
||||
public InterruptState getInterrupt(){
|
||||
return interruptState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the DialogsState
|
||||
*
|
||||
* @return the DialogsState
|
||||
*/
|
||||
public DialogsState getDialogs(){
|
||||
return dialogsState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the SettingsState
|
||||
*
|
||||
* @return the SettingsState
|
||||
*/
|
||||
public SettingsState getSettings(){
|
||||
return settingsState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the next notification
|
||||
*
|
||||
* @return the next notification
|
||||
*/
|
||||
public Notification getNotification(){
|
||||
if(!notifications.isEmpty()){
|
||||
return notifications.remove(0);
|
||||
@@ -333,6 +671,11 @@ public Notification getNotification(){
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to add a notification
|
||||
*
|
||||
* @param notification the notification to be added
|
||||
*/
|
||||
public void addNotification(Notification notification){
|
||||
notifications.add(notification);
|
||||
}
|
||||
|
||||
@@ -37,159 +37,155 @@ public String toString(){
|
||||
|
||||
@Override
|
||||
public void received(ActivePlayerMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnyPieceMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(BriefingMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(CeremonyMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DieMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceAgainMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceNowMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(EndOfTurnMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyAcceptMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyDenyMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyPlayerJoinedMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyPlayerLeaveMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NoTurnMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PauseGameMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PlayCardMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossibleCardMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossiblePieceMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RankingResponseMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RankingRollAgainMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ReconnectBriefingMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ResumeGameMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ServerStartGameMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ShutdownMessage msg) {LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);}
|
||||
public void received(ShutdownMessage msg) {LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());}
|
||||
|
||||
@Override
|
||||
public void received(StartPieceMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdateReadyMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdateTSKMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SpectatorMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SelectPieceMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(WaitPieceMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(StartBriefingMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
public void received(PlayerDataMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
public void received(IncorrectRequestMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
public void selectPiece(Piece piece) {
|
||||
@@ -252,6 +248,11 @@ public void selectResume(){
|
||||
LOGGER.log(Level.DEBUG, "Resume not allowed");
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to create a CeremonyNotification
|
||||
*
|
||||
* @return the created CeremonyNotification
|
||||
*/
|
||||
protected CeremonyNotification createCeremonyNotification(){
|
||||
CeremonyNotification notification = new CeremonyNotification();
|
||||
for (var player : logic.getGame().getPlayers().entrySet()){
|
||||
|
||||
@@ -11,149 +11,231 @@ public class DialogsState extends ClientState {
|
||||
|
||||
private DialogStates currentState;
|
||||
|
||||
private int ownPlayerID;
|
||||
private String ownPlayerName;
|
||||
|
||||
private final LobbyState lobbyState = new LobbyState(this, logic);
|
||||
private final NetworkDialogState networkDialogState = new NetworkDialogState(this, logic);
|
||||
private final StartDialogState startDialogState = new StartDialogState(this, logic);
|
||||
|
||||
|
||||
/**
|
||||
* Creates a new DialogsState
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public DialogsState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* exits this state
|
||||
*/
|
||||
@Override
|
||||
public void exit(){
|
||||
currentState.exit();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the new state machine
|
||||
*/
|
||||
@Override
|
||||
public void enter(){
|
||||
currentState = startDialogState;
|
||||
ownPlayerID = 0;
|
||||
ownPlayerName = null;
|
||||
setState(startDialogState);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to set a new SubState
|
||||
*
|
||||
* @param newState the state to be set
|
||||
*/
|
||||
public void setState(DialogStates newState){
|
||||
currentState.exit();
|
||||
if(currentState != null){
|
||||
currentState.exit();
|
||||
}
|
||||
newState.enter();
|
||||
currentState = newState;
|
||||
}
|
||||
|
||||
public int getOwnPlayerId() {
|
||||
return ownPlayerID;
|
||||
}
|
||||
|
||||
public String getOwnPlayerName() {
|
||||
return ownPlayerName;
|
||||
}
|
||||
|
||||
public void setOwnPlayerName(String ownPlayerName) {
|
||||
this.ownPlayerName = ownPlayerName;
|
||||
}
|
||||
|
||||
public void setOwnPlayerId(int ownPlayerId) {
|
||||
this.ownPlayerID = ownPlayerId;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the lobbyState
|
||||
*
|
||||
* @return the lobbyState
|
||||
*/
|
||||
public LobbyState getLobby() {
|
||||
return lobbyState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the networkDialogState
|
||||
*
|
||||
* @return the networkDialogState
|
||||
*/
|
||||
public NetworkDialogState getNetworkDialog() {
|
||||
return networkDialogState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the startDialogState
|
||||
*
|
||||
* @return the startDialogState
|
||||
*/
|
||||
public StartDialogState getStartDialog() {
|
||||
return startDialogState;
|
||||
}
|
||||
|
||||
public void startGame(){
|
||||
exit();
|
||||
logic.setState(logic.getGameState());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectLeave method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectLeave(){
|
||||
currentState.selectLeave();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectName method of the current state
|
||||
*
|
||||
* @param name the name to be set
|
||||
*/
|
||||
@Override
|
||||
public void setName(String name){
|
||||
currentState.setName(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectTSK method of the current state
|
||||
*
|
||||
* @param color the color to be set
|
||||
*/
|
||||
@Override
|
||||
public void selectTSK(Color color){
|
||||
currentState.selectTSK(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the deselectTSK method of the current state
|
||||
*
|
||||
* @param color the color to be deselected
|
||||
*/
|
||||
@Override
|
||||
public void deselectTSK(Color color){
|
||||
currentState.deselectTSK(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectReady method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectReady(){
|
||||
currentState.selectReady();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectUnready method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectUnready(){
|
||||
currentState.selectUnready();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectStart method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectStart(){
|
||||
currentState.selectStart();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectJoin method of the current state
|
||||
*
|
||||
* @param string the string to be set
|
||||
*/
|
||||
@Override
|
||||
public void selectJoin(String string){
|
||||
currentState.selectJoin(string);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectHost method of the current state
|
||||
*
|
||||
* @param name the name to be set
|
||||
*/
|
||||
@Override
|
||||
public void selectHost(String name){
|
||||
currentState.selectHost(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the LobbyPlayerJoin message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyPlayerJoinedMessage msg){
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the LobbyPlayerLeave message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyPlayerLeaveMessage msg){
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the UpdateTSKMessage message received
|
||||
*/
|
||||
@Override
|
||||
public void received(UpdateTSKMessage msg){
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the UpdateReady message received
|
||||
*/
|
||||
@Override
|
||||
public void received(UpdateReadyMessage msg){
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the ServerStartGame message received
|
||||
*/
|
||||
@Override
|
||||
public void received(ServerStartGameMessage msg){
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the LobbyAccept message received
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayerDataMessage msg){
|
||||
public void received(LobbyAcceptMessage msg){
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the LobbyDeny message received
|
||||
*/
|
||||
@Override
|
||||
public void received(StartBriefingMessage msg){
|
||||
public void received(LobbyDenyMessage msg){
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the current state
