Merge work #7
@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class Animation extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class AudioSettings extends Settings {
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public class AudioSettings extends ClientState {
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}
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@@ -1,4 +1,5 @@
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package pp.mdga.client;
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public class Ceremony extends ClientState {
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private final CeremonyStateMachine ceremonyStateMachine = new CeremonyStateMachine();
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class CeremonyStateMachine extends ClientStateMachine {
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}
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@@ -1,4 +1,5 @@
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package pp.mdga.client;
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public class ChoosePiece extends Turn {
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public class ChoosePiece extends ClientState {
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private final ChoosePieceStateMachine choosePieceStateMachine = new ChoosePieceStateMachine();
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class ChoosePieceStateMachine extends ClientStateMachine{
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class ChoosePowerCard extends PowerCard {
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public class ChoosePowerCard extends ClientState {
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class ClientAutomaton extends ClientStateMachine {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class ClientState {
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public abstract class ClientState {
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public abstract class ClientStateMachine extends ClientState {
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}
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@@ -1,4 +1,5 @@
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package pp.mdga.client;
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public class DetermineStartPlayer extends Game {
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public class DetermineStartPlayer extends ClientState {
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private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine();
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class DetermineStartPlayerStateMachine extends ClientStateMachine{
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}
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@@ -1,4 +1,5 @@
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package pp.mdga.client;
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public class Dialogs extends ClientState {
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private final DialogsStateMachine dialogsStateMachine = new DialogsStateMachine();
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class DialogsStateMachine extends ClientStateMachine {
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}
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@@ -1,4 +0,0 @@
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package pp.mdga.client;
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public class Game extends ClientState {
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}
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@@ -0,0 +1,5 @@
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package pp.mdga.client;
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public class GameState extends ClientState {
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private final GameStateMachine gameStateMachine = new GameStateMachine();
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class GameStateMachine extends ClientStateMachine {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class Lobby extends Dialogs {
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public class Lobby extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class MainSettings extends Settings {
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public class MainSettings extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class MovePiece extends Turn {
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public class MovePiece extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class NetworkDialog extends Dialogs {
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public class NetworkDialog extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class NoPiece extends ChoosePiece {
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public class NoPiece extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class PlayPowerCard extends PowerCard {
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public class PlayPowerCard extends ClientState {
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class Podium extends ClientState {
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}
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@@ -1,4 +1,5 @@
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package pp.mdga.client;
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public class PowerCard extends Turn {
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public class PowerCard extends ClientState {
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private final PowerCardStateMachine powerCardStateMachine = new PowerCardStateMachine();
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class PowerCardStateMachine extends ClientStateMachine {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class RollDice extends Turn {
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public class RollDice extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class RollRankingDice extends DetermineStartPlayer {
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public class RollRankingDice extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class SelectPiece extends ChoosePiece {
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public class SelectPiece extends ClientState {
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}
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@@ -1,4 +1,5 @@
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package pp.mdga.client;
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public class Settings {
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public class Settings extends ClientState {
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private final SettingsStateMachine settingsStateMachine = new SettingsStateMachine();
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class SettingsStateMachine extends ClientStateMachine {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class Shield extends PowerCard {
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public class Shield extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class Spectator extends Game {
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public class Spectator extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class StartPiece extends ChoosePiece {
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public class StartPiece extends ClientState {
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class Statistics extends ClientState {
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class Swap extends ClientState {
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}
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@@ -1,4 +0,0 @@
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package pp.mdga.client;
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public class SwitchEnemy extends PowerCard {
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}
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@@ -1,4 +0,0 @@
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package pp.mdga.client;
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public class SwitchOwn extends PowerCard {
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}
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@@ -1,4 +1,5 @@
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package pp.mdga.client;
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public class Turn extends Game {
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public class Turn extends ClientState {
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private final TurnStateMachine turnStateMachine = new TurnStateMachine();
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class TurnStateMachine extends ClientStateMachine {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class VideoSettings extends Settings {
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public class VideoSettings extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class WaitRanking extends DetermineStartPlayer {
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public class WaitRanking extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class Waiting extends Game {
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public class Waiting extends ClientState {
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}
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@@ -1,4 +1,4 @@
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package pp.mdga.client;
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public class WaitingPiece extends ChoosePiece {
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public class WaitingPiece extends ClientState {
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}
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@@ -1,8 +1,8 @@
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package pp.mdga.game;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.Map;
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import java.util.*;
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import pp.mdga.server.Observer;
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/**
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* The Game class represents the game state of the Ludo game.
