Merge work #7

Merged
fkoppe merged 31 commits from dev/client_koppe into dev/client 2024-11-20 13:50:01 +01:00
82 changed files with 719 additions and 72 deletions
Showing only changes of commit aae7ed9a87 - Show all commits

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class Animation extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class AudioSettings extends Settings {
public class AudioSettings extends ClientState {
}

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@@ -1,4 +1,5 @@
package pp.mdga.client;
public class Ceremony extends ClientState {
private final CeremonyStateMachine ceremonyStateMachine = new CeremonyStateMachine();
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class CeremonyStateMachine extends ClientStateMachine {
}

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@@ -1,4 +1,5 @@
package pp.mdga.client;
public class ChoosePiece extends Turn {
public class ChoosePiece extends ClientState {
private final ChoosePieceStateMachine choosePieceStateMachine = new ChoosePieceStateMachine();
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class ChoosePieceStateMachine extends ClientStateMachine{
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class ChoosePowerCard extends PowerCard {
public class ChoosePowerCard extends ClientState {
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class ClientAutomaton extends ClientStateMachine {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class ClientState {
public abstract class ClientState {
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public abstract class ClientStateMachine extends ClientState {
}

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@@ -1,4 +1,5 @@
package pp.mdga.client;
public class DetermineStartPlayer extends Game {
public class DetermineStartPlayer extends ClientState {
private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine();
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class DetermineStartPlayerStateMachine extends ClientStateMachine{
}

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@@ -1,4 +1,5 @@
package pp.mdga.client;
public class Dialogs extends ClientState {
private final DialogsStateMachine dialogsStateMachine = new DialogsStateMachine();
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class DialogsStateMachine extends ClientStateMachine {
}

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@@ -1,4 +0,0 @@
package pp.mdga.client;
public class Game extends ClientState {
}

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@@ -0,0 +1,5 @@
package pp.mdga.client;
public class GameState extends ClientState {
private final GameStateMachine gameStateMachine = new GameStateMachine();
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class GameStateMachine extends ClientStateMachine {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class Lobby extends Dialogs {
public class Lobby extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class MainSettings extends Settings {
public class MainSettings extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class MovePiece extends Turn {
public class MovePiece extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class NetworkDialog extends Dialogs {
public class NetworkDialog extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class NoPiece extends ChoosePiece {
public class NoPiece extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class PlayPowerCard extends PowerCard {
public class PlayPowerCard extends ClientState {
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class Podium extends ClientState {
}

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@@ -1,4 +1,5 @@
package pp.mdga.client;
public class PowerCard extends Turn {
public class PowerCard extends ClientState {
private final PowerCardStateMachine powerCardStateMachine = new PowerCardStateMachine();
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class PowerCardStateMachine extends ClientStateMachine {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class RollDice extends Turn {
public class RollDice extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class RollRankingDice extends DetermineStartPlayer {
public class RollRankingDice extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class SelectPiece extends ChoosePiece {
public class SelectPiece extends ClientState {
}

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@@ -1,4 +1,5 @@
package pp.mdga.client;
public class Settings {
public class Settings extends ClientState {
private final SettingsStateMachine settingsStateMachine = new SettingsStateMachine();
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class SettingsStateMachine extends ClientStateMachine {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class Shield extends PowerCard {
public class Shield extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class Spectator extends Game {
public class Spectator extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class StartPiece extends ChoosePiece {
public class StartPiece extends ClientState {
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class Statistics extends ClientState {
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class Swap extends ClientState {
}

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@@ -1,4 +0,0 @@
package pp.mdga.client;
public class SwitchEnemy extends PowerCard {
}

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@@ -1,4 +0,0 @@
package pp.mdga.client;
public class SwitchOwn extends PowerCard {
}

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@@ -1,4 +1,5 @@
package pp.mdga.client;
public class Turn extends Game {
public class Turn extends ClientState {
private final TurnStateMachine turnStateMachine = new TurnStateMachine();
}

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@@ -0,0 +1,4 @@
package pp.mdga.client;
public class TurnStateMachine extends ClientStateMachine {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class VideoSettings extends Settings {
public class VideoSettings extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class WaitRanking extends DetermineStartPlayer {
public class WaitRanking extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class Waiting extends Game {
public class Waiting extends ClientState {
}