|
||||
*/
|
||||
public DialogStates getState() {
|
||||
return currentState;
|
||||
}
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
import pp.mdga.client.gameState.*;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.message.client.LeaveGameMessage;
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.notification.InterruptNotification;
|
||||
import pp.mdga.notification.StartDialogNotification;
|
||||
|
||||
public class GameState extends ClientState {
|
||||
|
||||
@@ -27,7 +29,6 @@ public class GameState extends ClientState {
|
||||
*/
|
||||
public GameState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
state = determineStartPlayerState;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -35,7 +36,7 @@ public GameState(ClientState parent, ClientGameLogic logic) {
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
this.setState(this.determineStartPlayerState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -52,137 +53,278 @@ public void exit() {
|
||||
* @param newState the state to be set
|
||||
*/
|
||||
public void setState(GameStates newState){
|
||||
state.exit();
|
||||
state.enter();
|
||||
if(this.state != null){
|
||||
this.state.exit();
|
||||
}
|
||||
newState.enter();
|
||||
state = newState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectAnimationEnd method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
state.selectAnimationEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectDice method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectDice(){
|
||||
state.selectDice();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectPiece method of the current state
|
||||
*
|
||||
* @param piece the piece to be selected
|
||||
*/
|
||||
@Override
|
||||
public void selectPiece(Piece piece){
|
||||
state.selectPiece(piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the selectCard method of the current state
|
||||
*
|
||||
* @param card the card to be selected
|
||||
*/
|
||||
@Override
|
||||
public void selectCard(BonusCard card){
|
||||
state.selectCard(card);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(PauseGameMessage msg){
|
||||
logic.enterInterrupt();
|
||||
logic.addNotification(new InterruptNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectLeave(){
|
||||
logic.send(new LeaveGameMessage());
|
||||
logic.addNotification(new StartDialogNotification());
|
||||
logic.setState(logic.getDialogs());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(DieMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(RankingRollAgainMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(RankingResponseMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(SelectPieceMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(WaitPieceMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(StartPieceMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(NoTurnMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(CeremonyMessage msg){
|
||||
state.received(msg);
|
||||
logic.addNotification(createCeremonyNotification());
|
||||
logic.setState(logic.getCeremony());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(EndOfTurnMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(SpectatorMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceAgainMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(PossibleCardMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayCardMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to call the received method of the current state
|
||||
*
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(ActivePlayerMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the current state
|
||||
*
|
||||
* @return the current state
|
||||
*/
|
||||
public GameStates getState(){
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the AnimationState
|
||||
*
|
||||
* @return the AnimationState
|
||||
*/
|
||||
public AnimationState getAnimation() {
|
||||
return animationState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the DetermineStartPlayerState
|
||||
*
|
||||
* @return the DetermineStartPlayerState
|
||||
*/
|
||||
public DetermineStartPlayerState getDetermineStartPlayer() {
|
||||
return determineStartPlayerState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the SpectatorState
|
||||
*
|
||||
* @return the SpectatorState
|
||||
*/
|
||||
public SpectatorState getSpectator() {
|
||||
return spectatorState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the TurnState
|
||||
*
|
||||
* @return the TurnState
|
||||
*/
|
||||
public TurnState getTurn() {
|
||||
return turnState;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the WaitingState
|
||||
*
|
||||
* @return the WaitingState
|
||||
*/
|
||||
public WaitingState getWaiting() {
|
||||
return waitingState;
|
||||
}
|
||||
|
||||
@@ -49,14 +49,23 @@ public SettingStates getState(){
|
||||
return currentState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the main settings state
|
||||
*/
|
||||
public MainSettingsState getMainSettingsState(){
|
||||
return mainSettingsState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the audio settings state
|
||||
*/
|
||||
public AudioSettingsState getAudioSettingsState(){
|
||||
return audioSettingsState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the video settings state
|
||||
*/
|
||||
public VideoSettingsState getVideoSettingsState(){
|
||||
return videoSettingsState;
|
||||
}
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.LobbyPlayerJoinedMessage;
|
||||
import pp.mdga.message.server.LobbyPlayerLeaveMessage;
|
||||
import pp.mdga.message.server.PlayerDataMessage;
|
||||
import pp.mdga.message.server.ServerStartGameMessage;
|
||||
import pp.mdga.message.server.StartBriefingMessage;
|
||||
import pp.mdga.message.server.UpdateReadyMessage;
|
||||
import pp.mdga.message.server.UpdateTSKMessage;
|
||||
import pp.mdga.notification.*;
|
||||
@@ -30,7 +28,7 @@ public LobbyState(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
logic.send(new JoinedLobbyMessage(parent.getOwnPlayerName()));
|
||||
logic.send(new JoinedLobbyMessage(logic.getOwnPlayerName()));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -66,55 +64,46 @@ public void selectUnready(){
|
||||
|
||||
@Override
|
||||
public void selectStart(){
|
||||
if(logic.isHost() && logic.getGame().allReady()){
|
||||
if(logic.isHost() && logic.getGame().areAllReady()){
|
||||
logic.send(new StartGameMessage(false));
|
||||
} else if(logic.isHost() && !logic.getGame().allReady()) {
|
||||
} else if(logic.isHost() && !logic.getGame().areAllReady()) {
|
||||
logic.send(new StartGameMessage(true));
|
||||
} else {
|
||||
LOGGER.log(System.Logger.Level.ERROR, "You are not the host");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(StartBriefingMessage msg){
|
||||
logic.getGame().setBoard(msg.getBoard());
|
||||
}
|
||||
|
||||
public void received(PlayerDataMessage msg){
|
||||
logic.getGame().getBoard().addPlayerData(msg.getColor(), msg.getPlayerData());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ServerStartGameMessage msg){
|
||||
logic.addNotification(new GameNotification(logic.getGame().getPlayerById(parent.getOwnPlayerId()).getColor()));
|
||||
for (Map.Entry<Color, PlayerData> entry : logic.getGame().getBoard().getPlayerData().entrySet()) {
|
||||
List<UUID> pieceList = new ArrayList<>();
|
||||
for(Piece piece : entry.getValue().getPieces()){
|
||||
System.out.println(piece.getUuid());
|
||||
pieceList.add(piece.getUuid());
|
||||
logic.getGame().setBoard(msg.getBoard());
|
||||
logic.addNotification(new GameNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor()));
|
||||
for (Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()) {
|
||||
List<UUID> pieces = new ArrayList<>();
|
||||
for (Piece piece : logic.getGame().getBoard().getPlayerData().get(entry.getValue().getColor()).getPieces()) {
|
||||
pieces.add(piece.getUuid());
|
||||
}
|
||||
logic.addNotification(new PlayerInGameNotification(entry.getKey(), pieceList , logic.getGame().getPlayerByColor(entry.getKey()).getName()));
|
||||
logic.addNotification(new PlayerInGameNotification(entry.getValue().getColor(), pieces, entry.getValue().getName()));
|
||||
}
|
||||
parent.startGame();
|
||||
logic.setState(logic.getGameState());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyPlayerJoinedMessage msg){
|
||||
if(msg.getPlayer().getName().equals(parent.getOwnPlayerName())){
|
||||
parent.setOwnPlayerId(msg.getId());
|
||||
if(msg.getPlayer().getName().equals(logic.getOwnPlayerName())){
|
||||
logic.setOwnPlayerId(msg.getId());
|
||||
}
|
||||
if (msg.isHost() && msg.getId() == parent.getOwnPlayerId()){
|
||||
if (msg.isHost() && msg.getId() == logic.getOwnPlayerId()){
|
||||
logic.setHost(true);
|
||||
}
|
||||
|
||||
logic.addNotification(new TskSelectNotification(msg.getPlayer().getColor(), msg.getPlayer().getName(), msg.getPlayer().getName().equals(parent.getOwnPlayerName())));
|
||||
logic.addNotification(new TskSelectNotification(msg.getPlayer().getColor(), msg.getPlayer().getName(), msg.getPlayer().getName().equals(logic.getOwnPlayerName())));
|
||||
logic.getGame().getPlayers().put(msg.getId(), msg.getPlayer());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdateTSKMessage msg){
|
||||
if(msg.isTaken()) {
|
||||
logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), parent.getOwnPlayerId()== msg.getId()));
|
||||
logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), logic.getOwnPlayerId()== msg.getId()));
|
||||
} else {
|
||||
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
|
||||
}
|
||||
|
||||
@@ -1,34 +1,72 @@
|
||||