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@@ -12,7 +12,7 @@
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public class Game {
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private int diceModifier = 1;
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private int diceEyes;
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private Map <Color, Player> players;
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private Map<Color, Player> players = new HashMap<Color, Player>();
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private Statistic gameStatistics;
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private ArrayList<BonusCard> drawPile;
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private ArrayList<BonusCard> discardPile = new ArrayList<>();
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@@ -21,13 +21,17 @@ public class Game {
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private LinkedList<Color> order;
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private Map<Color, Integer> playerConnectionID;
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private ArrayList<Observer> observers = new ArrayList<>();
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private Boolean gameHasStarted = false;
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private Boolean playerHasDisconnected = false;
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private static final int AMOUNT_OF_TURBO_CARDS = 16;
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private static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
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/**
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* This constructor creates a new Game object.
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*/
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public Game(){
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public Game() {
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gameStatistics = new Statistic();
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drawPile = new ArrayList<>();
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for (int i = 0; i < AMOUNT_OF_TURBO_CARDS; i++) {
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@@ -223,7 +227,7 @@ public void setPlayerConnectionID(Map<Color, Integer> playerConnectionID) {
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/**
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* This method sets the player connection ID.
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*
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* @param color the color of the player
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* @param color the color of the player
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* @param connectionID the new connection ID
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*/
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public void setPlayerConnectionID(Color color, int connectionID) {
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@@ -243,7 +247,7 @@ public int getPlayerConnectionID(Color color) {
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/**
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* This method adds a player to the game.
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*
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* @param color the color of the player
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* @param color the color of the player
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* @param player the player to be added
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*/
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public void addPlayer(Color color, Player player) {
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@@ -258,4 +262,71 @@ public void addPlayer(Color color, Player player) {
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public void removePlayer(Color color) {
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players.remove(color);
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}
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/**
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* This method adds an observer to the game.
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*
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* @param observer the observer to be added
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*/
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public void addObserver(Observer observer) {
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observers.add(observer);
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}
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/**
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* This method removes an observer from the game.
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*
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* @param observer the observer to be removed
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*/
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public void removeObserver(Observer observer) {
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observers.remove(observer);
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}
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/**
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* This method returns the game has started.
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*
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* @return the game has started
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*/
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public Boolean getGameHasStarted() {
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return gameHasStarted;
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}
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/**
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* This method sets the game has started.
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*
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* @param gameHasStarted the new game has started
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*/
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public void setGameHasStarted(Boolean gameHasStarted) {
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this.gameHasStarted = gameHasStarted;
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if (gameHasStarted) notifyObservers();
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}
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|
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/**
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* This method returns the player has disconnected.
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*
|
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* @return the player has disconnected
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*/
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public Boolean getPlayerHasDisconnected() {
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return playerHasDisconnected;
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}
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|
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/**
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* This method sets the player has disconnected.
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*
|
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* @param playerHasDisconnected the new player has disconnected
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*/
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public void setPlayerHasDisconnected(Boolean playerHasDisconnected) {
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this.playerHasDisconnected = playerHasDisconnected;
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if (playerHasDisconnected) {
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notifyObservers();
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}
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}
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|
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/**
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* This method notifies the observers.
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*/
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public void notifyObservers() {
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for (Observer observer : new ArrayList<>(observers)) {
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observer.update();
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}
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}
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}
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|
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@@ -79,4 +79,13 @@ public BonusCard removeHandCard(BonusCard card) {
|
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}
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return cardToRemove;
|
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}
|
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|
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/**
|
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* Returns the id of the connection to the client represented by this player.