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@@ -1,4 +1,4 @@
package pp.mdga.client;
public class WaitingPiece extends ChoosePiece {
public class WaitingPiece extends ClientState {
}

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@@ -1,8 +1,8 @@
package pp.mdga.game;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.Map;
import java.util.*;
import pp.mdga.server.Observer;
/**
* The Game class represents the game state of the Ludo game.
@@ -12,7 +12,7 @@
public class Game {
private int diceModifier = 1;
private int diceEyes;
private Map <Color, Player> players;
private Map<Color, Player> players = new HashMap<Color, Player>();
private Statistic gameStatistics;
private ArrayList<BonusCard> drawPile;
private ArrayList<BonusCard> discardPile = new ArrayList<>();
@@ -21,13 +21,17 @@ public class Game {
private LinkedList<Color> order;
private Map<Color, Integer> playerConnectionID;
private ArrayList<Observer> observers = new ArrayList<>();
private Boolean gameHasStarted = false;
private Boolean playerHasDisconnected = false;
private static final int AMOUNT_OF_TURBO_CARDS = 16;
private static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
/**
* This constructor creates a new Game object.
*/
public Game(){
public Game() {
gameStatistics = new Statistic();
drawPile = new ArrayList<>();
for (int i = 0; i < AMOUNT_OF_TURBO_CARDS; i++) {
@@ -223,7 +227,7 @@ public void setPlayerConnectionID(Map<Color, Integer> playerConnectionID) {
/**
* This method sets the player connection ID.
*
* @param color the color of the player
* @param color the color of the player
* @param connectionID the new connection ID
*/
public void setPlayerConnectionID(Color color, int connectionID) {
@@ -243,7 +247,7 @@ public int getPlayerConnectionID(Color color) {
/**
* This method adds a player to the game.
*
* @param color the color of the player
* @param color the color of the player
* @param player the player to be added
*/
public void addPlayer(Color color, Player player) {
@@ -258,4 +262,71 @@ public void addPlayer(Color color, Player player) {
public void removePlayer(Color color) {
players.remove(color);
}
/**
* This method adds an observer to the game.
*
* @param observer the observer to be added
*/
public void addObserver(Observer observer) {
observers.add(observer);
}
/**
* This method removes an observer from the game.
*
* @param observer the observer to be removed
*/
public void removeObserver(Observer observer) {
observers.remove(observer);
}
/**
* This method returns the game has started.
*
* @return the game has started
*/
public Boolean getGameHasStarted() {
return gameHasStarted;
}
/**
* This method sets the game has started.
*
* @param gameHasStarted the new game has started
*/
public void setGameHasStarted(Boolean gameHasStarted) {
this.gameHasStarted = gameHasStarted;
if (gameHasStarted) notifyObservers();
}
/**
* This method returns the player has disconnected.
*
* @return the player has disconnected
*/
public Boolean getPlayerHasDisconnected() {
return playerHasDisconnected;
}
/**
* This method sets the player has disconnected.
*
* @param playerHasDisconnected the new player has disconnected
*/
public void setPlayerHasDisconnected(Boolean playerHasDisconnected) {
this.playerHasDisconnected = playerHasDisconnected;
if (playerHasDisconnected) {
notifyObservers();
}
}
/**
* This method notifies the observers.
*/
public void notifyObservers() {
for (Observer observer : new ArrayList<>(observers)) {
observer.update();
}
}
}

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@@ -79,4 +79,13 @@ public BonusCard removeHandCard(BonusCard card) {
}
return cardToRemove;
}
/**
* Returns the id of the connection to the client represented by this player.
*
* @return the id
*/
public int getId() {
return id;
}
}

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@@ -28,4 +28,10 @@ public interface ClientInterpreter {
void received(SelectTSK selectTSK , int from);
void received(ForceContinueGame forceContinueGame, int from);
void received(ClientStartGame clientStartGame, int from);
void received(NoPowerCard noPowerCard, int from);
void received(SelectedPieces selectedPieces, int from);
}

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@@ -3,7 +3,6 @@
import com.jme3.network.AbstractMessage;
public abstract class ClientMessage extends AbstractMessage {
protected ClientMessage() {
super(true);
}

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@@ -0,0 +1,13 @@
package pp.mdga.message.client;
public class ClientStartGame extends ClientMessage {
@Override
public String toString() {
return "null";
}
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