package pp.mdga.client.dialogState;
|
||||
|
||||
import pp.mdga.Resources;
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.DialogsState;
|
||||
import pp.mdga.message.server.LobbyAcceptMessage;
|
||||
import pp.mdga.message.server.LobbyDenyMessage;
|
||||
import pp.mdga.notification.InfoNotification;
|
||||
import pp.mdga.notification.LobbyDialogNotification;
|
||||
|
||||
public class NetworkDialogState extends DialogStates {
|
||||
|
||||
private final DialogsState parent;
|
||||
|
||||
/**
|
||||
* Constructor for the NetworkDialogState
|
||||
* @param parent the parent state
|
||||
* @param logic the logic
|
||||
*/
|
||||
public NetworkDialogState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (DialogsState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enter the state
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Entered {0}", this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Exit the state
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Select the leave option
|
||||
*/
|
||||
@Override
|
||||
public void selectLeave() {
|
||||
parent.setState(parent.getStartDialog());
|
||||
}
|
||||
|
||||
public void selectJoin(String IP) {
|
||||
/**
|
||||
* This method is called when the server accepts the client into the lobby
|
||||
*
|
||||
* @param msg the LobbyAcceptMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyAcceptMessage msg) {
|
||||
logic.getGame().setHost(msg.getHost());
|
||||
logic.setHost(logic.getGame().isHost());
|
||||
parent.setState(parent.getLobby());
|
||||
logic.addNotification(new LobbyDialogNotification());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the server denies the client into the lobby
|
||||
*
|
||||
* @param msg the LobbyDenyMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyDenyMessage msg) {
|
||||
logic.addNotification(new InfoNotification(Resources.stringLookup("lobby.deny.join")));
|
||||
parent.setState(parent.getStartDialog());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,41 +8,44 @@ public class StartDialogState extends DialogStates {
|
||||
|
||||
private final DialogsState parent;
|
||||
|
||||
/**
|
||||
* Constructor for the StartDialogState
|
||||
* @param parent the parent state
|
||||
* @param logic the logic
|
||||
*/
|
||||
public StartDialogState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (DialogsState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enter the state
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Exit the state
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectJoin(String name) {
|
||||
parent.setOwnPlayerName(name);
|
||||
parent.setState(parent.getNetworkDialog());
|
||||
logic.setHost(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectHost(String name) {
|
||||
parent.setOwnPlayerName(name);
|
||||
parent.setState(parent.getLobby());
|
||||
logic.setHost(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the name
|
||||
*
|
||||
* @param name the name
|
||||
*/
|
||||
@Override
|
||||
public void setName(String name) {
|
||||
logic.setOwnPlayerName(name);
|
||||
parent.setState(parent.getNetworkDialog());
|
||||
parent.setOwnPlayerName(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Select the leave option
|
||||
*/
|
||||
@Override
|
||||
public void selectLeave() {
|
||||
parent.exit();
|
||||
|
||||
@@ -25,7 +25,7 @@ public DetermineStartPlayerState(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
state = rollRankingDiceState;
|
||||
this.setState(this.rollRankingDiceState);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -34,7 +34,9 @@ public void exit() {
|
||||
}
|
||||
|
||||
public void setState(DetermineStartPlayerStates state) {
|
||||
this.state.exit();
|
||||
if(this.state != null){
|
||||
this.state.exit();
|
||||
}
|
||||
state.enter();
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
@@ -36,8 +36,7 @@ protected void handlePowerCard(PlayCardMessage msg){
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(enemyPiece)].setOccupant(ownPiece);
|
||||
logic.getGame().getBoard().getInfield()[ownIndex].setOccupant(enemyPiece);
|
||||
}
|
||||
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).removeHandCard(msg.getCard());
|
||||
logic.getGame().getDiscardPile().add(msg.getCard());
|
||||
logic.getGame().getDiscardPile().add(logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).removeHandCard(msg.getCard()));
|
||||
}
|
||||
|
||||
protected void throwPiece(Piece piece){
|
||||
|
||||
@@ -31,7 +31,7 @@ public TurnState(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
state = powerCardState;
|
||||
this.setState(this.powerCardState);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -40,7 +40,9 @@ public void exit() {
|
||||
}
|
||||
|
||||
public void setState(TurnStates state){
|
||||
this.state.exit();
|
||||
if(this.state != null){
|
||||
this.state.exit();
|
||||
}
|
||||
state.enter();
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
import pp.mdga.message.client.RequestDieMessage;
|
||||
import pp.mdga.message.server.DieMessage;
|
||||
import pp.mdga.notification.DiceNowNotification;
|
||||
import pp.mdga.notification.RollDiceNotification;
|
||||
|
||||
public class RollRankingDiceState extends DetermineStartPlayerStates {
|
||||
|
||||
@@ -23,16 +24,17 @@ public void enter() {
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectDice(){
|
||||
System.out.println("selectDice");
|
||||
logic.send(new RequestDieMessage());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DieMessage msg){
|
||||
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(),true));
|
||||
parent.setState(parent.getWaitRanking());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ public ChoosePieceState(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
currentState = noPieceState;
|
||||
this.setState(this.noPieceState);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -34,9 +34,11 @@ public void exit() {
|
||||
}
|
||||
|
||||
public void setState(ChoosePieceStates state){
|
||||
currentState.exit();
|
||||
if(currentState != null){
|
||||
currentState.exit();
|
||||
}
|
||||
state.enter();
|
||||
currentState = state;
|
||||
currentState.enter();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -31,7 +31,7 @@ public PowerCardState(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
state = choosePowerCardState;
|
||||
this.setState(this.choosePowerCardState);
|
||||
}
|
||||
|
||||
public void exit() {
|
||||
@@ -40,7 +40,9 @@ public void exit() {
|
||||
}
|
||||
|
||||
public void setState(PowerCardStates state) {
|
||||
this.state.exit();
|
||||
if(this.state != null){
|
||||
this.state.exit();
|
||||
}
|
||||
state.enter();
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ public Board() {
|
||||
} else if (i == 4 || i == 14 || i == 24 || i == 34) {
|
||||
infield[i] = new BonusNode();
|
||||
} else {
|
||||
infield[i] = new Node();
|
||||
infield[i] = new Node(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,6 @@
|
||||
@Serializable
|
||||
public class BonusNode extends Node {
|
||||
BonusNode(){
|
||||
super();
|
||||
super(null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
package pp.mdga.game;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* This enumeration will be used to show the four different TSK which can be picked from a player.
|
||||
* In Addition, the NONE color will be used to show a none color.
|
||||
*/
|
||||
@Serializable
|
||||
public enum Color {
|
||||
/**
|
||||
* Represents the air force color.
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
package pp.mdga.game;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Iterator;
|
||||
import java.util.random.RandomGenerator;
|
||||
import java.util.random.RandomGeneratorFactory;
|
||||
import java.util.stream.IntStream;
|
||||
|
||||
/**
|
||||
* This class represents a simple die with the possibilities to shuffle and return the roll result.
|
||||
@@ -43,6 +47,14 @@ public class Die {
|
||||
*/
|
||||
private int lastNumberOfDice;
|
||||
|
||||
/**
|
||||
* Predefined rolls for testing.
|
||||
*/
|
||||
private Iterator<Integer> rolls;
|
||||
|
||||
/**
|
||||
* If the results of the die should be locked.
|
||||
*/
|
||||
private final boolean lock;
|
||||
|
||||
/**
|
||||
@@ -65,7 +77,7 @@ public Die(long seed) {
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
*
|
||||
* @param roll as the roll which should be returned everytime the shuffle method will be called as an Integer.
|
||||
*/
|
||||
public Die(int roll) {
|
||||
@@ -74,6 +86,17 @@ public Die(int roll) {
|
||||
this.lock = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param rolls as a variable list of rolls which will be used by test cases as an Array of Integers.
|
||||
*/
|
||||
public Die(int... rolls) {
|
||||
this.random = RandomGeneratorFactory.of("Random").create();
|
||||
this.rolls = IntStream.of(rolls).iterator();
|
||||
this.lock = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return a random number generated by the random attribute of Die class.
|
||||
*
|
||||
@@ -84,6 +107,11 @@ public int shuffle() {
|
||||
return this.lastNumberOfDice;
|
||||
}
|
||||
|
||||
if (this.rolls != null && this.rolls.hasNext()) {
|
||||
this.lastNumberOfDice = this.rolls.next();
|
||||
return this.lastNumberOfDice;
|
||||
}
|
||||
|
||||
this.lastNumberOfDice = this.random.nextInt(MAXIMUM_EYES) + 1;
|
||||
|
||||
return this.lastNumberOfDice;
|
||||
|
||||
@@ -43,14 +43,11 @@ public class Game {
|
||||
private Die die;
|
||||
|
||||
// The host of this game
|
||||
private int host;
|
||||
private int host = -1;
|
||||
|
||||
// The color of the active player.
