MaterialDef Cartoon Edge { MaterialParameters { Int NumSamples Int NumSamplesDepth Texture2D Texture Texture2D OutlineDepthTexture Texture2D DepthTexture Vector2 Resolution Color OutlineColor Float OutlineWidth } Technique { VertexShader GLSL150: MatDefs/SelectObjectOutliner/Post15.vert FragmentShader GLSL150: MatDefs/SelectObjectOutliner/Outline.frag WorldParameters { } } }