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@@ -0,0 +1,13 @@
package pp.mdga.message.client;
public class NoPowerCard extends ClientMessage {
@Override
public String toString() {
return "null";
}
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

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@@ -0,0 +1,13 @@
package pp.mdga.message.client;
public class SelectedPieces extends ClientMessage {
@Override
public String toString() {
return "null";
}
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

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@@ -1,6 +1,6 @@
package pp.mdga.message.server;
public class StartGame extends ServerMessage {
public class ServerStartGame extends ServerMessage {
@Override
public void accept(ServerInterpreter interpreter) {

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class Ceremony extends ServerState {
public Ceremony(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,9 @@
package pp.mdga.server;
public class ChoosePiece extends Turn {
public class ChoosePiece extends ServerState {
private final ChoosePieceStateMachine choosePieceStateMachine = new ChoosePieceStateMachine(this, logic);
public ChoosePiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,12 @@
package pp.mdga.server;
public class ChoosePieceStateMachine extends ServerStateMachine{
public ChoosePieceStateMachine(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public ServerState initialState() {
return null;
}
}

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class DetermineStartPlayer extends Game {
public class DetermineStartPlayer extends ServerState {
public DetermineStartPlayer(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +0,0 @@
package pp.mdga.server;
public class Dialogs extends ServerState {
}

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class FirstRoll extends RollDice {
public class FirstRoll extends ServerState {
public FirstRoll(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +0,0 @@
package pp.mdga.server;
public class Game extends ServerState {
}

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@@ -0,0 +1,75 @@
package pp.mdga.server;
import pp.mdga.game.Piece;
import pp.mdga.message.client.*;
import pp.mdga.message.server.PossibleCard;
public class GameState extends ServerState {
private final GameStateMachine gameStateMachine = new GameStateMachine(this, logic);
public GameState(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
logic.getGame().addObserver(this);
}
@Override
public void entry() {
gameStateMachine.entry();
}
@Override
public void receivedAnimationEnd(AnimationEnd msg) {
gameStateMachine.receivedAnimationEnd(msg);
}
// todo piece?
@Override
public void receivedConfirmPiece(Piece piece) {
gameStateMachine.receivedConfirmPiece(piece);
}
@Override
public void receivedNoPowerCard(NoPowerCard msg) {
gameStateMachine.receivedNoPowerCard(msg);
}
@Override
public void receivedPowerCardChoice(SelectCard msg) {
gameStateMachine.receivedPowerCardChoice(msg);
}
@Override
public void receivedRequestDice(RequestDice msg) {
gameStateMachine.receivedRequestDice(msg);
}
// todo msg?
@Override
public void receivedRollRankingDice() {
gameStateMachine.receivedRollRankingDice();
}
@Override
public void receivedSelectedPieces(SelectedPieces msg) {
gameStateMachine.receivedSelectedPieces(msg);
}
@Override
public void sentPossibleCard(PossibleCard msg) {
gameStateMachine.sentPossibleCard(msg);
}
// todo msg?, sent to everyone?
@Override
public void sentRankingResponse() {
gameStateMachine.sentRankingResponse();
}
@Override
public void update() {
if (logic.getGame().playerHasDisconnected()) {
parent.gotoState(new Ceremony(parent, logic));
logic.getGame().removeObserver(this);
}
}
}

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@@ -0,0 +1,12 @@
package pp.mdga.server;
public class GameStateMachine extends ServerStateMachine{
public GameStateMachine(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public DetermineStartPlayer initialState() {
return new DetermineStartPlayer(this, logic);
}
}

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class Interrupt extends ServerState {
public Interrupt(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,52 @@
package pp.mdga.server;
import pp.mdga.message.client.*;
import pp.mdga.message.server.ServerMessage;
import pp.mdga.message.server.UpdateReady;
import pp.mdga.message.server.UpdateTSK;
public class Lobby extends ServerState {
public Lobby(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
logic.getGame().addObserver(this);
}
@Override
public void receivedDeselectTSK(DeselectTSK msg) {
broadcastUpdate(new UpdateTSK());
}
@Override
public void receivedNotReady(LobbyNotReady msg) {
broadcastUpdate(new UpdateReady());
}
@Override
public void receivedReady(LobbyReady msg) {
broadcastUpdate(new UpdateReady());
}
@Override
public void receivedSelectTSK(SelectTSK msg) {
broadcastUpdate(new UpdateTSK());
}
private void broadcastUpdate(ServerMessage updateMessage) {
for (var entry : logic.getGame().getPlayers().entrySet()) {
logic.send(entry.getValue(), updateMessage);
}
}
@Override
public void receivedStartGame(ClientStartGame msg) {
// todo: implement??
}
@Override
public void update() {
if (logic.getGame().getGameHasStarted()) {
parent.gotoState(new GameState(parent, logic));
logic.getGame().removeObserver(this);
}
}
}