|
||||
private Color activeColor;
|
||||
|
||||
// A flag indicating whether all players are ready.
|
||||
private boolean allReady = false;
|
||||
|
||||
/**
|
||||
* This constructor creates a new Game object.
|
||||
*/
|
||||
@@ -65,6 +62,7 @@ public Game() {
|
||||
drawPile.add(BonusCard.SHIELD);
|
||||
}
|
||||
board = new Board();
|
||||
die = new Die();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -96,6 +94,38 @@ public void updatePlayerActiveState(int id, boolean active) {
|
||||
this.players.get(id).setActive(active);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to check if the given color parameter is already taken.
|
||||
* If yes it will return true, otherwise false.
|
||||
*
|
||||
* @param color as the color which should be checked if taken as a Color enumeration.
|
||||
* @return true or false.
|
||||
*/
|
||||
public boolean isColorTaken(Color color) {
|
||||
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
|
||||
if (entry.getValue().getColor() == color) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return the first unused color if possible.
|
||||
*
|
||||
* @return color as a Color enumeration.
|
||||
*/
|
||||
public Color getFirstUnusedColor() {
|
||||
for (Color color : Color.values()) {
|
||||
if (!isColorTaken(color)) {
|
||||
return color;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return the player which has the given id parameter.
|
||||
*
|
||||
@@ -122,6 +152,32 @@ public Player getPlayerByColor(Color color) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return the id of the active player depending on the activeColor attribute of Game
|
||||
* class.
|
||||
*
|
||||
* @return the id of the active player as an Integer.
|
||||
*/
|
||||
public int getActivePlayerId() {
|
||||
return this.getPlayerIdByColor(this.activeColor);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return the id of the Player defined by the given color parameter.
|
||||
*
|
||||
* @param color as the color of the player as a Color enumeration.
|
||||
* @return the id of the player as an Integer.
|
||||
*/
|
||||
public int getPlayerIdByColor(Color color) {
|
||||
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
|
||||
if (entry.getValue().getColor() == color) {
|
||||
return entry.getKey();
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return the number of active players of this game.
|
||||
*
|
||||
@@ -138,6 +194,22 @@ public int getNumberOfActivePlayers() {
|
||||
return activePlayers;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to check if all players are ready.
|
||||
* If yes it will return true, otherwise false.
|
||||
*
|
||||
* @return true or false.
|
||||
*/
|
||||
public boolean areAllReady() {
|
||||
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
|
||||
if (!entry.getValue().isReady()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return a piece based on the UUID.
|
||||
*
|
||||
@@ -154,6 +226,15 @@ public Piece getPieceThroughUUID(UUID pieceId) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to check if this client is the host for the game.
|
||||
*
|
||||
* @return true or false.
|
||||
*/
|
||||
public boolean isHost() {
|
||||
return this.host != -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the dice modifier.
|
||||
*
|
||||
@@ -333,22 +414,4 @@ public void setDie(Die die) {
|
||||
public void setHost(int host) {
|
||||
this.host = host;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the all ready state.
|
||||
*
|
||||
* @return the already state
|
||||
*/
|
||||
public Boolean allReady() {
|
||||
return allReady;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the all ready state.
|
||||
*
|
||||
* @param allReady the new all-ready state
|
||||
*/
|
||||
public void setAllReady(Boolean allReady) {
|
||||
this.allReady = allReady;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,6 @@
|
||||
@Serializable
|
||||
public class HomeNode extends Node {
|
||||
public HomeNode() {
|
||||
super();
|
||||
super(null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,8 +9,12 @@
|
||||
public class Node {
|
||||
protected Piece occupant;
|
||||
|
||||
public Node(){
|
||||
public Node(Piece piece){
|
||||
occupant = piece;
|
||||
}
|
||||
|
||||
private Node(){
|
||||
occupant = new Piece(Color.AIRFORCE, PieceState.WAITING);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -49,4 +53,14 @@ public void clearOccupant() {
|
||||
public boolean isOccupied() {
|
||||
return occupant != null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to check if the node is occupied by a piece of the given color.
|
||||
*
|
||||
* @param color as the color of the piece as a Color object.
|
||||
* @return true or false.
|
||||
*/
|
||||
public boolean isOccupied(Color color) {
|
||||
return this.occupant != null && this.occupant.getColor() == color;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,17 +12,17 @@ public class Piece {
|
||||
/**
|
||||
* The shield state of the piece.
|
||||
*/
|
||||
private int shield;
|
||||
private ShieldState shield;
|
||||
|
||||
/**
|
||||
* The current state of the piece.
|
||||
*/
|
||||
private int state;
|
||||
private PieceState state;
|
||||
|
||||
/**
|
||||
* The color of the piece.
|
||||
*/
|
||||
private final int color;
|
||||
private final Color color;
|
||||
|
||||
/**
|
||||
* The unique identifier of the piece.
|
||||
@@ -35,16 +35,19 @@ public class Piece {
|
||||
* @param color the color of the piece
|
||||
* @param state the state of the piece
|
||||
*/
|
||||
public Piece(Color color, PieceState state, int id) {
|
||||
this.color = color.ordinal();
|
||||
this.state = state.ordinal();
|
||||
shield = ShieldState.NONE.ordinal();
|
||||
public Piece(Color color, PieceState state) {
|
||||
this.color = color;
|
||||
this.state = state;
|
||||
shield = ShieldState.NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*/
|
||||
private Piece() {
|
||||
color = Color.NONE.ordinal();
|
||||
state = PieceState.WAITING.ordinal();
|
||||
shield = ShieldState.NONE.ordinal();
|
||||
color = Color.NONE;
|
||||
state = PieceState.WAITING;
|
||||
shield = ShieldState.NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -53,7 +56,7 @@ private Piece() {
|
||||
* @return the color of the piece
|
||||
*/
|
||||
public void setShield(ShieldState shield) {
|
||||
this.shield = shield.ordinal();
|
||||
this.shield = shield;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -62,7 +65,7 @@ public void setShield(ShieldState shield) {
|
||||
* @return the color of the piece
|
||||
*/
|
||||
public ShieldState getShield() {
|
||||
return ShieldState.values()[shield];
|
||||
return shield;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -71,7 +74,7 @@ public ShieldState getShield() {
|
||||
* @param state the state of the piece
|
||||
*/
|
||||
public void setState(PieceState state) {
|
||||
this.state = state.ordinal();
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -80,7 +83,7 @@ public void setState(PieceState state) {
|
||||
* @return the color of the piece
|
||||
*/
|
||||
public PieceState getState() {
|
||||
return PieceState.values()[state];
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -89,7 +92,7 @@ public PieceState getState() {
|
||||
* @return the color of the piece
|
||||
*/
|
||||
public boolean isShielded() {
|
||||
return shield == ShieldState.ACTIVE.ordinal();
|
||||
return shield == ShieldState.ACTIVE;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -98,7 +101,7 @@ public boolean isShielded() {
|
||||
* @return the color of the piece
|
||||
*/
|
||||
public boolean isSuppressed() {
|
||||
return shield == ShieldState.SUPPRESSED.ordinal();
|
||||
return shield == ShieldState.SUPPRESSED;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -107,7 +110,7 @@ public boolean isSuppressed() {
|
||||
* @return the color of the piece
|
||||
*/
|
||||
public Color getColor() {
|
||||
return Color.values()[color];
|
||||
return color;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
/**
|
||||
* Represents the state of a piece.
|
||||
*/
|
||||
@Serializable
|
||||
public enum PieceState {
|
||||
/**
|
||||
* The piece is active.
|
||||
@@ -22,20 +23,4 @@ public enum PieceState {
|
||||
* The piece is finished.
