Version 1.0 #40

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j23f0779 merged 947 commits from development2 into main 2024-12-13 10:26:49 +01:00
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@@ -143,23 +143,6 @@ public void received(LobbyNotReadyMessage msg, int from) {
this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, false));
}
/**
* This method will be called whenever the server received an LeaveGameMessage message.
* It will also get the client id of the player who send this message.
*
* @param msg as the message which was sent by the player as a LeaveGameMessage object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(LeaveGameMessage msg, int from) {
if (from == this.logic.getGame().getHost()) {
this.logic.getServerSender().broadcast(new ShutdownMessage());
}
this.logic.getGame().removePlayer(from);
this.logic.getServerSender().broadcast(new LobbyPlayerLeaveMessage(from));
this.logic.getServerSender().disconnectClient(from);
}
/**
* This method will be called whenever the server received a StartGame message.
* It will also get the client id of the player who send this message.