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class MovePiece extends Turn {
public class MovePiece extends ServerState {
public MovePiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class NoPiece extends ChoosePiece {
public class NoPiece extends ServerState {
public NoPiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class NoTurn extends ChoosePiece {
public class NoTurn extends ServerState {
public NoTurn(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,5 @@
package pp.mdga.server;
public interface Observer {
void update();
}

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class PowerCard extends Turn {
public class PowerCard extends ServerState {
public PowerCard(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,9 @@
package pp.mdga.server;
public class RollDice extends Turn {
public class RollDice extends ServerState {
private final RollDiceMachine rollDiceMachine = new RollDiceMachine(this, logic);
public RollDice(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,12 @@
package pp.mdga.server;
public class RollDiceMachine extends ServerStateMachine {
public RollDiceMachine(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public ServerState initialState() {
return null;
}
}

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class SecondRoll extends RollDice {
public class SecondRoll extends ServerState {
public SecondRoll(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,4 +1,7 @@
package pp.mdga.server;
public class SelectPiece extends ChoosePiece {
public class SelectPiece extends ServerState {
public SelectPiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,13 @@
package pp.mdga.server;
public class ServerAutomaton extends ServerStateMachine {
public ServerAutomaton(ServerGameLogic logic) {
super(null, logic);
entry();
}
@Override
public Lobby initialState() {
return new Lobby(this, logic);
}
}

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@@ -1,17 +1,24 @@
package pp.mdga.server;
import pp.mdga.game.Game;
import pp.mdga.game.Player;
import pp.mdga.message.client.*;
import pp.mdga.message.server.ServerMessage;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
public class ServerGameLogic implements ClientInterpreter {
private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
// private final List<Player> players = new ArrayList<>(4);
private final Game game;
private final ServerSender serverSender;
private ServerState state;
// private ServerState state = new ;
public ServerGameLogic(Game game, ServerSender serverSender) {
this.game = game;
this.serverSender = serverSender;
state = new ServerAutomaton(this);
}
@Override
@@ -83,4 +90,43 @@ public void received(SelectTSK selectTSK, int from) {
public void received(ForceContinueGame forceContinueGame, int from) {
}
@Override
public void received(ClientStartGame clientStartGame, int from) {
}
@Override
public void received(NoPowerCard noPowerCard, int from) {
}
@Override
public void received(SelectedPieces selectedPieces, int from) {
}
/**
* Sends a message to the specified player.
*
* @param player the player to send the message to
* @param msg the message to send
*/
public void send(Player player, ServerMessage msg) {
LOGGER.log(Logger.Level.INFO, "sending to {0}: {1}", player, msg); //NON-NLS
serverSender.send(player.getId(), msg);
}
public ServerSender getServerSender() {
return serverSender;
}
public Game getGame() {
return game;
}
// todo: remove
public ServerState getState() {
return state;
}
}

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@@ -0,0 +1,7 @@
package pp.mdga.server;
import pp.mdga.message.server.ServerMessage;
public interface ServerSender {
void send(int id, ServerMessage msg);
}