|
||||
*/
|
||||
HOMEFINISHED;
|
||||
|
||||
PieceState(){
|
||||
|
||||
}
|
||||
|
||||
public static PieceState getPieceStateByIndex(int index){
|
||||
if (index < 0 || index >= values().length) {
|
||||
throw new IllegalArgumentException("");
|
||||
}
|
||||
return values()[index];
|
||||
}
|
||||
|
||||
|
||||
public PieceState next() {
|
||||
return values()[(ordinal() + 1) % values().length];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package pp.mdga.game;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.mdga.Resources;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
@@ -17,12 +18,12 @@ public class Player {
|
||||
/**
|
||||
* The statistics of the player.
|
||||
*/
|
||||
private Statistic playerStatistic;
|
||||
private Statistic playerStatistic = new Statistic();
|
||||
|
||||
/**
|
||||
* The hand cards of the player.
|
||||
*/
|
||||
private ArrayList<BonusCard> handCards;
|
||||
private ArrayList<BonusCard> handCards = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* The color of the player.
|
||||
@@ -32,13 +33,21 @@ public class Player {
|
||||
/**
|
||||
* Indicates if the player is ready.
|
||||
*/
|
||||
private boolean isReady;
|
||||
private boolean ready = false;
|
||||
|
||||
/**
|
||||
* Indicates if the player is active.
|
||||
*/
|
||||
private boolean active = true;
|
||||
|
||||
/**
|
||||
* Node and piece attributes
|
||||
*/
|
||||
private int startNodeIndex = -1;
|
||||
private HomeNode[] homeNodes = new HomeNode[Resources.MAX_PIECES];
|
||||
private Piece[] waitingArea = new Piece[Resources.MAX_PIECES];
|
||||
private Piece[] pieces = new Piece[Resources.MAX_PIECES];
|
||||
|
||||
/**
|
||||
* This constructor constructs a new Player object
|
||||
*
|
||||
@@ -46,8 +55,6 @@ public class Player {
|
||||
*/
|
||||
public Player(String name) {
|
||||
this.name = name;
|
||||
playerStatistic = new Statistic();
|
||||
handCards = new ArrayList<>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -58,39 +65,14 @@ public Player() {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the give name of the Player
|
||||
*
|
||||
* @return the name of the player as a String
|
||||
* This method will be used to initialize all nodes and pieces of the Player class.
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the name of the player
|
||||
*
|
||||
* @param name the new name of the player
|
||||
*/
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* This methode returns the statistics of the player
|
||||
*
|
||||
* @return the statistics of the player
|
||||
*/
|
||||
public Statistic getPlayerStatistic() {
|
||||
return playerStatistic;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the current handCards of the player
|
||||
*
|
||||
* @return the handCards of the player
|
||||
*/
|
||||
public ArrayList<BonusCard> getHandCards() {
|
||||
return handCards;
|
||||
public void initialize() {
|
||||
for (int index = 0; index < Resources.MAX_PIECES; index++) {
|
||||
this.homeNodes[index] = new HomeNode();
|
||||
this.pieces[index] = new Piece(this.color, PieceState.WAITING);
|
||||
this.waitingArea[index] = this.pieces[index];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -116,6 +98,58 @@ public BonusCard removeHandCard(BonusCard card) {
|
||||
return cardToRemove;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to add the given piece parameter to the first free slot inside the waitingArea attribute
|
||||
* of Player class.
|
||||
*
|
||||
* @param piece as the piece which should be added to the waitingArea attribute of Player class as a Piece object.
|
||||
*/
|
||||
public void addWaitingPiece(Piece piece) {
|
||||
for (int i = 0; i < Resources.MAX_PIECES; i++) {
|
||||
if (this.waitingArea[i] == null) {
|
||||
this.waitingArea[i] = piece;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to check if the player is finished.
|
||||
* ToDo: Currently return always false. Implement logic!
|
||||
*
|
||||
* @return true or false.
|
||||
*/
|
||||
public boolean isFinished() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the give name of the Player
|
||||
*
|
||||
* @return the name of the player as a String
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* This methode returns the statistics of the player
|
||||
*
|
||||
* @return the statistics of the player
|
||||
*/
|
||||
public Statistic getPlayerStatistic() {
|
||||
return playerStatistic;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the current handCards of the player
|
||||
*
|
||||
* @return the handCards of the player
|
||||
*/
|
||||
public ArrayList<BonusCard> getHandCards() {
|
||||
return handCards;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the color of the player
|
||||
*
|
||||
@@ -125,22 +159,13 @@ public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the color of the player
|
||||
*
|
||||
* @param color the new color of the player
|
||||
*/
|
||||
public void setColor(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns if the player is ready
|
||||
*
|
||||
* @return true if the player is ready, false otherwise
|
||||
*/
|
||||
public boolean isReady() {
|
||||
return isReady;
|
||||
return ready;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -152,13 +177,67 @@ public boolean isActive() {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return startNodeIndex of Player class.
|
||||
*
|
||||
* @return startNodeIndex as an Integer.
|
||||
*/
|
||||
public int getStartNodeIndex() {
|
||||
return this.startNodeIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return homeNodes attribute of Player class.
|
||||
*
|
||||
* @return homeNodes as an Array of Node objects.
|
||||
*/
|
||||
public Node[] getHomeNodes() {
|
||||
return this.homeNodes;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return waitingArea attribute of Player class.
|
||||
*
|
||||
* @return waitingArea as an Array of Piece objects.
|
||||
*/
|
||||
public Piece[] getWaitingArea() {
|
||||
return this.waitingArea;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return pieces attribute of Player class.
|
||||
*
|
||||
* @return pieces as an Array of Piece objects.
|
||||
*/
|
||||
public Piece[] getPieces() {
|
||||
return this.pieces;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the name of the player
|
||||
*
|
||||
* @param name the new name of the player
|
||||
*/
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the color of the player
|
||||
*
|
||||
* @param color the new color of the player
|
||||
*/
|
||||
public void setColor(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the player to ready
|
||||
*
|
||||
* @param ready true if the player is ready, false otherwise
|
||||
*/
|
||||
public void setReady(boolean ready) {
|
||||
isReady = ready;
|
||||
this.ready = ready;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package pp.mdga.game;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.mdga.Resources;
|
||||
|
||||
/**
|
||||
* This class is used to represent PlayerData related to the board
|
||||
@@ -33,20 +34,33 @@ public class PlayerData {
|
||||
* @param color the color of the player
|
||||
*/
|
||||
public PlayerData(Color color) {
|
||||
homeNodes = new HomeNode[4];
|
||||
pieces = new Piece[4];
|
||||
waitingArea = new Piece[4];
|
||||
for (int i = 0; i < 4; i++) {
|
||||
homeNodes = new HomeNode[Resources.MAX_PIECES];
|
||||
pieces = new Piece[Resources.MAX_PIECES];
|
||||
waitingArea = new Piece[Resources.MAX_PIECES];
|
||||
for (int i = 0; i < Resources.MAX_PIECES; i++) {
|
||||
homeNodes[i] = new HomeNode();
|
||||
pieces[i] = new Piece(color, PieceState.WAITING, i);
|
||||
pieces[i] = new Piece(color, PieceState.WAITING);
|
||||
waitingArea[i] = pieces[i];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*/
|
||||
private PlayerData() {
|
||||
homeNodes = null;
|
||||
waitingArea = null;
|
||||
pieces = null;
|
||||
homeNodes = new HomeNode[Resources.MAX_PIECES];
|
||||
waitingArea = new Piece[Resources.MAX_PIECES];
|
||||
pieces = new Piece[Resources.MAX_PIECES];
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to check if the player is finished.
|
||||
* ToDo: Currently return always false. Implement logic!
|
||||
*
|
||||
* @return true or false.
