merge the new developmentbranch into the test branch #39

Closed
j23f0712 wants to merge 431 commits from development2 into dev/test
21 changed files with 916 additions and 171 deletions
Showing only changes of commit baa967ecfc - Show all commits

View File

@@ -2,6 +2,7 @@
import com.jme3.network.*;
import com.jme3.network.serializing.Serializer;
import pp.mdga.Resources;
import pp.mdga.game.*;
import pp.mdga.message.client.*;
import pp.mdga.message.server.*;
@@ -195,12 +196,29 @@ private void messageReceived(HostedConnection source, ClientMessage message) {
pendingMessages.add(new ReceivedMessage(message, source.getId()));
}
/**
* This method will be used to handle all connections which are connected to the server.
* It will check if the maximum number of connected clients are already reached. If yes it will send a
* LobbyDenyMessage to the given hostedConnection parameter and close it, otherwise it will send a
* LobbyAcceptMessage to the given hostedConnection parameter. In Addition, if the number of connected clients is
* equal to 1 it will set the host of the game to the id of the given hostedConnection parameter.
*
* @param server as the server which is contains all connections as a Server object.
* @param hostedConnection as the connection which is added to the server as a HostedConnection object.
*/
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
System.out.println("new connection " + hostedConnection); //NON-NLS
LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS
if (this.myServer.getConnections().size() == 1) {
this.logic.getGame().setHost(hostedConnection.getId());
if (this.myServer.getConnections().size() > Resources.MAX_PLAYERS) {
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyDenyMessage());
hostedConnection.close("");
} else {
if (this.myServer.getConnections().size() == 1) {
this.logic.getGame().setHost(hostedConnection.getId());
}
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage());
}
}

View File

@@ -8,6 +8,12 @@
* @see #BUNDLE
*/
public class Resources {
/**
* Create Resources constants.
*/
public static final int MAX_PLAYERS = 4;
public static final int MAX_PIECES = 4;
/**
* The resource bundle for the MDGA game.
*/
@@ -22,10 +28,49 @@ public class Resources {
* @throws java.util.MissingResourceException if no object for the given key can be found
* @throws ClassCastException if the object found for the given key is not a string
*/
public static String lookup(String key) {
public static String stringLookup(String key) {
return BUNDLE.getString(key);
}
/**
* Gets a int for the given key from the resource bundle in {@linkplain #BUNDLE}.
*
* @param key the key for the desired string
* @return the string for the given key
* @throws NullPointerException if {@code key} is {@code null}
* @throws java.util.MissingResourceException if no object for the given key can be found
* @throws ClassCastException if the object found for the given key is not a string
*/
public static int intLookup(String key) {
return Integer.parseInt(BUNDLE.getString(key));
}
/**
* Gets a boolean for the given key from the resource bundle in {@linkplain #BUNDLE}.
*
* @param key the key for the desired string
* @return the string for the given key
* @throws NullPointerException if {@code key} is {@code null}
* @throws java.util.MissingResourceException if no object for the given key can be found
* @throws ClassCastException if the object found for the given key is not a string
*/
public static boolean boolLookup(String key) {
return Boolean.parseBoolean(BUNDLE.getString(key));
}
/**
* Gets a double for the given key from the resource bundle in {@linkplain #BUNDLE}.
*
* @param key the key for the desired string
* @return the string for the given key
* @throws NullPointerException if {@code key} is {@code null}
* @throws java.util.MissingResourceException if no object for the given key can be found
* @throws ClassCastException if the object found for the given key is not a string
*/
public static double doubleLookup(String key) {
return Double.parseDouble(BUNDLE.getString(key));
}
/**
* Private constructor to prevent instantiation.
*/

View File

@@ -1,6 +1,7 @@
package pp.mdga.game;
import com.jme3.network.serializing.Serializable;
import pp.mdga.Resources;
/**
* This class is used to represent PlayerData related to the board
@@ -33,10 +34,10 @@ public class PlayerData {
* @param color the color of the player
*/
public PlayerData(Color color) {
homeNodes = new HomeNode[4];
pieces = new Piece[4];
waitingArea = new Piece[4];
for (int i = 0; i < 4; i++) {
homeNodes = new HomeNode[Resources.MAX_PIECES];
pieces = new Piece[Resources.MAX_PIECES];
waitingArea = new Piece[Resources.MAX_PIECES];
for (int i = 0; i < Resources.MAX_PIECES; i++) {
homeNodes[i] = new HomeNode();
pieces[i] = new Piece(color, PieceState.WAITING, i);
waitingArea[i] = pieces[i];
@@ -47,9 +48,9 @@ public PlayerData(Color color) {
* Constructor.
*/
private PlayerData() {
homeNodes = new HomeNode[4];
waitingArea = new Piece[4];
pieces = new Piece[4];
homeNodes = new HomeNode[Resources.MAX_PIECES];
waitingArea = new Piece[Resources.MAX_PIECES];
pieces = new Piece[Resources.MAX_PIECES];
}
/**
@@ -113,7 +114,7 @@ public Piece[] getPieces() {
* @param piece the piece to be added to the waiting area
*/
public void addWaitingPiece(Piece piece) {
for (int i = 0; i < 4; i++) {
for (int i = 0; i < Resources.MAX_PIECES; i++) {
if (waitingArea[i] == null) {
waitingArea[i] = piece;
return;
@@ -127,7 +128,7 @@ public void addWaitingPiece(Piece piece) {
* @return the piece that was removed from the waiting area
*/
public Piece removePieceFromWaitingArea() {
for (int i = 0; i < 4; i++) {
for (int i = 0; i < Resources.MAX_PIECES; i++) {
if (waitingArea[i] != null) {
Piece piece = waitingArea[i];
waitingArea[i] = null;
@@ -148,26 +149,30 @@ public void setPieceInHome(int index, Piece piece) {
}
/**
* This method returns the homeNodes
* This method will be used to return if the given piece parameter is inside the homNodes attribute of PlayerData
* class.
* If yes it will return true, otherwise false.
*
* @return the homeNodes
* @return true or false.
*/
public boolean homeIncludes(Piece piece) {
for (int i = 0; i < 4; i++) {
if (homeNodes[i].getOccupant() == piece) {
for (Node node : this.homeNodes) {
if (node.getOccupant() == piece) {
return true;
}
}
return false;
}
/**
* This method returns the homeNodes
* This method will be used to return the index of the given piece parameter in the homeNodes attribute of
* PlayerData class.
*
* @return the homeNodes
* @return index as an Integer.
*/
public int getIndexInHome(Piece piece) {
for (int i = 0; i < 4; i++) {
for (int i = 0; i < Resources.MAX_PIECES; i++) {
if (homeNodes[i].getOccupant() == piece) {
return i;
}
@@ -176,9 +181,10 @@ public int getIndexInHome(Piece piece) {
}
/**
* This method returns the homeNodes
* This method will be usd to check if the waitingArea attribute of PlayerData class is empty.
* If yes it will return false, otherwise true.
*
* @return the homeNodes
* @return true or false.
*/
public boolean hasPieceInWaitingArea() {
for (Piece piece : waitingArea) {