Version 1.0 #40

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j23f0779 merged 947 commits from development2 into main 2024-12-13 10:26:49 +01:00
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@@ -25,7 +25,7 @@ public TurboCardState(PowerCardState powerCardAutomaton, ServerGameLogic logic)
public void enter() { public void enter() {
this.logic.getGame().getDie().modify(); this.logic.getGame().getDie().modify();
this.logic.getGame().setDiceModifier(this.logic.getGame().getDie().getDieModifier()); this.logic.getGame().setDiceModifier(this.logic.getGame().getDie().getDieModifier());
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new PlayCardMessage(this.powerCardAutomaton.getSelectedCard(), new ArrayList<>(), this.logic.getGame().getDiceModifier())); this.logic.getServerSender().broadcast(new PlayCardMessage(this.powerCardAutomaton.getSelectedCard(), new ArrayList<>(), this.logic.getGame().getDiceModifier()));
this.logic.getGame().getPlayerByColor(this.logic.getGame().getActiveColor()).removeHandCard(this.powerCardAutomaton.getSelectedCard()); this.logic.getGame().getPlayerByColor(this.logic.getGame().getActiveColor()).removeHandCard(this.powerCardAutomaton.getSelectedCard());
this.logic.getGame().getDiscardPile().add(this.powerCardAutomaton.getSelectedCard()); this.logic.getGame().getDiscardPile().add(this.powerCardAutomaton.getSelectedCard());
this.powerCardAutomaton.getTurnAutomaton().getRollDiceState().setResetModifier(false); this.powerCardAutomaton.getTurnAutomaton().getRollDiceState().setResetModifier(false);