|
||||
*/
|
||||
public boolean isFinished() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -100,7 +114,7 @@ public Piece[] getPieces() {
|
||||
* @param piece the piece to be added to the waiting area
|
||||
*/
|
||||
public void addWaitingPiece(Piece piece) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < Resources.MAX_PIECES; i++) {
|
||||
if (waitingArea[i] == null) {
|
||||
waitingArea[i] = piece;
|
||||
return;
|
||||
@@ -114,7 +128,7 @@ public void addWaitingPiece(Piece piece) {
|
||||
* @return the piece that was removed from the waiting area
|
||||
*/
|
||||
public Piece removePieceFromWaitingArea() {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < Resources.MAX_PIECES; i++) {
|
||||
if (waitingArea[i] != null) {
|
||||
Piece piece = waitingArea[i];
|
||||
waitingArea[i] = null;
|
||||
@@ -135,26 +149,30 @@ public void setPieceInHome(int index, Piece piece) {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the homeNodes
|
||||
* This method will be used to return if the given piece parameter is inside the homNodes attribute of PlayerData
|
||||
* class.
|
||||
* If yes it will return true, otherwise false.
|
||||
*
|
||||
* @return the homeNodes
|
||||
* @return true or false.
|
||||
*/
|
||||
public boolean homeIncludes(Piece piece) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (homeNodes[i].getOccupant() == piece) {
|
||||
for (Node node : this.homeNodes) {
|
||||
if (node.getOccupant() == piece) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the homeNodes
|
||||
* This method will be used to return the index of the given piece parameter in the homeNodes attribute of
|
||||
* PlayerData class.
|
||||
*
|
||||
* @return the homeNodes
|
||||
* @return index as an Integer.
|
||||
*/
|
||||
public int getIndexInHome(Piece piece) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < Resources.MAX_PIECES; i++) {
|
||||
if (homeNodes[i].getOccupant() == piece) {
|
||||
return i;
|
||||
}
|
||||
@@ -163,9 +181,10 @@ public int getIndexInHome(Piece piece) {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the homeNodes
|
||||
* This method will be usd to check if the waitingArea attribute of PlayerData class is empty.
|
||||
* If yes it will return false, otherwise true.
|
||||
*
|
||||
* @return the homeNodes
|
||||
* @return true or false.
|
||||
*/
|
||||
public boolean hasPieceInWaitingArea() {
|
||||
for (Piece piece : waitingArea) {
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
package pp.mdga.game;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents the state of a piece's shield.
|
||||
*/
|
||||
@Serializable
|
||||
public enum ShieldState {
|
||||
/**
|
||||
* The shield is not active.
|
||||
@@ -19,19 +16,4 @@ public enum ShieldState {
|
||||
* The shield is suppressed, when the piece is on a start node.
|
||||
*/
|
||||
SUPPRESSED;
|
||||
|
||||
ShieldState(){
|
||||
|
||||
}
|
||||
|
||||
public static ShieldState getShieldStateByIndex(int index){
|
||||
if (index < 0 || index >= values().length) {
|
||||
throw new IllegalArgumentException("");
|
||||
}
|
||||
return values()[index];
|
||||
}
|
||||
|
||||
public ShieldState next() {
|
||||
return values()[(ordinal() + 1) % values().length];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ public class StartNode extends Node {
|
||||
/**
|
||||
* The color of the node.
|
||||
*/
|
||||
private int color;
|
||||
private Color color;
|
||||
|
||||
/**
|
||||
* Creates a new start node with the given color.
|
||||
@@ -18,11 +18,13 @@ public class StartNode extends Node {
|
||||
* @param color the color of the node
|
||||
*/
|
||||
public StartNode(Color color) {
|
||||
this.color = color.ordinal();
|
||||
super(null);
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
private StartNode() {
|
||||
color = Color.NONE.ordinal();
|
||||
super(null);
|
||||
color = Color.NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -31,7 +33,7 @@ private StartNode() {
|
||||
* @return the color of the node
|
||||
*/
|
||||
public Color getColor() {
|
||||
return Color.values()[color];
|
||||
return color;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -40,6 +42,6 @@ public Color getColor() {
|
||||
* @param color the new color of the node
|
||||
*/
|
||||
public void setColor(Color color) {
|
||||
this.color = color.ordinal();
|
||||
this.color = color;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
package pp.mdga.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class IncorrectRequestMessage extends ServerMessage {
|
||||
/**
|
||||
* Create IncorrectRequestMessage attributes.
|
||||
*/
|
||||
private final int id;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param id as the id of the error message as an Integer.
|
||||
*/
|
||||
public IncorrectRequestMessage(int id) {
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*/
|
||||
public IncorrectRequestMessage() {
|
||||
this.id = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor to process this message.
|
||||
*
|
||||
* @param interpreter the visitor to process this message
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bundle key of the informational text to be shown at the client.
|
||||
* This key is used to retrieve the appropriate localized text for display.
|
||||
*
|
||||
* @return the bundle key of the informational text
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "";
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return necessary class information in a more readable format.
|
||||
*
|
||||
* @return information as a String.
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "IncorrectRequestMessage with id: %d".formatted(this.id);
|
||||
}
|
||||
}
|
||||
@@ -7,13 +7,39 @@
|
||||
*/
|
||||
@Serializable
|
||||
public class LobbyAcceptMessage extends ServerMessage {
|
||||
/**
|
||||
* Create LobbyAcceptMessage attributes.
|
||||
*/
|
||||
private final int host;
|
||||
|
||||
/**
|
||||
* Constructs a new LobbyAccept instance.
|
||||
*/
|
||||
public LobbyAcceptMessage() {
|
||||
super();
|
||||
this.host = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param host as the id of the host as an Integer.
|
||||
*/
|
||||
public LobbyAcceptMessage(int host) {
|
||||
super();
|
||||
this.host = host;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used return host attribute of LobbyAcceptMessage class.
|
||||
*
|
||||
* @return host as an Integer.
|
||||
*/
|
||||
public int getHost() {
|
||||
return this.host;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Accepts a visitor to process this message.
|
||||
*
|
||||
@@ -31,7 +57,7 @@ public void accept(ServerInterpreter interpreter) {
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "";
|
||||
return "Lobby Accept";
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -31,7 +31,7 @@ public void accept(ServerInterpreter interpreter) {
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "";
|
||||
return "LobbyDeny";
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
package pp.mdga.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.PlayerData;
|
||||
|
||||
@Serializable
|
||||
public class PlayerDataMessage extends ServerMessage{
|
||||
|
||||
private final PlayerData playerData;
|
||||
private final Color color;
|
||||
|
||||
public PlayerDataMessage(PlayerData playerData, Color color){
|
||||
super();
|
||||
this.playerData = playerData;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
private PlayerDataMessage(){
|
||||
this(null, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "";
|
||||
}
|
||||
|
||||
public PlayerData getPlayerData(){
|
||||
return playerData;
|
||||
}
|
||||
|
||||
public Color getColor(){
|
||||
return color;
|
||||
}
|
||||
}
|
||||
@@ -211,11 +211,14 @@ public interface ServerInterpreter {
|
||||
/**
|
||||
* Handles a SelectTSK message received from the server.
|
||||
*
|
||||
* @param shutdownMessage the SelectTSK message received.
|
||||
* @param msg the SelectTSK message received.
|
||||
*/
|
||||
void received(ShutdownMessage shutdownMessage);
|
||||
void received(ShutdownMessage msg);
|
||||
|
||||
void received(StartBriefingMessage msg);
|
||||
|
||||
void received(PlayerDataMessage msg);
|
||||
/**
|
||||
* Handles a IncorrectRequest message received from the server.
|
||||
*
|
||||
* @param msg the IncorrectRequest message received.
|
||||
*/
|
||||
void received(IncorrectRequestMessage msg);
|
||||
}
|
||||
|
||||
@@ -8,13 +8,38 @@
|
||||
*/
|
||||
@Serializable
|
||||
public class ServerStartGameMessage extends ServerMessage {
|
||||
/**
|
||||
* Create ServerStartGameMessage attributes.
|
||||
*/
|
||||
private final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new ServerStartGame instance.
|
||||
*/
|
||||
public ServerStartGameMessage() {
|
||||
super();
|
||||
this.board = new Board();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param board as the board of the game as a Board object.
|
||||
*/
|
||||
public ServerStartGameMessage(Board board) {
|
||||
super();
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will return board attribute of ServerStartGameMessage class.
|
||||
*
|
||||
* @return board as a Board object.