|
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*
|
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* @return the id
|
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*/
|
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public int getId() {
|
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return id;
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||||
}
|
||||
}
|
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|
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@@ -28,4 +28,10 @@ public interface ClientInterpreter {
|
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void received(SelectTSK selectTSK , int from);
|
||||
|
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void received(ForceContinueGame forceContinueGame, int from);
|
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|
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void received(ClientStartGame clientStartGame, int from);
|
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|
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void received(NoPowerCard noPowerCard, int from);
|
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|
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void received(SelectedPieces selectedPieces, int from);
|
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}
|
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|
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@@ -3,7 +3,6 @@
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import com.jme3.network.AbstractMessage;
|
||||
|
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public abstract class ClientMessage extends AbstractMessage {
|
||||
|
||||
protected ClientMessage() {
|
||||
super(true);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
package pp.mdga.message.client;
|
||||
|
||||
public class ClientStartGame extends ClientMessage {
|
||||
@Override
|
||||
public String toString() {
|
||||
return "null";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
package pp.mdga.message.client;
|
||||
|
||||
public class NoPowerCard extends ClientMessage {
|
||||
@Override
|
||||
public String toString() {
|
||||
return "null";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
package pp.mdga.message.client;
|
||||
|
||||
public class SelectedPieces extends ClientMessage {
|
||||
@Override
|
||||
public String toString() {
|
||||
return "null";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
package pp.mdga.message.server;
|
||||
|
||||
public class StartGame extends ServerMessage {
|
||||
public class ServerStartGame extends ServerMessage {
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class Ceremony extends ServerState {
|
||||
public Ceremony(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ChoosePiece extends Turn {
|
||||
public class ChoosePiece extends ServerState {
|
||||
private final ChoosePieceStateMachine choosePieceStateMachine = new ChoosePieceStateMachine(this, logic);
|
||||
|
||||
public ChoosePiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ChoosePieceStateMachine extends ServerStateMachine{
|
||||
public ChoosePieceStateMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ServerState initialState() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class DetermineStartPlayer extends Game {
|
||||
public class DetermineStartPlayer extends ServerState {
|
||||
public DetermineStartPlayer(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class Dialogs extends ServerState {
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class FirstRoll extends RollDice {
|
||||
public class FirstRoll extends ServerState {
|
||||
public FirstRoll(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class Game extends ServerState {
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.PossibleCard;
|
||||
|
||||
public class GameState extends ServerState {
|
||||
private final GameStateMachine gameStateMachine = new GameStateMachine(this, logic);
|
||||
|
||||
public GameState(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
logic.getGame().addObserver(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void entry() {
|
||||
gameStateMachine.entry();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedAnimationEnd(AnimationEnd msg) {
|
||||
gameStateMachine.receivedAnimationEnd(msg);
|
||||
}
|
||||
|
||||
// todo piece?
|
||||
@Override
|
||||
public void receivedConfirmPiece(Piece piece) {
|
||||
gameStateMachine.receivedConfirmPiece(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedNoPowerCard(NoPowerCard msg) {
|
||||
gameStateMachine.receivedNoPowerCard(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedPowerCardChoice(SelectCard msg) {
|
||||
gameStateMachine.receivedPowerCardChoice(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestDice(RequestDice msg) {
|
||||
gameStateMachine.receivedRequestDice(msg);
|
||||
}
|
||||
|
||||
// todo msg?
|
||||
@Override
|
||||
public void receivedRollRankingDice() {
|
||||
gameStateMachine.receivedRollRankingDice();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSelectedPieces(SelectedPieces msg) {
|
||||
gameStateMachine.receivedSelectedPieces(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sentPossibleCard(PossibleCard msg) {
|
||||
gameStateMachine.sentPossibleCard(msg);
|
||||
}
|
||||
|
||||
// todo msg?, sent to everyone?
|
||||
@Override
|
||||
public void sentRankingResponse() {
|
||||
gameStateMachine.sentRankingResponse();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
if (logic.getGame().playerHasDisconnected()) {
|
||||
parent.gotoState(new Ceremony(parent, logic));
|
||||
logic.getGame().removeObserver(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class GameStateMachine extends ServerStateMachine{
|
||||
public GameStateMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DetermineStartPlayer initialState() {
|
||||
return new DetermineStartPlayer(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class Interrupt extends ServerState {
|
||||
public Interrupt(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
52
Projekte/mdga/model/src/main/java/pp.mdga/server/Lobby.java
Normal file
52
Projekte/mdga/model/src/main/java/pp.mdga/server/Lobby.java
Normal file
@@ -0,0 +1,52 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
import pp.mdga.message.server.UpdateReady;
|
||||
import pp.mdga.message.server.UpdateTSK;
|
||||
|
||||
public class Lobby extends ServerState {
|
||||
public Lobby(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
logic.getGame().addObserver(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedDeselectTSK(DeselectTSK msg) {
|
||||
broadcastUpdate(new UpdateTSK());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedNotReady(LobbyNotReady msg) {
|
||||
broadcastUpdate(new UpdateReady());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedReady(LobbyReady msg) {
|
||||
broadcastUpdate(new UpdateReady());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSelectTSK(SelectTSK msg) {
|
||||
broadcastUpdate(new UpdateTSK());
|
||||
}
|
||||
|
||||
private void broadcastUpdate(ServerMessage updateMessage) {
|
||||
for (var entry : logic.getGame().getPlayers().entrySet()) {
|
||||
logic.send(entry.getValue(), updateMessage);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedStartGame(ClientStartGame msg) {
|
||||
// todo: implement??
