- imported the jme3-effects library - edited SeaSynchronizer to handle different effects - added to the ShipControl class in the controlUpdate(float tpf) method the handler that moves a destroyed ship downward
25 lines
523 B
Groovy
25 lines
523 B
Groovy
plugins {
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id 'buildlogic.jme-application-conventions'
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}
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description = 'Battleship Client'
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dependencies {
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implementation project(":jme-common")
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implementation project(":battleship:model")
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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runtimeOnly libs.jme3.jogg
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runtimeOnly libs.jme3.testdata
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}
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application {
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mainClass = 'pp.battleship.client.BattleshipApp'
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applicationName = 'battleship'
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}
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