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return this.board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor to process this message.
|
||||
*
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
package pp.mdga.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.mdga.game.Board;
|
||||
|
||||
@Serializable
|
||||
public class StartBriefingMessage extends ServerMessage {
|
||||
|
||||
private final Board board;
|
||||
|
||||
public StartBriefingMessage(Board board) {
|
||||
super();
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
private StartBriefingMessage() {
|
||||
this(null);
|
||||
}
|
||||
|
||||
public Board getBoard() {
|
||||
return this.board;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package pp.mdga.notification;
|
||||
|
||||
import pp.mdga.game.BonusCard;
|
||||
/**
|
||||
* Notification that is to give information to the player.
|
||||
*/
|
||||
public class InfoNotification extends Notification{
|
||||
|
||||
private final String message;
|
||||
|
||||
private boolean isError = false;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*/
|
||||
public InfoNotification(String info) {
|
||||
this.message = info;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*/
|
||||
public InfoNotification(String info, boolean isError) {
|
||||
this.message = info;
|
||||
this.isError = isError;
|
||||
}
|
||||
|
||||
public String getMessage() {
|
||||
return message;
|
||||
}
|
||||
|
||||
public boolean isError() { return isError; }
|
||||
}
|
||||
@@ -11,6 +11,7 @@ public class RollDiceNotification extends Notification{
|
||||
private int eyes;
|
||||
private boolean turbo;
|
||||
private int multiplier;
|
||||
private boolean isRanking;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
@@ -22,6 +23,15 @@ public RollDiceNotification(Color color, int eyes) {
|
||||
this.eyes = eyes;
|
||||
this.turbo = false;
|
||||
this.multiplier = -1;
|
||||
this.isRanking = false;
|
||||
}
|
||||
|
||||
public RollDiceNotification(Color color, int eyes, boolean isRanking) {
|
||||
this.color = color;
|
||||
this.eyes = eyes;
|
||||
this.turbo = false;
|
||||
this.multiplier = -1;
|
||||
this.isRanking = isRanking;
|
||||
}
|
||||
|
||||
public RollDiceNotification(Color color, int eyes, boolean turbo, int multiplier) {
|
||||
@@ -29,6 +39,7 @@ public RollDiceNotification(Color color, int eyes, boolean turbo, int multiplier
|
||||
this.eyes = eyes;
|
||||
this.turbo = turbo;
|
||||
this.multiplier = multiplier;
|
||||
this.isRanking = false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -54,4 +65,6 @@ public int getMultiplier() {
|
||||
public boolean isTurbo() {
|
||||
return turbo;
|
||||
}
|
||||
|
||||
public boolean isRanking() { return isRanking; }
|
||||
}
|
||||
|
||||
@@ -28,4 +28,9 @@ public interface ServerSender {
|
||||
* @param id as the connection id of the client as an Integer.
|
||||
*/
|
||||
void disconnectClient(int id);
|
||||
|
||||
/**
|
||||
* This method will be used to shut down the server.
|
||||
*/
|
||||
void shutdown();
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
import pp.mdga.message.client.DisconnectedMessage;
|
||||
import pp.mdga.message.client.LeaveGameMessage;
|
||||
import pp.mdga.message.client.RequestDieMessage;
|
||||
import pp.mdga.message.server.CeremonyMessage;
|
||||
import pp.mdga.message.server.PauseGameMessage;
|
||||
import pp.mdga.server.automaton.game.AnimationState;
|
||||
import pp.mdga.server.automaton.game.DetermineStartPlayerState;
|
||||
@@ -82,6 +83,7 @@ public void received(DisconnectedMessage msg, int from) {
|
||||
public void received(LeaveGameMessage msg, int from) {
|
||||
this.logic.getGame().updatePlayerActiveState(from, false);
|
||||
if (this.logic.getGame().getNumberOfActivePlayers() == 1) {
|
||||
this.logic.getServerSender().broadcast(new CeremonyMessage());
|
||||
this.logic.setCurrentState(this.logic.getCeremonyState());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
@@ -49,7 +48,7 @@ public void exit() {
|
||||
* This method will be used to initialize the game and all necessary objects.
|
||||
*/
|
||||
public void initializeGame() {
|
||||
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
|
||||
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
|
||||
this.logic.getGame().getBoard().addPlayerData(entry.getValue().getColor(), new PlayerData(entry.getValue().getColor()));
|
||||
}
|
||||
}
|
||||
@@ -80,18 +79,13 @@ public void received(JoinedLobbyMessage msg, int from) {
|
||||
*/
|
||||
@Override
|
||||
public void received(SelectTSKMessage msg, int from) {
|
||||
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
|
||||
if (entry.getValue().getColor() == msg.getColor()) {
|
||||
return;
|
||||
}
|
||||
if (msg.getColor() != Color.NONE && !this.logic.getGame().isColorTaken(msg.getColor())) {
|
||||
this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, Color.NONE, false));
|
||||
this.logic.getGame().getPlayerById(from).setColor(msg.getColor());
|
||||
this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, msg.getColor(), true));
|
||||
} else {
|
||||
this.logic.getServerSender().send(from, new IncorrectRequestMessage(0));
|
||||
}
|
||||
|
||||
if(this.logic.getGame().getPlayerById(from).getColor() != Color.NONE) {
|
||||
this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, this.logic.getGame().getPlayerById(from).getColor(), false));
|
||||
}
|
||||
|
||||
this.logic.getGame().getPlayerById(from).setColor(msg.getColor());
|
||||
this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, msg.getColor(), true));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -116,44 +110,22 @@ public void received(DeselectTSKMessage msg, int from) {
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyReadyMessage msg, int from) {
|
||||
//assign a free color
|
||||
if(this.logic.getGame().getPlayerById(from).getColor() == Color.NONE) {
|
||||
ArrayList<Color> colors = new ArrayList<>();
|
||||
colors.add(Color.ARMY);
|
||||
colors.add(Color.AIRFORCE);
|
||||
colors.add(Color.NAVY);
|
||||
colors.add(Color.CYBER);
|
||||
if (this.logic.getGame().getPlayerById(from).getColor() == Color.NONE) {
|
||||
Color color = this.logic.getGame().getFirstUnusedColor();
|
||||
|
||||
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
|
||||
if(colors.contains(entry.getValue().getColor())) {
|
||||
colors.remove(entry.getValue().getColor());
|
||||
}
|
||||
if (color != null) {
|
||||
this.logic.getGame().getPlayerById(from).setColor(color);
|
||||
this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, color, true));
|
||||
} else {
|
||||
this.logic.getServerSender().send(from, new IncorrectRequestMessage(1));
|
||||
}
|
||||
|
||||
if(colors.size() < 1) {
|
||||
throw new RuntimeException("can not assign a color");
|
||||
}
|
||||
|
||||
this.logic.getGame().getPlayerById(from).setColor(colors.get(0));
|
||||
this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, colors.get(0), true));
|
||||
}
|
||||
|
||||
this.logic.getGame().getPlayerById(from).setReady(true);
|
||||
this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, true));
|
||||
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
|
||||
if (!entry.getValue().isReady()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this.logic.getGame().setAllReady(true);
|
||||
if (this.logic.getGame().allReady()) {
|
||||
this.logic.getServerSender().broadcast(new StartBriefingMessage(this.logic.getGame().getBoard()));
|
||||
if (this.logic.getGame().areAllReady()) {
|
||||
this.initializeGame();
|
||||
for (Map.Entry<Color, PlayerData> entry : logic.getGame().getBoard().getPlayerData().entrySet()) {
|
||||
this.logic.getServerSender().broadcast(new PlayerDataMessage(entry.getValue(), entry.getKey()));
|
||||
}
|
||||
this.logic.getServerSender().broadcast(new ServerStartGameMessage());
|
||||
this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
|
||||
this.logic.setCurrentState(this.logic.getGameState());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,27 +139,9 @@ public void received(LobbyReadyMessage msg, int from) {
|
||||
@Override
|
||||
public void received(LobbyNotReadyMessage msg, int from) {
|
||||
this.logic.getGame().getPlayerById(from).setReady(false);
|
||||
this.logic.getGame().setAllReady(false);
|
||||
this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, false));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received an LeaveGameMessage message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
*
|
||||
* @param msg as the message which was sent by the player as a LeaveGameMessage object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void received(LeaveGameMessage msg, int from) {
|
||||
if (from == this.logic.getGame().getHost()) {
|
||||
this.logic.getServerSender().broadcast(new ShutdownMessage());
|
||||
}
|
||||
this.logic.getGame().removePlayer(from);
|
||||
this.logic.getServerSender().broadcast(new LobbyPlayerLeaveMessage(from));
|
||||
this.logic.getServerSender().disconnectClient(from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a StartGame message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
@@ -197,9 +151,9 @@ public void received(LeaveGameMessage msg, int from) {
|
||||
*/
|
||||
@Override
|
||||
public void received(StartGameMessage msg, int from) {
|
||||
if (msg.isForceStartGame() || this.logic.getGame().allReady()) {
|
||||
if (msg.isForceStartGame() || this.logic.getGame().areAllReady()) {
|
||||
this.initializeGame();
|
||||
this.logic.getServerSender().broadcast(new ServerStartGameMessage());
|
||||
this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
|
||||
this.logic.setCurrentState(this.logic.getGameState());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
package pp.mdga.server.automaton;
|
||||
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.LobbyPlayerLeaveMessage;
|
||||
import pp.mdga.message.server.ShutdownMessage;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
|
||||
/**
|
||||
@@ -75,7 +77,15 @@ public void received(JoinedLobbyMessage msg, int from) {}
|
||||
* @param msg as the message which was sent by the player as a LeaveGameMessage object.