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@@ -1,4 +1,65 @@
package pp.mdga.server;
public class ServerState {
import pp.mdga.game.Piece;
import pp.mdga.message.client.*;
import pp.mdga.message.server.PossibleCard;
import java.lang.System.Logger;
public abstract class ServerState implements Observer {
protected static final Logger LOGGER = System.getLogger(ServerState.class.getName());
protected ServerState parent;
protected ServerGameLogic logic;
public ServerState(ServerState parent, ServerGameLogic logic) {
this.parent = parent;
this.logic = logic;
}
public void entry() { /* do nothing */ }
public void receivedAnimationEnd(AnimationEnd msg) { /* do nothing */ }
// todo piece?
public void receivedConfirmPiece(Piece piece) { /* do nothing */ }
public void receivedDeselectTSK(DeselectTSK msg) { /* do nothing */ }
public void receivedNoPowerCard(NoPowerCard msg) { /* do nothing */ }
public void receivedNotReady(LobbyNotReady msg) { /* do nothing */ }
public void receivedPowerCardChoice(SelectCard msg) { /* do nothing */ }
public void receivedReady(LobbyReady msg) { /* do nothing */ }
public void receivedRequestDice(RequestDice msg) { /* do nothing */ }
// todo msg?
public void receivedRollRankingDice() { /* do nothing */ }
public void receivedSelectTSK(SelectTSK msg) { /* do nothing */ }
public void receivedSelectedPieces(SelectedPieces msg) { /* do nothing */ }
public void receivedStartGame(ClientStartGame msg) { /* do nothing */ }
public void sentPossibleCard(PossibleCard msg) { /* do nothing */ }
// todo msg?, sent to everyone?
public void sentRankingResponse() { /* do nothing */ }
public void gotoState(ServerState state) {
throw new IllegalStateException("not in a statemachine");
}
public ServerState getParent() {
return parent;
}
public void update() { /* do nothing */ }
@Override
public String toString() {
return getClass().getSimpleName();
}
}

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@@ -0,0 +1,114 @@
package pp.mdga.server;
import pp.mdga.game.Piece;
import pp.mdga.message.client.*;
import pp.mdga.message.server.PossibleCard;
public abstract class ServerStateMachine extends ServerState {
private ServerState state;
public ServerStateMachine(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
public abstract ServerState initialState();
@Override
public void gotoState(ServerState newState) {
LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
enter(newState);
}
@Override
public void entry() {
final ServerState newState = initialState();
LOGGER.log(System.Logger.Level.DEBUG, "{0}: initial state={1}", this, newState);
enter(newState);
}
private void enter(ServerState newState) {
if (newState.parent != this)
throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
state = newState;
state.entry();
}
@Override
public void receivedAnimationEnd(AnimationEnd msg) {
state.receivedAnimationEnd(msg);
}
// todo piece?
@Override
public void receivedConfirmPiece(Piece piece) {
state.receivedConfirmPiece(piece);
}
@Override
public void receivedDeselectTSK(DeselectTSK msg) {
state.receivedDeselectTSK(msg);
}
@Override
public void receivedNoPowerCard(NoPowerCard msg) {
state.receivedNoPowerCard(msg);
}
@Override
public void receivedNotReady(LobbyNotReady msg) {
state.receivedNotReady(msg);
}
@Override
public void receivedPowerCardChoice(SelectCard msg) {
state.receivedPowerCardChoice(msg);
}
@Override
public void receivedReady(LobbyReady msg) {
state.receivedReady(msg);
}
@Override
public void receivedRequestDice(RequestDice msg) {
state.receivedRequestDice(msg);
}
// todo msg?
@Override
public void receivedRollRankingDice() {
state.receivedRollRankingDice();
}
@Override
public void receivedSelectTSK(SelectTSK msg) {
state.receivedSelectTSK(msg);
}
@Override
public void receivedSelectedPieces(SelectedPieces msg) {
state.receivedSelectedPieces(msg);
}
@Override
public void receivedStartGame(ClientStartGame msg) {
state.receivedStartGame(msg);
}
@Override
public void sentPossibleCard(PossibleCard msg) {
state.sentPossibleCard(msg);
}
// todo msg?, sent to everyone?
@Override
public void sentRankingResponse() {
state.sentRankingResponse();
}
@Override
public String toString() {
return super.toString() + "(in " + state + ")";
}
}

View File

@@ -1,4 +1,7 @@
package pp.mdga.server;
public class StartPiece extends ChoosePiece {
public class StartPiece extends ServerState {
public StartPiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,4 +1,7 @@
package pp.mdga.server;
public class ThirdRoll extends RollDice {
public class ThirdRoll extends ServerState {
public ThirdRoll(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,4 +1,9 @@
package pp.mdga.server;
public class Turn extends ServerState {
private final TurnStateMachine turnStateMachine = new TurnStateMachine(this, logic);
public Turn(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -0,0 +1,12 @@
package pp.mdga.server;
public class TurnStateMachine extends ServerStateMachine {
public TurnStateMachine(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public ServerState initialState() {
return null;
}
}

View File

@@ -1,4 +1,7 @@
package pp.mdga.server;
public class WaitingPiece extends ChoosePiece {
public class WaitingPiece extends ServerState {
public WaitingPiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}