merge the new developmentbranch into the test branch #39
@@ -31,31 +31,27 @@ public ChoosePieceAutomatonState(ChoosePieceState choosePieceAutomaton, ServerGa
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* @return true, if the piece can move
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*/
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protected boolean canMove(Piece piece) {
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System.out.println("Server: reached canMove() for piece: " + piece);
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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int pieceIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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System.out.println("ChoosePieceAutomaton: pieceIndex:" + pieceIdx);
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int startIdx = logic.getGame().getActivePlayer().getStartNodeIndex();
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int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
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int targetIdx = normPieceIdx + steps;
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System.out.println("Server: ChoosePieceStateMachine: canMove: piece.getState()" + piece.getState());
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System.out.println("Server: ChoosePieceStateAutomaton: canMove:" + canPieceMoveInHome(piece, steps));
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//checks if the piece can move in the home
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if (piece.getState().equals(PieceState.HOME)) {
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if (canPieceMoveInHome(piece, steps)) {
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System.out.println("Server: ChoosePieceStateMachine:canMove: entered canMove/canPieceMoveInHome");
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return true;
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}
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}
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else {
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if (canPieceMoveInHome(piece, steps)) {
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System.out.println("Server: ChoosePieceStateMachine:canMove: entered canMove/canPieceMoveInHome");
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return true;
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}
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//checks if the piece will not go over its home-field
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else if (40 > targetIdx && (!piece.getState().equals(PieceState.HOME) || !piece.getState().equals(PieceState.HOMEFINISHED))) {
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Color activeColor = logic.getGame().getActiveColor();
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System.out.println("ChoosePieceAutomaton: targetindex:" + (pieceIdx + steps) % 40);
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Node tartgetNode = logic.getGame().getBoard().getInfield()[(pieceIdx + steps) % 40];
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//checks if the target-node is not occupied by an own color
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if (!tartgetNode.isOccupied(activeColor)) {
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@@ -80,17 +76,15 @@ else if (40 > targetIdx && (!piece.getState().equals(PieceState.HOME) || !piece.
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*/
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protected boolean canPieceMoveInHome(Piece piece, int steps) {
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//tests if the piece can move inside the home
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: pieceState:" + piece.getState());
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steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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System.out.println("Server: reached canPieceMoveInHome for piece: " + piece +" and the steps: "+steps);
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if (piece.getState().equals(PieceState.HOME)) {
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: pieceState:reached if(piece.getState()==PieceState.HOME)");
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int homeIdx = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
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System.out.println("Server: reached canPieceMoveInHome for piece: " + piece + " and the steps: "+steps + " and the homeIndex: "+homeIdx + " and the if-clause ((3 - homeIdx) >= steps - 1): "+((3 - homeIdx) >= steps - 1));
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//tests if the steps are less than the possible movement
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System.out.println("Server: ChoosePieceAutomaton: canPieceMoveInHome: reached second if: (4 - homeIdx) > steps:" + ((4 - homeIdx) > steps) + "steps:" + steps + "homeIdx:" + homeIdx);
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if ((3 - homeIdx) >= steps - 1) {
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//TODO
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System.out.println("Server: canPieceMoveInHome: !jumpOver" + !jumpOver(steps-1, homeIdx, false));
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return !jumpOver(steps-1, homeIdx, false);
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return !jumpOver(steps, homeIdx, false);
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}
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else {
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return false;
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@@ -102,17 +96,16 @@ else if (piece.getState() == PieceState.ACTIVE) {
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int startIdx = logic.getGame().getActivePlayer().getStartNodeIndex();
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int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
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int targetIdx = normPieceIdx + steps;
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: pieceIndex:" + pieceIdx + "targetIdx:" + targetIdx);
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System.out.println("Server: canPieceHomeMove: else: Active: with pieceIndex: "+pieceIdx+" and the steps: "+steps+ " and startIdx: "+startIdx+" and targetIdx: "+targetIdx +" and the if-statement (targetIdx >= 40): "+(targetIdx >= 40));
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if (targetIdx >= 40) {
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int stepsToHome = 39 - normPieceIdx;
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int restMovement = steps - stepsToHome - 1;
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if (restMovement >= 3) return false;
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: stepsToHome:" + stepsToHome + "restMovement:" + restMovement + "jumpOver:" + jumpOver(restMovement, 0, true) + "canPieceMoveInHome: return:" + true);
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int restMovement = steps - stepsToHome-1;