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
if (logic.getGame().getGameHasStarted()) {
|
||||
parent.gotoState(new GameState(parent, logic));
|
||||
logic.getGame().removeObserver(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class MovePiece extends Turn {
|
||||
public class MovePiece extends ServerState {
|
||||
public MovePiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class NoPiece extends ChoosePiece {
|
||||
public class NoPiece extends ServerState {
|
||||
public NoPiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class NoTurn extends ChoosePiece {
|
||||
public class NoTurn extends ServerState {
|
||||
public NoTurn(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public interface Observer {
|
||||
void update();
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class PowerCard extends Turn {
|
||||
public class PowerCard extends ServerState {
|
||||
public PowerCard(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class RollDice extends Turn {
|
||||
public class RollDice extends ServerState {
|
||||
private final RollDiceMachine rollDiceMachine = new RollDiceMachine(this, logic);
|
||||
|
||||
public RollDice(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class RollDiceMachine extends ServerStateMachine {
|
||||
public RollDiceMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ServerState initialState() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class SecondRoll extends RollDice {
|
||||
public class SecondRoll extends ServerState {
|
||||
public SecondRoll(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class SelectPiece extends ChoosePiece {
|
||||
public class SelectPiece extends ServerState {
|
||||
public SelectPiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ServerAutomaton extends ServerStateMachine {
|
||||
public ServerAutomaton(ServerGameLogic logic) {
|
||||
super(null, logic);
|
||||
entry();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Lobby initialState() {
|
||||
return new Lobby(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,24 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Game;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class ServerGameLogic implements ClientInterpreter {
|
||||
private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
|
||||
static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
|
||||
|
||||
// private final List<Player> players = new ArrayList<>(4);
|
||||
private final Game game;
|
||||
private final ServerSender serverSender;
|
||||
private ServerState state;
|
||||
|
||||
// private ServerState state = new ;
|
||||
public ServerGameLogic(Game game, ServerSender serverSender) {
|
||||
this.game = game;
|
||||
this.serverSender = serverSender;
|
||||
state = new ServerAutomaton(this);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
@@ -83,4 +90,43 @@ public void received(SelectTSK selectTSK, int from) {
|
||||
public void received(ForceContinueGame forceContinueGame, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ClientStartGame clientStartGame, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NoPowerCard noPowerCard, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SelectedPieces selectedPieces, int from) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the specified player.
|
||||
*
|
||||
* @param player the player to send the message to
|
||||
* @param msg the message to send
|
||||
*/
|
||||
public void send(Player player, ServerMessage msg) {
|
||||
LOGGER.log(Logger.Level.INFO, "sending to {0}: {1}", player, msg); //NON-NLS
|
||||
serverSender.send(player.getId(), msg);
|
||||
}
|
||||
|
||||
public ServerSender getServerSender() {
|
||||
return serverSender;
|
||||
}
|
||||
|
||||
public Game getGame() {
|
||||
return game;
|
||||
}
|
||||
|
||||
// todo: remove
|
||||
public ServerState getState() {
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
|
||||
public interface ServerSender {
|
||||
void send(int id, ServerMessage msg);
|
||||
}
|
||||
@@ -1,4 +1,65 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ServerState {
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.PossibleCard;
|
||||
import java.lang.System.Logger;
|
||||
|
||||
public abstract class ServerState implements Observer {
|
||||
protected static final Logger LOGGER = System.getLogger(ServerState.class.getName());
|
||||
protected ServerState parent;
|
||||
protected ServerGameLogic logic;
|
||||
|
||||
public ServerState(ServerState parent, ServerGameLogic logic) {
|
||||
this.parent = parent;
|
||||
this.logic = logic;
|
||||
}
|
||||
|
||||
public void entry() { /* do nothing */ }
|
||||
|
||||
public void receivedAnimationEnd(AnimationEnd msg) { /* do nothing */ }
|
||||
|
||||
// todo piece?