|
||||
* @param from as the client id of the player as an Integer.
|
||||
*/
|
||||
public void received(LeaveGameMessage msg, int from) {}
|
||||
public void received(LeaveGameMessage msg, int from) {
|
||||
if (from == this.logic.getGame().getHost()) {
|
||||
this.logic.getServerSender().broadcast(new ShutdownMessage());
|
||||
this.logic.getServerSender().shutdown();
|
||||
}
|
||||
this.logic.getGame().removePlayer(from);
|
||||
this.logic.getServerSender().broadcast(new LobbyPlayerLeaveMessage(from));
|
||||
this.logic.getServerSender().disconnectClient(from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a LobbyReadyMessage message.
|
||||
|
||||
@@ -11,10 +11,15 @@
|
||||
*/
|
||||
public class AnimationState extends GameAutomatonState {
|
||||
/**
|
||||
* Create FirstRollState constants.
|
||||
* Create AnimationState constants.
|
||||
*/
|
||||
private static final System.Logger LOGGER = System.getLogger(AnimationState.class.getName());
|
||||
|
||||
/**
|
||||
* Create AnimationState attributes.
|
||||
*/
|
||||
private int messageReceived = 0;
|
||||
|
||||
/**
|
||||
* Constructs a server state of the specified game logic.
|
||||
*
|
||||
@@ -33,6 +38,7 @@ public void enter() {
|
||||
@Override
|
||||
public void exit() {
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Exited AnimationState state.");
|
||||
this.messageReceived = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -44,7 +50,11 @@ public void exit() {
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from) {
|
||||
this.logic.getServerSender().send(from, new DiceNowMessage());
|
||||
this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
|
||||
if (this.messageReceived == this.logic.getGame().getPlayers().size()) {
|
||||
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
|
||||
this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
|
||||
} else {
|
||||
this.messageReceived++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.RequestDieMessage;
|
||||
import pp.mdga.message.server.ActivePlayerMessage;
|
||||
import pp.mdga.message.server.DiceNowMessage;
|
||||
import pp.mdga.message.server.DieMessage;
|
||||
import pp.mdga.message.server.EndOfTurnMessage;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
@@ -48,6 +49,8 @@ public void enter() {
|
||||
@Override
|
||||
public void exit() {
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Exited DetermineStartPlayerState state.");
|
||||
this.diceResults.clear();
|
||||
this.playersHaveToRoll.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -60,13 +63,12 @@ public void exit() {
|
||||
@Override
|
||||
public void received(RequestDieMessage msg, int from) {
|
||||
int roll = this.logic.getGame().getDie().shuffle();
|
||||
this.logic.getServerSender().send(from, new DieMessage(roll));
|
||||
this.diceResults.put(from, roll);
|
||||
int maximumRoll = 0;
|
||||
if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) {
|
||||
int maximumRoll = 0;
|
||||
for (Map.Entry<Integer, Integer> entry: this.diceResults.entrySet()) {
|
||||
if (maximumRoll == 0) {
|
||||
maximumRoll = this.diceResults.get(entry.getKey());
|
||||
} else if (maximumRoll < entry.getValue()) {
|
||||
if (maximumRoll <= entry.getValue()) {
|
||||
maximumRoll = entry.getValue();
|
||||
} else {
|
||||
this.playersHaveToRoll.remove(entry.getKey());
|
||||
@@ -76,10 +78,12 @@ public void received(RequestDieMessage msg, int from) {
|
||||
|
||||
if (this.playersHaveToRoll.size() == 1) {
|
||||
this.logic.getServerSender().broadcast(new ActivePlayerMessage(this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)).getColor()));
|
||||
this.gameAutomaton.setCurrentState(this.gameAutomaton.getAnimationState());
|
||||
} else {
|
||||
for (Integer id: this.playersHaveToRoll) {
|
||||
this.logic.getServerSender().send(id, new DieMessage(roll));
|
||||
this.logic.getServerSender().send(id, new DiceNowMessage());
|
||||
}
|
||||
diceResults.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,4 +23,13 @@ public GameAutomatonState(GameState gameAutomaton, ServerGameLogic logic) {
|
||||
super(logic);
|
||||
this.gameAutomaton = gameAutomaton;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return gameAutomaton attribute of GameAutomatonState object.
|
||||
*
|
||||
* @return gameAutomaton as a GameState object.
|
||||
*/
|
||||
public GameState getGameAutomaton() {
|
||||
return this.gameAutomaton;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,6 +36,7 @@ public TurnState(GameState gameAutomaton, ServerGameLogic logic) {
|
||||
this.rollDiceState = new RollDiceState(this, logic);
|
||||
this.choosePieceState = new ChoosePieceState(this, logic);
|
||||
this.movePieceState = new MovePieceState(this, logic);
|
||||
this.setCurrentState(this.powerCardState);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -13,11 +13,20 @@ public abstract class TurnAutomatonState extends ServerState {
|
||||
/**
|
||||
* Constructs a server state of the specified game logic.
|
||||
*
|
||||
* @param turnAutomaton as the automaton of the turn state as a GameState object.
|
||||
* @param turnAutomaton as the automaton of the turn state as a TurnState object.
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public TurnAutomatonState(TurnState turnAutomaton, ServerGameLogic logic) {
|
||||
super(logic);
|
||||
this.turnAutomaton = turnAutomaton;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return turnAutomaton attribute of TurnAutomatonState object.
|
||||
*
|
||||
* @return turnAutomaton as a TurnState object
|
||||
*/
|
||||
public TurnState getTurnAutomaton() {
|
||||
return this.turnAutomaton;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
lobby.deny.join=The lobby is already full.
|
||||
server.shutdown=The server has shut down.
|
||||
|
||||
incorrect.request.0=The selected TSK is already occupied.
|
||||
incorrect.request.1=No TSK is available for selection.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
lobby.deny.join=Die Lobby ist bereits voll.
|
||||
server.shutdown=Der Server wurde heruntergefahren.
|
||||
|
||||
incorrect.request.1=Die ausgewählte TSK ist bereits belegt.
|
||||
incorrect.request.2=Es gibt keine freie TSK mehr, welche ausgewählt werden kann.
|
||||
|
||||
Reference in New Issue
Block a user