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System.out.println("Server: canPieceHomeMove:else: restMovement: "+restMovement+ " and the if-clause(restMovement >= 3):"+(restMovement >= 3));
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if (restMovement >= 4) return false;
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return !jumpOver(restMovement, 0, true);
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}
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}
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else {
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System.out.println("Server: ChoosePieceStateMachine: canPieceMoveInHome: return:" + false);
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return false;
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}
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return false;
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@@ -127,19 +120,20 @@ else if (piece.getState() == PieceState.ACTIVE) {
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* @return false, if there is no piece to jump over
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*/
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private boolean jumpOver(int stepsInHome, int homeIdx, boolean outside) {
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//tests if the piece comes from the outside in the home
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if (outside) {
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System.out.println("Server: jumpOver: for the homeIndex: "+ homeIdx+" ,stepsInHome: "+stepsInHome+ " , outside: "+outside + " annd the targetIndex: "+stepsInHome);
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if (logic.getGame().getActivePlayer().getHomeNodes()[stepsInHome].isOccupied()) return true;
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System.out.println("Server: ChoosePieceState: jumpOver: from outside");
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for (int i = 0; i < stepsInHome; i++) {
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for (int i = 0; i <= stepsInHome; i++) {
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if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
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}
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}
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//tests if the piece jumps over a piece from inside the home
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else {
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if (logic.getGame().getActivePlayer().getHomeNodes()[stepsInHome + homeIdx].isOccupied()) return true;
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for (int i = 1 + homeIdx; i < homeIdx-1 + stepsInHome; i++) {
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int targetIndex = stepsInHome + homeIdx;
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System.out.println("Server: jumpOver: for the homeIndex: "+ homeIdx+" ,stepsInHome: "+stepsInHome+ " , outside: "+outside + " and the targetIndex: "+targetIndex);
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if (logic.getGame().getActivePlayer().getHomeNodes()[targetIndex].isOccupied()) return true;
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for (int i = 1 + homeIdx; i <= targetIndex; i++) {
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if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
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}
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}
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@@ -164,11 +158,13 @@ protected int getHomeTargetIdx(Piece piece, int steps) {
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int stepsToHome = 39 - normPieceIdx;
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//calculates the rest-movement inside a home
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int restMovement = steps - stepsToHome - 1;
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System.out.println("Server: getHomeTargetIndex for the piece: "+ piece + " with the index: "+restMovement);
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return restMovement;
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}
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//the else handles the logic if the piece is in the home and moves inside the house
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else {
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int pieceHomeIdx = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
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System.out.println("Server: getHomeTargetIndex for the piece: "+ piece + " with the index: "+(pieceHomeIdx + steps));
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return pieceHomeIdx + steps;
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}
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}
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@@ -181,14 +177,15 @@ protected int getHomeTargetIdx(Piece piece, int steps) {
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*/
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protected int getInfieldTarget(Piece piece, int steps) {
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int index = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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System.out.println("Server: calculated the targetIndex in the Infield for:"+piece+"with the value"+ ((steps + index) % 40));
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return (steps + index) % 40;
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}
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/**
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* this method is used for calculating the targetIndex
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*
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* @param piece
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* @return
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* @param piece the piece give
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* @return the index
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*/
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protected int calculateTargetIndex(Piece piece) {
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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@@ -196,7 +193,6 @@ protected int calculateTargetIndex(Piece piece) {
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System.out.println("Server: ChoosePieceStateAutomaton: calculate index in home:" + getHomeTargetIdx(piece, steps));
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return getHomeTargetIdx(piece, steps);
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}
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System.out.println("Server: ChoosePieceStateAutomaton: calculate index in Infield:" + getInfieldTarget(piece, steps));
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return getInfieldTarget(piece, steps);
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}
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}
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@@ -60,10 +60,7 @@ private void checkSelectPiece(Player activePlayer){