|
||||
public void receivedConfirmPiece(Piece piece) { /* do nothing */ }
|
||||
|
||||
public void receivedDeselectTSK(DeselectTSK msg) { /* do nothing */ }
|
||||
|
||||
public void receivedNoPowerCard(NoPowerCard msg) { /* do nothing */ }
|
||||
|
||||
public void receivedNotReady(LobbyNotReady msg) { /* do nothing */ }
|
||||
|
||||
public void receivedPowerCardChoice(SelectCard msg) { /* do nothing */ }
|
||||
|
||||
public void receivedReady(LobbyReady msg) { /* do nothing */ }
|
||||
|
||||
public void receivedRequestDice(RequestDice msg) { /* do nothing */ }
|
||||
|
||||
// todo msg?
|
||||
public void receivedRollRankingDice() { /* do nothing */ }
|
||||
|
||||
public void receivedSelectTSK(SelectTSK msg) { /* do nothing */ }
|
||||
|
||||
public void receivedSelectedPieces(SelectedPieces msg) { /* do nothing */ }
|
||||
|
||||
public void receivedStartGame(ClientStartGame msg) { /* do nothing */ }
|
||||
|
||||
public void sentPossibleCard(PossibleCard msg) { /* do nothing */ }
|
||||
|
||||
// todo msg?, sent to everyone?
|
||||
public void sentRankingResponse() { /* do nothing */ }
|
||||
|
||||
public void gotoState(ServerState state) {
|
||||
throw new IllegalStateException("not in a statemachine");
|
||||
}
|
||||
|
||||
public ServerState getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
public void update() { /* do nothing */ }
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return getClass().getSimpleName();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.PossibleCard;
|
||||
|
||||
public abstract class ServerStateMachine extends ServerState {
|
||||
|
||||
private ServerState state;
|
||||
|
||||
public ServerStateMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
public abstract ServerState initialState();
|
||||
|
||||
@Override
|
||||
public void gotoState(ServerState newState) {
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
|
||||
enter(newState);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void entry() {
|
||||
final ServerState newState = initialState();
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "{0}: initial state={1}", this, newState);
|
||||
enter(newState);
|
||||
}
|
||||
|
||||
private void enter(ServerState newState) {
|
||||
if (newState.parent != this)
|
||||
throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
|
||||
state = newState;
|
||||
state.entry();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedAnimationEnd(AnimationEnd msg) {
|
||||
state.receivedAnimationEnd(msg);
|
||||
}
|
||||
|
||||
// todo piece?
|
||||
@Override
|
||||
public void receivedConfirmPiece(Piece piece) {
|
||||
state.receivedConfirmPiece(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedDeselectTSK(DeselectTSK msg) {
|
||||
state.receivedDeselectTSK(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedNoPowerCard(NoPowerCard msg) {
|
||||
state.receivedNoPowerCard(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedNotReady(LobbyNotReady msg) {
|
||||
state.receivedNotReady(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedPowerCardChoice(SelectCard msg) {
|
||||
state.receivedPowerCardChoice(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedReady(LobbyReady msg) {
|
||||
state.receivedReady(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestDice(RequestDice msg) {
|
||||
state.receivedRequestDice(msg);
|
||||
}
|
||||
|
||||
// todo msg?
|
||||
@Override
|
||||
public void receivedRollRankingDice() {
|
||||
state.receivedRollRankingDice();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSelectTSK(SelectTSK msg) {
|
||||
state.receivedSelectTSK(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSelectedPieces(SelectedPieces msg) {
|
||||
state.receivedSelectedPieces(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedStartGame(ClientStartGame msg) {
|
||||
state.receivedStartGame(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sentPossibleCard(PossibleCard msg) {
|
||||
state.sentPossibleCard(msg);
|
||||
}
|
||||
|
||||
// todo msg?, sent to everyone?
|
||||
@Override
|
||||
public void sentRankingResponse() {
|
||||
state.sentRankingResponse();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return super.toString() + "(in " + state + ")";
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class StartPiece extends ChoosePiece {
|
||||
public class StartPiece extends ServerState {
|
||||
public StartPiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ThirdRoll extends RollDice {
|
||||
public class ThirdRoll extends ServerState {
|
||||
public ThirdRoll(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class Turn extends ServerState {
|
||||
private final TurnStateMachine turnStateMachine = new TurnStateMachine(this, logic);
|
||||
|
||||
public Turn(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class TurnStateMachine extends ServerStateMachine {
|
||||
public TurnStateMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ServerState initialState() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class WaitingPiece extends ChoosePiece {
|
||||
public class WaitingPiece extends ServerState {
|
||||
public WaitingPiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user