MaterialDef Cartoon Edge { MaterialParameters { Int NumSamples Int NumSamplesDepth Texture2D Texture Texture2D NormalsTexture Texture2D DepthTexture } Technique { VertexShader GLSL150: MatDefs/SelectObjectOutliner/Post15.vert FragmentShader GLSL150: MatDefs/SelectObjectOutliner/OutlinePre.frag WorldParameters { } } }