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moveablePieces.add(piece);
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}
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}
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System.out.println("Server: NoPieceState: movablePieces.size()"+moveablePieces.size());
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System.out.println("Server: NoPiece: piece.getState"+moveablePieces.get(0).getState());
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moveablePieces.removeIf(piece -> !canMove(piece));
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System.out.println("Server: NoPieceState: movablePieces.size(): after deletion:"+moveablePieces.size());
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if (moveablePieces.isEmpty()) {
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getNoTurnState());
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} else {
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@@ -41,24 +41,20 @@ public void setMoveablePieces(ArrayList<Piece> moveablePieces) {
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*/
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@Override
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public void enter(){
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LOGGER.log(System.Logger.Level.DEBUG, "Entered SelectPieceState state in the Server.");
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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for (Piece piece : moveablePieces) {
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if(canPieceMoveInHome(piece,steps)){
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int target= getHomeTargetIdx(piece,steps);
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System.out.println("Server: SelectPieceState: enter in canPieceMoveInHome: targetIndex:"+target);
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targetIndex.add(target);
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isHomeMove.add(true);
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}
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else{
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int target = getInfieldTarget(piece,steps);
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System.out.println("Server: SelectPieceState: enter in else: targetIndex:"+target);
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targetIndex.add(target);
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isHomeMove.add(false);
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}
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}
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System.out.println("Server: SelectPiece: enter: send: "+moveablePieces.get(0)+isHomeMove.get(0)+targetIndex.get(0));
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logic.getServerSender().send(logic.getGame().getActivePlayerId(), new SelectPieceMessage(moveablePieces, isHomeMove, targetIndex));
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}
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@@ -72,9 +68,7 @@ public void received(RequestMoveMessage msg, int from){
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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Piece piece = moveablePieces.get(indexOfPiece);
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if(canPieceMoveInHome(piece,steps)){
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System.out.println("Server: SelectPieceState: canPieceMoveInHome(piece,steps)");
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if(piece.getState().equals(PieceState.HOME)) {
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System.out.println("Server: SelectPieceState: piece.getState()==PieceState.HOME");
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//gets the oldNode
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int homeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
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Node oldNode = logic.getGame().getActivePlayer().getHomeNodes()[homeIndex];
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@@ -90,11 +84,9 @@ public void received(RequestMoveMessage msg, int from){
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oldNode.clearOccupant();
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targetNode.setOccupant(piece);
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System.out.println("sets homefinsihed here:"+ (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx())+"targetIdx:"+targetHomeIdx+"HighestHomeIdx:"+logic.getGame().getActivePlayer().getHighestHomeIdx());
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}
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else{
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System.out.println("Server: SelectPieceState: entered else");
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int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx];
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@@ -111,9 +103,7 @@ public void received(RequestMoveMessage msg, int from){
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oldNode.clearOccupant();
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targetNode.setOccupant(piece);
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System.out.println("sets homefinsihed:"+ (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx())+"targetIdx:"+targetHomeIdx+"HighestHomeIdx:"+logic.getGame().getActivePlayer().getHighestHomeIdx());
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System.out.println("Server: SelectPieceMessage: received(RequestMoveMessage): setPiece(Home)"+piece.getState());
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}
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LOGGER.log(System.Logger.Level.INFO,"Server : SelectPieceState: PieceState:"+piece.getState());
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}
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@@ -139,7 +129,6 @@ public void received(RequestMoveMessage msg, int from){
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}
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System.out.println("Server: SelectPieceMessage: received(RequestMoveMessage): pieceState: wichtig"+piece.getState());
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boolean homeMove = isHomeMove.get(indexOfPiece);
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int targIdx = targetIndex.get(indexOfPiece);
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@@ -159,7 +148,6 @@ public void received(RequestMoveMessage msg, int from){
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}
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}
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}
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System.out.println("Server changes from SelectPieceState to movePieceState");
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this.choosePieceAutomaton.getTurnAutomaton().setCurrentState(this.choosePieceAutomaton.getTurnAutomaton().getMovePieceState());
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}
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Reference in New Issue
Block a user